Incognegro: A Graphic Mystery (New Edition/10th Anniversary Edition)


By Mat Johnson & Warren Pleece, with Clem Robbins (Berger Books/Dark Horse)
ISBN: 978-1-50670-564-4 (HB) eISBN: 978-1-50670-591-0

What’s prejudice? How does bigotry and that unthinking fear and hatred of otherness work? What happens when haters can’t tell the difference between “us” and “them?” Those are frankly disturbing and astonishing questions first asked in 2008 in an Original Graphic Novel released by DC’s Vertigo imprint that made a lot of noise and changed some lives. The book won acclaim and awards and its subject matter started a few conversations in exactly the right places: classrooms where it became a selected text for high schools and colleges.

This 10th Anniversary edition reprints the original tale in all its moody monochrome glory, backed up by a contextualising Author’s Note (‘I grew up a black boy who looked white’) and Afterword; a copious sketchbook section featuring designs by Pleece and ‘Reading Group Guide/Questions & Topics for Discussion’.

The tale itself is set in the segregationist South in the early 1930s and opens at a social gathering in Tuscaloosa with families all happily gathering to see a black boy strung up. As the attendees patiently queue for a picture with the “strange fruit”, a newcomer takes their names and addresses. It’s only when the photographer denies hiring him that Zane Pinchback of New York City’s African American newspaper The New Holland Herald realises he’s pushed his luck and needs to run for his life…

Sadly, however, not before a visiting bigwig from the Ku Klux Klan gats a good look at him and starts wondering…

Safely back north of the Mason-Dixon Line, Zane’s latest headline grabber upsets liberals and shames the perpetrators but the journalist is still unhappy. His exposés change nothing and he feels a fraud: a proud black man who makes a living pretending to be white. He can’t even use his own name – hence the byline “Incognegro” – or face on his widely syndicated columns: that would instantly negate the genetic advantage of a negro who can “pass”…

Things are liberal enough in Manhattan that he and his debonair wastrel pal Carl can intermingle with most folk and go drinking in swish clubs, but Zane knows things can go bad easily enough and resolves to quit and go legit…

His editor staunchly refuses to accept, instead offering him a deal: one more undercover assignment. He is certain Zane will accept. The negro jailed in Tupelo, Mississippi and accused of killing a white woman is a man he’s known his entire life. Heading off in a hurry and readying himself to play the high stakes game of his life, Zane has no idea how complex and convoluted this case will be, or that blithely incautious Carl has invited himself along to a place where his kind of idiocy has lethal consequences…

Author Mat Johnson took inspiration from his own childhood and the activities of Walter White (ultimately Chief Exec of the National Association for the Advancement of Colored People) who began his career investigating lynchings because of the same genetic quirk as Zane Pinchback…

Available in hardcover, trade paperback, digital editions and even in its original DC/Vertigo edition – Incognegro is smart, funny where it can be and devastatingly effective whenever it needs to be. As well as the racial injustice so savagely skewered here, this is a cunning and engrossing murder mystery with plenty of twists, which even finds room to have a stab at the still largely unaddressed problems of women’s independence and transgender acceptance. If you love great storytelling underpinned by real-world issues, this is something you must see.
Incognegro™ © 2008, 2018 Mat Johnson and Warren Pleece. All rights reserved.

Alone volume 1: The Vanishing


By Gazzotti & Vehlmann, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-849181-96-9 (PB Album)

Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”. He entered the world in Mont-de-Marsan and grew up in Savoie, growing up to study business management before taking a job with a theatre group.

In 1996, after entering a writing contest in Le Journal de Spirou, he caught the comics bug and two years later published – with illustrative collaborator Denis Bodart – a mordantly quirky and sophisticated portmanteau period crime comedy entitled Green Manor. From there on his triumphs grew to include – many amongst others – Célestin Speculoos for Circus, Nicotine Goudron for l’Écho des Savanes and major-league property Spirou and Fantasio…

Bruno Gazzotti is Belgian, born in 1970 and was a student of Institut Saint Luc in Liège. Another artist addicted to comics from his earliest years, he started being paid to draw them in 1988, after being hired by Spirou editor Patrick Pinchart on the strength of his portfolio alone. Before long he was illustrating Le Petit Spirou with Tome & Janry. In 1989, he and Tome created New York Cop Soda, which kept Gazzotti busy until 2005, when he resigned to co-create award-winning feature Seuls…

Released in January 2006, Seuls – La disparition is a superb example of a kids’ thriller suitable for all ages: evoking the eerie atmosphere of TV series Lost and the most disturbing elements of Philip Wylie’s The Disappearance and William Golding’s Lord of the Flies.

Translated as The Vanishing, the first chapter show us peeks of an ordinary bustling town, with simple folk going about their business. Our swift glimpses show us a cross section of kids: Ivan, an imaginative child of wealth who wants for nothing but never sees his dad any more and Leila, a born engineer, inventor and tinkerer. Her poor but honest dad always has time to play and critique her latest gadget…

Camille is studious and over-focussed on exams and achievement and Terry is pretty much still a baby. He certainly acts like one, trying to stay up late, binge watching TV and throwing tantrums if he doesn’t get his way.

Sadly, not all children in town have such typical lives. Dodzi has just been taken into the system. His early life has made him tough and resilient but won’t stop the other young inmates handing him a beating on this ominous, odd-feeling night…

Next morning dawns overcast and forbidding. The city is quiet. Roaming empty streets, Dodzi calls out to anybody who can hear and is met – or actually run over – by Leila and Terry on her bike. They are all pretty scared and have seen nobody else at all…

No one else is around. All the adults have gone, and all their child pals. The internet is down, television and radio only blare out static. Above, fearsome storm clouds gather. Within minutes fear turns to panic and violence but eventually Dodzi brutally enforces calm and leads them away, only to stumble into Camille being attacked by a dog. As the tough guy tries to fight it off, the rabid beast senses something in the shadows of an alley and flees…

As they wander, someone watches the waifs and after they joyously blow off steam in a fountain, they meet final lost boy Ivan. He invites them back to his mansion on the edge of town where they find food while being subjected to his theories on what’s happened: everything from a shared dream to an extinction event to the possibility that they’re dead and in hell…

Needing more information, Dodzi and Leila try to drive one of many cars on the estate while the smaller ones sort out a proper meal, but neither task goes well. The cooking is a disaster while the near-lethal reconnaissance only finds more empty streets, wrecked shop fronts and wild animals in the streets. While the motoring minors seek to evade two rhinos, Terry and Camille are almost eaten by a white tiger that’s got through the estate gates…

When Dodzi and Leila return – and following a burst of viciously released tensions – the kids modify and weaponize a 4 by 4 and head back to town. Ivan’s dad owns the tallest building in the city: somewhere stuffed with resources and easily fortified and defended…

As the first day alone ends, the kids are bloated with vending machine snacks and playing in the vast office block’s upper reaches, but de facto leader Dodzi is still uneasy.

When Leia reports little Terry is missing, he heads out to search and finds to his horror where all the animals have come from: a scene of destruction that distracts him enough that a hidden stalker almost takes him.

Thankfully, the others have ignored his orders and followed so it isn’t Dodzi that dies…

Thus begins a spooky, powerful and often shocking tale of mystery and imagination with the bereft children facing increasingly daunting physical hazards and an escalating series of events which can have no logical or rational explanation…

Alone rapidly became one of the biggest critical and commercial comics hits of the decade and if you love eerie enigmas and powerful tale-telling, you’ll soon be buying this and seeing why for yourself…
© Dupuis 2006 by Gazzotti & Vehlmann. All rights reserved. English translation © 2014 Cinebook Ltd.

Vixen: Return of the Lion


By G. Willow Wilson & CAFU, with Bit, Josh Middleton & various (DC Comics)
ISBN: 978-1-4012-2512-4 (TPB)

In 1978 fashion model Mari Jiwe McCabe nearly became the first black woman to star in her own American comic book. Sadly, the infamous “DC Implosion” of that year saw the Vixen series cancelled before release. She eventually premiered three years later in Action Comics #521’s ‘The Deadly Rampage of the Lady Fox’ (by creator Gerry Conway and Superman mainstays Curt Swan & Frank Chiaramonte) and remained lurking around the DC Universe until she joined a re-booted JLA (latterly dubbed JLA Detroit) in Justice League of America Annual #2.

A classic team-player, over intervening decades working within assorted JLA rosters, Suicide Squad, Ultramarine Corps, Checkmate and the Birds of Prey, Vixen’s origin has changed a lot less than most. It even remained mostly unmeddled-with when she made the jump to TV as part of the DC Legends of Tomorrow show…

Mari Jiwe comes from a line of warriors blessed by animist Trickster god Kwaku Anansi. The mythical creator of all stories claims to have designed her abilities – and those of fellow hero Animal Man – allowing Vixen, through use of an arcane artefact dubbed the Tantu Totem, to channel the attributes and power of every animal that has ever lived.

As a child in M’Changa Province, Zambesi, Mari’s mother was killed by poachers and her missionary father murdered by his own brother over possession of the Totem. To thwart her uncle, the orphan moved to America, eventually becoming a fashion model to provide funding and cover for her mission of revenge…

At first a reluctant superhero, Vixen became one of the most effective crusaders on the international scene and was a key member of the latest Justice League when her powers began to malfunction and she was forced to confront Anansi himself (for which tales see Justice League of America: Sanctuary and Justice League of America: Second Coming)…

Scripted by author, essayist, journalist and comics scribe G. Willow Wilson (Cairo, Air, Ms. Marvel, Wonder Woman) and illustrated by Carlos Alberto Fernandez Urbano AKA CAFU (Action Comics, T.H.U.N.D.E.R. Agents, Imperium, Unity), Vixen: Return of the Lion originally appeared as a 5-part miniseries in 2009 and opens here sans preamble with  ‘Predators’ wherein a League operation uncovers a plot by techno-thugs Intergang to fund a revolution in troubled African nation Zambesi. Amongst the impounded files is a record which proves that 15 years earlier, Vixen’s mother was actually killed by Aku Kwesi, a local warlord working with the American criminals…

When Mari learns the truth, not even Superman can stop her from heading straight to her old village to find the man responsible. Africa is not America, however, and the lawless settlement has no time for a woman who does not know her place – even if she does have superpowers. When Kwesi appears, Vixen’s powers are useless against him and she escapes with her life only because the warlord’s lieutenant Sia intervenes…

In ‘Prey’, broken, gravely wounded Mari is dumped in the veldt by Sia and staggers her way across the war-ravaged plain, battling beasts and hallucinating – or perhaps meeting ghosts – until she is attacked by a young lion and rescued by a holy man…

Alarmed at Vixen’s disappearance and further discoveries connecting Kwesi to Intergang, the JLA mobilise in ‘Sanctuary’as the lost Vixen gradually recuperates in a place where the constant battles of fang and claw survival are suspended and the saintly Brother Tabo offers her new perspective and greater understanding of her abilities. Her JLA colleagues, meanwhile, have exposed Intergang’s infiltration but fallen to a power even Superman could not resist…

As the League struggles against overwhelming odds, ‘Risen’ sees a transcendent Vixen flying to the rescue, and picking up some unexpected allies before facing her greatest challenge in shocking conclusion ‘Idols’, wherein more hidden truths are revealed and a greater mystery begins to unfold…

Featuring a gallery of stunning covers by Josh Middleton, this is an exceptional and moodily exotic piece of Fights ‘n’ Tights fluff to delight devotees of the genre and casual readers alike, and one long overdue for re-release and inclusion in the growing library of environmentally-beneficial digital comics and books.
© 2006, 2009 DC Comics. All Rights Reserved.

Black Jesus volume 1


By Jimmy Blondell & David Krintzman, Nicholas Da Silva & Bigjack Studios (Brazil) (Arcana)
ISBN: 978-1-897548-55-4 (TPB)

I’m always keen to spark a little controversy, so here’s an intriguing parable you probably missed when it launched in 2009…

Superheroes are frequently cited as a new mythology and occasionally comic books have dabbled with the idea that there’s not much difference between gods and metahumans. In a world where unnatural powers are common currency – at least in our fictions and entertainments – what happens when a genuinely different being appears and acts in ways neither the guardians of society nor the laws of physics will tolerate?

Conceived and written by Jimmy Blondell & David Krintzman and illustrated by Nicholas Da Silva (assisted by Brazil’s Bigjack Studios) this gripping thriller has all the facets of a urban/horror/conspiracy thriller but don’t be fooled. There’s more going on here than first appears…

Chris is a young black man in New York City. He’s a bit weird, and not just because of the recurrent nasty visions of cruel hunters slaughtering animals in the Serengeti…

He lives a peaceful life in a city where criminality, intolerance and hostility are everywhere, harming no one and caring for his pigeons in their rooftop roost. He’s got friends, a part-time job and plenty of questions about the strange things that keep happening around him. Case in point: despite never practising, he can score a basket from anywhere on the court without even trying. It’s a trick that’s earned the respect of violent angry young men throughout the neighbourhood, and when he’s not spends time breaking into Central Park Zoo to feed animals, or he’s studying with scholarly Rabbi Goldberg, a man who knows more about the boy’s past than he’s letting on…

His already complex existence takes a frantic turn the day Chris pulls some kids out of a car sinking into the Park Lake. He had to walk across the water to get to them and footage of the rescue made the news everywhere. Thankfully he kept his hoodie up and most viewers don’t know who he is…

That’s not a problem for the devout leader of the Black Christian Gang whose agenda is to reclaim the Messiah for people of colour and destroy forever the myth of a blond, blue-eyed white Christ. He sets his many brothers in the BCG to finding the miracle worker at all costs…

So does black televangelist Reverend Carnivean, whose millions of worshippers, billions of dollars and soaring political ambitions can’t afford any competition. Rather than true believers, he sets his moneymen, whores and assassins to finding the mystery man the media have dubbed Black Jesus…

That becomes even more urgent after a second tragedy strikes and witnesses at a charity gala all report seeing an anonymous young black waiter heal a woman mauled by a lion…

So begins a frantic race to control a potentially divine force or the next stage in human evolution: a trail peppered with bodies and shocking outrages. It doesn’t help that Chris himself has no idea what he truly is…

Understated and thoughtful, Black Jesus is a thriller about being born different (and yes, I do think that’s a metaphor for being black in America today), exploring dangerous ideas about the nature of divinity, poverty, status and belonging, as well as attempting to debunk the biggest and most divisive lie in politico-religious history.

The series was delving into some truly interesting corners before slumping into a hiatus triggered by the project being optioned as movie. Maybe when the film is finished, we can finally see how the comic would have progressed from the conclusion – but not ending – it reached…

Certainly not for everyone, but smart and compelling enough for you perhaps?
© 2009 by Black Jesus LLC. All rights reserved.

Green Lantern: The Silver Age volume 4


By Gardner Fox, John Broome, Gil Kane, Sid Greene & various (DC Comics)
ISBN: 978-1-4012-9435-9 (TPB)

After a hugely successful revival and reworking of Golden Age Great The Flash, DC (National Periodical Publications as they were then) were keen to build on a resurgent superhero trend. Showcase #22 hit newsstands at the same time as the fourth issue of the new Flash comicbook – #108 – and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella.

Hal Jordan was a brash young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to seek out a replacement officer: one both honest and without fear.

Scanning the planet, the wonder weapon selected Jordan and whisked him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

In 6 pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity. Now that the concept of the superhero was swiftly being re-established among the buying public, there was no shortage of gaudily clad competition. The better books thrived by having something a little “extra”.

With Green Lantern that was primarily the superb scripts of John Broome and Gardner Fox and the astounding drawing of Gil Kane (ably abetted in this collection by primary inker Sic Greene) whose dynamic anatomy and dramatic action scenes were maturing with every page he drew. Happily, the concept itself was also a provider of boundless opportunity.

Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe.

This fabulous fourth paperback and eBook compilation gathers Green Lantern #36-48 (April 1965 to October 1966) and, with Hal Jordan firmly established as a major star of the company firmament, increasingly became the series to provide conceptual highpoints and “big picture” foundations. These, successive creators would use to build the tight-knit history and continuity of the DC universe. At this time there was also a turning away from the simple imaginative wonder of a ring that could do anything in favour of a hero who increasingly ignored easy solutions in preference to employing his mighty fists.

What a happy coincidence then, that at this time artist Gil Kane was reaching an artistic peak, his dynamic full-body anatomical triumphs bursting with energy and crashing out of every page…

Scripted by Gardner Fox Green Lantern #36 cover-featured captivatingly bizarre mystery ‘Secret of the Power-Ringed Robot!’ (how can you resist a tale that is tag-lined “I’ve been turned into a robot… and didn’t even know it!”?) and followed that all-action conundrum with the incredible tale of Dorine Clay; a young lady who was the last hope of her race against the machinations of the dread alien Headmen in John Broome’s ‘Green Lantern’s Explosive Week-End!’

As previously stated, physical combat had been steadily overtaking ring magic in the pages of the series and all-Fox #37’s‘The Spies Who “Owned” Green Lantern!’ – despite being a twist-heavy drama of espionage and intrigue – was no exception, whilst second story ‘The Plot to Conquer the Universe!’ pitted the Emerald Crusader against Evil Star, an alien foe both immortal and invulnerable, who gave the hero plenty of reasons to lash out in spectacular, eye-popping manner.

For #38 (another all-Fox scripted affair), Jordan re-teamed with fellow Green Lantern Tomar Re to battle ‘The Menace of the Atomic Changeling!’ in a brilliant alien menace escapade counterpointed by ‘The Elixir of Immortality!’ wherein criminal mastermind Keith Kenyon absorbs a gold-based serum to become a veritable superman. He might be immune to Ring Energy (which can’t affect anything yellow, as eny old Fule kno) but eventually our hero’s flashing fists bring him low – a fact he will never forget on the many occasions he returns as merciless master criminal Goldface…

Green Lantern #39 (September 1965) featured two tales by world-traveller John Broome, Kane & master inker Sid Green: opening with a return engagement for Black Hand, the Cliché Criminal entitled ‘Practice Makes the Perfect Crime!’ and ending in a bombastic slugfest with an alien prize fighter named Bru Tusfors in ‘The Fight for the Championship of the Universe!’ They were mere warm-ups for the next issue.

‘The Secret Origin of the Guardians!’ was a landmark second only to ‘Flash of Two Worlds’ (see Crisis on Multiple Earths: The Team-Ups) as Broome teamed the Emerald Gladiator with his Earth-2 counterpart Alan Scott to stop Krona, an obsessed Oan scientist whose misguided attempts to discover the origins of the universe had first introduced evil into our pristine reality billions of years ago. His actions forced his immortal brethren to become protectors of life and civilisation in an unending act of group contrition – the Guardians of the Universe.

Simultaneously high concept and action packed, this tale became the keystone of DC cosmology and a springboard for all those mega-apocalyptic publishing events such as Crisis on Infinite Earths. It has seldom been equalled and never bettered…

Gardner Fox tackled issue #41 spotlighting twisted romance in ‘The Double Life of Star Sapphire!’ as an alien power-gem once more compelled Jordan’s boss and true love Carol Ferris to subjugate and marry her sometime paramour Green Lantern, and wrote another cracking magical mystery to end the issue as extraterrestrial wizard Myrwhydden posed ‘The Challenge of the Coin Creatures!’

The next release was ‘The Other Side of the World!’ wherein Fox continued a long-running experiment in continuity with a superb tale of time-lost civilisations and an extra-dimensional invasion by the Warlock of Ys co-starring the peripatetic quester Zatanna the Magician.

At that time the top-hatted, fish-netted young sorceress appeared in a number of Julie Schwartz-edited titles, hunting her long-missing father Zatarra: a magician-hero in the Mandrake mould who had fought evil in the pages of Action Comics for over a decade beginning with the very first issue.

In true Silver Age “refit” style, Fox concocted a young and equally empowered daughter, popularising her by guest-teaming her with a selection of superheroes he was currently scripting. If you’re counting, these tales appeared in Hawkman #4, Atom #19, Green Lantern #42, and an Elongated Man back-up strip in Detective Comics #355 as well as a very slick piece of back writing to include the high-profile Caped Crusader via Detective #336 before concluding after this GL segment in Justice League of America #51. You can enjoy the entire early epic by tracking down Justice League of America: Zatanna’s Search

The much-mentioned Flash guest-starred in #43: sharing a high-powered tussle with a new tectonically terrifying nemesis in Fox’s ‘Catastrophic Crimes of Major Disaster!’ and the next issue provide two tales – an increasing rarity as book-length epics became the action-packed norm.

Oddly, second-class postage discounts had for years dictated the format of comic-books: to qualify for cheaper rates periodicals had to contain more than one feature, but when the rules were revised single, complete tales not divided into “chapters” soon proliferated. Here though are two reasons to bemoan the switch; Fox’s ‘Evil Star’s Death-Duel Summons’and Broome’s Jordan Brothers adventure ‘Saga of the Millionaire Schemer!’, offering high-intensity super-villain action and a heady, witty comedy-of-errors mystery as Hal visits his family and is embroiled in new sister-in-law Sue‘s hare-brained scheme to prove her husband Jim Jordan is Green Lantern… .

Earth-2’s Green Lantern returned for another team-up in #45’s fantasy romance romp ‘Prince Peril’s Power Play’, scripted by Broome, who raised the dramatic stakes with the hero’s first continued adventure in the following issue. Preceded by a spectacular Kane pin-up, Green Lantern #46 opens with Fox’s delightfully grounded crime-thriller ‘The Jailing of Hal Jordan’, before ‘The End of a Gladiator!’ details the murder of the Earth-1 GL by old foe Dr. Polaris, concluding with his honour-laden funeral on Oa, home of the Guardians!

Broome was on fire at this time: the following issue and concluding chapter sees the hero’s corpse snatched to the 58thcentury and revived in time to save his occasional future home from a biological infection of pure evil in the spectacular triumph ‘Green Lantern Lives Again!’

Bizarrely garbed goodies and baddies were common currency at this time of incipient TV-generated “Batmania” so when gold-plated mad scientist Keith Kenyon returned it was as a dyed-in-the-wool costumed crazy for Fox’s ‘Goldface’s Grudge Fight Against Green Lantern!’, a brutal clash of opposites and perfect place to pause for the moment.

These costumed drama romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience. This blockbusting book showcases the imaginative and creative peak of Broome, Fox and Kane: a plot driven plethora of adventure sagas and masterful thrillers that literally reshaped the DC Universe. Action lovers and fans of fantasy fiction couldn’t find a better example of everything that defines superhero comics.
© 1965, 1966, 2019 DC Comics. All Rights Reserved.

Sundiata, the Lion of Mali – a Legend of Africa


Retold by Will Eisner (NBM)
ISBN: 978-1-56163-332-6(HB)  978-1-56163-340-1(TPB)

It’s pretty much accepted today that Will Eisner was one of the pivotal creators who shaped the American comicbook industry, with most – but not sadly, all – of his works more or less permanently in print – as they should be.

Active and compellingly creative until his death in 2005, Eisner was the consummate storysmith and although his true legacy is making comics acceptable fare for adult Americans, his mastery and appeal spanned the range of human age and he was always as adept at beguiling the young as he was enchanting their elders…

William Erwin Eisner was born on March 6th 1906 in Brooklyn and grew up in the ghettos. They never left him. After time served inventing much of the visual semantics, semiotics and syllabary of the medium he dubbed “Sequential Art” in strips, comicbooks, newspaper premiums and instructional comics, he then invented the mainstream graphic novel, bringing maturity, acceptability and public recognition to English language comics.

From 1936 to 1938 he worked as a jobbing cartoonist in the comics production hothouse known as the Eisner-Eiger Shop, creating strips for both domestic US and foreign markets. Using the pen-name Willis B. Rensie, he created and drew opening instalments for a huge variety of characters ranging from funny animal to historical sagas,

Westerns, Detectives, aviation action thrillers… and superheroes – lots of superheroes …

In 1940 Everett “Busy” Arnold, head honcho of the superbly impressive Quality Comics outfit, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert for the Sunday editions and Eisner jumped at the opportunity, creating three series which would initially be handled by him before two of them were delegated to supremely talented assistants. Bob Powell inherited Mr. Mystic and distaff detective Lady Luckfell into the capable hands of Nick Cardy (then still Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead feature for his own, and over the next twelve years The Spirit became the most impressive, innovative, imitated and talked-about strip in the business. However, by 1952 Eisner had more or less abandoned it for more challenging and certainly more profitable commercial, instructional and educational strips. He worked extensively for the US military in manuals and magazines like Army Motors and P*S, the Preventative Maintenance Monthly, generally leaving comicbooks behind.

After too long away from his natural story-telling arena, Eisner creatively returned to the ghettos of Brooklyn where he was born and capped a glittering career by inventing the mainstream graphic novel for America, bringing maturity, acceptability and public recognition to English language comics. After that he just kept on going…

In 1978 a collection of four original short stories in strip form were released as a single book: A Contract With God and Other Tenement Stories. All four centred around 55 Dropsie Avenue, a 1930’s Bronx tenement, housing poor Jewish and immigrant families. It changed the American perception of cartoon strips forever. Eisner wrote and drew a further 20 comics masterworks, opening the door for all other comics creators to escape the funnybook and anodyne strip ghettos of superheroes, funny animals, juvenilia and “family-friendly” entertainment. At one stroke comics grew up.

Eisner was constantly pushing the boundaries of his craft, honing his skills not just on the Spirit but with years of educational and promotional material. In A Contract With God he moved into unexplored territory with truly sophisticated, mature themes worthy of Steinbeck and F. Scott Fitzgerald, using pictorial fiction as documentary exploration of social experience.

If Jack Kirby was the American comicbook’s most influential artist, Will Eisner remains undoubtedly its most venerated and exceptional storyteller. Contemporaries originating from strikingly similar Jewish backgrounds, each used comic arts to escape from their own tenements, achieving varying degrees of acclaim and success, and eventually settling upon a theme to colour all their later works. For Kirby it was the Cosmos, what Man would find there, and how humanity would transcend its origins in The Ultimate Outward Escape. Will Eisner went Home, went Inward and went Back, concentrating on Man as he was and still is…

Naturally that would make him a brilliant choice to illustrate primal folktales and creation myths from our collective past. This stunning, slim yet over-sized tome (288 x 224mm) again proves his uncanny skill in exhibiting the basic drives and passions of humanity as he lyrically recounts a key myth of West Africa. Although I can’t find it in any digital editions, at least it’s still widely available in print formats…

The historical Sundiata Keita brought the Mandinka People out of bondage and founded the Mali Empire in the 13thcentury AD. He is still celebrated as a staple of the oral tradition handed down by the tribal historians, bards and praise-singers known as “Griots”.

Rendered in a moody, brooding wash of sullen reds, misty greys and dried out earth-tones, the tale begins; narrated by the Great Gray Rock, foundation stone of the world.

Once only the beasts were masters of Africa, but when people came, they sought to rule the land. The newcomers consulted the ghosts of Good and soon became the masters of the beasts and the land.

However, Evil ghosts also lurked. Once ambitious, greedy Sumanguru, King of Sasso had conquered all he could see, he still seethed with dissatisfaction, and the Gray Rock of Evil accosted him…

Sasso was a poor, arid country and when the wicked stone offered the king dark magical powers to conquer all the surrounding lands, Sumanguru eagerly accepted. Soon all the neighbouring nations were smouldering ruins as Sasso warriors and their mad lord’s control of the elements demolished all resistance.

Still Sumanguru was not content and, when a trader brought news of a rich, fertile land settled by peaceful gentle people, the king wanted to rule them too. The unctuous merchant also related how Nare Famakan, wise king of Mali, had recently passed away, leaving eight youthful healthy sons and a ninth who was weak and lame…

Ignoring the rock of Evil’s advice to beware the “frog prince”, Sumanguru led his mighty armies against Mali, unaware the double-dealing trader – denied a reward due to the mad king’s parsimony – had warned the nine princes that warriors of Sasso were coming.

Lame little Sundiata also wished to defend his land, but his brothers laughed and told him to stay home, trusting to their superior tactics to repel the invasion. Indeed, their plans were effective, and the battle seemed to go their way… until Sumanguru summoned an eldritch wind to destroy the army of Mali and added the defeated land to his possessions.

Gloating, he mocked Sundiata but, ignoring the advice of the Gray Rock of Evil, foolishly allowed the frog prince to live…

As unstoppable, insatiable Sumanguru ravaged every tribe and nation, an aged shaman showed Sundiata how to overcome his physical shortcomings. Years passed and the boy learned the ways of the forests, growing tall and mighty. Now a man, he prepared for vengeance and when Sumanguru heard and tried to have him killed, he fled and rallied an army of liberation.

On the eve of battle an uncle revealed Sumanguru’s one mystic weakness to Sundiata and the stage was set for a spectacular and climactic final confrontation before, as will always happen, Evil inevitably betrayed itself…

Although there might be something a little disquieting about an old Jewish white guy appropriating and retelling African myths and legends, this is an epic and intensely moving, all-ages fable re-crafted by a master storyteller: one well-versed in exploring the classic themes of literature and human endeavour, whilst always adding a sparkle and sheen of his own to the most ancient and familiar of tales.

A joy not just for Eisner aficionados but all lovers of mythic heroism.
© 2002 Will Eisner. All rights reserved.

Obscura


By Luke Cartwright & Lukasz Wnuczek (Marcosia)
ISBN:978-1-64764-746-9 (HB)

We haven’t looked at a really engrossing horror yarn for simply ages, so it’s a good thing that this stunning dose of macabre graphic gothic mania plunked down in my review copies vestibule…

Obscura comes from and is about the Land Down Under (Tasmania actually!): an act of love and perseverance begun in 2012 but finally perfected and released last year by author Luke Cartwright and illustrator Lukasz Wnuczek. It’s presented here for your delectation and elucidation (and probably trepidation)…

Set on the island of Van Diemen’s Land (a former Crown prison colony and site of one of the British Empire’s most appalling atrocities: just look up the Black War if you have the stomach), it opens in 1870 with the rather outré preoccupations of master William Morier. The 12-year old is already a gifted cosmetician and mortician like his father, but his odd-yet-comfortable life is ruined by a double blow: meeting with the spiritualist children Catherine and Annabel White and a scandal involving body-snatching and the local medical school.

The White girls are controversial celebrities in the township, a place even more death-obsessed than most Victorian enclaves. When Annabel ends up on the Morier mortuary slab, dead from causes unknown, William’s path in life is forever altered…

A crafty tale within a tale, the drama resumes a decade later. As well as burying bodies, William is a gifted photographer and, after discussing the profitability of his wife’s childhood scams, sets upon a new enterprise, for his need is great and urgent.

Catherine Morier (nee White) suffers a dire medical malady and her doting husband needs plenty of cash to pay for an operation. His solution is Spirit Photography: combining portraits of living clients with the ghosts of departed loved ones who still cling unseen to them.

Sadly, not everyone’s a believer. A certain policeman keeps hanging around, especially after one of the captured phantasms is seen working in a local shop…

As William gets deeper and deeper into the fraudulent hole he’s dug for himself, the walls between chicanery, criminality, murder and the inescapable horror of the true Unknown start to blur and bleed together…

Mordant and compelling, this bleak tale is rendered in mesmerising monochrome tones and washes (almost like daguerreotypes, maybe?), building a noir edifice of stark choices and unlikely outcomes for the protagonists whom it’s simply impossible to dislike. Especially effective is the period language, which is authentic sounding, remarkably restrained and deliciously sparse. Cartwright is a writer who knows when to let Wnuczek’s pictures do the talking.

A decidedly effective dalliance with the dark and one no lover of period thrillers and slyly witty horror should miss.
Text & illustrations © Luke Cartwright & Lukasz Wnuczek 2019

Jack Kirby’s The Losers


By Jack Kirby with D. Bruce Berry & Mike Royer (DC Comics)
ISBN: 978-184856-194-6 (HB)

There’s a glorious profusion of Jack Kirby material around these days but much of the best and rarest stuff is still – unforgivably – somehow hard to access. This astounding collection of his too-brief run on DC war comic Our Fighting Forces is, for far too many, an unknown delight. You can still find it in the original 2009 hardback edition, but as far as I know, there’s neither digital or even an English-language trade paperback edition to satisfy the desires of fans lacking an infinite bank balance…

Famed for his larger than life characters and gigantic, cosmic imaginings, the King was a decent, spiritual man from another generation, and one who had experienced human horror and bravery as an ordinary grunt during World War II. Whether in the world-weary verité of his 1950s collaborations with Joe Simon or the flamboyant bravado of his Marvel creation Sgt. Fury, Kirby’ combat comics always looked and felt real: grimy, tired, battered yet indomitable.

In 1974, with his newest creations inexplicably not setting any sales records at DC, and while he tentatively pondered a return to Marvel, Jack took over the creative chores on a well-established and compelling but always floundering series that had run in Our Fighting Forces since 1970.

The Losers were an elite unit of American warriors cobbled together by amalgamating three pre-existing war series that had reached the end of their solo star roads. Gunner and Sarge (supplemented by “the Fighting Devil Dog” Pooch) were Pacific-based Marines; debuting in All-American Men of War #67, (March 1959) and running for 50 issues in Our Fighting Forces (#45-94, May 1959 to August 1965), whilst Captain Johnny Cloud – Navaho Ace and native American fighter pilot – shot down his first bogie in All-American Men of War #82 (December 1960). He flew solo until issue #115 (1966).

The final component of the Land/Air/Sea team was filled by Captain Storm, a disabled PT Boat commander (he had a wooden leg) who had his own 18-issue title from 1964 to 1967. All three series were created by comics warlord Robert Kanigher.

The characters had all pretty much passed their sell-by dates when they teamed-up as guest-stars in a Haunted Tank tale in 1969 (G.I. Combat #138 October), but these “Losers” found a new resonance together in the relevant, disillusioned, cynical Vietnam years (and beyond) when their somewhat nihilistic, doom-laden anti-hero group adventures took the lead spot in Our Fighting Forces #123 (January/February 1970). Once again written primarily by Kanigher, the episodes were graced with art from such giants as Ken Barr, Russ Heath, Sam Glanzman, John Severin, Ross Andru and Joe Kubert.

With the tagline “even when they win, they lose” the team saw action all over the globe, winning critical acclaim and a far-too-small, passionate following. In an inexplicable dose of company politics, the discontented Kirby was abruptly given complete control of the series with #151 (November 1974).

His radically different approach was highly controversial at the time but the passage of years has allowed a fairer appraisal and whilst never really in tune with the aesthetic of DC’s other war-books, the King’s run was a spectacular and singularly intriguing examination of the human condition under the worst of all possible situations.

The combat frenzy kicks off in ‘Kill Me with Wagner’ as the Losers infiltrate a French village to rescue a concert pianist before the Nazis can capture her. The hapless propaganda pawn has one tremendous advantage… nobody knows what she looks like.

As with most of this series, a feeling of inevitable, onrushing Gotterdammerung permeates the tale: a sense that worlds are ending and new one’s a-coming. The action culminates in a catastrophic wave of destruction that is pure Kirby magic…

Most of DC’s war titles sported Kubert covers, but #152 featured the first in a startling sequence of hypnotic Kirby illustrations, almost abstract in delivery, to introduce the team to the no-hope proposition of ‘A Small Place in Hell!’ as they find themselves the advance guard for an Allied push, but dropped in the wrong town: one that has not been cleared…

The spectacular action here is augmented by a potent 2-page Kirby fact feature: Sub-machine guns of WWII, and it should be noted and commended that this collection is also peppered with un-inked Kirby pencilled pages and roughs.

Our Fighting Forces #153 is one of those stories that made traditionalists squeak. Behind another Kirby cover, the story of ‘Devastator vs. Big Max’ veers dangerously close to science fiction, but the admittedly eccentric plan to destroy a giant German rail-mounted super-cannon isn’t any stranger than many schemes actual Boffins dreamed up to disinform the enemy during the actual conflict, actually…

That yarn – with two beautiful info-pages on military uniforms and insignia – is followed by a superb parable about personal honour. A bombastic Kirby cover segues into the team’s deployment to the Pacific to remove a Japanese officer whose devotion to ‘Bushido’ has inspired superhuman loyalty and resistance to surrender among his men. The means used to remove him are far from clean or creditable…

Bracketed by 2 pages on war vehicles plus a wonderful pencil cover-rough, and two more on artillery pieces and the pencils for the cover to that issue, ‘The Partisans!’ (OFF #155) takes the Losers into very dark territory indeed, before the team return to America for ‘Good-bye Broadway… Hello Death!’, wherein the lads experience the home-front joys of New York whilst hunting for a notorious U-Boat commander. Naturally there’s more to the story than first appears…

This fast-paced thriller is complemented by a history of battle headgear and another pencilled rough. Issues #157 and 158 comprise a 2-part saga concerning theft, black marketeering and espionage featuring truly unique personage ‘Panama Fattie!’ Her criminal activities almost alter the course of the war; and conclude in the highly charged ‘Bombing Out on the Panama Canal’ with accompanying pages on ships, subs and Nazi super-planes.

Behind the last Kirby cover (#159), ‘Mile-a-Minute Jones!’ details a smaller-scaled duel between a black runner who embarrassed the Nazis at the 1936 Olympics and the Nazi ubermensch he defeated, reigniting on the battlefield with the Losers relegated to subordinate roles.

Kubert and Ernie Chan handled the three remaining covers of this run, an indication that Kirby’s attentions were being diverted elsewhere, but the stories remain powerful and deeply personal explorations of combat. In ‘Ivan’ (OFF #160) the Losers go undercover, impersonating German soldiers on the Eastern Front, and have an unpleasant encounter with Russian Nazi sympathizers whose appetite for atrocity surpasses anything they have ever seen before (supplemented by a 2-page tanks feature) whilst the hellish jungles of the Burma campaign prove an unholy backdrop for traumatic combat shocker ‘The Major’s Dream.’

The volume and Kirby’s DC war work ends with a sly tribute to his 1942 co-creation the Boy Commandos. ‘Gung-Ho!’sees young Gunner training a band of war orphans in Marine tactics only to find fun turn to dire necessity when Germans overrun their “safe” position. This is an optimistic, all-out action romp ending on a note of hope and anticipation, even as the King made his departure for pastures not-so-new. From issue #163 Kanigher resumed the story reins, with artists like Jack Lehti, Ric Estrada and George Evans illustrating, and the Losers returned to their pre-Kirby style and status, with readers hardly acknowledging the detour into another kind of war.

Jack Kirby is unique and uncompromising. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind. That doesn’t alter the fact that his work from 1939 onwards shaped the entire American comics scene, affected the lives of billions of readers and thousands of creators in all areas of artistic endeavour around the world for generations, and which still garners new fans and apostles from the young and naive to the most cerebral of intellectuals. Jack’s work is instantly accessible, irresistibly visceral and deceptively deep whilst being simultaneously mythic and human.

These tales of purely mortal heroism are in many ways the most revealing, honest and insightful of Jack’s incredibly vast accumulated works, and even the true devotee often forgets their very existence. As Neil Gaiman’s introduction succinctly declaims, “they are classic Kirby… and even if you don’t like war comics, you may be in for a surprise…”

You really don’t want to miss that, do you?
© 2009 DC Comics. All Rights Reserved.

Promethea: Book One – 20th Anniversary Deluxe Edition


By Alan Moore, J H Williams III & Mick Gray, with Charles Vess, José Villarrubia & Jeromy Cox (America’s Best Comics)
ISBN: 978-1-40128-866-2 (HB)

After far too long away, let’s welcome back a notable addition to the canon of not-embarrassing, happily recommendable “Strong Female Characters” in hardback and digital editions that do her justice

I wonder if, when Alan Moore first conceived this series as part of his private superhero universe (now inexorably subsumed into the greater DC cosmology), he realised quite how far he would take this tale, or just how far he and long-haul collaborators J H Williams III & Mick Gray would push the boundaries of Graphic Narrative?

Ignoring the superficial resemblances to Wonder Woman – herself more archetype than property these days, but don’t tell the lawyers I said that – what’s on offer here? Promethea #1-12 are collected in this first Deluxe volume and are preceded by Moore’s introduction: ‘The Promethea Puzzle : An Adventure in Folklore’ (clipped from the first issue)…

Sophie Bangs lives in the big city, in a world of Science Heroes, multi-powered villains and real, scary monsters. She’s a smart kid, if not traditionally pretty, doing teen-age things with her best friend Stacia. She’s also a student researching a term paper on a name that has cropped up in esoteric poems, art and popular culture since the 5th century AD. Sophie seems inexplicably fascinated by and drawn to the concept of Promethea…

After interviewing the widow of the writer of a Promethea comic book, she’s attacked by a shadowy demon and rescued by the widow, who is the comic heroine she’s been researching. It transpires Promethea is a little girl taken into the Immateria, the Realm of Imagination. She became a concept.

Throughout history, she has since become real by incarnating in women who inspire art and creativity. These women – and even some men – have been able to manifest as incarnations of a Spirit of Imagination residing in the greater world of the unconscious. The Immateria is where all Gods, Stories and Ideas dwell. As the shadow-monster returns, Sophia finds her own artistic method of contacting the fable realm and becomes its latest physical incarnation…

Having discovered the metaphysical nature of Promethea Sophie begins to adjust. In real terms that means she can transform into a super-powerful flying Amazon, and perhaps join the legions of Science Heroes who protect – and frequently endanger – the world, but as her story unfolds, she begins to see just how different her version of the old story can be. Sophie is not some frustrated do-gooder suddenly flush with new-found power; she is and always has been concerned with knowing things.

Thus begins a journey of metaphysical as well as metahuman adventure. Sophie fights monsters and meets heroes, but the never-ending battle is not what this series is about. She obsessively wants to know more, and whilst various flamboyant forces array themselves against her, she is constantly seeking deeper answers for questions she never knew she had.

As various real-world forces align themselves in response to the latest resurgence of Promethea, Sophie explores the Immateria, hunting answers and examining the careers of her predecessors. When those antithetical forces attack the hospital where her new friend Barbara is slowly dying, the resultant battle with the forces of Hell reveal just how potent a weapon Promethea can be. The serious reader is advised to examine closely the running sub-plot with hero team The Five Swell Guys and psychotic serial killer The Painted Doll. As well as divertingly action-packed in an otherwise very cerebral tale, the long-running side-bar will have major repercussions in volumes to come.

Having dealt with the demon-horde, and the secret organisation that summoned them, Sophie again deviates from the expected in her dealings with infamous sorcerer Jack Faust, and has a Y2K monster battle before the volume ends with a mystical primer on the history, meaning and symbolism of The Tarot that is the closest I’ve seen the printed page get to a multi-media experience.

Moore’s sly and subversive scripting, in a superhero universe pushed to its illogical extreme, is superbly matched by artists Williams III & Gray, who increasingly raise the bar on graphic creativity and printing technology for a visual experience that is simply staggering to behold.

Adding extra lustre to the affair, Brad Meltzer offers an Afterword asking ‘Who Wants to Read a Fantasy Comic?’ and Moore’s script for issue #3 a fascinating diagnostic appointment with the creative process, augmented by Williams III’s artwork for the issue.

Promethea always had the most experimental aspirations. It will never have universal appeal, but if you are serious about comics it is an experience you owe yourself to try. And don’t be fooled. This book isn’t a lecture or a lesson, it’s a journey…
© 1999, 2000, 2001, 2009, 2019 DC Comics. All Rights Reserved.

Marvel Masterworks Luke Cage, Power Man volume 3


By Marv Wolfman, Don McGregor, Chris Claremont, Bill Mantlo, Ed Hannigan, Roger Slifer, Frank Robbins, Lee Elias, Marie Severin, Ron Wilson, Bob Brown, George Tuska & various (Marvel)
ISBN: 978-1-3029-1635-0 (HB)

As a sickly pale kid growing up in a hugely white area of the Home Counties in the 1960s and 1970s, I got almost all my early experience of black people from television and films (for which I’m most profoundly sorry) – and, of course, comics – for which I’m not.

Blithely unaware of other people’s struggle for equality in my formative years, the incredible consciousness-raising explosion of Black Power after the 1968 Olympic Games rather politicised me, and even though some comics companies had by this time made tentative efforts to address what were national and global socio-political iniquities, issues of race and ethnicity took a long time to filter through to the still-impressionable young minds avidly absorbing knowledge and attitudes via four-colour newsprint pages that couldn’t even approximate the skin tones of African-Americans, Africans, Asians or even white folk with sun-burn or a deep tan.

As with television, breakthroughs were small, incremental and too often reduced to a cold-war of daringly liberal “firsts.” Excluding a few characters in Jungle comic-books of the 1940s and 1950, Marvel clearly led the field with a black member of Sgt. Fury’s Howling Commandos (the historically impossible Gabe Jones who debuted in #1, May 1963, and was accidentally re-coloured Caucasian at the printers – who clearly didn’t realise his ethnicity – for the debut issue), as well as the first negro superheroes Black Panther in Fantastic Four #52 (July 1966), and the Falcon in Captain America #117 (September 1969).

The honour of America’s first black hero to carry his own title came in a little-remembered or regarded title from Dell Comics. Lobo was a gunslinger/vigilante in the old west who sought out injustice just like any cowboy hero would, first appearing in December 1965, and created by artist Tony Tallarico & scripter D.J. Arneson.

Arguably a greater breakthrough was Joe Robertson, City Editor of Marvel’s Daily Bugle, an erudite, brave and magnificently ordinary mortal distinguished by his sterling character, not a costume or skin tone. He first appeared in Amazing Spider-Man # 51 (August 1967), proving in every panel that the world wouldn’t end if black folk and white folk worked and ate together…

This big change slowly grew out of raised social awareness during a terrible time in American history – although Britain had nothing to be smug about either. Following the advent of the “Windrush Generation”, race riots in Blighty had started early in the Sixties here (in all honesty, they weren’t a new thing then, either) and left simmering scars that only comedians and openly racist politicians dared to talk about. Shows such Till Death Us Do Part and Love Thy Neighbour made subtly telling headway but still raise a shudder when I see clips today…

Back in the USA, more positive ethnic characters were slowly let in, with DC finally getting a black hero in John Stewart(Green Lantern #87 December 1971/January 1972), although his designation as replacement Green Lantern might be construed as more conciliatory and insulting than revolutionary. The first DC hero with his own title was Black Lightning, who didn’t debut until April 1977, although Jack Kirby had introduced Shilo Norman as Scott Free‘s apprentice (and eventual successor) in Mister Miracle #15 (August (1973).

As usual, it took a bold man and changing economics to really promote change, and with declining comics sales at a time of rising Black Consciousness cash – if not cashing in – was probably the trigger for “the Next Step.”

Contemporary “Blacksploitation” cinema and novels had fired up commercial interests throughout America and in that atmosphere of outlandish dialogue, appalling apparel and barely concealed – if justified – outrage, an angry black man with a shady past and apparently dubious morals debuted as Luke Cage, Hero for Hire in the summer of 1972. A year later the Black Panther finally got his own series in Jungle Action #5 and Blade: Vampire Hunter debuted in Tomb of Dracula #10.

Cage’s origin was typically bombastic: Lucas, a hard-case inmate at brutal Seagate Prison always claimed to have been framed and his inflexible, uncompromising attitude made mortal enemies of the racist guards Rackham and Quirt whilst not exactly endearing him to the rest of the prison population – such as proudly adamant bad-guys Shades and Comanche…

The premiere issue was written by Archie Goodwin and illustrated by George Tuska & Billy Graham (with some initial assistance from Roy Thomas and John Romita), detailing how a new warden promised to reform the hell-hole into a proper, legal and decently administered penal institution.

Having heard the desperate con’s tale of woe, new prison doctor Noah Burstein convinced Lucas to participate in a radical experiment in exchange for a parole hearing…

Lucas had grown up in Harlem, a tough kid who’d managed to stay honest even when his best friend Willis Stryker had not. They remained friends even though walking different paths – at least until a woman came between them. To be rid of his romantic rival, Stryker planted drugs and had Lucas shipped off to jail. While he was incarcerated, Lucas’ girl Reva – who had never given up on him – was killed when she got in the way of bullets meant for Stryker…

With nothing left to lose, Lucas underwent Burstein’s process – an experiment in cell-regeneration – but Rackham sabotaged it, hoping to kill the con before he could expose the guard’s illegal treatment of convicts. It all went haywire and something incredible happened. Lucas, now incredibly strong and pain-resistant, punched his way out of the lab and the through the prison walls, only to be killed in hail of gunfire. His body plunged over a cliff and was never recovered…

Months later, a vagrant prowling the streets of New York City stumbled into a robbery. Almost casually downing the felon, he accepted a cash reward from the grateful victim, prompting a bright idea…

Super-strong, bullet-proof, street-wise and honest, Lucas would hide in plain sight while planning his revenge on Stryker. Since his only skill was fighting, he became a private paladin – A Hero For Hire…

Whilst making allowances for the colourful, often ludicrous dialogue necessitated by the Comics Code’s sanitising of “street-talking Jive” this was probably the edgiest series of Marvel’s early years (especially under the always evocative and culturally astute Don McGregor) but even so, after a few years the tense action and peripheral interactions with the greater Marvel Universe led to a minor rethink and the title was altered, if not the basic premise…

The private detective motif proved a brilliant stratagem in generating stories for a character perceived as a reluctant champion at best and anti-hero by nature. It allowed Cage to maintain an outsider’s edginess but also meant adventure literally walked through his shabby door every issue.

Cage had set up an office over a movie house on 42nd Street and met a young man who would become his greatest friend: D.W. Griffith – nerd, film freak and plucky white sidekick. Dr. Burstein resurfaced, running a rehab clinic on the dirty, deadly streets around Times Square, aided by beautiful Dr. Claire Temple. Soon, she too was an integral part of Luke’s new life…

This turbulent third hardback (or eBook) compilation collects #32-47 of Luke Cage, Power Man as well as his first Annual – spanning June 1976 through October 1977 – and begins with McGregor’s passionate Introduction ‘Luke Cage and the Big Bad City’ before the inner city, “outasight” action resumes….

Having rebranded himself Luke Cage, Power Man the urban privateer made ends meet whilst seeking a way to stay under police radar and dreamed of clearing his name. A new level of sophistication, social commentary and bizarre villainy began when McGregor took over as writer to craft a run of macabre crime sagas, culminating in saving the entire city from stolen nerve gas…

Issue #32 opens with Cage in the leafy suburbs, hired to protect a black family from literally incendiary racist super-villain Wildfire in ‘The Fire This Time!’ (by McGregor, Frank Robbins & Vince Colletta). This champion of moral outrage is determined to keep his affluent decent neighbourhood white, and even Power Man is ultimately unable to prevent a ghastly atrocity from being perpetrated…

Back in Times Square again, Cage is in the way when a costumed manic comes looking for Noah Burnstein, and learns that ‘Sticks and Stone Will Break Your Bones, But Spears Can Kill You!’ Even as shady reporters, sleazy lawyers and police detective Quentin Chase all circle, looking to uncover the Hero for Hire’s secret past in ‘Death, Taxes and Springtime Vendettas!’ (inked by Frank Springer), Cage’s attention is distracted from Burstein’s stalker by a deranged wrestler dubbed The Mangler, leading to savage showdown and near-fatal outcome in ‘Of Memories, Both Vicious and Haunting!’ (plotted by Marv Wolfman, dialogued by McGregor and illustrated by Marie Severin, Joe Giella & Frank Giacoia) wherein the reasons for the campaign of terror are finally exposed…

Power Man Annual #1 follows as ‘Earthshock!’ – by Chris Claremont, Lee Elias & Dave Hunt – takes Cage to Japan as bodyguard to wealthy Samantha Sheridan. She is being targeted by munitions magnate and tectonics-warping maniac Moses Magnum, who intends tapping the planet’s magma core, even though the very planet is at risk of being destroyed.

Thankfully not even his army of mercenary is enough to stop Cage in full rage…

Next is the cover for Power Man #36 (October 1976). Another casualty of the “Dreaded Deadline Doom”, it reprinted LCHFH #12, which featured the debut of the villain who follows in #37’s all-new ‘Chemistro is Back! Deadlier Than Ever!’ by Wolfman, Ron Wilson & A Bradford, as the apparently grudge-bearing recreant attacks Cage at the behest of a new mystery mastermind. He clarifies his position in follow-up ‘…Big Brother Wants You… Dead!’ (Wolfman, Bill Mantlo, Bob Brown & Jim Mooney) as minions Cheshire Cat and Checkpoint Charlie shadow the increasingly-frustrated PI, and repeated inconclusive and inexplicable clashes with Chemistro lead to a bombastic ‘Battle with the Baron!’ (inked by Klaus Janson) who turns out to be a rival mastermind hoping to corner the market on crime in NYC…

The crazed and convoluted clash concludes in ‘Rush Hour to Limbo!’ (Wolfman, Elias & Giacoia) as one final deathtrap for Cage turns into an explosive last hurrah for Big Brother and his crew…

Inked by Tom Palmer, a new vigilante debuts in #41’s ‘Thunderbolt and Goldbug!‘ as a super-swift masked hero makes a name for himself cleaning up low-level scum just as Cage is hired by a courier company to protect a bullion shipment. Sadly, when the van is bombed and the guards die, dazed and furious Cage can’t tell villain from vigilante and takes on the wrong guy…

Answers if not conclusions are forthcoming in ‘Gold! Gold! Who’s Got the Gold?’ (with Alex Niño on inks) as Luke learns who his real friends and foes are, only to be suckered into a deathtrap only barely escaped in #43’s ‘The Death of Luke Cage!’ In the aftermath, with the legal authorities closing in on his fake life, Cage flees town and sheds the Power Man persona, but even in the teeming masses of Chicago can’t escape his past as an old enemy mistakenly assumes he’s been tracked down by the hero he hates most in all the world…

Plotted by Wolfman and scripted by Ed Hannigan with Elias & Palmer on regular artistic duties, ‘Murder is the Man Called Mace!’ sees Luke dragged into the dishonoured soldier’s scheme to seize control of America and despite his best and most violent efforts, beaten and strapped to a cobalt bomb on ‘The Day Chicago Died!’ (Wolfman & Elias).

Sadly, after breaking free of the device, it’s lost in the sewers, prompting a frantic ‘Chicago Trackdown!’ and another savage showdown with Mace and his military madmen in a chilling ‘Countdown to Catastrophe!’ (scripted by Roger Slifer) as a fame-hungry sniper starts shooting citizens whilst the authorities are all searching for the missing nuke…

With atomic armageddon averted at the last moment, this collection – and Cage’s old life – end on a well-conceived final charge. With issue #48, Cage’s life – and his comics title – would be henceforth be shared with mystic martial artist Danny Rand in the superbly enticing odd couple feature Power Man and Iron Fist, but before that there’s still a ‘Hot Time in the Old Town Tonight!’ courtesy of Claremont, George Tuska & Bob Smith as Chicago is attacked by brain-sucking electrical parasite Zzzax! Thankfully, our steel-skinned stalwart is more than a match for the mind-stealing megawatt monstrosity…

With the comics sagas suspended, there’s still treats aplenty here, beginning with a house ad for 1976 Annuals, continuing with Wilson and Joe Sinnott’s art for the ‘Marvel Comics’ Memory Album Calendar 1977′ and ending with a short selection of original art pages by Brown, Mooney & Janson.

Arguably a little dated now (us in the know prefer the term “retro”), these tales were nonetheless instrumental in breaking down many social barriers in the complacent, intolerant, WASP-flavoured American comics landscape, and their power – if not their initial impact – remains undiminished to this day. These are tales well worth your time and money.
© 2019 MARVEL.