Marvel Adventures Hulk volume 4: Tales to Astonish


By Peter David, Juan Santacruz, Raul Fernandez & various (Marvel)
ISBN: 978-0-7851-2981-3

In 2003 the ever-expanding House of Ideas instituted the Marvel Age line: an imprint updating classic original tales and characters for a new and younger readership.

The enterprise was tweaked in 2005, evolving into Marvel Adventures with core titles morphing into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Supplemental series included Super Heroes, The Avengers, Iron Man and Hulk. These ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of the re-imagined tales have been collected in cheerfully inviting digest-sized compilations such as this one which features the final four mini-epics from the Green Giant’s own short-lived series. In the original mainstream continuity Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result he would unexpectedly transform into a giant green monster of unstoppable strength and fury when distressed or surprised.

Alternating between occasional hero and mindless monster, he rampaged across the Marvel Universe for years, finally finding his size 700 feet to become one of young Marvel’s most resilient stars.

A hugely popular character both in comics and greater global media beyond the printed page, he has often undergone radical changes in scope and direction to keep his stories fresh and his exploits explosively compelling…

Culled from Marvel Adventures Hulk #13-16 (covering September to December 2008) this quirky quartet of tales features Banner and the Hulk in essentially the same roles older fans will remember: a brilliant scientist and hunted man who turns into a fury-fuelled green gargantuan when provoked. The major difference of this version – other than the updating to modern times – is that here former juvenile delinquent Rick Jones was his lab-assistant when the gamma blast hit Banner and joins in his fugitive flight across America bringing a lab monkey (dubbed “Monkey”) which he stole before escaping from the army units of general Thaddeus “Thunderbolt” Ross…

For months the tortured trio have been making their way across the country staying below the radar, seeking a cure for Bruce’s condition and somehow always stumbling across rampaging villains and conflicted heroes who don’t know whether to help the Hulk or fight him…

If you’re of a compulsive disposition continuity-wise, these breezily bombastic blockbusters all take place on Marvel’s Earth-20051 but you should also be aware of one other thing: outrageous humour – from broad slapstick to surreal whimsy to bitingly sharp continuity in-jokes – plays a big part in the proceedings…

Written throughout by Peter David, winningly illustrated by Juan Santacruz & Raul Fernandez, with colours from Angel Marin and letters by Dave Sharpe, events kick off with ‘Are You My Mummy?’ as Bruce, Rick and Monkey sneak into New York City only to find the populace have been turned into shambling zombies wrapped in rotting bandages – even the Silver Surfer, Fantastic Four, X-Men and Mighty Avengers…

When the enwrapped heroes attack Bruce “Hulks out” and battles his way to Central Park, leaving Rick to be chased into a museum. Here the terrified teen discovers mutant maniac the Living Pharaoh is behind the catastrophe, but after Monkey swipes the villain’s control wand the mutant uncontrollably shifts into cosmic powerhouse the Living Monolith.

This only gives the frustrated Hulk a better, bigger target to smash…

The fugitives are in town to surreptitiously use the Gamma-tech and atomic devices of Bruce’s old mentor Professor Trimpe in their quest for a cure, but as they break into his lab in ‘Small Doubts’ they are disturbed by janitor Sam Sterns and, in the melee that follows, the machinery goes wild and Banner goes green and the trio are sucked through a wormhole into a subatomic world.

Before long they’re battling to save its benighted, downtrodden masses from the emotion-warping tyrant Psycho-Man…

Eventually catapulted back to their own size and situation, they’re just in time to rescue the United Nations’ delegates and diplomats from ‘Following the Leader’. The release of all that gamma energy had turned floor-sweeper Sterns into an evil, giant-headed super-genius able to grow androids in instants and mind-control humans (especially politicians) who knew he could rule the world more efficiently that self-serving humans…

Thankfully Trimpe’s all-purpose accelerator in conjunction with Hulk’s unreasoning anger and pummelling fists are enough to handle the crisis and, after dumping megalomaniac and his plastic minions into the Microverse, Rick, Bruce and Monkey can finally try to sort out that cure…

Tragically that’s not to be as a sudden anti-nuclear protest upsets the applecart. Although the distraction allows our heroes to sneak into the lab, they are caught by sadistic spy Emil Blonsky. Impersonating a security guard, the killer had planned on swiping some plutonium, but now he’s prepared to settle on simply blowing up the nuclear plant…

In the resulting struggle Trimpe’s machines trigger again and Bruce is mutated to ‘The 7th Level’ into an ever more monstrous Hulk.

Blonsky fares even worse, metamorphosed into a ghastly gamma-spawned Abomination able to pound the Hulk to pulp and still determined to turn the entire state into a radioactive hole in the ground…

Fast-paced, enthralling and deliciously witty, these riotous super-sagas are augmented by a pulse-pounding cover gallery by Sean Gordon Murphy, David Nakamura & Guru eFX, Santacruz & Vicente Cifuentes, Tom Grummett, Gary Martin & Moose Bauman.

Never the success the company hoped, Marvel Adventures was superseded in 2012 by specific comics tied to Disney XD TV shows designated “Marvel Universe cartoons”, but these kid-friendly comics collections are still an intriguing, astonishingly entertaining and more culturally accessible means of introducing long-established stars and concepts to newcomers and represent a fantastic reservoir of fresh and entertaining Fights ‘n’ Tights fun for all lovers of the genre.
© 2008 Marvel Characters, Inc. All rights reserved.

Captain America and Black Widow


By Cullen Bunn, Francesco Francavilla & various (Marvel)
ISBN: 978-0-7851-6528-6

The Star-Spangled Avenger was created by Joe Simon & Jack Kirby at the end of 1940, confidently launched straight into his own title. Captain America Comics #1 was cover-dated March 1941 and made the flag-draped hero an unstoppable, overwhelming overnight success.

The absolute and undisputed star of Timely Comics’ “Big Three” (the other two being Human Torch and Sub-Mariner), Cap was also amongst the very first to fade as the Golden Age ended.

With the Korean War and Communist aggression gripping the American psyche, freedom fighting Steve Rogers was revived in 1953 – along with Torch and Subby – for another brief tour of duty before quickly sinking back into obscurity…

A resurgent Timely – now calling itself Marvel Comics – drafted him again in Avengers #4. It was March 1964 and Vietnam was just beginning to pervade the minds of the American public. This time he stuck around. Whilst perpetually bemoaning the tragic, heroic death of his young sidekick (James Buchanan Barnes AKA Bucky) during the final days of World War II, the resurrected Sentinel of Liberty stole the show; promptly graduating to his own series and title as well.

He waxed and waned through the most turbulent period of social change in US history, struggling to find an ideological niche and stable footing in a precarious and rapidly changing modern world. After decades of vacillating and being subject to increasingly frantic attempts to keep the character relevant, in the last years of the 20th century a succession of stellar writers finally established his naturally niche: America’s physical, military and ethical guardian…

In continuity terms, Cap is a rough contemporary of Natasha Romanoff (sometimes Natalia Romanova): a Soviet Russian spy who came in from the cold and stuck around to become one of Marvel’s most successful female stars.

The Black Widow started life as a svelte, sultry honey-trap during Marvel’s early “Commie-busting” days, battling against Iron Man in her debut exploit (Tales of Suspense #52, April, 1964).

She was subsequently redesigned as a torrid tights-&-tech super-villain before defecting to the USA, falling for an assortment of Yankee superheroes – including Hawkeye and Daredevil – and finally becoming an agent of SHIELD, freelance do-gooder and occasional leader of the Avengers.

Throughout her career she has always been considered ultra efficient, coldly competent, deadly dangerous and yet somehow cursed to bring doom and disaster to her paramours. As her backstory evolved, it was revealed that Natasha had undergone experimental processes which enhanced her physical capabilities and lengthened her lifespan, as well as assorted psychological procedures which had messed up her mind and memories…

Despite always being a fan-favourite, the Widow only truly hit the big time after the release of the Iron Man, Captain America and Avengers movies, but for us unregenerate comics-addicts her printed-page escapades have always offered a cool yet sinister frisson of dark delight.

This particular all-action pairing collects Captain America (… and the Black Widow) #636-640 from November 2012 to February 2013, during which time Cap’s own title had become a team-up vehicle, with previous part-time partners including Bucky/Winter Soldier, Hawkeye, Iron Man and Namor.

A good deal of that period had been spent thwarting the schemes of a mysterious villain with incredible resources and astoundingly grandiose schemes. Her name was Kashmir Vennema and this book describes how she was finally brought low…

The tale opens in Central Park as the Black Widow meets a mole to secure crucial intel. Although she was apparently incarcerated by Cap weeks ago, Vennema is still murderously active and the files reveal her secret. “Kash” is a high-end broker: supplying arms, tech, information, people or whatever her elevated clientele desire. Her motto is “Infinite profit in infinite worlds” and her organisation plunders the entire multiverse for suitable wares, before selling them to the worst despots of an uncountable number of Earths.

Moreover, the reason for her success is that everyone who works for her is a Kashmir doppelganger recruited from every alternate world…

Even as the Widow absorbs the implications of these revelations, in some other place a Doctor Doom dies whilst conducting business with a Vennema: their meeting ending in bloody assassination at the hands of infallible sniper Natasha Romanoff. This implacable Black Widow is working for an unknown client who plans to end the Vennema scourge forever…

And on our Earth at maximum detention centre The Raft, Hawkeye and Captain America interview the captive Kashmir and realise she is not of this Earth…

Acting on information received the Sentinel of Liberty later interrupts another buy between a Vennema and a terrorist group. The Secret Empire are looking to buy enslaved metahumans from other Americas but are driven off by the fighting-mad super-soldier. Tragically Cap is totally unprepared for the Black Widow to show up and murder Kashmir. Only after she tries to kill him too does he realise that she’s not his Black Widow…

Things look pretty bleak until she is suddenly taken out by her own counterpart, but the ‘Superhero Horror’ only increases when Vennema Multiversal HQ realises the deal has gone sour and the supreme “Kash” orders all evidence dumped. That involves a dimensional transport trap which lands Cap, Natasha and the killer Widow in a dustbin dimension where all Vennema’s failures and embarrassments end up…

Forging an uneasy alliance with the other Natasha, Cap goes scouting and walks into a catastrophic war amidst the ruins…

‘Tripod Terror’ sees the heroes ferociously battling crazed survivors of other cover-ups, unaware that Kash has despatched her metahuman Hunt Squad – culled from numerous worlds – to ensure their destruction, but the tables are about to be turned thanks to the ‘Raging Reptiles’ of alternate Earth inmate Curt Connors.

This plane’s Lizard is also its Doctor Octopus and he has redemption in mind. He only thought to help his people after a great war but his meddling resulted in a planet of monsters…

Now as the Hunt Squad attacks, Connors buys time for Cap and the Widows to escape, plunging into uncontrolled inter-dimensional chaos and fetching up on a myriad of incredible alternates before finally finding the mystery client who ordered the hits on the assorted Kashmirs.

She has her own team of oddly familiar metahuman champions and wants to dismantle Vennema Multiversal. With Captain America and two Black Widows ‘Taking it to the House’, the hostile takeover is brief and very bloody…

But when the dust at last settles is the convoluted interconnected web of Realities actually a better, safer place?

A dazzling display of pure Fights ‘n’ Tights razzamatazz, this short, sharp and super-heroically sweet team-up tale from scripter Cullen Bunn and illustrator Francesco Francavilla captivatingly capitalises on the popularity of the filmic iterations of these particularly long-lived metahuman marvels whilst playing delicious games with the established comics continuity. The end result is a fast and furious treat all action addicts will be unable to resist.
© 2012, 2013 Marvel Characters, Inc. All rights reserved.

Incredible Hulk: Boiling Point


By Bruce Jones, Lee Weeks, Tom Palmer & various (Marvel)
ISBN: 978-0-7851-0905-1

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result he would unexpectedly transform into a giant green monster of unstoppable strength and fury when distressed or surprised. As both occasional hero and mindless monster he rampaged across the Marvel Universe for years, finally finding his size 700 feet and a format that worked, becoming one of young Marvel’s most resilient features.

A hugely popular character both in comics and greater global media beyond the printed page, he has often undergone radical changes in scope and direction to keep his stories fresh and his exploits explosively compelling…

One of the most impressive runs of was by noted thriller and horror writer Bruce Jones (see especially his impressive Hitchcock pastiche Somerset Holmes or sci fi sagas Arena and Silverheels) who injected some long-neglected suspense and a sense of building menace back into the saga, by referencing both classic 1960s cult TV series The Fugitive and the Jade Juggernaut’s own small screen hit from the 1970s…

This slim tome (re-presenting issues #40-44 of the second Incredible Hulk comicbook volume from July to October 2002) combines his moody, humanistic writing with the understatedly workmanlike yet potently effective illustration of Lee Weeks & Tom Palmer to stunning effect in this beguiling middle-sequence of a shocking extended saga of shadowy conspiracies and government malfeasance.

Previously: perpetually running from the authorities and himself, Banner had finally lost all hope in the aftermath of one of the Hulk’s bouts of mindless destruction which devastated Chicago and resulted in the death of a little boy, Ricky Myers. However, as the dejected scientist fled across America, one faltering step ahead of the authorities and his own battered conscience, he became aware of an incredible conspiracy and realised all was not as it seemed.

For one thing, a warring team of professional assassins were hunting him for an as-yet unknown client…

Both Slater and his rival/partner Sandra Verdugo had been co-opted by a cabal of Men in Black with an unspecified interest in ramping up anti-Hulk hysteria. They also wanted Banner taken alive and had gifted their agents with the power of resurrection…

Their exhausted target meanwhile had found a way to keep his rampaging Other under control and away from the world, even though his pursuers had often pushed him to the very brink…

The relentless pursuit resumes in rural Miser, Colorado where a tense hostage situation suddenly becomes a major crisis. It’s bad enough that a pink-slip has turned one overstressed wage-slave into a gun-toting nut-job holding a group of terrified citizens in the town’s only convenience store. It’s a potential problem that shell-shocked big city ex-cop and former SWAT-negotiator Sally Riker is a suicidal burnout with PTSD. It’s a terrifying prospect that one cop is down and bleeding out, with only an eerily calm drifter keeping the deranged gunman talking.

However, ‘Boiling Point’ is only reached when a taskforce of Feds inexplicably invade the town… As they brusquely take charge, in side the Ready-Mart, the strangely-placid stranger uses his pre-arranged safe-word code to tell Sally that they’re all impostors…

‘Poker Face’ opens with imposing FBI Agent Pratt briefing his shadow team to trigger Banner’s change to the Hulk, whilst “allowing” Sally to enter the store to negotiate all the captives’ release. With all his ducks in place, Pratt thinks he can end any witness problems with a Waco-style “accidental” exchange of gunfire, but has not taken into account Riker’s paranoia or Banner’s instincts…

When the Hulk at last manifests in ‘All Fall Down’, Pratt breaks out the futuristic weaponry he’s been hiding; primed to get a gamma-ray blood-sample before taking the beast captive…

With Miser razed by the Green Gargantuan and Pratt’s team killed by their murderous boss, the exultant agent then heads off to meet his mysterious masters, with a heavily tranquilised Banner in tow. The triumphant operative is confident his crimes will never be reported, but has not counted on Sally Riker’s survival skills and hunger for vengeance and answers…

Before too long she freed the Hulk and Pratt is faced with the cost of his sins as Sally, Banner and the Beast teach him the danger of unleashing ‘The Beast Within’…

These tension-packed tales focus primarily on Banner and judiciously limit the use of the Jade Juggernaut to the point that the monster almost becomes a ghost: terrifying, dreaded but largely unseen. This Hulk is an oppressive force of calculated salvation and last resort rather than mere reader-friendly graphic destruction and gratuitous gratification.

Like all great monsters he lurks in the shadows, waiting for his moment…

One of the most underrated and impressive Hulk yarns of all, this book is the middle of three self-contained volumes which utterly reinvigorated the character of both Banner and his Altered Ego, cleverly refocusing the series for the 21st century. If you’re new to the series or looking for an excuse to jump back on, this book – and its companions – are for you…
© 2002, 2003 Marvel Characters Inc. All rights reserved.

Marvel Adventures Avengers: Captain America


By Scott Gray, Roger Langridge, Todd Dezago, Roger Stern, Craig Rousseau, Matteo Lolli, Lou Kang, John Byrne & various (Marvel)
ISBN: 978-0-7851-4562-3

Since its earliest days Marvel always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin – or as in the 1980s Star Comics line – an entire imprint for originated or licensed comics targeting peewee punters, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days, however, general kids’ interest titles are all but dead and, with Marvel characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company instituted a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby & Steve Ditko, mixing it with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, evolving into Marvel Adventures with core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Additional Marvel Adventures series included Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Those tales have all been collected in welcoming digest-sized compilations such as this one which gathers a selection of yarns starring the Sentinel of Liberty. This particular patriotic play-list comprises three all-ages tales – taken from Marvel Adventures Super Heroes #8 and 12, plus an early outing from Marvel Age Spider-Man Team-Up #2 and rounded out with a mainstream continuity yarn from Captain America volume 1 #255 from March 1981.

The Sentinel of Liberty was created by Joe Simon & Jack Kirby at the end of 1940 and launched straight into his own Timely Comics’ (Marvel’s earliest iteration) title. Captain America Comics #1 was cover-dated March 1941 and was a monster smash-hit. Cap was the absolute and undisputed star of Timely’s “Big Three” – the other two being the Human Torch and Sub-Mariner. He was also one of very the first to fall from popularity at the end of the Golden Age.

When the Korean War and Communist aggression dominated the American psyche in the early 1950s Cap was briefly revived – as were his two fellow superstars – in 1953 before sinking once more into obscurity until a resurgent Marvel Comics once more needed them. When the Stars-&-Stripes Centurion finally reappeared he finally found a devoted following who stuck with him through thick and thin.

Soon after taking over the Avengers, he won his own series and, eventually, title. Cap waxed and waned through the most turbulent period of social change in American history but always struggled to find an ideological place and stable footing in the modern world, plagued by the trauma of his greatest failure: the death of his boy partner Bucky…

If you’re of a slavish disposition continuity-wise, the first three Star-Spangled sagas all occur on Marvel’s Earth-20051 whilst the last is situated in the regulation Earth-616.

It opens with an updated origin – in keeping with the later filmic iteration – as ‘The Legend Reborn’ (by Scott Gray & Craig Rousseau as seen in MASH #8, April 2009) sees World War II’s greatest hero decanted from an arctic iceberg by agents of SHIELD.

Future-shocked and mistrusting, Steve Rogers breaks out of protective custody and explores the 21st century beside teen-rebel and street-performer Rick Jones, until secret society Hydra try to “recruit” him and Cap is finally forced to pick a side…

The introductory epic is augmented by an enticing war-time tale. ‘Spy for the Cameras!’ (Roger Langridge & Rousseau) finds Cap and annoyingly plucky reporter Rosalind Hepburn exposing an undercover plot in Hollywoodland…

Issue #12 (August 2009) saw Cap and Rick return in ‘Web of Deceit’ by Gray & Matteo Lolli. Here the time-lost hero is transported into Hydra’s digital domain to face unimaginable and lethally implausible peril, until Rick’s buddies in the Online Brigade log in to save the day…

This is followed by another deliciously wry WWII romp from Langridge & Rousseau, with news-hen Rosalind, Cap and Bucky battling a prototype mutant cyborg in ‘If This Be P.R.O.D.O.K.!’

‘Stars, Stripes and Spiders!’ is by Todd Dezago, Lou Kang & Pat Davidson (originally debuting in Marvel Age Spider-Man Team-Up #2, December 2004 and inspired by Len Wein and Gil Kane’s tale from the original Marvel Team-Up #13).

When a certain wall-crawling high-school student and part-time hero stumbles into Captain America tackling an AIM cadre stealing a super-soldier serum, the nervous lad learns a few things about the hero game from the guy who wrote the book. Not making that lesson any easier is petrifying super-villain the Grey Gargoyle…

Closing out this fast-paced primer of patriotic action is a classic retelling of Cap’s early career by Roger Stern & John Byrne. The story was the finale in a superb run by the duo: a mini-renaissance of well-conceived and perfectly executed yarns epitomising all the fervour and pizzazz of Captain America in his glory days. ‘The Living Legend’ is a moody, rocket-paced origin saga which was the definitive version of the hero’s nativity for decades…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Beguiling, enthralling and impressive, these riotous super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…

© 1981, 2000, 2009, 2011 Marvel Characters, Inc. All rights reserved.

Annihilation Classic


By Todd Dezago, Stan Lee, Larry Lieber, Marv Wolfman, Mark Gruenwald, Bill Mantlo, Doug Moench, Scott Edelman, Roy Thomas, Derec Aucoin, Jack Kirby, John Buscema, Paul Ryan, Mike Mignola, Tom Sutton, Mike Zeck, Gil Kane & various (Marvel)
ISBN: 978-0-7851-3410-7

Annihilation was another of those company-wide publishing events that “Changed the Marvel Universe Forever” (and don’t they all?) which ran for most of 2006, involving most of the House of Ideas’ outer space outposts and cosmic characters. Among the stalwarts in play were Silver Surfer, Galactus, Firelord, Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, Watchers and a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al., all falling before a invasion of rapacious Negative Zone bugs and beasties unleashed by the insectoid horror Annihilus.

If you’re new to the Marvel universe and that bewildering list of daunting data didn’t leave you screaming in frustration, then please read on…

As is usual in these public thinnings of the herd, a number of good guys and bad died and had their trademark assumed by newer, glitzier models whilst some moribund careers got a successful and overdue shot in the arm…

The event spawned a number of specials, miniseries and new titles, (subsequently collected as three volumes plus this Annihilation Classic compilation which reprinted key and origin appearances of some major players) and led to follow-up event Annihilation: Conquest. Of particular interest to fun-loving screen-watchers should be early appearances of Galaxy Guardians Rocket Raccoon and Groot…

This smart selection comprises of and contains pertinent material from Bug #1, (March 1997), Tales to Astonish #13, (December 1960), Nova #1, (September 1976), Quasar #1 (October 1989), Rocket Raccoon #1-4 (May-August 1995) Marvel Spotlight #6 (May 1980), Logan’s Run #6 (June 1977) and Marvel Premiere #1 (April 1972) and opens with the frenetic and light-hearted solo outing for Galactic Warrior Bug (originally a cheeky stalwart from the 1970’s toy-license phenomenon Micronauts)…

Here in ‘Apples and Oranges’ by Tod Dezago, Derec Aucoin, Rich Farber & Ralph Cabrera, the insectivorid from the Microverse accidentally clashes with all-consuming cosmic menace Annihilus and gets stuck in a time/space warp.

Bounced around the history of the Marvel Universe, the warring weirdoes reveal their unheralded contributions to the origin stories of a number of the company’s greatest stars before Bug finally triumphs…

With accompanying pinup by Pat Broderick and hilarious game pages by Fred Hembeck including ‘Bug’s Brain -Tik- lers’, ‘The Help Bug Right the Time/Space Continuum Board Game’, ‘What’s Wrong with This Picture?’ and ‘Bug’s Catch-All Activity Page’, this is a splendidly engaging and irreverent treat, followed by an absolute classic of the gloriously whacky “Kirby Kritter” genre as a humble biologist saved earth from a rapacious walking tree in ‘I Challenged Groot! The Monster from Planet X’ (from Tales to Astonish #13 by Stan Lee/Larry Lieber, Jack Kirby & Dick Ayers).

Next to grab the spotlight is The Man Called Nova who was in fact a boy named Richard Rider. A working class nebbish in the tradition of Peter Parker – except he was good at sports and bad at learning – Rich attended Harry S. Truman High School, where his strict dad was the principal. His mom worked as a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. Other superficial differences to the Spider-Man canon included girlfriend Ginger and best friends Bernie and Caps, but Rich did have his own school bully, Mike Burley…

An earlier version, “Black Nova” had apparently appeared in the author Marv Wolfman’s fan-mag Super Adventures in 1966 (produced with fellow writer Len Wein), but with a few revisions and an artistic make-over by the legendary John Romita (Senior) the Human Rocket was launched into the Marvel Universe in his own title, beginning in September 1976, ably supported by the illustration A-Team of John Buscema & Joe Sinnott.

‘Nova’– which borrowed heavily from Green Lantern as well as Spider-Man’s origin, was structured like a classic four-chapter Lee/Kirby early Fantastic Four tale, and rapidly introduced its large cast before quickly zipping to the life-changing moment in Rider’s life when a star-ship with a dying alien aboard transferred to the lad all the mighty powers of an extraterrestrial peacekeeper and warrior.

Rhomann Dey had tracked a deadly marauder to Earth. Zorr had already destroyed the idyllic world of Xandar, but the severely wounded vengeance-seeking Nova Prime was too near death and could not avenge the genocide. Trusting to fate, Dey beamed his powers and abilities towards the planet below where Richard Rider was struck by the energy bolt and plunged into a coma. On awakening Rich realised he had gained awesome powers and the responsibilities of the last Nova Centurion…

Wendell Vaughn had debuted at the end of 1977 as SHIELD super-agent Marvel Boy in Captain America #217, graduating to Quasar during a stint as security chief of Project Pegasus during the early 1980. He finally got an origin with his own title Quasar #1 in October 1989. He learned ‘The Price of Power!’ courtesy of Mark Gruenwald, Paul Ryan & Danny Bulanadi in a stirring tale wherein he washed out of agent training for lack of a killer instinct. Whilst acting in a security detail Wendell donned alien quantum wrist-bands to stop them falling into the hands of AIM, even though they had vaporised every SHIELD operative who had test-piloted them. As well as not dying he gained incredible powers and began his brief but glorious career as Avenger and Protector of the Universe…

Rocket Raccoon was a minor character who appeared in brief backup sci fi serial ‘The Sword in the Star’ (specifically Marvel Preview #7 in 1976). He won a larger role in Incredible Hulk #271 (May 1982), and like Wolverine years before refused to go away quietly.

Reprinted here in its entirety is the 4-issue Rocket Raccoon miniseries (cover-dated May to August 1985 as crafted by Bill Mantlo, Mike Mignola, Al Gordon & Al Milgrom): a bizarre and baroque sci-fi fantasy which blended the charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest, all whilst ostensibly describing a battle between Good and Evil in a sector of space completely crazy even by comicbook standards.

Rocket was one of many talking animals in the impenetrable, inescapable Keystone Quadrant; a Ranger in charge of keeping the peace as robots and anamorphic beasties went about their holy, ordained task of caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

However when a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne led to Rocket’s girlfriend Lylla Otter being kidnapped, the planet went wild, or more accurately… ‘Animal Crackers’.

In rescuing her, Rocket and his faithful deputy Wal Rus had to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’, and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare before uncovering the horrendous truth behind the mad society he so tirelessly defended in ‘The Book of Revelations!’

The final chapter then shook everything up as ‘The Age of Enlightenment’ saw the end of The Loonies, allowing Rocket and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

 

Starlord (without the hyphen) premiered in monochrome mature-reader magazine Marvel Preview # 4 in 1976, appearing thrice more – in #11, 14 and 15 – during the height of a Star Wars inspired Science Fiction explosion.

Years previously, a warrior prince of an interstellar empire was shot down over Colorado and had a fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called the starman back to the battle and he left, leaving behind an unborn son and a unique weapon. A decade later, the troubled boy saw his mother assassinated by alien lizard men. Peter Jason Quill vengefully slew the creatures with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The newly-minted orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life. Years later his destiny found him, as the half-breed scion was elevated by the divinity dubbed the “Master of the Sun”, becoming StarLord. Rejecting both Earth and his missing father, Peter chose freedom, the pursuit of justice and the expanse of the cosmos…

Here, from Marvel Spotlight volume 2 #6 Doug Moench & Tom Sutton revisit and clarify that origin saga as the pacifistic Quill and his sentient starship return to Sol and discover the truth about his nativity and ascension as well as the true nature of The Master of the Sun…

Logan’s Run was a short-lived licensed property tie-in and #6 incongruously featured a 5-page short starring mad Titan Thanos in battle against his precision-crafted nemesis Drax the Destroyer: a typically inconclusive out-world clash over ‘The Final Flower’ by Scott Edelman & Mike Zeck before this star-studded compilation concludes with an allegorical masterpiece by Roy Thomas, Gil Kane & Dan Adkins from Marvel Premiere #1.

During a time of tremendous social upheaval Thomas transubstantiated an old Lee/Kirby Fantastic Four throwaway foe into a potent political and religious metaphor. Debuting as a dreaded mystery menace, the character dubbed Him was re-imagined as a contemporary interpretation of the Christ myth and placed on a world far more like our own than the Earth of Marvel’s unique universe.

‘And Men Shall Call Him… Warlock’ adroitly recapitulated the artificial man’s origins as a lab experiment concocted by rogue geneticists eager to create a superman they could control for conquest. After facing the FF, Him subsequently escaped to the stars and later initiated a naive clash with Thor over the rights to a mate before returning to his all-encompassing cocoon to evolve a little more.

Now that stellar shell was picked by the moon-sized ship of self-created god the High Evolutionary who was wrapped up in a bold new experiment. The hand-made hero observed as the evolutionary created a duplicate Earth on the far side of the sun, running through billions of years of evolution in mere hours. The man-god’s intent was to create a civilisation without aggression or rancour, but the Evolutionary collapsed from exhaustion just as proto-hominid became Homo Sapien and his greatest mistake took instant advantage of the fact…

Years previously Man-Beast had been hyper-evolved from a wolf and instantly became his creator’s nemesis. Now he and his equally debased minions invaded the ship and interfered with the experiment: reintroducing evil to the perfect creatures below and, in fact, making them just like us. At incredible speed Earth’s history re-ran with the creature in the cocoon afforded a ring-side seat to humanity’s fall from grace…

When the High Evolutionary awoke and fought Man-Beast’s army, Him broke out his shell and helped rout the demons, who fled to the despoiled Counter-Earth. With calm restored, the science-god prepared to sterilise his ruined experiment: a world now indistinguishable from our own. No superheroes; disease and poverty rampant; injustice in ascendance and moments away from nuclear Armageddon… but the cosmic newborn begged him not to.

He claimed the evil tide could be turned and begged the Evolutionary to stay his hand. The grieving, despondent creator agreed… but only until the rechristened Adam Warlock should admit that humanity was beyond redemption…

And this ends a magnificent compendium of genuine magical Marvel moments: an eclectic but hugely entertaining procession of thrills, spectacle and laughs no comic fan or interested neophyte could possibly resist.
© 1960, 1972, 1976, 1977, 1980, 1985, 1989, 1997, 1997, 2009 Marvel Characters, Inc. All Rights Reserved.

Marvel Adventures: Thor – Bringers of the Storm


By Tony Bedard, Jeff Parker, Louise Simonson, Shannon Gallant, CAFU, Rodney Buchemi, Jon Buran & various (Marvel)
ISBN: 978-0-7851-5197-5

Since its earliest days the company we know as Marvel always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin, or in the 1980s Star Comics – an entire imprint for originated or licensed comics targeting peewee punters – the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days, however, general kids’ interest titles are all but dead and, with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company instituted the Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby & Steve Ditko, mixing it in with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and reconstituted classics supplanting original stories. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name.

Additional Marvel Adventures series included Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This digest-sized collection re-presents some the yarns associated with – if not starring – the ever-popular Prince of Asgard, culled from Marvel Adventures: Super Heroes (volume 1) #7 & 11 and Marvel Adventures: The Avengers #5 & 15 – gathered to accommodate the Thunderer’s transition to the live-action silver screen in 2011.

If you’re of a slavish disposition continuity-wise, these epic illustrated Eddas all occur on Marvel’s Earth-20051 and begin with ‘The Trickster and the Wrecker’ – by Tony Bedard, Shannon Gallant & John Stanisci from Marvel Adventures: The Avengers #5 (November 2006) – with the Thunder God notably absent as a new team of Earth’s Mightiest tackle the insidious threat of someone who claims to be Norse god Loki for the very first time.

Although Captain America, Storm, Iron Man, Hulk, Spider-Man, Giant-Girl and Wolverine initially drive off the magical mischief-maker, they are subsequently unable to stop the trickster investing a crowbar-wielding petty thug with the blockbusting might of an unstoppable juggernaut…

Next up are Jeff Parker, CAFU & Terry Pallot who introduce us to Thor in ‘Bringers of the Storm’ (Marvel Adventures: The Avengers #15, October 2006) wherein the team follow mystic ravens Hugin and Munin to Asgard to battle Malekith the Dark Elf and an army of Frost Giants to save the ensorcelled gods from petrification and slavery…

As written by Louise Simonson, the final brace of tales are both starring vehicles for the Storm Lord emphasising humour as much as action.

‘Lip Service’ (Marvel Adventures: Super Heroes #7, March 2009 and illustrated by Rodney Buchemi) sees Thor in his mortal identity of Dr. Don Blake taking his beloved nurse Jane Foster and precocious kid to a herpetology show at the zoo. As if a clash with the cunning Cobra was not peril enough, the doughty hero is unaware that crafty Loki has hexed Jane’s lips in anticipation of the thunder god stealing a kiss that will change his life – and appearance – forever…

The mythical madness then bombastically ends in ‘Fire and Ice’ (Marvel Adventures: Super Heroes #11, July 2009, with art from Jon Buran & Jeremy Freeman) as the trickster inveigles a young Frost giant to attack Thor on Earth before further stacking the deck with a crazed fire demon. The mischief-maker foolishly assumed that Giants are creatures without honour or morals and is foiled when the little colossus proves that even bad guys have lines they won’t cross…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and more culturally accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Fast-paced, enthralling and impressive, these riotous super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
© 2006, 2007, 2009, 2011 Marvel Characters, Inc. All rights reserved.

Daredevil: Guardian Devil


By Kevin Smith, Joe Quesada & Jimmy Palmiotti (Marvel Comics)
ISBN: 978-0-7851-4143-3

Up until that moment merely an upstart wünderkind film-maker who’d also written Pop Culture essays and a few Indy comics (Jay and Silent Bob, Clerks, Chasing Dogma, Bluntman and Chronic), Kevin Smith generated a lot of excitement when he was announced as writer of the Daredevil relaunch in 1998.

That translated into big sales when the comics finally appeared.

Unlike Frank Miller’s legendary tenures, Smith wasn’t about tearing down and rebuilding as much as shining light on dusty forgotten corners; reminding jaded fans just why they liked the character whilst presenting him afresh to new readers.

This edition of Guardian Devil comes from 2010; an anniversary re-release of Daredevil volume 2 #1-8 (November 1998-June 1999) and celebrating a key moment in one of Marvel’s most malleable stars as well as the launching of the prestigious Marvel Knights mature reader imprint.

‘And a Child Shall Lead Them All’ sets the game in play as the sightless swashbuckler reels from the news that long-time lover Karen Page has left him for a broadcasting job on the West Coast.

Six months later Matt Murdock is still coming to terms with being abandoned. Daredevil is marking time dealing with the criminal scum of Hell’s Kitchen when he takes Gwyneth under his wing. The fifteen year old has just given birth and gone on the run.

It’s not so much the fact that she’s being inexplicably, relentlessly pursued by the thugs who murdered her parents which make her so fascinating. It’s not even that she completely believes she’s undergone an immaculate conception and delivered the new Messiah. The truly hard to rationalise bit is that angels told Gwyneth to trust complete stranger Matt because he’s secretly Daredevil…

Gwyneth soon vanishes, leaving Matt in possession of the putatively holy infant. World-weary and flabbergasted he consults former partner the Black Widow in ‘The Unexamined Life’. At least she’s a woman and knows how to care for kids…

Things take a sinister turn when incomprehensibly sinister Nicholas Macabes comes to the office with an astounding proposition. He also knows of Matt’s other life and, on behalf of an ancient benevolent organisation, politely requests the lawyer hand over the child. According to him, it is the Antichrist and as long as it’s alive evil and misfortune will grow in the world. He even gives the bewildered hero a crucifix to ward off harm…

Confused and bewildered, with his super-senses telling him nothing whilst his innate faith and logical advocate’s training war over the issue, Matt’s disorientation grows when Karen unexpectedly returns. She’s just been diagnosed with AIDS…

Tensions grow in ‘Dystopia’ when best friend Foggy Nelson is charged with murder. He’d been cheating on his fiancée with a client when she turned into a demon and he was only defending himself and…

As a frustration-wracked Man without Fear hits the rooftops and falls into a cunning trap, Karen receives a visitor. Macabe explains how the baby is responsible for all Earth’s increasing evils – including Karen’s condition – and her only hope of salvation is to kill it…

Daredevil meanwhile awakens in a white room, confronted by a demon named Baal who also has good and sound reasons to want the baby. Matt barely escapes with his life…

Pushed to breaking point, he deliriously reclaims the child from the Widow. Savagely brushing aside her probing questions and reminders that not all his enemies wear spandex or wave guns, Matt blunders through the night away from ‘The Devil’s Distaff’. Cripplingly unsure whether he should kill or shield the infant in his arms, Daredevil rages on and collapses on holy ground. A nun who is also his mother is there…

And across town, cunning men realise their schemes are not progressing satisfactorily. Nicholas Macabes makes a decision and contracts the infallible assassin Bullseye…

Restored to rationality by his brush with true faith, Daredevil leaves the child at the Clinton Mission Shelter to consult an expert in ‘Devil’s Despair’.

Sorcerer Supreme Stephen Strange learns a few pertinent facts after an interview with satanic overlord Mephisto and confirms that although the baby is clean of all evil taint, Matt himself is drugged to the non-functioning eyeballs…

Dashing back to the Mission, Daredevil finds nuns and volunteers alike have been brutalised by his most twisted enemy. In the horrific battle that follows Bullseye takes the infant and leaves the hero mourning the woman he loved most in the world…

Emotionally shattered and tormented by memories of the good times, Matt stews, frets and finally fights back in ‘The Devil Divested’ as the sadistic mastermind behind a most malign endeavour gloatingly reveals himself, his convoluted plan and the Machiavellian hidden ally in ‘The Devil’s Demon‘ before launching one last all-out assault on the hero’s mind, body and conscience…

When the dust settles and the bodies are all accounted for, nothing remains but recriminations, apologies and slow, painful attempts to regain the trust of betrayed friends during the ‘The Devil’s Deliverance’…

Packed with guest-stars and illustrated with florid excess and potent appeal by Joe Quesada and Jimmy Palmiotti, Smith’s tale combines stunning scenes of trademark action with a powerful emotional and ethical undercurrent. Tasking responsibility-obsessed Matt Murdock with the fate of all humanity whilst simultaneously conflicting him over the apparently utterly necessary destruction of an innocent was a truly diabolical idea which paid off with stunning effect.

Despite living day-to-day among monsters and magicians, the Man Without Fear was always the most rational of champions but these events cut straight to his primal core, affecting his deeply held Catholic beliefs, whilst challenging him – and us – to look at evil in another way…

Guardian Devil is a perfect example of an inspired idea properly executed. Smith chooses to embrace all Daredevil’s long and quixotic history rather than re-tailor the hero to fit his vision, and the highly design-oriented art is garish but oddly appropriate to this moody tale.

And it’s still a devilishly great read.
© 2001, 2005, 2010 Marvel Characters, Inc. All rights reserved.

Siege: Mighty Avengers


By Dan Slott, Koi Pham, Neil Edwards & various (Marvel)
ISBN: 978-0-7851-4800-5

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk. The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has continually changed, and now almost every character in their universe has at some time numbered amongst their colourful ranks…

More recently, Norman Osborn (the original Green Goblin) had, through various machinations, replaced Tony “Iron Man” Stark as America’s Security Czar: the “top cop” in sole charge of a beleaguered nation’s defence and freedom, especially in regard to ultra-technological threats and all metahuman influences…

On Stark’s watch a Superhuman Registration Act resulted in a divisive Civil War amongst the costumed community with tragic repercussions, but the nation and the world were no safer and the planet was almost lost to an insidious Secret Invasion by shapeshifting alien Skrulls.

After executing the Skrull leader on live TV, Osborn’s popularity skyrocketed, and when Stark was inevitably fired the former villain got his job. Slowly at first, Osborn began to exert overt control over America, instigating an oppressive “Dark Reign” which saw the World’s Mightiest Heroes driven underground.

To cement his position, he replaced the Avengers with his own hand-picked coterie of criminals and impostors. As well as heavy-handedly commanding all the covert and military resources of the USA, Norman now had his own suit of confiscated Iron Man armour and as Iron Patriot led his team of ersatz champions. On paper at least, the country should have been beyond any possibility of threat or harm…

Eventually however the madman’s reach exceeded his grasp and Founding Avenger Henry Pym reclaimed the hallowed Avengers name; forming his own squad of champions to restore both the team’s reputation and his own.

In the past the periodically unstable Dr. Pym had operated as Ant-Man, Giant-Man, Goliath and Yellowjacket whilst fighting crime, disaster and injustice, but since the Skrulls killed his ex-wife Janet Van Dyne (she was actually only mutated and lost in another dimension: it’s comics and nobody dies forever) he’s been calling himself The Wasp in her honour…

Aided by the mystic machinations of Wanda Maximoff, the once-reviled Scarlet Witch, Pym reluctantly gathered a disparate group of veterans and neophytes under his banner. Former Young Avengers Stature and a juvenile Vision joined Quicksilver, Hercules, child prodigy Amadeus Cho, U.S. Agent and faithful butler Edwin Jarvis in a reorganised, revitalised gang soon augmented by robotic siren Jocasta. The steel seductress had been forcibly encoded with the lost Janet’s brain patterns and memories…

The things modern superhero comicbooks do best are Spectacle and Cosmic Retribution: the cathartic comeuppance of someone who truly deserves it.

This collection reprints the Mighty Avengers chapters of the epic, demi-Wagnerian Siege saga (#32-35, February to June 2010): selected portions of a vast publishing event which re-set and restored the traditional “Stan & Jack” Marvel Universe after a time of appalling political darkness.

These tales wrapped up the eccentric history of the ever-changing team and offered a welcome hint of a new dawn in the otherwise bleak and angsty world of Marvel’s costumed cohorts…

Osborn has been playing a deadly double game from the start. The Cabal is a loose and treacherous association of super-villains and outcasts comprising Norman, Asgardian Mischief God Loki, sorcerous gang-boss The Hood, mutant telepath Emma Frost, Taskmaster, Sub-Mariner and Doctor Doom.

Cracks began to show – both in the criminal conspiracy and Osborn himself – and some of the confederates started fast-tracking their own schemes, forcing Iron Patriot to promise to conquer Asgard for Loki. Doom then seceded from the group, prompting a disastrous battle between the hidden Masters of Evil…

At this time Asgard was displaced from its other-dimensional home and floating scant metres above the soil of Oklahoma. Using his position as Chief of Homeland Security Osborn manufactures an “Asgardian incident” and launches an all-out invasion on the Gleaming City, overruling the new American President to do so.

He finally overreached himself and led an unsanctioned assault on Earthly Asgardia (see Siege, Siege: New Avengers and Siege: Dark Avengers) when an army of outlawed heroes united to stop him…

Written throughout by Dan Slott and primarily illustrated by Koi Pham, this strand of the cataclysmic confrontation opens with ‘Mighty/Dark: The Real Deal’ (inked by Craig Yeung) as troubled Quicksilver writhes in guilt and frustration. He is with the squad only because his sister Wanda is a member, but so far she has managed to avoid every overture of the super-swift mutant as he hunts for her in their transdimensional Infinite Mansion…

He misses her again as she pops in to warn of a crisis on Earth and pops out again before he can corner her. Of course, nobody has informed peevish Pietro that Pym believes the Witch to be an impostor…

Arriving on Earth, the team happily ruins one of Osborn’s interminable press conferences. Iron Patriot is trying to put a positive spin on the fact that his Avenger team has failed to stop the Absorbing Man rampaging through radical energy research station Project Pegasus.

Scoring points is soon forgotten, however, as the berserk fugitive explodes out of the complex, having just acquired the reality-reshaping properties of a Cosmic Cube…

‘Deus Ex Machinations’ sees the rival Avengers outfits agreeing to a most necessary truce and team-up to combat cosmic thug Crusher Creel, but even as the reality ripping fight ensues, Osborn is heading for the Cosmic Cube – and control of absolutely everything – with Pym determined to thwart him…

In the end brains win over infinite brawn and Pym even manages to psych out Osborn, forcing the demented demagogue into a surly, face-saving retreat. The day gets better and better after Pym returns to the Infinite Mansion. His patient research has finally uncovered who has been masquerading as the Scarlet Witch, but the Scientist Supreme has completely missed the fact that his 10,000 mass-produced Jocastas have been compromised by his most implacable enemy…

Armageddon approaches in ‘Pre-Siege Mentality’ (illustrated by Neil Edwards, Andrew Currie & Andrew Hennessy) as Loki tricks his brother Thor into attacking Pym’s Mighty Avengers. After a catastrophic conflict the unpredictable savant then destroys his own team by offering Loki a place on it and can’t understand why everybody else quits in disgust…

Pham & Yeung return to limn the last two issues beginning with ‘Salvation: Heir Apparent’ as agents of the Global Reaction Agency for Mysterious Paranormal Activity pop in to revoke Pym’s authority and end their relationship with the Avengers. Pym is already distracted by the malfunctions in his Jocasta units and when news of Osborn’s manufactured Asgard incident breaks he’s completely off-guard and unprepared for a resurgent Ultron to attack him with a legion of enslaved and comprised Jocastas as his murderous brides…

With the metal marauders in complete control of the Infinite Mansion and eagerly hunting him, Pym takes his last faithful Jocasta and G.R.A.M.P.A. agents Ace and One-Eyed Jacquie into the trans-dimensional Underspace around the lost citadel and reveals his greatest secret…

‘Salvation: WWJVDD (What Would Janet Van Dyne Do?)’ discloses the fate of his former wife and only love: mutated into an ever-expanding living explosion of Pym-particles he has been secretly attempting to restore. It’s too much for the Jocasta-with-Janet’s-mind. Slighted and furious, she attacks the callous Scientist Supreme even as in Oklahoma, Pym’s Mighty Avengers answer the call to arms against Osborn… and are cut down like chaff…

Ultron meanwhile believes he has finally beaten his despised creator, but Pym has one last card to play and one final trick to pull off…

And with Ultron temporarily forestalled, Pym rejoins the founding Avengers for the last battle against Osborn… which occurs in the aforementioned Siege, Siege: New Avengers and Siege: Dark Avengers…

Fun, furious and fast-paced, this is a compelling but incredibly frustrating chronicle which deserves to be more than just a stepping stone to a greater epic. There’s no real ending, just a charge into danger, and that’s not really fair to the reader.

Nevertheless this is still a beautiful and powerful Fights ‘n’ Tights thriller full of fabulous incidents of character, suspense and adventure, all magnificently rendered by incredibly talented creators – as further proved by Pham’s cover gallery and unfinished original art pages included as extras – but the inescapable truth here is that this book is only half the story (at the very least) and will be all but incomprehensible to new and casual readers.

Caveat so very Emptor, my friends…
© 2009, 2010 Marvel Characters, Inc. All rights reserved.

Essential Marvel Two-in-One volume 4


By Tom DeFalco, David Michelinie, David Anthony Kraft, Jan Strnad, John Byrne, Doug Moench, Ron Wilson, Alan Kupperberg & various (Marvel)
ISBN: 978-0-7851-6284-7

The concept of team-up books – an established star pairing with or battling and frequently doing both – with less well-selling company characters was not new when Marvel decided to award their most popular hero the same deal DC had long prospered from with Batman in The Brave and the Bold.

After the runaway success of Spider-Man in Marvel Team-Up, the company repeated the experiment with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic and popular member – beginning with a brace of test runs in Marvel Feature #11-12 before graduating him to his own guest-friendly title. This fourth and final economical, eclectic monochrome compendium gathers together the contents of Marvel Two-In-One #78-98 and 100 (the omitted #99 being a pairing with Space Knight Rom, no longer an active Marvel licensed property) plus Annuals #6 and 7, covering August 1981 to June 1983; a period which saw the clearly weary series and concept dwindle and die to make room for straight solo vehicle for the Thing.

The innate problem with team-up tales is always a lack of continuity – something Marvel always prided itself upon – and which writer/editor Marv Wolfman had sought to address during his tenure through the simple expedient of having stories link-up via evolving, overarching plots which took Ben from place to place and from guest to guest.

That policy remained in play until the end, and here sees the lovably lumpy lummox head to Hollywood to head-off a little copyright infringement in ‘Monster Man!’ by Tom DeFalco, David Michelinie, Ron Wilson & Chic Stone. The sleazy producer to blame is actually alien Xemnu the Titan and Big Ben needs the help of budding actor Wonder Man to foil a subliminal mind-control scheme…

Marvel Two-In-One Annual #6 by Doug Moench, Wilson & Gene Day then introduces ‘An Eagle from America!’ as old pal Wyatt Wingfoot calls the Thing in to help in a battle between brothers involving Indian Tribal Land rights which had grown into open warfare and attempted murder.

The clash resulted in one sibling becoming new superhero ‘The American Eagle’, hunting his brother and a pack of greedy white killers to the Savage Land, consequently recruiting jungle lord Ka-Zar before ‘Never Break the Chain’ sees Ben catch up to them and join in a cataclysmic final clash against old enemy Klaw, Master of Sound in ‘…The Dinosaur Graveyard’…

Marvel Two-In-One #79 reveals how cosmic entity ‘Shanga, the Star-Dancer!’ (DeFalco, Wilson & Stone) visits Earth and makes a lifelong commitment to decrepit WWII superhero Blue Diamond whilst in #80 ‘Call Him… Monster!’ sees Ben risk doom and damnation to prevent Ghost Rider Johnny Blaze from crossing the line with a pair of cheap punks…

Extended subplots return in ‘No Home for Heroes!’ as Bill (Giant-Man) Foster enters the final stages of his lingering death from radiation exposure. Ben, meanwhile, has been captured by deranged science experiment MODOK and subjected to a new bio-weapon, only to be rescued by old sparring partner Sub-Mariner. Before long ‘The Fatal Effects of Virus X!’ lay him low and he begins to mutate into an even more hideous gargoyle…

Helping him hunt for MODOK and a cure are Captain America and Giant-Man. Their success leads to super-genius Reed Richards taking over Bill’s treatment, resulting in the Thing heading north in #83 to ‘Where Stalks the Sasquatch!’

The most monstrous member of Alpha Flight is actually radiation researcher Dr. Walter Langkowski, but his impromptu medical consultation obliquely leads to the release of malign Indian spirit Ranark the Ravager and a Battle Royale which quickly escalates to include the entire team in ‘Cry for Beloved Canada!’

‘The Final Fate of Giant-Man!’ came in Marvel Two-In-One #85 as Spider-Woman teamed with the Thing to tackle Foster’s arch-nemesis Atom-Smasher, after which ‘Time Runs Like Sand!’ offered an astoundingly low key landmark as Ben and the sinister Sandman had a few bevies in a bar and turned the felon’s life around…

Also included was a short, sharp comedy vignette wherein Ben and godson Franklin have to deal with a bored Impossible Man and his equally obnoxious kids in ‘Farewell, My Lummox!’…

The FF call in Ant-Man Scott Lang when Ben is kidnapped in #87, helping the rocky rogue defeat a duplicitous queen in the ‘Menace of the Microworld!’ after which David Anthony Kraft and Alan Kupperberg join Chic Stone in detailing a ‘Disaster at Diablo Reactor!’ with Ben and the Savage She-Hulk countering the nefarious Negator‘s plans to turn Los Angeles into a cloud of radioactive vapour…

They then pit the Thing and Human Torch against deranged demagogues seeking to stamp out extremes of beauty, ugliness, weakness and strength in ‘The Last Word!’ before Jan Strnad, Kupperberg & Jim Mooney pit Spider-Man and Ben against time-bending chaos in ‘Eyes of the Sorcerer’. A new extended epic begins as DeFalco, Wilson & Jon D’Agostino reveal what lurks in ‘In the Shadow of the Sphinx!’

When mystic master Doctor Strange asks the thing to investigate a vision of Egypt, the bold battler falls into the clutches of immortal wizard The Sphinx who wants to recover his power-providing Ka-stone. On the voyage home Ben encounters robotic Avenger Jocasta, but not in time to stop her helplessly reviving Ultron in ‘This Evil Returning…!’ by DeFalco, Wilson & A. Sorted inkers…

When handmade hero Machine Man and his human assistants insert themselves into the crisis, they unexpectedly score a narrow win but not before ‘And One Shall Die…!’ (DeFalco, Wilson & D. Hands)…

Kraft, Wilson & Ricardo Villamonte then place a sympathetic and over-protective Ben in the path of Power Man & Iron Fist as they reluctantly hunt down a sad-sack fugitive the Thing has befriended in ‘The Power Trap!’ after which Kupperberg & Jon D’Agostino illustrate Kraft’s supernatural saga ‘The Power to Live… the Power to Die!’, wherein the Living Mummy helps Ben free his beloved Alicia from the glamours of an Egyptian sorcerer.

Marvel Two-In-One Annual #7 is a multi-starred battle bonanza with an Elder of the Universe visiting Earth determined to defeat the world’s greatest fighter in a boxing match. ‘And They Shall Call him… Champion!’ by DeFalco, Wilson and inkers Bob Camp, Mike Esposito, Frank Giacoia, Dan Green & Chic Stone sees Ben improbably remain after Thor, the Hulk, Sasquatch, Wonder Man, Doc Samson, Sub-Mariner and Colossus all fall, not because of superior strength but simply because he won’t lie down when beaten…

Following immediately on, MTIO #96 depicts Ben hospitalised and gradually recuperating in ‘Visiting Hours!’ (Esposito inks). Every villain in town thinks it’s the perfect moment for payback and reputation-building but singly or collectively never considered that Ben’s superhero friends might object…

In ‘Yesterdaze!’ (Michelinie, Wilson & D’Agostino), a lucrative offer from Hollywood lands Ben in a battle with dinosaurs that are definitely not special effects. Thankfully Iron Man is around to help minimise the carnage after which ‘Vid Wars!’ (Michelinie, Wilson & Giacoia) finds Mr Grimm and little Franklin transported to an alien realm where they are trapped in a planet-sized (nigh copyright-infringing) competition against vast, voracious Pac-Man like monsters…

As previously mentioned the penultimate team-up with Rom is not included here, so the series – and this collection – ends with a return to probably Marvel Two-In-One‘s greatest triumph.

Anniversary issue #50 took a powerful and poignant look at the Thing’s formative months as a monster outcast and posited a few might-have-beens. Following another failure by Mr Fantastic to cure his rocky condition, Ben stole the chemicals and travelled into his own past, determined to use the remedy on his younger, less mutated self, but his bitter, brooding, brittle earlier incarnation was not prepared to listen to another monster and inevitably catastrophic combat ensued…

For #100, John Byrne, Wilson, Giacoia & Kevin Dzuban revisited the yarn as Ben returned to that timeline in ‘Aftermath!’ What he found was Earth in ruins. Because he had cured his alternate the world was later devastated when Galactus came to consume the planet. Here and now the last survivors of humanity are struggling for their lives against the minions of the fanatical Red Skull. Tormented by guilt, the Thing joins freedom fighter Ben Grimm in liberating the last of humanity from its greatest monster…

Although the company’s glory-days were undoubtedly the era of Lee, Kirby & Ditko leading through to the Adams, Buscema(s), Englehart, Gerber, Steranko and Windsor-Smith “Second Wave”, a lot of superb material came out the middle years when Marvel was transforming from inspirational small-business to corporate heavyweight.

This is not said to demean or denigrate the many fine creators who worked on the tide of titles published after that heady opening period, but only to indicate that after that time a certain revolutionary spontaneity was markedly absent from the line.

It should also be remembered that this was not deliberate. Every creator does the best job he/she can: posterity and critical response is the only arbiter of what is classic and what is simply one more comicbook. Certainly high sales don’t necessarily define a masterpiece – unless you’re a publisher…

This closing compendium is packed with simple, straightforward Fights ‘n’ Tights meet, greet and defeat episodes: entertaining and exciting with no hint of pretension and no real need to swot up on superfluous backstory.

Even if artistically the work varies from only adequate to truly top-notch, most fans of Costumed Dramas will find little to complain about and there’s plenty of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts-and-all comics craziness? You’ll almost certainly grow to like it…
© 1981, 1982, 1983, 2011 Marvel Characters, Inc. All rights reserved.

Sub-Mariner & the Original Human Torch


By Roy Thomas, Dann Thomas, Rich Buckler & various (Marvel)
ISBN: 978-0-7851-9048-6

Prince Namor, the Sub-Mariner is the hybrid offspring of a sub-sea Atlantean princess and an American polar explorer; a being of immense strength, highly resistant to physical harm, able to fly and thrive above and below the waves. Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the elementally electrifying Fire vs. Water headlining team in Marvel Comics #1 (October 1939 and soon to become Marvel Mystery Comics) alongside the Human Torch, but had originally been seen in a truncated version in the monochrome Motion Picture Funnies, a weekly promotional giveaway handed out to moviegoers earlier in the year.

Quickly becoming one of the new company’s biggest draws, Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” (the Torch and Captain America being the other two), Everett returned for an extended run of superb fantasy tales, but even so the time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby began reinventing comic-books in 1961 with Fantastic Four, they revived the forgotten amphibian as a troubled, semi-amnesiac, yet decidedly more regal and grandiose anti-hero, understandably embittered at the loss of his sub-sea kingdom which had seemingly been destroyed by American atomic testing.

He also became a dangerous bad-boy romantic interest: besotted with the FF’s golden-haired Sue Storm…

Namor knocked around the budding Marvel universe for few years, squabbling with assorted heroes such as Daredevil, the Avengers and X-Men, before securing his own series as part of “split-book” Tales to Astonish with fellow antisocial antihero the Incredible Hulk,

In 1988, as part of Marvel’s 50th Anniversary celebrations, that phenomenal half-century of comicbook history was abridged, amended, updated and generally précised by avowed fan and self-appointed keeper of the chronology Roy Thomas and his writing partner Dann Thomas who collaboratively commemorated the Avenging Son’s contribution in 12-part Limited Series miniseries The Saga of the Sub-Mariner. The saga was rapturously drawn by Rich Buckler.

Roy and Rich did the same with The Saga of the Original Human Torch – a 4-part series which ran from April to July 1990 – and both sides of the tempestuous coin are triumphantly tossed together in this splendidly all-encompassing, no-nonsense textbook of historic Fights ‘n’ Tights mythology…

It all begins thousands of years ago with ‘A Legend a-Borning’ from The Saga of the Sub-Mariner #1 (November 1988) with Buckler inked by Bob McLeod. A short history of the sinking of antediluvian Atlantis and its eventual reoccupation by nomadic tribes of water-breathing Homo Mermanus follows. The water-breathing wanderers splendidly flourish deep in the icy waters, and their story leads to a certain American research vessel which sails into icy waters in 1920…

Its depth-charging and icebreaking has horrendous consequences for the citizens of the depths and in response Emperor Thakorr organises a possibly punitive expedition. Instead his daughter Princess Fen uses experimental air-breathing serums to infiltrate the ship and forms a brief liaison with Captain Leonard McKenzie. They even marry but neither is aware that the voyage has been arranged by unscrupulous telepath Paul Destine who is drawn to the area by an uncanny device of ancient power and origins…

Whilst Destine is being buried under a catastrophic avalanche trying to excavate the artefact, a raiding party from Atlantis boards the ship and drags Fen back home. She believes her husband is killed in the attack…

Nine months later a strange, pink-skinned baby is born beneath the deep blue sea…

The story resumes years later with teenaged Namor experiencing prejudice firsthand as he plays with his blue-skinned chums and royal cousin Prince Byrrah. The passing of his callow years are interspersed with his grandfather’s disdain, his mother’s tales of the fabled “Americans” and the annoying girl Dorma who is always hanging around…

Every day seems to point out another way in which he differs from his people, such as his ever increasing strength, ability to live unaided on the surface and the wings on his ankles which give him the power of flight.

Life changes forever when the youngster is salvaging a sunken ship and shockingly encounters a brace of clunky mechanical men from the surface world doing the same.

In panic he attacks, severing the control cables which connect to a ship far above and proudly hauling them to Atlantis as a prize. For once grandfather is delighted: especially when the face plates are pried open and he sees dead surface-men within.

He’s ever more gleeful when Byrrah suggests Namor should go beard the Surfacers in their own realm to pay them back for the past destruction of Atlantis. Young, feisty and gullible, Namor sets off, ready to live up to his name which means ‘Avenging Son’…

‘A Prince in New York’ spectacularly depicts the fantastic reign of terror and destruction Sub-Mariner wrought upon the city until distracted and talked down by plucky blonde policewoman Betty Dean. It then reveals how he learns to despise Nazi Germany’s maritime depredations before ‘A Fire on the Water’ details how New York Special Policeman the (original) Human Torch is deputised to stop him at all costs…

He never quite succeeds but the ongoing clash resulted in some of the most astonishing scraps in comics history. With the city almost wrecked by their battles Betty Dean again steps in to calm the boiling waters and the next chapter – inked by Richardson & Company – introduced the ‘Invaders!’ as Hitler incomprehensibly decides to eradicate Atlantis with depth charges and U-boats. The act of wanton hatred merely secures the Sub-Mariner’s fanatical aid for the Allied Powers.

With Thakorr wounded, the people elect Namor Emperor by popular acclaim before watching him swim off to crush the Axis and their super-powered servants. He fights with and beside the Torch, Captain America, Bucky, Spitfire and Union Jack. By the time the war is won and Namor returns to his realm, Byrrah and his crony Commander Krang have turned recuperating Thakorr against his interim emperor and Sub-Mariner finds himself banished. Only Lady Dorma’s impassioned intervention prevents the homecoming becoming a bloodbath…

With nowhere else to go Namor rejoins his surface superhero friends to create the post-war All-Winners Squad, before eventually being summoned home by his cousin Namora. Atlantis has been ravaged by air-breathing gangsters…

Seeking vengeance they team up with Betty for a short-lived crusade against criminals, madmen and monsters until again recalled to the rebuilt underwater kingdom.

Namor’s years away had gradually diminished his mighty hybrid abilities, but now-recovered Thakorr orders Atlantis’ greatest scientists to restore them so the Sub-Mariner can renew the Realm’s war against all surface-men…

Instead, Namor attempts diplomacy but his State Visit to the United Nations resulted in violent protests and the death of a bystander. He returns to his grandfather a bitter man, but still argues against war, no matter how hard General Krang and Byrrah urge it…

When Atlantis is wracked by seaquakes Namor leads a patrol to the polar cap above and discovers freshly-exhumed Paul Destine is responsible. The psychic had found a fantastic Helmet of Power which magnified his gifts exponentially and decided to test his new abilities on the closest population centre…

Enraged Namor’s physical might is useless against the tele-potent madman and in an instant Destine wipes his fishy foe’s memories and sends him to live as an amnesiac amongst the dregs of New York, blindly awaiting his future ‘Dark Destiny’ (McLeod inks)…

The epic history lesson reaches the dawn of the Marvel Age decades later as ‘Rage and Remembrance’ recaps the epochal events after new Human Torch Johnny Storm restores the memory of a weary derelict and unleashes the rage of the Sub-Mariner once again. With his mind and most of his memories back Namor instantly heads home to find Atlantis razed and his people scattered. Blaming the humans, he launches a series of blistering attacks on the Fantastic Four whilst attempting to win the heart of the clearly conflicted Invisible Girl…

As months pass he discovers his people had relocated and rebuilt Atlantis. Namor is re-elected Emperor over the protests of Byrrah and betrothed to Lady Dorma, unknowingly earning the eternal enmity of Warlord Krang who has always wanted her…

His war against the surface-men continues, escalating into a brief invasion of New York, a turbulent alliance with the Hulk and clash with the ‘Avengers!’ (Mike Gustovich inks) which results in the revival of his now-forgotten Invaders comrade Captain America…

Sub-Mariner’s pointless sorties against mankind continue as he forcefully adds the X-Men and Magneto to his roster of enemies whilst still trying to take Sue Storm away from Reed Richards.

After repelling an invasion by sub-sea barbarian Attuma he softens and again attempts to gain official recognition for Atlantis. Whilst he is making his embassage, however, Krang seizes control of Atlantis. After battling Daredevil, Namor returns too his kingdom, deals with the usurper and more-or-less dials back his campaign against the surface. Sadly this peace is interrupted as Destine again strikes inviting the new monarch to a ‘Rendezvous with Destiny!’ (McLeod inks).

Time and events telescope from now on as ‘Losses in Battle’ rapidly traces Namor’s showdown with the mental maniac, alliance with the Inhuman Triton and battles with Plantman, Dr. Dorcas, Tiger Shark, the Thing and a host of others, as well a reunion with Betty Prentiss (nee Dean) and rise of the sinister antediluvian Serpent Cult of Lemuria which first devised the formidable Helmet of Power in eons past.

Also revealed is how Namor’s marriage to Dorma is thwarted by murderous Lemurian LLyra and his subsequent agonising first and last meetings with his father…

‘Blood Ties’ then details his meeting with and adoption of Namora’s teenaged daughter Namorita, clashes with Doctor Doom and MODOK, an alliance of Byrrah and Llyra and origins of the Defenders before ‘Triumphs… and Tragedy!‘ (inked by McLeod & Co) brings us to a cameo-packed conclusion, relating Namor’s enforced alliance with Doom, admission into the Mighty Avengers and loss of two of his greatest loves…

Although appearing a tad rushed, the writing is strong: offering fresh insights for those familiar with the original material whilst presenting the chronicles in an engaging and appetising manner for those coming to the stories for the first time. Moreover Buckler’s solidly dependable illustration capably handles a wide, wild and capacious cast with great style and verve.

Balancing the watery wonderment is the later and far shorter comics chronology of Sub-Mariner’s arch ally and favourite enemy as first seen in The Saga of the Original Human Torch.

It starts with ‘The Lighted Torch’ by Thomas, Buckler & Danny Bulanadi, which shows how the Flaming Fury burst into life as a malfunctioning humanoid devised by troubled and acquisitive Professor Phineas Horton. Instantly igniting into an uncontrollable fireball whenever exposed to air, the artificial innocent was consigned to entombment in concrete but escaped to accidentally imperil the metropolis until it/he fell into the hands of a malign mobster named Sardo.

When the crook’s attempts to use the android as a terror weapon dramatically backfired the hapless newborn was left a misunderstood fugitive – like a modern day Frankenstein’s monster. Even his creator only saw the fiery Prometheus as a means of making money.

Gradually gaining control of his flammability, the angry, perpetually rejected android decides to make his own way in the world…

Instinctively honest, the creature saw crime and wickedness everywhere and resolved to do something about it. Indistinguishable from human when not afire, he joined the police as Jim Hammond, tackling ordinary thugs even as his volcanic alter ego battled such outlandish bandits as Asbestos Lady. Before long the Torch met Betty Dean when New York City Chief of Police John C. Wilson asked him to stop the savage Sub-Mariner from destroying everything. The battles are spectacular but inconclusive but only end after Betty intervenes and brokers a tenuous ceasefire.

Later, a brusque reunion with Horton sets the Torch of the trail of his creator’s former assistant Fred Raymond. Hammond is too late to stop Asbestos Lady murdering the Raymonds in a train wreck but adopts their little boy Toro who gains the power to become a human torch as soon as he meets the artificial avenger. The partners in peril become a team who set ‘The World on Fire!’; battling beside Namor in the Invaders for the duration of WWII.

They even play a major role in ending the conflict in 1945 when they storm a Berlin bunker and incinerate Hitler, before rising ‘Out of the Ashes…’ (inked by Alfredo Alcala) by battling Homefront hostiles, exposing Machiavellian android mastermind Adam-II who, with knowledge of the future, attempts to assassinate a group of strangers who would all eventually be Presidents of the USA. The Fiery Furies formed the backbone of the All-Winners Squad, battling maniacs and conquerors from tomorrow, continuing their campaign against crime long after their comrades retired…

When a family crisis benches Toro, the Torch soldiers on with new sidekick Sun Girl until he returns. The reunion is destined to short and far from sweet…

The hot history lesson concludes in ‘The Flaming Fifties!’ (inked by Romeo Tanghal) as Jim Hammond bursts from a desert grave during a nuclear test explosion, revived from a chemically-induced coma mimicking death. His last memory was of being ambushed by gangsters and sprayed with a chemical which inhibited his flame and knocked him out. Blazing back to the ambush site he attacks his assailants and discovers four years have passed…

When they try the same solution again the compound no longer works on his atomically charged form and after a band of G-Men burst in the truth comes out. The Torch and Toro vanished in 1949 and when pressed the crooks admit to having got their chemical cosh from the Russians. More chillingly, they paid for it by handing Toro over to the Reds…

After spectacularly rescuing and deprogramming the Soviets’ flaming secret weapon, the Torch brings Toro home and they continue their anti-crime campaign against weird villains, Red menaces and an assortment of crooks and gangsters but before long tragedy again strikes as the atomic infusion finally reaches critical mass in Jim’s android body.

Realising he is about to flame out in a colossal nova, the Human Torch soars into the desert skies and detonates like a supernova…

The pre-Marvel Age adventures of the Torch end here but devotees already know Jim Hammond was resurrected a number of times in the convoluted continuity that underpinned the modern House of Ideas…

This substantial primer into the prehistory of the Marvel Universe also includes a quartet of original art covers plus a brace of full-colour, textless covers.

Fast, furious and fabulously action-packed, this is a lovely slice of authentic Marvel mastery to delight all lovers of Costumed dramas.
© 1988, 1989, 1990, 2014 Marvel Characters, Inc. All rights reserved.