School for Extraterrestrial Girls volume 1: Girl on Fire


By Jeremy Whitley & Jamie Noguchi (Papercutz)
ISBN: 978-1-54580-492-6 (HB) 978-1-54580-493-3 (TPB)

Once upon a time, stories designed to enthral and entertain young girls were a prolific staple of comics output. By the end of the 20th century the sector had all but faded from the English-speaking world, but enjoyed a splendid resurgence – particularly in America – as the graphic novel market expanded to its current prominence.

Based in New York, Papercutz are committed to publishing comics material for younger readers – especially girls – and combine licensed properties such as The Smurfs, Gumby and Nancy Drew with intriguing European imports like Brina the Cat and compelling new concepts such as The Wendy Project. This supremely enticing premier volume from Jeremy Whitley (The Unstoppable Wasp, Princeless) & Jamie Noguchi (Erfworld) is home grown, but magnificently captures a few contemporary zeitgeists that seem certain to generate huge interest and probably a TV series…

Tara Smith is 15-years old, smart, diligent and extremely hard-working. She obeys her rather strict, cold parents and strives at all times to be good and succeed in all her endeavours. In her most private moments, she stares at the stars and feels that one day she will be extraordinary, especially if she manages to fulfil her longed-for destiny…

She is admittedly a bit odd. Her life is totally regulated and Tara takes special medicine every day. She also wears an electronic medical alarm bracelet 24/7 as well as an heirloom necklace. She never, ever takes them off…

However, even though her life is one of unremitting routine, one day the alarm clock doesn’t go off and Tara will never be the same again…

As a result of the timing malfunction and rushing for the school bus, Tara forgets to take her pills. It’s a day for disasters. She trips, breaks her bracelet and, even after frantically making it to school on time, feels weird all day. After terrorising her classmates and making an exhibition of herself, Tara ends the day by catching on fire, rushing through the school like a human torch and passing out in the showers…

When she awakens, she’s in a freezer with her bracelet missing and confronted by the formidable presence of female MIB Agent Stone. When she makes Tara remove the necklace the terrified girl instantly transforms into a reptilian being and catches fire again. Suspicions confirmed, Stone swiftly explains some unsavoury facts of life to her shellshocked captive…

Before long Tara is despatched to a very special top-secret school built to house and safeguard girls just like her: young alien refugees abandoned or trapped on Earth and educated under the directives of numerous clandestine treaties, all unsuspected by the greater mass of humanity which still believes itself to be the only life in the universe…

Thus begins a thrilling epic as Tara gradually assimilates into her new school (Blacksite 513 AKA The School for Extraterrestrial Girls), making friends, enemies and many, many mistakes as she slowly uncovers the secrets of her hidden past and an awful truth regarding her own existence on Earth…

And as if just surviving being the new girl isn’t hard enough, as she continues hiding in human form and denying her true saurian self, events spiral out of control when Tara’s “parents” stage a deadly raid to reclaim their “property”. That’s when the confused reptilian finally learns who her real friends are…

Moreover, in the aftermath Stone decides the campus has been fatally compromised and that for security she must move students and faculty into a facility already occupied by Extraterrestrial boys…

To Be Continued…

Championing diversity and tolerance, whilst subtly addressing issues of gender, puberty and peer acceptance, this rollicking action romp successfully blends and updates the traditional girls boarding school/extraordinary chums model that was the backbone of British girls comics for decades and now seems set to shape the lives of another generation of youngsters looking for understanding and a few appropriate role models.

Irresistible fun no one should miss and available in hardcover, paperback and digital editions, School for Extraterrestrial Girls is drama and thrills in perfect balance to delight any young adult or wistfully nostalgic parent or guardian.
© 2020 Jeremy Whitley and Jamie Noguchi. All other editorial material © Papercutz.

A Carrot for Iznogoud (Iznogoud volume 5)


By Goscinny & Tabary, translated by Anthea Bell & Derek Hockridge (Cinebook)
ISBN: 978-1-84918-021-4 (Album PB)

For the greater part of his too-short life, René Goscinny (1926-1977) was one of the most prolific and most-read writers of comic strips the world has ever seen. Incredibly, he still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and of course Asterix the Gaul, but there were so many others, such as the dazzling, dark deeds of a dastardly usurper whose dreams of diabolical skulduggery all proved to be ultimately no more than castles in the sand…

Scant years after the Suez crisis, the French returned to the hotly contested deserts when Goscinny teamed with sublimely gifted Swedish ̩migr̩ Jean Tabary (1930-2011) Рwho numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips Рto concoct the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However it was the strip’s villainous foil, power-hungry vizier Iznogoud, who stole the show – possibly the conniving little imp’s only successful coup.

Les Aventures du Calife Haroun el Poussah was created for Record; the first episode appearing in the January 15th issue in 1962. A minor hit, it subsequently jumped ship to Pilote – a comics magazine created and edited by Goscinny – where it was refashioned into a starring vehicle for the devious little rat-bag who had increasingly been hogging all the laughs and limelight.

Like all the best storytelling, Iznogoud works on two levels: as a comedic romp with sneaky baddies invariably hoisted on their own petards and coming a cropper for younger readers, whilst older, wiser heads revelled in the pun-filled, witty satire: the same magic formula which made its more famous cousin Asterix such a global success.

…And just like the saga of the indomitable little Gaul, this irresistibly addictive Arabian nonsense is adapted here by master translators Anthea Bell & Derek Hockridge who made those Roman Follies so very palatable to the English tongue.

Moreover the deliciously malicious whimsy is always heavily laden with manic absurdity and brilliantly applied creative anachronism to keep the plots bizarrely fresh and inventive.

Insidious anti-hero Iznogoud is Grand Vizier to affable, easy-going Haroun Al Plassid, Caliph of Ancient Baghdad, but the sneaky little toad has loftier ambitions, or as he is always shouting “I want to be Caliph instead of the Caliph!”

The revamped series launched in Pilote in 1968, quickly becoming a massive European hit, with 30 albums to date (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a computer game, animated film, TV cartoon show and even a live action movie.

When Goscinny died in 1977 Tabary added the scripting to his sublimely stylish illustration (from the 13th album onwards), moving to book-length complete tales, rather than the compilations of short punchy stories that typified the collaborations.

This fifth Cinebook English language edition was actually the seventh French album (released in 1971 as Une carotte pour Iznogoud) with the lead tale an exceptional, extended epic comprising half the book, bolstered by a triumvirate of shorter yarns and prefaced as ever with a handy catch-up profile page of the usual suspects…

The eponymous A Carrot for Iznogoud’, is a rare bird indeed as the verminous Vizier is all but absent from proceedings which commence when gentle, isolated and very dim Haroun Al Plassid finally gets an inkling of what his trusted deputy is truly like…

Stealing out into Baghdad disguised as an insurance salesman, the Caliph finally gets the message that his beloved people fear, despise and revile his precious Iznogoud. Shocked and dismayed, he ponders what to do before – politely – accidentally aiding an ancient wizard (or perhaps crazy old coot…).

In gratitude the dotard tells him of a fabled vegetable that makes people nice. Desperately keen to redeem and “cure” his advisor, the Caliph instantly dashes off on a monumental solo voyage of discovery to secure some of the legendary “Carrot”.

The logic is simple: if eating carrots makes you nice all he has to do is find a place where people are pleasant, kind, honest and generous. The deed is nowhere near as simple as the thought – or indeed, the Caliph…

After exhausting and enraging the grocers and market sellers of his own lands, the search takes the determined Haroun Al Plassid to neighbouring kingdoms, across deserts and even oceans (where he encounters a certain band of pirates moonlighting from their damp and dangerous day jobs in Asterix), but everywhere all he finds are conmen, chancers, rude brutes and impatient surly types just like the ones at home in Baghdad.

He is almost ready to give up when he is sold as a slave to lordly Rhu’Barbfoul in distant Lastyearatmarienbad and sent to the kitchens to grate carrots for soup.

Excited beyond belief he begs his master to give him a carrot and release him, which after hearing the tale of woe and (perhaps) thanks to the steady diet of nice-making veg, the nervous lord does…

The journey home is no less dramatic or magical, though fraught with painful ironies, but even after the Caliph reclaims his vacated throne, the ameliorating herb he fought so hard to secure does not at the last find its way to its intended target…

Wry and deliciously surreal, the epic is an especial change of pace as the evil architect of all woes only appears in two panels over the 19 hilarious pages…

He is completely present for the three venal vignettes which follow, beginning with an outrageously bizarre close encounter in the desert entitled ‘Magic-Fiction’.

When Iznogoud and bumbling, long-suffering crony Wa’at Alahf are taking a break from the sorcery-besotted city of Baghdad they stumble across a couple of Martian explorers. The curious, affable alien explorers want facts and data for their records but, after seeing the power of their Spatial-Temporaliser ray-guns, all the Vizier can envisage is the effect the weapons would have on the royal simpleton he wants to replace: an indolent oaf who couldn’t answer a straight question if his dinner depended on it…

Sadly, after sneaking the E.T.’s back to the palace, Iznogoud’s intemperate temperament gets the better of him before his plan can succeed…

Baghdad is a city that suffers with an excess of heat but in ‘Iznogoud on Thin Ice’the vile vizier hears tell of a drinks seller whose wares are always freezing cold. Ever inquisitive and always looking for an angle he investigates and discovers that the unfortunate lady in charge is so unseemly that anyone who glimpses her face is frozen solid with shock. She just stacks the chilled out victims in her cellar and stores her drinks beside them…

The infernal imp’s heart soars! All he has to do is get the Caliph to peek under the appalling and enigmatic Gehtorehd‘s ever-present veil and the throne is his…

Sadly, her gift doesn’t work on anyone with an elevated temperature, so even after getting the gorgon into the palace Iznogoud has to wait for the doctors to cure the Caliph who has a touch of fever. All he has to do is wait a while, but Iznogoud is a very impatient potentate-in-waiting…

There’s more direct skulduggery afoot in ‘Tried and Tsetsed’ which closes this compilation of crazy criminality. When bribe-taking Iznogoud officially greets an embassage from Africa he is given the most dangerous beast they know as a placating present by the chief ambassador who came ill-prepared to grease palms.

He is less than impressed until he is advised that the dread Tsetse Fly can put victims into a permanent slumber with one little bite. Now seeing his dreams falling into place at last, the Vizier lays his plans to introduce the bug to his boss, but is distracted by his idiot servant Wa’at Alahf and releases the flying terror in the wrong room…

Snappy, fast-paced hi-jinks and abundantly stocked with gloriously agonising pun-ishments (see what I did there?), this mirthfully infectious series is a household name in Europe, and especially in France where “Iznogoud” is common parlance for a certain type of politician: over-ambitious, unscrupulous – and frequently not that tall.

Still a cartoon barometer for chicanery and inanity, Iznogoud is a masterpiece of savvy commentary in a world where realpolitik has finally caught up and – inconceivably – surpassed the fertile imaginations of comics’ premiere wits.
© 1971 Dargaud Editeur Paris by Goscinny & Tabary. All rights reserved.

The Further Adventures of Indiana Jones Omnibus volume 1


By Walt Simonson, Denny O’Neil, David Michelinie, Howard Chaykin, Archie Goodwin, John Buscema, John Byrne, Gene Day, Richard Howell, Ron Frenz, Kerry Gammill, Dan Reed, Luke McDonnell & various (Dark Horse/Titan Books)
ISBN: 978-1-59582-246-8 (Dark Horse TPB) 978-1-84576-808-9 (Titan TPB)

Although dormant for the moment, Dark Horse Comics have held the comics-producing franchise for Indiana Jones since 1993: generating thousands of pages of material, much of it excellent and some not quite. It might be construed as heretical to say it, but dedicated film fans aren’t all that quality conscious when it comes to their particular fascination, whether it’s games about finding Atlantis or the latest watered-down kids’ interpretation or whatever.

The Dark Horse Omnibus line is a wonderfully economical way to keep older material in print for such fans by bundling old publications into classy, full-colour digests. They’re slightly smaller than US comic-books but larger than a standard tankōbon manga volume, running about 400 pages per book, but not all of them are available in digital editions at the moment.

This initial Indy volume (of three) chronologically re-presents the first dozen Marvel Comics (the original license holder) interpretations which followed the film Raiders of the Lost Ark as well as including the 3-issue miniseries adaptation by Walt Simonson, John Buscema & Klaus Janson that preceded that celluloid landmark. I’m being this specific because the comic version was also released as a single glossy, enhanced-colour magazine in the Marvel Super Special series (#18: Indiana Jones and the Raiders of the Lost Ark, if you’re curious).

And, just in case you’re the one who hasn’t seen the film… Set in the days before World War II, Hitler’s paranormal investigation division gathers occult artifacts from around the planet and soon crosses swords with a rough and ready archaeology professor from a New York university. Soon the unconventional Doctor Indiana Jones is scammed by the US government into tracking down his old tutor: a savant who might have knowledge of the biblical and mystically potent Ark of the Covenant…

Although Abner Ravenwood has since died, his daughter Marion possesses the clues the Jones needs. Unfortunately, she’s also an old flame he abandoned and would rather burn in hell than help him…

However, when the Nazis turn up and try to torch her in the Nepalese bar she washed up in, Marion joins Jones in a breakneck chase across the globe from Cairo to the lost city of Tanis to a secret Nazi submarine base on a tropical island, fighting natives and Nazis every step of the way until the ancient artifact separates the just from the wicked in a spectacular and terrifying display of Old Testament style Wrath…

The movie’s format – baffling search for a legendary object, utterly irredeemable antagonists, exotic locales, non-stop chase action, outrageous fights and just a hint of eldritch overtones – became the staple for the comic book series that followed, opening in impressive manner with ‘The Further Adventures of Indiana Jones’ a 2-part yarn from Jack-of-all-genres John Byrne, assisted by Terry Austin, with veteran scripter Denny O’Neil pitching in for the concluding ’22-Karat Doom!’

When an old student is murdered before his eyes, Indy swears to complete the lad’s research, subsequently trekking through Africa in search of a tribe who can turn men to gold. He is never more than one step ahead of a maniac millionaire with no love of mysteries or antiquities, but is possessed by a deep and abiding love of profit…

That adventure ends with our hero plunging out of a doomed plane and into issue #3’s American-set adventure ‘The Devil’s Cradle’ (by O’Neil, Gene Day, Richard Howell, Mel Candido & Danny Bulanadi) wherein he lands in a hillbilly wilderness where a rogue US Army Colonel and a band of witch-burning yokels are separately hunting a 400 year-old alchemist with all the secrets of the ages at his fingertips…

David Michelinie, Ron Frenz & Bulanadi’s ‘Gateway to Infinity!’ then sees the archaeological adventurer en route to Stonehenge, courtesy of the US government, as a ring of Nazi spies again fail to kill him. Hitler’s spies and parapsychologists are still hunting preternatural artifacts and the crystal cylinder uncovered at the ancient monument definitely qualifies. English professor Karen Mays dates it to the Triassic period, millions of years before Man evolved, so the murderous Aryans will stop at nothing to make it theirs…

Luckily for Jones and Mays – but not the Reich – the spies eventually succeed. However, to their eternal regret their vile machinations unleash ‘The Harbingers’ and only Indy’s swift reactions prevent a horror beyond time escaping into our world.

Jazz Age mastermind Howard Chaykin joins Austin to illustrate the wonderfully classy ‘Club Nightmare’ (plotted by Archie Goodwin and scripted by Michelinie) as Marion opens a swanky Manhattan night-spot only to run afoul of mobsters and worse even before it opens. With Indy on hand to save the day, the situation swiftly goes from calamitous to disastrous…

Michelinie, Kerry Gammill & Sam de La Rosa soon have the hero globe-trotting again in ‘Africa Screams’, as a tussle in Tuscany with tomb-robber Ian McIver provides a solid clue to an even deeper mystery. Following an old map, Indy and Marion are soon on their way to the Dark Continent in search of the legendary Shintay – a tribe of pale giants, outcast from and last survivors of fabled Atlantis…

Unfortunately, McIver and those ever-eager Nazi scavengers are also on the trail and in ‘Crystal Death’ the vast power of the Shintay nearly wipes out half of Africa…

Issues #9 and 10 find our artifact hunter the target of a sinister plot by German spies and Aztec wannabees in ‘The Gold Goddess: Xomec’s Raiders’ (Goodwin, Michelinie, Dan Reed & Bulanadi), leading to a series of death-defying battles in the lofty heights of the Big Apple and the depths of the Brazilian jungle

This volume concludes in epic style with a breathtaking global duel and a brand-new villain as Indy is seduced by nefarious antiquities collector Ben Ali Ayoob into hunting down a persistent Biblical myth: ‘The Fourth Nail’.

In ‘Blood and Sand’, Jones travels from the Australian Outback to Barcelona trying to find the unused final spike that should have ended Christ’s suffering on the Cross, but his quest is dogged by bad luck, Arabic ninjas, guardian gypsies, immense insane bandits and irascible bulls looking for a handy matador to mangle…

The perilous pilgrimage reaches an inevitable conclusion in ‘Swords and Spikes’ (with additional art from Luke McDonnell and Mel Candido), a cavalcade of carnage, breakneck action and supernatural retribution.

With a covers gallery from such able and diverse hands as James T. Sherman, Walt Simonson, Terry Austin, Byrne, Howell & Armando Gil, Frenz, Mike Gustovich, Chaykin, Gammill, Bob Wiacek and Bob McLeod, this is a splendid chunk of simple escapist fun: the type of buried treasure any fan of any age would be delighted to unearth and rejoice over.
™ &© 1981, 1983, 2009 Lucasfilm Ltd. All rights reserved.

Sumo


By Thien Pham (First Second)
ISBN: 978-1-59643-581-0 (PB)

This book is about looking.

The magically multi and cross-cultural nature of pictures mixed with words continually generates a wealth of absolutely fantastic and improbable gems for readers with eyes and minds wide open. Back in 2012, this deliciously absorbing visual poem instantly became one of my favourite tomes: an elegiac and gently enthralling visual experiences of a kind I’ve seldom encountered in many a year, and one I often return to.

It’s all about pasts and futures…

The tale begins in a Japanese Dojo as another rikishi in training greets the dawn. He carries out his assigned chores and exercises with the other jonokuchi in the heya training stable. Despite his superior strength, size and speed, he is again knocked out. The supervising oyakata is in despair and doubts the spirit and determination of his latest find…

Scott once thought he was a big man in every sense of the term, but the glory days of High School Football never turned into the glittering, lucrative Pro career he dreamed of. Somehow, he ended up in his small town of Campbell with his best buddies, drinking beer and wasting his days.

When adored girlfriend Gwen dumped him, even that shallow, pointless life needed to end. They had been together since grade school…

Years ago, a visiting Japanese Sumo trainer had watched the boy play and never forgotten the warrior spirit he saw displayed in that sports arena. When the venerable gentleman offered a chance for fame and glory, Scott thought long and hard…

With nothing to lose, Scott accepted a bizarre offer: move to Japan and try out as a junior wrestler in the decidedly un-All-American enterprise known as Sumo…

This is a hard look at expectations and second chances…

The transition hasn’t been what he expected or hoped for. They dyed his hair and changed his name since all Sumo have professional shikona stage-names and looks. Only now “Hakugei” is failing again. If it wasn’t for the trainer’s daughter Asami and the idyllic occasional break spent fishing, this new life would be as intolerable as his old one…

This story is about striving…

With time fast running out, Hakugei must decide what he really wants and has to do it before the last match of the mae-zumo tournament. He has to win at least one bout or be sent home in disgrace …and he’s just lost the fourth one in a row…

It’s all about the build-up towards tension’s inevitable release…

This surprisingly contemplative and lyrical exploration of love, hope, honour and gigantic nearly-naked men bitch-slapping each other in truly explosive manner effortlessly blends and intercuts flashbacks and real time to craft a sublimely skilful and colourfully emotive experience. Cartoonist and teacher Thien Pham (Level Up) hypnotically and enthrallingly marries two wildly disparate worlds to produce an enchanting and thoughtful story that will delight and astound. This is a graphic novel you too will read over and over again.
© 2012 Thien Pham. All rights reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier & Jon Chester Kozlak (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”.

Numerous relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention and been constantly revived, rebooted and resurrected.

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, he was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He even underwent a radical revision midway through his initial run and lost his strip even before WWII ended.

Since his Silver Age revival, however, Fate has become a popular cornerstone of more than one DC Universe and he’s still going strong, albeit in some daringly radical forms…

Following the historically informative and laudatory Foreword by big-time devotee fan and Golden Age Keeper of the Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate‘s run from More Fun Comics #55-98 from  May 1940 to July/August 1944) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

During those simpler times origins and motivations were far less important than plot and action, so this eerie yarn focuses on a blue-skinned Mephistopheles’ scheme to assassinate comely lady of leisure Inza and how her enigmatic, golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations.

That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven where they learn their foe is not dead but actually preparing to blow up the Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world…

‘The Fire Murders’ in #57, sees certified doom-magnet Inza targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends the campaign of terror, whilst in the next issue a modern mage recovers ‘The Book of Thoth’from its watery tomb and unleashes a wave of appalling, uncanny phenomena until the Blue-and-Gold Gladiator steps in.

The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory for #60 when he destroys ‘The Little Men’ employed by a mythic triumvirate of colossal Norns to crush humanity.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate the world, then sees the doctor derail a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and save Inza from petrification by ‘The Sorcerer’ in More Fun #63.

Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with Inza (after a number of surnames she eventually settled on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

She got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’ but plays a starring role in the next episode as Fate exposes a sadistic crook trying to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’…

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: revealing how the boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur in 1920.

Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, and accidentally triggered security systems which killed his own father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – and – after two decades – sent him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate and Inza to turn back a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate graduated to 10-page tales and held the covers of More Fun #68-76: beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly arch-enemy in #69 when deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’…

In #70, the shadow master allied with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovichwould have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened…

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature.

The full-face helmet was replaced with a gleaming metallic half hood and his powers diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing punches rather than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of con-men targeting Inza’s family and other farmers; altering intercepted bank documents to pull off a cruel swindle, whilst a far more rational and reasonable nemesis debuted in #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution Solution Z to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 with ‘Mr. Who Lives Again’ seeing the sinister scientist employ his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder…

Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the good old days as ‘Art for Crime’s Sake’ has the Man of Mystery braving a magic world of monsters within an ancient Chinese painting to rescue young lovers eldritchly exiled by a greedy art dealer…

Issue #78 features clever bandits who disguised themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveals how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder.

In More Fun #81 cunning crook The Clock uses radio show ‘Hall of Lost Heirs’ to trawl for potential victims and easy pickings whilst the next issue saw Fate expose the schemes of stage magician/conman The Red Sage. He was offering Luck for Sale!’…

‘The Two Fates!’ then sees fortune tellers using extortion and murder to bolster their prognostications only to be stopped by the real deal…

In #84, the energetic crimebuster braved ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimmusing rich men’s own pastimes to rob them, before big changes for Kent Nelson occurred in #85.

Here the society idler quickly qualifies as a surgeon and medical doctor, embarking on a new career of service to humanity. Additionally, his alter ego ditches the golden cape, to become an acrobatic and human – if still bulletproof – crimebuster, exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

The medical theme predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt when he fails to save a patient. Those only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate and Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Mr. Who then resurfaces, using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’

The Thief of Time struck again – whilst still in jail – in More Fun #92 as ‘Fate Turns Back The Clock!’ before superb Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ with Fate coming to the aid of a fatalistic old soul framed for being a fence whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art beginning with More Fun #96 and ‘Forgotten Magic!’, as Fate’s Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Fate to save trapped miners and foil their swindling boss with nothing but his wits and courage.

The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ended/suspended his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’…

With the first age of superheroes coming to a close, new tastes were developing in the readership. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting concept Superboy – moved over to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features.

Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss.
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

The Beano and the Dandy: Favourites from the Forties


By many & various (DC Thomson & Co)
ISBN: 978-0-85116-821-0 (HB)

I couldn’t let the occasion pass unremarked, so here’s a suggestion of better times and more carefree entertainments to celebrate Britain’s longest running comic. On July 30th 1938, The Beano was unleashed upon the Great British Public…

Released in 2003 as part of the DC Thomson’s Sixtieth Anniversary celebrations for their children’s periodicals division – which has more than any other shaped the psyche of generations of kids – this splendidly oversized (296 x 204mm) 144 page hardback compilation rightly glories in the incredible wealth of ebullient creativity that paraded through the flimsy colourful pages of The Beano and The Dandy during a particularly bleak and fraught period in British history. Tragically, neither it nor its companion volumes are available digitally yet, but hope springs ever eternal…

Admittedly the book goes through some rather elaborate editing and paste-up additions whilst editorially explaining for modern readers the vast changes to the once-commonplace that have occurred over eight decades, and naturally the editors have expurgated a few of the more egregious terms that wouldn’t sit well with 21st century sensibilities (Mussolini lampoon Musso the Wop becomes the far-less ethnically unsound “Musso”, for instance) but otherwise this is a superb cartoon commemoration of one of the greatest morale-building initiatives this nation ever enjoyed.

They’re also superbly timeless examples of cartoon storytelling at its best…

Until it folded and was reborn as a digital publication on 4th December 2012, The Dandy was the third-longest running comic in the world (behind Italy’s Il Giornalino – launched in 1924 – and America’s Detective Comics in March 1937).

Premiering on December 4th 1937, The Dandy broke the mould of traditional British predecessors by using word balloons and captions rather than narrative blocks of text under the sequential picture frames.

A huge success, it was followed eight months later by The Beano – which launched on July 30th 1938 – and together they utterly revolutionised the way children’s publications looked and, most importantly, how they were read.

Over the decades the “terrible twins” spawned a bevy of unforgettable and beloved household names who delighted countless avid and devoted readers, and the unmissable end of year celebrations were graced with bumper bonanzas of the comics’ weekly stars in extended stories in magnificent bumper hardback annuals.

As WWII progressed, rationing of paper and ink forced the “children’s papers” into an alternating fortnightly schedule: on September 6th 1941, only The Dandy was published. A week later just The Beano appeared. The rascally rapscallions only returned to normal weekly editions on 30th July 1949.

This superb tribute of Celtic creativity is packed literally cover-to-cover with brilliant strips and the mirth starts on the inside front with a wonderful Biffo the Bear exploit, illustrated by indisputable key man Dudley D. Watkins, followed by a sharp Korky the Cat gag-page by James Crichton and a listing of ‘Forty from the 40’s’, before the vintage fun properly proceeds, sensibly sub-divided into themed chapters.

Sadly, none of the writers are named and precious few of the artists, but I’ve offered a best guess as to whom we should thank, and of course I would be so very happy if anybody could confirm or deny my suppositions…

Then and Now offers a smart selection of comparisons to life in the past measured against 21st century existence, with hilarious examples and contributions from Lord Snooty – by the incredibly prolific Watkins – cowboy superman Desperate Dan at the doctor’s, ostrich antics with Big Eggo (by Crichton or perhaps Reg Carter), Wild West woman sheriff Ding-Dong Belle – from Bill Holroyd – and a glimpse at primitive fast-food courtesy of Dandy‘s Bamboo Town duo Bongo and Pongo as limned by Charlie Gordon.

There’s medical mirth with Desperate Dan, wash day blues with Mickey’s Magic Book (Crichton?) and a prose yarn pinpointing the funnier points of the class war in The Slapdash Circus – with a stirring illustration by Toby Baines – before Charlie Chutney the Comical Cook (Allan Morley) plays pie-man, whilst Watkins produces another Biffo blast.

Next comes The Horse That Jack Built, a rousing medieval adventure yarn starring a clockwork charger by Holroyd, and the chapter concludes in another Desperate Dan fable about messing around growing vegetables…

Entertainment explores how fun was had in the war years – i.e. before television – beginning with a phonographic Korky yarn and the first fine example of licensed film feature Our Gang illustrated by that man Watkins.

In case you were wondering… Our Gang (later known as Li’l Rascals) movie shorts were one of the most popular series in Film history. Beginning in 1922, they featured the fun and folksy humour of a bunch of “typical kids” (atypically, though, there was full racial equality and mingling – but the little girls were still always smarter than the boys) having idealised adventures in times both safer and simpler. The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach (who directed and worked with Harold Lloyd, Charley Chase and Laurel and Hardy amongst many others) and these brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order.

As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of the Marx Brothers, Laurel and Hardy and Buster Keaton.

In 1942, Dell Comics in the USA released an Our Gang comicbook written and drawn by Walt Kelly who, consummate craftsman that he was, restored the wit, verve and charm of the cinematic glory days with a progression of short tales that elevated the lower-class American childhood to the mythic peaks of Dorothy Gale in Oz or Huckleberry Finn.

Long before then, however (1937 and in The Dandy #1, in fact), DC Thomson had secured the British rights to produce their own uniquely home-grown weekly escapades of Alfalfa Switzer, Scotty Becket, Spanky McFarland, Darla Hood,Buckwheat Thomas and the rest, such as the quirky keep-fit frolic included here…

Desperate Dan then endures some cool radio fun with Aunt Aggie whilst Keyhole Kate (Allan Morley) has trouble with a Magic Lantern show, and Biffo’s juggling act brings nothing but pain and strife.

As depicted by the wonderful Eric Roberts, Podge find drumming is unwelcome around the village and the not-so-wild animals of Bamboo Town strike up – and out – the band, after which both Biffo and Korky suffer terribly for their R-and-R.

Posh poseur Swanky Lanky Liz (Charles Holt) comes a-cropper in a brace of telling tales after which the aforementioned dictator of Italy is mercilessly lambasted in a cruel quartet of Musso strips from Sam Fair, even as Charlie Chutney bakes to excess, Our Gang take vengeance on a bullying boxer and Podge foils a bunch of schoolboy cheats.

How the daily travails of conflict were relieved is examined in Wartime 1 with Jimmy and his Magic Patch (Watkins) accidentally visiting bellicose Lilliput, whilst Lord Snooty’s pals battle a Nazi spy and his pigeons and barmy barber Hair Oil Hal (by John Brown) cuts up in a clever quartet.

Sam Fair was in excoriating top form with the superbly manic Addie and Hermy slapstick assaults on Adolf Hitler and Hermann Wilhelm Göring/Goering, Meddlesome Matty (Fair or Malcolm Judge?) becomes a different sort of siren and Mickey’s Magic Book proves more hindrance than help during an air raid…

The complex world of Fashion begins with a plethora of Korky on parade, Beano’s Ding-Dong Belle offers some six-gun hints on good manners, Doubting Thomas (by Roberts) is overwhelmed by a shop dummy and Meddlesome Matty went shoe shopping… for a horse…

Hugh McNeil’s Pansy Potter, the Strongman’s Daughter was legendary for her unique looks – as seen in three strips here – but Swanky Lanky Liz, Charlie Chutney, Musso, Hair Oil Hal and Biffo all offer their own stylistic visions to round out this section before the un-PC past is more fully and shamefacedly explored in Out of Fashion. Here Biffo, Desperate Dan, Tin-Can Tommy, the Clockwork Boy (by the Torelli Brothers), Meddlesome Matty, Korky, Doubting Thomas, Bamboo Town and Mickey’s Magic Book all exhibit behaviours we just don’t condone nowadays…

Strips depicting Transport follow with Multy the Millionaire (Richard Cox), Korky and Biffo all experiencing some distress and delay after which Watkins displays his superb dramatic style for 1946 fantasy adventure Tom Thumb.

There are also more travel travails for Korky, Ding-Dong Belle, Doubting Thomas, Podge, Swanky Lanky Liz and Desperate Dan before a prose chapter from an epic Black Bob serial (a Lassie-like wonder dog illustrated by Jack Prout) precedes a Big Eggo pantomime romp and a 1944 Watkins spectacular starring Jimmy and his Magic Patch as a slave on a Roman ship.

Our trip down memory lane concludes with another bout of combat fever in Wartime 2, offering stunning contributions from Bamboo Town and Desperate Dan plus a treat for Pansy Potter fans: four fill-in strips illustrated by different artists who might or might not be McNeil, Basil Blackaller, Sam Fair, James Clark and/or Charles Grigg.

The campaign continues with a 1942 Tin-Can Tommy tale plus more Podge, Keyhole Kate, Doubting Thomas, Desperate Dan, and Korky strips as well as more Jimmy and his Magic Patch and a lovely Lord Snooty and his Pals yarn – with the kids helping the Home Guard – before Biffo ushers us out just as he had invited us in…

A marvel of nostalgia and timeless comics wonder, the true magic of this collection is the brilliant art and stories by a host of talents that have literally made Britons who they are today, and bravo to DC Thomson for letting them out for a half-day to run amok once again.
© 2003 DC Thomson & Co. Ltd. All rights reserved.

Wandering Witch: The Journey of Elaina volume 1


By Jougi Shirashi illustrated by Itsuki Nanoa: character design by Azure: translated by Taylor Engel (SQUARE ENIX)
ISBN: 978-1-64609-035-8 (TPB)

Written by Jougi Shiraishi, Majo no Tabitabi began in 2014 as an original eBook on Amazon’s Kindle service. Initially the book struggled, but diligent politicking on message and bulletin boards built a solid fanbase and the series was picked up in 2016 by SB Creative for their ranobe (Light Novel) division. With illustrations and designs by Azure the stories of the Wandering Witch took off – with ten volumes thus far – and ultimately led to an online manga adaptation by Itsuki Nanao. That launched in November 2018 as a smartphone app and on Square Enix’s Manga UP! website. April 2019 saw the release of a paperback tankōbon collection in Japan which now comes to the English-speaking world in anticipation of a TV series slated to launch in October 2020.

Firmly entrenched in the whimsical, joyous and exceedingly popular arena of benevolent magic-users operating in comfy medieval other-verses, these are engaging episodes starring a capable young woman just getting to grips with her mystic gifts. Moreover, Elaina is a lass who loves to travel, meaning she can help folk of many interesting places…

Her peregrinations begin when she arrives in ‘The Land of Magicians’: a walled city filled with mages and sorcerers…

Elaina fondly recalls how her love of books – especially the saga of travelling witch Nique – set her own childhood ambitions firmly on following her idol’s path. Now a freshly-graduated full sorceress dubbed the Ashen Witch, her progress is stalled after an apparently accidental crash involving neophyte student Saya. Somehow, in that fateful collision, Elaina loses her potent Brooch of Office and cannot move on without recovering it. As she seeks, however, the Ashen Witch discovers that all is not as it seems…

A tone of menace and thwarted romance permeates ‘The Land of Flowers’ as Elaina encounters an eerie field of blossoms and unwisely agrees to deliver a bunch of blooms for the young maiden reclining there. Strangely, it doesn’t matter who accepts the bouquet, only that someone from the nearby city does. Even more peculiar is that no one will and that flowers have been ruled illegal in the conurbation. Ever-inquisitive, Elaina soon learns of a fantastic situation and is embroiled in a fantastic tragedy before moving on…

Smart and self-sufficient, the Ashen Witch arrives in a nondescript kingdom and faces an unprecedented crisis as ‘Raising Funds’ find her trapped in a land where runaway inflation ripples the populace and drains her of her own living capital. Struggling to meet basic expenses, she soon uncovers an incredible plot against the new king and must take dramatic action to help him and escape with her travelling cash intact…

The dramas conclude with an origin tale as she recalls her time as ‘Apprentice Witch Elaina’: a talented but naive acolyte striving to please her ferociously eccentric mentor Fran the Stardust Witch. It was quite some time before the student divined the method behind her tutor’s apparent madness…

Rounding out this jolly grimoire are brief prose vignette ‘What Would You Take to a Desert Island?’, taken from Elaina’s student days with Fran, plus a selection of short strips concerning ‘The Tale of the Muscle Man Who’s Looking for his Little Sister On the Road’, ending the fun on a suitably bizarre note…

Engaging and wry, this superbly illustrated slice of fanciful fluff will delight lovers of the genre and offers plenty of potential for developing into a true all-ages fan phenomenon. Why not check it out, if you’re looking for something light and frothy to balance life’s darker realities…
Wandering Witch volume 1 © Jougi Shiraishi/SB Creative Corp. Character Design by Azure. © 2019 Itsuki Nanao/ SQUARE ENIX CO., LTD. English translation © 2020 SQUARE ENIX CO., LTD. All rights reserved.

Marvel Two-in-One Marvel Masterworks volume 3

By Marv Wolfman, Bill Mantlo, Jim Shooter, Ron Wilson, Ernie Chan, Marie Severin, Sal Buscema, John Buscema & various (Marvel)
ISBN: 978-1-3029-0964-2 (HB)

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling – often both – with less well-selling company characters – was not new when Marvel decided to award their most popular hero the same deal DC had with Batman in The Brave and the Bold.

Although confident in their new title, they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-ago days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man‘s guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic and popular member – beginning with a brace of test runs in Marvel Feature #11-12, before awarding him his own team-up title, of which this third eclectic compendium gathers together (in hardback or digital editions) the contents of Marvel Two-In-One #21-36, covering November 1976 – February 1978.

Preceded by a comprehensive reminiscence from artist Ron Wilson in his Introduction, the action begins with Marvel Two-In-One #21 (November 1976), which featured a pairing with legendary pulp superman Doc Savage. For years this tale has been omitted from collections: unavailable for fans due to Marvel having no access to the Man of Bronze’s proprietary rights. Thankfully an accommodation has been reached, allowing ‘Black Sun Lives!’ by Bill Mantlo, Wilson & Pablo Marcos to be included here. Good thing too, as the tale of cosmic peril across two eras is a cracker that would impact upon many epics still to be seen in Ben Grimm’s fantastic future…

In 1976, a desperate young woman named Janice Lightner asks The Thing and teammate Johnny Storm to prevent her brother Tom from completing an experiment that will destroy the world. In a contiguous moment four decades previously, Janice’s mother approaches Clark Savage Junior and his troubleshooting team to help her end a mad project her husband has initiated. Nobel laureate Raymond Lightner intends using his sky cannon to tap the infinite power of the stars.

As two teams “simultaneously” converge on Lightner’s ancestral home the cannon is triggered, shredding the time barrier and bringing the heroes together to face the combined creature called Blacksun, formed when father and son merged across the decades…

Ultimately triumphant, the heroes separate as the timestream heals, leaving Tom Lightner in need of medical attention…

That comes as Ben contacts physician Dr. Don Blake, leading to #22-23’s Thor pairing against the Egyptian God of Death in ‘Touch Not the Hand of Seth!’ (Mantlo, Wilson & Marcos); a fantastic cosmic extravaganza concluded with the assistance of Jim Shooter & Marie Severin in ‘Death on the Bridge to Heaven!’…

Ben then enjoys a far more prosaic time with neophyte hero Black Goliath as a devastated downtown Los Angeles asks ‘Does Anyone Remember… the Hijacker?’ (by Mantlo, Shooter, Sal Buscema & Marcos).

A new era opens as a much delayed and postponed team-up with Iron Fist, the Living Weapon heralds the start of writer/editor Marv Wolfman’s impressive run on the title. ‘A Tale of Two Countries!’ – illustrated by Wilson & Grainger – sees Ben and the master martial artist shanghaied to the Far East as part of a Machiavellian plan to conquer the island kingdom of Kaiwann. Naturally, they both strenuously object to the abduction…

The innate problem with team-ups was always a lack of continuity – something Marvel had always prided itself upon – and Wolfman sought to address it by the simple expedient of having stories link-up through evolving, overarching plots taking the Thing from place to place and guest to guest to guest.

Here the tactic begins with bustling bombast in ‘The Fixer and Mentallo are Back and the World will Never be the Same!’(Wilson & Marcos) uniting Ben with Nick Fury, Agent of S.H.I.E.L.D. to battle a brace of conniving bad guys trying to steal killer-cyborg-from-an-alternate-future Deathlok.

The good guys spectacularly fail and the artificial assassin is co-featured in #27 as ‘Day of the Demolisher!’ sees the now-reprogrammed killer targeting the inauguration of new US President Jimmy Carter. This time Big Ben has an alien ace up his sleeve and the hit fails…

The tempestuous Sub-Mariner shares the watery limelight in #28 as Ben and his blind girlfriend Alicia Masters ferry the deactivated Deathlok to a London-based boffin. When they are shot down in mid-Atlantic by a mutated fish-man, Grimm must fight against and beside Namor whilst Alicia languishes ‘In the Power of the Piranha!’ (with John Tartaglione inks).

Master of Kung Fu Shang-Chi then steps in as Ben and Alicia finally landed in London. Inked by Sam Grainger, ‘Two Against Hydra’ sees aforementioned expert Professor Kort snatched by the sinister secret society before the Thing can consult him: the savant’s knowledge being crucial to Hydra’s attempts to revive their own living weapon…

As part of Marvel’s compulsive ongoing urge to protect their trademarks, a number of their top male characters had been spun off into female iterations. Thus, at the end of 1976 Ms. Marvel debuted (with a January 1977 cover-date), She-Hulkarrived at the end of 1979 (Savage She-Hulk #1 February 1980) whilst Jessica Drew premiered in Marvel Spotlight #32 as The Spider-Woman, a mere month after Ms. Marvel…

Her cameo appearance in Marvel Two-In-One #29 (July 1977) began an extended 6-chapter saga designed as a promotional lead-in to her own series. ‘Battle Atop Big Ben!’ (#30 by Wolfman, John Buscema & Marcos) saw her meet the Thing as she struggled to be free of her Hydra controllers, even as a couple of petty thieves embroiled Ben and Alicia in a complex and arcane robbery scheme involving a strange chest buried beneath Westminster Abbey.

Unable to kill Ben, the Arachnid Dark Angel kidnaps Alicia, who becomes ‘My Sweetheart… My Killer!’ (#31 by Wilson & Sam Grainger) after Kort and Hydra transform the helpless waif into a spidery monster. In #32’s ‘And Only the Invisible Girl Can Save Us Now!’ (inked by Marcos) Sue Storm joins the repentant Spider-Woman and distraught Thing in battling and curing an out-of-control Alicia. In the wings, those two robbers continue their campaign of acquisition and accidentally awake a quartet of ancient elemental horrors…

It requires the magics of the Arthurian sorcerer Modred the Mystic to help Spider-Woman and Ben triumph over the monsters in the concluding chapter ‘From Stonehenge… With Death!’ before a semblance of normality is restored…

Back to business as usual in Marvel Two-In-One #34, Ben and sky-soaring Defender Nighthawk tackle a revived and cruelly misunderstood alien freed from an antediluvian cocoon in ‘A Monster Walks Among Us!’ (Wolfman, Wilson & Marcos) before Ernie Chan joins Wolfman to illustrate a 2-part wrap-up to one of Marvel’s recently folded series.

Marvel Two-In-One often acted as a clearing-house for old, unresolved series and plot-lines and #35 saw Ben dispatched by the US Air Force through a time-portal in the Bermuda Triangle to a fantastic world of dinosaurs, robots, dinosaurs, E.T.’s and more dinosaurs as ‘Enter: Skull the Slayer and Exit: The Thing’ details the short history and imminent deaths of a group of modern Americans trapped in a bizarre time-lost land.

Marooned in the past with them, it takes the intervention of Mister Fantastic to retrieve Ben and his new friends in #36’s ‘A Stretch in Time…’, bringing this compilation to a satisfactory halt.

These stories from Marvel’s Middle Period are unarguably of variable quality, but whereas some might feel rushed and ill-considered they are balanced by many timeless classics, still as captivating today as they always were.

Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 1976, 1977, 1978, 2018 Marvel Characters, Inc. All rights reserved.

Batter Up, Charlie Brown!


By Charles M. Schulz (Fantagraphics Books)
ISBN: 978-1-60699-725-3 (HB)

Peanuts is unequivocally the most important comics strip in the history of graphic narrative. It is also the most broadly accepted, since – after the characters made the jump to television – the little nippers become an integral part of the American mass cultural experience.

Cartoonist Charles M. Schulz crafted his moodily hilarious, hysterically introspective, shockingly philosophical epic for fifty years. He published 17,897 strips from October 2nd 1950 to February 13th 2000 and died from the complications of cancer the day before his last strip was published…

At its height, the strip ran in 2,600 newspapers in 75 countries, translated into 21 languages. Many of those venues are still running perpetual reprints, as they have ever since his departure. Attendant book collections, a merchandising mountain and TV spin-offs made the publicity-shy artist a billionaire. That profitable sideline – one Schulz devoted barely any time to over the decades – is where this little gem originates from…

Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived by showing that cartoon comedy could have edges and nuance as well as pratfalls and punchlines.

The usual focus of the feature (we just can’t call him “star” or “hero”) is everyman loser Charlie Brown who, with high-maintenance, fanciful mutt Snoopy, endures a bombastic and mercurial supporting cast who hang out doing kid things in a most introspective, self-absorbed manner.

The daily gags centred on playing (pranks, sports, musical instruments), teasing each other, making ill-informed observations and occasionally acting a bit too much like grown-ups. The consistently expanding cast also includes mean girl Violet, infant prodigy Schroeder, “world’s greatest fussbudget” Lucy Van Pelt, her other-worldly baby brother Linusand dirt-magnet “Pig-Pen”: each with a signature twist to the overall mirth quotient and sufficiently fleshed out and personified to generate jokes and sequences around their own foibles. As a whole, the kids tackled every aspect of human existence in a charming and witty manner, acting as cartoon therapists and graphic philosophical guides to the world that watched them.

Charlie Brown is settled into his existential angst and resigned to his role as eternal loser as if singled out by a gleeful Fate. It’s a set-up that remains timelessly funny and infinitely enduring…

Available in a child-friendly hardback and the usual digital formats, Batter Up, Charlie Brown! offers a trio of extended vintage sequences dedicated to the kids’ attempts to distinguish themselves as sporting superstars in the heady arena of America’s favourite summer pastime. As a metaphor for living life to the full, sports has never been more accurate in its foreshadowings…

The tales are told in a series of monochrome panels (generally four to a page) and begin with ‘Team Manager’ as the perpetually anxious and responsibility-burdened Charlie anticipates the start of a new season. His worries are only further exacerbated by his devoted team who are all eager to act as back seat strategists…

Eponymous delight ‘Batter up!’ sees our gallant but overwhelmed commander stretched beyond his own herculean capacities as the squad call on him to lead from the front as usual but Charlie is weighed down with new familial stress as he’s ordered to push his new sister Sally in her stroller all day long. Can he cope with the stress of twin challenges and still save the game in the final inning?

Wrapping up the field fiascos, ‘Slide!’ sees the plucky player/manager (groundsman, talent scout, coach, organiser, tailor…) called upon to end the team’s permanent losing streak through innovative new tactics and heroic last-minute athleticism…

Timeless and evergreen – although that might just be grass stains – Charlie Brown’s existentialist travail have been delighting readers seemingly forever and clearly will not be stopping or superseded anytime soon. If you haven’t joined this club yet, why not sign up now?
Batter Up, Charlie Brown! © 2014 Peanuts Worldwide, LLC. All rights reserved.

I Love You, Broom-Hilda


By Russell Myers (Tempo Books/Grossett & Dunlap)
ISBN: 978-0-44805-593-0 (mass market PB)

Broom-Hilda launched on April 19th 1970, the conception of newspaper comics veteran big wheel Elliot Caplin (1913-2000) He was the brother of Al (Li’l Abner) Capp and writer and/or creator of The Heart of Juliet Jones, Little Orphan Annie, Big Ben Bolt, Long Sam, Abbie and Slats and a host of other classic strips). He passed the concept on to then 32-year old Russell Myers to write and draw, choosing to remain in the background as agent and business manager. The strip is still in syndication today, but the 25 collections (of which I Love You, Broom-Hilda was the second) are all inexplicably out of print and you’ll need your trusty search engine of choice to enjoy the zinger-bestrewn mystic marvel in action…

Myers, who’d previously worked as a Hallmark Card artist whilst trying to break in to the strip biz, hit the ground running and the zany antics of the old girl soon garnered lots of fans through the Chicago Tribune Syndicate’s numerous client papers.

Like all popular strips, Broom-Hilda dances on that line dividing homogeneity and uniqueness. Back then – and even now – a successful strip concept has to appeal to a relatively vast audience (not all of them rocket scientists) but be strong enough to provide lots of gags and still be perceived as a stand-out property.

The brief, terse and decidedly surreal adventures of a homely, sharp-tongued witch and her peculiar supporting cast (which in this book from the third year of publication includes Irwin the Troll, Gaylord Buzzard, and the enigmatic and professionally abusive Grelber) proved exactly what the 1970s public wanted.

Claiming to be 1500 years old and Attilla the Hun‘s ex-wife, Broom-Hilda’s cleaned up a little over the years. She is no longer a booze-swilling, stogie-smoking harridan, and she’s a little lonely. She’s still looking for a second husband…

Broom-Hilda has had a few brushes with fame. In 1971 she had her own segment on the Filmation animated series Archie’s TV Funnies and in 1978 she was part of the line-up for The Fabulous Funnies – another Filmation vehicle which ranked her alongside strip royalty Alley Oop, Tumbleweeds, and Nancy. There was even serious talk of a stage musical in 2004…

Myers was awarded the Best Humour strip Award in 1975 by the American National Cartoonist Society and the strip is still going strong today. If you do track down any of the collections from the 1970s and early 1980s, the stylish, loose yet meticulous line-work of Myers lends an abstract weight and intensity to the panels that got gradually left behind as papers forced strips into smaller and smaller boxes, although the pointed and deprecating humour remains a constant for this splendid feature.

Happy 50th, Broom-Hilda and many more.
© 1973 The Chicago Tribune. All Rights Reserved.