Monet: Itinerant of Light


By Efa & Salva Rubio, translated by Montana Kane (NBM)
ISBN: 978-1-68112-139-0

Win’s Christmas Gift Recommendation: Picture Perfect Present for Art and Comics Lovers… 10/10

Publisher NBM have struck a seam of pure gold with their growing line of European-created biographies. This latest luxury hardcover release (also available in digital formats) is one of the most engaging yet; powerfully deconstructing the hard, shockingly unconventional life, artistic torments and eventual triumph of mercilessly driven painter and truth-seeker Oscar-Claude Monet (14th November 1840 – December 5th 1926).

This treatise is crafted by Salva Rubio: an award-winning screenwriter, historian and novelist with a penchant for past times and period themes. He is besotted with the work of Monet – as is his collaborator. This is his first graphic novel.

Ricard Fenandez quit school to found the fanzine Realitat Virtual before becoming an animator and freelance illustrator. His prior comics work includes Les Icariades (with Toni Termens in 2001) and self-penned Rodriguez and L’Âme du Vin. He is passionate about art history and signs his many, many works “Efa”.

When you see the name Monet you probably think “Water Lilies”, but there was so much more that went on before those days of placid triumph. Here, with the master’s catalogue of paintings inspiring a vivid and vivacious pictorial biography, the tale of an uncompromising, obsessed genius who battles the haughty, stratified status quo with a small band of fellow world-changers unfolds…

Starting from a point in 1923 when Monet was recovering from eye cataract surgery, the man addicted to “capturing light” casts his mind back: reviewing years of abject poverty and lack of success. Struggling as a despised rebel battling a hidebound artistic intelligentsia to establish a new manner of painting and new way of seeing, suffering heartbreaking loss while raising two families, in conflict with his own allies in the Impressionist Movement as much as the reactionaries of the art world, all Monet wanted was to explain light and colour through paint and canvas.

The obsession cost him friends, family and a fortune; forcing him to move his usually-neglected loved ones from country to country one step ahead of creditors, enemies and even wars…

Despite the human cost, Monet believed it was all worth it. You can make up your own mind after reading this staggeringly lovely, uncompromisingly forthright visual synopsis of his chromatic crusade…

The scintillating history lesson leads off with a Preface from Hugues Gall (Director of the Claude Monet Foundation and the Giverny Museum) and is closed with Rubio’s Afterword ‘Monet’s Mirror: Behind the Canvas’, and additional material includes a Bibliography, Creator Biographies plus a vast illustrated text feature reproducing the dozens of paintings and photographs which informed Efa’s visual odyssey. All scenes are fully annotated and contextualised for greater understanding.

A minor masterpiece and guaranteed to be on the reading list for any art historian studying the Impressionists and modern art, Monet: Itinerant of Light is a magic window into another world and one you should seek out at your earliest convenience.
© EFA/RUBIO/Editions du Lombard (Dargaud-Lombard S.A.) 2017. © 2017 NBM for the English translation.

Monet: Itinerant of Light is published on November 1st 2017 and is available for order now.
For more information and other great reads see http://www.nbmpub.com/

Monsters! and Other Stories


By Gustavo Duarte (Dark Horse)
ISBN: 978-1-61655-309-8 (PB)                     eISBN: 978-1-62115-886-8

In comics, Less Is More.

There are already pictures. They should be clearly understood. Deathless prose so often just gets in the way…

This stunning compilation of Brazilian graphic raconteur Gustavo (Bizarro, Guardians of the Galaxy) Duarte’s earlier works is a sublime masterclass in cartoon humour: three engrossing mini-epics hallmarked by breakneck pace, captivating atmosphere, escalating surreality, inspired sight-gags and superb drawing.

Following an effusive Introduction extolling the virtues of pantomimic comics and the sheer wonder of silent comedy from indisputable maestro Sergio Aragonés, the twisted triptych of hilarious terror tales opens with ‘Có!’ (2009): a sardonically sinister saga of pig and chicken rearing practises, alien abductions, existential confrontation and the unmitigated horror of extraterrestrial metamorphoses…

Moodily unfolding next, ‘Birds’ (2011) pecks at the cutthroat business world. A sinister murder mystery ensues, swiftly degenerating into a bloodbath where only Death holds true dominion…

Concluding this quiet extravaganza is the bombastic ‘Monsters!’ (2012): a manic celebration of Kaiju (that’s city-stomping, rampaging giant beasties to you and me) as a recreational angler reels in a colossal lizard to tear up the town. As the creature inevitably attracts gargantuan rivals ashore for a showdown and the human populace panic, an elderly gentleman patiently gathers ingredients for a very ancient and special potion…

This manic, mostly monochrome tome is the acme of artistic thrills and chills, perfectly capturing the addictive wonderment of monster stories.

Less is More. Silence is Golden. Read this Book.
™ & © 2009, 2011, 2012, 2014 Gustavo Duarte Publications, Inc. All rights reserved.

Showcase Presents The Witching Hour volume 1


By Alex Toth, Bob Haney, George Kashdan, Ed Herron, Jack Miller, Carl Wessler, Dennis O’Neil, Steve Skeates, Len Wein, Marv Wolfman, Gerry Conway, Jack Oleck, Mike Friedrich, Alan Riefe, Dave Kaler, Phil Seuling, Jack Phillips, Murray Boltinoff, Sergio Aragonés, Nick Cardy, Carmine Infantino, Jack Kirby, Gil Kane, Neal Adams, Mike Sekowsky, George Tuska, Wally Wood, Dick Giordano, Joe Orlando, Bob Brown, Gray Morrow, Murphy Anderson, Pat Boyette, Bill Draut, Howard Sherman, Howard Post, Jerry Grandenetti, John Celardo, Art Saaf, Jack Sparling, Michael Wm. Kaluta, José Delbo, Lee Elias, Sid Greene, Jeff Jones, Tony DeZuñiga, Bernie Wrightson, Jim Aparo, John Calnan & many & various (DC Comics)
ISBN: 978-0-85768-196-6

American comicbooks started slowly until the creation of superheroes unleashed a torrent of creative imitation and invented a new genre. Implacably vested in the Second World War, the Overman swept all before him (and the far too occasional her) until the troops came home and more traditional genres supplanted the Fights ‘n’ Tights crowd.

Although new kids kept up the buying, much of the previous generation also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered the psychology of the world, and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) reflected this. As well as Western, War and Crime comics, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another periodic revival of spiritualism and interest in the supernatural led to a wave of increasingly impressive, evocative and even shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (The Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Dr. Fate and dozens of others), but these had been victims of circumstance: The Unknown acting as a power source for super-heroics. Now the focus shifted to ordinary mortals thrown into a world beyond their ken or control with the intention of unsettling, not vicariously empowering the reader.

Almost every publisher jumped on an increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948 – although Adventures Into the Unknown was technically pipped by Avon, who had released an impressive single issue entitled Eerie in January 1947 before launching a regular series in 1951.

By this time Classics Illustrated had already long-milked the literary end of the medium with adaptations of the Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and invented the Romance comic (Young Romance #1, September 1947), but they too saw the sales potential for spooky material, resulting in the seminal Black Magic (launched in 1950) and its boldly obscure psychological drama anthology companion Strange World of Your Dreams (1952).

The company that would become DC Comics eventually bowed to the inevitable, launching a comparatively straight-laced anthology that nevertheless became one of their longest-running and most influential titles with the December 1951/January 1952 launch of The House of Mystery.

When the hysterical censorship scandal which led to witch-hunting hearings (feel free to type Senate Subcommittee on Juvenile Delinquency, April-June 1954 into your search engine at any time… you can do that because it’s still notionally a free country at time of writing) was curtailed by the industry adopting a castrating straitjacket of self-regulatory rules.

HoM and its sister title House of Secrets were dialled back into rationalistic, fantasy adventure vehicles, which nevertheless dominated the market until the 1960s when super-heroes (which had started to creep back after Julius Schwartz began the Silver Age of comics by reintroducing The Flash in Showcase #4, 1956) finally overtook them.

Green Lantern, Hawkman, The Atom and a slew of other costumed cavorters generated a gaudy global bubble of masked mavens which even forced dedicated anthology suspense titles to transform into super-character split-books.

However, nothing combats censorship better than falling profits and at the end of the 1960s the Silver Age superhero boom stalled and crashed, leading to the surviving publishers of the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles at that time but as the liberalisation coincided with another bump in global interest in all aspects of the supernatural, the resurrection of scary stories was a foregone conclusion and obvious “no-brainer.”

Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Thrillers…

With Tales of the Unexpected #105 and House of Mystery #174 National/DC switched to anthology horror material before creating an all-new title to further exploit the morbid fascination with all thingies fearsome and spooky (they even resurrected the cancelled House of Secrets in late 1969) for those heady days when it was okay – and profitable – to scare the heck out of little kids by making them laugh.

Edited until #14 by Dick Giordano, The Witching Hour first struck at the end of 1968 (with a February/March 1969 cover-date). From the outset it was an extremely experimental and intriguing beast and this amazingly economical Showcase Presents collection reprints the first 19 issues, completely covering the first three years as the fear fad grew to become the backbone of DC’s sales. It is perhaps the most talent-stuffed title of that entire period…

Hopefully, as DC continues its archival conversion of Silver Age classics into new full-colour and digital editions, this collection will be available too in all its gory hues and glory…

In this graphic grimoire the traditionally cool and creepy horror-hosts who introduce such spooky fare are three witches. Based as much on Macbeth as the ancient concept of Maiden, Mother and Crone this torrid trio constantly battled to outdo or out-gross each other in the telling of terror tales. Moreover, Cynthia, Mildred and Mordred – as well as shy monster man-servant Egor – were designed and usually delineated by master artist Alex Toth; making framing sequences between yarns as good as and sometimes better than the stories they brazenly bracket.

One minor quibble: records from the period are not complete and occasionally a creator is unknown, but this volume also sadly misattributes the artist too. I’ve attempted to correct the mistakes when I’m certain, but please be warned and beware – I’m not always right either…

Following a stunning Nick Cardy cover, Toth starts the ball rolling by introducing the sinister sisters and their ongoing contest before Dennis O’Neil & Pat Boyette relate the story of a time-travelling tap-dancer in ‘Save the Last Dance for Me’.

Toth then writes and illustrates a compelling period piece of peril in ‘Eternal Hour!’ and Jack Sparling relates the eerie fate of wave-obsessed Stanley’s search for ‘The Perfect Surf’.

Toth’s scary sisters then close out the premier issue (with, I suspect, additional inks from Neal Adams), but still find room for ‘Silk Gauze’, an informational page by persons unknown which first appeared in Tales Unexpected#126.

Although attributed to Toth, #2’s introductory episode is by his old Standard Comics stable-mate Mike Sekowsky (inked by Giordano) and leads into Sparling’s dream-chiller ‘Scream!’, after which young José Delbo delineates shocking period tale of slavery and vengeance ‘The Trip of Fools!’ before Sid Greene’s short ghost story ‘The Beat Goes On!’ and Sparling’s ‘Once Upon a Surprise Ending!’ end an issue regrettably short on writer credits.

Following another Sekowsky/Giordano intro, Toth & Vince Colletta illustrate Don Arneson’s medieval mood masterpiece ‘The Turn of the Wheel!’, whilst Alan Riefe & Sparling told a decidedly different ghost-story in ‘The Death Watch’, after which Steve Skeates & Bernie Wrightson reveal a very alterative fantasy hero in ‘…And in a Far-Off Land!’, followed by the first of a series of short prose vignettes: an anonymous fright-comedy entitled ‘Potion of Love’.

Toth illustrates the sisters’ ‘Witching Hour Welcome Wagon’ (a useful identifying rule of thumb for the uninitiated is that the master usually signed his work – and was allowed to…) after which new kid Gerard Conway spectrally scripted ‘A Matter of Conscience’ for art veterans Sparling & George Roussos. Another anonymous prose piece ‘If You Have Ghosts’ precedes a smashing yarn entitled ‘Disaster in a Jar’ by Riefe & Boyette and Conway scripts period witchfinder thriller ‘A Fistful of Fire’ for Delbo – a vastly underrated artist who was on the best form of his career at this time.

Toth’s Weird Sisters close out that issue and eerily, hilariously open #5 before Wrightson lavishly embellishes a nifty but uncredited (as is every script in this one) nautical nightmare ‘The Sole Survivor!’, followed by text-teaser ‘The Non-Believer!’ and Boyette’s stunning, clownish creep-feature ‘A Guy Can Die Laughing!’

Stanley Pitt & Giordano’s dating dilemma ‘The Computer Game’ was one of the first to explore that now-hoary plot., and after Toth signs off the witches, there’s an added one-page black-comedy bonus from Sid Greene with ‘My! How You’ve Grown!’

Sekowsky & Giordano limned Dave Kaler’s take on the sisters’ intro for The Witching Hour #6 after which a far darker horror debuts as ‘A Face in the Crowd!’ by Conway, Mike Roy & Mike Peppe, wherein Nazi war-criminal and concentration camp survivor meet in an American street; Marv Wolfman & Delbo described a tale of neighbourly intolerance in ‘The Doll Man!’ and ‘Treasure Hunt’ by Skeates, John Celardo & Giordano showed why greed isn’t always good. Also included were Conway’s prose tale ‘Train to Doom’, ‘Mad Menace’ – a half-page gag strip by John Costanza – and ‘Distortion!’; another Greene-limned one-pager.

Toth & Mike Friedrich were on spectacular form for #7’s intro and bridging sequences, whilst Bill Draut was compulsively effective in prison manhunt saga ‘The Big Break!’, whose scripter Steve Skeates also wrote modern-art murder-mystery ‘The Captive!’ for Roussos. Then Friedrich & Jack Abel advise a most individual baby to ‘Look Homeward, Angelo!’. Whilst text piece ‘Who Believes Ouija?’ and Jack Miller & Michael Wm. Kaluta’s gothically delicious ‘Trick or Treat’ round out the sinister sights in this issue.

Sergio Aragonés & Neal Adams provide the witch-bits for #8, bracketing their own satanically sardonic ‘Above and Beyond the Call of Duty!’, as well as ‘Three Day Home Trial!’ (Aragonés & Cardy) and staggeringly inventive ‘Computerr’ by that man again and Toth.

‘The Career Man’ is a witty but anonymous prose piece and the issue closes with a Twice Told Tale by Ron Whyte & Sparling, as an urban myth is revealed in ‘The Sign of the Hook!’

Toth & Draut began #9, after which Bob Brown & Murphy Anderson illustrate ghostly tale ‘The Long Road Home!’ and, after text story ‘The Dark Well’, peripatetic, post-apocalyptic, ironic occasional series ‘The Day after Doomsday’ (by Len Wein & Sparling) makes a welcome appearance.

Delbo delightfully delineates a terrifying tale of Old China in ‘The Last Straw’ and, after George Tuska takes over the Weird Sisters link-segments, a doomsday debacle closes the dramas with a ‘Trumpet Perilous!’ drawn by Sparling & Abel.

The witches opening issue #10 are once more by Toth & Draut, promptly followed by a magnificent illustration job by the great Gray Morrow on regrettably uncredited ‘A Warp in Time… Loses Everything!’ after which the all-word ‘I’ll See You in My Dreams’ precedes Conway & Toth’s superb forbidden romance ‘Hold Softly, Hand of Death!’. Tuska handles the Sisters before Sparling’s faux-fact page ‘Realm of the Mystics’ ends this excursion into the outer dark.

Toth drew the intro and Jack Oleck’s ‘The Mark of the Witch’ (inked by Draut) in #11, whilst – following text-tale ‘Retired Undefeated!’ – Tuska inspirationally illustrates creepy chronal conundrum ‘The Sands of Time, the Snows of Death!’

The Witching Hour #12 is similarly blessed, as after a sinisterly sexy Skeates/Toth intro, the devilish duo then describe an horrific ‘Double Edge’ battle between witch-queens and valiant mortals, followed by a Machiavellian actor’s ‘Double Take’ (Skeates & Tuska) and a demonic duel and ‘Double Cross!’ by Skeates & Gil Kane. The ever-anonymous prose piece is the mordantly merry ‘The Dead Can’t Talk But…’

Giordano’s last issue as editor was #13, which opened in grand style as fellow comicbook hosts Cain, Abel and the Mad Mod Witch (from Houses of Mystery and Secrets and The Unexpected, respectively) attend ‘New Year’s Eve at the Witching Hour’ (illustrated by Neal Adams), followed by a marvellously experimental and effective psycho-thriller by Alan Gold & Gray Morrow entitled ‘The Maze’: a far more traditional but no less scary story ‘The Accursed Clay!’ (Miller, Sparling & Frank Giacoia) and the just plain strange tale of ‘The Rush-Hour Ride of Abner Pringle!’ by Wein & Delbo.

As an added treat the text token is ‘The Witching Hour Mistree’ by that shy but not retiring rogue Egor…

When veteran editor Murray Boltinoff assumed the reins with #14 (April-May 1971) an element of experimentalism was surrendered but the more conventional material was no less welcomed by the horror-hungry readership: more proof, if any were needed, that artistic endeavour and envelope-pushing aren’t to everybody’s taste.

George Tuska replaced Toth as regular illustrator of introductory and bridging sections, but otherwise most fright-seeking kids could hardly tell the difference.

The all-science fiction issue’s terror-tales open with a beautiful yet oddly-stilted yarn from Conway and Jeff Jones who explore the solitary burdens of ‘Fourteen Months’ in deep space, whilst ‘Which Witch is Which?’ (by Kaler and drawn by Stanley & Reg Pitt) depicts the comeuppance of an intergalactic Lothario.

As “Al Case”, Editor Boltinoff provides text feature ‘Dead Letter Office’ before the issue ends on a classic visual high note with ‘The Haunted House in Space!’ illustrated by the dream team of Al Williamson & Carlos Garzon.

After the usual grisly graphic girl-talk TWH #15 starts with a murder masterpiece from George Kashdan & Wally Wood revealing ‘Freddy is Another Name For Fear!’, after which Al Case scripts ‘End of a World’ before Phil Seuling & Gray Morrow steal the show with the fearsome fable of the ‘Bayou Witch’ and Case & Art Saaf ring down the curtain with ‘I Married a Witch!’

Issue #16 saw House of Mystery expand from 32 to 52 pages – as did all DC titles for the next couple of years – opening the doors for a superb period of new material and the best of the company’s prodigious archives to an appreciative, impressionable audience.

The mysterious magic began after Tuska’s punchy prelude with cautionary ‘Never Kill a Witch!’ by Carl Wessler, John Calnan & Bernie Case, after which Boltinoff – as Bill Dennehy – provides a slick, edgy reinterpretation of a classic fairytale for Morrow to lavishly limn in ‘The Spell of Sinner Ella!’, before switching back to his Case persona for the Tony DeZuñiga illustrated duelling drama ‘You Can’t Hide From Death’.

The classic reprints began with ‘The Wondrous Witch’s Cauldron’ (drawn by the legendary Lee Elias from House of Secrets #58), followed by a Joe Orlando illustrated, Charles King scripted text piece ‘Last Meal’ and Howie Post and Draut’s ghoulish period parable ‘The Curse of the Cat’ which both came originally from House of Mystery #177.

Kashdan & Heck open #17 with a modern magic myth in ‘This Little Witch Went to College’ after which a classic 1950’s fear-feature from Sensation Mystery Comics #109 saw Carmine Infantino & Joe Giella devastatingly depict the ‘Fingers of Fear!’ whilst from House of Secrets #46, Howard Sherman delineated ‘The Second Life of Simon Steele’. Dennehy, Calnan & Colletta provide a new yarn with an old moral in ‘The Corpse Who Carried Cash!’ before Wessler & mood-master Jerry Grandenetti fantastically finish the fear-fest with ‘The Man in the Cellar’.

The same team open #18 with ‘The Worm that Turned to Terror’, a schizophrenic slice of domestic hell followed by ‘The Diggers!’: a nasty, vengeful yarn from Bobs Haney and Brown with Giacoia inks that encompasses half a century of French war and regret.

Tales of the Unexpected #13 was the original source of both the Ed Herron/Jack Kirby conundrum ‘The Face Behind the Mask’ and the Herron/Cardy creepy-crime caper ‘I Was a Prisoner of the Supernatural’, after which modernity resumes with Jim Aparo’s ‘Hypnotic Eye’ and Kashdan, Calnan & Colletta’s cautionary tale ‘When Satan Comes Calling!’

The final issue in this superbly spooky compendium is The Witching Hour #19 which – after the customary Tuska drawn kaffeeklatsch with Mordred, Mildred and Cynthia – commences in a stylish, sparkling Jack Phillips & Grandenetti chiller ‘A Tomb for the Winning!’, swiftly followed by ‘The Four Threads of Doom’ (by anonymous & Cardy from Tales of the Unexpected #12) after which a different anonymous and Tuska provide a fresh new thriller in ‘Stop Beating, Heart! You’re Killing Me!’.

One final Cardy reprint ‘The Lamp That Changed People!’ (House of Mystery #20) follows before this wonderful debut volume of witchly wonderment concludes with Kashdan/Elias shocker ‘What Evil Haunts This House?’

These terror-tales captivated reading public and critics alike when they first appeared and it’s indisputable that the supernatural sector saved DC during one of the toughest downturns in comics publishing history. Now their blend of garish mordant mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such shows and series as Dimension 404, Goosebumps, Horrible Histories, and their many imitators.

If you crave beautifully realised, tastefully gore-free sagas of tension and imagination, not to mention a huge supply of bad-taste, kid-friendly cartoon chaos, stay up past The Witching Hour as long and as often as you possibly can…
© 1969, 1970, 1971, 1972, 2011 DC Comics. All Rights Reserved.

Thorgal volume 4: The Archers and Alinoe


By Rosiński & Van Hamme, translated by Luke Spear (Cinebook)
ISBN: 978-1-90546-067-0

One of the very best and most celebrated fantasy adventure series of all time, Thorgal accomplishes the seemingly impossible: pleasing critics and selling in vast quantities.

The prototypical Game of Thrones saga debuted in iconic weekly Tintin in 1977 with album compilations beginning three years later. A far-reaching and expansive generational saga, it has won a monolithic international following in fourteen languages and dozens of countries, generating numerous spin-off series, and thus naturally offers a strong presence in the field of global gaming.

In story-terms, Thorgal offers the best of all weird worlds, with an ostensibly historical milieu of bold Viking adventure seamlessly incorporating science fiction elements, dire magic, horrendous beasts, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical literary standbys such as gods, monsters and devils.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz (Kapitan Żbik, Pilot Śmigłowca, Hans, The Revenge of Count Skarbek), the feature grew unstoppably over decades with the creative duo completing 29 albums between 1980 and 2006 when Van Hamme moved on. Thereafter the scripting duties fell to Yves Sente who collaborated on a further five collections until 2013 when Xavier Dorison became chief scribe. In 2016, he and Rosiński released the 35th epic-album Le Feu écarlate.

By the time Van Hamme departed, the canon had grown to cover not only the life of the titular hero and his son Jolan, but also other indomitable family members through a number of spin-off series (Kriss de Valnor, Louve, La Jeunesse de Thorgal) under the umbrella title Les Mondes de Thorgal – with all eventually winning their own series of solo albums.

In 1985 American publisher Donning released a brief but superb series of oversized hardcover book translations (that’s where I first encountered The Archers) but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

The original Belgium series wanders back and forth through the hero’s life and Cinebook’s fourth double-album edition (comprising 7th saga Alinoë and 8th epic Les Archers from 1985 and 1986 respectively) finds Thorgal Aegirsson and his new family trying to rebuild their lives in splendid – and secure – isolation…

What Has Gone Before: Thorgal was recovered as a baby from a ferocious storm and raised by Northern Viking chief Leif Haraldson. Nobody could possibly know the fortunate foundling had survived a stellar incident which destroyed a starship full of super-scientific aliens…

Growing to manhood, the strange boy was eventually forced out of his adopted land by ambitious Gandalf the Mad who feared the young warrior threatened his own claim to the throne. For his entire childhood Thorgal had been inseparable from Gandalf’s daughter Aaricia and, as soon as they were able, they fled together from the poisonous atmosphere to live free from her father’s lethal jealousy and obsessive terror of losing his throne…

Danger was always close but after many appalling hardships, the lovers and their new son finally found a measure of cautious tranquillity by occupying a small island where they could thrive in safety…

Alinoe opens on those idyllic shores as Thorgal notices his rapidly growing boy Jolan has somehow learned how to write the runes of the Viking people. The lonely lad has been growing increasingly strange of late, relating things he cannot possibly know, and the parents are painfully aware that the blood of alien supermen runs in his veins…

Short on supplies, Thorgal ships off to the mainland for a few days intense trading, leaving Aaricia and Jolan to fend for themselves, and almost immediately strange events begin to trouble the apprehensive mother…

Firstly, Jolan claims he has been playing with a strange, green-haired boy named Alinoe. Aaricia is prepared to chalk that up to a life starved of companionship, but the new, strangely inscribed bracelet her son wears is certainly real enough, and when Jolan suddenly changes his story she begins to fear the worst…

Carefully spying on her boy, she soon discovers that Alinoe is a solid breathing boy, but a mute, mysterious and increasingly menacing one…

After cornering the green-haired stranger, she is horrified to see the stranger commit suicide and utterly terrified when Alinoe returns and attacks her in the homestead. Slowly the realisation creeps in that the demon child is a manifestation of Jolan’s latent telepathic powers, but things rapidly escalate when the creature grows beyond the boy’s conscious and unconscious control, manifesting as a real and present danger to both mother and child…

A classic horror yarn with a startling and stunning conclusion, Alinoe neatly segues into a bold action romp as The Archers switches to the mainland where bold bandits Kriss of Valinor and Sigwald the Burnt swipe a holt relic from a Caledonian tribe before heading south.

Thorgal meanwhile is again making a supply run from his island home but has the dire misfortune to encounter a savage squall…

Close to drowning, Thorgal is saved by a bombastic youth who braves the storm to guide him to land. Tjall the Fiery is a likable rogue who takes the stranded, suddenly impoverished viking to see his uncle Argun; a brilliant weapon-smith and armourer known to all as Tree Foot.

A master maker of unique arrowheads and other clever gadgets, the old man has a potential solution to Thorgal’s plight. An archery contest in nearby Umbria offers enough gold to buy a new, weapons and supplies. With nothing to lose, the shipwrecked mariner considers the proposition but only agrees after sinister Sigwald and Kriss drop by Tree Foot’s forge in search of fresh weapons.

The bandits make a big impression on Thorgal, but Kriss makes an even bigger one on lusty, impressionable young Tjall…

Later, after setting off for Umbria, the archers encounter the bandits once more: captives of a band of vengeful Caledonians seeking redress for a stolen religious relic. Thorgal’s scheme to free them is almost flawless, and only founders because outraged, liberated Kriss demands reparations in blood…

Following an utterly unnecessary slaughter the thieves and heroes have a falling out over Kriss’ mad behaviour…

The tournament in Umbria is a masterclass in martial skill, competitor-skulduggery and regal cruelty with the local king delighting in humiliating and endangering his contestants in equal measure. However, after days of competition the purse is finally awarded collectively to Tree Foot, Thorgal, Tjall and Kriss, but the bandit – never a fan of sharing – quickly absconds with it all…

Unsurprised but resolute, her fellow champions set off in pursuit only to find their quarry and Sigwald have been cornered by another, far larger band of Caledonians. The barbarians only want their holy gem back and a rightful measure of retribution: All Thorgal and his companions have to do is ride away…

How can they choose any other course but the most sensible one?

Fierce, funny and phenomenally gripping, this cunningly crafted, astonishingly addictive tale offers a keen insight into the character of a true, if exceedingly reluctant hero.

Thorgal is every fantasy fan’s ideal dream of unending adventure. What fanatical fantasy aficionado could possibly resist such barbaric blandishments?
Original editions © Rosiński & Van Hamme 1985 Les Editions du Lombard (Dargaud-Lombard). English translation © 2008 Cinebook Ltd.

H.P. Lovecraft’s The Hound and Other Stories


Adapted by Gou Tanabe, translated by Zack Davisson (Dark Horse)
ISBN: 978-1-50670-312-1

If you’re one of those people who’s never read a manga tale, or who’s been tempted but discouraged by the terrifying number of volumes these tales can run to, here’s a delicious feast of fantasy fables complete in one book revealing all that’s best about comics from the East in one darkly digestible big gulp.

Most manga can be characterised by a fast, raucous, even occasionally choppy style and manner of delivery but this volume of emphatically eerie adaptations is atmospheric, suitably scary and marvellously moody: just as you’d hope when recreating classic tales by the undisputed master of supernatural terror…

Howard Phillips Lovecraft was a frail, troubled and particularly ill-starred man. Born August 20th 1890, he was truly afflicted with the hunger to write but only achieved any degree of success after his death in March 1937 – following a life of desperate penury – from the complications of intestinal cancer. Once he was gone, his literary star ascended and posthumous publications made him a household name who changed the face of fiction forever.

His stories have deeply affected generations of readers all over the world. One person particularly moved is international literary specialist Gou Tanabe who has previously adapted the works of Maxim Gorky and Anton Chekov to manga form.

Perfectly capturing the relentlessly oppressive and inescapably sombre sense of approaching fatality that permeates most of Lovecraft’s potent prose, ‘The Temple’ was written in 1920 and first published five years later in the September issue of Weird Tales. The adaptor’s mildly updated version originated in esteemed anthology magazine COMIC BEAM in March and April 2009. It details the depredations of German U-Boat U-29 and the doomed fools who man her.

After a particularly rewarding campaign Commander Karl Heinrich Graf von Altberg-Ehrenstein and his officers are taking the night air when they notice a dead British mariner gripping the sub’s handrail. Whilst trying to unlock the death grip and discard the corpse, one of them salvages an ancient artefact – a small carved head – and pockets it.

From that moment on their mission is doomed…

Soon, madness and mishap plague the vessel. Death decimates the crew and inexorably the survivors drift ever deeper into depths both physical and metaphorical. When only one remains, he finds the U-boat drawn to a fantastic city and magnificent temple sunken beneath the waves, filled with statuary like the little head in his pocket…

Just as he raises his pistol to end the horror, the shattered sole survivor sees shining lights in the sunken edifice…

Lovecraft penned ‘The Hound’ in September 1922 and Weird Tales published it in 1924. Gou Tanabe’s chilling interpretation debuted in the July 2014 online edition of Comic Walker. The tale is grim, grisly, exquisitely decadent and supremely shocking, detailing the extravagant excess of English gentleman grave-robbers and diabolist magical parvenus St. John and our unnamed narrator.

Bored and indolent, they renew their sordid, blasphemous hobby in a Dutch boneyard, exhuming an arcane trinket from a grave sealed for half a millennium and reap a ghastly bounty after releasing a vengeful howling horror…

After its first foray into the material world the surviving dabbler attempts every stratagem to escape or expiate the beast, and finds some things have no use for apologies or reparations…

Concluding this first (hopefully of many) Lovecraft treasure trove is another export from Comic Walker (August 2014 this time).

‘The Nameless City’ was written in January 1921 and published ten months later in The Wolverine. Tapping into the then-vogue for arcane exploratory adventure also favoured by the likes of literary horrorist brethren Seabury Quinn, Clark Ashton Smith, and latterly August Derleth and Robert E. Howard, here Lovecraft shares the story of an itinerant western wanderer (think Indiana Jones without a sense of humour or chance in Hell) who survives the Arabian deserts only to stumble upon a previously unsuspected deserted conurbation suddenly exposed by the roaring eternal winds.

Genned-up on local legends, the explorer cannot resist entering the vast metropolis. However, as he plunges deeper within, he finds thousands of boxes like a legion of coffins and realises the occupants are far from human. They may not even be dead…

Enthralling, understated and astoundingly effective, these classic tales – printed in the traditional ‘read-from-back-to-front’ manga format – have been reverently adapted and packaged in an inexpensive, digest-sized monochrome paperback that will delight avowed aficionados and beguile terror-loving newcomers alike.
© 2014 Gou Tanabe. All rights reserved. This English-language edition© 2017 Dark Horse Comics, Inc.

The Lyrical Comics of Dillies Set: Betty Blues; Bubbles and Gondolas; Abelard


By Renaud Dillies & various translated by Joe Johnson (NBM/ComicsLit)
Pack ISBN: 978-1-68112-106-2

Renaud Dillies belongs to that cool school of European artists who are keenly aware of the visual power imbued by using anthropomorphic characters in grown up stories – a notion we’ve all but lost here in Britain, and one primarily used for kiddie comics and pornography in the USA and Asia.

Dillies was born in Lille in January 1972, the inveterate dreamer, artist and storyteller in a brood of five kids. Music was a big part of his parents’ lives: British Pop – especially The Beatles and John Lennon – and Jazz: mostly Big Band, Swing and Satchmo. The impressionable lad listened, learned and inwardly digested…

After college – studying Humanities, Graphic and Decorative arts at Saint-Luc School of Fine Arts in Tournai – Dillies began his comics career, like so many others, at Spirou. He drew backgrounds for prolific cartoonist Frédéric Jannin (Rockman, Germain et Nous and many more) whilst also inking Frédéric “Clarke” Seron on sublime sorceress comedy Mélusine.

The young creator soon blended his twin passions for comics and music in his first solo work. Betty Blues – published by Paquet in 2003 – consequently took the “Best Debut” award at that year’s Angoulême Comics Festival.

He followed up with Sumato, Mister Plumb (with Régis Hautière) and Mélodie du Crépuscule (Melody of Twilight) before switching to publisher Dargaud in 2009. Here he devised Bulles et Nacelle ably assisted by colour artist Christophe Bouchard (available in English and reviewed below as Bubbles and Gondola) and, in 2011, created Abélard (again with Hautière and also available in translation from NBM/ComicsLit, as well as part of this gift-set package.

During this period Dillies still toiled as a jobbing Bande Dessinée creator. Under the pen-name “Jack” he drew comedy sports features Les Foot Maniacs and Tout sur le Rugby for Bamboo and illustrated some of Arboris’ erotic short stories for the series Salut les coquinas.

With three of the very best of these eccentrically exotic confections now available in a supremely economical shrink-wrapped gift-set, you’d be crazy to not make the acquaintance of such a scintillating scribe/scribbler…

Betty Blues
Coming from the same dark place and cultural wellsprings as Benoît Sokal’s wry, bleak and witty Inspector Canardo detective duck tales, Betty Blues is both paean and elegy to the unholy trinity of Modern Cool and Shattered Idealisms: Noir, Jazz and Lost Love, all focused through the mythologising lens of cinematic Fifties Americana.

The tragic, flawed star of this intoxicating fable is Little Rice Duck, possibly the greatest bird ever to blow a trumpet in the seedy clubs and wild environs of the West Wood. Starring at the nightspots and making music are his life, but his hot girlfriend Betty is getting pretty tired playing second fiddle to his art.

She’s a pretty bird who needs lots of Loving Attention, the Good Life and Expensive Champagne, so on yet one more tedious night when Rice is deep in the spotlight blowing hot and loud, she calamitously listens to an unctuous, sleazy fat cat at the bar who offers her plenty of all three before sneaking off with him…

Her disappearance hits Rice as hard as he subsequently hits the bottle, and his all-too-late regrets shake him to the core. Going downhill fast, the despondent and always-angry little guy throws his magnificent trumpet – the thing which has cost him true love – off a high bridge and hops a train heading “anywhere but here”…

The hurtling horn hits a boat-riding sap and thus begins to affect the lives of a succession of other poor schnooks whilst, elsewhere uptown, Betty begins to reconsider her hasty decision as the downsides of being a rich guy’s trophy – or pet – start becoming apparent…

For Rice, the end of the line finds him deep in a forested nowhere-land dubbed “Kutwood” where he is befriended by the owl Bowen who is both lumberjack and radical environmental terrorist.

Slowly the broken musician is drawn into the affable agitator’s world of violence, sabotage and anti-capitalist polemic, but all he is really thinking about during so many late-night conversations is the tatty old trumpet nailed high up out of reach on Bowen’s cabin wall…

And Jazz: sweet, hot Jazz music…

Back in the city Betty starts to fear for life, soul and sanity on the chubby arm of her mercurial plutocrat-cat, as the portentous trumpet begins to reshape the lives of many ordinary folk innocent and venal. And then one day Betty meets an old friend of Rice’s who tells her he’s gone missing…

Sad, grim, brooding and surprisingly suspenseful, this captivating riff on complacency, ill-considered aspirations and lost chances is beguilingly constructed and subtly realised, with a smart undercurrent of bleakly cynical humour counter-pointing the Noir flavour and motif of inescapable doom.

Betty Blues will delight mature readers with a well-honed sense of the absurd and an abiding taste for the dark…

Bubbles and Gondola
A penetrating examination of the creative urge and the price of following a muse, Bubbles and Gondola follows the strivings of a mouse named Charlie who is gripped by an insatiable hunger to write great things. To better accomplish this, the mouse resides in a bleak windy garret in splendid isolation, ignoring the distractions of the world, and spending his brief moments of down-time strumming his guitar.

He constantly reminds himself that “solitude is cool” but as a crippling writer’s block increasingly torments him and the outside world insufferably impinges on his tortured brooding, Charlie’s views begin to imperceptibly shift.

That sense of change intensifies after a small blue bird named Mister Solitude starts to repeatedly show up uninvited. The debilitating ennui seems to abate – just a bit – and the author even leaves his lonely den on occasion just to watch a festival or dine with family… However, the unwanted but comforting creature eventually becomes a casualty of the writer’s creative frustration and vanishes after a bitter clash in the attic. Conflicted and inexplicably bereft, Charlie seeks help for his avian companion, but cannot find his solitude anymore. The mouse is compelled to search high low for his supposedly unwanted comrade, embarking on a life -changing odyssey…

A beguiling argosy and visual tour de force allegorically challenging preconceptions about work-life balance and simple human companionship, Bubbles and Gondola is a delicious treat tinged with bittersweet revelation.

Abelard
Far more poignant and concealing a far more painful message, Abelard is ostensibly a simple fable of unrequited love in simpler times. The eponymous hero is an impressionable young chick living in a swampy backwater. He has a hat which grants him a prophetic epigram every day, but other than that he is quite unremarkable.

The little lad’s life changes forever when a group of rich city types in search of good fishing briefly vacation in the morass he calls home. Although she barely notices him, Abelard’s meeting with the so-sophisticated Eppily sets the poor young fool on a path he cannot escape…

Her companions seal his fate by trying to let the lovesick fool down easily. Fyodor warns the chick that girls like Eppily can only be seduced by those who offer her the moon or suchlike. Abelard has never heard of a metaphor…

Determined to win his true love, buy unable to supply the goods, the little dreamer hears the older swamp inhabitants discussing the news from America. Two ingenious fellows have invented a flying machine. That’s Americans for you: before long they’ll be wanting to go to the moon…

With love as his spur and a suitably encouraging message from his hat, Abelard turns away from the swamp and starts walking westward…

His patient peregrinations bring him into the company of a band of gypsy performers and he shares their life and the painful prejudice they endure. Eventually he leaves them, unwilling to accept the reading of the heartbroken fortune-teller who peers into his tomorrows…

A lonely nomad, he goes into a bar and meets a bitter, broken, belligerent bear. Foul-mouthed surly scrapper Gaston has seen it all, hates everyone and has nothing but bile for the entire world.

He, too, once knew an Eppily…

Against all odds the old warrior and untutored waif implausibly unite and head for America together, taking ship on a migrant vessel where fate plays the cruellest trick on them…

Ultimately both travellers get to fulfil their dreams, but not in way they ever expected or wanted…

Beautiful, moving and eternally optimistic in the face of crushing experience, Abelard philosophically examines the unrelenting trials of life and demonstrates the power of hope and poetic idealism against insurmountable odds.

This trio of anthropomorphic tales comprise a masterclass in graphic narrative used to explore the nature of humanity: offering pride, wonder, resilience and heart as an antidote to the worst reality can challenge us with. They are also stunning lovely to look at and every fan of art or storytelling should see so for themselves.

Betty Blues © 2003 Editions Paquet. English translation © 2013 NBM.
Bubbles and Gondola © 2009 by Dillies – Dargaud Benelux. English translation © 2011 NBM.
Abelard © – 2011 Dillies – Hautière – Dargaud Benelux. English translation © 2012 NBM.

The Wendy Project


By Melissa Jane Osborne & Veronica Fish (Super Genius/Papercutz)
ISBN:978-1-62991-769-6

When does a favourite story or plot become an actual artefact of culture accessible to all? What separates last year’s fictional trope (dystopian future oppresses valiant outsider teen; alienated kid courted by supernatural lover; magic exists but the authorities have been covering it up) from fundamental narrative memes that underpin all aspects of societal development (underprivileged hero overcomes great odds to win a birthright; loss of loved ones leads to path of vengeance; clever child becomes powerful adult by overcoming adversity)?

When you read a fantastic saga of mortal valiantly heroes slaying a marauding dragon, has the author accessed a rich and ancient cultural heritage or just swiped a scene from a Tolkien tale?

In today’s mass entertainment-driven world, certain classic stories – such as Romeo and Juliet, Alice in Wonderland, Cinderella, The Wizard of Oz – have been constantly referenced, either overtly or surreptitiously, for a number of commercially sound reasons: assured consumer familiarity; brand awareness or simply that the originals were so masterful that we just don’t want them to end.

In 2015 Emet Comics released a beguilingly fresh riff on J. M. Barrie’s immortal paean to childhood Peter Pan, contrived by actress/writer Melissa Jane Osborne (Oma, Campus Crush) and illustrator Veronica Fish (Spider-Woman, Archie, Slam).

The Wendy Project was one of the most beautiful and evocative releases of the year, marrying inescapably recognisable fantasy landmarks with elements of family tragedy in an often distressing coming-of-age story.

The entire enchanting emotional rollercoaster ride is now available in a compact paperback edition from All-Ages and Young Adults graphic novel publisher Papercutz and will – if there’s any justice – soon be a household name in its own right.

Let’s be straight here: this story is the flip side of the coin. The issue at hand is not a fantastic journey to a place of wonders but what happens to the family if children are lost…

One night in New England, 16-year old Wendy Davies is driving her younger brothers home when the car crashes into a lake. As she loses consciousness, the aghast older sister thinks she sees little Michael being carried off into the sky by a flying boy…

The investigation proceeds and even after leaving hospital Wendy clings to her conviction that her brother is still alive. After all, the police still haven’t found his body…

Middle sibling John is no help. He hasn’t spoken since the crash but Wendy knows he shares her secret…

Still deeply traumatised, Wendy’s parents move her to a new school and a therapist cajoles the girl into starting a journal of words and pictures to help her process her grief. Wendy knows what she knows, however. The flying boy is real and taken Michael so she must find them and bring her brother home again.

As days pass Wendy starts to see that many of the kids at her school in new yet familiar light. Are they part of the plot to keep Michael from her? And then slowly but with escalating frequency and power, the two worlds of New England and Neverland begin to blend and merge…

Mimicking the style of Wendy’s own pencil, pen and crayon recollections and interpretations, Osborne’s “awfully big adventure” is rendered by Veronica Fish in mostly monochrome tones with emphatic and explosive bursts of radiant colour as the fantasy – or is that a greater reality? – intersects with her process of recuperation or acceptance. The conclusion is one no participant is ready for…

So, when is it acceptable and even necessary to stand on the shoulders of narrative giants and play with their magnificent toys?

When you can burnish the legend by looking with fresh eyes, add lustre to the original canon and make new wonders for new and old readers. The Wendy Project does just that and is a book you must read.
© 2017 Emet Entertainment LLC. & Melissa Jane Osborne. All Rights Reserved.

The Usagi Yojimbo Saga Book 1


By Stan Sakai (Dark Horse Books)
ISBN: 978-1-61655-671-6(HB)     978-1-61655-609-9(PB)      eISBN: 978-1-63008-081-5

Usagi Yojimbo (“rabbit bodyguard”) first appeared as a background character in Stan Sakai’s The Adventures of Nilson Groundthumper and Hermy, premiering amongst assorted furry ‘n’ fuzzy folk in 1984’s Albedo Anthropomorphics #1. He then graduated to a solo act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack.

In 1955, when Sakai was two years old, the family moved from Kyoto, Japan to Hawaii. Growing up in a cross-cultural paradise he graduated from the University of Hawaii with a BA in Fine Arts, before leaving the state to pursue further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer and the Spider-Man newspaper strip – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, inspirationally transforming a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

Although the deliriously expansive period epic stars sentient animals and details the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible through selling his sword as a Yojimbo (bodyguard-for-hire), the milieu and scenarios all scrupulously mirror the Feudal Edo Period of Japan (roughly 16th and 17th century AD by Western reckoning) whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi to Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido. He is utterly unable to turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

Despite changing publishers a few times, the Roaming Rabbit has been in continuous publication since 1987, with more than 30 collections and books to date. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Author Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The title was as much a wanderer as its star, migrating from Fantagraphics to Mirage and finally Dark Horse where after publishing more than two dozen paperback collections, the canny business types have sagely opted to re-bundle their earlier efforts into hefty tomes offering three times the thrills. There are even digital editions for forward-looking fans of the vintage wonderment…

This guest-star stuffed premiere monochrome masterpiece draws together yarns released by Mirage Publishing as Usagi Yojimbo volume 2 #1-16 and Usagi Yojimbo volume 3 #1-6

Following a fulsome Foreword from former editor Jamie S. Rich, pictorial rundown of dramatis personae in ‘Cast of Characters’ and rousing strip recap ‘Origin Tale’, an evocative Introduction from legendary illustrator and Dean of dinosauria William Stout leads into the magnificent and ever-unfolding medieval mystery play…

It all begins with 3-part crossover epic ‘Shades of Green’ wherein Usagi and his crusty companion Gennosuké (an irascibly bombastic, money-mad bounty-hunter and conniving thief-taking rhino with a heart of gold) are recruited by Kakera: a ratty shaman in dire need of protection from the dwindling remnants of the once-mighty Neko Ninja clan.

The former imperial favourites have fallen upon hard times since they and the Ronin Rabbit crushed the Dragon Bellow plot of rebel Lord Takamuro. Now, the bat assassins of the Komori Ninja clan are constantly harrying, harassing and actively trying to supplant them in patron Lord Hikiji‘s service…

Chunin (deputy leader) Gunji believes the rodent wizard would make a mighty useful slave, and is scheming to overthrow the new – female – clan chief Chizu whilst acquiring him…

With the Neko’s trap closing around them all, the sagacious sensei summons the spirits of four fantastic fighters to aid Usagi and Gen. The phantoms promptly possess a quartet of little Kamé (tortoises) and are reshaped into adolescent amphibian Ninja Turtles, identifying themselves as Leonardo, Raphael, Michelangelo and Donatello.

Usagi has fought beside one of their number before…

The subsequent battles go badly and eventually Gunji’s forces make off with Kakera-sensei. As Usagi leads the remaining heroes in relentless pursuit, the conniving Chunin makes his move. Gunji’s attempt to assassinate Chizu is bloodily and efficiently ended by the late-arriving Usagi who is astounded to be told by the lady he has saved that the Neko’s lethal interest in him is now at an end…

With Kakera rescued and Gunji dead, the adventure closes with the turtle spirits returning to their own place and time, leaving Gen and Usagi to follow their own (temporarily) separate roads…

‘Jizo’ then offers a delightful and gripping interlude as a grieving mother dedicates a roadside shrine to her murdered child and mysterious Karma places the killers in the path of a certain justice-dispensing, long-eared wanderer…

Next comes a brace of stories offering elucidating glimpses of the rabbit’s boyhood. Once, Miyamoto Usagi was simply the son of a small-town magistrate sent to spend his formative years learning the Way of Bushido from a gruff and distant leonine hermit Katsuichi.

The stern sensei taught not just superior technique and tactics, but also an ironclad creed of justice and restraint which would serve the Ronin well throughout his turbulent life.

In ‘Usagi’s Garden’ the callow pupil rebels against the arduous and undignified task of growing food until the lion delivers a subtle but life changing lesson, whilst in ‘Autumn’ a painful fall propels the lad into a nightmare confrontation with a monster who has trapped the changing of the seasons in a bamboo cage…

‘Shi’ is a 2-part tale wherein Usagi comes to the assistance of a valley of poor farmers under constant attack by bullies and brigands seeking to make them leave their impoverished homes. The thugs are secretly employed by a local magistrate and his ruthless brother who have discovered gold under the peasants’ land and want to extract it without attracting the attention of the local Lord’s tax collectors.

When the Ronin’s formidable opposition stalls the brothers’ scheme they hire a quartet of assassins whose collective name means “death”, but the killers are far less trouble than the head farmer’s daughter Kimie who has never seen someone as glamorous or attractive as the soft-spoken samurai…

Although there are battles aplenty for Usagi, the remorseless greed of the brothers finishes them before the Yojimbo can…

A delightful silent comedy follows as ‘The Lizard’s Tale’ pantomimically depicts the Ronin playing unwilling Pied Piper and guardian to a wandering flock of tokagé lizards (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem). The rambunctious trouble-magnets then repay the favour when the wanderer is ambushed in the snow-drowned mountains by an army of vengeful bandits…

The 3-chapter fable ‘Battlefield’ then discloses a key moment and boyhood turning point in the trainee warrior’s life.

It begins when a mind-broken, fleeing soldier shatters the boy’s childish dreams of warrior glory. The fugitive is a survivor of the losing side in a mighty battle and his sorry state forces Usagi to rethink his preconceptions of war.

Eager to ram home the lesson, Katsuichi takes his student to the battlefield where peasants and scavengers are busy snatching up whatever they can from the scattered corpses…

Usagi is horrified. To take a samurai’s swords is to steal his soul, but even so, a little later he cannot stop himself picking up a fallen hero’s Wakizashi (short sword)…

However, after concealing the blade in safe place, the apprentice is haunted by visions of the unquiet corpse and sneaks off to return the stolen steel soul.

Caught by soldiers who think him a scavenger and looter and about to lose his thieving hands, little Miyamoto is only saved by the intervention of victorious Great Lord MifunÄ—. The noble looks into the boy’s face and sees something honest, honourable and perhaps, one day, useful…

Following an Introduction on ‘Classic Storytelling’ from writer James Robinson, the Ronin roaming resumes with ‘The Music of Heaven’ wherein Miyamoto and a wandering flock of tokagé lizards encounter a gentle, pious priest whose life is dedicated to peace, music and enlightenment…

When their paths cross again later, the rabbit is almost murdered by a ruthless assassin who has since killed and impersonated holy man Komuso in an attempt to catch Usagi off guard…

Evocative and movingly spiritual, this classic of casual tragedy perfectly displays the vast range of storytelling Sakai can pack into the most innocuous of tales.

More menaces from the wanderer’s past reconnect in ‘The Gambler, The Widow and the Ronin’ as a professional conman who fleeces villagers with rigged samurai duels plies his shabby trade in just another little hamlet.

Unfortunately, this one is home to his last stooge’s wife, and to make matters worse, whilst his latest hired killer Kedamono is attempting to take over the business, the long-eared nomad who so deftly dispatched his predecessor Shubo strolls into town looking for refreshments…

Again forced into a fight he doesn’t want, Miyamoto makes short work of the blustering Kedamono, leaving the smug gambler to safely flee with the entire take. Slurping back celebratory servings of Saké, the villain has no idea that the inn where he relaxes employs a vengeful widow and mother who knows just who really caused her man’s death…

A note of portentous foreboding informs ‘The Nature of the Viper’, opening a year previously when a boisterous, good-hearted fisherman pulled a body out of the river and nursed his amazingly still breathing catch slowly back to health. If he expected gratitude or mercy the peasant was sadly mistaken, as the victim explained whilst killing his benefactor as soon as he was able…

The ingrate is Jei: a veritable devil in mortal form, who believes himself a “Blade of the Gods”; singled out by the Lords of Heaven to kill the wicked. The maniac makes a convincing case: when he stalked Usagi the monster was struck by a fortuitous – or possibly divinely sent – lightning bolt but is still going strong and still keen to continue his quest for the Ronin…

‘Slavers’ then begins a particularly dark journey for our hero as Usagi stumbles across a boy in chains escaping from a bandit horde. Little Hiro explains how the ragtag rogues of wily “General” Fujii have captured an entire town and are making the inhabitants harvest all their crops for the scum to steal…

Resolved to save them the rabbit infiltrates the captive town as a mercenary seeking work, but is soon exposed and taken prisoner and ‘Slavers Part 2’ finds Miyamoto stoically enduring the General’s tortures until the boy he saved bravely returns the favour… after which the Yojimbo’s vengeance is awesome and terrible…

However even as the villagers rebel and take back their homes and property, chief bandit Fujii escapes, taking Usagi’s daishō (matched long and short swords) with him.

As previously seen, to take a samurai’s swords is to steal his soul, and the monster not only has them but continually dishonours them by slaughtering innocents as he flees the Ronin’s relentless pursuit.

‘Daisho – Part One’ opens with a hallowed sword-maker undertaking the holy methodical process of crafting blades and the harder task of selecting the right person to buy them. Three hundred years later, Usagi is on the brink of madness as he follows the bloody trail of Fujii, remorselessly picking off the General’s remaining killers whilst attempting to redeem those sacred dispensers of death…

The chase leads him to another town pillaged by Fujii where he almost refuses to aid a wounded man until one of the women accuses him of being no better than the beast he hunts…

Shocked back to his senses, Miyamoto saves the elder’s life and in gratitude the girl Hanako offers to lead him to where Fuji was heading…

‘Mongrels’ then changes tack as erstwhile ally and hard-to-love friend Gennosuké enters the picture. The irascibly bombastic, money-mad bounty-hunter and conniving thief-taker is on the prowl for suitably profitable prospects when he meets the Stray Dog: his greatest rival in the unpopular profession of cop-for-hire.

After some posturing and double-dealing wherein each tries to edge out the other in the hunt for Fujii, they inevitably come to blows and are only stopped by the fortuitous intervention of the Rabbit Ronin…

‘Daisho – Part Two’ sees the irascible rugged individualists come to a shaky truce in their overweening hunger to tackle the General. Mistrustful of each other, they nevertheless cut a swathe of destruction through Fujii’s regrouped band, but even after the furious Usagi regains his honour swords there is one last betrayal in store…

Older, wiser and generally unharmed, Gen and Usagi part company again as ‘Runaways’ once more delves into the wanderer’s past. Stopping in a town he hasn’t visited in decades, the rabbit hears a name called out and his mind goes back to a time when he was a fresh young warrior in the service of Great Lord MifunÄ—.

Young princess Takani Kinuko had been promised as bride to trustworthy ally Lord Hirano and the rabbit had been a last-minute replacement as leader of the “babysitting” escort column to her impending nuptials.

When an overwhelming ambush destroyed the party, Usagi was forced to flee with the stuck-up brat, both masquerading as carefree, unencumbered peasants as he strove to bring her safely to her husband-to-be through a seeming army of ninjas killers.

The poignant reverie concludes in ‘Runaways – Part 2’ as valiant hero and spotless maid fell in love whilst fleeing from the pitiless, unrelenting marauders on their heels. Successful at last, their social positions naturally forced them apart once she was safely delivered.

Shaken from his memories the Ronin moves on, tragically unaware that he was not the only one recalling those moments and pondering what might have been…

Originally collected as The Brink of Life and Death, the evocative and enticing third tranche of torrid tales opens with ‘Discoveries’ – a heartfelt and enthusiastic Introduction from comics author Kurt Busiek – before more epic sagas of intrigue intermingle with brief vignettes attending to more plebeian dramas and even the occasional supernatural thriller, all tantalisingly tinged with astounding martial arts action and drenched in wit, irony, pathos and even true tragedy…

Far away from our nomadic star a portentous interlude occurs as a simple peasant and his granddaughter are attacked by bandits. The belligerent scum are about to compound extortion and murder with even more heinous crimes when a stranger with a ‘Black Soul’ stops them…

His is called Jei… and nothing good comes from even innocent association with the Blade of the Gods. Still keen to continue his crusade, the monster deals most emphatically with the criminals before “allowing” orphaned granddaughter Keiko to join him…

‘Kaisō’ then finds Miyamoto Usagi befriending a seaweed farmer who’s experiencing a spot of bother with his neighbours…

At peace with himself amongst hard-toiling peasants, Usagi becomes embroiled in their escalating battle with a village of rival seaweed sellers – previously regarded as helpful and friendly – and soon realises scurrilous merchant Yamanaka is fomenting discord and unrest between his suppliers to make extra profit…

‘A Meeting of Strangers’ in a roadside hostelry introduces a formidable female warrior to the constantly expanding cast as the Lepine Legend graciously offers a fellow weary mendicant the price of a drink. A professional informer then sells Usagi out to the still-smarting merchant Yamanaka and lethally capable Inazuma has ample opportunity to repay her slight debt to the Rabbit Ronin when he’s ambushed by an army of hired brigands…

Despite – or perhaps because – it is usually one of the funniest comics on the market, occasionally Usagi Yojimbo can brilliantly twist readers’ expectations with tales that rip your heart apart.

Such is the case with ‘Noodles’ wherein the nomadic Ronin meets again street performer, shady entertainer and charismatic pickpocket Kitsune. She has been plying all her antisocial trades in a new town just as eternally-wandering Usagi rolls up.

The little metropolis is in uproar at a plague of daring robberies and when the inept enforcers employed by Yoriki (Assistant Commander) Masuda try – and painfully fail – to arrest the long-eared stranger as a probable accomplice, the ferociously resistant Ronin earns the instant enmity of the pompous official.

Following the confrontation, a hulking, mute soba (buckwheat noodle) vendor begins to pester the still-annoyed rabbit and eventually reveals he’s carrying elegant escapologist Kitsune in his baskets…

Astounded, the Yojimbo renews his acquaintance with her before the affable thieves go on their way, but trouble and tragedy are just around the corner…

The town magistrate is leaning heavily on his Yoriki to end the crime wave but has no conception Masuda is actually in the pay of a vicious gang carrying out most of the thefts. What they all need is a convincing scapegoat to pin the blame on and poor dumb peasant Noodles is ideal – after all, he can’t even deny his guilt…

With a little sacrificed loot planted, the gentle giant becomes the perfect patsy and before Usagi and Kitsune even know he’s been taken, the simple fool has been tried and horrifically executed…

‘Noodles Part 2’ opens as the aggrieved heroes frantically dash for the public trial and almost immediate crucifixion but neither pickpocket nor bodyguard can do anything to save the innocent stooge. All they can do is swear to secure appropriate vengeance and a kind of justice…

In sober mien the rabbit roves on, stumbling into a house of horror and case of possession as ‘The Wrath of the Tangled Skein’ finds Usagi returning to a region plagued by demon-infested forests. Offered hospitality at a merchant’s house he subsequently saves the daughter from doom at the claws of a demonic Nue (tiger/fox/pig/snake devil).

He is, however, almost too late and only alerted to a double dose of danger when a Bonze (Buddhist Priest) arrives to exorcise the poor child… just like the cleric already praying over the afflicted waif upstairs…

This duel with the forces of hell leads into ‘The Bonze’s Story’ as Usagi strikes up a friendship with the true priest and learns how misfortune and devotion to honour compelled elite samurai Sanshobo to put aside weapons and war in search of greater truths and inner peace…

Political intrigue and explosive espionage return to the fore in ‘Bats, the Cat, & the Rabbit’ as Neko ninja chief Chizu re-enters Usagi’s life, fleeing a flight of rival Komori (bat) ninjas. The winged horrors are determined to possess a scroll containing the secrets of making gunpowder and, after a tremendous, extended struggle the exhausted she-cat cannot believe her rabbit companion is willing to simply hand it over. She soon shrugs it off.

After all the Komori have fallen into her trap and quickly regret testing the purloined formula…

The peripatetic Yojimbo then walks into a plot to murder Great Lord Miyagi involving infallible unseen assassin Kuroshi at ‘The Chrysanthemum Pass’. The valiant wanderer is simply aiding karma to a just outcome despite overwhelming odds and a most subtle opponent, the act will have appalling repercussions in the days ahead…

Hunted woman and deadly adept Inazuma then proves ‘Lightning Strikes Twice’ when found – as always – at the heart of a storm of hired blades trying to kill her. However, during one peaceful moment, she makes time to share with a fellow swordsmaster the instructive tale of a dutiful daughter who married the wrong samurai and, by exacting rightful vengeance upon his killer, won the undying hatred of a powerful lord and set her own feet irredeemably upon the road of doom…

Also included to round out in this epic collection are copious ‘Story Notes by Stan Sakai’, a full-colour ‘Gallery’ of the covers from both comicbooks and their attendant paperback compilations, annotated ‘Cover Sketches’ and designs plus biographical data ‘About the Author’.

Fast-paced yet lyrical, informative and funny, the saga alternately bristles with tension and thrills and frequently crushes your heart with astounding tales of pride and tragedy, evil and duty.

Bursting with veracity and verve, Usagi Yojimbo is the perfect comics epic: a monolithic magical irresistibly appealing saga to delight devotees and make converts of the most hardened haters of “funny animal” stories.
Text and illustrations © 1993-1998, 2014 Stan Sakai. All rights reserved. Foreword © 2014 Jamie S. Rich. Teenage Mutant Ninja Turtles © 2014 Viacom International, Inc. All rights reserved. All other material and registered characters are © and™ their respective owners. Usagi Yojimbo and all other prominently featured characters are registered trademarks of Stan Sakai.

Yoko Tsuno volume 11: The Three Suns of Vinea


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-302-4

Indomitable intellectual adventurer Yoko Tsuno debuted in Spirou in September 1970 and is still delighting regular readers and making new fans to this day. Her astounding, all-action, excessively accessible exploits are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epics starring the slim, slight Japanese technologist-investigator were devised by monumentally multi-talented Belgian maestro Roger Leloup who began his own solo career after working as a studio assistant on Herge’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn – always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were the vanguard of a wave of strips that changed the face of European comics in the mid-1970s.

That long-overdue revolution featured the rise of competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys and uniformly elevating Continental comics in the process. Happily, most of their exploits are as timelessly engaging and potently empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were simple introductory vignettes before the superbly capable electrical engineer and her valiant if less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 with Spirou‘s May 13th issue…

Yoko’s exploits generally alternate between explosive exploits in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas – such as this one – with the secretive, disaster-prone alien colonists from planet Vinea.

There have been 27 European albums to date, with another eagerly anticipated for 2017…

Today’s tale was originally serialised in 1975 (Spirou #1932-1953) and collected a year later as 11th album Les Trois soleils de Vinéa. It appears here nearly 40 years later through Cinebook as The Three Suns of Vinea: a captivatingly intergalactic romp of mystery and redemption in equal measure…

It begins with Yoko, Vic and frivolous cameraman pal Pol impatiently awaiting an increasingly rare meeting with an old friend. Her name is Khany and her race, the Vineans, had been hibernating in the Earth for almost half a million years until meeting the curious trio on their first adventure together…

After freeing them from robotic tyranny the humans had helped the survivors rebuild their lost sciences and now a new milestone has been reached. The Vineans are preparing to return to their own system, to see if the dying homeworld they fled two million years ago still exists.

Moreover, there’s room on the experimental scout-ship for three enquiring humans…

All too soon – in strictly scientific, relativistic terms – the explorers are witnessing marvels and miracles as Khany and her comrades discover their binary star-system has stabilised from the stellar catastrophe which threatened to eradicate them so long ago. Miraculously, even their planet of origin survives – albeit in a fantastically altered state…

Emboldened, the astounded cosmonauts survey cosmically-beleaguered Vinea and discover indigenous life still exists. Sadly, the debased primitives are in the thrall of an electronic overlord much like the one that dominated Khany’s people under Earth, but Yoko and her comrades know how to deal with that.

All that’s needed is courage, determination, luck and an ally on the inside…

And when the mighty struggle is over and the war won, Yoko has two more fantastic surprises for her beloved alien companions…

Expansive, suspenseful and phenomenally engaging, this enthralling “Big Sky” sci fi romp roars along with the same kind of wide-eyed astronomical wonderment that made 1950s Dan Dare stories such unmissable entertainment. Packed with thrills and revelation, the story also delivers a powerfully moving denouement, again affirming Yoko Tsuno as a top flight troubleshooter, at home in all manner of scenarios and easily able to hold her own against any fantasy superstar you can name.

As ever the greatest asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Three Suns of Vinea is an epic speculative spectacle to delight and amaze any devotee of Neil R. Jones’ Professor Jameson stories, E. E. Smith’s Lensman novels or the mind-boggling technological treats of Larry Niven as well as any wonder-depleted kid for whom the sky is still no limit…
Original edition © Dupuis, 1976 by Roger Leloup. All rights reserved. English translation 2016 © Cinebook Ltd.

Jonah Hex volume 8: The Six Gun War


By Justin Gray, Jimmy Palmiotti, Cristiano Cucina, Rob Schwager & Rob Leigh (DC Comics)
ISBN: 978-1-4012-2587-2

When Justin Grey & Jimmy Palmiotti resurrected DC’s western wild-man Jonah Hex, they cunningly incorporated an even more mordant, blackly ironic streak of wit than originators John Albano and Tony DeZuñiga to amplify the already sanguine view of morality and justice that permeates the feature. The gritty – often macabre – narratives thus result in some of the most accessible and enjoyable comics fiction ever.

The writers also had the services of extremely talented people like colourist Rob Schwager and letterer Rob Leigh plus their pick of top artists such as Italian maestro Cristiano Cucina (Dragonero) who illustrates this entire uncompromising eighth trade paperback (or digital edition, should you be so inclined) compilation from 2010.

The contents comprise issues #44-49 of this much-missed iteration of the greatest gunman of all time: this go-round generally down-playing sly wit and slick satire in favour of a brutal, wide-ranging saga of death and vengeance…

The Six Gun War begins in the middle of a Texas tornado as Hex blithely stumbles into a cunning trap set by long-term nemeses Quentin Turnbull and El Papagayo.

The plutocratic southern millionaire has bedevilled Hex for more than a decade, mistakenly blaming the former Confederate soldier for the betrayal of his battalion to Union troops and consequent death of Turnbull’s son and heir Jeb.

Alternatively, the flamboyant Mexican bandit, border raider and rabid parrot-fancier is simply a psychotic madman who has had many murderous schemes frustrated by the bounty hunter and yearns to teach the goddam freak a painful final lesson…

Revelling in holding the upper hand, the human monsters do their worst and depart. Left for dead, Hex is miraculously saved by a most unlikely duo and sets off upon the trail of his unsuccessful murderers as they gleefully head back to Mexico.

Turnbull and El Papagayo have a secret joint venture in play. Far from American oversight, the Virginian aristocrat has restored his faded fortunes by enslaving an entire Mexican region and forcing the populace to mine gold for him. The bandit chief’s men act as enforcers and get their cut, as do local government officials…

As the villains head ever southward, they encounter Hex’s sometime allies Tallulah Black and Bat Lash and savagely take them captive for later fun and games…

Hex still has one creepy colleague to call on. Aging bank teller Lazarus Lane is unwilling host to injustice-stalking demon-spirit El Diablo who eagerly joins the coldly furious bounty killer upon the promise of many evil souls to reprimand…

The growing army of retribution is further bolstered by a war-party of Comanche braves trailing a band of whites and Mexicans who lately butchered an encampment of women, children and old men…

The quest quickly results in the grim pursuers liberating Lash and Tallulah – and even taking El Papagayo out of the picture – but after these setbacks, the rich man switches to wealth as his weapon of choice: hiring the world’s seven greatest assassins to stop Hex and Co by any means necessary…

An angry Jonah Hex is more elemental than human, however, and they won’t be nearly enough…

Sharp, smart, fast-paced, deliciously convoluted and staggeringly violent, The Six Gun War is a spectacular explosive epic showing the darkest side of the West’s greatest antihero and the depths to which his enemies will stoop. This is another intoxicating and unmissable yarn no fan of the genre or first tier comicbook wonder will want to miss.
© 2010 DC Comics. All Rights Reserved.