Asterix Omnibus volume 1: Asterix the Gaul; Asterix and the Golden Sickle; Asterix and the Goths


By René Goscinny & Albert Uderzo, translated by Anthea Bell & Derek Hockridge (Orion)
ISBN: 978-0-75289-154-5(HB) 978-1-44400-423-6(TPB)

I’ve just heard the sad news about Albert Uderzo, who has just passed away after 92 amazing, gloriously productive and fun-filled years. In the current climate of horrific global crisis, it’s ultimately just one more death, no more or less important than any other, but I’m compelled to mark his end with sadness, inexpressible gratitude and this rerun of a review for his greatest work.

In a career absolutely packed with joyous invention, Uderzo brought happiness and inspiration to generations of readers across the world through Asterix and his many other creations, so I can only say “thank you” to him and urge you to revisit his works if you’re already au fait. If you have never seen his genius in action – especially in conjunction with his perfect partner René Goscinny – this collection is the ideal place to start, and you won’t be sorry…

Asterix the Gaul is probably France’s greatest literary export. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar‘s Roman Empire with brains, bravery and – whenever necessary – a magical potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference all us non-Gallic gallants when we think of France.

The diminutive, doughty darling was created at the close of the 1950s by two of our artform’s greatest masters…

René Goscinny is arguably the most prolific and remains one of the most-read writers of comic strips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise. He studied fine arts and graduated in 1942. Three years later, while working as junior illustrator at an ad agency, his uncle invited him to stay in America, where he worked as a translator.

After National Service in France, he returned to the States and settled in Brooklyn, pursuing an artistic career and becoming, in 1948, an assistant for a small studio which included Harvey Kurtzman, Will Elder, Jack Davis and John Severin, as well as European giants-in-waiting Maurice de Bévère (Morris, with whom from 1955-1977 Goscinny produced Lucky Luke) and Joseph Gillain (Jijé).

Goscinny also met Georges Troisfontaines, head of the World Press Agency, the company that provided comics for the French magazine Le Journal de Spirou.

After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring, Goscinny was promoted to head of World Press’ Paris office where he met his ultimate creative collaborator Albert Uderzo. In his spare time, Rene also created Sylvie and Alain et Christine with Martial Durand (Martial) and Fanfan et Polo, drawn by Dino Attanasio.

In 1955, Goscinny, Uderzo, Charlier and Jean Hébrard formed the independent syndicate Édipress/Édifrance, creating magazines for business and general industry (Clairon for the factory union and Pistolin for a chocolate factory). With Uderzo, René spawned Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst illustrated his own scripts for Le Capitaine Bibobu.

Under nom-de-plume Agostini he wrote Le Petit Nicholas (drawn by Jean-Jacques Semp̩), and in 1956 began an association with revolutionary periodical Le Journal de Tintin, writing for various illustrators including Attanasio(Signor Spagetti), Bob De Moor (Monsieur Tric), Mar̩chal (Prudence Petitpas), Berck (Strapontin), Globule le Martienand Alphonse for Tibet; as well as Modeste et Pompon for Andr̩ Franquin, and Рwith Uderzo Рthe fabulously funny adventures of inimitable Indian brave Oumpah-Pah. He also wrote for the magazines Paris-Flirt and Vaillant.

In 1959, Édipress/Édifrance launched Pilote, and Goscinny went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, new serials Jacquot le Mousse and Tromblon et Bottaclou(drawn by Godard), plus a little something called Astérix le gaulois: inarguably the greatest achievement of his partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became Editor-in-Chief, but still found time to add new series Les Divagations de Monsieur Sait-Tout (with Martial), La Potachologie Illustrée (Cabu), Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx).

He also wrote frequently for television, but never stopped creating strips such Les Aventures du Calife Haroun el Poussahfor Record and illustrated by Swedish artist Jean Tabary. A minor success, it was re-tooled as Iznogoud when it transferred to Pilote. Goscinny died far too young, in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes, on the Marne, a child of Italian immigrants. As a boy reading Mickey Mouse in Le Pétit Parisien, he showed artistic flair from an early age. Alberto became a French citizen when he was seven and dreamed of becoming an aircraft mechanic, but at 13 he became an apprentice of the Paris Publishing Society, learning design, typography, calligraphy and photo retouching.

When WWII broke out, he spent time with farming relatives in Brittany, joining his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon the region was the only choice…

In the post-war rebuilding of France, Uderzo returned to Paris to become a successful illustrator in the country’s burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior and, in 1945, he was introduced to industry giant Edmond-François Calvo (whose masterpiece The Beast is Dead is long overdue for the world’s closer attention…).

Young Uderzo’s subsequent creations included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist, as an illustrator for France Dimanche and created vertical comic strip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950, he drew a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

Another inveterate traveller, the young artist met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they produced a comedy Western starring a very Red (but not so American) Indian who evolved into Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replacing Christian Godard on Benjamin et Benjamine before, in 1957 adding Charlier’s Clairette to his bulging portfolio.

The following year, he made his Tintin debut, as Oumpah-Pah finally found a home and rapturous audience. Uderzo also illuminated Poussin et Poussif, La Famille Moutonet and La Famille Cokalane

When Pilote launched in 1959, Uderzo was the major creative force for the new magazine, limning Charlier’s Tanguy et Laverdure and a humorous historical strip about Romans…

Although Asterix was a massive hit from the start, Uderzo continued working with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after the first serial was collected in a single volume as Astérix le gaulois (in 1961), it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death, the publication rate of Asterix tales dropped from two per year to one volume every three-to-five).

By 1967, Asterix occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation, and when Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist. Happily, he gave in and produced a further ten volumes before retiring in 2009.

According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and 3rd most-translated French language comics author – right behind his old mate René and the grand master Hergé.

So what’s it all about?

Like all entertainments the premise works on two levels: as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper for younger readers and as a pun-filled, sly and witty satire for older, wiser heads, transformed here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge (who played no small part in making the indomitable little Gaul so very palatable to the English tongue).

Originally published in Pilote #1-38 (29th October 1959-4th July 1960, with the first page appearing a week earlier in a promotional issue #0, distributed on June 1st 1959), the story is set on the tip of Uderzo’s beloved Brittany coast in the year 50BC.

Here a small village of redoubtable warriors and their families frustrate every effort of the immense but not so irresistible Roman Empire to complete their conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire resorts to a policy of containment leaving the little seaside hamlet hemmed in by the heavily fortified permanent garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

In Asterix the Gaul this immaculate comedy-drama scenario is hilariously demonstrated when Centurion Crismus Bonus– fed up with his soldiers being casually beaten up by the fiercely free Frenchmen – sends reluctant spy Caligula Minus to ferret out the secret of their incredible strength.

The affable insurgents take the infiltrator in and, soon dosed up with potion, the perfidious Roman escapes with the answer – if not the formula itself…

Soon after, wise Druid Getafix is captured by the invaders and the village seems doomed, but wily Asterix is on the case. Breaking into Compendium and determined to teach the Romans a lesson, he drives them crazy for ages by resisting all efforts at bribery and coercion, until abruptly wizard and warrior seemingly capitulate and make the Romans a magic potion – but not the one the rapacious oppressors were hoping for…

Although comparatively raw and unpolished, the good-natured, adventurous humour and sheer energy of the yarn barrels along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, all marvellously rendered in Uderzo’s seductively stylish bigfoot art-style.

From the second saga on the unique and expanding cast would encroach on events, especially the unique and expanded, show-stealing sidekick Obelix – who had fallen into a vat of potion as a baby – and became a genial, permanently superhuman, eternally hungry foil to our little wise guy…

Asterix and the Golden Sickle was originally serialised in Pilote #42-74 and recounts the disastrous consequences of Getafix losing his ceremonial gold sickle just before the grand Annual Conference of Gaulish Druids. Since time is passing and no ordinary replacement will suffice to cut ingredients for magic potion, Asterix offers to go all the way to Lutetia (you can call it Paris if you want) to find another.

As Obelix has a cousin there – Metallurgix the Smith – he also volunteers for the trip and the punning pair are swiftly off, barely stopping to teach assorted bandits the errors of their pilfering ways but still finding a little time to visit many roadside inns and taverns serving traditional roast boar…

There is concurrently a crisis in Lutetia: a mysterious gang is stealing all the Golden Sickles and forcing prices up. The druid community is deeply distressed and, more worrying still, master sickle-maker Metallurgix has gone missing. Asterix and Obelix investigate the dastardly doings in their own bombastic manner and discover a nefarious plot that seems to go all the way to the office of the local Roman Prefect…

The early creative experiment was quickly crystallizing into a supremely winning format of ongoing weekly episodes slowly building into complete and readily divisible adventures. The next epic cemented the strip’s status as a popular icon of Gallic excellence.

Asterix and the Goths ran from 1962-1963 and followed the dangling plot-thread of the Druid Conference as Getafix, brand new sickle in hand, sets off for the Forest of the Carnutes to compete. However, on the Gaul’s Eastern border savage Goths – barbarians who remained unconquered by the might of the empire – crossed into pacified Roman territory. The barbarians are intent on capturing the mightiest Druid and turning his magic against the rule of Julius Caesar…

Although non-Druids aren’t allowed into the forest, Asterix and Obelix had accompanied Getafix to its edge, and as the competition round of the Conference ends in victory for him and his power-potion, the Goths strike, abducting him in his moment of triumph…

Alerted by fellow Druid Prefix, our heroic duo track the kidnappers, but are mistaken for Visigoths by Roman patrols, allowing the Goths to cross the border into Germania. Although Romans are no threat, they can be a time-wasting hindrance, so Asterix and Obelix disguise themselves as Romans to invade the Barbarian lands…

Well-used to being held prisoner by now, Getafix is making himself a nuisance to his bellicose captors and a genuine threat to the wellbeing of his long-suffering translator. When Asterix and Obelix are captured dressed as Goths, the wily Gauls conceive a cunning plan to end the ever-present threat of Gothic invasion – a scheme that continues successfully for almost two thousand years…

Asterix is one of the most popular comics in the world, translated into 111 languages; with a host of animated and live-action movies, assorted games and even his own theme park (Parc Astérix, near Paris). More than 380 million copies of 38 Asterix books have been sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

This is sublime comics storytelling and you’d be as Crazy as the Romans not to increase that statistic by finally getting around to acquiring your own copies of this fabulous, frolicsome French Folly.
© 1961-1963 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Yoko Tsuno volume 7 – The Curious Trio


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-127-3 (PB Album)

The edgy yet uncannily accessible European exploits of Japanese scientific adventurer Yoko Tsuno began gracing the pages of Le Journal de Spirou from the September 24th issue in 1970 and are still going strong, with 29 albums at the last count. The mind-blowing, eye-popping, extremely expansive multi-award-winning series was created by Belgian author, artist and novelist Roger Leloup, who was born in 1933 and worked as one of Hergé’s meticulous background assistants on the iconic Adventures of Tintin strip before striking out on his own.

Compellingly told and superbly imaginative, whilst always framed in hyper-realistic settings and sporting utterly authentic and unshakably believable technology, these illustrated epics were at the forefront of a wave of strips featuring competent, brave and immensely successful female protagonists which began revolutionising European comics in the 1970s and 1980s and are as potently empowering now as they ever were.

The series has a complex history in English. Comcat previously released a few adventures – albeit poorly translated and adapted – before British-based Cinebook acquired the franchise and opened a comprehensive and entrancing sequence in 2007 with the seventh collected exploit (1976’s La frontière de la vie– AKA On the Edge of Life).

Moreover, in French and Dutch the first Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were all brief, introductory vignettes testing the waters. Miss Tsuno truly hit her stride with premier full-length epic Le trio de l’étrange, which started serialisation with the May 13th 1971 issue. Translated as The Curious Trio, it was actually the 7th chronicle released by Cinebook and is still not available digitally…

The story opens in a busy TV studio at midnight (back when actual humans pushed, pulled and focussed the clunky paraphernalia) as young Director Vic Van Steen loses his rag with best pal Pol Paris for falling asleep on his camera. Later, still smarting from another fractious tiff, the pair walk home past a deserted construction site and espy what looks like an elegantly brilliant burglary…

The quietly flamboyant break-in is, in fact, a pre-arranged test by a sleekly capable freelance Japanese electrical engineer named Yoko Tsuno. She has been hired by the owners of a major company to test their new security. After apologising for nearly ruining her trial with their well-intentioned interference, the lads invite the enigmatic tech-bod to join their film crew as sound engineer on a proposed outside shoot.

The gig is to explore a region of flooded caves for a documentary and before the week ends the new friends are hauling equipment to a spectacular cavern, ready to work out the technical details. No sooner do they begin, however, than something goes terribly wrong when the trio are dragged deep underground by irresistible, swirling waters…

From here the achingly realistic and rationalist strip takes a huge leap into the uncanny as their subterranean submersion dumps them into a huge metal-shod vault where they are seized by blue-skinned humanoids.

The colossal complex is of incredible size and, as the captives are bundled into a fantastic vessel which runs on rails via magnetic levitation and driven even deeper underground, a handy translation helmet enables the only friendly-seeming stranger to explain. Her name is Khany and her race, the Vineans, have been sleeping deep beneath the Earth for almost half a million years…

However, since recently awakening, internecine strife has entered the lives of the colonists. Ambitious militaristic brute Karpan now constantly manoeuvres to seize power from the vast electronic complex known as The Centre, which regulates the lives of the colonists.

The humans’ first meeting with the blustering bully does not go well. When he attempts to beat Khany, martial artist Yoko gives him a humiliating and well-deserved thrashing…

Infuriated, Karpan tries to disintegrate them but is pulled away by security forces. As the newcomers resume their trip to the Centre, he secretly follows their magnetocarrier, resolved to destroy them…

As the maglev ship hurtles to unimaginable depths, Khany introduces the humans to a stowaway – her young daughter Poky – while relating the astounding tale of the Vineans’ escape from planetary doom and two-million-light-year voyage to Earth. Accustomed to subterranean living, on arrival the Vineans hollowed out a mountain and dug down even further.

The history lesson is interrupted by Karpan’s murderous attack, which is only thwarted by Yoko’s quick thinking and her companions’ near-insane bravery…

Eventually, after another, far more subtle murder attempt, the badly damaged magnetocarrier reaches its destination and the astonished visitors are brought before a stupendous computer to plead their case and expose Karpan’s indiscretions. The vast calculator dubbed The Centre controls every aspect of the colony’s life and will deliver judgement on the human invaders’ ultimate fate. After mind-scanning Yoko its pronouncement is dire: the strangers are to be placed in eternal hibernation…

When Pol plays his long-hidden trump card and threatens to destroy the machine with a stolen disintegrator, diplomatic Khany proposes a solution; suggesting simply waiting until they can all confront the still-absent Karpan. Yoko is still deeply suspicious and not convinced that Karpan is responsible for every attempt on their lives. That “night”, while Yoko’s resting, Poky sneaks into her habitation chamber and takes her on an illicit tour of the underside and innards of the impossibly huge complex. The jaunt verifies the engineer’s suspicions with a ghastly revelation. What they expose is a horrific threat not just to the Vineans – Karpan included – but to every human on the surface of Earth…

The eerie mystery then explodes into spectacular action and a third act finale worthy of a James Bond movie as Tsuno’s dramatic duel with an incredible malign menace settles the fate of two species…

Absorbing, rocket-paced and blending tense suspense with bombastic thrills, spills and chills, this is a terrific introduction to a world of rationalist mystery and humanist imagination with one of the most unsung of all female action heroes and one you’ve waited far too long to meet…
Original edition © Dupuis, 1979 by Roger Leloup. All rights reserved. English translation 2012 © Cinebook Ltd.

Arena – A Marvel Graphic Novel


By Bruce Jones (Marvel)
ISBN: 978-0-87135-557-7

In  the early 1980s Marvel led the publishing pack in the development of high quality original graphic novels: mixing out-of-the-ordinary Marvel Universe tales, new in-continuity series launches, creator-owned properties, licensed assets, movie adaptations and even the occasional creator-owned property in extravagantly expansive packages (a square-ish standard page of 285 x 220mm rather than the now customary elongated 258 x 168mm) that felt and looked instantly superior to the average comicbook no matter how good, bad or incomprehensible (my way of saying outside your average Marvel customer’s comfort zone) the contents might be.

By 1990 Marvel’s ambitious line of outré all-area epics had begun to stall and some less-than-stellar tales were squeaking into the line-up. Moreover, the company was increasingly relying on hastily turned out cinema adaptations with built-in fan appeal and safe in-continuity stories offering established and company copyrighted characters rather than creator-owned properties and original concepts. The once-unmissable line began to have the appearance of an over-sized, over-priced clearing house for leftover stories.

So this stunning suspense saga counts as one of the last – and very best – indie/mainstream fiction experiments from before the rot set in; a creepy, clever, sexy thriller from screenwriter,  novelist, artistic Everyman and ardent EC fan Bruce Jones which sets up shop in Stephen King and Ray Bradbury territory to deliver an overwhelmingly impressive rollercoaster of shocks and twists.

Sharon and her 12 year old daughter Lisa are driving through the majestic rural backwoods of America. It’s a pretty acrimonious journey and when the opportunity presents itself Mom takes a break and goes for a refreshing dip in a mountain pool whilst daughter stays in the car sulkily playing with her toy planes.

Sharon’s idyllic moment is shattered when she sees a jet crash scant yards away. However she can’t find any wreckage or even the slightest sign of it. Lisa saw and heard nothing and neither did the sinister voyeur who had been spying on them…

Rushing back to his shack simpleminded Lem tells his demented Granny about the strange woman. The old crone smells opportunity: if they can capture her and if she’s fertile they can sell her babies in the Big City… and even if she’s not big brother Rut will have a new plaything for awhile…

Lost in the deep woods Lt. Roberts, USAF crawls out of her crashed plane and hears voices. Sharon and the downed pilot start talking and realise that although they can’t see each other they are standing side by side. They’re invisible because they’re separated by two decades…

Somehow the mountain and forest are one huge time-warp… and increasingly, various eras are overlapping. Even though Sharon can only talk to Roberts, dinosaurs and cavemen are chaotically roaming over the hills, endangering both women in their own time-zones…

At that moment Lem and Rut strike, snatching Sharon. locking her up ready to make some money-spinning young ‘uns. From the car little Lisa sees her mother taken and twenty years in the future pilot Lisa Roberts suddenly remembers the horrifying moment her mother was killed by Hillbilly rapist psychopaths…

The time-shifts briefly stabilise and the two Lisas meet…

With beasts and worse roaming the woods the elder Lisa realises she has a chance to unmake the worst day of her life, but there are complications she could never have imagined in store for her and the girl she used to be…

Sultry, sinister and devilishly cunning, this chronal conundrum is beautifully illustrated by Jones and his corkscrew plot is packed full of genuine surprises. Don’t think you’ve guessed the ending because you most likely haven’t…

A perfect sci fi movie-in-waiting, this terse and evocative yarn follows all the rules for a great screen shocker without ever having to “dumb-down” the temporal mechanics in deference to the Great Un-read in the popcorn seats.

Smart, seductive storytelling for sharp-witted punters, this is book long overdue for re-release, but until that happy future materialises, this remains a time-lost gem you should track down however long it takes…
© 1989 Bruce Jones. All Rights Reserved.

Adulthood is a Myth – A “Sarah’s Scribbles” Collection


By Sarah Andersen (Andrews McMeel)
ISBN: 978-1-44947-419-5 (PB)

Scary times need radical solutions, but in lieu of that and considering how helpless we all are, all I can suggest is burying yourself in a book (gallows pun not intended). Here’s one that both funny and incisive and is available online either in physical form or digitally. Moreover, as it’s about – and by – a millennial, all us old sods who lived through a few crises can chortle and feel smugly superior in the knowledge that problems such as these in here are transitory and shall also pass. That one was deliberate…

Sarah’s Scribbles started in 2013 as a webcomic (first on Tumblr, and latterly Facebook, Instagram and Line Webtoon) before going legit in 2016 in book from Andrews McMeel. Adulthood is a Myth was followed by Big Mushy Happy Lump in 2017 and Herding Cats in 2018. Each collection won that year’s Goodreads Choice Award. That’s because the strips and lead character are accessible, personable, relatable and fetchingly funny.

Autobiographical to a degree I’m unqualified to assess and distressed to acknowledge, what you get are pithy observational comedy gag strips with a semi-surreal undertone about the thoughts and (mostly) inactions of an arty student who lives with an exceptionally critical but ultimately supportive rabbit. Think of it as pictorial inner monologue from a very nervous and unconfident teen, roaring and giddy with hormones and expectations she can’t possibly hope to meet and indoctrinated with standards she can’t let go of…

As well as casual interactions with her peers, major causes of cartoon comment include projections of her eventual senility and decrepitude (‘Me in the Future’), social anxiety, body issues, relationships, housework, fashion, awkwardness, bingeing and attraction through episodes with such enticing titles as ‘Nightmares for Introverts’, ‘When to Change/Wash’, ‘Things I Know’, ‘Habits of the Common Bookworm’, ‘Getting Drunk (For Beginners)’, ‘Social Media in Real Life’, ‘What I Eat on a Typical Day’, ‘5 Phrases that make My Blood Run Colder than Ice’, ‘Watching Stuff’, ‘Things that make me Feel Safe’ and ‘Benefits of Stealing Boys’ Hoodies’.

On less excoriating days you’ll share her views on ‘Normal People’ versus ‘Me’, ‘How Graduating Feels’, ‘Internet Comment Threads’, ‘Folding Laundry’, ‘The Introvert’s Brain’, ‘How to know Your Partner is Serious about the Future’, and the potential of ‘The Future’, so that’s pretty much a view on everything to deal with…

Brooklyn-based Sarah Andersen was a student at the Maryland Institute College of Art before this took over her life so she knows the value of Extra Credits. That’s why this tome includes lots of strips created specifically for the collection so if you’ve been following her on the interwebs, you’ll still miss some good stuff if you don’t get this delirious delight.
© 2016 by Sarah Andersen. All rights reserved.

Black Canary Archives volume 1


By Bob Kanigher, Gardner Fox, Denny O’Neil, Carmine Infantino & Joe Giella, Murphy Anderson, Alex Toth & various (DC Comics)
ISBN: 978-1-56389-734-4 (HB)

Black Canary was one of the first of relatively few female furies to hold a star spot in the DC universe, following Wonder Woman, Liberty Belle and Red Tornado (who actually masqueraded as a man to comedically crush crime – with a couple of kids in tow, too!). She predated Merry, the Gimmick Girl (remember her?) and disappeared with most of other superheroes at the end of the Golden Age, to be revived with the Justice Society of America in 1963.

She was created by Bob Kanigher & Carmine Infantino in 1947, echoing the worldly, dangerous women cropping up in the burgeoning wave of crime novels and on the silver screen in film noir tales better suited to the wiser, more cynical Americans who had just endured a World War and were even then gearing up for a paranoiac Cold one…

Clad in a revealing bolero jacket, shorts, fishnet stockings and high-heeled pirate boots, the devastating shady lady who looked like Veronica Lake even began life as a thief…

This superb full-colour hardback collection was released in 2001 to capitalise on the character’s small screen debut in the first Birds of Prey TV series. It gathers her admittedly short run of tales in Flash Comics (#86-104, August 1947 – February 1949), Comics Cavalcade #25 (February/March 1948), plus two adventures that went unused when the comicbook folded: one of the earliest casualties in the wave of changing tastes which decimated the superhero genre until the late 1950s. Those last only resurfaced at the end of the Second Great Superhero Winnowing and were subsequently published in DC Special #3 and Adventure Comics #399 (June 1969 & November 1970 respectively).

Also intriguingly included are two stellar appearances in Brave and the Bold #61-62 (September & November 1965), therein teamed up with JSA team-mate Starman as part of a concerted but ultimately vain editorial effort by Julius Schwartz to revive the Golden Age squad of champions situated on parallel world Earth-2.

Best of all is the re-presentation of a 2-part solo thriller from Adventure Comics #418-419 (April – May 1972) after she successfully migrated to “our” world and replaced Wonder Woman in the Justice League of America.

Regrettably, all these treasures can only be found here. Incomprehensibly, DC have allowed this entire imprint of reading gold lie fallow for years, both in print and digital formats. Hopefully, events in their cinematic analogues will entice them into reviving the Archive line… and adding to it…

In the heady, desperate days of post-war uncertainty, continuity was meagre and nobody cared much about origins. All that mattered was pace, plot, action and spectacle. As we’ll see, even when the Black Bird got her own strip, where she came from was never as important as who she faced…

Flash Comics #86 was just another superhero anthology publication, suffering a slow downturn in sales, and perennial back-up feature Johnny Thunder had long since passed its sell-by date. Although a member of the JSA, Johnny was an idiot; a genuine simpleton who just happened to control a genie-like Thunderbolt.

His affable good-hearted bumbling had carried him through the war, but changing fashions had no room for a hapless (adult) hero anymore. When he encountered a masked female Robin Hood who stole from crooks, the writing was on the wall. In this introductory yarn, ‘The Black Canary’ tricks him and T-Bolt into acquiring an invitation to a crime-lord’s party, lifts the ill-gotten loot and leaves Johnny to mop up the hoods. It was lust at first sight…

Nothing much was expected from these complete-in-one-episode filler strips. Hawkman and The Flash still hogged all the covers and glory, and although young artists Carmine Infantino & Joe Giella gave it their all as they learned their craft on the job, writer/editor Robert Kanigher was often clearly making it up as he went along…

The next Johnny Thunder instalment in #87 featured the immediate return of the Blonde Bombshell as she again makes the big goof her patsy, leaving ‘The Package of Peril’ in his inept hands. When mobsters retrieve the purloined parcel and secret documents it contains, Johnny follows and, more by luck than design, rescues the Canary from a deadly trap.

She returned in #88 – sans domino-mask now – using trained black canaries to deliver messages as she again finds herself in over her head and is forced to use the big sap and his magic pal to extricate herself before retrieving ‘The Map that Wasn’t There’ from a pack of human jackals.

Flash Comics #89 held the last Johnny Thunder solo tale as ‘Produce the Crime!’ sees the cheerful chump accidentally busting a gem-smuggling scheme without any help from the Girl Gladiator – but she did return in full force for #90 as ‘Johnny Thunder and the Black Canary’ officially team up to thwart a photographic frame-up and blackmail plot in ‘Triple Exposure!’

They resumed the partnership in #91 as gangsters used rockets and ‘The Tumbling Trees!’ in their efforts to trap the svelte nemesis of evil – and just to be clear: that’s her, not Johnny…

The strip became Black Canary with the next issue. She even got to appear on the Lee Elias cover with Flash and Hawkman. Johnny simply vanished without trace or mention and his name was peremptorily applied elsewhere to a new cowboy hero as the rise of traditional genre material such westerns relentlessly rolled on…

In ‘The Huntress of the Highway!’, feisty florist Dinah Drake is being pestered by arrogant, obnoxious but so-very-manly private eye Larry Lance, only to realise that the wreath she is working on is for him. Doffing her dowdy duds to investigate, the Blonde Bombshell is just in time to save him from a wily gang of truck hijackers.

And that’s all the set-up we got. The new status quo was established and a pattern for fast-paced but inconsequential rollercoaster action romps took off…

To celebrate her arrival, the Canary also appeared in catch-all anthology Comics Cavalcade – specifically #25 cover-dated February/March 1948 where she flamboyantly finishes a ‘Tune of Terror!’ inflicted on a rural hick trying to claim an inheritance, but encountering nothing but music-themed menace…

A word of warning: Kanigher was a superbly gifted and wildly imaginative writer, but he never let sense come between him and a memorable visual. The manic Deus ex Machina moment where a carpet of black canaries snatches the eponymous avenger and victim out of a death-plunge is, indeed, utter idiocy, but in those days, anything went…

Back in a more rational milieu and mood for Flash Comics #93, the ‘Mystery of the Crimson Crystal!’ has the Canary tracking down a conman who bamboozled many gullible women into parting with their fortunes for spurious immortality. On the home front, the utterly oblivious Larry had pressured shy Dinah into letting him use her shop as his detective office. Of course, the oaf had no idea his mousy landlady was the lethal object of his crime-busting desires…

The rather pedestrian ‘Corsage of Death!’ in #94 sees them save a scientist’s ultimate weapon from canny crooks, whilst ‘An Orchid for the Deceased!’ spectacularly finds the Avian Avenger framed for murder in an extremely classy Noir murder mystery before #96 combines equestrian robbery with aerial combat as gem thieves risk innocent lives to solve ‘The Riddle of the Topaz Brooch!’

Finally finding a formula that worked, Kanigher had Larry and the Canary investigate textile thieving thugs involved in ‘The Mystery of the Stolen Cloth!’ and murdering stamp-stealers in #98’s ‘The Byzantine Black’, as Infantino’s art grew ever more efficient and boldly effective.

‘Time Runs Out!’ in #99 ups the drama as ruthless radium-stealing gangsters trap the duo in a giant hourglass, and #100 again utilises baroque props and plots as they track down a model-making gang of burglars and are unexpectedly caught in ‘The Circle of Terror!’

Just as the stories were building momentum and finding a unique voice, the curtains were beginning to draw closed. ‘The Day that Wouldn’t End!’ in #101 sees Canary and gumshoe uncover a sinister scheme to drive a rich man mad, Dinah’s shop becomes an unsuspected tool of crafty crooks in ‘The Riddle of the Roses!’, and ‘Mystery on Ice!’ finds the capable crime-crushers suckered by a pack of thieves determined to steal a formula vital to America’s security.

Flash Comics disappeared with #104, making way for new titles and less fantastic thrills. ‘Crime on Her Hands’ ended the Canary’s crusade on a high, however, with an absorbing murder-mystery involving a college class of criminologists. She wouldn’t be seen again until the return of the Justice Society as part of the Silver Age revival of costumed mystery men, when awestruck readers learned that there were infinite Earths and untold wonders to see…

Nevertheless, the sudden cancellation meant two months’ worth of material was in various stages of preparation when the axe fell. The “All-Girl Issue” of reprint series DC Special (#3) subsequently printed one of the Canary yarns in 1969, with Bernard Sachs inking Infantino as ‘Special Delivery Death!’ finds Lance framed for murder and both Dinah and Black Canary using their particular gifts to clear him. Adventure Comics #399 printed the last story as ‘Television Told the Tale!’, revealing how a live broadcast tips off the Blonde Bombshell to a crime in the making…

Once the Silver Age revival took hold, superheroes were everywhere and response to Earth-2 appearances prompted DC to try-out a number of impressive permutations designed to bring back the World’s first team of costumed adventurers.

Try-out comic The Brave and the Bold #61 offered a brace of truly titanic tales by Gardner Fox & Murphy Anderson, pairing the Canary with Ted Knight, the Sentinel of Super-Science known as Starman. The deliriously cool cases began with ‘Mastermind of Menaces’, as vile techno-wizard The Mist returned, using doctored flowers to hypnotise his victims into voluntarily surrendering their wealth.

When he utilised Dinah’s flower shop to source his souped-up blooms, she, husband Larry and visiting pal Ted were soon on the villain’s trail…

Mystery and intrigue gave way to all-out action in #62’s ‘The Great Superhero Hunt!’ as husband-and-wife criminals Sportsmaster and Huntress began stalking superheroes for kicks and profit. By the time Feline Fury Wildcat became their first victim Ted and Dinah were on the case and ready for anything…

These latter classic tales alone are worth the price of purchase, but this splendid tome still has the very best to come as Adventure Comics #418 & 419 provide a scintillating 2-part graphic extravaganza by Dennis O’Neil & the legendary Alex Toth.

Originally an Earth-2 crime-fighter, Dinah was transplanted to our world by the wonders of trans-dimensional vibration after husband Larry was killed (see Justice League of America #73-75 or many assorted JLA compilations). Beginning a possibly rebound romance with Green Arrow, Dinah struggled to find her feet on a strangely different yet eerily familiar world. In ‘The Canary and the Cat! Parts 1 & 2’ she accepts a job teaching self-defence to women. The bereaved Blonde Bombshell has no idea her pupils are hirelings of vicious criminal Catwoman and the martial arts moves she shares will lead to her death and the liberation of a deadly menace…

Augmented by a fond remembrance from co-creator Carmine Infantino in his Foreword and detailed biographies of the many people who worked on the character, this admittedly erratic collection starts slow but builds in quality until it ranks amongst the very best examples of Fights ‘n’ Tights fantasy. I hope you get a chance to see it…
© 1947-1949, 1965, 1969, 1970, 1972, 2001 DC Comics. All Rights Reserved.

A City Inside


By Tillie Walden (Avery Hill)
ISBN: 978-1-91039-541-7 (HB) 978-1-91039-520-2 (TPB)

Transitions are important. In fact, they are literally life changing. Here’s another one captured and shared by the amazing Tillie Walden…

We usually attribute wisdom and maturity in the creative arts to having lived a bit of life and getting some emotional grit in our wheels and sand in our faces, but maybe that’s not the case for Texas-raised Tillie, whose incredible string of releases include I Love this Part, Spinning, On a Sunbeam, and Are You Listening? and award-winning debut graphic novel The End of Summer.

A City Inside is another seamlessly constructed marriage of imagination and experience to unflinching self-exploration, constructing a perfect blend of autobiography and fantasy into a vehicle both youthfully exuberant and literary timeless.

Opening in a therapy session, the story delves intimately into a woman’s past, from isolated southern days to bold moments of escape – or is that simply drifting away? – in search of peace and a place to settle. We all leave home and then grow up, and here that transition is seen through the tentative alliance with an ideal first love. That fumbles and fails, thanks to the dull oppression of the Happy Ever After part that no fairy tale ever warns you about…

Eventually life builds you into the being you are – hence the symbolism of a vast internal metropolis – and life goes on, or back, or away, or just somewhere else. That’s pretty much the point…

Supremely engaging, enticingly disturbing and ultimately utterly uplifting, this shared solo voyage to another county is a visual delight no lover of comics can possibly resist. Apart from the graceful honesty on show, the most engaging factor is the author’s inspired rearrangement of visual reality. These dictate mood and tone in a way a million words can’t, supplying a sense of grace and wistful whimsy to the affair.

You’d have to be bereft of vision and afflicted with a heart of stone to reject this comic masterpiece – available in hardback, softcover and digital formats – which no one should miss.
© Tillie Walden 2016. All rights reserved.

A Portrait in Poems: The Storied Life of Gertrude Stein & Alice B. Toklas


By Evie Robillard & Rachel Katstaller (Kids Can Press)
ISBN: 978-1-5253-0056-1 (HB)

We don’t cover nearly enough kids’ books here, nor those with an Arts or educational underpinning, and that’s because I lazily prefer to read stuff that’s entertaining, worthwhile and well-produced. And yes, I know they’re not necessarily mutually exclusive but somehow, so often…

Happily, this gloriously inclusive biographical primer into one of the world’s most interesting and accomplished women and her life partner is all of that and more.

Delivered as a delicious and enthralling picture book for 6 to 9-year-olds, A Portrait in Poems précis’ and shares some notable Parisian moments in the life of author Gertrude Stein and her muse Alice B. Toklas. This unconventional couple led the upcoming arts glitterati of Europe and collected one of the most astounding art collections in history prior to one World War and before another. The book is drafted in episodic free verse by librarian, teacher and writer Evie Robillard and painted with idyllic verve by El Salvadoran illustrator Rachel Katstaller in a superbly subtle manner guaranteed to get youngsters addicted to learning more.

In short order you’ll visit the protagonists’ first home at ’27 Rue de Fleurus’, observe as ‘Picasso Paints a Portrait’, share ‘Saturday Evenings’ and enjoy ‘The Room with All the Paintings’ before meeting ‘Gertrude Stein, the Genius’…

The couple shared their exalted existence with ‘A Dog Named Basket’ (two actually) and we see more of them all in ‘Gertrude & Alice & Basket in a Book’ before wrapping up the history with what happened ‘After’…

Adding learning and lustre a ‘Time Line’ supplies dates and hard facts, while glimpses of character shine in a trio of epigrammatic ‘Snapshots’, whilst ‘Sources’ offers some of Gertrude’s best works to check out and a bibliography reveals more books about her, before a final ‘Author’s Note’ deals with the contentious period when the couple abided under Nazi occupation in Vichy France.

It’s never too early to give children a hunger to know stuff, and this bright, inclusive foray into the mind and life of one of our most remarkable thinkers is a welcome addition to any junior library or kids’ book stash because it simply cries out for readers to go absorb more…
Text © 2020 Evie Robillard. © 2020 Rachel Katstaller. All rights reserved.

Marada the She-Wolf


By Chris Claremont & John Bolton (Titan Books)
ISBN: 987-0-85768-632-9 (HB) (TPB)

Scantily clad hot chicks swinging swords have been a staple of fantasy comics from their very inception. It’s a meme that has endured even as we (some of us anyway) grew up a bit and discovered it’s just as prevalent in the movies and on TV. If it going to be a thing, at least let’s see it done properly and probably nobody has done it better – certainly visually – than Chris Claremont and John Bolton.

This recycled yet supremely satisfying, luxuriously oversized (302 x 226 mm) hardback compilation of their collaborative fantasy saga will satisfy all aficionados of wild adventure and stirring sagas – especially in a world where faux historical dramas like Game of Thrones and The Witcher are still garnering interest in “Things Old, Things Forgotten”…

As detailed in Jo Duffy’s Introduction and collection Editor Steve Cook’s background essays ‘Birth of a Warrior’, ‘The Art of War’, ‘Epic Tales’ and ‘Legacy’, these stories – set in the cosmopolitan days of Imperial Rome – originated in Epic Illustrated (Marvel’s 1980’s response to Heavy Metal magazine) beginning with #10, February 1982.

Originally the strip appeared in beautiful monochrome wash-&-line, and although I would have preferred them to have been left that way for this collection, Bolton’s sensitive conversion of the art to painted colour is lush, lovely and stunningly effective.

By the way, that possibly waspish crack about recycling doesn’t just refer to the art, superb though it is. The original story started life as a Red Sonja yarn for monochrome anthology Bizarre Adventures, before Claremont & Bolton reworked the thing and, by inserting the whole kit and caboodle into the “real” world of the Ancient Roman – albeit embroidered with Celtic myth and legend – and added a satisfying layer of dramatic authenticity to the mix which still leaves it head-and-shoulders above all other Sword and Sorcery “Bad Girls” tales, as well as most fantasy fiction…

The literary pre-game warm-up also includes an effusive memo from the author as ‘Claremont on Bolton’ offers more creative insight on why these seldom-seen stories are just so darn good before the wonderment unfolds in the initial tale ‘Marada the She-Wolf: The Shattered Sword’.

The ferociously independent warrior woman is a wandering mercenary whose grandfather was Julius Caesar. When her parents fell into political disfavour, she was whisked from the Eternal City to live free and grow wild. Now, years later in the deserts near Damascus she is rescued from slavers by charismatic Warrior-Magician Donal MacLlyanllwyr. Strangely, the indomitable Marada he remembers is gone and all he liberates is a broken doll, traumatised by some unspoken horror and utterly devoid of will and spirit…

Mystically transporting her to the arboreal citadel of Ashandriar, amidst the misty hills of distant Britain, the baffled soldier seeks the aid of patron sorceress Rhiannon to diagnose, if not cure, her malady.

As Marada gradually recovers, she forms a bond with Donal’s daughter Arianrhod; a girl of vast, if unschooled, magical power. Before long, the ghastly secret of Marada’s malaise is revealed when a demonic creature invades the mystic keep, killing Donal and abducting Arianrhod.

Enraged and desperate, Marada braves Hell itself and slashes her way through an army of devils to rescue the child she now considers as much daughter as friend from a wizard and demon conclave. They initially broke the warrior woman as part of a convoluted scheme to reign on Earth…

The re-galvanised She-Wolf is ultimately victorious, but the horrific confrontation leaves her and Arianrhod stranded in East Africa. With no other option, the triumphant duo begin the long exhausting walk home to Albion…

From Epic #12, ‘Royal Hunt’ is a shorter, self-contained tale wherein Marada and Arianrhod, after escaping the Infernal Realm, are taken by Ashake, barbaric Empress of Amazonian nation of Meroë. The Battle Queen offers her captives the dubious distinction of being the quarry in a hunt (a competent if cheekily uninspired variation of Richard Connell’s landmark 1924 short story – and equally influential 1932 movie – The Most Dangerous Game).

Sadly, both predator and prey are unaware malign male mercenaries are lurking about, with the worst of all intentions for the unsuspecting women. Hard-fought combat and the sudden intervention of the sneaking male scum makes allies of Ashake and Marada, leading to the voyagers’ final tale, ‘Wizard’s Masque’ (Epic Illustrated #23-24, April & June 1984) which finds the long-lost Europeans aboard merchant ship Raven, bound for Roman port Massilia. However, impetuous Arianrhod gets bored with their slow progress and tries a transportation spell, opening a portal to nether realms and letting something really ghastly out of hell…

Beating the beast back, Marada falls though the gap in reality to materialise on an Arabic pirate ship currently engaged in a life-and-death clash with soldiers of an Eastern Kaydif. Her sudden presence turns the tide and soon she is partner to flamboyant corsair Taric Redhand, who swears to get her back to her home and lost “daughter”…

Typically, Marada has also been noticed by sinisterly seductive sorcerer Jaffar Ibn Haroun Al-Rashid. Although he purports to be a friend – and potential lover – able to reunite her with The Raven, he conceals a connection to the same demonic alliance that originally targeted the She-Wolf in faraway Rome. He is also, in all things, a creature of passion and self-serving convictions, capable of absolutely anything to achieve his own ends…

Ultimately however, the wanderer knows she can only depend upon herself to find her way back to Arianrhod and home…

Moody, passionate and powerfully evocative, this is a classic work of comics fantasy that will certainly all delight fans of the genre.
© & ™ 2013 John Bolton and Christ Claremont. All rights reserved.

Phoolan Devi: Rebel Queen


By Claire Fauvel, translated by Montana Kane (DC Comics)
ISBN: 978-1-68112-251-9 (HB)

Born in 1988, award-winning graphic novelist Claire Fauvel (À la recherche d’Alvaro Dolor; Sur les pas de Teresa, la religieuse de Calcutta [w/Marie-Noëlle Pichard]; Une Saison en Égypte; Catherine’s War [w/Julia Billet]) studied illustration at Paris’ l’école Estienne and animation at l’école des Gobelins before beginning an illustrious career in bande dessinée. She’s particularly adroit and adept with female historical figures and her latest tome gives her plenty to work with…

Phoolan Devi: Rebel Queen is that rare event, a history that has all the energy and impetus of a great action adventure and pioneering, political tract. Despite being a factual graphic biography, this is the stuff of legend and grand drama, detailing the astounding, appalling, tragic and triumphant life of a woman who bucked India’s ancient, all-pervasive caste system. Victim from birth of poverty and inequality, she sought change through bloody deeds and ultimately political action in a country where prejudice is institutionalised: expressed via cultural violence, and which fostered for millennia a tyrannical social system of inherent, inbuilt corruption where gods and birth status forever dictate one’s position in life…

Phoolan suffered a double blow at birth: born both poor and female. Never educated, she remained illiterate all her life. A life of being shunned and grinding poverty was exacerbated when she was married off at age 11, starting a harrowing pattern of slavery and sexual abuse lasting until she was rescued by a troop of the legendary bandits infesting Uttar Pradesh at the time. They were actually more decent – and heroic – than most respectable citizens (men), civil authorities and police officers of the region. Becoming lover to one of the gang, she suffered even greater abuse when he was murdered by a rival from a different caste.

Surviving these assaults, Phoolan organised an infamous vengeance massacre at the village of Behmai. That slaughter was picked up by the press, who recast her as a rebel queen and her lover a martyr. The public began using the honorific “Devi” for her and, after a mythic career, she surrendered to authorities in 1983. Over eleven years of imprisonment, 48 capital charges including murder, plunder, arson and kidnapping were incrementally dropped before a trial that never came. In 1994, the state government led by Mulayam Singh Yadav of the Samajwadi Party withdrew all charges and she walked free. Joining the party, she was elected to national office twice, becoming a strong advocate for radical change, in the caste system and the patriarchal treatment of women. Regarded as the “voice of the oppressed”, on 26th July 2001 her past caught up with her when she was assassinated by relatives of the bandits killed at Behmai.

Fauvel took her inspiration from acclaimed 1996 autobiography Moi, Phoolan Devi, reine des bandits by Phoolan Devi & Marie-Thérèse Cuny, and although not all of those events are included in this stunning and uncompromising account, the supremely enticing and engaging art manages to mix in a few moments of hopeful aspiration, happy romance and family unity to offset the revolting iniquities Phoolan and other women had to survive on a daily basis.

Nevertheless, this brilliant tale is grim and unflinching in the portrayal of the constant assaults and abuses she endured, so you’d better gird yourself for plenty of righteous indignation and outright anger at the catalogue of venality and casual intolerance civilised folk still seem capable of…

Potent, unmissable, and primed to continue the fight, this is a book you must read.
© 2018 Casterman. © 2020 NBM for the English translation.

Phoolan Devi: Rebel Queen will be published on March 19th 2020 and is available for pre-order. NBM books are also available in digital formats. For more information and other great reads go to NBM Publishing at nbmpub.com

Ms. Marvel Epic collection volume 2 1978-1981: The Woman Who Fell to Earth


By Chris Claremont, Peter B. Gillis, David Michelinie, Jim Shooter, George Pérez, Bob Layton, Simon Furman, Jim Mooney, Mike Vosburg, Dave Cockrum, Michael Golden, Carmine Infantino, Frank Miller, Howard Chaykin,Jeff Aclin, Mike Gustovich, Dave Ross & various (Marvel)
ISBN: 978-1-3029-1802-6 (TPB)

For a very long time, American comics and especially Marvel had very little in the way of positive female role models and almost no viable solo stars. Although there was a woman starring in the very first comic of the Marvel Age, Invisible Girl Susan Storm took years to become a potent and independent character in her own right. It was more than 30 years before she became Invisible Woman…

We’ve come a long way since then…

Ms. Marvel launched in her own title, cover-dated January 1977. She was followed by the similarly copyright-protecting Spider-Woman in Marvel Spotlight #32 (February 1977, and securing her own title 15 months later) and Savage She-Hulk (#1, February 1980). Then came the music-biz sponsored Dazzler who premiered in Uncanny X-Men #130 the same month, before inevitably graduating to her own book.

Once upon a time Ms. Marvel was United States Air Force security officer Carol Danvers. She was first seen in Marvel Super-Heroes #13 (March 1968): the second episode of the saga of Kree warrior Mar-Vell – AKA Captain Marvel – who had been dispatched to Earth as a spy after the Fantastic Four repulsed the alien Kree twice in two months…

That series was written by Roy Thomas and illustrated by Gene Colan with the immensely competent Carol perpetually investigating Mar-Vell’s assumed and tenuous cover-identity of Walter Lawson for many months.

This was until Danvers was collateral damage in a devastating battle between the now-defecting alien and his nemesis Yon-Rogg in Captain Marvel #18 (November 1969).

Caught in a climactic explosion of alien technology, she pretty much vanished from sight until revived as and in Ms. Marvel #1 (January 1977), heralding a new chapter for the company and the industry…

This sturdy trade paperback volume (or enthralling eBook if you prefer), brings a close to the first career of Carol Danvers, via Ms. Marvel #1-23, and includes guest appearances from Marvel Team-Up #76-77, Marvel Two-in-One#51, Marvel Super-Heroes #10-11, material from Avengers #197-200, Avengers Annual #19 and Marvel Fanfare #24, cumulatively cover-dated from March 1978 to January 1986, and dives straight in to the ongoing mystery and drama…

Never having fully recovered from her near-death experience, Danvers had left the military and drifted into writing, slowly growing in confidence before relocating to New York City to work for publisher J. Jonah Jameson on his new project Woman Magazine.

During this time Carol learned that she had gained Kree-based abilities, psychic powers and partial amnesia: creating the role of Ms. Marvel without her own knowledge. Eventually her personality split was healed and she became a fully conscious and ferociously competent costumed champion…

With Chris Claremont scripting and Jim Mooney & Tony DeZuñiga providing the art, ‘The Shark is a Very Deadly Beast!’ opens this edition as the two-fisted titan clashes with undersea villain Tiger Shark. The action begins after Carol stumbles over him abducting the Sub-Mariner‘s teenaged cousin Namorita. Despite a brief side trip to Avengers Mansion, only Ms. Marvel is on hand to provide succour in cataclysmic concluding ‘The Deep Deadly Silence!’ (inked by Frank Springer).

‘Shadow of the Gun!’ (Mooney & DeZuñiga) then enhances the X-Men connection by introducing shape-shifting mutant Mystique in a raid on S.H.I.E.L.D. to purloin a new super-weapon which then sees impressive service in #18’s ‘The St. Valentine’s Day/Avengers Massacre!’ (inked by Ricardo Villamonte): a blockbuster battle featuring the beginnings of a deadly plot originating at the heart of the distant Kree Imperium…

The scheme culminates in ‘Mirror, Mirror!’ (illustrated by Carmine Infantino & Bob McLeod) as the Kree Supreme Intelligence attempts to reinvigorate his race’s stalled evolutionary path by kidnapping Earth/Kree hybrid Carol Danvers. However, with both her and Kree warrior Captain Marvel hitting hard against his emissary Ronan the Accuser, eventually the Supremor and his plotters take the hint and go home empty-handed…

Ms. Marvel #20 highlights a huge and abrupt makeover as Danvers dumps her Mar-Vell-inspired uniform and finally finds her own look and identity in ‘The All-New Ms. Marvel’, courtesy of Claremont, Dave Cockrum & Bob Wiacek. Here our utterly re-purposed hero tackles a hidden kingdom of predatory, intelligent, post-atomic dinosaurs infesting the American deserts, leading to a catastrophic clash with ‘The Devil in the Dark!’ (inked by Al Milgrom) in the following issue.

Danvers was a key component in an extended adventure in in Marvel Team-Up #76-77 (December 1978 and January 1979). Crafted by Claremont, Howard Chaykin, Jeff Aclin & Juan Ortiz ‘If Not for Love…’  sees Doctor Strangeattacked by old enemy Silver Dagger: a grudge rematch that draws in Ms. Marvel and Spider-Man as well as deadly Marie Laveau. The “Witch-Queen of New Orleans” naturally has her own agenda which comes into play as ‘If I’m to Live… My Love Must Die!’, finds the non-magical comrades battling the deranged exorcist, whilst Strange struggles with his own demonically-altered paramour Clea…

Now one of the most hands-on, bombastic battlers in the Marvel pantheon, Ms. M is more than ready for a return match with Death-Bird in her own comic book. Issue #22 offers a ‘Second Chance!’ (art by Mikes Vosburg & Zeck) but sees Danvers thrown for a total loop in her personal life after being fired from Woman Magazine. All these bold changes came too late as the series’ dwindling sales had earmarked it for cancellation.

Inked by Bruce D. Patterson, ‘The Woman Who Fell to Earth’ resolves a long-running plot thread involving the disappearance of old friend Salia Petrie in a tale guest-starring the time-travelling Guardians of the Galaxy, just in time for the end of the road.

The series stopped there but two more stories were in various stages of preparation. They eventually saw print in 1992 (the Summer and Fall issues of oversized anthology publication Marvel Super-Heroes Magazine #10-11). Before them, though, comes a minor classic from Marvel Two-in-One #51.

Scripted by Peter B. Gillis, up-&-coming artist Frank Miller & Bob McLeod, ‘Full House… Dragons High!’ details how a weekly poker session at Avengers Mansion is interrupted by rogue US General Pollock, who again tries to conquer America with stolen technology. Happily, Ben “the Thing” Grimm and Nick Fury round up Ms. Marvel, Wonder Man and the Beast, who prove to be better combat comrades than poker opponents…

Complete with the cover of unreleased Ms. Marvel #24, Marvel Super-Heroes Magazine #10 presents originally untitled yarn ‘Sabretooth Stalks the Subway’: a ferocious fight against the feral mutant maniac by Claremont & Vosburg. It’s followed by ‘Cry, Vengeance!’ (Claremont, Simon Furman, Vosburg & Mike Gustovich) as Ms. Marvel, now a card-carrying Avenger, faces off against Mystique and her Brotherhood of Evil Mutants.

This tale incorporates an additional section explaining how Carol is later attacked by young mutant Rogue, permanently loses her powers and memory and is eventually reborn as the cosmic-powered adventurer Binary: which is all well and good but somewhat takes the punch out of the later tales in this collection…

Relegated to an ensemble role in the World’s Mightiest Heroes, Danvers’ life took a strange and disturbing turn in Avengers 197-199 (July to September 1980 and represented here by pertinent extracts from those issues). Written by David Michelinie with art from Infantino & Brett Breeding and George Pérez & Dan Green, the snippets follow a strange and terrifyingly rapid transformation as Carol finds herself impossibly pregnant and bringing an unknown baby to term in a matter of days…

The mystery is solved in ‘The Child is Father To…?’ (Avengers #200, October 1980 by plotters, Jim Shooter, Pérez & Bob Layton and scripter Michelinie, illustrated by Pérez & Green). The mystery baby is born and hyper-rapidly matures as time goes wild, with different eras overwriting the present. The unearthly boy begins building a machine to stabilise the chaos but the heroes misunderstand his motives.

“Marcus” claims to be the son of time-master Immortus, trying to escape eternal isolation in other-dimensional Limbo by implanting his essence in a mortal tough enough to survive the energy required for the transfer. Literally reborn on Earth, his attempts to complete the process are foiled by the World’s Most Confused Heroes and he is drawn back to his timeless realm. Carol, declaring her love for Marcus, unexpectedly goes with him…

Ms. Marvel only plays a peripheral role in ‘By Friends… Betrayed!’ (Avengers Annual #10 (1981, by Claremont, Michael Golden & Armando Gil), as powerless, amnesiac Carol is rescued from drowning by Spider-Woman, prior to Mystique launching an all-out attack on the Avengers whilst attempting to free her Brotherhood from custody. In the melee, Danvers’ mind and abilities were taken by power-leaching Rogue, seemingly ending her adventuring life, and in the aftermath, the Avengers learn the horrific truth of her relationship with Marcus and their part in his doom…

One final sentimental moment comes with Claremont, David Ross & Wiacek’s ‘Elegy’ (Marvel Fanfare #24, January 1986) as Carol – now stellar-energy warrior Binary – returns to Earth to catch up with old friends and learns of the tragic death of Captain Mar-Vell…

Extras in this stellar compendium include a full cover gallery, a Ross alternative cover; ‘The RE-Making of Ms. Marvel’promo article from F.O.O.M. #22, house ads for her 1978 makeover relaunch and original art.

Always entertaining, often groundbreaking and painfully patronising (occasionally at the same time), the early Ms. Marvel, against all odds, grew into the modern Marvel icon of affirmative womanhood we see today.

In both comics and on-screen, Carol Danvers is Marvel’s paramount female symbol. These adventures are a valuable grounding of the contemporary champion but also still stand on their own as intriguing examples of the inevitable fall of even the staunchest of male bastions – superhero sagas…
© 2019 MARVEL.