Mighty Marvel Masterworks Thor volume 3: The Trial of The Gods


By Stan Lee & Jack Kirby, with Vince Colletta, Chic Stone, Frank Giacoia, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-4893-1 (TPB/Digital edition)

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all…

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

Cover-dated August 1962, JiM #83 saw a bold costumed Adonis jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit followed disabled American doctor Donald Blake who took a vacation in Norway and encountered the vanguard of an alien invasion. Fleeing, he was trapped in a cave where he found an old, gnarled walking stick. When, in frustration, he smashed the stick into the huge boulder blocking his escape, his puny frame was transformed into the Norse God of Thunder!

Plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), that introduction was pure primal Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. It was the start of a new kind of legend and style of comics’ storytelling…

Spanning February to October 1964, this third titanic tome reprints the godly exploits from Journey into Mystery #101-109 in a blur of innovation, seat-of-the-pants myth-revising and universe-building. By this time, the ever-expanding world of Asgard was fully established: a mesmerising milieu for Thor’s earlier adventures and exotic setting for fresh wonders hinting at an imminent era of cosmic fantasy to run parallel with the company’s signature Manhattan-based superhero sagas. ‘Every Hand Against Him!’ (by Lee, Kirby & Stone) combines both, as sinister step-brother Loki compels earthly miscreants Cobra and Mr. Hyde to kidnap and wound nigh unto death Thor’s forbidden beloved Jane Foster, even as Odin again overreacts to Thor’s affections for the mortal.

Following a stunning Kirby & Stone Thor Pin-up, and balancing that tension-drenched clash of Good and Evil, is a crafty vignette of Young Thor describing ‘The Defeat of Odin!’ in an old and silly plot sweetened by breathtaking battle scenes. It’s followed by the concluding clash with Cobra & Hyde, redefining ‘The Power of the Thunder God!’ With a major role for Balder the Brave and further integrating “historical” and contemporary Asgard in a spellbinding epic of triumph and near-tragedy, it’s complimented by a Loki Pin-up preceding a fable co-opting a Greek myth (Antaeus if you’re asking) as ‘The Secret of Sigurd!’ (inked by Vince Colletta) is ferreted out by youthful godlings Thor, Balder & Loki.

Journey into Mystery #112 gave readers what they had been clamouring for with ‘The Mighty Thor Battles the Incredible Hulk!’: a glorious gift to all those fans who perpetually ask “who’s stronger…”? Arguably Kirby & Stone’s finest collaborative moment, it details a private duel that apparently appeared off-camera during a free-for-all in The Avengers #3 when the heroes battled Sub-Mariner and the Green Goliath. The raw aggressive power of that clash is balanced by an eagerly anticipated origin yarn in ‘The Coming of Loki!’ (Colletta inks): a retelling of how Odin adopts the baby son of Laufey, the Giant King.

In #113’s ‘A World Gone Mad!’ the Thunderer – right after saving the Shining Realm from invasion – again defies Odin to court Jane: a task made more hazardous by the return of the Grey Gargoyle. A long-running plot strand – almost interminably so – was the soap-opera tangle caused by Don Blake’s love for his nurse: a passion his alter ego shared. Sadly, the Overlord of Asgard could not countenance his son with a mortal, resulting in another heavy-handed example of an acrimonious triangle.

The mythic moment at the back shared ‘The Boyhood of Loki!’ (inked by Colletta), a pensive, brooding foretaste of the villain to be, before JiM #114 began a 2-part tale starring a new villain of the kind Kirby gloried in: a vicious thug who lucks into overwhelming power.

‘The Stronger I Am, The Sooner I Die!’ sees Loki imbue hardened felon Crusher Creel with the ability to duplicate the strength and attributes of anything he touches, but before Creel endures ‘The Vengeance of the Thunder God’ (inked by Frank Giacoia as “Frankie Ray”) we’re graced with another Asgardian parable: ‘The Golden Apples!’

Issue #115’s back-up micro-myth ‘A Viper in our Midst!’ sees young Loki clandestinely cementing relations with the sinister Storm Giants, before a longer Thor saga began in #116, with Colletta becoming regular inker for both lead and support features. ‘The Trial of the Gods’ disclosed more aspects of Asgard as Thor and Loki undertake a brutal ritualised trial by combat, with the latter cheating at every step, after which ‘Into the Blaze of Battle!’ finds Balder protecting Jane even as her godly paramour travels to war-torn Vietnam seeking proof of his step-brother’s infamy.

These yarns are supplemented by stellar novellas ‘The Challenge!’ and ‘The Sword in the Scabbard!’, wherein Asgardian cabin-fever informs an official Quest instituted to expose a threat to the mighty Odinsword, the unsheathing of which will destroy the universe…

Journey into Mystery #118’s ‘To Kill a Thunder God!’ ramps up the otherworldly drama as Loki, to cover his tracks, unleashes ancient Asgardian WMD The Destroyer. When it wrecks Thor’s mystic hammer and nearly kills The Thunderer in ‘The Day of the Destroyer!’, the God of Mischief is forced to save his step-brother or bear the brunt of Odin’s anger.

Meanwhile in Tales of Asgard the Quest further unfolds with verity-testing talisman ‘The Crimson Hand!’ and ‘Gather, Warriors!’ as a band of literally hand-picked “Argonauts” join Thor’s flying longship in a bold but misguided attempt to forestall Ragnarok…

To Be Continued…

There’s a relative paucity of bonus material here but it’s all first rate: two pages of original artwork, and Kirby & Stones 1965 design for a tee-shirt.

These early tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures and revel in what makes comic book superheroes such a unique experience.
© 2023 MARVEL.

The Last Queen


By Jean-Marc Rochette, translated by Edward Gauvin (SelfMadeHero)
ISBN: 978-1-914224-19-5 (HB)

In conjunction with scripters such as Jacques Lob, Matz, Oliver Bocquet, Bejamin Legrand and others, painter/illustrator Jean-Marc Rochette (Altitude, Bestiaire des alpes, Les loup, Les Aventures Psychotiques de Napoléon et Bonaparte, Le Transperceneige/Snowpiercer sequence) rapidly became one of the key bande dessinée artists to watch.

In 2022 he confirmed that status and surmounted it with the release of La Dernière Reine: a self-contained naturalist epic which quickly garnered many major awards. It was named “Book of the Year” by Lire Magazine Littéraire and Elle Magazine, was radio station RTL’s Grand Prix for Comics winner and was an Official Selection of the lauded Angoulême Festival 2023.

As can be seen in this new translation from SelfMadeHero, even in English, it’s a bloody good read.

Rendered in moody colour washes and stark line, The Last Queen took Rochette three years to complete and explores all the passions of its creator: love of wilderness, scaling mountains, contemplative solitude and the balance between humanity and nature.

Those fascinations are expressed here in the millennial history and last gasp of a clan of red-headed outsiders living on the Vercors Massif of the French Prealps since neolithic times. Often regarded as witches, the ancestors of doomed outcast Édouard Roux have lived with and in the wilds throughout history. His kind enjoyed a particular affinity for the great bears that were indisputable masters of the range for all of time, until as a child he witnesses the end of the last mighty monarch of the peaks.

As the 19th century closed, a she-bear dubbed “the Last Queen” is killed by a shepherd and her carcass gloatingly desecrated by villagers. The other kids cruelly call little Édouard “son of the bear” and say vile things about his mother, but he’s used to it.

When war comes in 1914, Roux marches off and is a hero of the Somme trenches. All it costs is the lower part of his face…

In 1920, the despondent pensioned-off warrior is on his uppers: a despised, pitiable gueule cassée – “broken face” – shrouding his disfigurement and shame beneath a sack-like hood. He is but one of thousands…

When Roux hears of a woman artist who helps injured soldiers, he travels to Paris and meets Jeanne Sauvage who builds a new lower face for Roux based on the visage of a Greek god. Based on actual sculptor and proto-feminist Marie Marcelle Jane Poupelet, Sauvage has been making supple, lifelike masks for France’s defaced heroes and – refusing payment he cannot afford – does the same for Édouard.

Soon they are lovers and she introduces him to her circle of artist friends in Montmartre …more dangerously disruptive outsiders in a world increasingly governed by inconspicuous wealth, covert prestige and urbane uniformity: one that simultaneously tolerates, despises and exploits them all.

When the city life grinds them down and spits them out, Roux takes Jeanne to the mountains and shows her the secrets of the massif and a long-held family secret: stone age cave paintings and a neolithic carved bear lost from human knowledge for hundreds of years. The bounty of wonders inspire her great artistic breakthrough but Jeanne’s creative triumph is swindled from her by the elegant, cultured elite of modern civilisation. She and Édouard retreat from the emerging world for a timeless natural idyll that is paradise on Earth, but their days of true happiness are already numbered…

Uncompromising, deeply poignant and painfully sad, this is a saga of love and extinction: a testament to the passing of the past, with raw nobility lost to greed, crushing conformity and rise of mass mediocrity. It’s a struggle with no room for mercy or grace allowed for the unconventional or out-of-step. A paean to the fading call of the wild, uncomfortable or troublesome heritage, these lovers’ loss encapsulates and symbolises so many small wonders destroyed by progress, with revenants and outsiders pushed beyond even the few oases of fringe and margins not taken from them yet…

In a world that has no place for so much any longer, The Last Queen is a powerful call to cherish and preserve what can so easily die and never be regained…
La Dernière reine © Casterman, 2022. All rights reserved.

Wonder Woman – The Once and Future Story

Version 1.0.0

By Trina Robbins, Colleen Doran, Jackson Guice & various (DC Comics)
ISBN: 978-1-56389-373-5 (TPB)

Pioneering cartoonist, feminist, editor, author, activist, historian, seamstress/fashion designer and comics chronicler Trina Robbins died yesterday.

Born in Brooklyn on August 17th 1938, Trina Perlson was a daughter of Russian Jewish immigrants. Her father was a tailor, her mother a school teacher and their child was obsessed from the get-go with comics and strips. Little Trina first found favour with Brenda Starr, Patsy Walker, Millie the Model and especially Katy Keene: early influences which winningly resurfaced in later life to become a major part of her cartoon output in many titles and even as “fashion cut-out” comics series such as California Girls.

When her mother eventually urged Trina to move on from kids’ stuff, the creative dynamo transferred all that passion and energy to science fiction fandom, becoming an early mover & shaker in fanzines like Habakkuk. In 1962, Trina wed magazine editor Paul Jay Robbins but the marriage ended after four years, in which time she enlisted and quickly quit Queens College. In 1969, whilst running her own boutique, Trina created the original costume for comics star-in-waiting Vampirella for New York publisher Jim Warren, sci fi writer/pundit Forest J. Ackerman & artist Frank Frazetta – although her later comments on what the credited male creators did with it thereafter are not very comfortable or complimentary…

A year later she was living in California when the Counter-Culture emerged and fostered an era of self-published “Underground Commix” and she began her own comics revival: generating cartoons, ads and strips in The East Village Other and Gothic Blimp Works. Moving to San Francisco, Trina worked for periodical Good Times, hung out with Joni Mitchell, The Byrds and The Doors, and dressed Mama Cass, David Crosby, Donovan and other rock stars. She also co-founded the first comic book made exclusively by women – It Ain’t Me Babe Comix. She followed up with mature-reader erotic comic Wet Satin and 20 years helming landmark anthology Wimmen’s Commix whose debut issue heralded her strip ‘Sandy Comes Out’ – the first story in US comics starring an “Out and Proud” lesbian.

Always busy, Trina was seen in a host of titles and was an early crafter of what would become graphic novels like Mama! Dramas. She adapted classic prose tales such as Sax Rohmer’s Dope and Tanith Lee’s The Silver Metal Lover, before in 1984 becoming the first woman to officially draw DC’s Amazing Amazon in The Legend of Wonder Woman (albeit it written by mere male Kurt Busiek).

Passionately devoted to the concept of creative collaboration, over many decades Robbins contributed to countless anthology comics and projects like Strip AIDS U.S.A. (editor/ contributor), All Girl Thrills, Marvel’s Comix Book, Good Girls, Gay Comix, War News, Choices: A Pro-Choice Benefit Comic Anthology for the National Organization for Women, and more, eventually forming her own publishing imprint Angry Isis.

 In 1994 she co-founded Friends of Lulu, an advocacy group for female creators and readers dedicated to promoting comics consumption by and for women and girls. Throughout this creative bonanza Trina also sought – via a wealth of compelling non-fiction books – to liberate the lost legion of women who had worked in comics but had subsequently been “disappeared” by history.

These revelatory tomes included Women and the Comics (with Cat Yronwode), A Century of Women Cartoonists, The Great Women Superheroes, Great Women Cartoonists, From Girls to Grrrlz: A History of Women’s Comics from Teens to Zines (with Anne Timmons), Pretty in Ink: North American Women Cartoonists 1896 – 2013, Babes in Arms: Women in Comics During the Second World War, Flapper Queens: Women Cartoonists of the Jazz Age and many more chronicling a more generalised obscuring of women such as Wild Irish Roses: Tales of Brigits, Kathleens, and Warrior Queens, Eternally Bad: Goddesses with Attitude or Tender Murderers: Women Who Kill.

To learn more, I highly recommend Gavin Edwards’ obituary for her in The New York Times (April 11th 2024), her own memoir Last Girl Standing (2017): that glorious wealth of books about comics & strips by women creators, and of course, her remarkable canon of cartoon material, both independently created – like GoGirl! – and for mainstream corporate properties such as Wonder Woman, Marvel’s Barbie, Misty & Girl Comics, Honey West and The Phantom

Until then though, there’s this wonderful epic that remains inexplicably out of print and digitally unavailable…

Every so often the earnest intention to do some good generates an above-average comics product, such as this stunning one-shot created to raise awareness of domestic violence. A hugely important but constantly ignored topic- and one far too many unfortunate children are cruelly aware of from an early age – it is also one of the oldest “social issues” of comic book history. Superman memorably dealt out rough justice to a “wife-beater” in his very first adventure (Action Comics #1, June 1938) – the actual origin and genesis of our genre. It’s a true shame that we’re still trying to address let alone fix this vile situation…

Less visceral – and far more even-handed regarding such a complex debate than I would have thought possible – The Once and Future Story is a beautiful and subtle tale-within-a-tale from Trina Robbins, as illustrated by Colleen Doran (A Distant Soil, Legion of Super-Heroes, Power Pack, Neil Gaiman’s Chivalry, Sandman, Mangaman, Gone to Amerikay) & Jackson “Butch” Guice (Superman/Action Comics, Supergirl, Micronauts, Indiana Jones and the Temple of Doom, Birds of Prey, Resurrection Man, The Flash, Ruse).

It opens as Wonder Woman is summoned to an archaeological dig in Ireland by a husband-&-wife research team who hope their guest can verify the findings hidden within a 3000-year-old tomb. It seemingly contains the body and burial trappings of a princess from the fabled island of Themyscira…

As Diana translates the scrolls – detailing the story of Princess Artemis of Ephesus, daughter of Queen Alcippe and learning how the maternal monarch was taken as a slave by legendary Greek hero Theseus – she soon realizes the animosity of Dig-boss James Kennealy is perhaps more than professional jealousy, and his wife’s Moira’s defensive attitude and constant apologies may be masking a dark secret.

Artemis’s brutal, painful quest to rescue her mother mirrors Moira’s journey to awareness as both women – separated by millennia – ultimately take control of their so different, tragically similar lives.

Challenging, powerful but still wonderfully entertaining, this is a tale both worthy and worthwhile, and one far too long overlooked. Now what does that remind me of?
© 1998 DC Comics. All Rights Reserved.

Batman: The Strange Deaths of Batman


By Gardner F. Fox, Cary Bates, Cary Bates, Bob Haney, David V. Reed, Gerry Conway, John Stanisci, Chuck Dixon, Carmine Infantino & Joe Giella, Curt Swan & Jack Abel, Jim Aparo, John Calnan & Tex Blaisdell, Rich Buckler & Frank McLaughlin, Sal Buscema, Greg Land, Drew Geraci & various (DC Comics)
ISBN: 978-1-4012-2174-4 (TPB)

Compiled on the coat-tails of DC’s Batman R.I.P. publishing event (which ran May to November 2008, and with repercussions inspiring recent events in the ongoing mythology), this delightfully eccentric collection celebrates the recurrent demise of the Gotham Guardian by digging up a few oddments and some genuine valuable artifacts to amuse, enthral and amaze.

The wonderment begins with the quirkily eponymous ‘The Strange Death of Batman!’: a highly experimental mystery originating in Detective Comics #347 (January 1966) literally moments before the Dynamic Duo became household names all over the globe thanks to an incredibly popular TV show. Crafted by Gardner Fox, Carmine Infantino & Joe Giella, it features a major contender for the title of Batman’s daftest super-foe – The Bouncer – but still delivers action, drama and an intriguing conundrum to challenge the reader…

It’s followed by ‘Robin’s Revenge’ (World’s Finest Comics #184. May 1969) wherein Cary Bates and artists Curt Swan & Jack Abel recount the Imaginary Story (see DC’s Greatest Imaginary Stories for a definition if the term is somehow unknown to you) of Batman’s murder and the dark path that loss takes the Boy Wonder down. Hapless Superman acts as stand-in guardian but is helpless to forestall inevitable further tragedy…

‘The Corpse that Wouldn’t Die!’ is a superb tale guest-starring The Atom taken from team-up title The Brave and the Bold #115 (October/November 1974). Written by Bob Haney and magnificently drawn by Jim Aparo, it details how the Gotham Guardian is killed in the line of duty and how the Tiny Titan occupies his brain to reanimate his corpse and conclude the case that finished him…

Next is an extended saga from Batman #291-294 (cover dates September through December 1977) written by author David V. Reed and illustrated by John Calnan & Tex Blaisdell. Over four deviously clever issues ‘Where Were You the Night Batman Was Killed?’ sees hordes of costumed foes the Caped Crusader has crushed assemble to verify the stories of various felons claiming to have done the deed. This thematic partial inspiration for Neil Gaiman’s “Last Batman Story” kicks off with ‘The Testimony of the Catwoman’ followed by testimony from The Riddler, Lex Luthor and The Joker before satisfactorily concluding in a spectacular grand manner.

‘Buried Alive!’ by Gerry Conway, Rick Buckler & Frank McLaughlin (World’s Finest Comics #269 June/July1981) finds Superman and Robin desperately racing against time: hunting for a madman who entombed the Batman, after which ‘The Prison’ written and inked by John Stanisci, with Sal Buscema pencils, is a moody character piece featuring post-mortem reflections of Talia, Daughter of the Demon Ra’s Al Ghul as originally seen in Batman Chronicles #8, Spring 1997. This odd yet engaging tome terminates with a frilly, fluffy fantasy from Nightwing #52, (February 2001) as Catwoman imagines a morbidly mirthful ‘Modern Romance’ courtesy of Chuck Dixon, Greg Land & Drew Geraci.

Themed collections can be a rather hit-or-miss proposition, but the quality and variety of these inspired selections makes for a highly enjoyable read and the only regret I can express is that room couldn’t be found to include the various covers that fronted these tales. Include those in a new expanded edition and you’d have a book to die for…
© 1966, 1969, 1974, 1977, 1981, 1997, 2001, 2009 DC Comics. All Rights Reserved.

Black Hole


By Charles Burns (Jonathan Cape)
ISBN: 978-0-37542-380-2 (HB) 978-0-22407-778-1 (TPB)

On this day in 2019, those happy Big Science people at the Event Horizon Telescope Project released the first picture of a black hole as located at the centre of galaxy M87. No one’s done a graphic novel of that yet but there’s this superb tome that seems to have slipped from common consciousness…

One of the most impressive and justifiably lauded graphic novels ever, Black Hole is a powerfully evocative allegorical horror story about sex, youth and transformation, but don’t let that deter you from reading it. It’s also a clever, moving, chilling and somehow uplifting tale displaying the bravura mastery of one of the greatest exponents of sequential narrative the English language has ever produced – even if he has found his spiritual and commercial home producing comics in Europe.

Originally released as a 12-issue limited series under the aegis of Kitchen Sink Press, the tale was rescued and completed through Fantagraphics when the pioneering Underground publisher folded in 1999. On completion, Black Hole was promptly released in book form by Pantheon Press in 2005, although many fans and critics despaired at the abridged version which left out many of Burns’ most potent full-page character studies of the deeply troubled cast “an error of economy” corrected in subsequent editions. It won eleven of the comic world’s most prestigious awards and I’m revisiting my battered Jonathan Cape UK edition because it’s still not available digitally

It’s the 1970s in Seattle, and there’s something very peculiar happening amongst local teens out in the safe secure suburbs. In ‘Biology 101’, Keith Pearson can’t concentrate on properly dissecting his frog because his lab partner is Chris Rhodes, the veritable and literal girl of his dreams.

Trying to keep cool only makes things worse and when he suddenly slips into a fantastic psychedelic daydream, the swirling images resolve into a horrific miasma of sex, torn flesh and a sucking void. Suddenly he’s regaining consciousness on the floor with the entire class standing over him. They’re all laughing at him… all except Chris.

‘Planet Xeno’ is a quiet patch of woodland adults don’t know about, where kids can kick back, drink, smoke, get stoned and just talk. The big topic among the guys is “the bug”: a sexually transmitted disease that causes bizarre, unpredictable mutations like uncontrolled growths, extra digits, pigmentation changes, and new orifices that don’t bleed…

As Keith and best buds Dee and Todd shoot the breeze and goof off, they discover an odd encampment, strewn with old toys and bottles and junk. Some of the sufferers of the “Teen Plague” have relocated here to the forest, founding a makeshift camp away from prying eyes and wagging tongues. When Keith finds a girl’s shed skin hanging from a bush, he fears creepy mutants are closing in and suffers a crazy disorienting premonition…

In ‘SSSSSSSSSS’ Chris is dreaming: a ghastly phantasmagoria involving naked swimming in pollution, a bunch of strange guys, monsters and that fainting kid Keith turning into a serpent. It all ends with her examining the new holes in her body before ripping off her old skin and leaving it hanging on a bush…

She’s drinking illicit beer by the lake in ‘Racing Towards Something’, remembering that wild party a week ago and what she did with the cool guy Rob Facincanni. As she came on to him he kept trying to tell her something but she was in no mood to listen. She just didn’t want to be the good girl anymore…

She recalls the moment of explosive climax and horror when she discovered a hideous second mouth in his neck… and the noises. It seemed to be speaking…

In the sordid guilty aftermath she felt awful but had no idea what that furtive, disappointing assignation had done to her.

Rob is still sleeping with Lisa. She’s accepted the cost of the curse and the ghastly changes in her body, but what she won’t take is him screwing around. She has heard Rob’s second mouth talking as they lay together and needs to know ‘Who’s Chris?’

Keith and his bros are getting stoned again when he hears some guys have just watched the so-virginal Chris skinny-dipping and seen her sex-caused mutation. The virgin queen isn’t any more…

In ‘Cut’ their teasing proves too much and he storms off into the scrub, accidentally spotting the object of his desire as she gets dressed again. Guiltily voyeuristic, he’s prompted to action when she steps on broken glass and cries out. Dashing to her rescue he bandages her foot, too ashamed to admit just how much of her he’s really seen. All Keith knows is that someday he will be with her. Fate was obviously on his side…

‘Bag Action’ finds him and Dee trying to buy weed from some skeevy college guys, but our frustrated romantic is utterly unable to get lascivious, furtive, distracting naked images of Chris out of his mind.

However, after sampling some of the dope in the Frat boys’ dilapidated house, he meets their housemate Eliza: an eccentric artist extremely high, nearly naked and very hungry. Just as baked, achingly horny and fascinated by her cute tail (not a euphemism), Keith almost has sex with her but is interrupted by his idiot pal at just the wrong moment…

Many of those infected by The Bug are camped out in the woods now and ‘Cook Out’ finds them having a desperate party around a roaring fire. Rob is there, bemoaning the fact Lisa has kicked him out, but he’s also acutely aware that the sex-warped kids are getting oddly wild, manic, even dangerous…

‘Seeing Double’ finds downcast, devastated Chris talking things over with Rob at the outcast encampment. The naive fool has just discovered what’s she got and what it means. Lost and disgusted, convinced she’s a dirty monster with a biological Scarlet Letter as part of her flesh, Chris drinks and talks and, eventually, finds comfort in her bad boy’s arms…

In ‘Windowpane’ Pearson, Dee and Todd drop their first tabs of acid and head for a party at Jill’s house. Increasingly morose and troubled Keith is feeling ever-more isolated and alienated and the LSD coursing through his system isn’t helping, When Dee and Jill start to make out, he leaves and finds her big sister crying outside. After she shouts at him he turns and, still tripping off his nut, heads into the woods.

Lost and confused, he sees horrific and bizarre things in the trees and bushes before stumbling into some of the infected kids around their fire. In a wave of expiation he begins to talk and keeps on going, slowly coming down amongst temporary friends. Keith has no suspicion that some of the things he saw were not imaginary at all…

‘Under Open Skies’ sees Chris and Rob playing hooky. Fully committed to each other now, they head to the coast and a perfect solitary day of love at the beach. They think it’s all going to be okay but the voice from Rob’s other mouth says otherwise…

Back home again, Chris’ recent good times are ruined by her parents’ reaction. Grounded, the former good girl makes up her mind and, gathering a few possessions, elopes with her lover to a new life in ‘The Woods’ where grotesquely bestial but kindly Dave Barnes takes them under his wing.

Although they have bonded, Rob cannot stay with Chris and returns to his home and High School. Although he spends as much time as possible at the encampment, Chris is too often alone and on one of her excursions into the wilds finds a bizarre and frightening shrine. Little does she know it’s one of the things the tripping Keith thought he’d hallucinated…

Summer grinds on and Pearson plucks up nerve to go back to the college guys’ house. ‘Lizard Queen’ Eliza is on the porch, drawing but obviously upset by something. Confused, scared and without knowing what they’re doing. they end up in bed consummating that long-postponed act of drug-fuelled passion…

Chris’ days of innocent passion end suddenly when Rob is brutally attacked by a lurking intruder in ‘I’m Sorry’. She descends into a stupor for days until spotting nice safe Keith at one of the camp’s evening bonfire parties. Soon, he’s arranged for her to move into an empty property he’s housesitting over ‘Summer Vacation’ but even though he’s attentive, kind, solicitous and so clearly wants to be with her, he’s just not Rob.

Chris has been going slowly crazy since her beloved boy vanished: reliving memories good and bad, feeling scared and abandoned, playing dangerously with the gun he left her “for protection”. Keith is still plagued by nightmares and X-rated thoughts of Eliza in ‘A Dream Girl’, but hopeful he now has a chance with Chris. That swiftly changes when he checks on her and discovers the house he’s supposed to be guarding has been trashed. There’s garbage everywhere, a bunch of her fellow outcasts have moved in and she’s clearly avoiding him, locked in a room, constantly “sleeping”…

Despondent, confused Pearson doesn’t know what to do. Chris is having some kind of breakdown and the house – his responsibility – is a wreck. The lovesick fool is trapped and crumbling when Eliza breezes back into his life. If only his own bug mutation wasn’t so hideous…

Heading back to the home once more he finds Chris has gone and the pigsty has become a charnel house. All summer there has been a frightening, oppressive presence in the woods and with the Fall coming the mood is beginning to darken. When Dave is barracked and abused whilst trying to buy takeout food, he snaps and pulls out Chris’ gun. Calmly taking his fried chicken from the crime-scene he walks back to the woods and the troubled soul known as ‘Rick the Dick’. It’s going to be their last meal…

Keith meanwhile has found his own happy ending, ‘Driving South’ with gloriously free spirited, undemanding Eliza, but is still gripped by what he found at the house. At least he and Eliza helped survivors get away, but now – happily content with his idyllic artist girl and after all the horrible secrets they’ve shared – he can’t help wondering what happened to Chris.

That mystery and how Dave got the gun are only revealed in the compulsively low key and wildly visual climax ‘The End’

Complex, convoluted, utterly compelling, expressive, evocative and deeply, disturbingly phantasmagorical, Black Hole is a comics masterpiece of graphic genius and astoundingly utilised allegory and metaphor merged with the eternal dissatisfaction and alienation of youth. It explores and reexamines evolution and cultural ostracization as well as the verities of love, aspiration, jealousy and death to concoct a tale no other medium could (although perhaps Luis Buñuel, David Lynch or David Cronenberg might have made a good go of it in film).

If you are over 16 and haven’t read it, do – and soon.
© 2005 Charles Burns. All rights reserved.

Trent volume 8: Little Trent


By Rodolphe & Léo, coloured by Marie-Paule Alluard, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-398-7 (Album PB/Digital edition)

Continental audiences adore the mythologised American experience, both in Big Sky Wild Westerns and crime dramas of later eras. They enjoy a profound historical connection to the northernmost parts of the New World, generating many great graphic extravaganzas…

Born in Rio de Janeiro on December 13th 1944, “Léo” is artist/storyteller Luiz Eduardo de Oliveira Filho. Upon attaining a degree in mechanical engineering from Puerto Alegre, in 1968 he became a government employee for three years until forced to flee Brazil because of his political views. Whilst military dictators ran the homeland he lived in Chile and Argentina before illegally returning in 1974. He worked as a designer and graphic artist in Sao Paulo whilst creating his first comics art for O Bicho magazine, and in 1981 migrated to Paris to pursue a career in Bande Dessinée. He worked on Pilote and L’Echo des Savanes as well as handling advertising and graphic design jobs, until the big break when Jean-Claude Forest (Bébé Cyanure, Charlot, Barbarella) invited him to draw stories for Okapi.

This brought regular illustration work for Bayard Presse and, in 1988, Léo began his association with scripter/scenarist Rodolphe D. Jacquette – AKA Rodolphe. Prolific and celebrated, Léo’s writing partner had been a giant of comics since the 1970s: a Literature graduate who left teaching and running libraries to create poetry, criticism, novels, biographies, children’s stories and music journalism.

On meeting Jacques Lob in 1975, Jacquette expanded his portfolio: writing for many artists in magazines ranging from Pilote and Circus to à Suivre and Métal Hurlant. Amongst his most successful endeavours are Raffini (with Ferrandez) and L’Autre Monde (with Florence Magnin), but his triumphs in all genres and age ranges are far too numerous to list here.

In 1991 “Rodolph” began working with Léo on a period adventure of the “far north” starring a duty-driven loner. Taciturn, introspective, bleakly philosophical and relentlessly driven, Royal Canadian Mounted Police sergeant Philip Trent premiered in L’Homme Mort, forging a lonely path through the 19th century Dominion. He starred in eight moving, hard-bitten, love-benighted, beautifully realised albums until 2000, with the creative collaboration sparking later fantasy classics Kenya, Centaurus and Porte de Brazenac

Cast very much in the pattern perfected by Jack London and John Buchan, Trent is a man of few words, deep thoughts and unyielding principles who gets the job done whilst stifling the emotional turmoil boiling within him: the very embodiment of “still waters running deep”.

As Petite Trent in 2000, Little Trent was the 8th and final saga to date, offering a marked change in fortune. After years of second-guessing, procrastination and prevarication, he had finally won and wed the love of his life and now basked in connubial bliss – until the opening of this tale.

Years previously, the lovelorn peacekeeper had saved Agnes St. Yves (but not her beloved brother) and was given a clear invitation from her, albeit one he never acted upon. In the interim, Agnes met and married someone else. As before, Trent was unable to save the man in her life when banditry and destruction manifested during an horrific murder spree. The ball was again in Philip’s court and once more he fumbled it through timidity, indecision and inaction. He retreated into duty, using work to evade commitment and the risk of rejection…

Now even though he has fulfilled his dream and won the woman he loves, she is still missing.

It’s not a problem he can fix. Agnes has been called away with her mother to minister to a dying relative in Europe. She might be gone as much as eight months and Trent cannot shake the conviction that it will be much longer…

Nevertheless, duty always calls and the Mountie resolutely buries himself in his next case: protection duty for a mother and child he must escort to the Pacific coast – despite every effort of the estranged husband to stop them.

Poet Rodney Taylor is the alcoholic wastrel who abused his family and utterly refuses to accept the divorce he drove his wife to seek. Due to his repeated threats the authorities have agreed to safeguard the fugitives over the wishes of the extremely violent but exceeding charming drunk. The fleeing mother and child are daughter and grandson to retired Senator Charles Priestly and if Trent can deliver them to distant Whitehorse, the bigwig’s estate household can properly protect them thereafter. The slow tedious passage by rail to Prince Rupert Sound is punctuated by constant excited questions from boisterous, hero-struck and deeply impressionable Jeremy and Trent is further distracted by a letter from Agnes which has overtaken him and waits at the Post Office in Prince Rupert, from where they will travel up river on paddle steamer Reginald

Before Trent can read the missive from Agnes, Jeremy falls into the harbour and her precious words are soaked and ruined after the sergeant fishes him out. All Trent can make of the pulp is scraps and the phrases “wonderful news” and perhaps “expecting a happy event…”

Immediately his attitude to the pesky lad softens. Although dour and dutiful in public, Trent’s dreams are troubled, as the boy’s tireless exuberance combines with the new husband’s longing for his bride, sparking distracting notions of an heir of his own…

The journey takes a dire turn when Rodney Taylor also embarks on the Reginald playing the aggrieved husband and subtly threatening his former family. Seeking to avoid conflict, the Mountie soft peddles his responses and is caught off guard when Rodney’s initial warning and punishment provoke even greater acts of bullying and terror. When the stalker hires a band of thugs events quickly escalate and the entire ship is lost.

Still refusing to see sense or back off Rodney follows them to the very gates of the Priestly estate and Trent is forced to an action that crushes Jeremy’s hero-worshipping attitude forever.

Technically successful but feeling as if he failed, Trent makes his way home to find Agnes waiting. It has been nearly a year since they were together and her news is nothing like what her husband has imagined…

Another beguilingly introspective voyage of internal discovery, where human nature is a hostile environment, Little Trent delivers suspense, sentiment, riveting action and crushing poignancy in a compelling epic to delight all fans of widescreen cinematic entertainment. This is a sensitive contemplative graphic narrative series no fan of mature drama can afford to ignore.
Original edition © Dargaud Editeur Paris 2000 by Rodolphe & Leo. All rights reserved. English translation © 2017 Cinebook Ltd.

Showcase Presents Teen Titans volume 2


By Mike Friedrich, Bob Haney, Neal Adams, Marv Wolfman, Robert Kanigher, Steve Skeates, Gil Kane, Wally Wood, Nick Cardy, Sal Amendola, George Tuska, Carmine Infantino, Dick Dillin, Joe Giella, Jim Aparo & various (DC Comics)
ISBN: 978-1-84576-677-1 (TPB)

Hey, Super Kids! Happy 60th Anniversary!

It’s perhaps hard to grasp these days that once kid heroes were a rarity and at the beginning of the Silver Age, often considered a liability. Now the massive Teen Titans brand – with numerous comic book iterations, assorted TV shows, movies and even an award-winning early reading version (Aw, Yeaah! Tiny Titans!) their continuance as assured as anything in our biz. Nevertheless, during the tumultuous 1960s the series – never a top seller – courted controversy and actual teenage readers by confronting controversial issues head on.

I must have been just lucky, because these stories of lost youth searching for great truths and meaning were released just as I turned Teen. They resonated especially because they were talking directly to me. It didn’t hurt that they were brilliantly written, fantastically illustrated and staggeringly fresh and contemporary. I’m delighted to declare that age hasn’t diminished their quality or impact either, merely cemented their worth and importance.

The concept of underage hero-teams was not a new one when the Batman TV show fuelled DC’s move to entrust big heroes’ assorted sidekicks with their own regular comic as a hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between wartime groups like The Young Allies, Boy Commandos or Newsboy Legion and such 1950s holdovers as The Little Wise Guys or Boys Ranch and the DC’s new team was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial power bloc. These were kids who could be allowed to do things themselves (within reason) without constant adult aid or supervision. As early as spring 1964, Brave and the Bold #54 had tested the waters in a gripping tale by Bob Haney & Bruno Premiani in which Kid Flash, Aqualad and Robin foiled a modern-day Pied Piper.

What had been a straight team-up was formalised a year later when the heroes reunited and included Wonder Girl in a proper super-group with a team-name: Teen Titans. With the stories in this second merely monochrome print-only relic of a collected volume of those early exploits the series had hit a creative peak, with spectacular, groundbreaking artwork and fresh, different stories that increasingly showed youngsters had opinions and attitudes of their own – and often that they could be at odds with those of their mystery-men mentors…

Spanning cover-dated January 1969 to December 1971 and collecting Teen Titans #19-36, and team-up appearances from Brave and the Bold #83 & 94 and World’s Finest Comics #205, these tales cover the most significant period of social and political unrest in American history and do it from the perspective of the underdogs, the seekers, the rebels…

The wonderment begins with a beautifully realised comedy-thriller as boy bowman Speedy enlists. ‘Teen Titans: Stepping Stones for a Giant Killer!’ (#19, January/February 1969), by Mike Friedrich, Gil Kane & Wally Wood, pitted the team against youthful evil mastermind Punch who planned to kill the Justice League of America and thought a trial run against the junior division a smart idea…

Brave and the Bold # 83 (April/May 1969) took a radical turn as the Titans (sans Aqualad, who was dropped from the squad to appear in Aquaman and because there just ain’t that much sub-sea skulduggery) tried to save Bruce Wayne’s latest foster-son from his own inner demons in a tense thriller about trust and betrayal in the Haney & Neal Adams epic ‘Punish Not my Evil Son!’. TT #20 took a long running plot-thread about extra-dimensional invaders and gave it a counterculture twist in ‘Titans Fit the Battle of Jericho’, a rollicking romp written by Neal Adams, pencilled by him & Sal Amendola and inked by brush-maestro Nick Cardy – one of the all-out prettiest illustration jobs of that decade.

Exemplars of the era/symbolic super-teens Hawk and Dove join proceedings for #21’s ‘Citadel of Fear’ (Adams & Cardy): chasing smugglers, finding aliens and ramping up the surly teen rebellion quotient whilst moving the invaders story-arc towards its stunning conclusion. ‘Halfway to Holocaust’ is only half of #22, the abduction of Kid Flash & Robin leading to a cross-planar climax as Wonder Girl, Speedy and a radical new ally quash the invasion threat forever, but still leaving enough room for a long overdue makeover in ‘The Origin of Wonder Girl’ by Marv Wolfman, Kane & Cardy. For years the series – and DC editors in general – had fudged the fact the younger Amazon Princess was not actually human, a sidekick, or even a person, but rather an incarnation of Wonder Woman as a child. As continuity backwriting strengthened its stranglehold on the industry, it was finally felt that the team’s distaff member needed a fuller background of her own.

This moving tale revealed she was in fact a human foundling rescued by Princess Diana and raised on Paradise Island where super-science gave her all the powers of a true Amazon. They even found her a name – Donna Troy – and an apartment, complete with hot roommate. All Donna had to do was sew herself a glitzy new figure-hugging costume…

Now thoroughly grounded, the team jetted south in #23’s fast-paced yarn ‘The Rock ‘n’ Roll Rogue’ (by Haney, Kane & Cardy), trying to rescue musical rebel Sammy Soul from his grasping family and – by extension – his lost dad from Amazonian headhunters. ‘Skis of Death!’ (#24, November/December) by the same creative crew has the quartet holidaying in the mountains and uncovering a scam to defraud Native Americans of their lands. It was a terrific old-style tale, but with the next issue the most radical change in DC’s cautious publishing history made Teen Titans a comic which had thrown out the rulebook…

For a series which spoke so directly to young people, it’s remarkable to think that ‘The Titans Kill a Saint?’ and its radical departure from traditional superhero stories was crafted by Bob Kanigher & Nick Cardy – two of the most senior creators in the business. The emotion-charged thriller set the scene for a different type of human-scaled adventures that were truly gripping and bravely innovative. For the relatively short time the experiment continued, readers had no idea what might happen next…

While on a night out in their civilian identities, Robin, Kid Flash, Speedy, Wonder Girl, Hawk and Dove meet telepathic go-go dancer Lilith who warns them of impending trouble. Cassandra-like, they ignore her warnings and a direct result a globally revered Nobel Laureate is gunned down. Coming so soon after the deaths of John F. and Robert Kennedy, Dr. Martin Luther King Jr. and Malcolm X, this was stunning stuff and in traumatised response all but Robin abandon their costumed personas and – with the help of mysterious millionaire philanthropist and mentor Mr. Jupiter – dedicate their unique abilities to exploring humanity’s flaws and graces: seeking fundamentally human ways to atone and make a difference in the world…

With Lilith beside them, they undertake different sorts of missions, beginning with ‘A Penny For a Black Star’ in which they attempt to live in a poverty-wracked inner city ghetto, where they find Mal Duncan, a street kid who becomes the first African-American in space…although it’s a one-way trip.

TT #27 reintroduced eerie elements of fantasy as ‘Nightmare in Space’ (Kanigher, George Tuska, Carmine Infantino & Cardy) sees the Titans en route to the Moon to rescue Mal, before encountering something far beyond the ken of mortal imagining. Meanwhile on Earth, Donna’s roommate Sharon stumbles upon an alien incursion. ‘Blindspot’ by Steve Skeates & Cardy was tangentially linked to another innovative saga then playing out in Aquaman’s comic book. You’ll need to see Aquaman: The Search For Mera and Aquaman: Deadly Waters for that extended delight. Both were edited by fresh-faced Dick Giordano, who was at this time responsible for the majority of innovative new material coming out of DC, even whilst proving himself one of the best inkers in the field.

Suffice to say that the Sea King’s foe Ocean Master had allied himself with aliens and Sharon became involved just as Aqualad returned looking for help. Unable to understand the Titan’s reluctance to get involved, Garth tries to go it alone but hits a snag only the original team can fix, which they do in Skeates & Cardy’s concluding chapter ‘Captives!’ However, once the alien threat is thwarted our heroes once more lay down their powers and costumes, but they have much to ponder after seeing what benefits their unique gifts can bring…

Teen Titans #30 featured three short tales, written by Skeates. Illustrated by Cardy, ‘Greed… Kills!’ is a cunning mystery exploring street and white-collar crime, whereas ‘Whirlwind’ is a Kid Flash prose novelette with art by Amendola before ‘Some Call it Noise’ (Infantino & Cardy) delivers an Aqualad solo tale in which his girlfriend Tula – AKA Aquagirl – takes a near-fatal wrong turn at a surface world rock concert.

Student politics took centre-stage in #31’s lead feature ‘To Order is to Destroy’ (Skeates, Tuska & Cardy) as the young heroes investigate a totally trouble-free campus where unhappy or difficult scholars are given a small brain operation to help them “concentrate”, whilst Hawk & Dove solo strip ‘From One to Twenty’ pits quarrelsome Don and Hank Hall against a band of murderous counterfeiters in a deft crime-caper from Skeates, Tuska & Cardy.

The creators then open up the fantasy element again with a time-travelling, parallel universe epic beginning in #32 with ‘A Mystical Realm, A World Gone Mad’ as Mal and Kid Flash accidentally change the past, turning Earth into a magical mad-scape. However, undoing their error results in a Neanderthal teenager being trapped in our time, presenting the group with their greatest challenge: educating a savage primitive and making him into a civilised modern man. Illustrated by Tuska & Cardy, ‘Less Than Human’ signalled the return of Bob Haney as main writer and triggered a gradual return of powers and costumes as the author picked up the pace of Jupiter’s grand experiment, restating it in terms that looked less harshly on comics’ bread & butter fights ‘n’ tights scenarios.

Brave and the Bold #94 (February-March 1971, by Haney & Cardy) offered potent counter-culture thrills as the team infiltrate an inner city commune to negate a nuclear bomb-plot in ‘Rebels in the Streets’, before the exigencies of publishing moved the series into the world of the supernatural as costumed heroes temporarily faded away in favour of tales of mystery and imagination. Haney, Tuska & Cardy’s ‘The Demon of Dog Island’ sees the team – including Robin who had quietly rejoined during the civilisation of cave-boy Gnarrk – desperately battling to prevent Wonder Girl’s possession by a gypsy ghost.

Skeates, Dick Dillin & Joe Giella crated ‘The Computer That Captured a Town’ in World’s Finest Comics #205 (September 1971), slyly examining racism and sexism as Superman finds the Titans trapped in a small town that had mysteriously re-adopted the values of the 1890s – a lot like middle America today but with culprits a lot easier to punch in the face…

Teen Titans #35 reiterated supernatural themes as the team travels to Verona in ‘Intruders of the Forbidden Crypt’ (Haney, Tuska & Cardy) wherein Lilith and the son of Mr. Jupiter’s business rival are drawn into a mesmerising web of tragedy: compelled to relive the doomed love of Romeo and Juliet despite all the rationalisations of modern science and the best efforts of the young heroes…

By the same creators, ‘A Titan is Born’ is a rite of passage for Mal as the everyman “token black guy” faces and defeats the murderous Gargoyle alone and unaided, before the reincarnation tragedy concludes with fate foiled in ‘The Tomb Be their Destiny’: the cover feature of #36. Filling out that issue and this book are two brief vignettes: Aqualad 3-page teaser ‘The Girl of the Shadows’ by Skeates & Jim Aparo and Haney & Cardy’s beguiling opening episode in the origin of Lilith ‘The Teen-Ager From Nowhere’. This showed a 10-year-old orphan’s first prescient exploit and the distrust it engendered, promising much more to come: a perfect place to end this second monochrome masterpiece of graphic literature.

Although perhaps dated in delivery now, these tales were a liberating experience for kids when first released. They truly betokened new empathy with independent youth and tried to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful and demand a fresh edition as soon as possible.
© 1969, 1970, 1971, 1972, 2007 DC Comics. All Rights Reserved.

Tarzan versus The Nazis (Complete Burne Hogarth Comic Strip Library volume 3)


By Burne Hogarth with Don Garden & Rubén Moreira (Titan Books)
ISBN: 978-1-78116-319-1 (Album HB)

The 1930 and 1940s was an era of astounding pictorial periodical adventure. In the years before television, newspaper strips (and later comic books) were the only visually-based home entertainment for millions of citizens young and old and consequently shaped the culture of many nations. Relatively few strips attained near-universal approval and acclaim. Flash Gordon, Terry and the Pirates and Prince Valiant were in that rarefied pantheon but arguably the most famous was Tarzan.

The dramatic adventure serial as we know it started on January 7th 1929 with Buck Rogers and Tarzan debuting that day. Both were adaptations of pre-existing prose properties and their influence changed the shape of the medium forever. An explosion of similar fare followed, launched with astounding rapidity and success. Not just strips but actual genres were created in that decade, still impacting on today’s comic-books and, in truth, all our popular fiction forms.

In terms of sheer quality, the adaptations of Edgar Rice Burroughs’ immensely successful novels starring jungle-bred John Clayton, Lord Greystoke by Hal Foster were unsurpassed, and the strip soon became a firm favourite of the masses, supplementing movies, books, a radio show and ubiquitous advertising appearances. As detailed in previous volumes of this oversized (330 x 254 mm), full-colour hardback series, Foster initially quit at the end of a 10-week adaptation of first novel Tarzan of the Apes and was replaced by Rex Maxon. At the insistent urging of Edgar Rice Burroughs, Foster returned when the black-&-white daily expanded to include a lush, full colour Sunday page featuring original adventures.

Maxon was left to capably handle the weekday book adaptations, and Foster crafted the epic and lavish Sunday page until 1936 (233 consecutive weeks). He then left again, for good: moving to King Features Syndicate and his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur which debuted in February 1937. Once the four-month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year-old artist named Burne Hogarth: a graphic visionary whose astounding anatomical acumen, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration. The galvanic modern dynamism of the idealised human figure in today’s comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational efforts. Burroughs cannily used the increasingly popular comic strip to cross-market his own prose efforts with great effect…

This third titanic tome begins with the prolifically illustrated ‘Hogarth on Burroughs’: George T. McWhorter’s interview with the master draughtsman from 1982’s Edgar Rice Burroughs Quarterly volume 1 #1, after which the timeless adventure resumes. At this time Hogarth had assumed writing the strip too, with veteran collaborator Don Garden leaving to pursue other, more patriotic pursuits.

Running from 30th October 1943 – March 12th 1944 (episodes #660-679), ‘Tarzan Against Kandullah and the Nazis’ is an explosive procession of coiled-spring action and crushing suspense as the Ape-Man, incessantly crisscrossing fabled, unexplored Africa returns to the lands of the Boers. Here he discovers his old friends infiltrated by insidious Nazi deserters. The human monsters have seen the tide of history turn against them and instead of fighting on or surrendering are attempting to secure this desolate enclave from which they can rebuild a Fourth Reich to attack democracy again at some future date…

Their plan is to divide and conquer: fomenting strife between the indigenous Mogalla tribe and the isolationist Afrikaaners. After narrowly averting one blood-stained crisis, Tarzan swears to deliver a military packet for a dying Allied airman, undertaking a staggering trek across the hostile lands before anonymously completing his mission and heading back into the veldt. His travels next bring him into contention with a baroque and murderous slave-master in ‘Tarzan Against Don Macabre’ (#680-699, running from 19th March to 30th July). After rescuing beautiful captive Thaissa from his decadent clutches, the all-conquering Ape-Man decimates the Don’s menagerie of savage beasts – everything from a ravening bull to a giant octopus – and leads a slave revolt deep within his island citadel…

Once back on the mainland there was an extended return engagement for modern history’s most popular bad guys in ‘Tarzan Against the Nazis’ (#700-731, August 6th 1944-March 11th 1945). This clash began innocuously enough with the Jungle Lord saving albino ape Bulak from his own dark-pelted tribe, before being distracted by sadistic Arabian hunter Korojak. The vile stalker was trapping hundreds of animals for his master Emin-Nagra – and secretly mistreating his prizes for his own sick amusement – until Tarzan taught him the error of his ways. Sadly, it was not a lesson which stuck and before long both Bulak and Tarzan became part of the booty being transported to golden-domed city Bakhir

While the Ape-Man chafed in captivity as part of Emin-Nagra’s Circus, agents of Germany and Japan were negotiating for the oil under the cruel potentate’s pocket kingdom and quietly confident of a favourable deal, due to their column of storm troopers. However, when Tarzan faced a tidal wave of starved jungle beasts in the Circus, he turned them into his personal army to bring down the despot. Then he turned his merciless attention to the Nazis and their nearby new oil wells…

With the real-world war winding down, escapist fantasy became a larger part of the Sunday strip environment. ‘Tarzan Against the Gorm-Bongara Monster’ (#732-748, 18th March to July 8th) saw the nomadic Ape-Man encounter a lost tribe of pygmies in a primordial valley, battling against them before becoming their champion against a marauding, voracious dinosaur. His inevitable victory led directly into ‘Tarzan and The Tartars Part One’ (#749-768, July 15th – November 25th) wherein landless Prince Kurdu begged the Ape-Man’s assistance in overthrowing a usurper and saving his oppressed kingdom. The turbulent alliance offered privation, hardship, a quest for mystic relics and – for one of the heroes at least – the promise of true love. This romantic epic is divided into separate chapters because from December 2nd 1945 onwards, Hogarth was replaced as illustrator by Ruben Moreira, who finished the tale from his predecessor’s scripts.

‘Tarzan and The Tartars Part Two’ (pages #769-778) concluded with the February 3rd 1946) instalment, after which Don Garden returned to provide fresh material for Moreira. You won’t find that here…

Hogarth was in dispute with the feature’s owners and had moved to the Robert Hall Syndicate for whom he produced seminal adventure classic Drago and thereafter United Features where he created comedy strip Miracle Jones. During the time away from Tarzan, Hogarth – with Silas Rhodes – also opened the Cartoonists and Illustrators School which later evolved into the School of Visual Arts.

After his two-year hiatus, Hogarth bombastically returned to the Lord of the Jungle in 1947, midway through an ongoing story. For the sake of convenience, Garden & Moreira’s ‘Tarzan on the Island of Ka-Gor Part One’ (#840-856, April 13th-3rd August 1947) is included here, setting the scene as sassy Texan heiress Dallas Doyle journeys to the home of Tarzan and his mate Jane, determined to recruit the famed adventurer in the search for her long-missing father. It takes a lot of persuading, but eventually Tarzan capitulates, due in no small part to the urgings of native mystic Maker of Ghosts

Following an old map of a diamond mine, the expedition proceeds slowly until sneak thief Dirk Mungo and a devious riverboat skipper steal it and frame Tarzan. Jailed by a corrupt police official, the Ape-Man abandons the niceties of civilisation and breaks out, following the villains with Dallas and golden lion Jad-Bal-Ja rushing to keep up. The trail takes them through all manner of incredible horror before culminating in an aeroplane dogfight. Shot down but surviving, the pursuers doggedly press on, until captured by pygmies who trade them to decadent priests…

‘Tarzan on the Island of Ka-Gor Part Two’ (#857-861, August 10th to 7th September 1947) sees Hogarth’s spectacular re-emergence, illustrating Garden’s script as the lost Doyle patriarch is finally found and rescued, just as the entire lost world he ruled succumbs to volcanic destruction. Hogarth then took sole control again for the concluding instalments.

‘Tarzan on the Island of Ka-Gor Part Three’ (#862-874, 14th September-7th December 1947) swiftly wrapped up the saga with the hero saving his companions but almost losing his own life in the process.

Wounded unto death, Tarzan is lost and expiring with rumours of his passing inciting various villains of the jungle lands to begin their raids and depredations again. However, saved by the tender ministrations of Manu the monkey and elephantine comrade Tantor, Tarzan soon storms back to restore his fair if heavy-handed peace…

To Be Continued…

These tales are full of astounding, unremitting, unceasing action with Hogarth and the other contributors spinning page after page of blockbuster Technicolor action over months of non-stop wonder and exoticism. Plot was never as important as engendering a wild rush of rapt and rousing visceral responses, and every Sunday the strip delivered that in spades.

Edgar Rice Burroughs was a master of populist writing and always his prose crackled with energy and imagination. Hogarth was an inspired intellectual and, as well as gradually instilling his pages with ferocious, unceasing action, layered panels with subtle symbolism. Heroes looked noble, villains suitably vile and animals powerful and beautiful. Even vegetation, rocks and clouds looked spiky, edgy and liable to attack at a moment’s notice…

These vivid visual masterworks are all coiled-spring tension or vital, violently expressively explosive motion: stretching, running, jumping, fighting in a surging rush of power and glory. It’s a dream come true that these majestic exploits are back in print for ours and future generations of dedicated fantasists to explore and enjoy.
Tarzan ® and Edgar Rice Burroughs ™ & © Edgar Rice Burroughs, Inc. All Rights Reserved. All images Edgar Rice Burroughs, 2015. All text copyright Edgar Rice Burroughs, Inc 2015.

Doctor Strange Epic Collection volume 2: I, Dormammu 1966-1969


By Stan Lee, Roy Thomas, Dennis O’Neil, Raymond Marais, Jim Lawrence, Dan Adkins, Bill Everett, Marie Severin, George Tuska, Tom Palmer, Gene Colan, John Buscema, Herb Trimpe, George Klein, Sam Grainger & various (MARVEL)
ISBN: 978-1-3029-5315-7 (TPB/Digital edition)

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters remained incredibly popular but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were proscribed by a censorship panel which dictated almost all aspects of story content.

At this time – almost a decade after a painfully public witch hunt led to Senate hearings – all comics were ferociously monitored and adjudicated by the Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

That might explain Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society.

The company had already – and recently – published a quasi-mystic precursor. Trench-coated savant Doctor Droom – later redesignated Dr. Druid – had an inconspicuous run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961). He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (but not those Sub-Mariner ruled). Droom was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange’s ultimate role as Sorcerer Supreme.

Nevertheless, after a shaky start, the Marvel Age Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw in Steve Ditko’s psychedelic art echoes and overtones of their own trippy explorations of other worlds and realms. That might not have been his intention but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the kids-stuff ghetto…

This enchanting full colour compilation collects the mystical portions of Strange Tales #147-168, Doctor Strange #169-179 and Avengers #61, plus a minor mystic mirthquake from Not Brand Echh #13, collectively spanning August 1966 to May 1969.

The previous volume had seen Stephen Strange defeat his arch nemesis Baron Mordo, extra-dimensional overlord Dormammu, Mordo’s unnamed and now-unemployed disciples and sundry other minor menaces before the dark lord returned to seemingly destroy himself in a hubris-fuelled, suicidal attack on the omnipotent embodiment of the cosmos called Eternity

The cataclysmic chaos ruptured the heavens over infinite dimensions and when the universe was calm again both supra-deities were gone. Rescued from the resultant tumult, however, was the valiant girl Strange had loved and lost who finally introduced herself as Clea. Although Strange despondently left her in the decimated Dark Dimension, everyone knew she would be back…

This time-period – encompassing a full-blown Marvel expansion and Strange’s solo-star status – saw the magician entering a period of creative instability under a welter of briefly employed writers and artists after the originator abruptly left the company at the height of his fame and success in early 1967. The catastrophic cosmic swansong was Ditko’s last hurrah. Issue #147 saw a fresh start under the auspices of co-scripters Lee & Denny O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures. As Strange returns to his Greenwich Village abode ‘From the Nameless Nowhere Comes… Kaluu!’ sees sagacious mentor The Ancient One rush to his pupil’s side mere moments before an ancient enemy launches a deadly attack from beyond the unknown. O’Neil & Everett then trod new ground by revealing ‘The Origin of the Ancient One!’ even as the mysterious foe intensifies his siege of the Sanctum in #149’s ‘If Kaluu Should Triumph…’

Roy Thomas stepped in to write concluding battle bonanza ‘The Conquest of Kaluu!’ as Master and Student defeat the overwhelmingly powerful intruder through grit and ingenuity. ST #150 then wraps up on an ominous note as with Dormammu gone another ancient evil begins to stir in the Dark Dimension. Throughout his despotic reign the Dread One had apparently been keeping captive a being every bit his equal in power and perfidy and his superior in guile and cruelty. She was his sister and in #151 ‘Umar Strikes!’ returning scribe Lee & Everett document her ascent to the throne, revenge on Clea and plans for Earth before hurling Strange ‘Into the Dimension of Death!’ in #152. Naturally, she also underestimates the puny mortal and Strange begins his retaliation even as he finds himself traversing outer dimensions and ultimately ‘Alone, Against the Mindless Ones!’ The episode is notable for the pencilling debut of magnificent Marie Severin, who applies a sense of potent wonder and film-inspired kinetics to the storytelling. Strange Tales #154 sees Lee, Severin & Umar declare ‘Clea Must Die!’, but the task proves harder than imagined once Strange finds macabre and unlikely allies in the demonic dictator’s own dungeons.

Winning a temporary reprieve, Strange and Clea voyage to Earth where the Ancient One moves her beyond Umar’s reach forever, before ‘The Fearful Finish…!’ escalates the dark goddess’ determination and wrath. In #156 she resolves to dirty her own hands and all too soon, ‘Umar Walks the Earth!’ She is too late. Strange’s mentor has despatched him to a distant realm beyond all worlds on a suicide mission that could endanger all creation…

Artistic superstar-in-waiting Herb Trimpe signed on as inker for #157’s ‘The End of the Ancient One!’ as Strange and his unleashed secret weapon arrive back in time to see off Umar, but only at an unforgivable cost…

Bereft and aghast, Strange then faces alone the monster he has unleashed, unaware that his liberation of the beast Zom has not only sparked an awakening of mystic force all over the world but also invoked the draconian assessment of supernal arbiter The Living Tribunal who rules that Earth must die. With Thomas again scripting, the Cosmic Judge manifests ‘The Sands of Death’ to eradicate the destabilising wild magic infesting the planet but grudgingly accepts Strange’s plea bargain to save the universe from ‘The Evil That Men Do…’

This constant ramping up of tension proceeds as Strange enlists old enemy Mordo, who magnanimously agrees to absorb all that empowering evil energy the Doctor siphons from a legion of newly-empowered sorcerers.

In Strange Tales #160 Raymond Marais, Severin & Trimpe show what a bad idea that is as ‘If This Planet You Would Save!’ depicts the amped-up Baron turning on his benefactor, exiling Strange to a fantastic alien cosmos in #161’s ‘And a Scourge Shall Come Upon You!’ (Marais & new star-turn artist Dan Adkins). In that uncanny other-realm Strange meets former romantic entanglement Victoria Bentley before both are accosted by a macabre mystic tyrant offering aid against the nigh-omnipotent Mordo… for a price.

‘From the Never-World Comes… Nebulos!’ (scripted by James Bond strip writer Jim Lawrence & rendered by Adkins) sees Strange pull all the stops out: smashing Mordo, outwitting Nebulos and stymying The Tribunal’s ‘Three Faces of Doom!’ just in time to save Earth. As his reward, the Good Doctor is despatched by the Grand Arbiter into a ‘Nightmare!’ pursuit of Victoria, arriving on a monster-ridden planet ruled by a techno-wizard named Yandroth who declares himself Scientist supreme of the universe…

The subject of a case of hate at first sight, Strange endures more gadget-laden peril in issue #165 as Yandroth inflicts testing to destruction on ‘The Mystic and the Machine’. Defeated by the hero’s courage and magic, the bonkers boffin activates his doomsday scenario, stating ‘Nothing Can Halt… Voltorg!’ (Lawrence, George Tuska & Adkins) until science proves him wrong…

O’Neil & Adkins teamed up in ST #167 for ‘This Dream… This Doom!’ wherein Strange returns to Earth, indulges in a spot of handy resurrecting and tracks down still-missing Victoria Bentley. That excursion takes the Wizard of Greenwich Village deep into the realm of imagination where Yandroth is waiting for him. The end comes suddenly in #168 as ‘Exile!’ apparently sees the end of the villain and a quick return to home in time for a bold new start.

Big things were happening at Marvel in 1968. After years under a restrictive retail sales deal, The House of Ideas secured a new distributor and were finally expanding with a tidal wave of titles. “Split-Books” like Strange Tales were phased out in favour of solo series for their cohabiting stars and, for the Master of the Mystic Arts at least, that meant a bit of rapid reset. The expansion brought a measure of creative stability as the mystic master now explored the unknown in his own monthly solo title thanks to a neat moment of sleight of hand: assuming the numbering of Strange Tales under his own shingle.

To begin the new era of sorcerous super-shenanigans Thomas & Adkins resumed with a reworking of the Mage’s origins. Extrapolating and building upon the Ditko masterpiece from Strange Tales #115, ‘The Coming of Dr. Strange’ details how he was once America’s greatest surgeon. A brilliant man yet greedy, vain and arrogant, the healer cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids.

Fallen as low as man ever could, the debased doctor overheard a barroom tale leading him on a delirious odyssey – or, perhaps more accurately, pilgrimage – to Tibet, where a frail, aged mage changed his life forever. Eventually, enlightenment through torturous daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows.

The saga also featured his first clash with the Ancient One’s other pupil Mordo, revealing how Strange thwarted a seditious scheme, earning the Baron’s undying envious enmity…

The expanded exploration of the change from elitist, dissolute surgeon to penitent scholar and dutiful mystic guardian of humanity neatly segues into another clash with a lethally persistent foe as ‘To Dream… Perchance to Die!’ (#170) finds the Ancient One trapped in a coma thanks to the malevolent lord of dreams. To wake his master, Strange impetuously enters the astral realms and defeats Nightmare on his own terms and turf after which #171 introduces someone who will become a key contributor to the mystic’s career.

Pencilled by eventual inker supreme Tom Palmer, with Adkins supplying finishes, ‘In the Shadow of… Death!’ sees Strange lured away from Earth by news of long-lost Clea. To facilitate her rescue, the sorcerer unthinkingly calls on Victoria Bentley, unaware or uncaring of her romantic feelings for him.

Their trek through the outer deeps of The Realm Unknown is fraught with deadly traps and peril, but does lead to missing Clea… after Bentley is captured and Strange is ambushed by his most powerful and hate-filled foe…

A magical creative team formed for Doctor Strange #171 as Gene Colan signed on for an astoundingly experimental run, with Palmer now handling inks. Humanity is endangered by ‘…I, Dormammu!’ as the Dark Lord reveals how he has orchestrated many recent attacks designed to weary and drain Earth’s champion. The gloating fiend shares how his apparent destruction battling conceptual being Eternity in fact resulted in transdimensional exile and the subjugation of a demonic race dubbed Dykkors: now his eager and willing foot-soldiers lurk, ready to ravage the realms of Mankind. The Dark Despot has even suborned his hated sister and former foe Umar the Unspeakable to his scheme…

As always, Dormammu underestimates the valour and ingenuity of Strange. ‘…While a World Awaits!’, the monstrous conqueror leads a demonic army through the Doorway of Dimensions, leaving the human mage time to liberate Clea and Victoria, before engaging the fearsome forces in a mystic delaying tactic that again allows Dormammu to defeat himself…

With former associate Dr. Benton seeking to convince Strange to abandon crazy charlatanry for a life of respectable medical consultancy, #174 sees the Master of the Mystic Arts helping magical Clea adapt to mundane life on Earth. However, ‘The Power and the Pendulum’ also finds him accompanying brave, secretly despondent Victoria home to England, before being diverted to a foreboding castle where sinister Lord Nekron has laid an eldritch trap.

The crazed noble has made a bargain with hellborn Supreme Satannish, offering his soul for fame and immortality. Instead, the Lord of Lies devised a counter-offer, calling for the substitution of another mystic at the end of one year. With time running out and Strange fitted up for the switch, doom seems inevitable, but Earth’s champion has a timely trick to play…

The late sixties were an incredibly creative period and comics greatly benefitted from that atmosphere of experimentation. Colan used page layouts in wildly imaginative ways to stun readers, but that same expanded vision has often been cited as the reason for the title’s poor sales. I suspect the feature’s early cancellation was as much the result of increasingly sophisticated and scary stories from Thomas, who early on tapped into growing global fascination with supernatural horror and urban conspiracy such as seen in #175’s ‘Unto Us… the Sons of Satannish!’ – coincidentally, the last issue to carry the original title logo.

Just like Ira Levin’s 1967 book and hit 1968 movie Rosemary’s Baby, Strange’s next case involved devil-worship in safely mundane Manhattan, working in secret to achieve diabolical aims. Denied access to the film’s simmering sexuality and mature themes, Thomas, Colan & Palmer stuck to comic book strengths as Clea’s immigrant experience abruptly encompasses ostracization, isolation, suspicious reactions and even assault by ordinary New Yorkers. This leads her straight into the hands of hidden cult The Sons of Satannish, whose charismatic   leader Asmodeus deals with the devil, attempting to win ultimate power by eradicating Strange and replacing him in #176 which whilst sporting a new, eerie and abbreviated logo and masthead, asked ‘O Grave Where is Thy Victory?’

Those aforementioned sales problems were not going away and #177’s concluding chapter ‘The Cult and the Curse’ addressed the issue in tried & true manner. Exiled from his own existence and persona, Strange saved Clea but could only strike back and reclaim his life by magically reinventing himself… by devising a brand new look. The mask & tights of a traditional superhero were apparently the only way to outmanoeuvre Asmodeus, but sadly, not in time to stop him activating a deathbed curse to destroy the world…

The super-suited & booted thoroughly modern mage needed information to proceed, and Dr. Strange #178 has him seeking to question the Satannish worshippers Asmodeus had cruelly banished. Once again exploiting poor Victoria Bentley, Strange recognises her new neighbour Dane Whitman as part-time Avenger The Black Knight and a plea for aid results in an assault on the dimension of decay-god Tiborro ‘…With One Beside Him!’

The saga concluded in Avengers #61 with ‘Some Say the World Will End in Fire… Some Say in Ice!’ by Thomas, John Buscema & George Klein. After Asmodeus’ recued minions reveal the cult’s failsafe spell unleashed Norse demons Surtur and Ymir to destroy the planet, Strange and Black Knight recruit The Vision, Black Panther and Hawkeye to help them save the globe on two fronts…

Although the comics spellbinding ends here, also on offer is the cover of Dr. Strange #179: a Barry Smith treat from 1969 fronting an emergency reprint of Lee & Ditko’s ‘The Wondrous World of Dr. Strange’ from Amazing Spider-Man Annual #2. It precedes one last strip surprise: Marie Severin’s cover of Not Brand Echh #13 (May) and comedy treat ‘Dr. Deranged vs Deadpan!’: a frantic spoof by Thomas, Colan & Sam Grainger with “Marble Comics’” madcap mage facing off against lampooned DC supernatural stalwarts Deadman and The Spectre (or Spookter right here, right then…). Also on view are the covers by Jack Kirby, Everett, Jim Steranko, Severin Adkins, Colan, John Buscema and Barry (not yet Windsor) Smith and a selection of original art, beginning with an unused try-out page by Palmer & Adkins, full pages by Adkins, Colan & Palmer and cover art to #174 and 175, topped off with a House Ad heralding the 1968 bifurcation of Strange Tales.

The Wizard of Greenwich Village was always an acquired taste for mainstream superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe Doctor Strange has always been the coolest of outsiders and most accessible fringe star in Marvel’s firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and a perfect introduction for recent acolytes or converts created by the movie iteration.
© 2024 MARVEL.

Batman Beyond!


By Hilary J. Bader, Rich Burchett, Joe Staton, Terry Beatty & various (DC comics)
ISBN: 978-1-56389-604-0 (TPB)

The Batman Animated TV series masterminded by Eric Radomski, Bruce Timm, Paul Dini and others in the 1990s revolutionised The Dark Knight and led – with a tie-in monthly printed series – to some of the absolute best comic book tales in his 85-year publishing history. With the hero’s small screen credentials firmly re-established, follow-up series began (and are still coming), eventually feeding back into the overarching multiversal DCU continuity.

Following those award-winning animated sagas, in 1999 came a new incarnation set one generation into the future, following Bruce Wayne in the twilight of his life reluctantly mentoring a new teen hero picking up his eerily-scalloped mantle. In Britain the series was inspirationally re-titled Batman of the Future but for most of the impressed cognoscenti and awestruck kids worldwide it was Batman Beyond!

Again the show was augmented by a cool kids’ comic book. This inexplicably out-of-print collection re-presents the first 6-issue miniseries in a hip and trendy, immensely entertaining package suitable for fans and aficionados of all ages. Although not necessary to a reader’s enjoyment, passing familiarity with the TV episodes will enhance the overall experience. All stories were written by Hilary J. Bader and we open with a 2-part adaptation of the pilot, illustrated by Rick Burchett & Terry Beatty.

‘Not On My Watch!’ serves up glimpses of the last days of Batman’s crusade against crime before age, infirmity and injury slowed him down to the point of compromising his principles and endangering the citizens he’d sworn to protect…

Years later, Gotham City in the mid-21st century (notionally accepted as 2039 AD – 100 years after the Dark Knight’s debut in Detective Comics #27) is a dystopian urban jungle where angry, rebellious schoolkid Terry McGinnis strikes a blow against pernicious pimped-up street punks The Jokerz and is chased out of town all the way to the gates of a ramshackle mansion. Meanwhile, his research scientist dad has discovered a little too much about how the company he works for operates.

Wayne-Powers used to be a decent place to work before old man Wayne became a recluse. Now Derek Powers runs the show and is ruthless enough to do anything to increase profits… Outside town, Terry is saved from a potentially fatal Jokerz encounter by a burly old man who then collapses. Helping aged Bruce Wayne inside the mansion, Terry discovers the long neglected Batcave before being chased away by the surly saviour. McGinnis but doesn’t really care… until he gets home to find his father has been murdered…

In a storm of emotion, he returns to Wayne Manor as concluding chapter ‘I Am Batman’ sees McGinnis attempting to force Wayne to act before giving up in frustration and stealing the hero’s greatest weapon: a cybernetic Bat-suit that enhances strength, speed, durability and perception. Alone, untrained and unaided, a new Batman sets to enact justice and exact revenge…

In the ensuing clash with Powers the unscrupulous entrepreneur is mutated into a radioactive monster – dubbed Blight – before Wayne and Terry negotiate a tenuous truce and grudging understanding. For now, Terry will continue to clean up Gotham City as an apprentice- and strictly probationary-hero…

With #3, Bader, Burchett & Beatty began crafting original stories of future Gotham, commencing with ‘Never Mix, Never Worry’ wherein Blight returns to steal a selection of man-made radioactive elements which can only be used to cause harm… or can they?

Joe Staton took over pencilling with #4 as a schoolboy nerd frees a devil from limbo and old man Wayne introduces the cocksure Terry to parapsychologist Jason Blood and his eldritch alter ego Etrigan the Demon in spooky shocker ‘Magic Is Everywhere’. That sentiment is repeated and reinforced when a school-trip to a museum unleashes ancient lovers to feed on the students’ life energy in delightfully comical tragedy ‘Mummy, Oh! and Juliet’…

This captivating compendium concludes in another compellingly edgy thriller as Terry stumbles into a return bout with a shapeshifting super-thief in ‘Permanent Inque Stains’, only to find there are worse crimes and far more evil villains haunting his city…

In 2000 Titan Books released a British edition re-titled Batman of the Future (to comply with the renamed UK TV series) and this version is a little easier to locate by those eager to enjoy the stories rather than own an artefact. Fun, thrilling and surprisingly moving, these tales are magnificent examples of comics that appeal to young and old alike and are well overdue for re-issue. They also prove the foundation concepts of Batman can travel far and riff wildly, but always deliver maximum wonderment.
© 1999 DC Comics. All Rights Reserved.