Bob Powell’s Complete Cave Girl


By Gardner Fox & Bob Powell, with James Vance, John Wooley, Mark Schultz & various (Kitchen Sink/Dark Horse Books)
ISBN: 978-1-61655-700-3

Like every art form, comics can be readily divided into masterpieces and populist pap, but that damning assessment necessarily comes with a bunch of exclusions and codicils.

Periodical publications, like all pop songs, movies and the entirety of television’s output (barring schools programming), are designed to sell to masses of consumers. As such the product must reflect the target and society at a specific moment in time and perforce quickly adapt and change with every variation in taste or fashion.

Although very much an artefact of its time I consider “Ever Fallen in Love (With Someone You Shouldn’t’ve)” by The Buzzcocks to be the perfect pop song, but I’m not going to waste time trying to convince anybody of the fact.

For me, and perhaps only for me, it just is.

The situation is most especially true of comics – especially those created before they gained any kind of credibility: primarily deemed by their creators and publishers as a means of parting youngsters from disposable cash. The fact that so many have been found to possess redeeming literary and artistic merit or social worth is post hoc rationalisation.

Those creators striving for better, doing the very best they could because of their inner artistic drives, were being rewarded with just as meagre a financial reward as the shmoes just phoning it in for the paycheck…

That sad state of affairs in periodical publication wasn’t helped by the fact that most editors thought they knew what the readership wanted – safe, prurient gratification – and mostly they were right.

Even so, from such swamps gems occasionally emerged…

The entire genre of “Jungle Girls” is one fraught with perils for modern readers. Barely clad, unattainable, (usually) white paragons of feminine pulchritude lording it over superstitious primitive races is one that is now pretty hard to digest, but frankly so are most of the attitudes of our grandfathers’ time.

However, ways can be found to accommodate such crystallised or outdated attitudes, especially when reading from a suitably detached historical perspective and even more so when the art is crafted by a master storyteller like Bob Powell.

After all, it’s not that big a jump from fictionalised 1950s jungles to the filmic metropolises of today where leather armoured (usually white) Adonises with godlike power paternalistically watch over us, telling we lumpy, dumpy, ethnically mixed losers how to live and be happy…

Sorry, I all comics in all genres from all eras, but sometimes the “guilty pleasure” meter on my conscience just redlines and I can’t stop it. Just remember, it’s not real…

As businessmen, editors and publishers knew what hormonal kids wanted to see and they gave it to them. It’s no different today. Just take a look at any comic-shop shelf or cover listings site and see how many fully-clad, small-breasted females you can spot…

Cave Girl was one of the last entries into the surprisingly long-lived Jungle Queen genre and consequently looks relatively mild in comparison to other titles in regard to suggestive or prurient titillation.

Here the action-adventure side of the equation was always most heavily stressed and readers of the time could see far more salacious material at every movie house if they need to.

End of self-gratifying apologies. Let’s talk about Bob…

Stanley Robert Pawlowski was born in 1916 in Buffalo, New York, and studied at the Pratt Institute in Manhattan before joining one of the earliest comics-packaging outfits: the Eisner-Iger Shop.

He was a solid and dependable staple of American comicbook’s Golden Age, illustrating a variety of key features. He drew original Jungle Queen Sheena in Jumbo Comics plus other Jungle Girl features and Spirit of ’76 for Harvey’s Pocket Comics.

He handled assorted material for Timely titles such as Captain America in All-Winners Comics, Tough Kid Comics plus such genre material as Gale Allen and the Women’s Space Battalion for anthologies like Planet Comics, Mystery Men Comics and Wonder Comics.

Recently he was revealed to have co-scripted/created Blackhawk as well as drawing Loops and Banks in Military Comics as well as so many more now near-forgotten strips: all under a variety of English-sounding pseudonyms, since the tone of the times was rather unforgiving for creative people of minority origins.

Eventually the artist settled on S. Bob Powell and had his name legally changed…

Probably his most well-remembered and highly regarded tour of duty was on Mr. Mystic in Will Eisner’s Spirit Section newspaper insert. After serving in WWII, Bob came home and quit to set up his own studio. Eisner never forgave him.

Powell – with his assistants Howard Nostrand, Martin Epp and George Siefringer – soon established a solid reputation for quality, versatility and reliability: working for Fawcett (Vic Torry & His Flying Saucer, Hot Rod Comics, Lash Larue), Harvey Comics (Man in Black, Adventures in 3-D and True 3-D) and on Street and Smith’s Shadow Comics.

He was particularly prolific in many titles for Magazine Enterprises (ME), including TV tie-in Bobby Benson’s B-Bar-B Riders, Red Hawk in Straight Arrow, Jet Powers and the short but bombastic run of quasi-superhero Strong Man.

Powell easily turned his hand to a vast range of War, Western, Science Fiction, Crime, Comedy and Horror material: consequently generating as a by-product some of the best and most glamorous “Good Girl art” of the era, both in comics and in premiums/strip packages for business.

In the 1960s he pencilled the infamous Mars Attacks cards, illustrated Bessie Little’s Teena-a-Go-Go and the Bat Masterson strip for the newspapers and ended his days drawing Daredevil, the Human Torch and Giant-Man for Marvel.

This captivating hardback compilation gathers all the Cave Girl appearances – written by ubiquitous jobbing scripter Gardner Fox – from numerous ME publications. The company employed a truly Byzantine method of numbering their comicbooks so I’ll cite Thun’da #2-6 (1953), Cave Girl #4 (1953-1954) and Africa, Thrilling Land of Mystery #1 (1955) simply for the sake of brevity and completeness, knowing that it makes no real difference to your enjoyment of what’s to come.

This splendid tome includes a Biography of Bob, an incisive Introduction from Mark Schultz and an erudite essay – ‘King of the Jungle Queens’– by James Vance and John Wooley, diligently examining the origins of the genre (courtesy of the works of Edgar Rice Burroughs, William Henry Hudson’s novel Green Mansions and a slew of B-movies); its development in publishing; the effect of the phenomenon and Powell’s overall contributions to comics in a far more even-handed and informed way than I can manage…

That done it’s time to head to an Africa that never existed for action and adventure beyond compare. Cave Girl started as a back-up strip in Thun’da #2; a primeval barbarian saga set in an antediluvian region of the Dark Continent where dinosaurs still lived.

In ‘The Ape God of Kor’ the mighty primitive encounters a blonde stranger who can speak to birds and beasts, and helps her escape the unwanted attentions of a bestial tyrant. When that’s not enough to deter the monstrous suitor, Thun’da and Cave Girl have no choice but to topple his empire…

In #3 the wild woman met ‘The Man Who Served Death!‘ – a criminal from the outer world whose hunger for gold and savage brutality necessitated his urgent removal from the land of the living. Cave Girl’s beloved animal allies were being wantonly slaughtered to appease ‘The Shadow God of Korchak!’, forcing the gorgeous guardian of the green to topple the lost kingdom’s debauched queen, after which the tireless champion tackled a trio of sadistic killers from the civilised world in ‘Death Comes Three Ways!’

A rather demeaning comedy sidekick debuted in ‘The Little Man Who Was All There!’ from Thun’da #6 as pompous pigmy bumbler Bobo attached himself to Cave Girl as her protector…

From there the forest monarch leaped into her own title, beginning with Cave Girl #11. ‘The Pool of Life!’ delved back in time to when a scientific expedition was wiped out, leaving little blonde toddler Carol Mantomer to fend for herself. Happily, the child was adopted by Kattu the wolf and grew tall and strong and mighty…

The obligatory origin dispensed with, the story proceeds to reveal how two white explorers broach the lost valley in time to reap their deserved fate after finding a little lake with mystic properties…

Tables are turned when explorer Luke Hardin deduces Cave Girl’s true identity and convinces the wild thing to come with him to Nairobi to claim her inheritance. Already appalled by the gadgets and morass of humanity in ‘The City of Terror!’, Carol’s decision to leave is cemented by her only living relative’s attempts to murder her for her inheritance…

En route home, her wild beauty arouses the desires of millionaire hunter Alan Brandon, but his forceful pursuit and attempted abduction soon teaches him he has a ‘Tiger by the Tail!’

Her trek done, Cave Girl traverses high mountains and finds Alan and Luke have been captured by beast-like primitives and must face the ‘Spears of the Snowmen’ to save them both…

Even the usually astoundingly high-quality scripting of veteran Gardner Fox couldn’t do much with the formulaic strictures of the sub-genre but he always tried his best, as in Cave Girl #12 which opened with ‘The Devil Boat!’ – a submarine disgorging devious crooks in death-masks intent on plundering the archaeological treasures found by Luke… Then when an explorer steals a sacred cache of rubies he finds that even Cave Girl can’t prevent him becoming ‘Prey of the Headhunters!’

Fantastic fantasy replaces crass commercial concerns as ‘The Amazon Assassins’ ravage villages under Cave Girl’s protection, seeking to expand their empire. The Women Warriors have no conception of the hornet’s nest they are stirring up…

Cave Girl #13 took its lead tale from newspaper headlines as the jungle defender clashed with ‘The Mau Mau Killers!’ killing innocents and destabilising the region, after which ‘Altar of the Axe’ features the return of the all-conquering Amazons who believe they can counter their arch-enemy’s prowess with a battalion of war elephants.

Their grievous error then seamlessly segues into a battle with escaped convict Buck Maldin. ‘The Jungle Badman’ is beaten by Cave Girl but it’s greedy buffoon Bobo who quickly regrets claiming the reward.

Powell reached a creative zenith with the illustrations for Cave Girl #14 (1954), his solid linework and enticing composition augmented by a burst of purely decorative design which made ‘The Man Who Conquered Death’ a dramatic tour de force.

When a series of murders and resurrections lead Cave Girl to a mad scientist who has found a time machine, she is transformed into an aged crone but still possesses the force of will to beat the deranged meddler…

A tad more prosaic, ‘The Shining Gods’ finds a rejuvenated Cave Girl and Luke stalking thieves stealing tribal relics only to uncover a Soviet plot to secure Africa’s radium, after which the queen of the jungle is “saved” by well-intentioned rich woman Leona Carter and brought back to civilisation.

Happily, after poor Carol endures a catalogue of modern mishaps which equate to ‘Terror in the Town’, Cave Girl is allowed to return to her true home…

The official series ended there, but ME had one last issue ready to print and deftly shifted emphasis by re-badging the package as Africa, Thrilling Land of Mystery #1. It appeared in 1955, sporting a Comics Code Authority symbol. Inside however, it was still formulaic but beautifully illustrated Cave Girl who exposed a conniving witch doctor using ‘The Volcano Fury’ to fleece natives, restoring ‘The Lost Juju’ of the devout Wamboolis whilst stopping a murderous explorer stealing a million dollar gem and crushing a potential uprising by taking a fateful ride on ‘The Doom Boat’…

And then she was gone.

Like the society it protected from subversion and corruption, the strictures of the Comics Code frowned on females disporting themselves freely or appearing able to cope without a man, and the next half-decade was one where women were either submissive, domesticated, silly objects of amusement or just plain marital manhunters. It would be the 1970s before strong, truly independent female characters reappeared in comicbooks…

Whatever your political leanings or social condition, Cave Girl – taken strictly on her own merits – is one of the mostly beautifully rendered characters in pictorial fiction and a tribute to the talents of Bob Powell and his team. If you love perfect comic storytelling, of its time, but transcending fashion or trendiness, this is a treasure just waiting to be rediscovered.
Bob Powell’s Complete Cave Girl compilation © 2014 Kitchen, Lind and Associates LLC. Cave Girl is a trademark of AC Comics, successors in interest to Magazine Enterprises and is used here with permission of AC Comics. Introduction © 2014 Mark Schultz. “King of the Jungle Queens” essay © 2014 James Vance and John Wooley. All rights reserved.

Hal Foster’s Prince Valiant volume 12: 1959-1960


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-876-2

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous full-colour weekly peek into a world where history met myth to produce something greater than both. Creator Hal Foster had developed the feature after leaving a groundbreaking and astoundingly popular run on the Tarzan of the Apes strip he had pioneered.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked barbarians played out against a glamorised, dramatised Dark Ages backdrop. The weekly-unfolding epic followed the life of a refugee lad driven from his ancestral Scandinavian homeland of Thule who grew up to roam the world, attaining a paramount position amongst the heroes of fabled Camelot.

Foster wove his complex epic romance over many decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, thereby enchanting generations of readers and thousands of creative types in all the arts.

The strip spawned films, an animated series and all manner of toys, games, books and collections. Prince Valiant was – and is – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator whilst the originator remained as writer and designer. That ended in 1980, when he finally retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This latest luxuriously oversized (362 x 264 mm) full-colour hardback re-presents pages spanning January 4th 1959 to 25th December 1960 (individual pages #1143-1246) but before proceeding, clears the palate for adventure with Neal Adams’ erudite, illustration-strewn Introduction ‘Learning to Love Hal Foster’.

At the other end of this titanic tome Brian M. Kane continues to explore the master’s commercial endeavours with a lavish exhibition of stunning colour and monochrome illustrations revealing the rugged outdoors life through ‘Hal Foster’s Advertising Art: Johnson Outboard Motors’, but captivating as they are, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: Having brought Christianity to Thule and repelled an invasion of England by Saxons and Danes, Val was despatched by Arthur Pendragon to Cornwall to root out treacherous local kings. Helping true love find its natural course, Valiant acquired a canny new squire in the form of homely yet brilliant Alfred of Lydney. The Prince cleared up the Cornish conspiracy – almost at the cost of his sacrosanct honour – and returned to Camelot after making the acquaintance of the most beautiful horse in the world…

Possessing the red stallion almost caused another war with the Northmen, after which Val returned to his Scandinavian homeland of Thule to reconnect with his family once more.

The reunion was brief, joyous and bittersweet, as the absent father saw how much his children had grown and realised the painful cost of a life of duty. He bid son Arn farewell as the lad was shipped off to enter the household of regal ally King Hap-Atla even as that ruler’s heir became foster-son and page to Valiant’s sire King Aguar.

Peaceful days were few and when a regal summons came from Camelot, the family again took ship. This time the call was for dutiful wife Aleta who blithely entered a hornets’ nest when aging Queen Guinevere was gravely offended by the young beauty’s popularity with the Courtiers and plotted to win an imagined war of favourites…

Valiant was elsewhere employed, leading Arthur’s armies against Danes and Saxons occupying Kent and Sussex. With war brewing again, Val sidelined aging Alfred in favour of young, vigorous and keen martial assistants Edwin and Claudius – a kind act he would later regret, as he did his brief and costly sojourn in the thieves’ paradise called London…

Back in Camelot, a war of wills and clash of personalities between Queens Guinevere and Aleta was settled by most remarkable means, but Valiant still found little time for rest. His beloved friend Gawain had vanished and the trail led straight into the wilds of unruly Wales…

Employing Welsh knight Sir Ian Waldoc as guide and following an unearthly vision provided by largely-vanished mage Merlin, Valiant went westwards disguised as a troubadour, eventually fetching up at the forbidding castle of terrible King Oswick and his five beautiful daughters…

This twelfth knight’s collation resumes as jongleur Cid ingratiates himself at Oswick’s court, offsetting suspicions by feigning a paralysing love for strong liquor whilst scouting out the location of the captive Gawain.

Valiant finds his old comrade pent in a high tower at the very top of the castle, and forms a most dangerous and ingenious scheme involving guile, subterfuge, split-second timing, daredevil acrobatics and the elder chevaliers’s uncanny knack of enchanting women…

With Gawain free once more, the old pals and friendly rivals opt to compete in the Hamlin Garde tournament, but before they can even begin, Val falls foul of a sadistic noble named Coth whose bruised pride leads him to attempt murder most foul through vile assassins.

The monster also has intentions upon heiress Lady Alice of Hamlin, but has not noticed how much Val resembles that noble maid’s preferred suitor Kerwin…

As the tourney plays out many men fall – Coth’s hired killers less noticeably than most – and the villain’s plans to destroy Kerwin fail once Val replaces the young suitor in mortal combat against the murderous malefactor…

With justice triumphant and true love secured, Gawain and Valiant spend calm but provender-poor days roaming the vast Salisbury Plain, and the younger man revels in teaching his civilised elder the tricks peasants use to feed themselves: tactics learned whilst the Prince was a boy growing up in coastal marshes. Unimpressed, Gawain instead cajoles their way into the retinue of a Great Lady’s passing baggage-train and thus embroils them in another saga of thwarted romance…

Impoverished Count Rathford has been forced to betroth his daughter Joan to Hume, heir to the House of Amesbridge to save his estate and dependent vassals. His headstrong child, however, has fallen in love with a lowly squire and plans to elope with him. When the “peasant’s” true station is revealed, however, rather than joy, Joan erupts in incandescent fury at being gulled and events take an even stranger turn after the estranged lovers both fall under Gawain’s reluctant care: the boy as his new squire and she as a far-from-devoted chattel…

Joan’s ever-increasing ire is only expended when the strange party reaches Camelot and artful Queen Aleta takes Joan under her wing…

Happy to avoid further domestic contention of any sort, Valiant undertakes a commission from King Arthur to wipe out a nest of outlaws plaguing the lands of the Earl of Lithway. Accompanied by former bandit-turned-forester Hugh the Fox, the canny Prince makes his way to the beleaguered demesne only to discover the situation is not what has been reported.

The Earl claims his tithes to Arthur were stolen by the errant woodsmen, but the men in the forest tell a different story: one of tyranny, torture, dispossession and oppression…

Acutely aware of evil when he sees it, Val determines to set the situation aright and see justice and order return to Lithway…

With Aleta increasingly aggrieved at Valiant’s wanderlust and neglect, tensions boil over in the apartments of the Prince of Thule, but it is not enough to stop her husband again heading out on a Royal Quest: perhaps the most crucial in Camelot’s troubled history…

In recent years the Knights of the Round Table have become obsessed with the search for the Holy Grail. Now Arthur, seeing his best and bravest constantly lost or maimed in search of it, charges Valiant with proving once and for all whether the story of the sacred cup is fact or myth…

The search takes Val the length and breadth of the nation, consulting wise men and wizards and eventually brings him to the Mendip hills in search of an island called Avalon. En route he exposes a cave troll as a broken-limbed victim of man’s cruelty and learns the poor soul once lived in Avalon, a marshy island housing three hills, Wearyall, the Great Tor and Glastonbury…

Guided there by grateful, maimed Och, Valiant finds a Papal mission from Rome building a cathedral, and learns from a lay brother the official story of the Grail, but before he can question further the encampment is attacked by cruel raider chieftain Timmera the Terrible…

Barely fighting off the marauder’s forces, the clerics immediately begin repairing the damage caused to their holy project, but Valiant resolves to help them by ending the predator threat forever. In this he is aided by Och, who was once the raider’s body-slave…

With the stunted man’s inside information, Val easily infiltrates Timmera’s fortress and brings down the monster’s army from within. On returning to Avalon, Valiant finds an old acquaintance from Ireland in charge of the reconstruction. The man now known as St. Patrick is happy to tell all he knows about the Holy Grail and the questor at last realises what he must tell Arthur…

Heading back, the warrior liberates a captive castle and finds time to play a splendid prank upon Gawain, but upon conferring with Arthur immediately sets off again to battle invading Angles and Saxons rather than attempt reconciliation with Aleta…

The war is brief and brutal and almost costs the prince his life. It takes a brush with near death to finally bring him and Aleta together again, and in the weeks that follow it is decided that the family will return to Thule for his recuperation. That period of painful inactivity completed, with son Arn in tow, the entire clan then head for Aleta’s ancestral kingdom in the Misty Isles, with Viking reiver Boltar providing escort to protect against the pirates of the Mediterranean…

Sadly, even in this sunny paradise peril dogs the family as rival ruler Thrasos makes clear his intention to add Aleta’s islands to his growing empire. The new Alexander, however, has never encountered as savvy a strategist as Aleta or canny tacticians like Valiant and Boltar and his dreams of a Mediterranean empire explosively founder against the devious ploys and armed might of the northern warriors, with even the elements conspiring to send Thrasos to the dustbin of history…

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no fan should miss.
© 2015 King Features Syndicate. All other content and properties © 2015 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

Lovers’ Lane – the Hall-Mills Mystery


By Rick Geary (NBM/ComicsLit)
ISBN: 978-1-56163-628-0

Rick Geary is a unique talent in the comic industry not simply because of his style of drawing but especially because of his method of telling tales.

For decades he toiled as an Underground cartoonist and freelance illustrator of strange stories, published in locales as varied as Heavy Metal, Epic Illustrated, Twisted Tales, Bop, National Lampoon, Vanguard, Bizarre Sex, Fear and Laughter, Gates of Eden, RAW and High Times where he honed a unique ability to create sublimely understated stories by stringing together seemingly unconnected streams of narrative to compose tales moving, often melancholy and always beguiling.

Discovering his natural oeuvre with works including biographies of J. Edgar Hoover and Trotsky and the multi-volumed Treasury of Victorian Murder series, Geary has grown into a grand master and unique presence in both comics and True Crime literature. His graphic reconstructions of some of the most infamous murder mysteries recorded since policing began combine a superlative talent for laconic prose, incisive observation and meticulously detailed pictorial extrapolation. These are filtered through a fascination with and understanding of the lethal propensities of humanity as his forensic eye scoured police blotters, newspaper archives and history books to compile irresistibly enthralling documentaries.

In 2008 he turned to the last century for an ongoing Treasury of XXth Century Murder series, with this volume focusing on a little-remembered scandal which seared the headlines during the “Gilded Age” of suburban middleclass America.

Lovers’ Lane – The Hall-Mills Mystery describes a case of infidelity which rocked staid, upright New Jersey in 1922 and – thanks to the crusading/muckraking power of the press – much of the world beyond its borders. The re-examination of the case begins here after a bibliography and detailed maps of ‘The City of New Brunswick’ and ‘Scene of the Hall-Mills Murders’, setting the scene for a grim tragedy of lust, jealousy, deception and affronted propriety…

The account proper opens in ‘Under the Crabapple Tree’ as a well-to-do conurbation of prosperous church-goers is rocked by the discovery of two bodies on park land between two farms.

Reverend Edward W. Hall of the Church of St. John the Evangelist was found with a single fatal gunshot wound, placed beside and cradling the corpse of Mrs. Eleanor R. Mills, a parishioner and member of the choir. Her fatal injuries easily fall into the category we would now call overkill: three bullet wounds, throat slashed from ear-to-ear and her throat and vocal cords removed and missing…

‘The Victims’ are soon the subject of a clumsy, botched and jurisdictionally contested investigation which nevertheless reveals Reverend Hall was particularly admired by many women of the congregation and, despite being married to a wealthy heiress older than himself, was engaged in a not especially secret affair with Mrs. Mills.

This fact is confirmed by the cascade of passionate love letters scattered around the posed corpses…

The case soon stalls: tainted from the first by gawkers and souvenir hunters trampling the crime scene and a united front of non-cooperation from the clergyman’s powerful and well-connected family who also insist on early burial of the victims.

However, the police doggedly proceed in ‘The Search for Evidence’, interviewing family and friends, forming theories and fending off the increasingly strident interference of journalists.

With pressure mounting on all sides – a persistent popular theory is that the victims were killed by the Ku Klux Klan who were active in the State and particularly opposed to adultery – the bodies are exhumed for the first of many autopsies. Not long after, the youngsters who first found the bodies are re-interviewed, leading to an incredible confession which later proves to be fallacious.

It is not the only one. A local character known as “the Pig Woman” also comes forward claiming to have been present at the killing. Eventually the police of two separate regions find themselves presiding over ‘The Case to Nowhere’: awash with too much evidence and too many witnesses with wildly varying stories which don’t support the scant few facts…

In the midst of this sea of confusion a Grand Jury is finally convened and peremptorily closes after five days without issuing indictments against anybody…

‘Fours Years Later’ the case is suddenly and dramatically reopened when the Widow Hall’s maid – whilst petitioning for divorce – is revealed to have received $5000 dollars to withhold information on her mistress’ whereabouts on the night of the double murder. When the New York papers get wind of this story they unleash a tidal wave of journalistic excess which culminates in a fresh investigation and a new trial, scrupulously and compellingly reconstructed here by master showman Geary…

With all the actors in the drama having delivered their versions of events at last, this gripping confection concludes with a compelling argument assessing ‘Who Did It?’…

This is a shocking tale with no winners and Geary’s meticulous presentation as he dissects the crime, illuminates the major and minor players and dutifully pursues all to their recorded ends is truly beguiling.

The author is a unique talent not simply because of his manner of drawing but because of the subject matter and methodology in the telling of his tales. Geary always presents facts, theories and even contemporary minutiae with absorbing pictorial precision, captivating clarity and devastating dry wit, re-examining each case with a force and power Oliver Stone would envy.

Seductive storytelling, erudite argument and audacious drawing give these tales an irresistible dash and verve which makes for unforgettable reading, and such superb storytelling is an ideal exemplar of how graphic narrative can be so much more than simple fantasy entertainment. These merrily morbid murder masterpieces should be mandatory reading for every mystery addict and crime collector.
© 2012 Rick Geary.

Mighty Samson Archives: volume 1


By Otto Binder & Frank Thorne & various (Dark Horse Comics)
ISBN: 978-1-59582-579-7

These days all the attention in comics circles goes to the big-hitters and headline-grabbing groundbreakers, but once upon a time, when funnybooks were cheap as well as plentiful, a kid (whatever his or her age) could afford to follow the pack and still find time and room to enjoy quirky outliers: B through Z listers, oddly off-kilter concepts and champions far falling outside the accepted parameters of standard super-types…

A classic example of that freedom of expression was the relatively angst-free dystopian future of Mighty Samson, who had a sporadic yet extended comics career of 32 issues spanning 1964 to 1982.

Although set in the aftermath of an atomic Armageddon, the story of the survivors was a blend of updated myth, pioneer adventure and superhero shtick, liberally leavened with the kind of incredible creatures and sci fi monsters the industry thrived on back then.

As a publisher, Gold Key never really “got” the melodramatic, often-mock-heroic Sturm und Drang of the 1960s superhero boom – although for many of us, the understated functionality of classics like Magnus, Robot Fighter and Dr. Solar, Man of the Atom or the remarkably radical concepts of atomic crusader Nukla and crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible. The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will save for a future occasion…

This superb first full-colour hardback compilation – printed on a reassuringly sturdy and comforting grainy old-school pulp stock rather than glossy paper – gathers the first half dozen issues of Mighty Samson, as anonymously created by industry giants Otto Binder & Frank Thorne. It even includes some monochrome single-page fact-features and the mesmerising painted covers by unsung master illustrators Morris Gollub and George Wilson.

These covers were reproduced text-free on the back of each issue and probably graced many a kid’s bedroom wall way back when. You get those too, but I’d suggest scanners rather than scissors this time around…

Otto Binder was a quintessential jobbing writer. He and his brother Earl were early fans of science fiction and made their first professional sale to Amazing Stories in 1930. As “Eando Binder” their pulp-fiction and novels output ran well into the 1970s, with Otto rightly famed for his creation of robotic hero Adam Link.

From 1939 onwards, Otto was also a prolific comicbook scripter, most beloved for the invention and perfection of a humorous blend of spectacular action, self-deprecating humour and gentle whimsy which characterised the Fawcett Captain Marvel line of characters (and later DC’s Superman’s Pal Jimmy Olsen). He was also constantly employed by many other publishers and amongst his most memorable inventions and innovations are Timely’s Young Allies, Mr. Mind, Brainiac, Krypto the Super Dog and the Legion of Super-Heroes.

In his later life he moved into editing, producing factual science books and writing for NASA.

Frank Thorne is one of the most individualistic talents in American comics. Born in 1930, he began his comics career drawing romances for Standard Comics beside the legendary Alex Toth before graduating to better paid newspaper strips: illustrating Perry Mason for King Features Syndicate. For Dell/Gold Key he drew Flash Gordon, Jungle Jim and The Green Hornet, as well as the first few years of this seminal sci-fi classic.

At DC he did compelling work on Tomahawk and Son of Tomahawk before being hired by Roy Thomas at Marvel to illustrate his belated breakthrough strip Red Sonja. Forever-after connected with feisty, earthy, highly sexualised women, in 1978 Thorne created the outrageously bawdy (some say vulgar) swordswoman Ghita of Alizarr for Warren’s adult science fantasy anthology 1984/1994 as well as such adult satirical strips as Moonshine McJugs for Playboy and Danger Rangerette for National Lampoon. He has won the National Cartoonists Award for comic books, an Inkpot Award and a Playboy Editorial Award.

Thorne was still a fairly by-the-book illustrator at the time of this collection’s content and it was on Mighty Samson that he opened up, finding his own unique artistic vision which would carry him to the forefront of stylists with the satirical and erotic works of his later years.

That’s meat for other reviews, but here the creators combined to craft a beguiling other-world of action, adventure and drama suitable for most kids of all ages and which would be perfectly at home today on any Saturday Morning Kids channel.

The strip, its merits and the incredible careers of its originators are fully and lovingly discussed by Dylan Williams in his Foreword ‘The Mighty Samson Comics of Frank Thorne and Otto Binder’, and there are full ‘Creator Biographies’ at the end of the book, but what really matters is the sublime stories reprinted here: no-nonsense high-fantasy yarns at once self-contained, episodic, exciting, enticing and deceptively witty.

After that first magnetic painted cover from Gollub, the eponymous ‘Mighty Samson’ (#1, July 1964) introduces the bombed out former metropolis of N’Yark; a place where human primitives cling to the ruins, striving daily against mutated plants and monsters and less easily identified blends somewhere in between….

A strange event occurs one day when a toddler is grabbed by a predatory plant. The tot simply tears the terror apart with his podgy little hands. As years pass and the child grows tall and clean-limbed, it becomes clear that he too is a mutant: immensely strong, fast and durable…

Impassioned by his mother’s dying words – “protect the weak from the powerful, the good from the evil” – Samson becomes the champion of his people, battling the beasts and monsters of the city. Sadly the struggles are not without cost, such as when he kills the immense Liobear, but loses his right eye…

The clash proves a turning point in his life as his wounds are dressed by a stranger named Sharmaine. She and her father Mindor are voluntary outcasts in the city: shunning contact with superstitious tribes to gather lost secrets of science and work to bring humanity out of its second stone age…

Fired with inspiration, Samson agrees to join in their self-appointed mission and defend them from all threats as they carry out their work.

There were generally two full adventures per issue, and the quest continues in ‘Ancient Weapon’ as the trio’s constant scavenging leads them through a gauntlet of horrendous mutant monsters to an ancient armoury where sagacious Mindor deciphers the secrets of sticks which kill from a distance. Sadly, the discovery is observed by brutal warlord Kull the Killer who takes Sharmaine hostage to seize control of the death-technology. Thankfully the tyrant and his warriors never suspect Samson is as clever as he is strong…

It was nearly a year until a second issue was released (#2, June 1965), but when it finally arrived it was at full throttle. ‘The Riddle of the Raids’ saw the wandering science nomads buzzed by a flying saucer which proves to be the vehicle of choice of a new arch foe. Terra is an exotic mystery woman possessing many lost technological secrets who has emerged after years underground in a bunker from the old world. Her store of atomic batteries finally exhausted, she begins raiding across the toxic, monster-infested Huzon River from the wastelands of Jerz, and soon recruits Kull to her cause. Even working in unison however they are no match for Mighty Samson and once he drives them off, aged Mindor is able to add greatly to mankind’s store of recovered knowledge…

Intent on uncovering the truth about ‘The Maid of Mystery’, Samson makes the perilous excursion across the devastated George Washington Bridge to invade Terra’s subterranean fortress in Jerz. Although faced with Kull’s monstrous minions and captured, the one-eyed hero soon escapes, but not before making a lasting impression on the evil empress of forgotten lore…

More secrets of lost civilisation emerged in #3 (September 1965) after the atomic archaeologists unearth a ‘Peril from the Past’. Dr. John Pitt was working in an atomic bunker when the world ended, and after somehow falling into suspended animation is revived by the jubilant Mindor.

Determined to glean everything possible from the shaken survivor, hopes are continually dashed as a geological accident in an old chemical factory threatens to wipe out N’Yark with toxic clouds of radioactive poison. However, as the reawakened chemist works with his rescuers to end the threat, Sharmaine suspects the old-worlder is hiding something…

The tragic truth about Pitt comes out as he and Samson begin ‘The Desperate Mission’ to snuff out the source of the death cloud, but only as a prelude to a greater, final loss…

With Mighty Samson #4 (December 1965), the turbulent world of tomorrow expanded exponentially as N’Yark suffers raids by post-apocalyptic Vikings from pastoral paradise Greelynd. Barbaric despot Thorr leads ‘The Metal Stealers’ in stripping the ruined city of all its scrap alloys; sailing them to his distant Nordic castle where he has rediscovered the processes of smelting and forging.

Samson doggedly tracks him across unknown oceans, not just because he has stolen the city’s heritage and vital resources but also because the reaver kidnapped Sharmaine and seemingly turned Mindor’s head with promises of technological resources and total freedom to experiment…

Of course, all is not as it seems and when Samson invades Thorr’s ‘Sinister Stronghold’, to battle the tyrant’s legion of monsters, idealistic Mindor’s seeming compliance is revealed as a clever plan to defeat the resource raider…

Returned to their shattered home, Samson and his allies are helpless against the mounting radioactive peril of ‘The Death Geysers’ (#5, March 1966) erupting from beneath the city. With portions of N’Yark now no-go areas, hope seems to materialise in the form of Vaxar, a stranger versed in science, whom Samson rescues from a voracious Gulping Blob.

Vaxar eagerly joins their efforts to neutralise the geyser menace, but the researcher’s every invention is countered by a monstrous and bestial mutant named Oggar who is every inch Samson’s physical equal…

Once again, clear-headed Sharmaine is the one who deduces the truth about ‘The Double Enemy’ in their midst and, as Vaxar’s terrible secret is exposed, awesome natural forces are combined with a most terrifying artefact of recovered weaponry to end the threat of both Oggar and the geysers…

These utterly accessible, exultant and exuberant romps conclude in this volume with a sop to the then-escalating “space race” between Russia and the USA. Issue #6 (June 1966) opens with N’Yark bombarded by ‘The Sinister Satellites’ of a forgotten era, haphazardly crashing to earth around the city.

Consulting his preciously-hoarded records, Mindor ascertains they are lost technology he simply must possess, but finds that he is in deadly contention with Terra of Jerz for the fallen stars.

None too soon, suspicious Samson and Sharmaine discover the evil queen of science is actually pulling the satellites to earth with a magnetic cannon, but as they move to stop her, an unintended consequence of her meddling unleashes ‘The Monster from Space’ which grows exponentially and looks set to devour the entire continent should Mighty Samson not find some way to kill it…

This excellent tome has one last treat in store, as a brace of monochrome pictorial fact features – also illustrated by Thorne – reveal a few salient facts about the iconic Empire State Building in ‘The Mighty Tower’ and ‘The World’s Tallest’, originally produced as frontispieces for the advert-free original comicbooks.

Bizarre, action-packed and fabulously bombastic, Binder’s modern myth of a rationalist Hercules battling atom-spawned Titans and devils is a stunning spectacle of thrill-a-minute wonderment from start to finish, with artist Thorne visibly shaking off his artistic chains with every succeeding page. These tales are lost gems from an era when fun was paramount and entertainment a mandatory requirement. This is comics they way they were and really should be again…
Mighty Samson® Volume One ™ and © 2010 Random House, Inc. Under license to Classic Media LCC. All rights reserved. All other material, unless otherwise specified, © 2010 Dark Horse Comics, Inc. All rights reserved.

Mandrake the Magician: The Hidden Kingdom of Murderers – Sundays 1935-1937


By Lee Falk & Phil Davis (Titan Books)
ISBN: 978-0-85768-572-8

Win’s Christmas Gift Recommendation: Because We Believe in Magic… 9/10

Considered by many as the first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934. An instant hit, it was soon supplemented by a full-colour Sunday companion page which launched on February 3rd 1935.

Creator Lee Falk actually sold the strip to King Features Syndicate years earlier as a 19-year old college student, but asked the monolithic company to let him finish his studies before dedicating himself to the strip full time. With his schooling done, the 23 year old master raconteur settled in to begin his life’s work: entertaining millions with his astounding tales.

Falk – who also created the first costumed superhero in the moodily magnificent Phantom – spawned an actual comicbook subgenre with his first creation. Most publishers of the Golden Age boasted at least one (and usually many more) nattily attired wonder wizards amongst their gaudily-garbed pantheons; all roaming the world making miracles and defeating injustice with varying degrees of stage legerdemain or actually sorcery.

Characters such Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of “…the Magician” such as Zanzibar, Zatara, Kardak and so many, many more all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery who graced the pages of the world’s newspapers and magazines.

In the Antipodes Mandrake was a stalwart regular of the Australian Women’s Weekly, and also became a cherished star in the UK, Italy and Scandinavia.

Over the years he has been a star of radio, movie chapter-serials, a theatrical play, television and animation as part of the cartoon series Defenders of the Earth. With that has come the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (even on his deathbed he was laying out one last story) but he also found time to become a playwright, theatre producer and impresario, as well as an inveterate world-traveller.

A man of many talents, Falk drew the first few weeks himself before uniting with the sublimely imaginative cartoonist Phil Davis whose sleekly understated renditions took the daily strip – and especially these expansive full-page Sunday offerings – to unparalleled heights of sophistication; his steady assured realism the perfect tool to render the Magician’s mounting catalogue of wondrous miracles…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globe-trotting troubleshooter, always accompanied by his faithful African friend Lothar and beautiful companion (eventually, in 1997, his bride) Princess Narda of Cockaigne, solving crimes and fighting evil. Those days, however, are still to come as the comics section opens in this splendidly oversized (315 x 236 mm) full-colour luxury hardback with ‘The Hidden Kingdom of Murderers’ (which ran from February 3rd to June 2nd 1935) as the urbane Prince of Prestidigitation and his herculean man-servant are approached by members of the international police to help expose a secret society of criminals and killers acting against the civilised world from their own hidden country.

After officer Duval is assassinated, Mandrake and Lothar – accompanied by panther woman Rheeta and surviving cop Pierce – embark upon a multi-continental search which after many adventures eventually takes them a desolate desert region where they are confronted by bloody-handed Bull Ganton, King of Killers.

With the master murderer distracted by Rheeta, Mandrake easily infiltrates the odious organisation and quickly begins dismantling the secret society of two million murderers. By the time Ganton wises up and begins a succession of schemes to end Mandrake, it’s too late…

That deadly drama concluded, Mandrake and Lothar head to India to revisit old haunts and end up playing both peacemaker and cupid in the ‘Land of the Fakirs’ (running from June 9th to October 6th).

When Princess Jana, daughter of Mandrake’s old acquaintance Jehol Khan is abducted by rival ruler Rajah Indus of Lapore, the Magician ends his mischievous baiting of the street fakirs to intervene. In the meantime Captain Jorga – who loves Jana despite being of a lower caste – sets off from the Khan’s palace to save her or die in the trying…

After many terrific and protracted struggles, Mandrake, Lothar and Jorga finally unite to defeat the devious and duplicitous Rajah before the westerners set about their most difficult and important feat; overturning centuries of tradition so that Jorga and Jana might marry…

Heading north, the peripatetic performers stumble into amazing fantasy after entering the ‘Land of the Little People’ (13th October 1935 to March 1st 1936), encountering a lost race of tiny people embroiled in a centuries-long war with brutal cannibalistic adversaries. After saving the proud warriors from obliteration, Mandrake again plays matchmaker, allowing valiant Prince Dano to wed brave and formidable commoner Derina who fought so bravely beside them…

With this sequence illustrator Davis seemed to shake off all prior influences and truly blossomed into an artist with a unique and mesmerising style all his own. That was perfectly showcased in the loosely knit sequence (spanning 8th March to 23rd August 1936) which followed, as Mandrake and Lothar returned to civilisation only to narrowly escape death in an horrific train wreck.

Crawling from the wreckage, our heroes help ‘The Circus People’ recapture and calm the animals freed by the crash and subsequently stick around as the close-knit family of nomadic outcasts rebuild. Mighty Lothar has many clashes with jealous bully Zaro the Strongman, culminating in thwarting attempted murder, whilst Mandrake uses his hypnotic hoodoo to teach sadistic animal trainer Almado lessons in how to behave, but primarily the newcomers act as a catalyst, making three slow-burning romances finally burst into roaring passionate life…

Absolutely the best tale in this tome and an imaginative tour de force which inspired many soon-to-be legendary comicbook stars, ‘The Chamber into the X Dimension’ (30th August 1936 to March 7th 1937) is a breathtaking, mind-bending saga which begins when Mandrake and Lothar go searching for the missing daughter of a scientist whose experiments have sent her literally out of this world.

Professor Theobold has discovered a way to pierce the walls between worlds but his beloved Fran never returned from the first live test. Eager to help – and addicted to adventure – Mandrake and Lothar volunteer to go in search of her and soon find themselves in a bizarre timeless world where the rules of science are warped and races of sentient vegetation, living metal, crystal and even flame war with fleshly humanoids for dominance and survival.

After months of captivity, slavery, exploration and struggle our human heroes finally lead a rebellion of the downtrodden fleshlings and bring the professor the happiest news of his long-missing child…

Concluding this initial conjuror’s compilation is a whimsical tale of judgement and redemption as Mandrake uses his gifts to challenge the mad antics of ‘Prince Paulo the Tyrant’ 14th (March 14th – 29th August 1937).

The unhappy usurper stole the throne of Ruritanian Dementor and promptly turned the idyllic kingdom into a scientifically created madhouse. Sadly, Paulo had no conception of what true chaos and terror were until the magician exercised his mesmeric talents…

This epic celebration also offers a fulsome, picture-packed and informative introduction to the character – thanks to Magnus Magnuson’s compelling essay ‘Mandrake the Magician Wonder of a Generation’ – plus details on the lives of the creators (Lee Falk’ and ‘Phil Davis Biography’ features) and a marvellous Davis pin-up of the cast to complete an immaculate confection of nostalgic strip wonderment for young and old alike.
Mandrake the Magician © 2016 King Features Syndicate. All Rights Reserved. “Mandrake the Magician Wonder of a Generation” © 2016 by Magnus Magnuson.

Star Trek Archives volume 5: Best of Captain Kirk


By Peter David, James Fry, Gordon Purcell, Arne Starr & various (IDW)
ISBN: 978-1-60010-571-5

The stellar Star Trek brand is one of probably the biggest franchise engines on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding apace even as I type this. There’s even a new rebooted TV series beginning in 2017…

Many companies have published comicbook adventures based on the exploits of Gene Roddenberry’s immortal brainchild. Currently IDW have the treasured funnybook license and are combining great new tales with a choice selection of older examples from other publishers.

A particularly fine extended exploit can be found in this epic sequence taken from a splendid run produced under the DC badge during the 1980s and early 1990s. Never flashy or sensational, those tales assiduously and scrupulously referenced the TV and movie canon whilst embracing the same storytelling values and concentrating on stories simultaneously character-led and plot-driven.

Here Federation history blends seamlessly with suspenseful drama and spectacular action, subtle character interplay, boisterous humour and good old fashioned thrills as scripter Peter David and his artistic allies concoct a tense, politically-tinged saga first seen in issues #7-12 of DC’s monthly Star Trek comicbook (spanning April to September 1990).

Previously: a number of hostile alien races – the Klingons – just prior to their grand rapprochement with the Federation – and a now-uncomfortably un-PC fundamentalist species called Nasguls (based on then-contemporary bugbear Iran under the Ayatollahs) have recently fallen foul of James T. Kirk’s unconventional problem-solving methods.

Having had enough of the human’s impious interference, the holy Salla of the Nasguls placed a planet-sized bounty on the Enterprise’s Captain.

Kirk doesn’t care: he has bigger problems. Finally fed up with his interstellar shenanigans, Starfleet has appointed civilian protocol officer R. J. Blaise to the Enterprise to make sure Kirk behaves properly, but somehow this beautiful woman is completely immune to our hero’s amatory charms…

The astral action opens on Earth where Starfleet Vice-Admiral Tomlinson and the Federation President are enduring a fractious and tiresome meeting with the Klingon ambassador and the august Salla himself.

The tyrannical aliens have temporarily suspended their disdain for each other and are now (relatively) united in pursuing quasi-legal avenues; seeking to have Kirk cashiered from the service, tried in a Federation court and then – naturally – executed…

Events take a most unwelcome turn in ‘Not… Sweeney!’ (by David, James W. Fry & Arne Starr) as news comes that the most dreaded bounty hunter in the universe has decided to collect the price on Kirk’s head.

Caring little for the death-sentence dogging him, the starship captain is utterly incensed when it adversely affects his job. Despatched to Tau Gamma II to rescue a human colony before the geologically unstable planet shakes itself to bits, Kirk is flabbergasted to find the survivors demanding another ship or to be left to the world’s erratic mercies, rather than endure certain doom when Sweeney comes for the Enterprise’s captain…

Their anxiety proves well-founded when hours later the infallible stalker arrives with a fleet of ships and attacks…

After a tremendous struggle in ‘Going, Going…’, Kirk – with Spock and Blaise as collateral captives – is confined aboard the disturbingly effete bounty hunter’s flagship and made the star of an impromptu auction.

Kirk has made many enemies in his career and a ferocious bidding war begins, but Sweeney’s attentions are soon diverted by Spock. The scrupulously polite and terrifyingly brilliant manhunter has never met a captive like the Vulcan, and his distracting new fascination eventually leads to Sweeney’s first defeat as Kirk and Blaise break out of the Brig just as competing Klingon and Nasgul forces warp in to claim the prize lot in Sweeney’s auction…

Things come to a head when the situation deteriorates into a petulant shooting war in ‘…Gone!’, leaving Kirk to pull off yet another hairsbreadth escape and even save the colonists on Tau Gamma II…

However, no longer willing to tolerate the political machinations, he then forces the issue to a head by surrendering himself to Federation authorities on Earth and demanding his day in court to clear his name once and for all…

Given the chance for a show trial, the Salla and his Klingons antagonists revel in the chance to destroy the greatest hindrance to their plans as ‘The Trial of James T. Kirk’ opens with ‘The First Thing We Do…’

This story-within-a-story is stuffed with hilarious cameos and vignettes from many old TV episodes (but in an easily accessible manner for newcomers unfamiliar with lore) and sees Kirk’s attorneys Samuel T. Cogsley and Areel Shaw (look them up if you need to) deftly manoeuvre to remove most of the charges whilst rolling out many fan-favourites from old episodes to act as “character witnesses”…

Despite making some telling points, an Enterprise crewman turning to the Dark Side and the frank sworn testimony of R. J. Blaise, the is case is clearly going against the Klingons and Nasgul. Thus they individually and clandestinely resort to their respective “Plan Bs” in ‘…Lets Kill All the Lawyers!’

The bellicose warrior race fly in their Emperor to give personal testimony and demand Kirk’s destruction whilst the fundamentalist tyrant of the Nasgul opts for a far more hands-on and devastatingly final solution…

Pencilled by Gordon Purcell, the saga explosively concludes in ‘Trial and Error!’ as deft work by Spock and the Bridge Crew uncover a plot to eradicate the courtroom and everyone in it, leading to a cessation of hostilities between the Federation and the Klingons and Kirk’s full exoneration.

Sadly, those efforts completely failed to expose the treacherous mole high in Star Fleet Command who was crucial to instigating the entire affair…

This tale is pure classic Trek. The fans loved it then and you will now. It’s also a very good example of how to do a licensed property in comic form, and readers and wannabe creators should buy and take note. Balancing the action and drama are captivating moments of interpersonal byplay filling out the roles of beloved characters such as Uhura and Sulu and – as you’d expect from Peter David – the story is packed with outrageously hilarious quotable moments…

These yarns are magical romps of fun and thrills that fully embrace and enhance the canonical Star Trek for the dedicated fan, provide memorable comicbook adventure for followers of our art-form and, most importantly, provide an important bridge between the insular world of fans and the wider mainstream. Stories like these about such famous characters can only bring more people into comics and isn’t that what we all want?
Star Trek ® and © 2009 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc.

August Moon


By Diana Thung (Top Shelf)
ISBN: 978-1-60309-069-8

Diana Thung was born in Jakarta, and grew up in Singapore before eventually settling in Australia. She is a natural storyteller, cartoonist and comics creator of sublime wit and imagination who seems to have a direct hotline to the limitless thought-scapes of childhood. Every single thing populating her astonishingly unique worlds is honed to razor sharpness and pinpoint logical clarity, no matter how weird or whimsical it might initially seem.

The sentiment is pure and unrefined, the scenarios are perfectly constructed and effectively, authentically realised. …And when things get tense and scary they are excessively tense and really, really scary…

After a few tentative dabblings, Thung catapulted to (relative) fame in 2012 following the release of her first graphic novel: a superb blending of eastern and western comics influences that remixed a few standard elements of fantasy into a superbly fresh conjunction for young and old alike.

Rendered in stunning, organically enticing black and white, the scene opens in the Asian township of Callico: an isolated little metropolis in the midst of lush jungle verdure and a place with a few strange secrets…

Reachable only by one solitary bridge, generally cut off from the wider world by dense surrounding forests and innate unchanging dullness, the town moves at its own pace. Life is slow, existence is bucolic and the biggest deal for the people is the perennial debate over whether the strange dancing lights seen in the trees at night are actually Soul Fire – dead ancestors watching over the town – or just some unexplained scientific phenomenon…

Answers start coming for a select few folk after ugly, business-suited strangers begin buying up empty shops for a company named Mon & Key. Some of the older street vendors are understandably anxious but only Grandma and her peculiar little associate Jaden know the appalling threat the interlopers pose…

Events start to spiral out of control when the newcomers murder a hitherto unknown “animal” and news of the bizarre beast’s corpse leaks out into the wider world. The amazing discovery brings college biologist Dr. Gan back to the town his dead wife grew up in for the first time in years, dragging teenaged daughter Fiona with him.

Reluctant to be there, Fi keeps to herself; spending time snapping photos with her instamatic camera. The dull old backwater suddenly becomes more intriguing after she captures a candid shot of a boy leaping like a grasshopper over the rooftops…

When she finally meets the incomprehensibly enigmatic Jaden, Fi is quickly drawn into his bizarre struggle against the ape-like invaders. After meeting the clandestine forest creatures who are the true source of Soul Fire, she makes their struggle her own…

The cruel and cunning interlopers of Mon & Key worship commerce and progress. Their agenda involves destroying the forests to build factories. Ruthless and multi-resourced, they retaliate by killing all objectors in the know, whilst attempting to dissuade and eventually assassinate Fi’s father.

However, with the aid of Callico’s street children – and a few clued-in, sympathetic adults like her Uncle Simon – Fi and super-powered, magic moon-boy Jaden lead a spirited secret war to destroy the rapacious deforestation machines of Mon & Key.

As the holiday season nears its end and the town prepares for its annual Soul Fire Festival and parade, Mon & Key’s forces assemble for one final deforesting assault, but they have totally underestimated Jaden’s resolve, Fi’s ingenuity and Callico’s desire to remain unchanged and unchanging…

A funny, scary, magical and thrilling modern fable, August Moon seamlessly blends ecological themes with beguiling myth to tell a captivating tale of child empowerment and rebellious wonder. This is a truly enticing young reader’s epic every lover of comics and storytelling should take to their hearts.
© 2011 Diana Thung.

Pandora’s Box volume 2: Sloth


By Radovanović & Alcante, coloured by Usagi and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-006-1

Pandora’s Box is the impressive conception of Belgian author Didier Swysen under his nom de plume Alcante (Jason Brice, Rani, La Conjuration de Cluny). The format is a sequence of eight stand-alone stories, all informed by burgeoning ethical issues we’re daily dealing with and each revealing the ultimate cost of succumbing to one of the “Seven Deadly Sins” that have afflicted humanity since that fabled box was first breached…

Each headline haunted epic blends Cassandra-toned contemporary societal concerns with technological extrapolation, framed in modern terms and images against a backdrop of a tale from classical mythology offered as foreboding metaphorical prognostications to the political and plutocratic powers-that-be…

Utilising disturbingly familiar yet widely disparate hot-button topics, the stories are linked only by the fact that each individual protagonist is accosted and warned by an arcane and peculiar bag-lady prior to the denouement…

Each tale is illustrated by one of a truly international pantheon of different artists. Second saga Pandora Box – La pareses references the fall of Troy and was deftly delineated by Serbian illustrator Vujadin “Vuja” Radovanović (ÄŒuvari zaboravljenog vremena, Džo XX, Candide ou l’optimisme, de Voltaire) and coloured by Usagi, recounting how a magnificent hero responds to the passing of time, the failure of his powers and fading of his cherished glory…

Paris Troy has been the fastest man alive for a decade: a multi-gold medal winning Olympian and pristine example of all that is honourable and magical about sporting endeavour. Now as the sprinter recovers from a thigh injury in preparation for the next Great Games, an obnoxious rival is all over the media, baiting the runner and winning races, edging ever closer to Troy’s cherished world record.

The thought of someone like Ace Achean stealing his place in the world disgusts Paris, but is it the only reason he finally listens to his brother’s loathsome suggestions?

Hector Troy might well have been even faster than his sibling, but since he was caught doping and barred from competition, no one will ever know for sure. Now, with his confidence ebbing due to the injury or perhaps some psychological block, and Achean baiting him and threatening to take his sponsorship deals, Paris turns his back on a lifetime of proudly clean living and succumbs to Hector’s temptations.

It doesn’t hurt so much after he learns that his supplier is also helping Ace keep his edge…

And then, with the Olympics open and Troy doped to the gills, the once noble sportsman discovers he’s been lured into a moral maze and inescapable trap by someone who has hated him for years…

With his life, fortune, reputation and legacy all at stake and nothing but shame, humiliation and disdain in his future, Paris seems to have no way out…

Stark, powerful and expressive, this tale of great temptation not resisted shows how a good man can be pushed to despicable extremes and is a potent metaphor for so much that’s wrong with the modern word of intoxicating celebrity and quick fixes…

A powerful fable with an uncompromising message, Pandora’s Box – Sloth is as much a salutary warning to ponder as a story to enjoy.
© Dupuis, 2005 by Radovanovic & Alcante. All rights reserved. English translation: © 2009 Cinebook Ltd.

The Rocketeer & The Spirit: Pulp Friction


By Mark Waid, Paul Smith, Loston Wallace, J Bone, Bob Wiacek & various (IDW)
ISBN: 978-1-61377-881-4

The American comics industry has generated its fair share of immortal heroes. However, whilst everyone is familiar with household names such as Flash Gordon, Superman, Dick Tracy or Popeye, there are also timeless champions who pretty much remain hallowed names known only to the in-crowd and cognoscenti: characters who have had their shot at global mega-stardom but for some reason never caught on with the masses. Characters like The Spirit and The Rocketeer…

Will Eisner was a pivotal creative force who helped shaped the entire medium of comics. From 1936 to 1938 he worked as a jobbing cartoonist in the studio-stable known as the “Eisner-Eiger Shop”, creating strips for both domestic and foreign markets.

As Willis B. Rensie he created and drew the opening instalments of a huge variety of characters ranging from funny animal to historical sagas, Westerns, Detectives, aviation action thrillers… and superheroes… lots of superheroes…

In 1940 Everett “Busy” Arnold, head honcho of Quality Comics, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert to be given away with the Sunday editions. Eisner created three strips which would initially be handled by him before two were handed off to his talented assistants.

Bob Powell inherited Mr. Mystic and distaff detective Lady Luck first fell into the capable hands of Nick Cardy (née Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead strip for himself, and over the next twelve years masked detective The Spirit grew into the most impressive, innovative, imitated and talked-about strip in the business. In 1952 the venture folded and Eisner moved into commercial, instructional and educational strips, working extensively for the US military in manuals and magazines like P*S, the Preventative Maintenance Monthly, generally leaving comics books behind.

In the wake of “Batmania” and the 1960s superhero craze, Harvey Comics released two giant-sized reprint editions with some new material from Eisner, which lead to a brace of underground compilations and a slow but inexorable rediscovery and revival of the Spirit’s fame and fortune via black and white newsstand reprint magazines.

Warren Publishing collected old stories, occasionally adding painted colour from such contemporary luminaries as Rich Corben, but from #17 the title reverted to Kitchen Sink, who had produced those first two underground collections.

Eisner found himself re-enamoured with graphic narrative and discerned that there now existed a willing audience eager for new works. From producing new Spirit covers for the magazine (something the original newspaper insert had never needed) he became increasingly inspired. American comics were evolving into an art-form and the restless creator finally saw a place for the kind of stories he had always wanted to tell.

He subsequently began crafting some of the most telling and impressive work the industry had ever seen: first in limited collector portfolios and eventually, in 1978, with the groundbreaking sequential narrative A Contract With God and thereby jumpstarting our modern comics phenomenon of graphic novels…

Although his output was far smaller and life far shorter, Dave Stevens had an equally revolutionary effect on the industry: his lush and lavish illustration style influencing a generation of artists as his signature retro-futurist character The Rocketeer became the first breakout star of the Independent Comics movement which stemmed from the creation of the Comicbook Direct Sales Market.

Due to Stevens’s legendarily uncompromising artistic vision – and consequent slow page rate – very few of The Rocketeer’s period exploits appeared before the artist’s death from Hairy Cell Leukaemia in 2008. Since then, however, diverse other hands have added to the canon, as with the miniseries collected in this slim but stunning hardcover edition.

Just in case these vintage adventurers are new to you, The Spirit used to be Denny Colt: Central City’s greatest detective and criminologist. After apparently dying in battle with a vile master-villain, Colt opted to remain officially dearly departed and battle evil in a semi-official capacity as a masked enigma, aided by girlfriend Ellen Dolan and her father the crime-ridden metropolis’ Police Commissioner.

Cliff Secord is an itinerant West Coast pilot who – circa 1938 – found a fantastic jetpack outfit and ever thereafter stumbled into a succession of criminal plots and capers. With the eventual permission of the flight engine’s inventor – one of the greatest heroes of that or any other era – Cliff still finds himself regularly battling bad guys as The Rocketeer. When that’s not occupying his time, he’s busy looking for work or being given the run-around by his star-struck, fame-obsessed, trouble-magnet girl Betty…

Team-ups are part-and-parcel of comics extravaganzas and both heroes have had their share of cataclysmic and catastrophic clashes with the valiant giants of the period and the industry.

This yarn however – collecting a 4-issue miniseries by Mark Waid which ran from July to December 2013 – concentrates as much on humour as bombastic action and begins on the East Coast in February 1941 where business executives and government meet to decide the future of the Next Big Thing…

Alderman Cunningham is stridently opposed to letting business cartels control the new medium and argues that, just like with radio, public airwaves must not be owned by any individual or corporation seeking to monopolise recently invented Television…

Mere hours later an early morning fashion shoot on a California beach is ruined when beautiful Betty finds the idealistic politician’s mangled corpse…

When the stiff is identified as Cunningham, Commissioner Dolan and Spirit are baffled. How could the victim have travelled more than 3000 miles in one night? Determined to investigate, they book passage on a trans-continental plane, having reluctantly crumbled before the forceful Ellen who demands to join them and see Hollywood…

In Los Angeles, Cliff Secord is again being ignored by the traumatised Betty. He mopes dejectedly until his grizzled old mechanic Peevy points out that whoever killed the Alderman might also want to silence the girl who found the body…

Nearby, a very wealthy entrepreneur places a coast-to-coast call to The Spirit’s greatest enemy to discuss his incredible new invention, the pursuance of their plans and how to stop a certain masked interloper from interfering…

Said hero – still wearing his mask – is stiffly staggering off a plane at Chaplin Field with his equally exhausted cross-country companions. In a weary, unguarded moment he mentions Betty. Learning of the “slip”, an already paranoid Cliff panics and, assuming the masked killer has come for his girl, dons his rocket-man suit to attack…

After a spectacular battle, Ellen finally manages to convince the two testosterone-soaked mutton heads they are on the same side, and a tentative alliance is formed… at least until Spirit interviews Betty and the flighty starlet finds she’s in love or thereabouts with the hunky masked cop…

Illustrator Paul Smith gives way to Loston Wallace & Bob Wiacek as the second chapter opens with the fractious, clueless allies heading for the LA Morgue to examine Cunningham’s body, even as television wizard Benedict Trask and The Octopus discuss how best to get Betty out of the picture and deal with the interlopers meddling in their affairs. Their solution is unique indeed and everything would have worked out swell if not for inveterate tinkerer Peevy who has built his own prototype TV receiver and intercepted something he shouldn’t have…

The villains respond in typical manner but their big mistake is believing the planes sent to strafe Peevy’s hangar are enough to stop Rocketeer and The Spirit…

With J Bone stepping in to limn the final two chapters the high-octane tale ramps up into top gear as Cliff travels back to Central City with Spirit and the Dolans to find Betty, expose the sinister scheme of Trask and the Octopus, uncover the crooks’ treacherous connections to a certain Fascist foreign power, prevent America’s airwaves from being subverted and even save President Roosevelt from being assassinated by television in a rocket-paced, breathtaking rollercoaster ride that delivers non-stop thrills and chills…

Accompanied with an Introduction from Denis Kitchen, filling in all the necessary back-story on the iconic characters, and visually embellished by sketches and a large cover gallery by Darwyn Cooke, Smith, Jordie Bellaire, Bone and Chris Samnee, Pulp Friction is a no-nonsense fun-filled action frolic to delight lovers of the good old days of Thud and Blunder…
© 2014 The Rocketeer Trust and Will Eisner Studios, Inc. The Rocketeer is a registered trademark of, and all related characters, their distinctive likenesses and indicia are trademarks of The Rocketeer Trust. All Rights Reserved. The Spirit © 2014 Will Eisner Studios, Inc. The Spirit and Will Eisner™ Will Eisner Studios, Inc. ® in the US Patent and Trademark Office. All Rights Reserved.

Star Trek Gold Key Archives volume 2


By Dick Wood, Len Wein, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-108-4

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became popular after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

There was some merchandising, and an inevitable comicbook – from Gold Key – which ran for almost a decade beyond the show’s cancellation. However, at the start neither authenticity nor immediacy were paramount. Only six issues were released during the show’s entire 3-season run: published between July 1967 and December 1968, those quirkily enticing yarns are all gathered in the first Star Trek: Gold Key archive collection.

The reason for the inaccuracies between screen and page was simple and probably a clear indicator of the attitude both studio and publisher held about science fiction material. Scripter Dick Wood (a veteran comics writer with credits ranging from on hundreds of series from Batman to Crime Does Not Pay to Doctor Solar, Man of the Atom) had never seen any episodes when commissioned to write the comic, with he and Italian artists Nevio Zaccara – and later Alberto Giolitti – receiving only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits – reprinting Star Trek #7-12 from March 1970 to November 1971 – the well-intentioned contradictions to now-firmly established Trek lore were slowly fading as better reference and familiarity with the actual show steered the printed Enterprise incidents towards canonical parity with the TV phenomenon.

Following a revelatory Introduction ‘The Adventure Continues…’ from licensed-character specialists/authors Scott and David Tipton, another stunning photo-collage cover – a rarity at the time outside Gold Key titles – leads into an eerie cosmic quest as Kirk and his crew discovers ‘The Voodoo Planet’ (Wood & Giolitti, #7).

In an unexplored region of space, Enterprise discovers an uninhabited doppelganger of Earth, complete with monuments and landmarks. When a hidden mastermind then causes the Eiffel Tower to crumble, word comes that the original back home has also come tumbling down…

As the seemingly magical destruction continues, Enterprise tracks a transmission and travels to a planet almost obscured by debris and space junk and finds there a primitive race practising voodoo…

Shock follows shock as a landing party finds escaped Earth war-criminal Count Dressler has subjugated the natives and adapted their abilities to launch devastating attacks on the world that exiled him…

The villain’s arrogance soon proves his undoing as Dressler underestimates the ingenuity of Mr. Spock and sheer bloody-mindedness of James T. Kirk…

‘The Youth Trap’ was released with a September 1970 cover-date and sees assorted members of the crew transformed into children by a manic alien explorer who has turned a fantastic survival technology into an irresistible weapon.

Whilst Kooba‘s appalled comrades only want to get home, the madman believes his chronal ray will win him a universe. Once again the combination of Spock’s brains and Kirk’s brawn win the day…

From the February 1971 ninth issue, Wood was replaced by dedicated Trek viewer Len Wein (Swamp Thing, Batman, Spider-Man, Hulk) who joined the astounding Alberto Giolitti to explore ‘The Legacy of Lazarus’ wherein the ever outward-bound Enterprise fetched up to a remote planet and found it populated with all the great figures of humanity’s past.

When Spock vanishes his trail leads to a hidden cavern where Earth’s greatest historian Alexander Lazarus has combined robotics and recovered alien technology to gather in the actual brainwaves of history’s giants to create the most astounding resource for knowledge ever conceived.

Sadly, the great feat has only whetted the savant’s appetite and Lazarus wants to perform the same feat with the great and good of Vulcan’s past. To get started, he needs the brain of a native and Spock is the nearest and therefore only logical candidate…

Luckily for the beleaguered Science Officer, Kirk and his comrades can call on the wisdom and courage of Earth’s greatest heroes to aid in their rescue attempt…

With Star Trek #10 (May 1971) stills from Paramount were no longer forthcoming and George Wilson began his series of captivating painted covers. Meanwhile, on the pages inside, mystery and imagination hold sway as the starship is plucked out of the void by a cosmic genie whilst Kirk, Spock, Dr. Leonard McCoy and Chief Engineer Montgomery Scott are dumped at the feet of a storybook tyrant who demands they steal for him the awesome ‘Sceptre of the Sun’…

All too soon however the doughty space-farers unravel the lies underpinning the seeming omnipotence of Chang the Sorcerer to find his true origins stem from a long-lost expedition from Earth in ages past…

From August 1971, ‘The Brain Shockers’ details how neophyte Yeoman Pandora Trask is tricked by a marauding alien into opening a hatch she wasn’t meant to; unleashing a wave of malignant emotions hidden aboard the Enterprise.

The deadly feelings were originally extracted and bottled at the time Vulcans first sought to abandon passion for logic and were being transported to a secret destination, but now their rampage through the ship and the assailant’s world will wreak havoc unless Spock can outthink both them and immortal, seemingly suicidal Malok…

Closing this bombastic treasure-trove is ‘The Flight of the Buccaneer’ (#12, November 1971) with Kirk, McCoy, Scott and Spock ordered undercover to infiltrate a nest of interstellar pirates and recover Star Fleet’s stolen store of Dilithium crystals in a fast-paced, all-guns-blazing romp homaging Treasure Island…

Packed with photo-covers, promotional photos and a complete Cover Gallery this is another fabulously enticing, expansive and epic compendium of thrills: truly engaging stories to delight young and old alike and well worthy of your rapt attentions.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.