Judge Dredd: The Complete Case Files 01 – 10th Anniversary Edition


By John Wagner, Pat Mills, Kelvin Gosnell, Peter Harris, Malcolm Shaw, Charles Herring, Gerry Finlay-Day, Robert Flynn, Joe Collins, Carlos Ezquerra, Mike McMahon, Ian Gibson, Massimo Belardinelli, Ron Turner, John Cooper, Bill Ward, Brian Bolland & various (Rebellion/REBCA)
ISBN: 978-1-78108-332-1 (HB/Digital edition)

Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our rather meagre comics stable, having been continually published every week since February 1977 when he kicked off in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD episodes a year, annuals, specials, a newspaper strip (in the Daily Star and The Metro), Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comic book spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and dystopian ultra-metropolis Mega-City One – originally posited as 21st century New York – were formulated by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with major contributions from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated law enforcer dubbed a Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper, more efficient and frequently crazier than humans, where jobs are both beloved pastime and treasured commodity. Boredom is at epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense, with all key analogues for successful sci fi (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The ravaged planet is split into political camps with post-nuclear holocaust America locked in a slow death-struggle with Sov Judges of the old Eastern Communist blocs. Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like. Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra. The blazing, humourless, no-nonsense (there would be plenty of yes nonsense later) action extravaganza introduced a bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic. Prog #3 saw Dredd investigate ‘The New You in a cunning thriller by Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as ghastly post-nuclear pariahs raid the megalopolis for slaves.

Early hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, introducing Dredd’s little-old-lady cleaner/landlady Maria, wherein deranged horror film fan/hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich-but-aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement until Dredd lowers the boom on them…

The first indications that the super-cop’s face was somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murdering thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin a staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner. The gripping vignette was set at the Robot of the Year Show, exposing callous cruelty citizens inflicted upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga in #10-17 as those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & much missed arch wag Ian Gibson) wherein carpentry-robot Call-Me-Kenneth succumbs to a mecha mind meltdown to emerge as a human-hating steel Spartacus, spearheading a bloody revolution against fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady/career criminal, and Gerry Finley-Day & John Cooper described the galvanising effect of a ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the laconic lawmaker tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24. The next issue began the long tradition of spoofing TV and media fashions with Wagner & Gibson concocting lethal illegal game show ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson confront robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them.

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast wants vengeance on the Judge who had sentenced him, but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island’ (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only Mega-City’s greatest Judge can counter before Wagner (as John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (art by Gibson). Here the besotted droid is discovered moonlighting as a cabbie to buy “pwesents” for his beloved master…

McMahon & Gibson illustrated 2-parter ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and perform the same tag-team effort on ‘The Troggies’, a debased colony of ancient humans living under the city and preying on the unwary…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 bursting in on ‘Billy Jones’ (Gibson) and exposing a vast espionage plot utilising toys as surveillance tools. On tackling ‘The Ape Gang’ in #39 (19th November 1977 by McMahon), the Judge graduated to lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal, murderously bloody street race the Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uncommercially slow artist and much of his later Dredd work would appear as weekly portions of large epics with others handling intervening episodes, giving him time to complete his own assignments with a minimum of pressure.

From out of nowhere in a bold change of pace, Dredd is seconded to the Moon for a 6-month tour of duty beginning in #42. His brief is to oversee the nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The outpost was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with Wagner & Gibson’s ‘Luna-1’, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack. ‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up when Dredd demonstrates he’s one lawman who won’t coast for the duration of his term in office. Hitting dusty mean streets, Dredd starts cleaning up the wild boys by outdrawing a mechanical Robo-Slinger and uncovering another assassination ploy. It seems reclusive mega-billionaire ‘Mr. Moonie’ has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do real work in #44’s McMahon-limned ‘Red Christmas’. Opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he barely lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of overwork: going on a destructive binge, with Dredd compelled to protect a future-shocked father’s family from Moonie’s overzealous security goons. The arc concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd & Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing artists to really open up and exploit full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 debuted single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab. The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there’s still a grievously high body-count by the time the moon-dust settles. This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland illustrated a sardonic saga of ruthless bandits up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game. Wagner & Gibson crafted a 4-part epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-&-joy blows a fuse and terrorises the domed territory: slaughtering humans and infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above.

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored countless crime and misdemeanours, but Wagner & McMahon provide a logical answer in a brilliant, action-packed set-up for madcap dramas to come

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end, however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been. It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – can’t wesist!) from 2000AD Progs 50-58. Scripted by Joe Collins, these madcap comedy shorts were seen as antidote to the savage, brutal action strips and served to set the scene for Dredd’s later full-on satirical lampoonery. Illustrated by Gibson, ‘Tap Dancer’ dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard giving full rein to his own sense of the absurd with 5-parter ‘Walter’s Brother’: a bizarre tale of evil twins, cunning frame-ups and malign muggings inevitably resulting in us learning all we needed to know about the insipidly faithful, annoying rust-bucket. Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as winner of rigged quiz-show ‘Masterbrain’ and this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Mesmerising and beautifully limned, these punchy stories of Britain’s most successful and iconic comics character are the narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive. More importantly, they are timeless classics no comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® & ™ Rebellion.

Showcase Presents: The Teen Titans volume 1


By Bob Haney, Len Wein, Marv Wolfman, Bruno Premiani, Nick Cardy, Irv Novick, Bill Molno, Lee Elias, Bill Draut, Jack Abel, Sal Trapani & various (DC Comics)
ISBN: 978-1-84576-677-1 (TPB)

The concept of kid hero teams was not a new one when DC finally opted to entrust their big heroes’ assorted sidekicks with their own comic. The result was a fab, hip and groovy ensemble as dedicated to helping kids as it was to stamping out insidious evil; ready to capitalise on the growing independence of modern kids.

The greatest difference between underage wartime groups like The Young Allies, Newsboy Legion and Boy Commandos or 1950s holdovers like The Little Wise Guys and Boy Explorers and the birth of the Teen Titans was quite simply a burgeoning social phenomenon popularly dubbed “Teenagers”: a whole new thing regarded as a discrete cultural and commercial force. These were kids who could – and should – be permitted to do things themselves free from constant adult “help” or supervision. This quirkily eclectic compilation re-presents landmark try-out appearances from The Brave and the Bold #54 and 60 and Showcase #59 – collectively debuting in 1964 and1965 – plus the first 18 issues of a Teen Titans solo title, running January/February 1966 to November/December 1968.

As early as the June/July 1964 cover-dated issue of The Brave and the Bold (#54), DC’s Powers-That-Be tested choppy unknown waters in a gripping tale by writer Bob Haney superbly illustrated by unsung genius Bruno Premiani. At that juncture B&B was exploring a succession of superhero combinations and ‘The Thousand-and-One Dooms of Mr. Twister’ united Kid Flash, Aqualad and Robin the Boy Wonder in a bizarre battle against a modern wizard/Pied Piper who had stolen the teens of provincial Hatton Corners. The young heroes had met in the town by chance when students there invited them to mediate a long-running dispute with the adults in charge. Hey Kids! Happy 60th Anniversary!

This element of a teen “court-of-appeal” was the motivating factor in many of the later group’s cases. One year later the lads met again for a second adventure (The Brave and the Bold #60, by the same creative team) but introduced two new elements.

‘The Astounding Separated Man’ featured more misunderstood kids – this time in coastal hamlet Midville – threatened by an outlandish monster whose giant body parts could move independently. They added Wonder Girl (not actually a sidekick, or even a person, at that time but rather a magical/digital artificial avatar of Wonder Woman as a child, but a fact writers and editors seemed blissfully unaware of) and finally earned a name: Teen Titans.

Their final test appearance came in Showcase (issue #59, cover-dated November/December 1965): birthplace of so many hit comic concepts. It was the first drawn by the brilliant Nick Cardy – who became synonymous with the 1960s series. ‘The Return of the Teen Titans’ pitted them against teen pop trio The Flips who were apparently also a gang of super-crooks… but as was so often the case, the grown-ups had got it all wrong…

One month later their own comic launched. Dated January/February 1966, TT #1 was released mere weeks before the first Batman TV show aired on January 12th. Robin was point of focus on the cover – and most succeeding ones – as Haney & Cardy produced exotic thriller ‘The Beast-God of Xochatan!’ with the youngsters acting as Peace Corps representatives in a South America-set drama of sabotage, giant robots and magical monsters.

The next issue held a fantastic mystery of revenge and young love involving ‘The Million-Year-Old Teen-Ager’ who was entombed and revived in the 20th century. He might have survived modern intolerance, bullying and culture shock on his own, but when his ancient blood enemy turned up, the Titans were ready to lend a hand…

TT #3’s ‘The Revolt at Harrison High’ capitalised on the craze for drag-racing in a tale of crazy criminality. Produced during a historically iconic era, many readers now can’t help but cringe when reminded of such daft dastardly foes as Ding-Dong Daddy and his evil bikers, and of course the hip, trendy dialogue (it wasn’t that accurate then, let alone now) is pitifully dated, but the plot is strong and the art magnificent.

‘The Secret Olympic Heroes’ guest-starred Green Arrow’s teen partner Speedy in a very human tale of parental pressure at the peak end of sporting endeavour, although there’s also skulduggery aplenty from a terrorist organisation intent on disrupting the games. In #5’s ‘The Perilous Capers of the Terrible Teen’ the Titans faced dual tasks: helping a troubled young man and capturing a super-villain called The Ant, despite all evidence indicating that they were the same person, before another DC sidekick made his Titans debut in ‘The Fifth Titan’. Here obnoxious juvenile know-it-all Beast Boy from the Doom Patrol falls under the spell of a wicked circus owner and the kids must set things right. Painfully illustrated by Bill Molno & Sal Trapani, it’s the absolute low-point of a stylish run.

Many fans would disagree, however, citing #7’s ‘The Mad Mod, Merchant of Menace’ as the biggest stinker, but beneath painfully dated dialogue there’s a witty, tongue-in-cheek tale of swinging London and novel criminality, plus the return of the magnificent Nick Cardy to the art chores. It was back to America for ‘A Killer called Honey Bun’ (illustrated by Irv Novick & Jack Abel): another tale of adult intolerance and misunderstood youth, set against a backdrop of espionage in Middle America featuring a deadly prototype robotic super-weapon in the title role, whereas #9’s ‘Big Beach Rumble’ saw the Titans refereeing a vendetta between rival colleges before modern day pirates crashed the scene. Novick pencilled and Cardy’s inking made it all very palatable.

The editor obviously agreed as the artists remained for the next few issues. ‘Scramble at Wildcat’ was a crime caper featuring dirt-bikes and desert ghost-towns with skeevy biker The Scorcher profiting from a pernicious robbery spree whilst Speedy returned in #11’s spy-thriller ‘Monster Bait’ with the young heroes undercover to save a boy being blackmailed into betraying his father and his country. Twin hot-topics the Space-Race and Disc Jockeys informed whacky sci fi thriller ‘Large Trouble in Space-ville!’ with #13 a true classic as Haney & Cardy produced a seasonal comics masterpiece ‘The TT’s Swingin’ Christmas Carol!’: a stylish retelling that has become one of the most reprinted Titans tales ever. At this time Cardy’s art opened up as he grasped the experimental flavour of the times. The cover of TT #14, as well as the interior illustration for grim psycho-thriller ‘Requiem for a Titan’ are unforgettable. The case introduced the team’s first serious returning villain (Mad Mod does not count!): The Gargoyle is mesmerising and memorable. Although Cardy only inked Lee Elias’s pencils for #15’s eccentric tryst with Hippie counter-culture, ‘Captain Rumble Blasts the Scene!’ is a genuinely compelling crime thriller from a time when nobody over age 25 understood what the youth of the world was doing…

Teen Titans #16 returned to more fanciful ground in ‘The Dimensional Caper!’ when aliens infiltrate a rural high school (and how many times has that plot resurfaced since this 1968 epic?). Cardy’s art reached dizzying heights of innovation both here and in the next issue’s waggish jaunt to London in ‘Holy Thimbles, It’s the Mad Mod!’: a cunning criminal chase through Cool Britannia including a command performance from Her Majesty, the Queen!

This initial volume ends with a little landmark as novice writers Len Wein & Marv Wolfman got their big break introducing Russian superhero Starfire and setting themselves firmly on a path of teen super-team writing. ‘Eye of the Beholder’ is a cool cat burglar caper set in trendy Stockholm, drawn with superb understatement by Bill Draut, acting as the perfect indicator of changes in style and attitude that would infuse the Titans and the comics industry itself.

Although perhaps dated in delivery, these tales were a liberating experience for kids when first released. They betokened fresh empathy with independent youth and tried to address problems more relevant to and generated by that specific audience. That they are captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful.
© 1964-1968, 2006 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks Daredevil volume 2: Alone Against the Underworld


By Stan Lee, Denny O’Neil, John Romita, Gene Colan, with Jack Kirby, Frank Giacoia, Mike Esposito, Dick Ayers, Bill Everett & various (MARVEL)
ISBN: 978-1-3029-3440-8 (PB/Digital edition)

It’s another year of significant anniversaries so let’s say many happy returns for the swinging sixtieth of the rather tastelessly characterised “Sightless Swashbuckler” and latter-day meanly moody Man Without Fear Daredevil

As the remnants of Atlas Comics grew in popularity in the early 1960s it slowly replaced its broad variety of genre titles with more and more superheroes. The recovering powerhouse that would be Marvel was still hampered by a crippling distribution deal that limited the company to 16 titles (curtailing their output until 1968), so each new untried book would have to be certain of success.

Moreover, as costumed characters were selling, each new similarly-themed title would limit the breadth of the monster, western, war, humour or girls’ comics that had been the outfit’s recent bread and butter. It was putting a lot of eggs in one basket, and superheroes had failed twice before for Stan Lee. It all worked out in the end though…

Back then, Matt Murdock was a blind lawyer whose remaining senses hyper-compensate, enabling him to perform astonishing acrobatic feats and fight like a demon. A formidable fighter for justice in both identities and a living lie-detector, he was very much a second-string hero for most of his early years.

Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who illustrated the strip. He battled thugs, gangsters, a plethora of super-villains and even the occasional monster or alien invasion, quipping and wise-cracking his way through life and life-threatening combat. His civilian life consisted of assorted legal conundra and manfully standing back while quenching his own feelings as his portly best friend and partner Franklin “Foggy” Nelson vainly romanced their secretary Karen Page, With Lee and a rotating line-up of artists plugging on, concocting some extremely engaging tales until the latest Marvel Sensation could find his feet.

That transition forms the meat of this potent compilation: part of a series of Mighty Marvel Masterworks available as kid-friendly digest paperbacks and eBooks. It traces the move from morose masked avenger to wisecracking Scarlet Swashbuckler, gathering Daredevil #12-21 (January 1965-October 1966) into one boldly boisterous package of thrills and spills.

The previous year had seen Golden Age giant Wally Wood leave his own unmistakable mark on the series but with his departure Lee turned to an old pal who had left during the harshest days of the Atlas implosion. He was to eventually become Marvel’s top – and most loyal – superstar…

‘Sightless, in a Savage Land!’ was laid out by Jack Kirby and illustrated by John Romita. The latter had worked for Timely/Atlas in the 1950s before moving to relatively steady work on National/DC’s romance comics, as well as freelance advertising. He returned to take DD on an epic quest, guest-starring Tarzan-tribute act Ka-Zar, ranging from the dinosaur-haunted Savage Land via an extended battle with high-tech pirates led by The Plunderer to Jolly Olde England-land (in #13’s ‘The Secret of Ka-Zar’s Origin!’) and ultimately to a US Early Warning Base (#14, ‘If This be Justice…!’, and with what I’m sure is some un-credited assistance from George Tuska).

With this multi-part, globe-girdling epic, Daredevil began to confirm his persona as a wisecracking one-man war on evil: a front that would carry him all the way to the grim ‘n’ gritty Frank Miller days, far, far in the future. Romita’s graceful, flamboyant style and expressiveness imparted new energy into the character (especially since Frank Ray né Giacoia had been inking the series since #14).

DD #15’s ‘…And Men Shall Call Him… Ox!’ showed the artist’s facility for explosive superhero action as the dim strongman last seen in #6 resurfaced, albeit in a new and sinister fashion as the lummox is made the subject of a macabre brain-swapping experiment…

When a certain webslinger guest-starred in #16, little did anyone suspect how soon Romita would be leaving…

‘Enter… Spider-Man!’ introduces criminal mastermind Masked Marauder who has big plans; the first of which is to get DD and the wallcrawler to kill each other. With follow-up ‘None are so Blind…’, a convoluted a sub-plot began which would lead to some of the highest and lowest moments of the early Daredevil series, beginning after the wondrous wallcrawler accuses Foggy of being the Man Without Fear! Although the webspinner quickly realizes his mistake, others present don’t…

Issue #18’s ‘There Shall Come a Gladiator!’ introduces the manic armoured villain and archetypal super-thug in a tale two-thirds scripted by legend-in-waiting Denny O’Neil. Here Foggy seeks to sway Karen by bolstering the ridiculous idea that he is Daredevil… and almost perishes as a result of his deception.

DD #19 then sees the Masked Marauder ally with Gladiator in action-packed big fight tale ‘Alone… Against the Underworld!’: a fitting farewell for Romita who was moving over to Amazing Spider-Man after Steve Ditko’s abrupt, controversial and utterly unexpected departure.

Originally tipped for a fill-in issue, Gene Colan came aboard as penciller with #20’s ‘The Verdict is: Death!’ and inked by Mike Esposito (as Mickey DeMeo). Colan’s superbly humanistic drawing and facility with expressions was a little jarring at first – since he drew Daredevil in a passable Romita imitation and everything else in his own style – but he soon settled in and this two-part revenge thriller featuring The Owl (concluding with the Giacoia, Dick Ayers & Bill Everett inked ‘The Trap is Sprung!’) is a fine beginning to his long, fabulously impressive run on the series, incorporating the Man Without Fear’s battle against his ferocious arch-foe, an army of thugs, deadly flying robots and even an exploding volcano to keep the readers on their toes…

Augmented by a pulse-pounding house ad, this classy compendium is a nostalgic delight for one and all: a truly magnificent example of Marvel’s compelling formula for success combining smart stories, human characters and magnificent illustration. If you’ve not read these tales before I strongly urge you to rectify that error as soon as superhumanly possible.
© 2023 MARVEL.

Buck Rogers in the 25th Century: The Complete Newspaper Dailies volume 1 – 1929-1931


By Philip Nowlan & Dick Calkins with an introduction by Ron Goulart (Hermes Press)
ISBN: 978-1-93256-319-1 (HB/Digital edition)

There’s not really a lot you can say about Buck Rogers that hasn’t been said before – and probably better – by the likes of such luminaries and fans as Ray Bradbury, Howard Hughes and Chuck Jones. The landmark, game changing comics strip feature grew out of a cover-featured prose novella printed in the August 1928 issue of “scienti-fiction” pulp magazine Amazing Stories. Written by journalist Philip Francis Nowlan, “Armageddon 2419A.D.” told of retired US Army Air Corps officer Anthony Rogers, who fell into a 500-year coma whilst surveying a deep mine. He awakened to a world controlled by a Chinese looking Empire governed by tyrants called “Mongols” or “The Han”.

…And that’s my cue to remind everyone NOW that at that time in human evolution, creators and consumers of popular culture were far less socially advanced. You might even want to call them racist, but it’s works like these that – whilst pandering to popular tastes – also began a process of change. Perceived as Past or Future though, these were Very Different Times and if that could offend then stay away…

The valiant battle to free America from Asiatic oppression was another thinly-veiled “Yellow Peril” story, (embarrassingly for us liberals, this dubious prejudice has generated some of the most enduring escapist adventure fiction of the 20th century) but something about this particular tale caught the public’s attention. Consequently John Flint Dille – head of National Newspaper Service Syndicate – secured the rights to adapt the text tale into ongoing picture form and had the author and artist Dick Calkins (Sky Roads) produce the industry’s first action/drama continuity feature. It became the most influential Science Fiction strip ever: jet packs, robots, space flight, atomic bombs, weaponized medicine, anti-gravity and even television all appeared in these panels long before their real world introductions…

The daily strip premiered on January 7th 1929, about the time prose sequel The Airlords of Han appeared in Amazing Stories (cover-dated March 1929). It was also the day that the Tarzan newspaper strip debuted.

Renamed Buck Rogers, 2429 A.D. (and advancing one year every January 1st thereafter), the strip was a monster hit and Dille’s marketing genius made it an incredibly profitable one. There was merchandise, premiums, giveaways, a radio show, books and a movie serial. What we now consider part and parcel of an entertainment franchise was all invented by Dille.

This premiere tome gathers the 6-days-a-week monochrome episodes covering the first two years and is preceded by a captivating Introduction by author and strips expert Ron Goulart, describing the genesis of the feature, its antecedents, impact and successors. ‘Buck Rogers, Ray Guns, and Science Fiction’ is also a cornucopia of captivating toys, figures, games, house ads, comic book, pulp mag and pop-up book covers, posters and movie memorabilia and other promo material.

Although the feature just unrolled in a wave of innovation, here the saga is partitioned into discrete tales beginning with ‘Chapter 1: Meeting the Mongols’ as Buck awakens, meets freedom fighter Wilma Deering and all-knowing scientist Dr. Huer and enlists in their struggle to liberate a subjugated America (AKA “the Federate Orgzones”) of scattered enclaves, bewildered, amazed but never overwhelmed by the fantastic changes…

Buck’s life takes a big twist when Wilma is captured and taken to the Han’s World Capital. Doggedly in pursuit amidst fresh wonders and ancient lusts and intrigues, our hero repeatedly upsets the applecart: winning staunch allies across the enslaved globe. His protracted campaign memorably debuts “race traitor”, arch-collaborator and ultimate nemesis Killer Kane and opens the planetary saga to the marvels and terrors of space warfare.

Despite being framed and judged a traitor to the freedom fighters, Rogers soldiers on. After clearing his name and reuniting with Wilma, ‘Chapter 2: Capturing the Mongol Emperor’ sees him and his allies retaliate as the war of superweapons intensifies…

Ultimately victorious, the aftermath provides more peril as ‘Chapter 3: Pact of Perpetual Peace’ sees Buck, Wilma, Chilean guide Enrique and Mongol rebels Morke Ka Lono, Liu and Lanlu despatched as envoys to meet the Emperor’s unsuspected superior officer – The Celestial Mogul

The perilous voyage takes them from ocean depths to mountain top fortresses, facing pirates, monsters, traitors and bigots before shockingly discovering the past four centuries of enslavement were the result of a single foe’s prejudice and greed…

With diplomacy triumphant and the world free, ‘Chapter 4: Defeat of the Mongol Rebels’ sees Buck and his pals pitted against those inevitable power-hungry hold-outs who benefitted most from the previous status quo. The insidious insurgents begin by kidnapping Wilma and luring Buck into a deadly chase across medical monolith the Aseptic City. Perpetrator Hum-Toy’s greatest threat was to destroy everyone with her deadly germ bombs and her resistance inspired legions of Mongols to take up arms again and destroy the Celestial Mogul’s new peace…

With Earth again at war, ‘Chapter 5: Tiger Men of Mars’ upped the ante as curious aliens witness the carnage and – after taking Wilma as a specimen for further study – head for home on the Red Planet. Deering was a dangerously uncooperative lab rat whose antics allowed Buck and Earth’s forces to effect a rescue. Negotiations seemed to settle the crisis and both sides opened diplomatic relations, but soon after, humans started disappearing. Among them was Wilma’s sister Sally and when hostilities erupted the Tiger Men briefly lost custody of another captive: a golden girl called Illana from a rival race on the Red Planet…

When the Tigers flee back to their world with Sally and Illana, Buck spearheads a rapid construction project to build an interplanetary rescue rocket and humanity takes its first big step into the cosmos…

After some teething troubles and a brief stopover on The Moon, the humans head off only to encounter a derelict alien ship and revive its sole survivor. Tallan is from Jupiter and the last time he saw humans they still lived in caves. With his aid the humans soon establish contact with Sally and Illana and before long Buck and Tallan have infiltrated the Tiger City, just in time to spectacularly scotch a scheme to conquer Earth. That battle separates many of the Earthling space-farers and leads to more conflict in ‘Chapter 6: Land of the Golden People’, with the Martian conflict soon drawing in Earth too.

With Humanity’s home invaded by terrifying war machines, this first volume concludes with ‘Chapter 7: Synthetic Gold Plot’ as Wilma goes missing again. As Buck hunts her beside acerbic journalist Herby Swipe, their frantic inquiries unearth a covert mission on behalf of the World Government and that she may not be a willing companion of suave plutocratic rat Wyn Winters. Rogers’ increasingly wild and inept efforts against a backdrop of espionage chicanery and economic chaos soon make him many new enemies and a fugitive from the law, but also point to a connection with global pariah Killer Kane as he seeks an incredible secret weapon…

First in a line of Daily and Sunday collections now criminally out of print and (other than this tome) unavailable digitally, Buck Rogers in the 25th Century: The Complete Newspaper Dailies volume 1 offers a crucial window into the birth of our art form, one that should be revered for its innovations and discussed for its social impact good and bad. Let’s hope the publishers can revive the project and make all that happen in our imminent future.
© 2009 The Dille Family Trust, reprinted with permission.

Bunny Vs Monkey volume 9: Bunny Bonanza


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-306-6 (Digest HB)

Bunny vs Monkey has been the bonkers hairy backbone of The Phoenix since the first issue back in 2012: recounting a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), these trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one. All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot.

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver

Problems are exacerbated by other unconventional Crinkle creatures, particularly monochrome mad scientist Skunky whose intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot the ever-encroaching Hyoomanz

Divided into seasonal outbursts, this ninth magnificent hardback archive of insanity opens in the traditional manner: starting slowly with a sudden realisation, by building on the shocking denouement of the last book when the lop-eared good guy cried enough and quit. The cosmically surreal shenanigans resume on New Year’s Day with the woods gripped in snowy winter and still utterly ‘Bunnyless’ after the steadfast voice of reason surprisingly ascended to higher realms to get a little peace and quiet…

As the shellshocked populace (Ai, Pig Piggerton, Weenie Squirrel, Metal E.V.E., Le Fox and Lucky the Red Panda) meander and moan, seeking someone to fill that vacant place, even the anthropoid antithesis feels the loss and builds a replacement but it’s simply ‘Not Bunny’ and ends up scrapped like so many dastardly ploys, compelling morally ambiguous outsider Le Fox to seek change for its own cathartic sake. As he makes his companions ‘Switch Up’ it results in a huge explosion that unearths and awakens their long-lost companion… or does it?

Although apparently back from the Puddle of Eternity thanks to a fluke of the Molecular Stream, “Bunny” has complete amnesia – and utter incredulity regarding Monkey’s antics – especially after he unleashes scatological atrocity weapon ‘Stickleplops’ and learns with some shock that this rabbit also has no tolerance for nonsense…

Spring arrives, heralding another harsh lesson after the simian starts lobbing ‘Eggy Drops!’ and Bunny again acts contrary to expectations, before Monkey’s reality-bending ‘Flying Fun’ starts grinding down the forgetful rabbit’s resilience and ongoing attempts to restore lost memories result in a true theatrical travesty in ‘The Show Must Go On’

To facilitate another DNA experiment, Skunky and Monkey raid the Human farm Pig came from and force the tender-hearted refugee to guide them on their ‘Mouldy Mission’ after which an untitled (unless you read music) and silent – but deadly – tale of Skunky’s wind-borne ultimate weapon leads to ‘A Moment of Calm’ for Le Fox shattered by incessant stupid questions like “where are my socks?” and “have you seen that black hole I made and lost?”

Events take an even stranger turn and Bunny starts being weirdly changeable when Weenie and Pig discover something strange in ‘The Cave’ just as Skunky & Monkey deal with the ghastly contents of the ‘Bin of Doom!’ prior to indulging in pranks and ‘Birthday Wishes!’ for Bunny…

A revolting mess goes on ‘A Blobby Journey’ and attains transcendent loveliness just before ‘The Day the Sky Fell In! (Part one and two)’ sees imminent lunar catastrophe barely averted by the advent of “Danger Sausage” even as Bunny experiences virtual (un)reality in ‘Plugged In’: but still can’t stop Summer starting with ‘The Fastest Monkey in the World’ when the ape idiot gets hold of a super-speed suit…

It’s time for some tragic origin-ing courtesy of ‘Action Beaver: The Early Years’ after which Pig gets a unique pet in ‘Old!’ whilst a diversion to times past sets the scene for future frolics as a couple of pirates bury their ‘Hidden Loot’ blithely unaware how their actions will annoy a monkey centuries from then…

Ungracious and solitary, Le Fox dabbles with Skunky’s devices to create a beast able to enforce some ‘Shush!’ just as the evil genius is busy probing the captive Red Panda and discovering exactly what ‘A Little Bit Unlucky’ feels like at ground zero. Maybe that’s what causes the period of intellectual funk and lack of creativity that necessitates holding an ‘Invent-a-thon’ to restore appropriate levels of chaos and carnage to Crinkle Woods…

With Bunny seemingly resolved to endure Monkey’s incessant antics, ‘Nice Neighbours’ displays the ingrained idiocy of Weenie and Pig as seen in a windblown Fantastic Voyage tribute before ‘Butterflew’ sets teeth on edge and‘The Shubmarine’ that swims through soil meets its inevitable fate…

Events take a strange turn as Autumn begins and ‘Dig Up!’ reveals an incredible subterranean civilisation and fantastic big beasts before ‘Muckey’ sees the simian sod achieve a lifelong dream to become “the stinkiest monkey in the universe” – a situation only remedied by an ancient process hidden in Metal E.V.E’s memory banks…

The mystery of our hero’s amnesia is slowly solved when cyborg ‘Bunny Law’ targets Monkey, but with Skunky distracted by a cosmic calculation and unable to ‘Work it Out’ the brutal invasion by a really ‘Big Bunny’ proves to the creeped-out Crinkle critters that there is more than one of their friend around…

At last galvanised into affirmative action, Monkey resolves to build his Monkeyopia before it’s too late and begins his campaign in ‘Sqeak-ooooo’ unaware that his latest superweapon has a fatal flaw. Undeterred, he’s back with cybernetic ‘Fists of Fun’ able to decimate the woods at will just as ‘Happy Birthday Bunny (Part one & two)’ at last reveal what really happened to Monkey’s nemesis and how a terrifying ‘Shadow Bunny’ has come to take care of his unfinished business…

Winter returns with Christmas on the way and ‘Super-powered Monkey!’ in charge of everything, crushing opposition with his “Doom Fists” under ‘A New Regime’. Happily, ‘A Very Hoppy Christmas!’ signals a true miracle as the proper Bunny returns with all those other rabbit replacements in tow…

The agonised, anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to share, thanks to detailed instructions on ‘How to Draw Shadow Bunny’, ‘…Rock Bunny’ and ‘…Bunny Law’ as well as handy previews of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?

Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Flash Gordon Annual 1969


By anonymous staff of the Mick Anglo Studio, Dick Wood, Al Williamson, Don Heck & various (World Distributor’s [Manchester] Ltd.)
No ISBN – B06WGZR1KX

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb if now-dated Jungle Jim running as a supplementary “topper”) in response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but back in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying esoteric “Rays”, “Engine” and “Motors” substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

At the time of this annual a bunch of Gold Key and King Features Syndicate licenses were held by Mick Anglo, who provide strip and prose material for UK weekly TV Tornado. It combined British-generated material with US comic book reprints in an era when the television influence of shows like Tarzan and Batman, and veteran features like Flash Gordon – who had a small screen presence thanks to frequent re-runs of his cinema chapter plays. The project was extremely popular, even though not always of the highest quality…

In 1966, newspaper monolith King Features Syndicate briefly got into comic book publishing again: releasing a wave of titles based on their biggest stars. These were an ideal source of material for British publishers, whose regular audiences were profoundly addicted to TV and movie properties. Moreover, thematically they fitted with World Distributors’ other licensed properties, which repackaged Western’s comics material like Star Trek, Beverly Hillbillies and Voyage to the Bottom of the Sea with domestically generated material – generally by Mick Anglo’s packaging company Gower Studios.

This Anglo-American (tee-hee!) partnership fulfilled our Christmas needs for decades, generating a wealth of UK Annuals, comics and the occasional Special, mixing full-colour US reprints with prose stories, puzzles, games and fact-features on related themes.

Flash Gordon Annuals appeared sporadically over the next few decades with this release from 1968 (and forward-dated for 1969) being the second. Like the previous book it leaned heavily on generic space opera adventure in prose-based illustrated vignettes leavened with some truly stunning comics tales recasting Flash, Dale Arden and Dr. Hans Zarkov as generalised space explorers undertaking non-stop voyages to the unknown by saving lesser civilizations from mischance, misfortune and monsters sentient and not.

The action opens with a prose return to last year’s main comic feature. Sporting full-colour illustrations peppered with mini general knowledge/science factoids, ‘The Terror of Krenkelium’ sees Flash and Zarkov head back underground to a subterranean kingdom where first-timer Dale meets her rival for Flash’s attention. Happily, Princess Darla regains her equilibrium and common sense when usurper Mogulari tries to kill the court and take over only to meet stern and fatal resistance from the upworlders…

‘Plague of the Underground Forest’ then finds our heroes revisiting a formerly idyllic aboriginal paradise planet whose deeply spiritual people are now racked with famine thanks to an invasion of super-rats. The problem is not destroying the immediate menace but convincing the despondent survivors to leave their ancestral lands for somewhere that can actually support them in the solution’s aftermath…

Astronautics quiz ‘Space Probe’ and a page of ‘Fun Time’ cartoons presage a switch to 2-colour illustration as prose thriller ‘The Idol of Zatamandoo’ sees the star travellers uncover the dark underbelly of another apparent paradise planet where a godlike being trades peace and perfection for the occasional human sacrifice. After a traditional quiz – ‘Know Your Sport’ – Flash, Dale and Zarkov return to Mongo to save Earth from being drowned by ‘The Floating Desert’ before prose pauses and this year’s strip quotient begins. Originating in US comic book Flash Gordon #6 (cover-dated July 1967) as ‘Cragmen of the Lost Continent’, here Bill Pearson & Reed Crandall’s sublime romp becomes Flash Gordon meets the Cragmen of the Lost Continent’ as a trek through unknown regions of Mongo sees Dale in charge and kicking alien butt when Flash is swallowed by a monster and the old doctor breaks his leg.

Striving against uncredible beasts and hostile conditions she eventually rescues her captive hero from sinister mountain dwellers and is bringing him to safety when…

An abrupt return to words follows a full-colour board game delivering ‘Danger in Space’ (as long as you can find dice and counters) after which diversion our dynamic trio scotch ‘The Micro-Men Plot’: an invasion scheme by a despot able to shrink his all-conquering forces.

An activity page of conjuring tricks shares the how-to of ‘Magic by Illusion’ before strip thrills blast back with a short spy story also taken from Flash Gordon #6. Written by Gary Poole and limned by either Mike Roy and/or Frank Springer, it tells of Secret Agent X-9 in Japan to obtain at all costs ‘The Third Key of Power’.

It’s back to 2-tone visions and peerless prose as our heroes endure the strangest case of their lives after encountering an advanced culture of ants. ‘The Swarming Peril’ proves so fearsome Flash has his brain inserted into an insect’s skull to complete his mission…

‘Time For a Laugh’ affords more cartoon buffoonery before The Mazzlins try to eradicate humankind in a ‘Deluge!’, after which thrills pause for general knowledge and testing in ‘Flash Puzzles’ and ‘Strange But True’.

Prose poser ‘Return to Krenkelium’ finds the human heroes again going underground, with Princess Darla’s embattled people invaded by The Snakemen of Syndromeda – beings from even deeper in the planet’s core…

Crossword ‘Out of This World’ segues into comics and the conclusion of the Cragmen crisis as Flash faces ‘The Totem Master!’ before this slice of Christmas past fades away with another board game situated in a ‘City Under the Sea.’

Once upon a time this type of uncomplicated done-in-one media-tasty package was the basic unit of Yule fuel, entertaining millions of British kids, and still holds much rewarding fun for those looking for a simple and straightforward nostalgic escape.
MCMLXVII, MCMLXVIII by King Features Syndicate, Inc. All rights reserved throughout the world. The Amalgamated Press.

Superman: the Atomic Age Sundays volume 2: 1953-1956


By Alvin Schwartz, Wayne Boring & Stan Kaye (IDW/DC Comics)
ISBN: 978-1-63140-537-2 (HB)

It’s indisputable that today’s comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s bold and unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre… if not an actual art form.

He was shamelessly copied and adapted by many inspired writers and artists for numerous publishers, spawning an incomprehensible army of imitators and variations within three years of his summer 1938 debut. 85 YEARS… and counting!

An intoxicating blend of breakneck, breathtaking action and triumphal wish-fulfilment which epitomised the early Man of Steel soon grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East also engulfed America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

Superman was master of the world and whilst transforming and dictating the shape of the fledgling funnybook industry, the Man of Tomorrow relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of cartoon creation, the truth is that very soon after his debut in Action Comics #1 the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse. Diehard comics fans regard our purest and most enduring icons in primarily graphic narrative terms, but the likes of Batman, Spider-Man, Black Panther, The Avengers and their hyperkinetic ilk long ago outgrew four-colour origins to become fully mythologized modern media creatures, instantly recognised in mass markets across all platforms and age ranges…

Far more people have viewed or heard the Man of Steel than have ever read his comics. His globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, he had been a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, as well as two films and a novel by George Lowther.

Superman was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended his first smash live-action television serial. In his future were many more shows (Superboy, Lois & Clark, Smallville, Superman & Lois and even spin-offs like Supergirl), a stage musical, a franchise of blockbuster movies and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

However, during his formative years the small screen was simply an expensive novelty so the Action Ace achieved true mass market fame through a different medium: one not that far removed from his print origins.

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and frequently the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid far better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped humble and tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Some still do…

Superman was the first original comic book character to make that leap – about 6 months after he exploded out of Action Comics – but precious few ever successfully followed. Wonder Woman, Batman (eventually) and trailblazing teen icon Archie Andrews made the jump in the 1940s with only a handful such as Spider-Man, Howard the Duck and Conan the Barbarian having done so since.

The daily Superman newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by such luminaries as Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task soon required the additional talents of Jack Burnley and writers Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

The McClure Syndicate Superman feature ran continuously from 1939 until May 1966, appearing at its peak in more than 300 daily and 90 Sunday newspapers; boasting a combined readership of more than 20 million. For most of the post war years Boring & Stan Kaye illustrated these spectacular Sundays (eventually supplemented by artists Win Mortimer and Curt Swan). The majority of the strips – from 1944 to 1958 – were written by Alvin Schwartz.

Born in 1916, he was an early maestro of comic books, writing for Batman, Superman, Captain Marvel and many other titles and companies. Whilst handling the Superman strip he also freelanced on Wonder Woman and the dwindling superhero pantheon as well as genre titles like Tomahawk, Buzzy, A Date with Judy and House of Mystery. After numerous clashes with new Superman Editor Mort Weisinger, Schwartz quit comics for commercial writing, selling novels and essays, and latterly documentaries and docudramas for the National Film Board of Canada.

He also worked miracles in advertising and market research, developing selling techniques such as psychographics and typological identification. He was a member of the advisory committee to the American Association of Advertising Agencies. He died in 2011.

After years wallowing in obscurity most of Superman’s newspaper strip exploits are at last available to aficionados and the curious newcomer in tomes such as this one, compiled under the auspices of the Library of American Comics. Showcasing Schwartz and artist Wayne Boring in their purest prime, these Sundays (numbered as pages #699 to #869 and collectively spanning March 22nd 1953 to June 24th 1956) feature a nigh-omnipotent Man of Steel in domestically-framed and curated tales of emotional dilemmas and pedestrian criminality rather than muscle-flexing bombast, utilising mystery, fashion, wit and satire as substitutes for bludgeoning action.

Following an affable appreciation of the creators and overview of the era in ‘An Introduction’ by Mark Waid, ‘A Wayne Boring Gallery’ provides a tantalising selection of Superman and Action Comics covers from the period before weekly wonderment commences in all its vibrant glory. Sadly, individual serial stories are untitled, so you’ll just have to manage with my meagre synopses of the individual yarns…

It begins with another prime example of Superman gaslighting his girlfriend – one of the sharpest journalists on Earth – in what I keep telling myself is just an example of how different attitudes were back then…

When Lois Lane catches Superman mid-change from Clark Kent, he manages to obscure his face long enough to claim her “victory” was through luck not skill or ingenuity, and challenge her to actually deduce his alter ego in a test through time. Angry, prideful and apparently a real sucker, she agrees and – relocated to ancient Troy, on the pilgrim ship Mayflower and Massechusetts colony and in 1907 San Francisco – promptly fails to spot the new identities the Man of Steel establishes. Apart from the appalling patriarchal premise and treatment it’s a beautiful tale with Lois meeting and/or replacing Helen of Troy, Priscilla Mullins (look her up or read The Courtship of Miles Standish by Henry Wadsworth Longfellow) and celebrity performer Lillian Russell with Trojan battles, pioneering dangers and the Great San Francisco Earthquake giving Superman plenty to do before she concedes defeat…

Dated July 5th 1953 (strip #714), the next exploit is far less upsetting as a dying millionaire convinces the Man of Tomorrow to find a decent purpose and inheritor for his vast riches. Operating clandestinely at first Superman vets artists, inventors, simple scammers, country doctors (thereby diverging long enough to become embroiled in a decades-long hillbilly feud) and battles crooks before finally completing his mission…

Strip #725 opened a thrilling new chapter on September 20th as the Action Ace intercepts an alien vehicle crashing to Earth and finds it carries two convicts from his long-dead homeworld. At first Arno and Tolas are content to use their new superpowers to scam, steal and swindle the puny humans before eventually realising they’re strong enough to take anything want. Superman’s attempts to restrain their crimes are never enough and he only saves his adopted homeworld by adopting his enemies’ preferred tactics…

December 13th (strip #737) saw a new yarn begin as an extremely determined young woman threw herself off a building to get Superman’s attention. Alice Talbot was a lawyer working as process server for her sexist uncle. He believed Law was man’s work and had his associates give her impossible jobs to discourage her: a situation that needed all the Man of Steel’s discretion as Alice took on ever-more difficult serving jobs and succeeded – even if with some secret assistance…

Few Superman foes transferred from funnybooks to the Funnies section, but murderously ridiculous criminal The Prankster was perfect for whimsy-minded readers. Strip #747 (February 21st 1954) began an extend campaign of confusion and carnage as the diabolically devious bandit began attacking modern art, plundering vaults and raiding stores after finding a way to exploit one of Superman’s powers and use it against him…

Clark took centre stage in a clever quandary running from April 25th to July 4th (#756-766) as a publicity stunt gone awry leaves him handcuffed to a starlet and accompanied everywhere by her wily manager, requiring many clever tricks over a very busy weekend to go into action as the Man of Tomorrow before he can legitimately shuck the shackles…

The “Atomic Age” title gets full milage in the next story (#767-777, July 11th – September 19th) as a purse-snatcher fleeing Superman is dosed with radiation and acquires the unwelcome and uncontrollable power to become intangible. Happily he’s not smart enough to capitalise on the scary gift… but his even shadier pal Al is…

When a strange man starts following Superman, it leads to crazy contests and another shifty conman mystic who has convinced wrestler Mop-up Moby that he can beat the Man of Steel in the ring. Incredibly that proves true in the comedy romp running from September 26th – November 7th (#778-784), after which a science experiment gives Superman amnesia and leaves him lost and confused on a desert island (#785-793, November 14th 1954 to January 9th 1955). At least “Roger” has lazy drop-out beach-bums Horace and Mike to guide him and manage his strange abilities: they even help the simple islanders appreciate the mod-cons of 20th century living Roger provides – whether they want him to or not…

Restored and returned to Metropolis for strip #794 (November 14th), Superman is swamped with petty requests from the authorities, unaware they are keeping him distracted from preparations for a major television event. The “Your Story” episode detailing his life is a great honour, but a huge risk too as he’s supposed to appear live with all his friends: Lois, Perry White, Jimmy Olsen and… Clark Kent…

Another secret identity dilemma follows (#801-805, March 6th – April 3rd) as Clark exhibits superstrength and allows observers to believe it comes from a mutant apple he ate. It might have been the end of it, but two other apples were eaten and he has to spend all his time faking the same powers for their eaters or risk exposure of his alter ego…

When Lois and Clark investigate a mystery millionaire (#806-813, April 10th – May 29th) they go undercover as domestics and encounter the most appalling children ever reared. Soon though a heartbreaking story emerges and the hardboiled reporters become matchmaking homemakers, after which epic action and humour return as an amazing archaeological discovery sends Superman back to ancient Greece to dispel many myths around Hercules before helping the rather hapless legend-in-waiting accomplish his labours (#814-824, June 5th – August 14th)…

Atom Age fantasy follows as a genuine flying horse baffles and bamboozles Metropolitans from scientists to thieves to circus showmen (#825-833, August 21st – October 16th). When Superman discovers the facts, his greatest concern is to reunite the modern Pegasus with the boy who loves him, before heading to the Himalayas (#834-844, October 23rd 1955 – January 1st 1956) and foiling a devilish plotter seeking to seize control of a lost colony of French musketeers and cavaliers!

The new year opened with science fiction in the driving seat as downtrodden despondent travelling salesman/inventor Edgar Weems makes contact with a scientist on a dying world. Benevolent Bel Neth Ka of Kadath is happy to share his secrets – like antigravity ointment and superstrength serum – but when innocent Edgar starts selling them his instant success naturally causes chaos. That was a big and very funny job for Superman running from January 8th to March 25th over Strips #845-856, and leads to the concluding tale in this second Atomic Age collection, as Lois goes on quiz show “The $88,000 Jackpot”. Her specialist subject is Superman and her answers are astonishingly accurate. As the days pass (April 1st to June 24th 1953 and strips#857-869), audience attention makes life hell for the Action Ace, reminding viewers of his weaknesses and who he might be in civilian life…

The Atomic Age Superman: – Sunday Pages 1953-1956 is the second of three huge (312 x 245mm), lavish, high-end hardback collections starring the Man of Tomorrow. It’s an inexpressible joy to see these “lost” stories again, offering a far more measured, domesticated and comforting side of America’s most unique contribution to world culture. It’s also a pure delight to see some of the hero’s most engaging yesterdays. Join me and see for yourself…
© 2016 DC Comics. All rights reserved. SUPERMAN and all related characters and elements are trademarks of DC Comics.

Walt Disney’s Mickey Mouse Color Sundays “Call of the Wild” (volume 1)


By Floyd Gottfredson & various: edited by David Gerstein & Gary Groth (Fantagraphics Books)
ISBN: 978-1-60699-643-0 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Mouse in Every House… 10/10

Happy technical 100th Anniversary Disney, but we all know it all REALLY started with this little guy…

As collaboratively co-created by Walt Disney & Ub Iwerks, Mickey Mouse was first seen – if not heard – in silent cartoon Plane Crazy. The animated short fared poorly in a May 1928 test screening and was promptly shelved. That’s why most people who care cite Steamboat Willie – the fourth Mickey feature to be completed – as the debut of the mascot mouse and co-star and paramour Minnie Mouse, since it was the first to be nationally distributed, as well as the first animated feature with synchronised sound. The astounding success of the short led to a subsequent and rapid release of fully completed predecessors Plane Crazy, The Gallopin’ Gaucho and The Barn Dance, once they too had been given soundtracks. From those timid beginnings grew an immense fantasy empire, but film was not the only way Disney conquered hearts and minds. With Mickey a certified solid gold sensation, the mighty mouse was considered a hot property and soon joined America’s most powerful and pervasive entertainment medium: comic strips…

Floyd Gottfredson was a cartooning pathfinder who started out as just another warm body in the Disney Studio animation factory. Happily, he slipped sideways into graphic narrative and evolved into a pioneer of pictorial narratives as influential as George Herriman, Winsor McCay and Elzie Segar. Gottfredson’s Mickey Mouse entertained millions – if not billions – of eagerly enthralled readers and shaped the very way comics worked. Via some of the earliest adventure continuities in comics history he took a wildly anarchic animated rodent from slap-stick beginnings and transformed a feisty everyman/mouse underdog into a crimebuster, detective, explorer, lover, aviator and cowboy. Mickey was the quintessential two-fisted hero whenever necessity demanded. In later years, as tastes – and syndicate policy – changed, Gottfredson steered that self-same wandering warrior into a sedate, gently suburbanised lifestyle, employing crafty and clever sitcom gags suited to a newly middle-class America: comprising a 50-year career generating some of the most engrossing continuities the comics industry has ever enjoyed.

Arthur Floyd Gottfredson was born in 1905 in Kaysville, Utah, one of eight siblings in a Mormon family of Danish extraction. Injured in a youthful hunting accident, Floyd whiled away a long recuperation drawing and studying cartoon correspondence courses. By the 1920s he had turned professional, selling cartoons and commercial art to local trade magazines and Big City newspaper the Salt Lake City Telegram.

In 1928, he and wife Mattie moved to California where, after a shaky start, the doodler found work in April 1929 as an in-betweener with the burgeoning Walt Disney Studios. Just as the Great Depression hit, he was personally asked by Walt to take over the newborn but already ailing Mickey Mouse newspaper strip. Gottfredson would plot, draw and frequently script the strip for the next five decades: an incredible accomplishment by of one of comics’ most gifted exponents.

Veteran animator Ub Iwerks had initiated the print feature with Disney himself contributing, before artist Win Smith was brought in. The nascent strip was plagued with problems and Gottfredson was only supposed to pitch in until a qualified regular creator could be found.

His first effort saw print on May 5th 1930 (his 25th birthday) and Floyd just kept going for fifty years. On January 17th 1932, Gottfredson crafted the first colour Sunday page, which he also handled until retirement. At first he did everything, but in 1934 Gottfredson relinquished scripting, preferring plotting and illustrating the adventures to playing about with dialogue. Thereafter, collaborating wordsmiths included Ted Osborne, Merrill De Maris, Dick Shaw, Bill Walsh, Roy Williams & Del Connell. At the start and in the manner of film studio systems, Floyd briefly used inkers such as Ted Thwaites, Earl Duvall & Al Taliaferro, but by 1943 had taken on full art chores.

This superb archival compendium – part of a magnificently ambitious series collecting the creator’s entire canon – re-presents the initial colour sequences, jam-packed with thrills, spills and chills, whacky races, fantastic fights and a glorious superabundance of rapid-fire sight-gags and verbal by-play. The manner by which Mickey became a syndicated star is covered in various articles at the front and back of this sturdy tome devised and edited by truly dedicated, clearly devoted fan David Gerstein who also provides an Introduction. The tome is stuffed with lost treats such as a try-out sketch (of the Wolf Barker storyline) by Carl Barks from 1935 when he joined Disney Studios.

Under the guise of Setting the Stage unbridled fun and incisive revelations begin with J.B. Kaufman’s ‘Mickey’s Sunday Best: A New Arena’ introducing us to this unique graphic world before Kevin Huizenga’s Appreciation ‘A Brief Essay About Floyd Gottfredson’ details the pictorial pathfinder’s visual innovations prior to The Sundays: Floyd Gottfredson’s Mickey Mouse Stories With Introductory Notes concluding scene-setting with Gerstein offering some preliminary insights in ‘Sunday Storytelling’…

At the start – just like the daily feature – the strip was treated like an animated feature, with diverse hands working under a “director” and each day seen as a full gag with set-up, delivery and a punchline, usually all in service to an umbrella story or theme. Such was the format Gottfredson inherited from Walt Disney for his first full yarn, and here generally unconnected Gag Strips spanning January 10th to July 24th 1932 were by Duval (story & pencils) and Gottfredson until they switched and Floyd drew with Duval and Al Taliaferro inking. The result was a barrage of fast-paced and funny anthropomorphic animal antics starring Mickey, Minnie Mouse, Horace Horsecollar, Clarabelle Cow, plus prototype pet Pluto dodging dogcatchers, visiting circuses and funfairs, fighting fires, skating, fighting Indians (sorry, it was an inescapable factor of less-evolved times), joyriding, farming, fishing, gardening, cooking, quarrelling, messing with model planes and trying to make money. As the weekly funfest progressed, Pluto’s part grew exponentially and – after a monochrome poser for film short Puppy Love (1933) – a brief briefing in The Peter Principle’ leads to the first extended storyline.

Running from July 31st to September 4th 1932 ‘Dan the Dogcatcher’ saw Gottfredson inked by Ted Thwaites in a dogged (sorry, not sorry) battle of wills as future returning foe Peg-Leg Pete debuted as an unscrupulously uncivil civil servant seeking to put Pluto in the pound at any cost. The tale wandered eccentrically and frenetically all over the small town scenario, adding drama and bathos to chaos and comedy before seamlessly slipping into more Gag Strips (January 10-July 24 1932) with story & pencils by Duval & Gottfredson and inks by Duval and Al Taliaferro.

One last Gag Strip (September 11th 1932 by Gottfredson & Thwaites neatly segues into ‘Mickey’s Nephews’ (September 18th – November 6th 1932 by Gottfredson & Thwaites) and is notable for introducing Mickey’s mischief-making nephews when he looks after the anarchic offspring of neighbour Mrs. Fieldmouse for a few weeks. The sentient cyclones soon start calling the guardian/jailer “unca Mickey”…

Gag Strips spanning November 13th 1932 to January 22nd 1933 (story Gottfredson & Webb Smith, pencils by Gottfredson inked by Thwaites & Taliaferro) leads to an essay detailing ‘Mickey’s Delayed Drama’ before landmark romp ‘Lair of Wolf Barker’ (January 29th – June 18th) changed the tone of the strip forever.

The first extended Mickey Sunday colour epic was partially scripted by Osborne and inked by Taliaferro & Thwaites, but is pure Gottfredson at his most engaging: a rip-roaring comedy western featuring a full wide-screen repertory cast: Mickey, Minnie, Horace, Clarabelle and Goofy, who originally answered to the moniker Dippy Dog.

The gang head west to look after Uncle Mortimer’s sprawling ranch and enjoy fresh air and free lodgings but after meeting his foreman Don Poocho stumble into a baffling crisis. Mortimer’s cattle are progressively vanishing, with the unsavoury eponymous villain riding roughshod over the territory and terrorising assorted characters and stock figures culled from a million movies. Desperados and deviltry notwithstanding, before long Barker gets his ultimate and well-deserved come-uppance thanks the Mouses’ valiant efforts. This is action comics on the fly, with plenty of rough-&- tumble action, twists, turns and surprises always alloyed to snappy, fast-packed sight and slapstick gags.

Without pausing for breath the cast’s return home leads to more unconnected frenzied Gag Strips (June 25th 1933 to March 4th 1934: story by Osborne, pencils by Gottfredson and inks by Thwaites & Taliaferro) with Mickey as much silly nuisance as closet hero until extended tales return, with ‘The Longest Short Story Ever Told!’ first supplying some context about the filmic origins of the next epic ‘Rumplewatt The Giant.’

The fantasy fable ran March 11th to April 29th 1934 by Osborne, Gottfredson, Thwaites & Taliaferro and sees Mickey reading a bedtime story to youngsters with himself as a giant killer in fairyland, after which rustic domesticity and free enterprise dominate as Mickey and Minnie anticipate – over a number of episodes – replacing the decrepit horse in his new delivery service. Many mishaps occur until ‘Tanglefoot Pulls His Weight’ (May 6th – June 3rd), and a single Gag Strip (June 10th 1934) leads to essay ‘Call of the Wild’ debating the history and tangled relationship of Horace Horsecollar, Clarabelle and Goofy prior to Osborne, Gottfredson & Taliaferro dipping into sinister mad science courtesy of ‘Dr. Oofgay’s Secret Serum’ (June 17th– September 9th 1934). A double date camping trip to the woods goes awry when the reclusive scientist – seeking a way to tame ferocious animals by chemistry, instead injects Horace with the antidote turning him into a rampaging beast…

‘TOPPER Strip “Introducing Mickey Mouse Movies”’ (June 24 1934 by Osborne, Gottfredson, & Taliaferro) reveals the ancillary feature that augmented the weekly feature and precedes more unconnected but house-based Gag Strips (September 16th to December 2nd 1934) and article ‘Death Knocks, Fate Pesters’ explores the strip’s early use of what we now call disaster capitalism before ‘Foray to Mt. Fishflake’ (December 9th 1934 to February 10th 1935 by Osborne, Gottfredson & Thwaites) finds the four friends seeking to scale a peak for prize money – a thrilling romp that led to also included Gag Strips from January 27th to February 10th and saw the comics debut of new Disney screen sensation Donald Duck

‘Beneath the Overcoat’ is a treatise on Osborne, Gottfredson & Thwaites’ landmark crime yarn running from February 17th to March 24th that reshaped the Mouse’s modus operandi and future exploits before serialised gem ‘The Case of the Vanishing Coats’ sees Mickey helping Donald’s Uncle Amos solve a baffling mystery of invisible shoplifters just before Morty and Ferdie Fieldmouse return to Gag Strips appearing between March 31st and July 21st in pranks and hijinks exacerbated by wild spark Donald….

Another Gottfredson promo drawing precedes the next big addition with text tract ‘Hoppy the Ambassador’ bringing readers up to speed on previous antipodean animals just so Osborne, Gottfredson & Thwaites can fully enthral and beguile with the saga of originally unwelcome new pet ‘Hoppy the Kangaroo’ (July 28th – November 24th). The bouncy ’roo eventually wins everyone over after a boxing bout with a gorilla named Growlio, managed by old enemy Peg-Leg Pete…

Osborne, Gottfredson & Thwaites’ Gag Strips carry the feature over the Holiday period of December 1st – 29th 1935, but although the chronological cartooning officially concludes here, there’s still a wealth of glorious treats and fascinating revelations in store. A 1935 painted colour cover by Gottfredson & Tom Wood for Italian magazine Modellina takes us into The Gottfredson Archives: Essays and Special Features section that follows. Here a picture packed essay on ‘The Monthly “Sundays”’ by Gerstein & Jim Korkis reveals a long-lost publication for Masonic youth in “Mickey Mouse Chapter” (A Mickey Supplement) sourced fromInternational DeMolay CordonVol. 1 #9-11, Vol. 2 #1-2 (December 1932 – May 1933) and written by Fred Spencer (first 4 strips) & Gottfredson (5), with art by Spencer.

International reprints of our opening saga are seen in ‘Gallery Feature – Gottfredson’s World: Dan the Dogcatcher’ whilst background and context on ‘The Cast: Morty and Ferdie’ by Gerstein segues into a sidebar project detailed in ‘Behind the Scenes: Minnie’s Yoo-Hoo’.

More international editions can be seen in ‘Gallery Feature – Gottfredson’s World: Mickey’s Nephews.’ A foray into pop-up books is covered in Gerstein’s ‘The Comics Department at Work: The Mouseton Pops’, supplemented with covers and interior art from Gottfredson, Taliaferro & Tom Wood. More reprint covers of many nations are gathered in ‘Gallery Feature – Gottfredson’s World: Early Epics’ after which ‘The Gottfredson Gang: In “Their Own” Words’ sees Gerstein revisit text by Irene Cavanaugh from 1932, introducing Dippy Dawg to the world and revealing Mickey’s astrological aspects…

Topolino covers fill the ‘Gallery Feature – Gottfredson’s World: Going Places’ whilst storyboards by Homer Brightman adorn Gerstein’s ‘Behind the Scenes: Interior Decorators’ before William Van Horn’s ‘“Wrapping Up” The Case of the Vanishing Coats’ focuses on later reprintings and alterations…

Another tranche of foreign imports can be seen in ‘Gallery Feature – Gottfredson’s World: Curiosities of 1935’ and ‘Gallery Feature – Gottfredson’s World: Hoppy the Kangaroo’ in advance of feature article ‘The Heirs of Gottfredson’s World: Topolino’ by Sergio Lama & Gerstein leading to capacious translated Christmas-themed Gag Strips in Verse (A Mickey Supplement) offering excerpts from Italian Il Popolo Di Roma (May-July 29 1931: story by Guglielmo Guastaveglia); The Delineator (December1932: story & art by Gottfredson et al) and Italian Topolino #1 & 7 (December 31st 1932 & February 11th 1933 with story & art by Giove Toppi & Angelo Burattini) before closing with an illustrated quote – “Any time you can tell a story…” – giving Gottfredson himself the last word…

Floyd Gottfredson’s influence on not just Disney’s canon but sequential graphic narrative itself is inestimable: he was among the first to produce long continuities and “straight” adventures, pioneered team-ups and invented some of the art form’s first “super-villains”.

When Disney killed their continuities in 1955, dictating henceforth strips would only contain one-off gag strips, Floyd adapted seamlessly, working until retirement in 1975. His last daily appeared on November 15th with a final Sunday published on September 19th 1976.

Like all Disney creators, Gottfredson worked in utter anonymity. However, in the 1960s his identity was revealed and the roaring appreciation of previously unsuspected hordes of devotees led to interviews, overviews and public appearances, leading to subsequent reprinting in books, comics and albums which now all carried a credit for the quiet, reserved master. Floyd Gottfredson died in July 1986. Thankfully we have these Archives to enjoy, inspiring us and hopefully a whole new generation of inveterate tale-tellers…
Walt Disney’s Mickey Mouse Color Sundays “Call of the Wild” © 2013 Disney Enterprises, Inc. Text of “Mickey’s Sunday Best: A New Arena” by J.B. Kaufman is © 2013 by J.B. Kaufman. All contents © 2013 Disney Enterprises unless otherwise noted. All rights reserved.

Jack Kirby’s Dingbat Love – Unpublished ’70s Stories by the King of Comics


By Jack Kirby, Vince Colletta, Tony DeZuñiga, Mike Royer Alex Ross, & D. Bruce Berry, with John Morrow, Mark Evanier, Steve Sherman, Jerry Boyd & various (TwoMorrows Publishing)
ISBN: 978-1-60549-091-5 (HB)

Win’s Christmas Gift Recommendation: Lost Chances Revisited and Reassessed… 9/10

Jack Kirby was – and remains, long after his passing – the master imagineer of American comics. His collected works provide a vast and rich trove of astounding narrative delights for any possible occasion. Famed for larger-than-life characters and gigantic, cosmic imaginings, Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Great Depression, World War II and the rise and stall of the Space Age. He’d seen and survived Post-War optimism, Cold War paranoia, political cynicism and birth and death of peace-seeking counter-cultures. Above all else, he was open-minded and utterly wedded to the making of comics stories on every imaginable subject impacting the human condition, but faced resistance every step of the way…

On returning from valiant service in WWII, Jack – reunited with creative partner Joe Simon – resumed a stellar comics partnership and began producing genre material for older audiences. “S&K” famously invented the genre of Romance comics, adding a fresh strand to a canon already spanning every subject imaginable. We know Kirby mostly for reinventing superheroes, but this book of “might-have-beens” asks a powerful and – for proponents of the medium and art form – distressing question: how far would Jack have imagined and pioneered if he’d been supported in his experiments rather than continually undercut and sandbagged?

Kirby always understood the fundamentals of pleasing an audience and toiled diligently to combat the appalling prejudice about the word-&-picture medium – especially from insiders and professionals who despised the “kiddies’ world” they felt trapped in. During the 1950s, changing tastes, dog-whistle politics and an anti-crime, anti-horror witch-hunt quashed the mature end of the US comics industry, and under a doctrinaire, self-inflicted conduct code, publishers stopped innovating and embraced more anodyne fare. This holding pattern saw the demise of many smaller publishers and persisted until the rebirth of superheroes…

From 1956, after he and Simon closed their own studio, Jack rejoined a dying outfit using the name “Atlas”. Kirby partnered with Stan Lee on science fiction, mystery, war and western anthologies and, when superheroes were revived, swiftly changed the world with a salvo of bold new concepts and characters that revitalised – if not actually saved – the comics business.

However, after little more than a decade, costumed characters began to wane again as public interest in the supernatural grew. With books, television and movies all exploring “The Unknown” in gripping and stylish new ways, the Comics Code Authority sought to slacken its censorious chokehold on horror titles, hoping to save the industry from implosion when the superhero boom busted. Enduring increasing editorial stonewalling and creative ennui at Marvel, in 1970 Kirby (after breaking ground with a few horror shorts for the House of Ideas’ new anthology titles) accepted a long-standing offer from arch rival DC Comics…

Promised freedom to innovate, one of the first projects he tackled was an entirely new full-colour, slick paper magazine format carrying material targeting adult readerships. However, backtracking almost immediately, DC’s powers-that-be incrementally cut a wide prospectus of fresh ideas and titles for “The Speak-Out Series” to a brace of pulp paper, monochrome magazines: In The Days of The Mob and Spirit World – and even let those wither after a single issue of each.

For the full story of how that worked out, you can read Mark Evanier’s acerbic article in this glorious oversized (227 x 280 mm) hardback compilation. He was there and knows a lot of the secrets. There’s also commentary from his editorial studio partner who was also part of the sabotaged project that could have forced American comics to grow up a generation earlier than they did. He closes this tome with ‘Speaking Out – An Afterword by Steve Sherman’

Dingbat Love combines lost stories and unseen art with a history of how it all went wrong. There’s even a reconstruction from extant material and informed deduction of how one of Kirby’s proposed gamechangers might have looked, but we open with ‘A Foreword, Looking Back’ by ultimate fan John Morrow and a discussion of the proposed big gun launch in ‘True Life Divorce’ – an Introduction by Mark Evanier offering background and context.

The remaining comics material intended for True-Life Divorce follows as happily-married Kirby explored the contentious hot button topic of marriage and separation. All his proposed titles were intended to be collaborative projects with The King starting each for other writers and artists to continue, but throughout the creative process DC insisted their superstar creator carry the bulk of the output: a herculean task even for the legendarily prolific auteur.

‘”The Ladies Man”’ – by John Morrow’ then explores Kirby’s women characters, beginning in the era when Emancipation gave way to Liberation and over half the planet started finding powerful role models addressing their lives and experiences. As with the Romance revolution of 1947, Kirby’s goal was to make comics women would read and a rough plan of the contents of True-Life Divorce #1 precedes a magazine where marriage counsellor Geoffrey Miller would share case details of his clients. Racy, thought-provoking but never salacious, the surviving results here are pencilled tale ‘The Maid’ and partially-inked (by Vince Colletta) ‘The Twin’.

Morrow then discusses a breakthrough story that derailed everybody in ‘The Missing Model’ which featured a black woman and her problems with two men. It’s followed by her tragically incomplete tale in 7 pages of 10 (again inked by Coletta) detailing the choices she was forced to make in ‘The Model.’ This particular story caused a storm at DC, as the publishers saw a way to enter the growing and vibrant market of publications for African Americans at a time when comic book sales were in a brutal decline…

More on that later, but here True-Life Divorce #1 finishes with the all-pencilled drama of ‘The Other Woman’ after which ‘And Now… Mike Royer’ discusses a rare snippet probably intended for a second issue and inked for this book by Kirby’s most effective and dedicated embellisher. ‘The Cheater’ is printed with each pencilled page beside Royer’s inked one.

The result of DC’s interest in “The Model” led to the company pressuring Kirby to create a romance magazine for black readers, based on recent ethnocentric style magazines Jet and Ebony.

Although Kirby reluctantly agreed to the project, he again urged the editors to hire young and/or black creators for the prosed periodical alternatively dubbed Soul Romance or Soul Love – and with as little success. Here in ‘A Little Love for Soul Romance’, John Morrow provides a brief history of comic books aimed at African Americans (including Negro Romances and Negro Heroes) and discussion of creators of colour and a critical assessment by black writer Jerry Boyd in ‘Let Your Soul… Love!’ precedes a bold and brave experiment: ‘Soul Love #1 Facsimile Edition.’

With a few willing accomplices, Morrow uses Kirby’s delivered stories for the book to create a reasonable draft of what the King always intended: a glossy paper, full colour magazine with faux ads and editorial content such as ‘Equal Rights Aren’t Wrong’ supporting his comic tales. Inked by Tony DeZuñiga and Colletta these include ‘Fears of a Go-Go Girl!’, ‘Diary of a Disappointed Doll!’, ‘Dedicated Nurse!’, ‘Old Fires!’, and unembellished tale The Teacher’, all fronted by a painted cover by Alex Ross based on a Kirby rough. The project ended ignominiously and was unceremoniously shelved when DC’s sales and distribution team killed it, citing no reasonable way to reach black markets and stores…

‘Another Introduction by Mark Evanier’ details those scary days when comic books almost died as an industry and the febrile period when DC demanded its creators create a wave of new titles and concepts to combat Marvel flooding newsstands with reprint comics. Kirby and Joe Simon responded with a number of books and ideas (and numerous completed stories) but when the company backtracked most of the initial outings (Atlas, Manhunter, The Green Team, The Dingbats of Danger Street, The Outsiders) were bundled into new try-out title 1st Issue Special with Kirby’s Kobra radically retooled before later release. Only their collaboration on a new Sandman was judged sufficient to publish eventually running six issues.

Simon’s The Green Team and Kirby’s The Dingbats of Danger Street were both modern takes on the Golden Age “Kid Gang” concept that had paid such huge dividends with their Young Allies, Boy Commandos, Newsboy Legion, Boys Ranch and Boy Explorers series, and are fully detailed in Morrow’s essay/commentary ‘Danger Street’s Back Alleys’.

Their only official appearance in pre-Crisis on Infinite Earths continuity was in 1st Issue Special #6 (September 1976), with Royer inking a bizarre and hilarious revival of the subgenre starring four multi-racial street urchins (Good Looks, Non-Fat, Krunch and Bananas) united for survival and annoying the heck out of cheesy thugs and surreal super threats like Jumping Jack and The Gasser as well as local cop Lt. Mullins

You’ll need to see DC’s 1st Issue Specials for that yarn, but it transpires – for complex reasons you’ll learn when you buy this book (heck, buy ‘em both!) – that at least two – and perhaps 4 more – full stories were readied at the time. Here, what would have been the second and third outings have been inked by Royer and show in full colour the King layer on drama and tragedy to what appeared to be a comedy feature as ‘The Dingbats of Danger Street #2’ sees Good Looks go dark and hunt professional killer ‘Snake-Meat’ for the oldest reason imaginable: ‘Vengeance’

These stories incorporate glorious multi-page foldouts breathtaking in their graphic shock-value and offer original art reproductions of the first story and page layouts for later ones…

Bruce Berry-inked ‘The Dingbats of Danger Street #3’ focuses on Krunch in a disturbing exploration of child abuse, family exploitation and reasons for runaways by introducing Uncle Birdly and ‘The Dark, Dark, Cellar!’ where he expects to hear his charges ‘Scream, Baby Scream!’

Packed with unseen art pages, promotional materials, sketches. notes and photos, and compiling work commissioned then cancelled this a wonderful treat for fans but regrettably, not a book you can read digitally yet, but hope springs eternal…

Decades after his death Jack Kirby remains a unique and uncompromising artistic force of nature: his words and pictures an unparalleled, hearts-&-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations. He’s still winning new fans and apostles, from the young and naive to the most cerebral intellectuals. Jack’s work is instantly accessible, irresistibly visceral, deceptively deep whilst simultaneously mythic and human. And that’s all of us, right?

Wherever your tastes take you, his creations will be there ready and waiting.
Jack Kirby’s Dingbat Love editorial package © 2019 TwoMorrows Publishing. Soul Love cover painting © 2019 Alex Ross. Introductions © 2019 Mark Evanier. Afterword and photos © 2019 Steve Sherman. “Let Your Soul… Love!” © 2019 Jerry Boyd. True-Life Divorce, Soul Love, Dingbats of Danger Street and all other DC Comics characters ™ & © DC Comics. All Rights Reserved. All other characters and properties used ™ &/or © their respective rights owners and holders.

Crisis on Multiple Earths Book 3: Countdown to Crisis


By Gerry Conway, Roy Thomas, Kurt Busiek, George Pérez, Marv Wolfman, Dick Dillin, Don Heck, Adrian Gonzales, Chuck Patton, Keith Pollard, Rich Buckler, Alan Kupperberg, Jerry Ordway & various (DC Comics)
ISBN: 978-1-7795-2176-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Unmissable Family Get-togethers… 9/10

As I’ve incessantly mentioned, I was a “Baby Boomer” raised on Julie Schwartz, Gardner Fox and John Broome’s gradual reintroduction of Golden Age superheroes during the halcyon, eternal summery days of the early 1960s. To me, those fascinating counterpart crusaders from Earth-Two weren’t vaguely distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new. And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

The transcendent wonderment began in The Flash: pioneering trendsetter of the Silver Age Comics Revolution. Showcase Editor Julie Schwartz ushered in a new age with his landmark successes – which also included Adam Strange, Green Lantern, The Atom and (in The Brave and the Bold) Hawkman – directly leading to the invention of the Justice League. That in turn inspired the Fantastic Four and Marvel’s entire empire – changing forever the way comics were made and read…

Whereas the 1940s were about magic and macho, the Silver Age polished everything with a thick veneer of SCIENCE and a wave of implausibly rationalistic concepts which filtered into the dawning mass-consciousness of my generation. The most intriguing and ultimately rewarding was, of course, the notion of parallel worlds. After triumphantly ushering in the return of superheroes, the Scarlet Speedster – with Fox & Broome writing – set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, illustrated with captivating style and refined simplicity by Carmine Infantino.

The epochal epic that changed American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961, reprinted in many places, but not here): introducing to an emerging continuity the concept of alternate Earths and, the multiversal structure of the future DCU, as well as all successive cosmos-shaking yearly Crises sagas that grew from it.

… And again, where DC led, others followed…

Received with tumultuous acclaim, the notion was revisited in Flash #129 which teasingly reintroduced evergreen stalwarts – Wonder Woman, Hawkman, Green Lantern, The Atom, Doctor Mid-Nite and Black Canary: venerable members of the Justice Society of America. Clearly Editor Schwartz had something in mind…

The tale led to the elder team’s first meeting with the Justice League of America and start of an annual tradition. When ‘Flash of Two Worlds’ brought us the notion of Infinite Earths and alternate iterations of costumed crusaders, fans began agitating for the return of the Greats of the Golden Age. Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative adventures generated an avalanche of popular and critical approval (big sales figures, too) so inevitably the trans-dimensional tests led to the ultimate team-up in the summer of 1963. Once DC’s Silver Age heroes began regularly meeting their Golden Age predecessors from “Earth-Two”, a yearly tradition commenced and every summer (ish) the JLA would team-up with the JSA to combat a trans-dimensional threat. This gloriously enthralling volume celebrating Infinite Diversity in Infinite Costumes gathers the last combinations and summer double-headers starring the JLA & JSA and includes another outreach team-up designed to set young hearts racing and pulses pounding.

Encompassing October 1979 – November 1984, Justice League of America #171-172, 183-185, 195-197, 207-209, 219-220, 231-232, All-Star Squadron #14-15 and DC Comics Presents Annual #1 cover a transitional period as DC prepared for its 50th anniversary by planning to destroy everything they had built in Crisis on Infinite Earths. The collection opens with a locked-room mystery by Gerry Conway, Dick Dillin & Frank McLaughlin as ‘The Murderer Among Us: Crisis Above Earth One!’ sees the League feting the Society in their satellite HQ and horrified to find one of their veteran guests throttled by unseen hands.

With no possible egress or exit, the greatest detectives of two worlds realise one of their heroic complement must be the cold-blooded killer and a methodical elimination of suspects leads to tense explorations and explosive repercussions in the revelatory finale ‘I Accuse…’

With the next summer’s team-up an artistic era ended as criminally underappreciated illustrator Dick Dillin passed away whilst drawing the saga. He and McLaughlin only completed Conway’s first chapter – ‘Crisis on New Genesis or, Where Have All the New Gods Gone?’ – leaving up-and-coming star George Pérez to fill some very big boots (and gloves and capes and…).

An epic confrontation between JLA, JSA and futuristic deities of Jack Kirby’s astounding Fourth World in #183-185 (October-December 1980) begins with the assembled heroes unilaterally shanghaied out of the regular universe and transported to transdimensional paradise planet New Genesis. That world is utterly deserted but for a furiously deranged warrior Orion who seems set on crushing them all. Happily, he is stopped by late-arriving Mister Miracle, Big Barda, Oberon and Metron who reveal their fellow gods have been captured and sent to hell-world Apokolips by three Earth-2 villains. The world has been in turmoil since Orion killed evil overlord Darkseid. In the interim the vanquished devil’s spirit travelled to Earth-Two and recruited The Shade, Icicle and Fiddler to resurrect him…

Details are reviewed in ‘Crisis Between Two Earths or, Apokolips Now!’ (Conway, Pérez & McLaughlin) as – freshly restored – Darkseid strives to make his still-tenuous existence permanent. In response, the heroes split up to stop him by hitting key components of his technology and support teams. En route they encounter a resistance movement of battle-scarred super-powered toddlers, the horrific reason New Genesisians were initially taken and even how Darkseid plans to invade the natural universe by cataclysmically warping Apokolips into the space currently occupied by Earth-Two…

The diabolical denouement reveals a ‘Crisis on Apokolips or, Darkseid Rising!’, as the scattered champions reunite to stop imminent catastrophe and set the worlds to rights in an explosive clash with no true resolution. Such is the nature of undying evil…

Issues #195-197 (October-December 1981, edited by Len Wein) offered action and intrigue in ‘Targets on Two Worlds’ (Conway, Pérez & John Beatty), as Earth-Two’s premiere mad scientist and serial body-snatcher The Ultra-Humanite gathers a coterie of villains from his own world and Earth-One into a new incarnation of the Secret Society of Super-Villains.

The wily supergenius has divined that by removing five specific Leaguers and JSA-ers from their worlds he can achieve an alteration of the Cosmic Alignment and create a world utterly devoid of all superheroes. Selling the plan to his suspicious pawns Monocle, Psycho Pirate, Brain Wave, Rag Doll, The Mist, Cheetah, Signalman, Killer Frost and Floronic Man is relatively easy. They can see the advantages and have no idea the duplicitous savant is playing them for his own ultimate advantage…

Inked by Romeo Tanghal, the plan successfully concludes in ‘Countdown to Crisis!’ as Earth-One’s Batman, Black Canary, Wonder Woman, Firestorm and Atom are ambushed with their other-world guests Flash/Jay Garrick, Hourman, Hawkman, Superman and Johnny Thunder. Despatched to an inter-dimensional void, they learn the longed-for Realignment results in a hero-free planet as the triumphant miscreants quickly fall out. Similarly banished, Earth-One’s villains spitefully retaliate by freeing the lost heroes from a ‘Crisis in Limbo!’ (illustrated by Keith Pollard, Pérez & Tanghal) and join them in crushing the Ultra-Humanite to restore the previous status quo…

DC Comics Presents Annual #1 (September 1982) then adds another crucial component of Crisis on Infinite Earths, as Marv Wolfman, Rich Buckler & Dave Hunt reintroduce the world where good and evil are transposed. ‘Crisis on Three Earths!’ sees the Supermen of Earths One & Two again thrash their respective nemeses Lex and Alexei Luthor only to have the villains flee to another universe…

In Case You Were Wondering: soon after the Silver Age brought back an army of costumed heroes, ‘Crisis on Earth-One’ (Justice League of America #21, August 1963) and ‘Crisis on Earth-Two’ (in #22) became one of the most important stories in DC history and arguably one of the most important tales in American comics. Sequel saga ‘Crisis on Earth-Three’ & ‘The Most Dangerous Earth of All!’ (JLA#29-30) reprised the team-up thrills after the super-beings of yet another alternate Earth discovered the secret of multiversal travel.

Unfortunately, Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring were super-criminals The Crime Syndicate of Amerika on a world without heroes. They see the JLA and JSA as living practise dummies to sharpen their evil skills upon…

Back at the DCCP Annual, the Luthors land on Earth-3 and begin transdimensional attacks on their archenemies: even tentatively affiliating with Ultraman whilst treacherously planning to destroy all three Earths…

This potential cosmic catastrophe prompts the brilliant and noble Alex Luthor of Earth-Three to abandon his laboratory, turn himself into his world’s very first superhero and join the hard-pressed Supermen in saving humanity three times over…

That same year later – specifically October-December 1982 – the annual scenario expanded into a sprawling multi-title extravaganza: a team-up and chronal crossover encompassing Justice League of America #207-209 and WWII set All-Star Squadron #14-15. Played out across alternate universes and divergent histories, the drama commenced in Justice League #207 as ‘Crisis Times Three!’ (Conway, Don Heck & Tanghal) sees members of the JSA diverted from a trans-dimensional exchange and rendezvous with the JLA.

They are deposited on a terrifying post-apocalyptic alternate Earth where 1962’s Cuban Missile Crisis resulted in atomic war, whilst the JLA are smashed by the unexpected arrival of their evil counterparts the Crime Syndicate of Earth-Three. As the lost JSAers explore a nuclear nightmare, the story unfolds and an old enemy is exposed. This Earth was devastated due to the intervention of malign time-meddler Per Degaton

Having barely survived the attack of the Syndicators, a team of Justice Leaguers – Superman, Zatanna, Firestorm, Hawkman and Aquaman – jump to Earth-Two and discovers a fascistic society which has been ruled by Degaton since the 1940s. Barely escaping, they then plunge back down that timeline to January 1942 to solve the mystery and stumble upon the JSA’s wartime branch: the All-Star Squadron

After the creation of Superman and the very concept of Superheroes, arguably the next most groundbreaking idea for comic books was to stick a bunch of individual stars into a team. Thus when anthology title All Star Comics #3 revealed its previously solo line-up interacting as a comradely group, the very nature of the genre took a huge leap in evolution.

The Justice Society of America inspired innumerable similar iterations over decades but for many of us tragically nostalgia-paralysed fans, the original and genuine pioneers have always been Simply the Best.

Possibly their greatest living fan, advocate and perpetuator is writer, editor and historian Roy Thomas who has long championed – when not actually steering – their revivals and continued crusades against crime, tyranny and injustice. When he moved from Marvel to DC in the early 1980s, Thomas created Arak, Son of Thunder and Captain Carrot, wrote Batman and Wonder Woman and inevitably revived the world’s original Super-Team. Moreover, he somehow convinced DC’s powers-that-be to put them back where they truly belonged – battling for freedom and democracy in the white-hot crucible of World War II. The All-Star Squadron was comprised of minor characters owed by DC/National and All American Comics, retroactively devised as an adjunct to the main team and indulging in “untold tales” of the War period…

The action resumes in All-Star Squadron #14, courtesy of writer Thomas and illustrators Adrian Gonzales & Jerry Ordway. In ‘The Mystery Men of October!’ they are an unknown quantity to the recently arrived Leaguers in search of Degaton. Their arrival coincides with the rogue recovering his erased memories, stealing his boss’s time machine (long story: buy the book for the full details) and heading into the time stream where he encounters and liberates the Crime Sydicators from an energy-prison the heroes had created for them…

Joining forces, the murderous monsters foray forward and across the realities. Arriving in a 1962 and stealing nuclear missiles Russia had stockpiled in Cuba, they precipitate a clash of wills between President John F. Kennedy, Soviet premier Nikita Khrushchev and Fidel Castro triggering atomic Armageddon. Sadly, none of this is known to the JLA or All-Stars in 1942 who see costumed strangers and instantly attack…

That battle ends in JLA #208 after Degaton makes his ultimatum known: America and the world’s total surrender or successive detonation of dozens of atomic super explosives in many nations. Happily the heroes of two eras are ready to stifle ‘The Bomb-Blast Heard ‘Round the World’ (Conway, Heck & Sal Trapani) and deploy accordingly. They are soon joined by JSA comrades from 1982 who have escaped their dystopian dungeon dimension and headed back 40 years for the beginning of the end in A-SS #15’s all-action clash of titans ‘Masters of Worlds and Time!’ (Thomas, Gonzales & Ordway).

The senses-shattering conclusion comes in JLA #209 with Conway & Heck detailing the cautious restoration of all consensus realities in ‘Should Old Acquaintances Be Forgot…’

Thomas joined Conway scripting the penultimate pairing (JLA #219-220 October to November) with Chuck Patton, Tanghal & Pablo Marcos illustrating ‘Crisis in the Thunderbolt Dimension!’ and ‘The Doppelgänger Gambit!’

Here an attack on Earth-One by a coterie of villains from both worlds begins with the magical Thunderbolt of retired JSA stalwart Johnny Thunder inexplicably ambushing the Justice League’s biggest guns. With the heroes in comas, The Wizard, Fiddler, Felix Faust, The Icicle, Chronos and Dr. Alchemy plunder the planet as the remaining costumed champions uncover a shocking secret about Earth-Two émigré Black Canary and clash with a long-forgotten foe who can also control the electrical genie who exposes an awful secret and the hidden history of the JSA… before the good guys and – late addition Sargon the Sorcerer – lower the boom again…

The end of the tradition came one year later as Kurt Busiek, Alan Kupperberg & Buckler debuted a quarrelsome clan whose ‘Family Crisis!’ had cosmic repercussions. Spanning #231 & 232 it begins when Dr. Joshua Champion inadvertently opens the doors of reality and allows a marauding force to enter and endanger all existence. Altered by the exchange, Champion’s children enlist the aid of the JLA and JSA to resist and repel the ghastly Commander on all ‘Battlegrounds!’ imaginable…

Guest-starring Supergirl, the nuanced saga saw realities topple and reborn, as an appearance of The Monitor and his future Harbinger presaged bigger surprises in store…

With previous collection art, covers by Dillin, Dick Giordano, Jim Starlin, Bob Smith, Pérez, Mike DeCarlo, Buckler, Joe Kubert and Patton, plus full biographies of creators, this is a nostalgic delight for all who love superheroes and villains, crave carefully constructed modern mythologies and adore indulgently fantastic adventure, great causes and momentous victories: captivating Costumed Dramas no lover of Fights ‘n’ Tights fun could possibly resist.
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