You Shall Die by Your Own Evil Creation!: More Comics by Fletcher Hanks


By Fletcher Hanks, edited by Paul Karasik (Fantagraphics Books)
ISBN: 978-1-606699-160-2 (TPB)

Although he was a pioneering auteur and prolific creator, the work of troubled artisan Fletcher Hanks (December 1st 1889 – January 22nd 1976) was all-but lost to posterity for decades following the Darwinian dawn of the American comic book. Happily, he was rediscovered relatively recently by comics’ intelligentsia in such magazines as Raw!

Hank’s unique visual style and frankly histrionic manner of storytelling resulted in only 51 complete stories created over less than three years (1939-1941) – but those were during the make-or-break, crucially formative times that would shape the industry for decades to come.

Like so many of his contemporaries, Hanks was an artist plagued by a dependence on alcohol and a tendency to violence. Surviving on odd jobs and as a mural painter, he abandoned his wife and four children in 1930 and disappeared until the incredible commercial drive to fill comic book pages saw him resurface in 1939 as part of the Jerry Iger/Will Eisner production “Shop”. Here he generated whole stories (script, art, lettering and probably even colour-guides) for some of the most successful publishers of the Golden Age. All were fast-paced, action-packed, relentless blood-&-thunder thrillers, underpinned by what might well be hallucinogenic delirium…

Hanks is now globally prominent in art circles and regarded as a key Outsider Artist – defined by critic Roger Cardinal as an English-language equivalent to the French movement Art Brut or Raw/Rough Art: works created outside the boundaries of official culture. Jean Dubuffet connected the phenomenon especially and specifically to the paintings and drawings of insane asylum inmates but Cardinal extended the definition to include Naïve art, some Primitivism and sustained bodies of work by creators working at all fringes of the mainstream.

In his woefully short career, the impact of those 51 stories were further reduced since he only worked in a few returning characters. This book follows on from and concludes the complete works compilation begun in editor Karasik’s I Shall Destroy all the Civilized Planets! (which I simply must track down and review too).

Presented in chronological order, this book contains seven Space Smith adventures – ‘Captured by Skomah!’ (Fantastic#1, December 1939), ‘The Martian Ogres!’ (Fantastic #2, January 1940), ‘The Leopard Women of Venus’ (#3, February), ‘The Thinker’ (#4, March), ‘The Hoppers’ (#5, April), ‘The Vacuumites’ (#6, May) and ‘Planet Bloodu’ (#8, July): a single tale of Tabu, Wizard of the Jungle from Jungle Comics #1 (‘The Slave Raiders’, January 1940) plus a batch of red-blooded lumberjack yarns starring Big Red McLane: ‘King of the North Woods’, ‘The Timber Thieves’, ‘The Lumber Hijackers’, ‘The Sinister Stranger’, ‘The Paper Racketeers’, ‘Sledge Sloan Gang’, ‘The Monk’s War Rockets’ and ‘Searching for Sally Breen’ from the monthly Fight  Comics (#1, January 1940, and #3 through 9).

The incomparable Stardust the Super-Wizard (whose slick, sleek costume surely influenced Britain’s Mick Anglo when he redesigned Captain Marvel into All-English Marvel Man in 1954!) is stirringly represented by ‘Rip the Blood’(Fantastic #2 January 1940), ‘The Mad Giant’ (#4), ‘The Emerald Men of Asperus’ (#8) ‘The Super Fiend’ (#10), ‘Kaos and the Vultures’ (#12), ‘The Sixth Columnists’ (#14) and ‘The World Invaders’ (Fantastic #15, February 1941).

No violent genre was beyond Hanks and prototype sword-wielding barbarian hero Tiger Hart rousingly romped through the jungles of Saturn in ‘The Dashing, Slashing Adventure of the Great Solinoor Diamond’ in Planet Comics #2 (February 1940).

From early 1940, Daring Mystery #4 and #5 supply ‘Mars Attacks’ and ‘Planet of Black-Light’, two exploits of brawny, clean-limbed Whirlwind Carter of the Interplanetary Secret Service, whilst Yank Wilson, Super Spy Q-4 performed much the same role for the contemporary USA in ‘The Saboteurs’ from Fantastic #6 (May 1940).

For me the biggest, most enjoyable revelation is the captivating batch of uncanny tales featuring the frankly indescribable Fantomah. The “Mystery Woman of the Jungle” – a blend of witch, goddess and reanimated corpse – used startling magic to monitor and defend the green places of the world against all manner of threats from poachers to mad scientists and aliens.

Her beguiling feats open with ‘The Elephants Graveyard’ (Jungle Comics #2, February 1940) and just get wilder and wilder, continuing with ‘The Super-Gorillas’ (#4), ‘Mundoor and the Giant Reptiles’ (#5), ‘Phantom of the Tree-Tops’(#6), ‘The Temple in the Mud Pit’ (#8), ‘The Scarlet Shadow’ (#11), ‘The New Blitzers’ (#12) and ‘The Tiger-Women of Wildmoon Mountain’ before ominously concluding with ‘The Revenge of Zomax’ from February 1941’s Jungle #14.

These stunningly surreal and forceful stories created under the pseudonyms Barclay Flagg, Hank Christy, Henry and Chris Fletcher, Charles Netcher, C.C. Starr and Carlson Merrick are a window into a different, bolder, proudly unconventional era and the troubled mind of a true creative force. Seen in conjunction with Karasik’s insightful introduction and the many early sketches and illustrations from before that too-brief foray into comics, these pages present an intimate glimpse of a fascinating man at a crossroads he was clearly able to shape but never grasp.

This is a magical book for both fans of classical comics and the cutting edge of modern art: and just in case you were wondering, the stories are weird but read wonderfully.

It Must Be Yours!!!

All stories are public domain but the specific restored images and design are © 2009 Fantagraphics Books.

Golden Age Hawkman Archives volume 1


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1 (HB)

Although one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted B-features in Flash Comics (the others being Cliff Cornwall, The King, The Whip and Johnny Thunder), all adding lustre to the soaraway success of the eponymous speedster at the helm of the comic book, Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter, or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time.

Where’s a big-time movie producer/fan when you need one?

Created by Gardner Fox & Dennis Neville, Hawkman premiered in Flash Comics #1 (cover-dated January 1940) and stayed there, growing in quality and prestige until the title died, with the most celebrated artists to have drawn the Feathered Fury being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past for over a decade before vanishing with the bulk of costumed heroes as the 1950s dawned.

His last appearance was in All Star Comics #57 (1951) as leader of the Justice Society of America, after which the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar.

That was thanks to Julie Schwartz’s crack creative team Gardner Fox & Joe Kubert – a space-age interpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, numerous revamps and perpetual retcons ended during the 1994 Zero Hour crisis, but they’ve reincarnated and returned a couple of times since then too…

However, despite being amongst DC’s most celebrated and picturesque strips over the years, Hawkman and Hawkwoman always struggled to sustain sufficient audience to save their numerous solo titles.

This spectacular deluxe hardcover re-presentation of the formative years (collecting appearances from Flash Comics #1-22 spanning January 1940 to October 1941) begins with a fond reminiscence by artist Moldoff in the ‘Foreword’ before the magic begins as it should with ‘The Origin of Hawkman’ by Fox & Neville.

In his first epochal episode, dashing Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is unlocked by an ancient crystal dagger purchased for his collection. Through dreams the dilettante realises that once he had been Prince Khufu of ancient Egypt, who was murdered with his lover Shiera by Anubis’ High Priest Hath-Set. Moreover, with his newly returned memories, Hall realises that the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into the equally reincarnated and remembering Shiera Sanders just a terrifying electrical menace turns New York City’s Subway into a killing field. The new couple surmise the deadly Doctor Hastor is their ancient nemesis reborn and, fashioning an outlandish uniform and anti-gravity harness of mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair. He’s just in time to save mesmerised Shiera from a second death-by-sacrifice and mercilessly ends the cycle – at least for now…

Flash #2’s, ‘The Globe Conquerors’ concentrated on fantastic science as Hall and Shiera tackle a modern Alexander the Great who builds a gravity-altering machine in his ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 sees “The Hawk-Man” expose a wicked scheme by insidious slavers who turn brilliant men into zombies for profit, to gather riches and to find the secret of eternal life.

Moldoff debuted as artist in Flash Comics #4, illustrating a splendidly barbarous thriller wherein the Winged Warrior clashes with ‘The Thought Terror’; a sinister mesmerist enslaving the city’s wealthy citizens, before ‘The Kidnapping of Ione Craig’ in #5 pits the crime-fighting phenomenon against “Asiatic” cultists led by legendary assassin Hassan Ibn Saddah. The killers are determined to stop a pretty missionary and secret agent from investigating distant Araby…

Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips by master craftsmen Alex Raymond and Hal Foster in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good…

Maintaining the use of exotic locales, the story extended in issue #6 as Hall and Ione struggle to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ruler ‘Sheba, Queen of the Desert’…

Issue #7 further explored the mystical and supernatural underpinnings of the strip which easily lent themselves to spooky tales of quasi-horror and barbaric intensity. “The Eerie Unknown” and deluded dabblers in darkness were much-used elements in Hawkman sagas, as seen in ‘Czar, the Unkillable Man’ wherein the Avian Avenger, back in the USA and reunited with Shiera, clashes with a merciless golem animated by a crazed sculptor aiming to get rich at any cost.

Issue #8 featured another deranged technologist as ‘The Sunspot Wizard’; Professor Kitzoff alters the pattern and frequency of the solar blemishes to foment riot, madness and chaos on Earth… until the Winged Wonder intervened, after which in ‘The Creatures from the Canyon’ Hawkman foils aquatic invaders living in the deeps 5,000 feet below Manhattan Island who have decided to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall is inexorably drawn into a murder-mystery and the hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifests after a hit-and-run accident draws plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter Hall is quite prepared to stand back and let her deal with the villains – even if Hawkman does exert a little surreptitious brawn to close the case…

Another murderous scam involves an old High Society chum as ‘The Heart Patient’ reveals how a pretty gold-digger and rogue doctor serially poison healthy young men and fleece them for a cure, whilst in #13 ‘Satana, the Tiger Girl’ preys on admirers for far more sinister reasons: pitting Hawkman and Shiera against scientifically hybridised killer-cats…

 ‘The Awesome Alligator’ then sees an elder god return to Earth to inspire and equip a madman in a plot to conquer America, with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency when he tracks down a sentient severed fist which steals and slaughters at its inventive master’s command, whilst ‘The Graydon Expedition’ in #16 reinforces the hero’s crusading credentials after Shiera goes missing in Mongolia, and the Winged Wonder undertakes a one-man invasion of a fabulous lost kingdom to save her.

In Flash Comics #17, ‘Murder at the Opera’ puts the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 finds him investigating skulduggery in the Yukon as Shiera rushes north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next thwarted deranged physicist Pratt Palmerin #19, when that arrogant savant attempts to become the overlord of crime using his deadly ‘Cold Light’. In #20, ‘The Mad Bomber’ finds the Avian Ace allied with a racketeer to stop mad scientist Sathan from destroying their city with remote-controlled aerial torpedoes, after which Hawkman is forced to end the tragically lethal rampage of an alien foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’…

This first high-flying archive compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’ as headstrong Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helps Hawkman deal with the murderous vermin as a civilian here, big changes were in store for the feisty, capable heroine…

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged heroine: Hawkgirl… but sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of raw adventure, but there’s also a fabulous frisson of nostalgia here to wallow in: seeking to recapture that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind…

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen. Hopefully DC will realise that soon and revive these compelling compulsive collections: either in solid form or at least in some digital editions…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier & Jon Chester Kozlak (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”.

Numerous relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention and been constantly revived, rebooted and resurrected.

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, he was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He even underwent a radical revision midway through his initial run and lost his strip even before WWII ended.

Since his Silver Age revival, however, Fate has become a popular cornerstone of more than one DC Universe and he’s still going strong, albeit in some daringly radical forms…

Following the historically informative and laudatory Foreword by big-time devotee fan and Golden Age Keeper of the Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate‘s run from More Fun Comics #55-98 from  May 1940 to July/August 1944) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

During those simpler times origins and motivations were far less important than plot and action, so this eerie yarn focuses on a blue-skinned Mephistopheles’ scheme to assassinate comely lady of leisure Inza and how her enigmatic, golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations.

That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven where they learn their foe is not dead but actually preparing to blow up the Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world…

‘The Fire Murders’ in #57, sees certified doom-magnet Inza targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends the campaign of terror, whilst in the next issue a modern mage recovers ‘The Book of Thoth’from its watery tomb and unleashes a wave of appalling, uncanny phenomena until the Blue-and-Gold Gladiator steps in.

The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory for #60 when he destroys ‘The Little Men’ employed by a mythic triumvirate of colossal Norns to crush humanity.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate the world, then sees the doctor derail a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and save Inza from petrification by ‘The Sorcerer’ in More Fun #63.

Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with Inza (after a number of surnames she eventually settled on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

She got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’ but plays a starring role in the next episode as Fate exposes a sadistic crook trying to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’…

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: revealing how the boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur in 1920.

Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, and accidentally triggered security systems which killed his own father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – and – after two decades – sent him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate and Inza to turn back a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate graduated to 10-page tales and held the covers of More Fun #68-76: beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly arch-enemy in #69 when deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’…

In #70, the shadow master allied with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovichwould have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened…

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature.

The full-face helmet was replaced with a gleaming metallic half hood and his powers diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing punches rather than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of con-men targeting Inza’s family and other farmers; altering intercepted bank documents to pull off a cruel swindle, whilst a far more rational and reasonable nemesis debuted in #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution Solution Z to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 with ‘Mr. Who Lives Again’ seeing the sinister scientist employ his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder…

Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the good old days as ‘Art for Crime’s Sake’ has the Man of Mystery braving a magic world of monsters within an ancient Chinese painting to rescue young lovers eldritchly exiled by a greedy art dealer…

Issue #78 features clever bandits who disguised themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveals how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder.

In More Fun #81 cunning crook The Clock uses radio show ‘Hall of Lost Heirs’ to trawl for potential victims and easy pickings whilst the next issue saw Fate expose the schemes of stage magician/conman The Red Sage. He was offering Luck for Sale!’…

‘The Two Fates!’ then sees fortune tellers using extortion and murder to bolster their prognostications only to be stopped by the real deal…

In #84, the energetic crimebuster braved ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimmusing rich men’s own pastimes to rob them, before big changes for Kent Nelson occurred in #85.

Here the society idler quickly qualifies as a surgeon and medical doctor, embarking on a new career of service to humanity. Additionally, his alter ego ditches the golden cape, to become an acrobatic and human – if still bulletproof – crimebuster, exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

The medical theme predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt when he fails to save a patient. Those only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate and Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Mr. Who then resurfaces, using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’

The Thief of Time struck again – whilst still in jail – in More Fun #92 as ‘Fate Turns Back The Clock!’ before superb Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ with Fate coming to the aid of a fatalistic old soul framed for being a fence whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art beginning with More Fun #96 and ‘Forgotten Magic!’, as Fate’s Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Fate to save trapped miners and foil their swindling boss with nothing but his wits and courage.

The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ended/suspended his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’…

With the first age of superheroes coming to a close, new tastes were developing in the readership. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting concept Superboy – moved over to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features.

Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss.
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

The Flash: 80 Years of the Fastest Man Alive – the Deluxe Edition

By Gardner F. Fox, Robert Kanigher, John Broome, Cary Bates, William Messner-Loebs, Mark Waid, Mark Millar & Grant Morrison, Geoff Johns, Francis Manapul & Brian Buccellato, Joshua Williamson, Gail Simone, Harry Lampert, Joe Kubert, Carmine Infantino, Alex Saviuk, Greg LaRocque, Mike Wieringo, Paul Ryan, Scott Kolins, Neil Googe, Clayton Henry & various (DC Comics)
ISBN: 978-1-4012-9813-5 (HB)

The Flash was the first specialist superhero in comics. He was the blessed by only one extra-normal power yet started a trend and inspired a wave of imitators.

Jay Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940) and  “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. After a period of unremarkable he-men dominated comics pages for half a decade, the concept of speedsters, and indeed, superheroes in general were revived in 1956 by Julie Schwartz in Showcase #4 where and when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation and subsequent stellar run ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986). He was promptly succeeded by his sidekick Kid Flash. Of course, Allen later returned from the dead, but doesn’t everyone, eventually?

There have been many super-speedsters in the DCU and most of them congregate in the conjoined metropolis of Keystone and Central City. As Kid Flash/Flash, Wally West – chronologically the third official incarnation – lived there with his true love Linda Park, his Aunt Iris (Barry Allen’s widow) and fellow fast-fighters such as Jay Garrick. Impulse (juvenile speedster Bart Allen from the future, who also became a/The Flash) and his mentor/keeper Max Mercury – the Zen Master of hyper-velocity – lived in Alabama, but often visited as they only were picoseconds away…

A true icon of the industry and art form, The Flash is synonymous with superb comics storytelling and this splendid collection – available as a bonanza hardback and in various digital formats – offers curated material from Flash Comics#1, 89, 96, Showcase #4, The Flash #106, 110, 123, 155, 275, 300, Flash #54, 91, 133, 182, The Flash #0, DC Comics Holiday Special 2017 and The Flash Giant #2, celebrating a concept as much as the heroes who serially embodied it. The stories span January 1940 to February 2019 and are augmented by a succession of essays and articles, beginning with an Introduction by Dan Didio, before sprinting head first into the first milestone.

Created and crafted by Gardner F. Fox & Harry Lampert, ‘The Origin of the Flash’ appeared in and headlined anthology Flash Comics #1, which also introduced Hawkman and Johnny Thunder amongst others. The fast-paced first feature reveals how over-achieving physics student Garrick is exposed to “hard water fumes”. After initially putting him in a coma, the accident gives him super-speed, reactions and endurance. The breezy tale speedily delivers an origin, a returning cast and a classic confrontation with sinister syndicate the Faultless Four and their diabolical leader Sieur Satan.

Essay ‘Flash of Two Whirls’ by Roy Thomas then details Garrick’s career with a canny concentration on psychologically-framed arch enemy The Thorn. She was a plant-themed villain who hid within an innocent and demure split personality called Rose, who only had two published appearances. A third “lost” adventure completes the comics section, then  follows one of many unpublished episodes shelved by the abrupt decline of superheroes at the end of the 1940s. How and why so much material was saved is also revealed in Thomas’ treatise before the action resumes with ‘Introducing the Thorn: The Flash’s Newest Opponent’.

Cover-dated November 1947, Flash Comics #89, the lead story was crafted by Robert Kanigher & Joe Kubert and detailed how a vicious, sexy criminal rampaged across the city pursued by the hero and her “sister”. Sporting a far more refined outfit, she resurfaced in Flash Comics #96 (June 1948, Kanigher & Kubert) threatening Keystone in ‘The Flash and the Thorn-Stalk’, before once again apparently perishing.

Seen here in stark monochrome, again by Kanigher & Kubert, ‘Strange Confession’ sat in a draw unpublished since 1948 until rescued by Marv Wolfman. Now it completes a trilogy of epic psycho-dramas as Rose and the Thorn battle the Fastest Man Alive again before being apparently cured by the intervention of the Justice Society of America…

‘A Flash of Inspiration’ by Paul Kupperberg then sets the scene for the Allen Age of Comics…

No matter which way you look at it, the Silver Age of the American comic book began with The Flash. It’s an unjust but true fact that being first is not enough; it also helps to be best and people have to notice. MLJ’s The Shield beat Captain America to the newsstands by over a year, yet the former is all but forgotten today.

America’s comicbook industry had never really stopped trying to revive the superhero genre when Showcase #4 was released in late summer of 1956 (cover-dated October). The newsstands had already been blessed – but were left generally unruffled – by such tentative precursors as The Avenger (February-September 1955), Captain Flash (November 1954-July 1955) and a revival of Marvel’s Human Torch, Sub-Mariner and the aforementioned Captain America between December 1953 and October 1955.

Both DC’s own Captain Comet (December 1953-October 1955) and Manhunter from Mars (November 1955 until the end of the 1960’s and almost the last days of superheroes again!) had come and made little mark. What made the new Fastest Man Alive stand out and stick was … well, everything!

Once DC’s powers-that-be decided to seriously attempt superheroes once more, they moved pretty fast themselves. Editor Julie Schwartz asked office partner, fellow editor and Golden-Age Flash scripter Robert Kanigher to recreate a speedster for the Space Age, aided and abetted by Carmine Infantino and former flash artist Joe Kubert.

The new Flash was a forensic scientist simultaneously struck by lightning and bathed in exploding chemicals from his lab. Supercharged by the accident, Barry Allen cheekily took his superhero identity from an old comic book featuring his (at that time “fictional”) predecessor Jay Garrick. Designing a sleek, streamlined bodysuit (courtesy of Infantino – a major talent rapidly approaching his artistic and creative peak), Barry became point man for the spectacular revival of a genre and an entire industry.

From his spectacular run comes the pivotal event which marked the beginning of a way of life for so many addicted kids. Written by Kanigher, pencilled by Infantino and inked by Kubert, Showcase #4’s ‘Mystery of the Human Thunderbolt!’was another quick-fire origin with crime story attached as the brand-new hero discovers his powers and mission and still finds time to defeat a modern iteration of the Turtle – a criminal mastermind dubbed “the Slowest Man Alive!”.

Following his meteoric launch in Showcase #4, the Flash was uncharacteristically slow in winning his own title, but finally (after three more cautiously released trial issues) finally stood on his own wing-tipped feet in The Flash #105 (February-March 1959 – so it was out for Christmas 1958). John Broome and Gardner Fox would write the bulk of the early tales, introducing a “big science” sensibility and – courtesy of Broome – an unmatched Rogues Gallery of fantastic foes which would become the template for all proper superheroes.

Crafted by John Broome, Infantino & Joe Giella, ‘Menace of the Super-Gorilla!’ comes from The Flash #106 (May 1959). It was the second story (behind the Pied Piper‘s debut) and introduces one of the most charismatic and memorable baddies in comics history. Gorilla Grodd and his hidden race of super-simians debuted here – promptly returning for the next two issues – in a cunning yarn as the ultra-advanced ape invades the human world in search of the greatest mind on Earth, which he intends to subjugate for his own nefarious purposes…

Presumably this early confidence was fuelled by DC’s inexplicable but commercially sound pro-Gorilla editorial stance (for some reason any comic with a big monkey in it markedly outsold those that didn’t in those far-ago days), but these tales are also packed with tension, action and engagingly challenging fantasy concepts.

Next up is another landmark: two in fact…

The Flash #110 (January 1960) was a huge hit, not so much for the debut of another worthy candidate to the burgeoning Rogues Gallery in ‘The Weather Wizard’ but rather for the introduction of Wally West, who in a bizarre and suspicious replay of the lightning strike that created the Scarlet Speedster became a junior version of the Fastest Man Alive. Broome, Infantino & Giella’s ‘Meet Kid Flash!’ introduced the first sidekick of the Silver Age (cover dated December 1959-January 1960 and just pipping Aqualad who premiered in Adventure Comics #269 which had a February off-sale date). Not only would Kid Flash begin his own series of back-up tales from the very next issue (a sure sign of the confidence the creators had in the character) but he would eventually inherit the mantle of the Flash himself – one of the few occasions in comics where the torch-passing actually stuck…

Super-Editor Schwartz guaranteed a new epoch with his Showcase successes Flash, Adam Strange and Green Lantern, which directly led to the Justice League of America – and even more revivals. This in turn inspired Fantastic Four and the whole Marvel Empire, which changed the way comics were made and read…

Whereas 1940s tales were about magic and macho, the Silver Age varnished everything with a thick veneer of SCIENCE and a wave of implausible rationalistic concepts quickly filtered into the dawning mass-consciousness of a generation of baby-boomer kids. The most intriguing and rewarding was, of course, the notion of parallel worlds: the very crux of this celebration and a prime component of most modern fantasy serials in books, film, TV and comics.

The continuing adventures of the Scarlet Speedster became the bedrock of the Silver Age Revolution. After ushering in the triumphant return of the costumed superhero concept, the Crimson Comet – with Broome and Fox at the reins – set an unbelievably high standard for superhero adventure in sharp, witty tales of technology and imagination, illustrated with captivating style and clean simplicity by Infantino.

Fox didn’t write many Flash scripts at this time, but the few he did were all dynamite; none more so than the full-length epic which literally changed the scope of American comics forever.

‘Flash of Two Worlds’ (The Flash #123, September 1961 and inked by Giella) introduces the concept of alternate Earths to the continuity. The idea grew by careful extension into a multiversal structure comprising Infinite Earths. Once established as a cornerstone of a newly integrated DCU through a wealth of team-ups and escalating succession of cosmos-shaking crossover sagas, a glorious pattern was set which would, after joyous decades, eventually culminate in a spectacular Crisis on Infinite Earths…

During a benefit gig Flash accidentally slips into another dimension where he finds the comic book hero upon whom he based his own superhero identity actually exists. Every ripping yarn he had avidly absorbed as an eager child was grim reality to Jay Garrick and his comrades on the controversially designated “Earth-2”. Locating his idol, Barry convinces the elder to come out of retirement just as three Golden Age villains make their own criminal comeback…

The floodgates were opened, and over the following months and years many Earth-1 stalwarts met their counterparts either via annual collaborations in the pages of Justice League of America or in their own series. Schwartz even had a game go at reviving a cadre of the older titans in their own titles. Public approval was decidedly vocal and he used DC’s try-out magazines to take the next step: stories set on Earth-2 exclusively featuring Golden Age characters, but of those bold sallies, only The Spectre briefly graduated to his own title…

When the Scarlet Speedster wasn’t boggling minds he was furiously fighting the best villains in comics. The inevitable had to happen – and finally did – in The Flash #155 (September 1965) when Broome teamed six of the Rogue’s Gallery into ‘The Gauntlet of Super-Villains!’: a bombastic Fights ‘n’ Tights extravaganza, but one with a hidden twist and a mystery foe concealed in the wings…

As tastes changed, The Flash evolved with them and survived the early 1970s downturn in superhero storytelling, but nobody was prepared for a truly big shock. When Cary Bates, Alex Saviuk & Frank Chiaramonte held ‘The Last Dance’in #275 (July 1979), it heralded the end of an era when comfortable married Barry was unable to prevent the murder of his beloved Iris by a truly insane enemy…

No, that’s not a spoiler. She came back. They always do: it’s just that nobody knew that back then and it did take decades to undo the evil act…

In the meantime, Barry moved on and began life as a widowed singleton. Anniversary epic The Flash #300 (August 1981, Bates, Infantino & Bob Smith) featured ‘1981- A Flash Odyssey’ comprising a deft recapitulation of his life and career, all wrapped up in a cunning and sadistic scheme to drive him mad perpetrated by his most vicious foe…

‘The Flash – A.K.A. Wally West’ by William Messner-Loebs ushers in the era of the third Flash as the DCU underwent a radical reboot during Crisis on Infinite Earths. Initially Wally West struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name. Typifying that highly-engaging transition period comes ‘Nobody Dies’ (Flash #54 September 1991) by Messner-Loebs, Greg LaRocque & José Marzán Jr., focussing on the intricacies of the speedster’s powers as his hyper-fast abilities – and their limits – are tested whilst trying to save a flight attendant plunging from a aircraft…

Mark Waid discusses the hero’s ‘Legacy’ before ‘Out of Time’ from Flash #91 (June 1994) expands the dilemma of how much even the most powerful man can do in a classic mind-boggler by Waid, Mike Wieringo & Marzán Jr.

Towards the end of the 1990s the grand, old-fashioned Fights ‘n’ Tights mythology and methodology was given a bit of post-modern gloss when Caledonian wizards Grant Morrison and Mark Millar turned their considerable talents to Wally West incarnation of the Fastest Man Alive. In Flash #133 (cover-dated January 1998), the Celtic lads showed American writers how it’s all pronounced when Scottish legacy villain Mirror Master attacks a wounded and recuperating hero: abducting his bride-to-be Linda in ‘Flash Through the Looking Glass’. Illustrated by Paul Ryan & John Nyberg, the story features a spectacular race against time to prevent her de-aging out of existence and is followed by a memorable contribution from Geoff Johns, Scott Kolins & Dan Panosian. ‘Absolute Zero’ (Flash #182, March 2002) delves deep into the frosty psyche of arch rogue Len Snart as the chilling Captain Cold goes looking for the killer of his little sister Lisa…

Reboots are an inescapable hazard of modern comics as publishers periodically seek to make old soldiers fresh and palatable to an ever-changing readership. In 2011 DC used the Flashpoint publishing event to restart their entire continuity in a project dubbed The New 52. As always, the result was instant attention-grabbing from the press but mixed results for the fans. The Flash weathered the change better than most and a new, younger Barry Allen returned to the streets of his city to start his career all over again.

Crafted by Francis Manapul and lettered by Steve Wands, ‘First Step’ offers a potent painted picture spread introducing the new-old vizier of velocity and is followed by a rehashed origin in Manapul & Brian Buccellato’s ‘Before the New 52’from The Flash #0: released in November 2012, a year after the big change.

TV Flash scripter Todd Helbing describes ‘The Impossible’ before we hit the final stretch with delightful and evocative short tale ‘Hope for the Holidays’ by Joshua Williamson & Neil Googe – taken from DC Holiday Special December 2017 and with Scarlet Speedster playing Christmas spirit – before The Flash Giant #2 (February 2019) provides ‘Get Out of the Kitchen’ by Gail Simone, Clayton Henry, reintroducing classic Rogue Mick Rory as a far nastier Heatwave.

Closing this immense commemorative tome comes Cover Highlights celebrating each era – the Golden, Silver, Bronze, Dark and Modern Ages – with a selection of unforgettable front images and a full roster of Biographies celebrating the many artist and writers who have passed on the baton since 1940.

One of the most revered comics heroes of all time, The Flash has probably been all things to most people in his/their time. Always exciting and never a waste of time, the hero is one no fan of the basics should miss. Why not try them all? It’s a marathon, not a sprint, right?
© 1940, 1947, 1948, 1956, 1959, 1960, 1961, 1965, 1979, 1981, 1991, 1994, 1998, 2002, 2012, 2017, 2019 DC Comics. DC Comics. All Rights Reserved.

The Shazam! Archives volume 1


By Bill Parker, C. C. Beck & Pete Costanza (DC Comics)
ISBN: 978-1-56389-053-6 (HB)

At their most impressive, superhero comics combine the gravitas of mythology with all the sheer fun and exuberance of a child’s first rollercoaster ride. A perfect example of this is the original happy-go-lucky hero we can’t call Captain Marvel anymore.

First seen in the February 1940 issue of Whiz Comics (#2 – there was no #1) and cashing in on the comicbook sales phenomenon of Superman, the big red riot eventually won his name after narrowly missing being Captain Flash or Captain Thunder. He was the brainchild of Bill Parker and Charles Clarence Beck.

Originally dispensing the same sort of summary rough justice as his contemporaries, the character soon distanced himself from the pack – Man of Steel included – by employing and enjoying an increasingly light, surreal and comedic touch, which made him the best-selling comics character in America.

Ultimately, he proved that he could beat everybody but copyright lawyers; during his years of enforced inactivity the trademarked name passed to a number of other publishers before settling at Marvel Comics and they are never, never, never letting go. You can check out and compare their cinematic blockbuster version with the DC Extended Universe’s Shazam! flick too…

Publishing house Fawcett had first gained prominence through an immensely well-received magazine for WWI veterans entitled Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the comicbook decade unfolded, the scientific and engineering discipline and “can-do” demeanour underpinning MI suffused and informed both art and plots of the Marvel Family titles.

As previously stated, the big guy was created by writer/editor Bill Parker and brilliant young artist Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art on the series throughout its stellar run. Other writers included William Woolfolk, Rod Reed, Ed “France” Herron, Joe Simon, Joe Millard, Manley Wade Wellman and the wonderfully prolific Otto Binder.

Before eventually evolving his own affable personality, the Captain was a serious, bluff and rather characterless powerhouse, whilst his juvenile alter ego was the true star: a Horatio Alger archetype of impoverished, boldly self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

Homeless orphan and good kid Billy Batson is selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. He transforms from scrawny precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s name – an acronym for six legendary divine patrons: Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

This magnificent full-colour, deluxe hardback compendium re-presents the first 15 exploits from Whiz Comics #2 to 15 (February 1940 to March 1941). There was no #1, two issue #5’s and two editions in March, but I’ll try to explain all that as we go along) to cash in on the sales phenomenon of Superman and his many imitators and descendants.

Author, journalist and fan Richard A. Lupoff covers in great detail the torturous beginnings of the feature in his Foreword before the magic proper starts with a rare and priceless glimpse at the hero’s nigh-cursed design stage. This shamefully out-of-print tome also contains biographical details on all the creators.

To establish copyright, publishers used to legally register truncated black and white facsimile editions called “Ash-can Editions” in advance of their launch issues. For Fawcett, the production of their first comicbook proved an aggravating process since this registration twice uncovered costly snags which forced the editors to redesign both character and publication.

Contained herein are cover reproductions of Flash Comics #1 starring Captain Thunder (obliviously scheduled for release mere days after DC’s own Flash Comics title hit the stands), and Thrill Comics #1 which repeated the accident just as Standard’s Thrilling Comics launched. Also on view is the uncoloured art for the first half of the story of “Captain Thunder” which would eventually be re-lettered and released as the lead in anthology title Whiz Comics #2, finally safely released cover-dated February 1940.

Like many Golden Age series, the stories collected here never had individual titles and DC’s compilers have cleverly elected to use the original comics’ strap-lines or cover blurbs to differentiate the tales…

‘Gangway for Captain Marvel!’ – drawn in style reminiscent of early Hergé – sees homeless orphan newsboy Billy Batson lured into an abandoned subway tunnel to a meeting with infinitely ancient wizard Shazam. At the end of a long life confronting evil, the white-bearded figure grants the lad the powers and signature gifts of six gods and heroes; bidding him to continue the good fight.

In 13 delightfully clean and simple pages Billy gets his powers, has his secret origin revealed (he’s heir to a fortune embezzled by his crooked uncle Ebenezer), wins a job as a roaming radio reporter for Amalgamated Broadcasting and defeats the demonic schemes of Doctor Thaddeus Bodog Sivana, who is holding the airwaves of America hostage. The mighty, taciturn and not yet invulnerable Marvel is only sparingly used to do the heavy lifting. It is sheer comicbook poetry…

The March issue had no cover number but was listed as #3 in the indicia. It featured ‘The Return of Sivana’ as the insane inventor unleashes a mercenary army equipped with his super-weapons upon the nation, attempting to become Emperor of America. His plan is duly thwarted by Billy acting as a war correspondent, and the mighty muscles of Marvel…

The third (April) Whiz Comics had “Number 3” on the cover but #4 inside and proudly proclaimed ‘Make Way for Captain Marvel!’ before bolding leaping into full science fiction mode as Billy is shanghaied to Venus in Sivana’s mighty rocket-ship. The boy is forced to reveal his amazing secret to the demented inventor whilst battling incredible monsters and giant frog-men dubbed “Glompers”, with the magnificently guileless and gallant Marvel seemingly helpless against the savant’s new ally Queen Beautia as the deadly duo prepare to invade Earth.

Only seemingly though…

‘Captain Marvel Crashes Through’ (4 on the cover, #5 inside) details how the bewitching Beautia, aided by Sivana’s technology, runs for President. However, the sinister siren has a soft heart and when Billy is captured (and faces the first of a multitude of clever gadgets designed to stop him saying his magic word), she frees him, thus falling foul of the gangsters who were backing her. Luckily Captain Marvel is there to save the day…

An inexplicable crime-wave shakes the country in ‘Captain Marvel Scores Again!’ (the wild numbers game finally ends here as there’s a 5 on the cover and #5 inside) as a different sinister scientist uses a ray to turn children into thieves. Even Billy is not immune…

‘Captain Marvel and the Circus of Death’ (July 1940) sees Sivana return with fantastic Venusian dino-monsters which the Good Captain is hard-pressed to handle. Incidentally, this was the first issue where the Big Red Cheese is seen definitely flying as opposed to leaping – something Superman is not acknowledged as doing until late 1941. It means nothing, I’m just saying emulation goes both ways…

In ‘Captain Marvel and the Squadron of Doom’, young Billy travels to the North Pole for a radio story and discovers a secret organisation thawing out frozen cavemen to act as their army of conquest, after which he and his mature magical avatar foil a murderous spiritualist causing mass-drownings to bolster his reputation and fortune in ‘Saved by Captain Marvel!’

Whiz #9’s ‘Captain Marvel on the Job!’ finds man and boy foiling a revolution, recovering foreign crown jewels and flummoxing a madman with a shrinking ray, after which Sivana and Beautia return in ‘Captain Marvel Battles the Winged Death’: a blistering yarn involving espionage and America’s latest secret weapon. In this tale, the Empress of Venus finally reforms to became a solid American citizen…

‘Hurrah for Captain Marvel!’ finds Batson investigating college hazing and corrupt sporting events whilst in #12 (January 1941), the World War looms large as “Gnatzi” maritime outrages bring Billy to London where he uncovers the spy responsible for sinking refugee ships in ‘Captain Marvel Rides the Engine of Doom!’

‘Captain Marvel – World’s Most Powerful Man!’ then features Sivana’s latest atrocity as the madman disrupts hockey matches, blitzes banks and incapacitates the US army with a formula that turns men into babies. Even Billy isn’t immune, but at least Beautia is there to help him…

War looked increasingly inescapable and many heroes jumped the gun and started fighting before America officially entered the fray. ‘Captain Marvel Boomerangs the Torpedo!’ is a superb patriotic cover for Whiz #14 (March 1941) even though the actual story involves Sivana’s capture and subsequent discovery of a thought process which allows him to walk through walls – and cell bars. Happily, the World’s Mightiest Mortal possesses the Wisdom of Solomon and deduces a solution to the unstoppable menace…

This superb collection concludes after another stirring cover ‘With the British Plane Streaking to a Fiery Doom, Captain Marvel Dives to the Rescue!’ (issue #15 and also cover-dated March), fronting an unrelated adventure which reveals the incredible origin of Dr. Sivana, his astounding connection to Beautia, and also introduced her brother Magnificus – almost as mighty a fighter as Marvel after Billy is kidnapped and trapped once again on Venus…

DC/National Periodical Publications had filed suit against Fawcett for copyright infringement as soon as Whiz Comics #2 was released. The companies slugged it out in court until 1953, when, with the sales of superhero comics decimated by changing tastes, Captain Marvel’s publishers decided to capitulate. The name lay unclaimed until 1967 when M.F. Enterprises released six issues of an unrelated android hero before folding after which Marvel Comics secured rights to the name in 1968.

DC eventually acquired the Fawcett properties and characters and in 1973 revived the Good Captain for a new generation, to see if his unique charm would work another sales miracle during one of comics’ periodic downturns. Retitled Shazam! due to the incontestable power of lawyers and copyright convention, the revived heroic ideal enjoyed mixed success before being subsumed into the company’s vast stable of characters…

Nevertheless, Captain Marvel is a true icon of American comic history and a brilliantly conceived superhero for all ages. This collection only scratches the surface of the canon of delights produced over the 80 years of his tumultuous existence, but is an ideal introduction to the world of adventure comics: one that will appeal to readers of any age and temperament.
© 1940, 1941, 1992 DC Comics. All Rights Reserved.

The Golden Age Spectre Archives


By Jerry Siegel & Bernard Baily with various (DC Comics)
ISBN: 978-1-5638-9955-3 (HB)

There are a lot of comics anniversaries this year. Many will be rightly celebrated, but it appears that some few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m abusing my privileges here to kvetch yet again about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats. That means I’ll be occasionally recommending some items that might be a bit hard to find. But at least that means you might be buying from those poor beleaguered comics shops and specialists desperately in need of your support now, rather than some faceless corporate internet emporium…

In fact, considering the state of the market, how come DC doesn’t just convert its entire old Archive line into eBooks and win back a few veteran fans? Don’t ask me, I only work here…

The Spectre is one of the oldest characters in DC’s vast stable of characters, created by Jerry Siegel and Bernard Baily in 1939 before debuting with a 2-part origin epic in More Fun Comics #52 and 53 (cover-dated February and March 1940). He was the first superhero to star in the previously all-genres adventure anthology. For a few years, the Ghostly Guardian reigned supreme in the title with flamboyant and eerily eccentric supernatural thrillers, but gradually slipped from popularity as firstly Dr. Fate and successively Johnny Quick, Aquaman, Green Arrow and finally Superboy turned up to steal the show.

By the time of his last appearance in More Fun #101 February 1945, the Spectre had been reduced to a foil for his own comedic sidekick Percival Popp, the Super-Cop…

Just like Siegel’s other iconic creation, the Dark Man suffered from a basic design flaw: he was just too darn powerful. Unlike the vigorously vital and earthy early Superman however, the ethereal champion of justice was already dead, so he couldn’t be logically or dramatically imperilled. Of course, in those far-off early days that wasn’t nearly as important as sheer spectacle: grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch. This the Grim Ghost could do with ease and always-increasing intensity.

Re-presenting the first 19 eerie episodes and following a fulsome Foreword from pre-eminent Comics historian Dr. Jerry Bails, detailing the state of play within the budding marketplace during those last months of the 1930s, the arcane action in this astoundingly enticing full-colour deluxe hardback collection commences with ‘The Spectre: Introduction’ from More Fun Comics #52.

This wasn’t the actual title: like so many strips of those early days, most stories didn’t have individual titles and have been only retroactively designated for compilations such as this.

The Ghostly Guardian was only barely glimpsed in this initial instalment. Instead, the action rests upon hard-bitten police detective Jim Corrigan, who is about to wed rich heiress Clarice Winston when they are abducted by mobster Gat Benson. Stuffed into a barrel of cement and pitched off a pier, Corrigan dies and goes to his eternal reward.

Almost…

Rather than finding Paradise and peace, Corrigan’s spirit is accosted by a glowing light and disembodied voice which, over his strident protests, orders him return to Earth to fight crime and evil until all vestiges of them are gone…

Standing on the seabed and looking at his own corpse, Corrigan began his mission by going after his own killers…

In #53 ‘The Spectre Strikes’ find the outraged revenant swiftly, mercilessly and horrifically ending his murderers and saving Clarice, before calling off the engagement and moving out of the digs he shared with fellow cop and best friend Wayne Grant. After all, a cold, dead man has no need for the living…

The origin ends with Corrigan implausibly sewing himself a green and white costume and swearing to eradicate all crime…

Splendidly daft, this 2-part yarn comprises one of the darkest and most memorable origins in comic book annals and the feature only got better with each issue as the bitter, increasingly isolated lawman swiftly grows into most overwhelmingly powerful hero of the Golden Age.

In MFC #54 the Supernatural Sentinel tackled ‘The Spiritualist’, a murderous medium and unscrupulous charlatan who almost kills Clarice and forever ends the Spectre’s hopes for eternal rest, after which #55 introduces ‘Zor’: a ghost of far greater vintage and power, dedicated to promulgating evil on Earth. He too menaces Clarice and only the intervention of the Heavenly Voice and a quick upgrade in phantasmal power enables The Spectre to overcome his malign menace.

More Fun Comics #56 was the first to feature Howard Sherman’s Dr. Fate on the cover but the Spectre was still the big attraction, even if the merely mundane bandits and blackmailers instigating ‘Terror at Lytell’s’ are no match for the ever-inventive wrathful wraith. Far more serious was ‘The Return of Zor’ in #57, as the horrific haunt escapes from beyond to frame Corrigan for murder and again endanger the girl Jim dare not love…

An embezzler turns to murder as ‘The Arsonist’ in #58, but is no match for the cop – let alone his eldritch alter ego – whilst ‘The Fur Hi-Jackers’ actually succeed in killing the cop, yet are still suffer the Spectre’s unique brand of justice.

In #60, ‘The Menace of Xnon’ sees a super-scientist using incredible inventions to frame the ghost – and even menace his ethereal existence – prompting The Voice to again increase its servant’s power. This means giving The Spectre the all-powerful Ring of Life – but not before the Ghostly Guardian has been branded Public Enemy No. 1.

With Corrigan now ordered to arrest his spectral other self on sight, #61 (another Dr. Fate cover) features ‘The Golden Curse Deaths’ wherein prominent citizens perish from a scientific terror with a deadly Midas Touch, after which ‘The Mad Creation of Professor Fenton’ pits the Phantom Protector against a roving, ravaging, disembodied mutant super-brain…

In #63, a kill-crazy racketeer gets his just deserts in the electric chair only to return and personally execute ‘Trigger Daniels’ Death Curse’ upon all who opposed him in life. Happily, The Spectre proves to be more than his match whereas ‘The Ghost of Elmer Watson’ is a far harder foe to face. Murdered by mobsters who also nearly kill Wayne Grant, the remnant of the vengeful dead man refuses to listen to The Spectre’s brand of reason. Thus, its dreadful depredations must be dealt with in fearsome fashion…

‘Dr. Mephisto’ was a spiritualist who utilised an uncanny blue flame for crime in #65, after which the Ghostly Guardian battles horrendous monsters called forth from ‘The World Within the Paintings’ (probably written by the series’ first guest writer Gardner Fox), before Siegel returns with ‘The Incredible Robberies’ putting the phantom policeman into fearful combat with diabolical mystic Deeja Kathoon to the death and beyond…

With MFC #68 The Spectre finally lost his protracted cover battle to Dr. Fate even though, inside, the ‘Menace of the Dark Planet’ features a fabulously telling tale of Earthbound Spirit against alien invasion by life-leeching Little Green Men. In his next exploit ‘The Strangler’ murders lead Corrigan into an improbable case with an impossible killer…

This terrifying titanic tome terminates with issue #70 and ‘The Crimson Circle Mystery Society’ in which a sinister cult employs a merciless phantasmal psychic agent named Bandar to carry out its deadly schemes…

Although still a mighty force of fun and fearful entertainment, The Spectre’s Glory Days and Nights were waning and more credible champions were coming to the fore. He would be one of the first casualties of the post-War decline in mystery men and not be seen again until the Silver Age 1960’s…

Moreover, when he did return to comics, the previously omnipotent ghost was given strict limits and as he continued to evolve through various returns, refits and reboots The Spectre was finally transmogrified into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God. Revamped and revived in perpetuity, revealed to be the Spirit of Vengeance wedded to a human conscience, Jim Corrigan was finally laid to rest in the 1990s and HalGreen Lantern) Jordan replaced him. Returning to basics in more recent years, the next host was murdered Gotham City cop Crispus Allen.

They’re all worth tracking down and exhuming: spooky comic champions who have never failed to deliver an enthralling, haunted hero rollercoaster – or is that Ghost Train? – of thrills and chills.
© 1940, 1941, 2003 DC Comics. All Rights Reserved.

My Favorite Martian – The Complete Series Volume One


By Paul S. Newman, Bob Ogle, Russ Manning, Dan Spiegle, Sparky Moore, Mike Arens & various (Hermes Press)
ISBN: 978-1-932563-79-5(HB) eISBN 978-1-932563-79-2

My Favorite Martian debuted in America in September 29th 1963, the forerunner of a miniature golden age of fantasy-themed sitcoms that included Living Doll, Bewitched, I Dream of Jeannie, The Ghost and Mrs Muir, Nanny and the Professor and many more: all operating on the premise of a science fictional or magical character acting as disruptive outsider and playing hob with “normal” American domestic life.

Coming in at the height of the Space Race, My Favorite Martian ran for three seasons and 107 episodes – the last of which premiered in May 1966 – and particularly shone because of the laidback style, intriguing music, strong scripts and the unparalleled gifts of lead actor Ray Walston and his “straight man” young Bill Bixby. Many episodes haven’t dated at all – at least in term of gags, if not cultural attitudes, something which sadly, cannot be said of Disney’s 1999 movie reboot…

Like most successful television properties, the series spawned a ton of nifty merchandise, including a comic book (nine issues running between January 1964 and October 1966) from licensing specialists Gold Key. Here, the first five are curated in an imposing hardcover (or eBook) collection from comics-resurrection and nostalgia specialists Hermes Press. It’s especially welcome as it unearths incidences of masterful lost work from some of our industry’s biggest names…

Preceded by stunning H. Greer game box art, Kate Walston’s Foreword ‘My Dad and My Favorite Martian’ reminisces over her dad’s career, friendship with co-star Bixby and the show before a photo from the pilot episode (the volume is liberally and peppered throughout with photos) precedes Daniel Herman’s Introduction discussing the careers of ‘The Artists of My Favorite Martian’.

The writers were “King of Comics” Paul S. Newman – whose astoundingly prolific career encompassed scripts for almost every publisher in the US on titles such as The Lone Ranger, Tom Corbett – Space Cadet, Turok, Son of Stone, Dr. Solar, Patsy Walker, G.I. Combat, House of Mystery ad infinitum – and Bob Ogle, an animator and voice actor who also wrote for Gold Key’s vast stable of ties-in and TV shows such as Shirt Tales, Wheelie and the Chopper Bunch, The Kwicky Koala Show and Yogi’s Gang.

The premise of My Favorite Martian was supremely evergreen, yet smartly contemporary. The pilot episode revealed how 450-year old Martian anthropologist Exigius 12½ is marooned on Earth after his ship almost collides with experimental American rocket-plane X-15, fired from Edwards Air Force Base. The crash is observed by passing journalist Tim O’Hara who takes the alien under his wing – and into his lodgings as his Uncle Martin – until the voyager can repair his wrecked vessel.

Sadly, Tim has a nosy landlady in busybody Mrs Brown and Martin has strong opinions, incredible scientific gifts, a whole raft of uncanny powers and no luck at all…

The comic launched in January 1964 and, behind a photo-cover, was graced with artwork from one of the industry’s greatest exponents. Russ Manning (Magnus, Robot Fighter, Tarzan, Star Wars) was one of comics’ greatest stylists and perfectly caught the tone of the show in Newman’s ‘My Favorite Martian’, which adapted and reprised the origin before revealing how Tim’s scoop on the X-15 – and suppression of his meeting with Martin – lead to his being arrested by the authorities for espionage…

No sooner has the Martian finagled Tim out of a cell and cleared his name than he’s risking his new friend’s life by having them infiltrate a top-secret project in search of a fuel source necessary to power the hidden Martian ship he’s gradually rebuilding…

The romp ends with a monochrome single page gag highlighting Martin’s ability to talk to animals, probably drawn by Mike Arens.

Issue #2 carries a July 1964 cover-date and is the only one to employ an illustrated rather than photographic cover. It and the interiors that follow are by the criminally unsung Dan Spiegle, whose career was two-pronged and incredibly long. Born in 1920, Spiegle wanted to be a traditional illustrator but instead fell – after military service in the Navy – into comics at the end of the 1940s. He was equally adept at dramatic and cartoon narrative art and his portfolio includes impeccable work on Hopalong Cassidy, Rawhide, Sea Hunt, Space Family Robinson, Blackhawk, Crossfire, Nemesis, Scooby Doo, Who Framed Roger Rabbit?, Indiana Jones, the Hanna-Barbera stable and so much more.

He opens here with ‘Destination Mars’ as a well-meaning intervention by the landlady’s daughter ruins Martin’s latest fuel formulation and he is driven by frustration and loneliness to try stowing away on a robotic Mars probe built by the backward earthmen…

This is counterbalanced by a romantic flight of whimsy in ‘Priscilla Loves Melvin’ as Martin intervenes – with catastrophic effect – to reunite a lovesick zoo gorilla with her missing spouse…

Another monochrome gage strip detailing the danger of Mrs Brown’s pies segues into #3 (February 1965) with Sparky Moore (Rin Tin Tin, The Three Stooges) assuming visual control for ‘It’s a Small World’, with Martin and Tim off to Africa in search of an ancient Martian crash-site and discovering an astonishing connection to the Martian’s past! ‘Sighted! Green Monster’ reveals a startling side effect of Martian food on human physiology when Tim and Martin have a picnic in Florida and set off a E.T. panic…

Ogle took over scripting and Mike Arens (Dale Evans, Chuckwagon Charley, Roy Rogers) became regular artist with MFM #4 (May 1965), nicely balancing the drama and fantasy elements for ‘Once Upon a Ding-Ding’, wherein a trip to the Zoo and an incautious nap manifests a beloved beast of Mars from Martin’s ferociously potent, semi-autonomous subconscious with the now-traditional calamitous results, after which the visitor’s attempts to diminish his own awesome powers inadvertently revert Tim to toddler size and threaten to rejuvenate him out of existence in ‘Kid Stuff’…

This initial outing concludes with August 1965’s fifth issue, opening with ‘The Creep of Araby’, as Martin’s latest invention – a molecular duplicator – complicates and endangers Tim’s life just as he’s about to interview a desert sultan. Later, when the Martian’s escaped and now-physically realised subconscious starts recklessly granting wishes in ‘Martin’s Other Self’, Tim has to take extraordinary action to circumvent the chaos that follows…

Wrapping up the vintage wonderment, ‘Memorabilia, Photos and Publicity’ offers a collection of merchandise, art – such as colouring book covers, game and model kit boxes – and publicity stills (including show costume designs) to delight fans old and freshly-minted.

TV-themed compendia of screen-to-page magic were an intrinsic part of growing up in Britain for generations and still occur every year with only the stars/celebrity/shows changing, not the package. The show itself has joined the vast hinterland of fantasy fan-favourites immortalised in DVD and streamed all over the world, but if you want to see more, this rewarding tome is a treat you won’t want to overlook.
My Favorite Martian® © 1966-1965 and 2011 The Contingent Trust of the Jack and Florence Chertok Trust dated October 22, 1990/ Jack Chertok Television, Inc; Peter Greenwood Licensing Manager Worldwide. Reprinted with Permission. All Rights Reserved.

Buffy the Vampire Slayer Omnibus volume 1


By Joss Whedon, Christopher Golden, Daniel Brereton, Scott Lobdell, Fabian Nicieza, Paul Lee, Eric Powell, Joe Bennett, Cliff Richards, & various (Dark Horse)
ISBN: 978-1-59307-784-6 (TPB)

I’m thoroughly enjoying a complete rescreening of Buffy at the moment and thus took a look at this premier compilation of her earliest comics outings. They’re still great too. You should track them down. They’re all available as eBooks these days…

Blood-drenched supernatural doomed love is a venerable, if not always creditable, sub-genre these days, so let’s take a look at one of the relatively ancient antecedents responsible for this state of affairs in the shape of Dark Horse Comics’ translation of cult TV show franchise Buffy the Vampire Slayer.

Collected here in a big bad Omnibus edition is material from Buffy the Vampire Slayer: Spike & Dru #3 (December 2000), Buffy the Vampire Slayer: the Origin (January-March 1999) and Buffy the Vampire Slayer #51-59 (November 2002 to July 2003); nearly three hundred pages of full-colour, tongue-in-cheek mystical martial arts mayhem and merriment.

As explained in comicbook Editor Scott Allie’s Introduction, although the printed sagas and spin-offs were created in a meandering manner up and down the timeline, this series of Omnibus books re-presents them in strict chronological continuity order, beginning with a perilous period piece entitled ‘All’s Fair’ – by Christopher Golden with art from Eric Powell, Drew Geraci & Keith Barnett – originally seen in Buffy the Vampire Slayer: Spike & Dru #the 3 (from December 2000).

Although Buffy was a hot and hip teen cheerleader-turned-monster-killer, as the TV series developed it became clear that the bad-guys were increasingly the true fan-favourites. Cool vampire villain and über-predator Spike eventually became a love-interest and even a suitably tarnished white knight, but at the time of this collection he was still a jaded, blood-hungry, immortal, immoral psychopath… every girl’s dream date.

His eternal paramour was Drusilla: a demented precognitive vampire who killed him and made him an immortal bloodsucker. She thrived on a stream of fresh decadent thrills and revelled in baroque and outré bloodletting.

There has been an unbroken mystical progression of young women tasked with killing the undead through the centuries, and here we see the Chinese Boxer Rebellion of 1900, where Spike and Dru are making the most of the carnage after killing that era’s Slayer. The story then shifts to the Chicago World’s Fair of 1933 where the undying mad lovers are still on the murderous prowl. However, the scientific wonders of the modern world displayed in various exhibits are all eclipsed by one scientist who has tapped into the realm of Elder Gods as a cheap source of energy. To further complicate matters, Spike and Dru are being stalked by a clan of Chinese warriors trained from birth to destroy the predatory pair and avenge that Slayer killed back in Beijing…

Gods, Demons, Mad Scientists, Kung Fu killers, Tongs and terror all combine in a gory romp that will delight TV devotees and ordinary horrorists alike…

Next up is a smart reworking of the cult B-movie which launched the global mega-hit TV.

Starring Kristy Swanson, Donald Sutherland, Luke Perry and Rutger Hauer, the film was released in 1992 with a modicum of success and to the lasting dissatisfaction of writer/creator Joss Whedon. Five years later he got the chance to do it right and in the manner he’d originally intended. The ensemble action-horror-comedy series became a genuine phenomenon, inspiring a new generation of Goth gore-lovers as well as many, many “homages” in assorted media – including comics.

Dark Horse won the licensing rights in the USA, subsequently producing an enthralling regular comicbook series goosed up with a welter of impressive miniseries and specials. In 1999 the company – knowing how powerfully the inclusivity/continuity/completism gene dominates comics fan psychology – finally revisited that troublesome cinematic debut with miniseries Buffy the Vampire Slayer: The Origin running from January to March.

Scrupulously returning to the author’s script and core-concept, restoring excised material, shifting the tone back towards what Whedon originally intended whilst reconfiguring events until they better jibed with the established and beloved TV mythology, adaptors Christopher Golden & Daniel Brereton (with artists Joe Bennett, Rick Ketcham, Randy Emberlin & J. Jadsen) produced a fresh 3-issue miniseries which canonically established just exactly what the formerly vapid Valley Girl did in her old hometown that got her transferred to scenic Sunnydale and a life on the Hellmouth…

It all kicks off in ‘Destiny Free’ as shallow yet popular teen queen/cheerleader Buffy Summers shrugs off recurring nightmares of young women battling and being killed by vampires throughout history to continue her perfect life of smug contentment. Even a chance meeting with grungy stoner bad-boys Pike and Benny can’t dent her aura of self-assured privilege and studied indolence…

The nightmares keep mounting in intensity, however, and all over town teenagers keep disappearing…

Things come to a head the week her parents leave town for a trip. In a dark park, a maniac attacks Pike and Benny and is only driven off by the intervention of a mysterious, formidable old man. Even so, the assailant manages to take the screaming Benny with him…

Next day the same old geezer is at school, annoying Buffy. She is blithely mocking until he tells her about her nightmares and explains that she has an inescapable destiny… as a slayer of monsters…

Meanwhile, deep in the bowels of the Earth a monster is marshalling his forces and making terrifying converts out of the spoiled, worthless – but tasty – children of California…

Buffy’s strange stalker is exceedingly persistent and that night, despite her disbelieving misgivings, she and Merrick – an agent of an ancient, monster-hunting secret society – lurk in a graveyard waiting for a recently murdered man to rise from his fresh grave…

When he does – along with unsuspected others – Buffy’s unsuspected powers and battle reflexes kick in and, against all odds, she spectacularly overcomes…

‘Defenseless Mechanisms’ finds the aggressively altered Buffy grudgingly dropping her fatuous after-school activities and friends to train with the increasingly strident and impatient Watcher Merrick. Even though her attitude is appalling and her attention easily diverted, the girl is serious about the job, and even has a few new ideas to add to The Slayer’s traditional arsenal…

Even as she starts her career by pretending to be a helpless lost girl to draw out vile vamps, across town Pike is in big trouble. He also knows what is happening: after all, every night Benny comes to his window, begging to be let in and offering to share his new life with his best bud…

At school, the change in Buffy is noticeable and all her old BFFs are pointedly snubbing her, even as every sundown Lothos‘ legion gets bolder and bigger. A fatal mistake occurs on the night when Slayer and Watcher save the finally-outmanoeuvred Pike from Benny and the Vampire Lord. Only two of the embattled humans survive and escape…

The tale escalates to a shocking climax when an undead army invades the long-awaited Hemery High School dance, looking for Buffy and fresh meat/recruits. With his bloodsuckers surrounding the petrified revellers and demanding a final reckoning, Lothos believes his victory assured, but in all his centuries of unlife he’s never encountered a Slayer quite like Buffy Summers…

As Allie’s Introduction already revealed, there are major hassles involved in producing a licensed comicbook whilst the primary property is still unfolding. Thus, as the print series was winding up the editors opted for in-filling some glaring gaps in the Slayer’s early career. Buffy the Vampire Slayer #51-59, spanning November 2002 through July 2003, addresses the period between the film’s end and her first days in Sunnydale, leading off with ‘Viva Las Buffy’ (Scott Lobdell, Fabian Nicieza, Cliff Richards & Will Conrad) detailing what the Slayer did next: abandoning her disintegrating family as they prepared to leave LA and the reputation their daughter has garnered.

Buffy hooks up with sole survivor and wannabe monster-hunter Pike and they eventually fetch up in Nevada to investigate the apparently vampire-run Golden Touch Casino. The young warriors have no idea that a dark solitary stranger with a heavenly name is stalking them or that somewhere in England a Council of arrogant scholar-magicians are preparing a rather controversial candidate to join her as the new Watcher…

Sadly, Rupert Giles has a rival for the post who is prepared to do literally anything to secure the position…

Pike and the Slayer infiltrate the gambling palace as menial workers, whilst moodily formidable solo avenger Angelus goes straight to the top: hiring on as an enforcer for the management. When both independently operating factions are exposed, the Vamp with a Soul is tossed into a time-trap and despatched back to the 1930s as Buffy and Pike battle an army of horrors before confronting the ghastly family of monstrosities running the show across two eras.

The living and undead heroes endure heartbreak and sacrifice before this evil empire is ended forever…

Paul Lee then reveals the bizarre story of ‘Dawn & Hoopy the Bear’ wherein Buffy’s little sister accidentally intercepts a Faustian gift intended for the absent Slayer and finds herself befriended by a demonic Djinn who seems sweet but is pre-programmed for murder…

Through the narrative vehicle of Dawn reading her big sister’s diary, the last piece of the puzzle is revealed in ‘Slayer, Interrupted’ (Lobdell, Nicieza, Richards, Conrad, Lee & Horton) as Buffy’s own written words disclose her apparent delusional state. With no other choice, her parents have their clearly-troubled teen committed to a psychiatric institution.

Meanwhile in Ireland, Giles – having overcome his own opposition – completes his training preparations by undergoing a potentially lethal ritual and confronting his worst nightmare before heading to the USA, where Angelus and demonic attendant Whistler are still clandestinely watching over the Slayer.

That’s all to the good, as the asylum has been infiltrated by a sorcerous cult intent on gathering “brides” for infernal night-lord Rakagore…

As Buffy undergoes talk therapy with the peculiar Dr. Primrose, she comes to realise the nature of her own mission, her role as a “Creature of Destiny” in the universe and, most importantly, that the elderly therapist is not all she seems either…

With her head clear at last, all Buffy has to do is prove she’s sane, smash an invasion of devils, reconcile with her family and prepare for the new school year at Sunnydale High…

To Be Continued…

Supplementing a hoard of supernatural treasures is a copious photo, Title Page and Cover Gallery with contributions from Ryan Sook, Guy Major, Bennett, Gomez, Jadsen, René Micheletti, Paul Lee & Brian Horton.

Visually impressive, winningly scripted and illustrated and – most importantly – proceeding at a breakneck rollercoaster pace, this supernatural action-fest is utterly engaging even if you’re not familiar with the vast backstory: a creepy chronicle as easily enjoyed by the most callow neophyte as by the dedicated devotee. Moreover, with the shows readily available, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1999, 2000, 2002, 2003, 2007 Twentieth Century Fox Film Corporation. All rights reserved.

The Adventures of Blake and Mortimer: Atlantis Mystery


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-107-5 (PB Album)

When I was a little kid, the nuns at the convent constantly banged on about reading. The cornerstone of all knowledge, it would also transport one to any place or time, depending on the quality of the book, they reckoned.

Loath though I am to agree with those terrifying, bullying-yet-scholarly penguins – about anything – that lesson stuck and it’s still true. Even in lockdown, no place or time on Earth or beyond is outside the realm of an extensive library and book collection. It also pleases me to use their philosophy to promote comics: a little delayed payback for all the great stuff they confiscated over the years…

If we’re talking wonderment and imagination delivered with potent veracity and graphic credibility there’s no better source material than master raconteur Edgar P. Jacobs. Over painstaking decades he pitted his distinguished duo of Scientific Adventurers Professor Philip Mortimer and Captain Francis Blake against a wide variety of perils and menaces in stunning action thrillers which blended science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the modern age, and Jacobs’ efforts were a welcome delight there until his death in 1987. Since then diverse hands have continued the casebook and expanded the series’ horizons. A 22nd adventure is scheduled for release in 2022…

L’enigme de l’Atlantide was Jacobs’ fourth electrifying exploit starring the peerless pair: originally serialised from March 30th 1955 to May 30th 1956, and subsequently collected in a single chronicle as the seventh drama-drenched adventure album.

The stunning secret history saga became the 12th translated release from UK-based Cinebook, and opens here with vacationing Intelligence operative Francis Blake arriving in the Azores. His journey to idyllic island Sao Miguel is at the urgent request of devoted comrade-in-peril Philip Mortimer, currently engaged in exploring deep caves in his ceaseless search for new knowledge. From the moment he lands, the British Agent is under constant scrutiny by mysterious gangsters and no sooner does he join his old friend than petty acts of vandalism and outright sabotage begin to occur, making their return to Mortimer’s home a living nightmare. Unbeknownst to the pair, whilst they are distracted, a mysterious intruder searches the Professor’s palatial lodgings only to be blasted by an even more fantastic figure with a ray-gun…

The delayed detectives only arrive in time to observe an astounding escape, leaving the frustrated bellicose boffin to explain how he has apparently discovered a new mineral of incredible potential in the vast cave system far below the surface of the island. He suggests it might be the wonder metal described by Plato as “Orichalcum”: the most prized element of the fabled Atlanteans…

Undeterred by the break-in, the bold Brits lay plans to further evaluate Mortimer’s mammoth cavern, and before long a small but dedicated team are scrambling through daunting crevices to terrifying depths in search of more mystery. The “mad English” are no longer the main topic of conversation on the island, however: everybody else is glued to newspaper reports of flying saucer sightings…

Heartened by their fortuitous return to obscurity and utterly unaware that one of their team has been replaced by a deadly old enemy, the valiant subterranean explorers struggle on against formidable and oppressive odds underground, but when the Professor’s Geiger Counter begins to react wildly and they recover a huge chunk of the mystery mineral, the saboteur makes his move.

As a sudden storm threatens to wash the entire expedition away, the infiltrator intercepts warnings from the surface, swipes the samples and – cutting the rope ladders – abandons Blake and Mortimer to their deaths…

His big mistake is pausing to gloat. A well-aimed rock hurled by the Secret Serviceman seemingly seals the scoundrel’s fate too…

Unable to go back, the plucky duo chance everything on following a subterranean river under the island in the vanishingly small hope of finding an exit. Instead, after an astounding under-earth odyssey, what they discover is mercilessly marauding pterodactyls and a fantastically advanced civilisation of super-scientists…

Soon the pair are recuperating in the vast bastion of Poseidopolis – thriving last outpost of legendary Atlantis. They are befriended by young noble Prince Icarus who happily shares the epic true history of Ancient Earth and his still space-faring nation with them, secure in the knowledge that they will never leave the subterranean metropolis for as long as they live…

Unfortunately, with their customary impeccable timing, the British bravos have arrived just as the city’s most trusted civil servant Magon attempts to usurp the hereditary rulers’ millennia of unchallenged power. All too soon, the surface-worlders are embroiled in a shattering civil war at the earth’s core.

Not only is the entire kingdom of noble Lord Basileus at stake, but the schemer and his allies also have designs upon the Atlanteans’ outer space dominions and the hapless, ignorant surface nations in between…

Packed with astounding action, double-doses of dastardly duplicity and captivatingly depicting the cataclysmic end of a fabulous secret civilisation, this is one of the Distinguished Duo’s most glorious exploits and one no lover of lost world yarns should miss.

Addictive and fantastic in the truest tradition of pulp sci-fi and Boys’ Own Adventures, the annals of Blake and Mortimer are the very epitome of dogged heroic determination; the natural successors to such heroic icons as Professor Challenger, Bulldog Drummond and Richard Hannay: infallibly delivering grand, old-fashioned Blood-&-Thunder thrills and spills in timeless fashion and with mesmerising visual punch. Any kid able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) can and will experience the adventure of their lives…

This Cinebook edition – available in paperback and digital formats – also includes tantalising excerpts from companion albums The Curse of the 30 Pieces of Silver and The Strange Encounter, plus a short biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts to offer further proof that The Adventures of Blake and Mortimer is a series no comics fan can do without…
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1988 by E.P. Jacobs. All rights reserved. English translation © 2011 Cinebook Ltd.

Green Lantern: The Silver Age volume 4


By Gardner Fox, John Broome, Gil Kane, Sid Greene & various (DC Comics)
ISBN: 978-1-4012-9435-9 (TPB)

After a hugely successful revival and reworking of Golden Age Great The Flash, DC (National Periodical Publications as they were then) were keen to build on a resurgent superhero trend. Showcase #22 hit newsstands at the same time as the fourth issue of the new Flash comicbook – #108 – and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella.

Hal Jordan was a brash young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to seek out a replacement officer: one both honest and without fear.

Scanning the planet, the wonder weapon selected Jordan and whisked him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

In 6 pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity. Now that the concept of the superhero was swiftly being re-established among the buying public, there was no shortage of gaudily clad competition. The better books thrived by having something a little “extra”.

With Green Lantern that was primarily the superb scripts of John Broome and Gardner Fox and the astounding drawing of Gil Kane (ably abetted in this collection by primary inker Sic Greene) whose dynamic anatomy and dramatic action scenes were maturing with every page he drew. Happily, the concept itself was also a provider of boundless opportunity.

Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe.

This fabulous fourth paperback and eBook compilation gathers Green Lantern #36-48 (April 1965 to October 1966) and, with Hal Jordan firmly established as a major star of the company firmament, increasingly became the series to provide conceptual highpoints and “big picture” foundations. These, successive creators would use to build the tight-knit history and continuity of the DC universe. At this time there was also a turning away from the simple imaginative wonder of a ring that could do anything in favour of a hero who increasingly ignored easy solutions in preference to employing his mighty fists.

What a happy coincidence then, that at this time artist Gil Kane was reaching an artistic peak, his dynamic full-body anatomical triumphs bursting with energy and crashing out of every page…

Scripted by Gardner Fox Green Lantern #36 cover-featured captivatingly bizarre mystery ‘Secret of the Power-Ringed Robot!’ (how can you resist a tale that is tag-lined “I’ve been turned into a robot… and didn’t even know it!”?) and followed that all-action conundrum with the incredible tale of Dorine Clay; a young lady who was the last hope of her race against the machinations of the dread alien Headmen in John Broome’s ‘Green Lantern’s Explosive Week-End!’

As previously stated, physical combat had been steadily overtaking ring magic in the pages of the series and all-Fox #37’s‘The Spies Who “Owned” Green Lantern!’ – despite being a twist-heavy drama of espionage and intrigue – was no exception, whilst second story ‘The Plot to Conquer the Universe!’ pitted the Emerald Crusader against Evil Star, an alien foe both immortal and invulnerable, who gave the hero plenty of reasons to lash out in spectacular, eye-popping manner.

For #38 (another all-Fox scripted affair), Jordan re-teamed with fellow Green Lantern Tomar Re to battle ‘The Menace of the Atomic Changeling!’ in a brilliant alien menace escapade counterpointed by ‘The Elixir of Immortality!’ wherein criminal mastermind Keith Kenyon absorbs a gold-based serum to become a veritable superman. He might be immune to Ring Energy (which can’t affect anything yellow, as eny old Fule kno) but eventually our hero’s flashing fists bring him low – a fact he will never forget on the many occasions he returns as merciless master criminal Goldface…

Green Lantern #39 (September 1965) featured two tales by world-traveller John Broome, Kane & master inker Sid Green: opening with a return engagement for Black Hand, the Cliché Criminal entitled ‘Practice Makes the Perfect Crime!’ and ending in a bombastic slugfest with an alien prize fighter named Bru Tusfors in ‘The Fight for the Championship of the Universe!’ They were mere warm-ups for the next issue.

‘The Secret Origin of the Guardians!’ was a landmark second only to ‘Flash of Two Worlds’ (see Crisis on Multiple Earths: The Team-Ups) as Broome teamed the Emerald Gladiator with his Earth-2 counterpart Alan Scott to stop Krona, an obsessed Oan scientist whose misguided attempts to discover the origins of the universe had first introduced evil into our pristine reality billions of years ago. His actions forced his immortal brethren to become protectors of life and civilisation in an unending act of group contrition – the Guardians of the Universe.

Simultaneously high concept and action packed, this tale became the keystone of DC cosmology and a springboard for all those mega-apocalyptic publishing events such as Crisis on Infinite Earths. It has seldom been equalled and never bettered…

Gardner Fox tackled issue #41 spotlighting twisted romance in ‘The Double Life of Star Sapphire!’ as an alien power-gem once more compelled Jordan’s boss and true love Carol Ferris to subjugate and marry her sometime paramour Green Lantern, and wrote another cracking magical mystery to end the issue as extraterrestrial wizard Myrwhydden posed ‘The Challenge of the Coin Creatures!’

The next release was ‘The Other Side of the World!’ wherein Fox continued a long-running experiment in continuity with a superb tale of time-lost civilisations and an extra-dimensional invasion by the Warlock of Ys co-starring the peripatetic quester Zatanna the Magician.

At that time the top-hatted, fish-netted young sorceress appeared in a number of Julie Schwartz-edited titles, hunting her long-missing father Zatarra: a magician-hero in the Mandrake mould who had fought evil in the pages of Action Comics for over a decade beginning with the very first issue.

In true Silver Age “refit” style, Fox concocted a young and equally empowered daughter, popularising her by guest-teaming her with a selection of superheroes he was currently scripting. If you’re counting, these tales appeared in Hawkman #4, Atom #19, Green Lantern #42, and an Elongated Man back-up strip in Detective Comics #355 as well as a very slick piece of back writing to include the high-profile Caped Crusader via Detective #336 before concluding after this GL segment in Justice League of America #51. You can enjoy the entire early epic by tracking down Justice League of America: Zatanna’s Search

The much-mentioned Flash guest-starred in #43: sharing a high-powered tussle with a new tectonically terrifying nemesis in Fox’s ‘Catastrophic Crimes of Major Disaster!’ and the next issue provide two tales – an increasing rarity as book-length epics became the action-packed norm.

Oddly, second-class postage discounts had for years dictated the format of comic-books: to qualify for cheaper rates periodicals had to contain more than one feature, but when the rules were revised single, complete tales not divided into “chapters” soon proliferated. Here though are two reasons to bemoan the switch; Fox’s ‘Evil Star’s Death-Duel Summons’and Broome’s Jordan Brothers adventure ‘Saga of the Millionaire Schemer!’, offering high-intensity super-villain action and a heady, witty comedy-of-errors mystery as Hal visits his family and is embroiled in new sister-in-law Sue‘s hare-brained scheme to prove her husband Jim Jordan is Green Lantern… .

Earth-2’s Green Lantern returned for another team-up in #45’s fantasy romance romp ‘Prince Peril’s Power Play’, scripted by Broome, who raised the dramatic stakes with the hero’s first continued adventure in the following issue. Preceded by a spectacular Kane pin-up, Green Lantern #46 opens with Fox’s delightfully grounded crime-thriller ‘The Jailing of Hal Jordan’, before ‘The End of a Gladiator!’ details the murder of the Earth-1 GL by old foe Dr. Polaris, concluding with his honour-laden funeral on Oa, home of the Guardians!

Broome was on fire at this time: the following issue and concluding chapter sees the hero’s corpse snatched to the 58thcentury and revived in time to save his occasional future home from a biological infection of pure evil in the spectacular triumph ‘Green Lantern Lives Again!’

Bizarrely garbed goodies and baddies were common currency at this time of incipient TV-generated “Batmania” so when gold-plated mad scientist Keith Kenyon returned it was as a dyed-in-the-wool costumed crazy for Fox’s ‘Goldface’s Grudge Fight Against Green Lantern!’, a brutal clash of opposites and perfect place to pause for the moment.

These costumed drama romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience. This blockbusting book showcases the imaginative and creative peak of Broome, Fox and Kane: a plot driven plethora of adventure sagas and masterful thrillers that literally reshaped the DC Universe. Action lovers and fans of fantasy fiction couldn’t find a better example of everything that defines superhero comics.
© 1965, 1966, 2019 DC Comics. All Rights Reserved.