New Crusaders Legacy


By Rich Buckler, Ian Flynn, Robert Kanigher, Stan Timmons, Alex Toth, Carmine Infantino, Steve Ditko, Dick Ayers, Gray Morrow, Alec Niño, Tony DeZuñiga, Jerry Gaylord, Ben Bates, Alitha Martinez & many more (Red Circle/Archie Comics)
ISBN: 978-1-936975-22-8

In the dawning days of the comic book business, just after Superman and Batman began creating a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t; now relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest publishers to jump on the Mystery-Man bandwagon, following the spectacular successes of the Man of Tomorrow with their own small yet inspirational pantheon of gaudily clad costumed crusaders, beginning in November 1939 with Blue Ribbon Comics. Soon followed by Top-Notch and Pep Comics, their content was the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, superheroes…

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep Comics #22 featured a gap-toothed, freckle-faced, red-headed goof who clearly took his lead from Mickey Rooney’s popular Andy Hardy matinee movies. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. A 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper as well as his unconventional best friend and confidante Jughead Jones in their small-town utopia of Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-starring magazine and with it began the gradual transformation of the entire company. With the introduction of wealthy, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (Superman being the first)…

By 1946 the kids had taken over, so MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, a chain of restaurants and even a global pop hit “Sugar, Sugar” (a tune from their animated show).

Nonetheless, the company had by this stage blazed through a rather impressive pantheon of mystery-men who would form the backbone of numerous future superhero revivals, most notably in the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s era…

The heroes impressively resurfaced under the company’s Red Circle imprint during the early days of the Direct Sales revolution of the 1980s, but after a strong initial showing, again failed to sustain the public’s attention. Archie let them lie fallow (except for occasional revivals and intermittent guest-shots in Archie titles) until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!). Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again cruelly unsuccessful…

When the line folded in 1993 the characters returned to limbo until DC had one more crack at them in 2008, attempting to incorporate the Mighty Crusaders & Co into their own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

Recently the wanderers returned home to Archie for a superbly simplistic and winningly straightforward revival aimed squarely at old nostalgics and young kids reared on highly charged action/adventure cartoon shows: brimming with all the exuberant verve and wide-eyed honest ingenuity you’d expect from an outfit which has been pleasing kids for nearly seventy years.

Released initially online in May 2012 – followed by a traditional monthly print version that September – the first story-arc made it to full legitimacy with a thrill-packed trade paperback collection, equally welcoming to inveterate fanboys and eager newcomers alike.

The series introduced a new generation of legacy heroes rising from the ashes of their parents’ and guardians’ murders to become a team of teenaged gladiators carrying on the fight as the New Crusaders.

This collection supplements and follows on from that magical makeover: having new team mentor The Shield train the potential-filled juniors through the records of their predecessors. The stories included here come from those aforementioned 1980s Red Circle episodes; culled from the pages of Mighty Crusaders #1, 8, 9, The Fly #2, 4, 6, Blue Ribbon #3, 8, 14, The Comet #1 and Black Hood #2, spanning 1983-1985…

Following an engaging reintroduction and recap, current creative team Ian Flynn, Jerry Gaylord, Ben Bates & Alitha Martinez reveal how the grizzled, flag-draped veteran has trouble reaching his teenaged students until he begins treating them as individuals, and sharing past Crusaders’ cases.

Starting with personal recollections of his own early days as America’s first Patriotic superhero in ‘The Shield’ (from Mighty Crusaders #8, Marty Greim, Dick Ayers & Rich Buckler), Joe Higgins explains his active presence in the 21st century, leading into a recapitulation of the first Red Circle yarn.

‘Atlantis Rising’ comes from Mighty Crusaders #1, by Buckler & Frank Giacoia, which found psionic plunderer Brain Emperor and immortal antediluvian Eterno the Conqueror launching a multi-pronged attack on the world. They were countered by an army of costumed champions including the Golden Age Shield, Lancelot Strong the (other) Shield (for a while there were three different ones active at once), Fly and Fly-Girl, Jaguar, The Web, Black Hood and The Comet, who communally countered a global crime-wave and clobbered the villains’ giant killer robots…

This is followed by a modern interlude plus pin-up and data pages on Ralph Hardy AKA ‘The Jaguar’ before a potent vignette by Chas Ward & Carlos Vicatan from The Fly #4 reviews the animal-master’s Aztec origins and rebirth in ‘Renewal’…

‘The Web’ offers the same data-page update for masked detective and criminologist John Raymond before ‘The Killing Hour’ (Blue Ribbon #14, by Stan Timmons, Lou Manna, Rex Lindsey & Chic Stone) sees the merely mortal manhunter join his brother-in-law the Jaguar in foiling a nuclear terrorism plot…

More modern pin-ups and data-pages reintroduce ‘The Comet’ before Bill DuBay, Jr., Carmine Infantino & Alec Niño reworked the original 1940’s origin tale by Jack Cole from Pep Comics #1 in 1940.

Reproduced from 1984’s The Comet #1, this chilling yarn detailed how an idealistic scientist became the most bloodthirsty hero of the Golden Age, with a body-count which made the Punisher look like a pantywaist…

The infomercial for ‘Steel Sterling’ precedes a wild and whimsical origin-retelling of the star-struck, super-strong “Man of Steel” by his 1940s scripter Robert Kanigher, illustrated with superb style by Louis Barreto & Tony DeZuñiga from Blue Ribbon #3, after which ‘Fly Girl’ gets star treatment in a brace of tales, augmented as always by the ubiquitous fact-folio.

‘A Woman’s Place’ by Buckler, Timmons, Adrian Gonzales & Ricardo Villagran (from The Fly #2) clears up an exceedingly sexist old-school extortion ring whilst ‘Faithfully Yours’ (Fly #6) saw her movie-star alter ego Kim Brand subjected to a chilling campaign of terror from a fan. Timmons, Buckler, Steve Ditko & Alan Kupperberg took just the right tone in what might be the first incidence of stalking in US comics…

‘Black Hood’ has no modern iteration in the New Crusaders. Still active in contemporary times, he did encounter the kids during their debut exploit and is phenomenally cool, so he gets a place here. Following the customary introductory lesson he appears in a gritty, Dirty Harry themed adventure (from Blue Ribbon #8 by Gray Morrow) as undercover cop – and latest convert – Kip Burland who sidesteps Due Process to save a kidnapped girl and ensure the conviction of crooks hiding behind the law. The gripping yarn also discloses the centuries-long justice-seeking tradition of “The Man of Mystery” …

That’s followed by a snippet from Rich Margopoulos, Kupperberg & Giacoia entitled ‘A Hero’s Rage’ wherein Kip discovers his uncle Matt (the Golden Age Black Hood) has been murdered and ditches his leather jacket and ski-mask in favour of the traditional costume before joining the Mighty Crusaders…

Without doubt the most engaging reprint in this collection and by itself well worth the price of admission is ‘The Fox’ from Black Hood #2. Written and drawn by the inimitable Alex Toth, this scintillating light-hearted period comedy-drama finds the devilish do-gooder in Morocco in 1948, embroiled with wealthy expatriate ex-boxer Cosmo Gilly who has no idea he’s become the target for assassination…

The recondite recollections surge to a climax with ‘Old Legends Never Die’ (Mighty Crusaders #9, by David M. Singer, Buckler & Ayers) as the first Shield is accused of excessive force and manslaughter when his 1940’s crime-fighting style seemingly results in the death of a thief he most forcefully apprehended. With Joe Higgins’ costumed friends in support but out of their depth in a courtroom, the convoluted history of the three heroes bearing his codename are unpicked during ‘The Trial of the Shield’ before the uncannily sinister truth is finally exposed…

Supplemented by a plentiful cover gallery and packed with the kind of ephemera that sends old Fights ‘n’ Tights fans into paroxysms of delight, I fear this is probably a book only the wide-eyed young and dedicated aged nostalgists could handle, but it is such a perfect artefact of the superhero genre I strongly urge anyone with a hankering for masked adventure and craving Costumed Dramas to give it a long look.
NEW CRUSADERS and RED CIRCLE COMICS ® ACP, Inc. © 2013 Archie Comics Publications. All rights reserved.

Monster on the Hill


By Rob Harrell (Top Shelf Productions)
ISBN: 978-1-60309-075-9

Once upon a time in England – but not our England – decent, hardworking folk went about their lives in every county-town, their hearts swollen with well-earned civic pride. Content and progressive Victorians one and all, they congratulated themselves upon their achievements and most especially upon the terrifying merits of their local monsters.

By the year of Our Lord 1867 each minor metropolis had for simply ages been twinned with a ferocious giant creature who would occasionally rampage through the municipality, wrecking shops, houses and public works; thereby doing wonders for the local building professions and tourist trade.

Thriving communities would vie with each other for the distinction of being most periodically and ritually terrorised by their assigned Brobdingnagian beast, with the most fearsome of the creatures even being celebrated with local souvenirs and their images engraved on collectible cigarette cards and albums…

Not so the poor, benighted citizens of Stoker-on-Avon. Their monster was something of a disappointment. In fact he was a bit rubbish…

One morning, soon after a properly petrified family returned from a truly frightful encounter with Tentaculor in neighbouring conurbation Billingwood, plucky ragamuffin, town-crier and newsboy Timothy is peddling his papers. The headline is very similar to many previous ones, declaring that it has been 536 days since their monster last appeared…

Thus he’s on hand to overhear firsthand that disgraced mad scientist Dr. Charles Nathaniel Wilkie has been summoned to meet the town fathers. They have bravely offered to reinstate his license and even let him back into his laboratory – despite past embarrassments and misdemeanours – if he can cure, pep up or somehow put some vim back into their monster…

After struggling up the so-very-steep hill from which the formerly ferocious force of nature surveys his neglected domain, the baffled physician discovers his gimcracks and implements have been jettisoned by the stowed-away Timothy, but that’s not really important. Nothing he has bought or built could possibly have helped the colossal winged-but-flightless non-terror known as Rayburn.

The scourge of Stoker-on-Avon is depressed and doesn’t want to perform. He’s lost all confidence and believes he is a failure…

And thus begins a deliciously funny romp – with a generous plenitude of surreal diversions and divertissements – following the classic lines of a coming-of-age road-trip buddy-movie redemption scenario, as the unlikely human team find a perilously peripatetic way to restore Rayburn’s Mojo, which involves getting too close to another town’s terror, humiliating lessons in stomping, smashing and smooshing and the horrifying, shocking and not at all funny revelation of why every town actually has its own monster…

Crafted with verve and supreme slapstick deftness by strip cartoonist Rob Harrell (Big Top, Life of Zarf) this wondrous cartoon fable is joy for fun and fantasy lovers of every stripe and vintage.
Monster on the Hill ™ & © 2013 Rob Harrell. All Rights Reserved.

Thorgal volume 3: Beyond the Shadows


By Rosiński & Van Hamme, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-45-8

One of the best and most celebrated adventure series of all time, Thorgal achieves the seemingly impossible, pleasing critics and selling in vast quantities. The prototypical Game of Thrones debuted in iconic weekly Tintin in 1977 with album compilations beginning three years later.

A far-reaching and expansive generational saga, it has won a monolithic international following in fourteen languages and dozens of countries, generating numerous spin-off series, and thus naturally offers a strong presence in the field of global gaming.

In story-terms, the series offers the best of all weird worlds with an ostensibly historical milieu of bold Viking adventure seamlessly incorporating science fiction elements, horrendous beasts, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical literary standbys such as gods, monsters and devils.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz Rosiński (Kapitan Żbik, Pilot Śmigłowca, Hans, The Revenge of Count Skarbek), the feature grew unstoppably over decades with the creative duo completing 29 albums between 1980 and 2006 when Van Hamme moved on. Thereafter the scripting duties fell to Yves Sente who has collaborated on a further five collections to date.

By the time Van Hamme departed, the canon had grown to cover not only the life of the titular hero and his son Jolan but also other indomitable family members through a number of spin-off series (Kriss de Valnor, Louve, La Jeunesse de Thorgal) under the umbrella title Les Mondes de Thorgal – with all eventually winning their own series of solo albums.

In 1985 American publisher Donning released a superb series of oversized hardcover book translations but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

The original French series wanders back and forth through the hero’s life but here, for the present, continuity reigns as Cinebook’s this third double-album edition (comprising 5th & 6th collections Au-delà des ombres and La Chute de Brek Zarith from 1983 and 1984 respectively) leads directly on from the last book wherein Thorgal Aegirsson lost everything that made him human…

The hero was recovered as a baby from a ferocious storm and raised by Northern Viking chief Leif Haraldson. Nobody could possibly know the fortunate foundling had survived a stellar incident which destroyed a starship full of super-scientific aliens. Growing to manhood, the strange boy was eventually forced out of his adopted land by ambitious Gandalf the Mad who feared the young warrior threatened his own claim to the throne.

For all his childhood Thorgal had been inseparable from Gandalf’s daughter Aaricia and, as soon as they were able, they fled together from the poisonous atmosphere to live free from her father’s lethal jealousy and obsessive terror of losing his throne…

Some time later, they were enjoying the hard but gratifying life of simple peasants in a village of serfs. Thorgal was a happy, industrious farm-worker, with solid dependable friends and a wife mere weeks away from birthing her first child. The only problem in their idyllic life was the obsessive love headman’s teenage daughter Shaniah had developed for the glamorous Viking…

Her lies at a harvest feast resulted in Thorgal being implicated in a plot against the land’s overlord Shardar the Powerful, King of Brek Zarith. A suspect inquisition saw Thorgal humiliate arrogant, decadent Prince Veronar. Shardar’s forces were actually in the region seeking information on the whereabouts of fugitive rebel Galathorn, and Thorgal was sentenced to join other captives at the oars. Even here, his indomitable spirit made enemies amongst the slave-masters and new friends of his fellow captives…

Sometime later turncoat Jarl Ewing tried to recruit the Viking to his cause – seizing Shardar’s throne. Veronar overheard and sentenced both warriors to a painful death but as sentence was being carried out their Black Galley was attacked by a small fleet of Viking drakkars (raiding ships). In the chaos Thorgal escaped, freed the oar slaves and dealt permanently with Veronar…

The raiders were old friends. Thorgal reunited with hulking Jorund the Bull and learned that Gandalf had died. His banishment ended, the exile was invited to return home with the Northern Vikings, but refused. All he needed was Aaricia and his coming child.

However, when he reached the village all he found was ash, corpses and Jarl Ewing. The traitor had hired mercenaries to await Thorgal’s return, intending to use Aaricia as a hostage to ensure her husband’s cooperation. She chose death and drowned herself, refusing to be a weapon aimed at her man’s heart…

The debacle sparked a disaster. The mercenaries went wild and pillaged the hamlet, but after taking his revenge Thorgal was left bereft and broken…

The saga resumes a year later in ‘Beyond the Shadows’ as gaunt shaman Wargan wanders into a vile tavern in a sordid settlement in search of noble warrior Thorgal Aegirsson. He quickly stirs up a hornet’s nest of trouble amongst the brutal warriors polluting the hamlet.

After a macabre magical death and violent chase, the wizard drags a stinking, shambling shell-shocked derelict and a sad, over-protective girl named Shaniah to a strange plain of bizarre stone structures where they meet the rebel Galathorn. The Prince still wants to reclaim Brek Zarith from Shardar, but for that he needs Thorgal restored to vital, vibrant humanity…

The task is simpler than the plotters expected. When the Viking hears that Aaricia still lives, his wits return instantly, and when he further learns that she is dying he instantly agrees to travel into the Second World and beyond to save her. The epic path leads to duels with supernatural creatures, a reunion with a notionally friendly goddess and confrontation with the one who weaves life’s threads and cuts them. Although Thorgal convinces the uncanny reaper to restore his beloved wife to health and vigour, there is a frightful cost…

The chilling and spectacular odyssey through the underworld is followed by a far darker and more visceral adventure in ‘The Fall of Brek Zarith’ as deranged potentate Shardar hunkers down in his lavish but unassailable coastal citadel.

When he’s not playfully slaughtering his obsequious, treacherous barons, Shardar spends all his time with Aaricia and her son Jolan. His mages have divined incredible power within the boy and the aging usurper wants it.

He doesn’t seem to care that Galathorn and Thorgal have raised a rebel army which has taken back almost the entire country, nor that their ally Jorund the Bull is leading a fleet of forty berserker-packed drakkars against the sea coast, fuelled with the promise of first pick of Brek Zarith’s treasure vaults…

With the Vikings in clear sight and Galathorn’s forces a day away, Shardar seems remarkably unperturbed. A partial answer to his sanguine mood comes after his soldiers and wizards unleash a devastating secret weapon which routs Jorund’s ships…

Smugly content, the madman resumes his attempts to turn Aaricia to his cause. His courtiers descend into a mad bacchanal that night and are blissfully unaware that a lone scout has penetrated the impregnable keep. Nothing could keep Thorgal away with his wife and son so close and in such peril…

What the warrior finds stuns him: proof positive that Shardar is completely insane or, worse yet, utterly evil beyond human comprehension…

What follows is an astounding battle of wills as the warrior relentlessly pursues the diabolical dictators, escaping an unceasing barrage of deadly traps and devilish devices. However, what neither hunter nor prey is prepared for is the uncanny power of seeming-innocent Jolan or the ferocious devotion of his traumatised, single-minded mother…

Fierce, fantastic and phenomenally gripping, this magnificently illustrated, astonishingly addictive tale offers a multitude of enchanting wonders. Thorgal is every fantasy fan’s ideal dream of unending adventure. How can you possibly resist?
Original editions © Rosiński & Van Hamme 1983-1984 Les Editions du Lombard (Dargaud- Lombard). English translation © 2007 Cinebook Ltd.

Yoko Tsuno Volume 2: The Time Spiral


By Roger Leloup translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-43-4

Arch-adventuress and scientific investigator Yoko Tsuno debuted in Spirou in September 1970 and is still going strong. As detailed by Roger Leloup, the astounding, all-action, uncannily edgy, excessively accessible exploits of the slim, slight Japanese techno-hero are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Leloup’s brainchild is an expansively globe-girdling, space-&-time-spanning series devised by the monumentally talented Belgian maestro after finishing his time as a studio assistant on Herge’s The Adventures of Tintin. Compellingly told, superbly imaginative but always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, his illustrated epics were the forefront of a wave of strips changing the face of European comics in the mid-1970s.

They all featured competent, clever and brave female protagonists, revolutionising Continental comics and they are as timelessly engaging and potently empowering now as they ever were.

The very first stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were brief introductory – and possibly beta-testing – vignettes before the superbly capable Miss Tsuno and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange which began in Spirou‘s May 13th 1971 issue…

In the original European serialisations, Yoko’s exploits alternated between explosive escapades in exotic corners of our world and sinister deep-space sagas with the secretive, disaster-prone alien colonists from Vinea but, for the majority of the English translations thus far, the extraterrestrial endeavours have been mostly sidelined in favour of epically intriguing Earthly exploits. That changes with this particular tale as a new thematic strand of classic sci fi endeavour is convincingly introduced…

There have been 27 European albums to date and this one was first serialised in 1980 (Spirou #2189-2210 before being released the following year as compellingly gripping thriller album La Spirale du temps. It was chronologically the 11th album, yet due to the quirks of publishing reached us Brits as Yoko’s second Cinebook outing, offering enigma and mystery and three shots of global Armageddon…

Yoko is visiting a cousin and enjoying old childhood haunts in Borneo, with Vic and Pol along for the ride and – as ever – scouting film footage for another of their documentary projects. As the boys take to the skies in a helicopter their companion is befriending elephants and exploring an ancient, ramshackle and beloved temple. She is particularly taken with the bas-relief of a beautiful dancer on the wall of the crumbling edifice which has fascinated her since her earliest years…

This night, however, her bucolic routine is shattered by a strange sequence of events. Staying out later than usual, Yoko observes a bizarre machine appear out of thin air near the temple. As a young girl steps out of the contraption she is barracked by two men, one of whom then shoots her.

Instantly Yoko intervenes but when she decks the shooter he vanishes in an explosive swirl of light. Incredible explanations follow as the girl introduces herself as Monya, a time traveller from the 39th century. It’s hard to believe but she does have a gadget which closes and repairs her wound in seconds…

Monya has come back in time to prevent a scientific experiment currently running in the area which will result in Earth’s destruction in her era. In fact, the voyager from 3872 saw her father die and the planet turn to a cinder relative moments before arriving. Now she is intent on finding scientist Stephen Webbs and stopping his imminent test of an antimatter bomb…

Taking Monya to cousin Izumi‘s home, Yoko confers with Vic and Pol, who listen with astonishment to her story of future war, a devastated ecology and the planet’s destruction and how the fourteen year old has been tasked with ensuring that her reality never comes to pass. Monya’s attacker had been a man named Stamford: a fellow time-traveller who had gone off-mission and died because of it. Chrononauts cannot exist outside their own time without biological regulators to attune them to foreign times, and he must have damaged his when he tried to kill her…

A lucky chance then points them to a remote area where an Australian named Webbs has set up a site for an international telecomms company. The next morning our heroes are heading for the Dragon Mountain in two helicopters, although they are not sure what they will do when they get there: certainly not kill Webbs as Stamford wanted…

Bluffing their way in, Yoko and Monya leave the boys in the air as back-up and quickly discover the site has precious little to do with radio communications. It’s an old Japanese fortress from WWII, reconditioned to be utterly impregnable and manned by a private army. They even have a particle accelerator…

Whatever the researchers are up to, they don’t discount Monya’s story. Too many strange things have happened lately. Webbs was acquainted with Stamford; another colleague – Leyton – has gone missing and a rash of strange events has plagued the project. Before suspicious Webbs can explain further, and as if to underscore the point, a massive piece of machinery flies across the room and almost kills the girls…

Webbs is at his wits end, but Monya’s futuristic tech detects a strange energy field and leads Yoko to another fantastic discovery. On a tunnel wall sealed for decades she reads a military warning inscription. It is signed by her uncle, Toshio Ishida. An engineer and part of the occupation forces, he stayed and married a local after the war. Yoko is staying in his home with the colonel’s son Izumi…

Webbs is desperate to talk. Taking the girls aside he reveals what Monya already knows: he has isolated antimatter. What she didn’t know, however, is that the revelation was given to him by some unknown manipulator and only he can handle the material. Everybody else is held back by the kind of force that is causing objects to fly about and explode. Most terrifying of all, Webbs has uncovered evidence that the Japanese also had antimatter. If so, why didn’t they win the war…?

With no other option available Yoko decides she and Monya must travel back to 1943 to solve the mystery…

What they discover is a viper’s nest of criminality and intrigue, a scheme to unleash hell on Japan’s democratic enemies and an arcane horror which tests Yoko’s guts and ingenuity to the limit. Moreover, even after spectacularly defeating the threat in 1943, the alien menace remembers its enemies once they return to the present…

Complex, devious and superbly fast-paced, this mesmerising thriller is an onion-skinned marvel of clever plotting: a fabulous monster-hunting yarn which reveals more of Yoko’s past as she tackles a threat to today and saves a distant tomorrow.

Building to a thundering climax and uplifting conclusion, it again confirms Yoko Tsuno as an ultimate hero, at home in all manner of scenarios and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as triumphantly capable facing spies and madmen as alien invaders, weird science or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Time Spiral is a magnificently wide-screen thriller, tense and satisfying, which will appeal to any fan of blockbuster action fantasy or devious derring-do.
Original edition © Dupuis, 1981 by Roger Leloup. All rights reserved. English translation 2007 © Cinebook Ltd.

Archie vs. Predator


By Alex de Campi, Fernando Ruiz, Rich Koslowski, Jason Millet & various (Dark Horse Books)
ISBN: 978-1-61655-805-5

For nearly three-quarters of a century Archie Andrews has epitomised good, safe, wholesome fun, but inside the staid and stable company which shepherds his adventures there has always hidden an ingenious and deviously subversive element of mischief.

Family-friendly iterations of superheroes, spooky chills, sci-fi thrills and genre yarns have always been as much a part of the publisher’s varied portfolio as the romantic comedy capers of America’s cleanest-cut teens since they launched as MLJ publications in the Golden Age’s dawning.

As you probably know by now, Archie has been around since 1941, spending most of those seven-plus decades chasing both the gloriously attainable Betty Cooper and wildly out-of-his-league debutante Veronica Lodge whilst best friend Jughead Jones alternately mocked and abetted his romantic endeavours and rival Reggie Mantle sought to scuttle his every move…

As crafted over the decades by a legion of writers and artists who’ve skilfully logged innumerable stories of teenage antics in and around the idyllic, utopian small-town Riverdale, these timeless tales of decent, upstanding, fun-loving kids have captivated successive generations of readers and entertained millions worldwide.

To keep all that accumulated attention riveted, the company has always looked to modern trends with which to expand upon their archetypal brief. In times past they have strengthened and cross-fertilised their stable of stars through a variety of team-ups such as Archie Meets the Punisher, Archie Meets Glee, Archie Meets Vampirella and Archie Meets Kiss, whilst every type of fashion-fad and youth-culture sensation have invariably been accommodated into and explored within the pages of the regular titles.

That willingness to dip traditional toes in unlikely waters led in 2015 to the publishers taking a bold and potentially controversial step which paid huge dividends and created another monster sales sensation…

The genesis of this most unlikely cross-fertilisation of franchises is explained in great detail and with a tremendous sense of “how did we get away with it?” in Roberto Aguirre Sacasa’s ‘Introduction’, but just in case you’re new to the other participant in all this…

Predators are an ancient alien species of trophy-taking sporting types who have visited the hotter parts of Earth for centuries, if not millennia. They are lone hunters who can turn invisible and resort to a terrifying selection of nasty weapons. They particularly like collecting skulls and spinal columns…

Predator was first seen in the eponymous movie from 1987 and started appearing in comic book extensions and continuations published by Dark Horse with the 4-issue miniseries Predator: Concrete Jungle (June 1989 to March 1990). It was followed by 22 further self-contained outings and numerous crossover clashes ranging from Batman and Superman to Judge Dredd and Tarzan, steadily keeping the franchise alive and kicking whilst the movie iteration waxed and waned…

This spectacularly eccentric yarn pulls off the peculiar and miraculous trick of creating a hilarious and scary family-friendly teen-slasher flick which begins ‘When You Wish Upon a Star’ as all the young cast regulars head to Costa Rica for Spring Break and are having the time of their lives, until Betty and Veronica have a particularly vicious spat over Archie which leads to a spooky confrontation and a curse uttered over what might be an actual voodoo dagger.

Science-whiz Dilton is occupied with his telescope watching and everybody is blissfully unaware that they’ve piqued the attention of something patient, invisible and completely alien…

When they all head home they have no conception that some of their number are already trophies on a wall…

With the youngsters back in Riverdale Archie and his companions settle back into their routine but soon realise that something has followed them when a beloved adult is decapitated in plain sight. Soon the community is cut off and they are all waiting ‘To Live and Die in a Small Town’…

Convinced their meddling with the occult has brought on the killing-spree, Betty and Veronica testily consult sorcerous expert Sabrina (the Teenage Witch) but that ends in another welter of scarlet and screaming and the first sighting of the thing from the stars…

Thing get grim and crazy as the rapidly depleting posse of teens meet the Government agents tasked with covertly countering the Predators but continue to fall until Dilton rolls out the weird science and Archie dons a ‘Full Metal Varsity Jacket’…

Soon the beloved cast is down to the barest essentials and the last few resistors face their final curtain in ‘Guess Who’s Coming to Dinner’…

After a surprisingly gripping and gory conclusion that will astonish and delight everyone an ‘Afterword’ by series Editor Brendan Wright gives more insight into the impetus and creative process behind this inspired tale, but there are still plenty of treats in store.

Scripter Alexi de Campi also got to play with others creators’ toys in a series of Bonus Crossovers, which rounded out the comics issues. Here follow quirky, perky little one and two page vignettes such as the eerily satisfying ‘Sabrina Meets Hellboy’ with art and colours by Robert Hack, lettered by Clem Robins, and the fabulously bizarre ‘Li’l Archie and his Pals meet Itty Bitty Mask’ by Art Baltazar.

Philosophical and physical depths are plumbed as ‘Jughead meets Mind MGMT’ (Matt Kindt) and the girls have fun when ‘Josie and the Pussycats meet Finder’ illustrated by Carla Speed McNeil, with colours from Jenn Manley Lee and letters from the ubiquitous de Campi.

By all accounts, when news of this project got out an army of eager professionals clamoured to get involved. The miniseries offered a wealth of covers-&-variants – some scattered about and acting as chapter-breaks by Ruiz, Koslowski, Millet, Dan, Parent, Gisèle, Maria Victoria Robado and Andrew Pepoy. The rest are gathered in a massive Variant Cover Gallery displaying varying degrees of gore, whimsy and humour from Eric Powell, Francesco Francavilla, Colleen Coover, Darick Robertson with Millet, Pepoy with Millet, Dennis Calero, Patrick Spaziante, Robert Hack with Stephen Downer, Dustin Nguyen, Kelley Jones with Michelle Madsen, Paul Pope with Shay Plummer, Faith Erin Hicks with Cris Peter, Joe Quinones, Tim Seeley, Richard P. Clark, Ruiz with Anwar Hanano, Koslowski as full illustrator and even more.

Also on view are samples of ‘Promo Art’ prepared for the comics convention circuit and a large section of Ruiz’s developmental ‘Character Studies’ plus a feature on the ‘Art Process’ from rough pencils through to finished colour pages.

But wait, there’s still more as ‘Unused Covers’ offers eight final tantalising ideas which never made it off the drawing boards of Ruiz, Pepoy, Gisèle and Faith Erin Hicks.

This book is one of those “Pitch hooks” Hollywood producer types thrive by. All you need is the three word title and a graphic acronym to know whether you’ll love this yarn.

Archie Versus Predator….

AVP.

Another Victorious Pairing.

Astounding.
Visual.
Perfection.

Archie vs. Predator © 2015 Archie Comic Publications, Inc. and Twentieth Century Fox Film Corporation. Archie™ and © 2015 Archie Comic Publications, Inc. Predator™ and © 2015 Twentieth Century Fox Film Corporation. All guest material ™ and © 2015 its creators or copyright holders. All rights reserved.

Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3

The 1960s was the era when all the assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist.

The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that, however, diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both the still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon A Man like Flint and Matt Helm were carving out their own piece of the action, even as television shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative cartooning maverick Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics.

Woody called on some of the biggest names in the industry to produce material in the broad range of genres requested (as well as T.H.U.N.D.E.R. Agents, its spin-offs Dynamo and NoMan and associate title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and more crafted landmark and benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – sub-sea adventure and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic vehicle employing U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike the dry-land series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates and Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – plus occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman and Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with the kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents  and came aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his U.N.D.E.R.S.E.A. Agent contributions, I also adore the other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the six-issue run in one commemorative tome…

This superb book however – compiled to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

Kane was then a top-rated illustrator but would soon become one of the pivotal players in the development of the American comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, on superheroes, action, war, mystery, romance, movie adaptations and most importantly perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid 1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comicbooks for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 to March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with form, composition and layout – and write too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark…

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as eight volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss was affably brilliant boffin Professor Weston and Jones had a young, impetuous apprentice seaman as sidekick.

Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the sea…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes have to contend with the diabolical Dr. Malevolent who has perfected a ray that controls minds. Soon the vile villain has taken over Atlantis but has not reckoned on the speed of reaction and sheer determination of Jones and Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’…

‘Born is a Warrior’ (#5 and written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy.

‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is forced to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal and winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage.
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

Rivers of London: Body Work


By Ben Aaronovitch, Andrew Cartmel, Lee Sullivan & Luis Guerrero (Titan Comics)
ISBN: 978-1-78276-187-7

Ben Aaronovitch has been delighting fantasy fans for years, mostly through his television work on others people’s creations (Dr. Who: Remembrance of the Daleks and Battlefield, Jupiter Moon, Casualty and numerous licensed novels and audio-books), but really came into his own in 2011 when the Rivers of London (Midnight Riot in the USA) novel was released.

A supernatural police procedural saga with its sixth volume eagerly anticipated any moment now, it features the adventures of Peter Grant; the first Metropolitan Police officer in 70 years to transfer to the Special Assessment Unit, more commonly known as “Falcon” or the “weird shit” department. This well-known secret squad deals with all the magic and spooky stuff no sensible copper will admit occurs…

Grant’s boss there is the exceptionally dapper and imperturbable Inspector Nightingale who is far older than he looks and knows an awful lot about magic. As previously stated, Grant is his first Wizard’s Apprentice in decades…

The stories authentically resonate within the actual environs and legends of the big city, and amongst the pantheon of paranormal characters most prominent are the living spirits of the rivers which run through, beneath and between the boroughs of the macabre metropolis and the Thames Valley it lurks in…

This all-new yet canonical sequentially-illustrated tale sits between the fourth and fifth prose novels; written by Aaronovitch and Andrew Cartmel, with art by the splendid Lee Sullivan and colourist Luis Guerrero.

The eponymous ‘Body Work’ started life as a 4-part monthly miniseries in July 2015 and opens, as so many police stories do, with an attention-grabbing death. What looks like a simple drowning gets dead scary dead quick when Peter Grant ambles into the SOCO clean-up, his indefinable instincts calling him to a situation which, although still unclear, is clearly unnatural…

Soon he’s on the trail of a haunted car which should have been destroyed but has instead been broken up for parts, scattering a lethal compulsion amongst an assortment of owners all now unwitting receptacles for a pitiless centuries-old force craving death and somehow connected to water.

Before long Grant and Nightingale (with his inimitable hound familiar Toby) are tracking down leads and the eldritch elder soon uncovers links to his own greatest failure and dereliction of duty…

Fast paced, funny-&-thrilling by turn and packed with intriguing, individualistic supporting characters, Body Work is above all a solid mystery which both curious neophytes and dedicated devotees of the prose iteration will delight in solving along with our quirky cast.

Cheekily augmenting the main case are a series of blackly comedic and often surreal vignettes starring the supporting cast beginning with Tales from the Thames starring Beverley Brook in ‘Off their Trolley’ with the cheeky Naiad teaching some drunken upper-class sods a lesson about dumping trash, whilst sinister serving wench Molly stars in ‘Red Mist’ – a gory Tale from The Folly – followed by another seeing astounding canine wonder Toby triumphing over a zombie apocalypse on the ‘Night of the Living Dog’.

Aaronovitch, Cartmel, Alan Quah & Guerrero then offer a chilling and silent extended Halloween diversion in ‘Sleep No More’ and the extra duties close with a final brace of Tales from The Folly as Toby submits to his sodden fate in ‘Pursuit’ before Nightingale gets the gang together for a festive emergency in ‘Urgent Summons’.

Including a large covers and variants gallery and whimsical page of Creator Biographies, this is a splendid genre-blending yarn for lovers of cops-&-wizards fans who also love playing Dungeons and Dragnets.
Rivers of London ™ and © 2016 Ben Aaronovitch. All rights reserved.

Rivers of London: Body Work will be released on March 18th 2016

Red Baron volume 1: The Machine Gunner’s Ball


By Pierre Veys & Carlos Puerta, translated by Mark Bence (Cinebook)
ISBN: 978-1-84918-203-4

There have been some astounding comic strips stories about the Great War. Pat Mills & Joe Colquhoun’s Charley’s War still tops the list for me – with Tardi’s It Was the War of the Trenches! and Goddamn This War! – closely following on, but the centennial conflict has generated plenty more thought-provoking sagas for us all to savour.

One particularly beautiful and strangely intriguing fictionalised fantasy – which began as Baron rouge: Le Bal des Mitrailleuses in 2012 – takes a fascinating step into the bizarre with a loosely inspired tale in faux-autobiographic mien described by air ace and military legend Manfred Von Richthofen.

Scripted with great style and Spartan simplicity by prolific bande dessinée writer Pierre Veys (Achille Talon, Adamson, Baker Street, Boule et Bill, les Chevaliers du Fiel), the drama is stunningly illustrated by advertising artist and veteran comics painter Carlos Puerta (Los Archivos de Hazel Loch, Aeróstatas, Tierra de Nadie, Eustaquio, Les Contes de la Perdition) in a staggeringly potent photo-realistic style.

The action begins with ‘Chivalry’ as the infamous Red Baron pursues his latest target through the lavish countryside and historical landmarks of the Front. Driving the British Spad to the fields below, the handsome Hun is in time to see the light fade from his foe’s eyes forever.

The sight gives him ineffable pleasure…

As he returns to the skies Von Richthofen’s mind drifts back a decade to his time in Berlin’s Military Academy and how his expertise in the gymnasium made him a target of the rich Junker scions who clustered around spoiled, vicious Prince Friedrich. Already despised, the proud and cocky young man embarrassed the Prince and walked into the changing rooms expecting a beating…

Then, for the first time, his “power” manifested. Able to somehow read the minds of his attackers, Manfred viciously trounced them all and provoked a fear in his would-be tormentors that carried him safely to graduation…

Talking the strange event over with his pal Willy, Von Richthofen deduced it was the taste of actual danger which triggered his gift and tested the theory by heading for the worst part of town to provoke the peasants and rabble.

He never questioned how or why the savage exercise of brutal violence made him feel indescribably happy…

When the war began, former cavalry officer Manfred had further proof of his talent when he casually acted on a vague impulse and avoided a lethal shelling from a threat he could neither see nor anticipate…

Soon after, he joined the Fliegertruppen (Imperial German Flying Corps) as gunner in a two-man reconnaissance craft and learned that to the men in the trenches below, one nation’s planes were as dangerous as the other’s… and they all needed to be shot at…

Thanks to a whirling propeller, he also painfully realised that he was not beyond harm: a fact that was reiterated when he and pilot Georg were suddenly attacked by a French aircraft and he found himself in his first dogfight over the scenic Belgian landscape…

A shocking blend of staggering beauty and phenomenally visceral violence, The Machine Gunner’s Ball is a strange brew of classic war story and eerie horror yarn. The concept of the semi-mythical knight of the clouds as a psychic psycho-killer is not one that many purists will be happy with, but the conceit is executed with superb conviction and the illustration is both potently authentic and gloriously lovely.

A decidedly different combat concoction and one jaded war lovers should definitely try
Original edition © Zephyr Editions 2012 by Veys & Puerta. All rights reserved. English translation 2014 © Cinebook Ltd.

Sand Chronicles volume 1 – the Shojo Beat Manga Edition


By Hinako Ashihara, adapted and translated by John Werry & Kinami Watabe (Viz Media)
ISBN: 978-1-4215-1477-2

It’s never too late to take another look at first love and this subtly potent and marvellously engaging traditional romance proves once and for that all humans are basically the same when the lightning bolts hit…

Crafted by Hinako Ashihara, nostalgic, introspective love story Sunadokei (“Hourglass”) was serialised in Japan’s Betsucomi from 2003-2005; a beguiling and forthright exploration of how kids actually grow up…

It appeared in translation in 2007’s Shojo Beat magazine #26-29 before being gathered up in ten collected digest-sized manga volumes. The tale also spawned a TV series and a movie.

The story starts at ‘Age 12, Winter: Making a Wish’ as self-conscious big-city kid Ann Uekusa angrily packs a few of her most precious belongings before leaving for a scary – and probably deadly dull – existence with her mother for the country. The child is still ashamed and reeling from her parents’ divorce and blames her mother. Miwako Uekusa seems to have been dealt a mortal blow by her dream life’s ending…

One odd knickknack which somehow ends up in Ann’s bag is a little hourglass her mum got at the Sand Museum years ago when she was her daughter’s age. The memories it shakes up are powerful and painful and indicate that – in terms of love and marriage – this family seems destined to repeat its mistakes…

Her grandmother in rural, bucolic snow-stifled Shimane is a harsh-tongued woman keen to share her feelings of deep disappointment. Ann feels even more alone after meeting all the weird-talking yokel kids but eventually starts to adapt to the new situation. For one brief second the icy wastes warm for her as she almost befriends a cute bunny, but the moment ends when a boy – just as cute but in a different way – galumphs into view through the snow. He helps her catch the rabbit but then tells her it will be tonight’s dinner…

Daigo Kitamura will remember that meeting for years. Even after he became part of the school judo team years later, nobody ever left him as bruised and battered as the crazy town girl…

Seeking an escape from Grandmother Misayo‘s harsh carping, Ann delivers a gift from the old lady to the wealthy Tsukishima household and subsequently sees how a proper family acts. The annoying lummox Daigo goes with her and somehow takes most of her attention…

Shika Tsukishima is Ann’s age and rather nice and her parents are wonderfully warm and welcoming. The nervous townie barely notices Shika’s quiet, studious older brother Fuji… but he notices her…

They join the family for a sumptuous meal but the repast is ruined when hasty word comes that Miwako has collapsed. Her mother’s problems are both physical and psychological. The matron has strived incessantly to provide for her child, to the permanent detriment of her health, but the shame of abandonment and divorce has broken her spirit…

To help, Ann takes a menial job with the Tsukishimas and is soon beavering away, blithely unaware of the shy attention Fuji is paying her…

Increasingly depressed, ailing Miwako takes Ann to the shrine she attended years previously and tries to get her reluctant daughter to make a votive wish for the future. It only reminds the troubled divorcee how badly her own heartfelt prayer failed to come true…

The episode tragically, horrifically ends the only way it can and in the awful aftermath Ann is stuck living alone with her mean but deeply chastened grandmother…

Following light-hearted and informative featurette ‘About the World’s Biggest One-Year Hourglass’, the drama resumes two years later.

‘Age 14, Summer: Thunder, Get Over It’ Ann and Daigo are much closer: genuine friends who enjoy being together. The little town girl has blossomed and integrated, attending the junior high school with her hulking first friend, who has turned into a human monolith and star of the judo team.

One unexpected consequence of their friendship is that female judoka Ayuma Narasaki has inexplicably become a pervasive pest: taking every opportunity to have a go at Ann, from snarky comments all the way to physical assaults. Ann can’t understand why…

The semester is ending and the entire school is buzzing with talk of the forthcoming summer camp. Feeling pressurised from all sides, Ann can’t decide whether to go or not. Grandmother is no help. She keeps going on about pointless cost and worrying about her granddaughter’s periods. The girl had just started before Miwako died, but there’s been nothing since. It’s like she’s going backwards as a woman…

In the end it’s easier to attend the gathering than stay behind and, apart from Ayuma’s constant veiled attacks, Ann actually has fun. She even takes Shika into her confidence over her problems – social, physical and especially emotional – but as the kids all boisterously let their hair down she again begins to feel the crushing pressure of her mother’s mistakes.

Dejected, Ann wanders off to be alone, straying too near a dangerous precipice which seems to call to her – just as had happened to her mother. She’s shaken out of her bleak reverie by Fuji Tsukishima who guides her back to the others.

A major storm is forecast and the supervising adults hurriedly gather the kids under shelter and bed them down for the night. Fuji however is restless. He pensively recalls the stormy night as a little boy when he caught his mother in bed with a man not his father… and what followed…

Wandering the vast cabins he meets Ann again. She too is overwrought, now obsessively thinking about Daigo. To calm her Fuji takes the agitated girl to a place of startling natural wonder and she briefly forgets her beloved lummox and everything else….

And then the worst thunderstorm in living memory suddenly erupts around her…

One of the activities planned for the campers was a huge scavenger hunt and now jealous Ayuma takes advantage of it: stealing Ann’s precious hourglass and sending her out in the storm, chasing clues to retrieve it…

By the time furious Fuji and Daigo find her, Ann is clinging to her life by a thread, but she only notices her wonderful lummox…

To Be Continued…

Fun, tense and suspenseful it also includes witty asides by the author and a full ‘Glossary’ providing cultural background and perspective.

Sharp, beguiling and strikingly illustrated, this charming tale about humanity’s most common shared experiences manages to be mature yet charming, fresh yet potently foreboding.

This book is printed in ‘read-from-back-to-front’ manga format.
© 2003 Hinako Ashihara/Shogakukan Inc. All rights reserved.

Melusine volume 4: Love Potions


By Clarke (Frédéric Seron) & Gilson, coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-005-4

Like most things in life, this ideal keepsake for Love’s Labours’ Ludicrously Lost comes far too late to be the perfect St. Valentine’s Day recommendation, but let’s face it: if you want to read a comic rather than romance a paramour – imagined, potential or otherwise – there’s little hope for you anyway…

And Dark Gods forbid if you think buying one for him/her/it/they counts as a Romantic Gesture. You deserve everything you get…

Witches – especially cute and sassy teenage ones – have a long and distinguished pedigree in fiction and one of the most seductively engaging first appeared in venerable Belgian magazine Spirou in 1992.

Mélusine is actually a sprightly 119-year-old diligently studying to perfect her craft at Witches’ School. To make ends meet she spends her days – and far too many nights – working as au pair and general dogsbody to a most disgraceful family of haunts and horrors who inhabit/infest a vast, monster-packed, ghost-afflicted chateau some chronologically adrift, anachronistically awry time in the Middle-ish Ages…

The long-lived, much-loved feature is presented in every format from one-page gag strips to full-length comedy tales, all riffing wickedly on supernatural themes and detailing Mélusine’s rather fraught existence is filled with the daily indignities day-job, college studies, the appallingly trivial domestic demands of the master and mistress of the castle and even our magic maid’s large circle of exceedingly peculiar family and friends.

The strip was devised by writer François Gilson (Rebecca, Cactus Club, Garage Isidore) and cartoon humorist Frédéric Seron, AKA Clarke whose numerous features for all-ages Spirou and acerbic adult humour publication Fluide Glacial include Rebecca, Les Cambrioleurs, Durant les Travaux, l’Exposition Continue… and Le Miracle de la Vie.

Under the pseudonym Valda, Seron also created Les Babysitters and as Bluttwurst Les Enquêtes de l’Inspecteur Archibaldo Massicotti, Château Montrachet, Mister President and P.38 et Bas Nylo.

A former fashion illustrator and nephew of comics veteran Pierre Seron, Clarke is one of those insufferable guys who just draws non-stop and is unremittingly funny. He also doubles up as a creator of historical and genre pieces such as Cosa Nostra, Les Histoires de France, Luna Almaden and Nocturnes and apparently is free of the curse of having to sleep…

Collected Mélusine editions began appearing annually or better from 1995 onwards, with the 24th published in 2015 and another due this year. Thus far five of those have shape-shifted into English translations…

Originally released in 1998, Philtres d’amour was Continentally the fifth fantabulous folio of mystic Mélusine mirth and is again most welcoming: primarily comprised of one and two page gags starring the sassy sorceress which delightfully eschew continuity for the sake of new readers’ instant approbation…

As the translated title of this (fourth) Cinebook offering suggests, Love Potions devotes the majority of its content to affairs of the heart – and lower regions – and how to alchemically stack the deck in the game of romance….

When brittle, moody Melusine isn’t being bullied for her inept cleaning skills by the matriarchal ghost-duchess who runs the castle, ducking cat-eating monster Winston, dodging frisky vampire The Count or avoiding the unwelcome and often hostile attentions of horny peasants and over-zealous witch-hunting priests, our saucy sorceress can usually be found practising her spells or consoling and coaching inept, un-improvable and lethally unskilled classmate Cancrelune.

Unlike Mel, this sorry enchantress-in-training is a real basket case: her transformation spells go awfully awry, she can’t remember incantations and her broomstick-riding makes her a menace to herself, any unfortunate observers and even the terrain and buildings around her…

This tantalising tome features the usual melange of slick sight gags and pun-ishing pranks; highlighting how every bug, beast, brute and blundering mortal suffers the pangs of longing and occasionally needs a little Covenly charisma to kick romance into action…

Whether that means changing looks, attitudes or minds already firmly made up, poor harassed student Mel is bombarded with requests to give Eros a hand…

Her admittedly impatiently administered and often rather tetchy aid is pretty hit-or-miss, whether working for peasants, rabbits, tortoises or even other witches, and helping poor Cancrelune is an endless, thankless and frequently risky venture.

Moreover the master and mistress of the castle have obviously never had an ounce of romance in them, even when they were alive…

At least daunting dowager Aunt Adrezelle‘s is always around to supply the novice with advice, a wrinkly shoulder to cry on and, when necessary, a few real remedies…

This turbulent tome also includes a longer jocular jaunt exploring the dull verities of housework, anti-aging elixirs and the selfish ingratitude of property-speculators…

Wrapping up the thaumaturgical hearts-&-flowers is eponymous extended epic ‘Love Potions’ which sees Melusine’s patience pushed to the limits after another attempt by the local priest to “burn the witch” ends up with her helping the locale’s latest scourging saurian marauder find the dragon of his fiery dreams…

Wry, sly, fast-paced and uproariously funny, this compendium of arcane antics is a great taste of the magic of European comics and a beguiling delight for all lovers of the cartoonist’s art. Read before bedtime and share with your loved ones – but only after asking politely first…
Original edition © Dupuis, 1998 by Clarke & Gilson. All rights reserved. English translation 2009 © Cinebook Ltd.