Iron Man Marvel Masterworks volume 7


By Archie Goodwin, Allyn Brodsky, Mimi Gold, Gerry Conway, Don Heck, George Tuska, Gene Colan & various (Marvel)
ISBN: 978-0-7851-5044-2

Created in the aftermath of the Cuban Missile Crisis and at a time when “Red-baiting” and “Commie-bashing” were American national obsessions, the emergence of a brilliant new Thomas Edison employing Yankee ingenuity, invention and wealth to safeguard and better the World seemed inevitable.

Combined with the then-sacrosanct belief that technology and business could solve any problem with the universal imagery of noble knights battling evil, the concept behind the Invincible Iron Man seems an infallibly successful proposition.

Of course where once Tony Stark was the acceptable face of 1960s Capitalism: a glamorous millionaire industrialist/inventor and a benevolent all-conquering hero when clad in the super-scientific armour of his metal alter-ego, the tumultuous tone of the times soon resigned his suave, fat cat image to the dustbin of history and, with ecological disasters and social catastrophe from the abuse of industry and technology the new mantras of the young, the Golden Avenger and Stark International were soon confronting some tricky questions from the increasingly socially conscious readership.

All of a sudden maybe that money and fancy gadgetry weren’t quite so fun or cool anymore…?

This sterling hardback – or eBook – compilation covers the period June 1970 through June, re-presenting Iron Man #26-38 and incorporating a tumultuous team-up with the Man Without Fear from Daredevil #73 which held a key portion of a rather complex comics crossover.

Following Gerry Conway’s informative retrospective Introduction ‘Iron in the Fire’ original Iron Man artist Don Heck returned for the fantasy-fuelled romp ‘Duel in a Dark Dimension!’ (scripted by Archie Goodwin and inked by Johnny Craig) with guest villain The Collector kidnapping Tony Stark’s right-hand man Happy Hogan in an arcane plot to secure an extradimensional super-sword…

America’s mounting racial tensions take centre-stage in ‘The Fury of the Firebrand!’, introducing an inflammatory radical with a secret and highly personal agenda of hate aimed squarely at Stark and the fat cats he represents. The incendiary fiend is also a human napalm grenade…

Goodwin bowed out with #28’s riotous return match ‘The Controller Lives!’, wherein the mind parasite attacks Tony Stark and SHIELD agent Jasper Sitwell through an old girlfriend, after which Mimi Gold scripted an old-fashioned commie-buster yarn, drawn by Heck and inked by Chic Stone in #29, as Iron Man liberates a tropical paradise from its enslaving socialist overlords in ‘Save the People… Save the Country!’.

Impressive new kid on the block Allyn Brodsky took over as scripter with #30’s ‘The Menace of the Monster-Master!’: a rousing rampage full of Maoist menace as a giant lizard ravages Japan until the Golden Avenger steps in, takes charge and uncovers a cunning plot…

Far more intriguing is ‘Anything… For the Cause!’ wherein back-to-nature hippie protesters and outraged teen radicals are manipulated by an unscrupulous local businessman. This social drama also adds cool, young Irish brainbox Kevin O’Brian to the regular cast.

Then in #32’s ‘Beware… The Mechanoid!’ (illustrated by George Tuska & “Joe Gaudioso”) relates a salutary tale of a benign alien explorer who makes the lasting mistake of exploring America whilst disguised as a black man…

Heck & Gaudioso (actually moonlighting Mike Esposito) handled the art for ‘Their Mission: Destroy Stark Industries!!’ as corporate raider Spymaster unleashes his Mission: Impossible-inspired team the Espionage Elite to deprive America of both the inventor and his company. This fast-paced thriller concluded in bombastic finale ‘Crisis… and Calamity!!’ which saw the near-death of a cast regular and the advent of a darker, more driven Armoured Avenger…

Something of a comics wunderkind, Gerry Conway assumed the writer’s reins in Iron Man #35 as the traumatised hero seeks ‘Revenge!’ on the Spymaster but is distracted by an ongoing battle between Daredevil, Nick Fury, Madame Masque and the global criminal network called Zodiac – all contesting ownership of an extra-dimensional wish-granting super weapon.

That battle spills over into Daredevil #73 and a mass abduction into another dimension in ‘Behold… the Brotherhood!’ (by Conway, Gene Colan & Syd Shores) before messily and inconclusively concluding halfway through Iron Man #36 (illustrated by Heck & Esposito).

The battle for the Zodiac Key is necessarily shelved as the Steely Centurion is waylaid by terra-forming aliens in ‘…Among Men Stalks the Ramrod!’

Incapacitated and with his recently transplanted new heart critically damaged, Stark reveals his secret to Kevin O’Brian ‘In This Hour of Earthdoom!’ (inked by Jim Mooney) before retrenching and ultimately repelling the invaders. The drama pauses here in hard-boiled fashion and a pleasantly low-key note in an engaging gangster caper from Conway, Tuska & Esposito wherein Iron Man is forced to respond quite assertively ‘When Calls Jonah…!’

The galvanised wonderment also includes the cover of Iron Man Annual #1 and a selection of house ads to wrap up this collection with the Golden Gladiator being politically repositioned at a time when Marvel solidly set itself up at the vanguard of a rapidly changing America increasingly at war with itself.

With this volume Marvel firmly set itself in the camp of the young and the restless experiencing first-hand the social upheaval America was undergoing. This rebellious teen sensibility and increased political conscience permeated the company’s publications as their core audience grew from Flower Power innocents into a generation of aware activists. Future tales would increasingly bring reformed capitalist Stark into many unexpected and outrageous situations…

But that’s the meat of another review, as this engrossing graphic novel is done. From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and the cool thrill of the perennial dream of man in perfect synchrony with magic metal remains. These superhero shenanigans are some of the most underrated but impressive tales of the period and are well worth your time, consideration and cold hard cash…
© 1970, 1971, 2017 Marvel Characters, Inc. All rights reserved.

Incredible Hulk Marvel Masterworks volume 6


By Roy Thomas, Herb Trimpe, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-5042-8 (HB)

As the 1970s opened the Incredible Hulk had settled into a comfortable – if always spectacularly destructive – niche. The globe-trotting formula saw tragic Bruce Banner hiding and seeking cures for his gamma-transformative curse, alternately aided or hunted by prospective father-in-law US General “Thunderbolt” Ross and a variety of guest-star heroes and villains.

Herb Trimpe had made the character his own, displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. Scripter Roy Thomas – unofficial custodian of Marvel’s burgeoning shared-universe continuity – played the afflicted Jekyll/Hyde card for maximum angst and ironic heartbreak even as he continually injected the Jade Juggernaut into the lives of other stalwarts of Marvel’s growing pantheon…

This chronologically-curated hardback and eBook compendium treat re-presents issues #121-134 corresponding to cover-dates December 1969 through December 1970 and opens – after Thomas’ Introduction shares a few intimate behind-the-scenes secrets – with Incredible Hulk #122, hotly touting ‘The Hulk’s Last Fight!’ (Thomas & Trimpe).

When the Fantastic Four advertise a cure for Banner’s condition, the fraught physicist makes his way North from Florida, with the police and army hunting him every step of the way. His quest only falters at the very last moment thanks to a clerical error…

What should have been a quiet transition and resolution instead results in a shattering clash between the Hulk and FF, but eventually the beast is subdued and the cure attempted in concluding episode ‘No More the Monster!’

Sadly, even now that Banner has complete control of his inner demon, he learns that you don’t always get what you want – especially when gamma-super-genius the Leader involves himself in the plan.

Seemingly cured of the curse of the Hulk, Bruce Banner finally marries his troubled sweetheart Betty Ross, but ‘The Rhino Says No!’ and the subsequent set-to (rather heavily finished and inked by Sal Buscema) returns him to the tragic status quo of hunted, haunted antihero perpetually on the run…

Trimpe again took up the inker’s brush for the bludgeoning battle in #125 ‘And Now, the Absorbing Man!’ after which Doctor Stephen Strange guest-stars in trans-dimensional duel with the malign Undying Ones.

‘…Where Stalks the Night-Crawler!’ is a spooky, all-action tidying-up exercise closing a saga from the good Doctor’s own cancelled title – and one which ultimately led to the formation of the outsider super-team The Defenders.

In ‘Mogol!’ (#127) the child-like, eternally-lonely Hulk is transported to the Mole Man‘s subterranean realm where he thinks he’s finally found a friend, only to endure bitter disappointment once more. His subsequent subterranean pain-filled rampage threatens to destroy California (#128) when he starts ripping his way surface-ward via the San Andreas Fault. And the American authorities are compelled to call in the Big Guns.

‘And in this Corner… The Avengers!’ sees the assembled heroes seeking a solution to the problem, but they can’t hold the Green Goliath long, leading him to more trouble when ‘Again, The Glob!’ attacks. The embattled Hulk has no idea old enemy The Leader is behind the swampy assault…

Incredible Hulk #130 then sees Banner totally divorce and separate himself from the Hulk in ‘If I Kill You… I Die’, but the scientifically-implausible separation has potentially disastrous consequences for Los Angeles, if not the world, and only Iron Man can help when ‘A Titan Stalks the Tenements!’

This powerful tale introduced black ghetto kid Jim Wilson and is made doubly enjoyable by the inking wizardry of the legendary John Severin who signed on for a 3-issue stint that would eventually turn into a long-term commitment.

In #132, the Hulk is ‘In the Hands of Hydra!’ – although not for long and to their eternal regret. His casually explosive escape leaves him stranded in Mediterranean totalitarian state Morvania, an unwilling freedom fighter against the despicable dictators Draxon on the ‘Day of Thunder… Night of Death!’

Sal Buscema returned as inker for the conclusion of the tale and end of this volume as ‘Among us Walks… the Golem!’ from Incredible Hulk #134 sees revolution free Morvania with the Jade Juggernaut as the most unlikely symbol of freedom ever…

The Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, TV shows and action figures, are the reason why. For an uncomplicated, honestly vicarious experience of Might actually being Right, you can’t do better than these yarns, so why not Go Green?
© 1969, 1970, 2018 Marvel Characters, Inc. All rights reserved.

Fantastic Four Marvel Masterworks volume 11


By Stan Lee, Archie Goodwin, John Buscema, John Romita, Jack Kirby, Joe Sinnott, & various (Marvel)
ISBN: 978-0-7851-3046-8 (HB)

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 (by Stan Lee, Jack Kirby, George Klein & Christopher Rule) was crude: rough, passionate and uncontrolled excitement.

Thrill-hungry kids pounced on it and the raw storytelling caught a wave of change starting to build in America. It and succeeding issues changed comicbooks forever.

In eight short years FF meteorically grew into the unmissable core-title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: relentlessly bombarding readers with a ceaseless salvo of new concepts and characters at a time when Kirby was in his conceptual prime and continually unfettering his vast imagination on plot after spectacular plot.

Clearly inspired, Lee scripted some of the most memorable superhero sagas Marvel – or any publisher, for that matter – had or has ever seen.

Both were on an unstoppable roll, at the height of their creative powers, and full of the confidence that only success brings, with The King particularly eager to see how far the genre and the medium could be pushed…

However, nothing lasts forever and in 1971 the dream-team of Kirby & Lee was shockingly sundered. A reeling Marvel entered a new epoch of uncertain futures and bold new directions – which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s jumping ship to National/DC in the first place…

Four Those Who Came in Late: As seen in that unforgettable premier issue, maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm – with Sue’s tag-along teenaged brother Johnny – survived an ill-starred and clandestine private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Reed’s body became elastic, Sue gained the power to turn invisible and the kid could turn into living flame, but poor, tragic Ben horrifically devolved into a shambling, rocky freak…

With this 11th collection of tales from “The World’s Greatest Comics Magazine” a new style is established. With Kirby gone, the staggeringly inventive imagination and rollercoaster of mind-bending High-Concept ideas gave way to far more traditional tales of characters in conflict, with soap-opera leanings and super-villain dominated Fights ‘n’ Tights dramas.

This volume – available in hardback and digital formats – covers Fantastic Four #105-116 (December 1970 – November1971) and opens with a context-setting Introduction from Jon B. Cooke, before issue #105 – illustrated by John Romita and inker John Verpoorten – began the low-key yet extremely effective suspense thriller ‘The Monster in the Streets!’

When Johnny’s Inhuman girlfriend Crystal is taken ill – preparatory to writing her out of the series completely – Reed’s examination reveals a potential method of curing the misshapen Thing of his Rocky curse.

Tragically, as he is preparing Ben Grimm for the radical process, a mysterious energy-beast starts tearing up the city. By the time ‘The Monster’s Secret!’ is exposed in #106 the team strongman is almost dead and Crystal is gone… seemingly forever.

Veteran inker Joe Sinnott returns in #107 in ‘And Now… the Thing!’ as John Buscema assumes the illustrator’s reins over Kirby’s other masterpiece (he had already been drawing Thor for four months starting with #182).

Here and now the unfortunate man-monster gains the power to become human at will. It seems the best of all possible outcomes but something isn’t quite right…

However, before Reed can investigate an old foe pops up again. Sort of…

Fantastic Four #108 was something of a surprise to fans. ‘The Monstrous Mystery of the Nega-Man!’ “reintroduced” a character never before seen. As covered extensively in the previous Masterworks collection, this was done by recycling large portions of a recently-rejected Kirby & Sinnott tale and adding new framing sequences illustrated by Buscema and Romita.

The mysterious Janus had tapped into the antimatter power of the Negative Zone once before and “now” he resurfaced to steal more by crashing through the portal in Reed’s lab. Unfortunately, this attracts the attention of extinction-event predator Annihilus, who had long sought entry into our life-rich universe…

Forced to follow the utterly mad scientist, Reed, Ben and Johnny once again face ‘Death in the Negative Zone!’ (Lee. Buscema& Sinnott) before FF #110 sees – thanks to a little arcane assistance from sorceress/babysitter Agatha Harkness – Reed escape doom in the anti-cosmos only to realise that “cured” Ben has become a lethally sociopathic threat to all humanity in ‘One from Four Leaves Three!’

Able to switch between human and monster forms, ‘The Thing… Amok’ rampages through New York, with Mr. Fantastic and the Human Torch desperately trying to minimise the damage their deranged friend inflicts on the city even as increasingly marginalised Sue Richards is packed off to tend baby Franklin beside eldritch governess Harkness…

With all of New York apparently against them, the embattled heroes are on the ropes when the Incredible Hulk joins the fracas for #112’s ‘Battle of the Behemoths!’.

As Sue finally and rebelliously returns, The Thing seems to have perished in the brutal battle that ensued when the monsters met, but once again Reed Richards saves – and cures – his best friend just as another menace materialises…

‘The Power of… the Over-Mind!’ reveals another insidious cosmic menace, this presaged and prophesised by an ominous warning from omniscient alien voyeur The Watcher.

The psionic super-menace then further incites civilian antipathy towards the FF in ‘But Who Shall Stop the Over-Mind?’ (inked by Frank Giacoia) before manifesting and physically trouncing the team.

With #115 Stan Lee surrendered the scripting role to Archie Goodwin, who revealed ‘The Secret of the Eternals’ (not the earthly proto-gods created by Kirby, but an ancient alien race) in a visually stunning sequence limned by Buscema & Sinnott which culminates in Reed being taken over by the Over-Mind and turning on his erstwhile comrades…

The graphic narrative concludes here with double-sized Fantastic Four #116, featuring ‘The Alien, the Ally, and… Armageddon!’ as the defeated and embattled heroes, unable to access any superhero assistance, recruit deadly foe Doctor Doom to lead them in final battle against the unbeatable Over-Mind.

They are nonetheless crushed and only saved at the crucial moment by a most unexpected saviour in ‘Now Falls the Final Hour!’…

Did I say concludes? Not quite; as there’s still room for the Romita/Verpoorten cover to all-reprint Fantastic Four Annual #8; a stunning house ad; the rare misprinted pink-&-green cover for FF #110 and brace of Buscema original art covers to delight and enthral…

Although sacrificing spectacle and wonder for simple continuous conflict, the Fantastic Four remained at the heart of the Marvel Universe for years, offering furious Fights ‘n’ Tights thrills to delight and beguile. Why not check out how and why?
© 1970, 1971, 2017 Marvel Characters, Inc. All rights reserved.

Avengers Marvel Masterworks volume 10


By Roy Thomas, Neal Adams, Sal Buscema, Barry Windsor-Smith, John Buscema, & various (Marvel)
ISBN: 978-0-7851-3331-5 (HB)

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk.

The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has unceasingly changed, and now almost every character in their universe has at some time numbered amongst their colourful ranks…

The Avengers always proved that putting all one’s star eggs in on single basket paid off big-time; even when all Marvel’s all-stars such as Thor, Captain America and Iron Man were absent, it merely allowed the lesser lights of the team to shine more brightly.

Of course, all the founding stars regularly featured due to a rotating, open door policy which meant that most issues included one of any reader’s favourites. The increasingly bold and impressively ambitious stories and artwork were no hindrance either.

This sturdy hardcover and eBook compilation gathers the astounding contents of Avengers issues #89-100 collectively spanning June 1971 – June 1972: a riot of cosmic calamity which confirmed scripter Roy Thomas as a major creative force in comics whilst simultaneously demonstrating the potential the “debased” medium could aspire to.

At the time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: astounding sagas of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since and it was followed by another astounding epic proving that more and better was to come…

Following Thomas’s lengthy discourse on how it all happened in his Introduction, the drama begins relatively quietly as marooned Kree warrior Captain Marvel is finally freed from virtual imprisonment in a ghastly antimatter universe.

Mar-Vell was originally sent as a spy to Earth but he quickly went native and became a protector of humanity. After an intergalactic mission to save his former masters he was flying back to Earth when he was suddenly sucked into the anti-matter hell of the Negative Zone…

The trapped warrior found a loophole through long-dormant Kree artefacts and Nega-bands. Inextricably bonding to professional human side-kick Rick Jones, he could switch places whenever danger loomed, but would be drawn back into the dread domain after three hours.

Following interminable, agonising months when Rick refused to trade atoms with his alien alter ego, ‘The Only Good Alien…’ (art by Sal Buscema & Sam Grainger) sees the bonded brothers finally separated just as, in the distant Kree Empire, the ruling Supreme Intelligence is overthrown by his enforcer Ronan the Accuser…

On Earth, the rebellion results in the activation of a long-dormant robotic Kree Sentry which attacks Mar-Vell and the Avengers before enacting a deep-programmed protocol to devolve humanity to the level of cavemen in concluding chapter ‘Judgment Day’ (drawn and inked by Sal B)…

Even with Ronan taking personal charge of a compromised polar base, the scheme to eradicate humanity is narrowly defeated in ‘Take One Giant Step… Backward!’, but the cat is let out of the bag about the panic-inspiring notion that extraterrestrials lurk among us. Moreover, public opinion turns against the heroes for concealing the threat of repeated alien incursions…

In a powerful allegory of the anti-Communist witch-hunts of the 1950s, the epic expands in issue #92 (Sal B & George Roussos) as ‘All Things Must End!’ sees riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the current team – The Vision, Scarlet Witch and Quicksilver – is ordered to disband by founding fathers Thor, Iron Man and Captain America.

Or are they…?

The plot thickens as Neal Adams & Tom Palmer assume the chores with double-sized Avengers #93 and ‘This Beachhead Earth’. Here the Vision is nigh-fatally attacked and those same founding fathers evince no knowledge of having benched the regular team.

With original Ant-Man Henry Pym undertaking ‘A Journey to the Center of the Android!’ to save the Vision’s artificial life, the Avengers become aware of not one, but two hostile alien presences on Earth: bellicose Kree and sinister, seditious shape-shifting Skrulls. The revelation triggers a ‘War of the Weirds!’ on our fragile globe.

Acting too late, the human heroes are unable to prevent mutant siblings Scarlet Witch and Quicksilver as well as their protector Mar-Vell from being abducted by the Super-Skrull…

With more stunning Adams art, ‘More than Inhuman!’ in issue #94 entangles the long-hidden race of advanced beings called Inhumans in the mix, disclosing that their advanced science and super-powers are the result of genetic meddling by the Kree in the depths of prehistory. Now, with Inhuman king Black Bolt missing and his mad, malign brother Maximus in charge, the Kree are calling in their ancient markers…

Second chapter ‘1971: A Space Odyssey’ (pencilled by John Buscema) focuses on Mar-Vell as he is increasingly pressured to reveal military secrets to his shape-shifting captors. The Skrulls are ready to launch a final devastating all-out attack on their eons-old rivals, even as on Earth ‘Behold the Mandroids!’ exposes the American authorities attempting to arrest all costumed heroes…

In Avengers #95 ‘Something Inhuman This Way Comes…!’ coalesces the disparate story strands as aquatic Inhuman Triton helps defeat the US government robotic Mandroids before beseeching the beleaguered heroes to find his missing monarch and rescue his people from the pressganging Kree.

After so doing, and with a solid victory under their belts at last, the Avengers head into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls…

‘The Andromeda Swarm!’ (with additional inking from Adams and Al Weiss) is perhaps the Avengers’ finest hour, as a small, brave band of valiant heroes hold off an immense armada of star-ships, losing one of their own in the conflict. Meanwhile the Supreme Intelligence is revealed to have been pursuing its own clandestine agenda all along, after having bewildered sidekick Rick Jones abducted to further its terrifyingly ambitious plans….

The astounding final episode ‘Godhood’s End!’ brings the uncanny epic to a climactic close with a literal Deus ex Machina as the Supremor‘s master-plan is finally revealed. However, the war is actually ended by the most unlikely of saviours and an avalanche of costumed heroes: an action overload extravaganza which has never been surpassed in the annals of Fights ‘n’ Tights fiction…

Even after saving the world, life goes on and seemingly gets more dangerous every day. ‘Let Slip the Dogs of War’ (Avengers #98, by Thomas, Barry Windsor-Smith & Sal Buscema) sees harried heroes Captain America, Iron Man, Vision, Quicksilver, Scarlet Witch and Thor debating the loss of their comrade Goliath, missing in action since he explosively stopped an alien warship from nuking Earth…

As the Thunderer heads for Asgard and its magic scrying mirrors, the fruitless debate is curtailed as war-mongering demagogue Mr. Tallon incites riot in the streets of New York. The gathered crowds attack the Avengers when they tried to quell the unrest and it is soon evident that the war-hawk has supernatural assistance.

…And in the dimensional void the Thunder God discovers all access to the Immortal Realms has been cut off…

By the time Thor returns to Earth his comrades are bewitched too. Joining with the seemingly immune Vision in a last-ditch, hopeless battle, the Storm Lord fights his best friends until the tide is turned by a perfectly aimed arrow, heralding the return of Goliath to his original Hawkeye identity…

Moreover, he has with him another Avenger: an amnesiac Hercules, Prince of Power, whose only certain knowledge is that Earth and Asgard are doomed…

Inked by Tom Sutton ‘…They First Make Mad!’ expands the epic as the Avengers call on all their resources to cure Hercules and decipher his cryptic warning whilst the World’s leaders seem determined to catapult the planet into atomic Armageddon.

As Hawkeye explains his miraculous escape from death in space and how he found Hercules the call goes out, summoning every hero who has ever been an Avenger. Suddenly two Grecian Titans materialise to trounce the team, dragging the terrified Prince of Power back to Olympus…

The epic ends in the staggeringly beautiful anniversary 100th issue ‘Whatever Gods There Be!’ (inked by Smith, Joe Sinnott & Syd Shores) as thirteen Avengers – including even the scurrilous Swordsman and blockbusting Hulk – indomitably invade the home of the Hellenic Gods to discover old enemy Enchantress and war god Ares are behind the entire malignant plot…

This titanic tome is packed with extra treats, including the cover of all-reprint Avengers Annual #5 plus the covers and new bridging material created by Alan Zelenetz, Walt Simonson & Palmer for the 1983 Kree-Skrull War starring the Avengers reprint miniseries. Also on show is Neal Adams’ take on the creation of the tale in ‘Three Cows Shot me Down’, supplemented by his cover for the 2000 and 2008 trade paperbacks. Upping the ante are original art pages and a selection of his un-inked pencil pages to delight every fan of fabulous Fights ‘n’ Tights fantasy action…

Roy Thomas and his artistic collaborators were always at the forefront of Marvel’s second generation of creators: brilliantly building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity whilst spearheading and constructing a logical, fully functioning wonder- machine of places and events that so many others could add to.

These terrific tales are ideal examples of superheroes done exactly right and also act as pivotal points as the underdog company evolved into a corporate entertainment colossus. There are also some of the best superhero stories you’ll ever read…
© 1971, 1972, 2015 Marvel Characters, Inc. All rights reserved.

Incredible Hulk Marvel Masterworks volume 5


By Stan Lee, Roy Thomas, Herb Trimpe & various (Marvel)
ISBN: 978-0-7851-3491-6 (HB)

As the 1960s drew to a socially-divisive close, the Incredible Hulk was settling into a comfortable niche and enjoyable formula as tragic nuclear scientist Bruce Banner wandered America and the world, seeking cures for his self-inflicted gamma-transformative curse, alternately aided or hunted by prospective father-in-law US General “Thunderbolt” Ross and a variety of guest-star heroes and villains.

Writer Stan Lee was gradually distancing himself from the creative chair as he became Marvel’s publisher, and neophyte artist Herb Trimpe was increasingly making the character his own with the “standard-received” Jack Kirby-originated house art-style quickly evolving into startlingly abstract mannerism, augmented by an unmatched facility for drawing technology… especially honking great ordnance and vehicles.

And of course, as comics readers increasingly turned to monsters and supernatural themes, no one could deny the cathartic reader-release of a mighty big “Hulk Smash” moment…

This chronologically accurate hardback and eBook compendium contains Incredible Hulk #111-121, spanning January-November 1969 and opens after a charmingly self-deprecating Introduction from Trimpe.

Then it’s on to the bombastic action, as a shocking cliffhanger from the previous volume is resolved…

Umbu the Unliving was yet another extraterrestrial device left to facilitate Earth’s demise, but Banner and his green alter-ego had destroyed it with the assistance of Savage Land jungle lord Ka-Zar, albeit at the cost of Banner’s life. Now its makers come looking for the saboteurs at the behest of their tyrannical cosmic overlord, Galaxy Master in ‘Shanghaied in Space!’ (by Lee, Trimpe & Dan Adkins), using their arcane technologies to reanimate Banner’s corpse so they have a scapegoat to hand to their demonic boss…

Transported to the heart of the evil empire, ‘The Brute Battles On!’, eventually destroying the inimical energy being and sparking a revolution before being rocketed back to Earth by a grateful alien princess…

Issue #113 finds the recently returned Hulk brutally battling an upgraded Sandman in ‘Where Fall the Shifting Sands!’, before the sinister silicon villain pops right back a month later beside the Mandarin in #114’s ‘At Last I Will Have My Revenge!’; two fast-paced power-packed yarns to whet jaded (sorry, puns are my kryptonite!) appetites for the extended return of the Jade Giant’s greatest foe.

‘The Leader Lives!’ opens with the man-monster a prisoner of the US Army, when the long-believed-dead gamma genius – as smart as the Hulk is strong – taking control of the base for his own nefarious purposes.

The Eve of… Annihilation!’ reveals the Leader’s atomic Armageddon plans for our pitiful planet even as the indomitable Hulk escapes a seemingly perfect prison with the aid of the always-unpredictable Betty Ross before the saga explosively concludes in countdown-clock thriller ‘World’s End?’, notable not just for its cataclysmic dramatic conclusion, but also for Trimpe taking over the inking of his own pencils.

Incredible Hulk #118 (August 1969) depicts a duplicitous courtier at the Sub-Mariner‘s sunken citadel orchestrating ‘A Clash of Titans’ (as related by Stan Lee and Trimpe) after which the green Goliath stumbles into a South American secretly country conquered by and ‘At the Mercy of… Maximus the Mad’: a two-part tale that concludes with the Roy Thomas scripted ‘On the Side of… the Evil Inhumans!’

This all-out action extravaganza sees the Hulk also fighting the Costa Salvador army, the ubiquitous moustachioed rebels, General Ross’ specialist US army forces and even a giant hypnotic robot before giving way to a moodier menace as Ol’ Greenskin returns to North America…

Wrapping up this tome is a soggy interlude in Florida where the man-monster learns ‘Within the Swamp, There Stirs… a Glob!’

Designed as tribute in equal parts to Theodore Sturgeon’s “It” and the Hillman Comics Character The Heap – who slopped his way through the back of Airboy Comics in the early 1950s – this muck-encrusted monstrosity predates both DC’s Swamp Thing and Marvel’s own Man-Thing in a tale of woeful tragedy and unrequited love when the remains of a long-dead escaped convict are accidentally irradiated and take on a shambling semblance of life.

Surely it’s just bad luck that Betty and the Hulk are in its misanthropic path?

Adding even more lustre and appeal to this tome are the cover to Incredible Hulk Annual #2 and Marie Severin’s colour-guide to #119’s cover.

This titanic tome of Hulk heroics offers visceral thrillers and chaotic clashes overflowing with dynamism, enthusiasm and sheer quality: full-on, butt-kicking, “breaking-stuff” yarns to enthral and delight the destructive eight-year-old in everyone. Just remember to read, not do…
© 1969, 2007, 2018 Marvel Characters, Inc. All rights reserved.

The Black Panther Epic Collection volume 1 1966-1976: Panther’s Rage


By Stan Lee & Jack Kirby, Don McGregor, Rich Buckler, Gil Kane, Billy Graham, Keith Pollard, Klaus Janson & various (Marvel)
ISBN: 978-1-3029-0190-5 (TPB)

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since he first appeared in Fantastic Four.

In fact, the cat king actually attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father. He was also the first black superhero in American comics, debuting in summer 1966.

As created by Jack Kirby & Stan Lee, T’Challa, son of T’Chaka, is an African monarch whose secretive kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – supposedly derived from a fallen meteor which struck the continent in lost antiquity – is the basis of the country’s immense wealth, enabling Wakanda to become one of the wealthiest and most secretive nations on Earth. These riches also allowed the young king to radically remake his country, creating a technological wonderland even after he left Africa to fight as one of America’s mighty Avengers.

For much of its history Wakanda has been an isolated, utopian technological wonderland with the tribal resources and people safeguarded and led since time immemorial by a human warrior-king deriving cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb. This has ensured the generational dominance of the nation’s Panther Cult and Royal Family…

The top-secret “Vibranium mound” had guaranteed the country’s status as a clandestine superpower for centuries but in modern times has increasingly made Wakanda a target for subversion, incursion and even invasion as the world grew ever smaller.

This trusty trade paperback (and eBook) gathers the dynamic debut from Fantastic Four #52-53 (cover-dated July and August 1966) and the groundbreaking solo stories from Jungle Action volume 2 #6-24, spanning September 1973-November 1976.

Before that though, the innovative and unforgettable character debuted in ‘The Black Panther!’: an enigmatic African monarch whose secretive kingdom was the only source of a vibration-absorbing alien metal. These mineral riches had enabled him to turn his country into a technological wonderland before he lured the FF into his savage super-scientific kingdom as part of an extended plan to gain vengeance on the murderer of his father.

After battling the team to a standstill, King T’Challa revealed his tragic origin in ‘The Way it Began..!’, detailing how his father was murdered by marauding sonic science researcher Ulysses Klaw. As the monarch details how he took vengeance and liberated his people, word comes of incredible solidified-sound monsters attacking the region. Klaw has returned at last…

The cataclysmic clash that follows set the scene for the African Warrior-Chieftain to guest star with a number of Marvel superstars before breaking out into the wider world, but it would years before he finally won his own solo series…

After wandering around the Marvel Universe, enjoying team-ups and saving the world on a semi-regular basis as one the “Earth’s Mightiest Superheroes”, the summer of 1973 saw the Black Panther finally become a solo star in his own series.

Scripter Don McGregor opted to return the King to his people for an ambitious epic of love, death, vengeance and civil war: inventing from whole cloth and Kirby’s throwaway notion of a futuristic jungle the most unique African nation ever seen…

Jungle Action launched with an October 1972 cover-date, a cheap reprint vehicle for old Atlas-era Tarzan and Sheena knock-offs like Tharn, Jann and Lorna (…of the Jungle). The fifth issue (not included here) abruptly changed tack, reprinting the Black Panther-starring saga from Avengers #62 as prelude to the start of T’Challa’s own all new adventures, which open here with # 6 and the eponymous ‘Panther’s Rage’ illustrated by Rich Buckler & Klaus Janson.

The story opens with the Panther back in his contradictory African homeland, stumbling upon the torture of an elderly farmer. Despite T’Challa’s best efforts the victim dies in his arms, swearing he never lost faith in king or country…

Learning the attack is the work of brutal rebel leader Erik Killmonger, T’Challa sets all the resources of his inner court circle to finding the monster. With reports of further atrocities mounting, he leaves his American lover Monica Lynne to hunt the perpetrators and soon confronts his potential usurper at the potently symbolic Warrior Falls roaring above the life-sustaining River of Grace and Wisdom.

The barbarous-seeming giant is not cowed by the Panther’s power or prowess and easily wins the no-holds barred battle that follows…

The initial episode is supplemented by detailed maps of Wakanda (the first fans had ever seen) before JA #7 mobilises ‘Death Regiments Beneath Wakanda’. Barely surviving his fight with Killmonger, T’Challa is nursed back to health by Monica at the Palace even as hideously disfigured American Horatio displays his skill with snakes and poisons to his friend N’Jadaka.

Known to their recruits as Venomm and Erik Killmonger, these rebel leaders plot their next attack which results in the reptilian insurgent ambushing T’Challa when the king investigates an illegal mine. This shocking atrocity is being used to siphon off raw Vibranium to pay for Killmonger’s increasingly violent and widespread attacks on the outlying population centres…

Although triumphant this time, T’Challa realises this is a many-layered war: one he might not win…

Whilst the Black Panther renews his powers through ancient ritual, Jungle Action #8 introduces another super-powered rebel with ‘Malice by Crimson Moonlight’ revealing a spear-wielding wonder woman invading the Royal Palace.

Advisor Taku is interrogating Venomm – and gradually making inroads into turning the bitter outcast – when Malice attacks. Only the power of the Panther saves the servitor and prevents the brutal jailbreak from succeeding…

After more maps of the hidden country and detailed plans of ‘Central Wakanda’s Palace Royale’ the saga resumes in #9 with ‘But Now the Spears Are Broken’ (illustrated by Gil Kane & Janson) as T’Challa goes in-country to learn the effects of the power struggle on ordinary Wakandans.

After saving little boy Kantu from a rhino, the king is made painfully aware that the common people view his foreign woman Monica with as much suspicion as the constantly-raiding insurgents. That feeling even penetrates to the heart of the palace. When advisor Zatama is murdered, Monica is arrested for the crime…

T’Challa is not there to protest or defend her; he has returned to Kantu’s village to investigate strange disappearances, discovering a seeming mass-rising of zombies led by a skeletal maniac called Baron Macabre. Once more the Great Cat is forced to ignominiously retreat…

Supreme stylist Billy Graham takes over the pencilling with #10 as the Black Panther returns to the zombie nest, exposing a cunning charade beneath the deserted village as well as a super-scientific base run by a malignant, mind-warping mutant in ‘King Cadaver is Dead and Living in Wakanda!’

Accompanying the dark drama here are examples of ‘Black Panther Artistry’ – specifically, Kirby’s first designs for the hero back when he was going by the provisional title of ‘The Coal Tiger’ and Buckler and Janson’s first depiction of ‘Erik Killmonger’…

Due to an extremely unfavourable publishing schedule, Panther’s Rage unfolded with agonising slowness, but the lengthy wait between episodes allowed McGregor the latitude to pick and choose key events, with readers accepting that some stuff was actually occurring between issues.

In #11 (September 1974), the civil war had proceeded unchecked and ‘Once You Slay the Dragon!’ sees the Panther and his forces launching a long-awaited counterattack on Killmonger’s base in N’Jadaka Village. The battle is vicious and brief, introducing yet another powered lieutenant in the shape of pitiless high-tech armourer Lord Karnaj…

And on the home front, T’Challa finally clears Monica and captures Zatama’s killer…

With Killmonger temporarily pushed back, the Panther goes on the offensive, using the rebel’s most inconsequential converts – Tayete and Kazibe – as guides to follow his ultimate enemy to his most secret strongholds. Heading into the mountains and the fabled Land of Chilling Mists, the Panther discovers mutagenic temple the Resurrection Altar.

Used by Killmonger to create his grotesque super-warriors, it is presided over by scientifically-spawned vampire Sombre. When T’Challa confronts them, he is again overpowered by Erik and left for the wolves to devour in ‘Blood Stains on Virgin Snow!’

Craig Russell inked the next chapter as, enduring incomprehensible hardships in sub-arctic conditions, T’Challa perseveres to follow Killmonger into the temperate swamps of Serpent Valley in #13.

However, this is only after facing a pack of Wakanda’s white apes. To survive, the Panther must blasphemously ignore the sacred (to many of his subjects) religious aspect of the mighty carnivores and become ‘The God Killer’…

Following a Venomm pin-up, JA #14 then reveals that ‘There Are Serpents Lurking in Paradise’ (inked by Pablo Marcos) as T’Challa clashes once more with Sombre before encountering an affable forest sprite guarding Serpent Valley.

Pixie-like Mokadi asks difficult moral questions as T’Challa rushes towards his next battle with Killmonger, making him too late to stop the rebel capturing a legion of the valley’s awesome dinosaurs. The usurper even has time to leave one behind as a lethal parting gift for the embattled and exhausted Wakandan chieftain…

The endgame rapidly approaches in #15 as ‘Thorns in the Flesh, Thorns in the Mind’ (inked by Dan Green) finds T’Challa still tracking his nemesis only to be overcome by Killmonger’s archer assassin Salamander K’Ruel. Beaten and left to be dismembered by a ravenous Pterosaur, T’Challa incredibly overcomes every challenge before – against all odds – staggering back to Monica for another bout of recuperation…

Graham inked his own pencils for the beginning of the end in #16 as T’Challa and Monica’s time of idyllic passion culminates in catastrophe when ‘And All Our Past Decades Have Seen Revolutions!’ reveals the origins of Killmonger and sees the vast cast all converge for one final battle…

That comes in #17 as an army of war-trained dinosaurs invades Central Wakanda only to be finally crushed by the Panther’s forces and superior technology. The affair concludes as it began at Warrior Falls, but ‘Of Shadows and Rages’ also holds a shocking twist as the great game of kings is ultimately decided by a player no one considered of any relevance…

With its nuanced emotional interplay, extended scope and fiercely independent supporting cast, Panther’s Rage was a milestone in dramatic comics storytelling but it harboured one last punch in a gripping 18 ‘Epilogue!’ (Jungle Action #18, November 1975).

Bob McLeod inked McGregor & Graham’s forceful look at the repercussions of conflict as T’Challa and maimed security chief Wakabi are targeted by feral woman Madame Slay: Killmonger’s ardent and unsuspected lover who believes her loss can only be assuaged by having her pack of loyal leopards eviscerate the victorious Wakandans…

Cover-dated January 1976, Jungle Action #19 premiered McGregor’s most audacious and ultimately frustrating project, with T’Challa accompanying Monica back to America. The Panther versus the Klan shifted focus from war stories to crime fiction, replacing fabulously exotic Africa for America’s poverty-wracked, troubled, still segregated-in-all-but-name Deep South for a head-on collision with centuries of entrenched and endemic racism.

Illustrated by Graham & McLeod, ‘Blood and Sacrifices!’ sees Monica back with her family after her sister is murdered. All too soon T’Challa is ferociously battling a gang of purple-hooded killers who appear to have set up in opposition to the ancient white-hooded Ku Klux Klan.

Moreover, both sects seem determined to conceal the truth of Angela Lynne‘s death…

A break comes when bumbling, well-meaning reporter Kevin Trublood stumbles into an attack on the newcomers by the strangely multi-racial Klan sect calling itself the Dragon Circle…

With neither townsfolk nor lawmen offering any welcome, T’Challa faces unbridled hostility and suspicion at every turn. He is even attacked by cops and a mob of citizens when he thwarts a knife attack on Monica. Although Sheriff Roderick Tate makes all the right noises and seems helpful, in ‘They Told Me a Myth I Wanted to Believe’, the Panther opts to pursue his own investigation before being overwhelmed by an army of white-robed Klansmen who tie him to a burning cross and leave him to die…

As Monica and Kevin puzzle out the convoluted web of mysteries, the Panther exerts all his uncanny talents to escape becoming ‘A Cross Burning Darkly Blackening the Night!’ Later, as he slowly recovers in hospital, Monica’s family, Kevin and Tate review the few verifiable facts of Angela’s demise before patriarch Lloyd Lynne urges T’Challa to stop looking. He only has one daughter left after all…

Nevertheless, when the Panther and Trublood invade and disrupt a Klan rally, Lloyd is right there with them…

With Rick Buckler joining Graham on pencils and Jim Mooney alternating with McCleod on inks, Jungle Action #22 takes a bizarre turn as ‘Death Riders on the Horizon’ explores a Lynne family legend dating back to the formative days of the Klan in 1867 when old Caleb was targeted by the vile southern knights and their seemingly supernatural sponsor the Soul Strangler. As Monica listens to the ghastly, appallingly unjust tale, her mind fills in how T’Challa would have acted in such a hopeless situation…

Issue #23 (September 1976) was a deadline missed and a rapidly-sourced reprint from Daredevil #69 – represented here only by the pertinent cover and a Buckler pin-up – before this tantalising tale is unhappily cut short in final published instalment ‘Wind Eagle in Flight’ (by McGregor, Buckler & Keith Pollard).

The multi-layered, many-stranded plot suddenly expands as the Black Panther is almost killed by a mysterious new player who flies into the ever more bewildering clash between cops, Klan, Dragon Circle and Lynne family but, before the mystery could move any further, Jungle Action was cancelled…

A wholly different kind of Black Panther and utterly unrelated adventures would reappear two months later, under the auspices of returning creative colossus Jack Kirby. It would be years before the enigma of Angela’s death and the hero’s war against the Klan would be resolved…

So that’s what to look forward to in the next volume…

Here, however, bonus extras include Kirby & Sinnott’s unused original art cover for FF#52, John Romita’s cover for Jungle Action #5; McGregor’s correspondence with then-fan Ralph Macchio and the author’s original working notes, plot synopses and candid contemporary photos of the close-knit creative team.

Also on show: original cover art, pages and sketches by Buckler & Janson and Kane; pencils and layouts by Graham & Buckler plus a Steve Gerber ‘Jungle Re-Actions’ text feature from Jungle Action #7. Capping off the freebie joys are the un-inked Buckler story pages that would have been #25.

A truly groundbreaking classic of comics narrative, Don McGregor’s Black Panther is stark, vibrant proof that the superhero genre works best when ambitious and passionate creators are given their head and let loose to get on with it. Now, supported by a major movie, perhaps readers will finally see how the Fights ‘n’ Tights game should be played…

© 1973, 1974, 1975, 1976, 2016 Marvel Characters Inc. All rights reserved.

Daredevil Marvel Masterworks volume 7


By Roy Thomas, Gerry Conway, Gary Friedrich, Allyn Brodsky, Gene Colan, Don Heck & various (Marvel)
ISBN: 978-0-7851-6644-3 (HB)

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him capable of astonishing acrobatic feats, a formidable fighter and a living lie-detector.

Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul…

The natal DD battled thugs, gangsters, mad scientists and a plethora of super-villains (and – as seen in this collection – even the occasional alien incursion), quipping and wise-cracking his way through life and life-threatening combat, utterly unlike the grim, moody quasi-religious metaphor he’s been seen as in latter years.

Covering May 1970 to March 1971 and re-presenting Daredevil #64-74 plus and crossover material from Iron Man #35 and 36, this seventh swashbuckling compilation (available in both hardback and eBook formats) sees the once staid and so-very Establishment Murdock move with the shifting cultural mores as scripter Roy Thomas hands over the reins to newcomer Gerry Conway in an increasingly determined move to make the Man Without Fear cutting edge and relevant… …

Following Thomas’ revelatory and reminiscing Introduction the action opens here with Horn-Head prowling the rooftops of Los Angeles. He’s there to his find love-of-his-life, who quit New York after the pressure of sharing DD’s secrets proved too much…

After trailing the star-struck Karen Page to Hollywood he gets to take out his bad mood on a handy hood in ‘Suddenly… The Stunt-Master!’ (Thomas, Colan & Syd Shores) but eventually helps his old enemy in getting a TV show of his own…

Murdock remained in LA to oversee Karen’s first acting gig – a pastiche of then-hot spooky Television phenomenon Dark Shadows – and prevented her becoming part of a murder spree in ‘The Killing of Brother Brimstone’, a classy whodunit which cataclysmically climaxed one month later in ‘…And One Cried Murder!’

Still stuck on the West Coast, DD tackles another grudge-bearing villain as ‘Stilt-Man Stalks the Soundstage’ (Gary Friedrich, Thomas, Colan & Shores) with the now-reformed and respectable Stunt-Master ably assisting our hero. Matt finally leaves Karen to the vicissitudes of Tinseltown, landing back in the Big Apple just in time to become embroiled in a plot blending radical politics and the shady world of Boxing – ‘The Phoenix and the Fighter!’

The Black Panther returns seeking a favour in ‘A Life on the Line’ as kid gangs and the birth of the “Black Power” movement leapt from news headlines to comicbook pages. The same consideration of youth in protest also inspired the seditious menace of ‘The Tribune’ (written by Friedrich) as youthful ideologues, cynical demagogues and political bombers tear a terrified and outraged city apart.

The unrest peaked in Daredevil #71 as Roy Thomas contributed his swansong script by concluding the right-wing manufactured anarchy in ‘If an Eye Offend Thee…!’

New find Gerry Conway took over the scripting with the next issue, easing himself in with an interdimensional fantasy frolic wherein the Scarlet Swashbuckler encounters a strange rash of crimes and a mirror-dwelling mystery man named Tagak in ‘Lo! The Lord of the Leopards!’ before plunging readers into an ambitious cosmic crossover yarn which started in Iron Man #35.

Here the Armoured Avenger, seductive morally ambivalent free agent Madame Masque and S.H.I.E.L.D. supremo Nick Fury all sought ‘Revenge!’ (illustrated by Don Heck & Mike Esposito) for various vile acts and specifically the near-fatal wounding of valiant young American agent Jasper Sitwell at the hand of the mercenary Spymaster.

Their efforts – and those of their assembled enemies – were somehow fuelling an alien artefact called the Zodiac Key and, when its creators sucked Daredevil into the mix to battle Spymaster and a bunch of super-villains affiliated to the cosmic device, everybody is ultimately shanghaied to another universe for more pointless fighting in ‘Behold… the Brotherhood!’ (Daredevil #73, illustrated by Colan & Shores with plot input from Allyn Brodsky) before the epic concludes with extreme briskness in Iron Man #36.

So brisk, in fact, that only the first 8 pages of ‘Among Us Stalks the Ramrod!’ (Conway, Heck & Esposito) are reprinted here, leaving this potent brew of action and suspense to wrap up with Daredevil #74: an impressive and mercifully complete conundrum with DD trapped ‘In the Country of the Blind!’ (Colan & Shores) and calling on a group of sight-impaired volunteers to help him thwart a criminal plot to cripple New York…

The social upheaval of the period produced a lot of impressively earnest material that only hinted at the true potential of Daredevil. These beautifully illustrated yarns may occasionally jar with their heartfelt stridency but the honesty and desire to be a part of a solution rather than blithely carry on as if nothing was happening affords them a potency that no historian, let alone comics fan, can dare to ignore.

And the next volume heads even further into uncharted territory…

Rounding out the comics experience are bonus pages including the cover to all-reprint Daredevil Annual #2, and a selection of house ads.

Despite a few bumpy spots, during this period Daredevil blossomed into a truly magnificent example of Marvel’s compelling formula for success: smart, contemporarily astute stories, truly human and fallible characters and always magnificent illustration. These bombastic tales are pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 1970, 1971, 2016 Marvel Characters, Inc. All rights reserved.

Thor Marvel Masterworks volume 10


By Stan Lee, Gerry Conway, John Buscema & various (Marvel)
ISBN: 978-0-7851-5046-6 (HB)

With the constantly expanding Marvel Universe growing ever more interconnected as it matured, characters literally tripped over each other in New York City and its environs, but such was not the case with Thor.

The Asgardian milieu and the soaring imagination of Jack Kirby had long drawn the Thunder God away from mortal realms into stunning new landscapes. When the unthinkable happened and the increasingly discontented King of Comics jumped ship from the House of (His) Ideas for arch-rival DC in 1970 an era ended.

Left to soldier on, Stan Lee called in artist John Buscema to carry a seemingly unbearable burden…

In case you came in late: disabled doctor Donald Blake took a vacation in Norway only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked.

Months swiftly passed with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces.

This bombastic transitional compendium (available in hardcover and digital formats) reprints Mighty Thor #184-194, spanning January – December 1971 with the puissant Thunder God going both forward and back between mortal and godly realms.

The new era had actually begun with John Buscema delineating a rash clash between the Thunder God and Dr. Doom, but the real start came as this volume begins following the inevitable Introduction from Lee.

Here, then, Lee, Buscema and inker Joe Sinnott crafted their own ambitious cosmic saga, opening with #184 and exploring ‘The World Beyond!‘ wherein a sinister and implacable force is discovered devouring the outer galaxies, with the subsequent psychic reverberations impacting and unravelling life on Earth and in Asgard.

With all creation imperilled, Odin departs to combat the enigmatic threat alone…

Sam Grainger inked ‘In the Grip of Infinity!’ as universal calamity intensifies and the All-Father falls to the enigmatic, seemingly all-consuming invader before ‘Worlds at War!’ exposes a hidden architect behind the ultimate Armageddon.

That revelation leads to a desperate last-ditch ploy uniting the forces of Good and Evil together in ‘The World is Lost!’ before one final clash – inked by Jim Mooney – answers all the questions and culminates in ‘The End of Infinity!’

Although vast in scope and drenched in powerful moments highlighting the human side of the gods in extremis, this tale suffers from an excess of repetitive padding and a rather erratic pace.

Without pause, though, we plunge on as Thor #189 sees sepulchral goddess Hela come calling, demanding Thor feel ‘The Icy Touch of Death!’ to pay for all the souls she didn’t get in the recent sidereal showdown…

After a big chase around planet Earth she is finally dissuaded in ‘…And So, To Die!’, but the distraction has meanwhile allowed Thor’s wicked brother Loki to seize the Throne of Asgard and unleash ‘A Time of Evil!’

This typically tyrannical behaviour results in the deranged despot using Odin’s stolen power to manifest an unstoppable artificial hunter/killer dubbed Durok the Demolisher.

Unleashing his merciless engine of destruction on Earth, Loki gloats at the ‘Conflagration!’ (inked by Grainger) he has instigated…

Completing the retiring of the Old Guard, Gerry Conway came aboard as writer for double-length tale ‘What Power Unleashed?’ (#193, with Sal Buscema augmenting and inking brother John) to conclude the epic tale.

Prevented by vows from taking up arms against Loki’s puppet, Balder the Brave and Thor’s True Beloved Sif cunningly enlist the Silver Surfer to aid the embattled Thunderer as Asgard totters on the brink of total destruction. Free to act against the real enemy, Thor then retaliates with staggering power and ‘This Fatal Fury!’: stealing the usurper’s attention until wily All-Father Odin finally resumes his rightful place.

To be continued…

The Kirby Thor will always be a high-point in graphic fantasy, all the more impressive for the sheer imagination and timeless readability of the tales. With his departure the series foundered for the longest time before finding a new identity, yet even so the stories in this volume are still packed with intrigue and action and magnificently rendered by an illustrator who, whilst not possessing Kirby’s vaulting visionary passion, was every inch his equal in craft and dedication. This book (which also includes the covers to Thor Annuals #3 and 4, pertinent house ads and a brace of Buscema original art pages) is an absolute must for all fans of the medium.
© 1971, 2017 Marvel Characters, Inc. All rights reserved.

Super-Villains Unite: The Complete Super-Villain Team-Up


By Roy Thomas, Larry Lieber, Tony Isabella, Jim Shooter, Bill Mantlo, Steve Englehart, Gerry Conway, Peter Gillis, John Buscema, George Tuska, Bill Everett, George Evans, Sal Buscema, Herb Trimpe, Keith Giffen, George Pérez, Bob Hall, Carmine Infantino, Arvell Jones & various (Marvel)
ISBN: 978-0-7851-9406-4

Prince Namor, the Sub-Mariner was the second super-star of the Timely Age of Comics – but only because he followed the cover-featured Human Torch in the running order of Marvel Mystery Comics #1 in 1939. He has had, however, the most impressive longevity of the company’s “Big Three”: Torch, Subby and Captain America…

The Marine Marvel was revived in 1962 in Fantastic Four#4; once again an anti-hero/noble villain, prominent in the company’s pantheon ever since.

The following FF issue introduced the first great villain of the Silver Age in the form of technologically armoured dark knight Doctor Doom, who shares star-billing in this eclectic yet excellent trade paperback and eBook compilation of dastardly double-dealings encompassing Giant-Sized Super-Villain Team-Up #1-2, Super-Villain Team-Up #1-14, 16-17, as well as pertinent crossover appearances from Avengers #154-156 and Champions #16 and spanning March 1975 – May 1980.

Incidentally, Fantastic Four #6 featured the first Super-Villain Team-Up of the Marvel Age as Doom and Namor joined forces as ‘The Deadly Duo’: an epic regrettably omitted from this collection.

The Master of Latveria inevitably betrayed and tried to kill the Prince of Atlantis in that tale: an event which colours the relationship of the characters to this day…

So popular was the metal-shod maniac that during Marvel’s first big expansion, he helmed his own solo-series in Astonishing Tales #1-10. That feature vanished with no warning and Doom returned to his status as premier antagonist in the Fantastic Four and elsewhere until Giant-Sized Super-Villain Team-Up #1 was released (cover-dated March 1975); once more bathing the Deadly Despot in a starring spotlight.

In the intervening years the Sub-Mariner had also lost his own series, despite some very radical and attention-grabbing stunts. A nerve-gas dumping accident perpetrated by surface dwellers had catastrophically altered his hybrid body, forcing him to wear a hydrating-suit to breathe. The same toxin had plunged the entire nation of Atlantis into a perpetual coma…

For this new venture, Prince Namor – alone and pushed to the brink of desperation – rescues Doom from a deadly plunge to Earth after the Iron Dictator’s latest defeat (at the hands of the FF and Silver Surfer) in an impressive and effective framing sequence bracketing two classic reprint tales.

‘Encounter at Land’s End!’ (by Roy Thomas, John Buscema & Joe Sinnott) finds Doom plucked from the sea and the edge of death by a Sub-Mariner in dire need of scientific wizardry to cure his somnolent race. As such, he is prepared to offer an alliance against all mankind to get it…

Painfully aware of their unhappy past history, the outlaws recall a previous encounter (from Sub-Mariner #20 by Thomas, Buscema & Johnny Craig). ‘In the Darkness Dwells Doom!’ recounts how a fugitive Atlantean monarch was offered sanctuary in New York’s Latverian embassy before inevitably being blackmailed and betrayed (again) by the Devil Doctor…

Back in the present, initially reluctant Doom reconsiders the partnership deal after recalling a past battle against the diabolical Diablo…

‘This Man… This Demon!’ (Larry Lieber, Thomas, Frank Giacoia & Vince Colletta) was a solo try-out from Marvel Super-Heroes #20 in 1969, which restated the Doctor’s origins and revealed his tragic, doomed relationship with a gypsy girl named Valeria. That relationship was than exploited by demon alchemist Diablo who claimed he need an ally but instead wanted a new slave. Doom dealt with the charlatan in typically effective style…

The regal debate descends into another cataclysmic clash of egos and raw destructive power with both parties more bitterly opposed than ever, but the follow-up ‘To Bestride the World!’ (Thomas, Mike Sekowsky & Sam Grainger) in the all-original Giant-Sized Super-Villain Team-Up #2 (June 1975), sees Doom compelled to change his mind after his own android army rebels when the tyrant’s long-lost Doomsman (in its new guise of Andro) returns and co-opted them for a war against all organic life.

As a result of blistering battle and extensive carnage-wreaking, Namor and Doom triumph together and part as uneasy allies, only to regroup in the pages of Super-Villain Team-Up #1 (August 1975) in a chaotic ongoing series that began with ‘Slayers from the Sea!’ by Tony Isabella, George Tuska, Bill Everett & Fred Kida.

Doom actually contemplates treating an ally as an equal in the opening chapter ‘An Alliance Asunder?’, whilst in the second part ‘Frenzy on a Floating Fortress’ (illustrated by George Evans & Frank Springer) Namor is ambushed by old foes Attuma, Dr. Dorcas and Tiger Shark…

This compels Doom to rush to his rescue in #2 as ‘In the Midst of Life…!’ (with art from Sal Buscema & Kida), the Sub-Mariner’s truest friend is murdered by his assembled enemies, leading to a brutal climax in ‘If Vengeance Fails!’ by Jim Shooter, Evans & Jack Abel.

Super-Villain Team-Up was an intriguing concept cursed with a revolving-door creative team crisis: nobody seemed able to stay with the series for more than a couple of issues. Somehow, the standards remained high but with no long-term planning the plots and characterisation jumped all over the place.

Bill Mantlo, Herb Trimpe & Jim Mooney produced ‘A Time of Titans!’ in #4 as Doom and Sub-Mariner battle each other and encountered a prototype Deathlok the Demolisher before splitting up yet again, after which Steve Englehart stepped in for ‘…And Be a Villain!’ (illustrated by Trimpe & Don Perlin).

Here the Lord of Latveria artificially exacerbates Namor’s breathing affliction and threatens to annihilate dormant Atlantis. Despite all the efforts of the Fantastic Four, Sub-Mariner is forced to swear fealty to Doom or see his people and himself perish forever…

This tumultuous issue also introduced mystic Batman knock-off the Shroud whose avowed mission was to free the world from the curse of Doom at any and all costs…

Jack Abel inked ‘Prisoner!’ in #6 as the FF invade Latveria to rescue the oath-bound Sub-Mariner, only to be sent packing by US Secretary of State Henry Kissinger who has just signed a non-aggression pact with Doom.

Another American observed no such legal or diplomatic niceties in ‘Who is… The Shroud?’ (Pablo Marcos inks) and, after revealing his origins to Namor, the Master of Darkness frees him from his vow by executing Dr. Doom.

As Shroud and Namor flee for the border chaos breaks out in Latveria, but in actuality Doom was not dead. Rescued and imprisoned by Namor’s cousin Namorita and girlfriend Tamara in ‘Escape!’ (illustrated by Keith Giffen & Owen McCarron) he bides his time, exploiting their misguided apprehension that they can make the Metal-shod Monarch help Atlantis and their Prince.

The international crisis escalates as it segued into an ongoing Avengers storyline, beginning ‘When Strikes Attuma?’ (Avengers #154 by Conway, George Perez & Marcos) as the Sub-sea slayer enslaves the World’s Mightiest Heroes and commands them to kill Namor…

The saga continued in Super-Villain Team-Up #9 (scripted by Mantlo, drawn by Jim Shooter & Sal Trapani) as the ‘Pawns of Attuma!’ attack, only to discover Doom in charge and easily able to thwart their half-hearted assault.

In Avengers #155 the beaten heroes are helpless captives, leaving only the confused, battle-crazed Namor and a substitute team comprising The Beast and aging WWII speedster The Whizzer to hunt down the barbarian sea lord, before the epic conclusion ‘The Private War of Doctor Doom!’ (#156, written by Shooter, drawn by Sal Buscema & Marcos) wherein the liberated and resurgent heroes unite to crush Attuma and prevent Doom from turning the situation to his own world-conquering advantage…

Meanwhile, behind the scenes in Latveria, Shroud has installed former ruler Prince Rudolfo as a faux Doctor Doom, but things go wrong very quickly in Super-Villain Team-Up #10 (Mantlo, Bob Hall & Perlin) when Captain America investigates ‘The Sign of the Skull!’

In the Latverian Embassy, the genuine despot learns from the Star-Spangled Avenger that Nazi overlord The Red Skull has once more invaded Doom’s homeland, even as the Sub-Mariner discovers greedy surface-men pillaging his comatose city of Atlantis.

As Doom and Captain America carve their way through Latveria’s formidable defences, the Skull proceeds in establishing his Fourth Reich, easily defeating the Shroud in ‘My Ally, My Enemy’ but when Namor rages in, tracking the ravagers of Atlantis to Doom’s castle, the tables are finally turned and the Iron Dictator swears to finally cure the Atlanteans in return for the Sub-Mariner’s aid against the Nazi invaders.

Firstly though, the Skull plans to enslave the Earth with a hypno-ray and must be crushed in ‘Death Duel!’, with the Iron Doctor pursuing the Fascist mastermind to his hidden moonbase, casually sacrificing the Shroud in the process…

Finally fulfilling his oath, Doom resurrects the comatose Atlanteans in SVTU #13, but only after a blistering sub-sea battle with amphibian arch-nemesis Krang and a Brobdingnagian sea beast in ‘When Walks the Warlord!’ (by Mantlo, Giffen & Perlin).

With Atlantis and Namor restored, a new era begins and ends with Super-Villain Team-Up #14 (October 1977).

‘A World for the Winning!’, by Mantlo, Hall, Perlin & Duffy Vohland, opens with mutant villain Magneto tricked into a duel with Doom who was at that moment de facto master of the world since he had seeded the planet’s atmosphere with a mind-control gas.

Ever the sportsman, the Lord of Latveria releases Magneto from his control, allowing him to liberate one other thrall and challenging them both to save the world from his ultimate dominance…

It was the troubled title’s last issue and the story concluded in Champions #16 (November 1977) as the Master of Magnetism and the Beast spectacularly overcome all odds and save the day in ‘A World Lost!’ (Mantlo, Hall & Mike Esposito).

A year later Super-Villain Team-Up #15 appeared from nowhere (dated November 1978 and presumably released to safeguard the copyright) with a reprint of the Red Skull story from Astonishing Tales #4-5. You’ll need to look elsewhere to see that yarn.

‘Shall I Call Thee Master?’ by Peter Gillis, Carmine Infantino & Bruce Patterson, was released a year after that (#16, May 1979, with one final issue 12 months after that) wherein the Red Skull, Hatemonger and radical geneticist Arnim Zola while away the days in a human atrocity lab conducting experiments on a camp full of human slaves.

This is a dark exploration of monstrous inhumanity where torture and degradation are simply a way of passing the time until the leftover Fascists can build a new Cosmic Cube and reshape all reality to their twisted whims…

In this instance they are thwarted by merely mortal secret agents in the long delayed but savagely effective conclusion ‘Dark Victory!’ (Gillis, Arvell Jones & Patterson), after which the concept and title were shelved for decades.

This eccentric and thoroughly fan-only compendium includes a full cover gallery by Ron Wilson, Gil Kane, Ed Hannigan, Rich Buckler, Jim Starlin, Marie Severin, Jack Kirby, Dave Cockrum, Giffen, John Byrne, Hall, Al Milgrom & Keith Pollard plus Roy Thomas’ editorial text feature ‘The Road to Land’s End’.

For all its flaws Super-Villain Team-Up was a bold experiment and a genuinely enjoyable dalliance with the different during the 1970s – as long as the reader had a solid knowledge of the company’s complex continuity. I truly wish more people would sample the delights of this offbeat saga, but I doubt any new reader could cope with the terrifying torrent of unexplained backstory.

Still, I’d be delighted if you prove me wrong…
© 1975, 1976, 1977, 1978, 1979, 1980, 2015 Marvel Characters, Inc. All rights reserved.

Marvel Team Up Marvel Masterworks volume 1


By Roy Thomas, Gerry Conway, Len Wein, Ross Andru, Gil Kane, Jim Mooney & various (Marvel)
ISBN: 978-0-7851-4210-2 (HB)

Inspiration isn’t everything. In fact, as Marvel slowly grew to a position of market dominance in the wake of losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the assembly line creation of horror and horror-hero titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch.

In those long-lost days editors were acutely conscious of potential over-exposure – and since superheroes were actually in a decline they may well have been right.

Marvel Team-Up was the second regular Spider-Man title (abortive companion title Spectacular Spider-Man was created for the magazine market in 1968 but had died after two issues). MTU launched at the end of 1971 and went from strength to strength, proving the time had finally come for expansion and a concentration on uncomplicated action over sub-plots…

This engaging hardback and/or eBook compilation gathers the first 11 issues – covering March 1972 to July 1973 – and opens with scripter Gerry Conway’s engaging recollections in ‘Behold: An Introduction’ before the comicbook magic commences with the webspinner and his flighty flaming frenemy reluctantly spending the holidays together…

Marvel Team-Up #1was crafted by Roy Thomas, Ross Andru & Mike Esposito as a mutual old enemy reared his gritty head in the charming ‘Have Yourself a Sandman Little Christmas!’. A light-heated romp full of Christmas cheer, rambunctious action and seasonal sentiment, the story set the tone for all epics to follow.

Merry Marvelite Maximii can award themselves a point for remembering which martial arts and TV heroine debuted in this issue but the folk with lives can simply take my word that it was Iron Fist‘s sometime squeeze Misty Knight…

Gerry Conway assumed the writer’s role and Jim Mooney the inker’s for ‘And Spidey Makes Four!’ in the succeeding issue as our heroes then take on and trounce the Frightful Four and Negative Zone bogeyman Annihilus before seemingly without pause going after Morbius the Living Vampire in #3’s ‘The Power to Purge!’ (inked by Frank Giacoia).

The new horror-star was still acting the villain in MTU #4 as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo) in ‘And Then… the X-Men!’

This bold and enthralling thriller was illustrated by the magnificent Gil Kane at the top of his form and inked by Steve Mitchell. Kane became a semi-regular penciller, and his dynamic style and extreme anatomy lifted many rather pedestrian tales such as #5’s ‘A Passion of the Mind!’ (Conway script & Esposito inks), pitting Spidey and The Vision against manipulative mesmeric Puppet Master and robotic assassin the Monstroid.

The villain carried over to the next issue and was joined by the Mad Thinker ‘…As Those Who Will Not See!’ pitted the wallcrawler and the Thing against the cerebral scoundrels in a cataclysmic battle no Fights ‘n’ Tights fan could be unmoved by…

‘A Hitch in Time!’ in #7 was produced by Conway, Andru and Mooney: guest-starring Thor as otherworldly Trolls freeze Earth’s time-line as a prerequisite step to conquering Asgard, after which MTU #8 provides a perfect example of the team-up comic’s other function – to promote and popularise new characters.

‘Man-Killer Moves at Midnight!’ was most fans’ first exposure to The Cat (later retooled as Tigra the Were-Woman) in a painfully worthy if ham-fisted attempt to address feminist issues from Conway and Jim Mooney. The hard-pressed heroes joined forces her to stop a male-hunting murderer paying back abusive men. These days we’d probably be rooting for her…

Iron Man then collaborated in the opening foray of 3-part tale ‘The Tomorrow War!’ (Conway, Andru & Frank Bolle) as he and Spidey are kidnapped by Zarkko the Tomorrow Man to battle Kang the Conqueror. The Torch returned to help deal with the intermediate threat of ‘Time Bomb!’ (with art by Mooney & Giacoia) before the entire race of Black Bolt‘s Inhumans pile in to help Spidey stop history unravelling in culminatory clash ‘The Doomsday Gambit!’ – this last chapter scripted by Len Wein over Conway’s plot for Mooney & Esposito to illustrate.

This initial gathering also includes two splendid samples of Kane original art – a cover and interior page.

These stories are of variable quality but nonetheless all show an honest drive to entertain and please whilst artistically the work is superb, and most fans of the genre would find little to complain about. Although not really a book for casual or more maturely-oriented readers, there’s lots of fun on hand and young readers will have a blast, so surely that’s reason enough to add this titanic tome to your library…
© 1972, 1973, 2018 Marvel Characters, Inc. All rights reserved.