Where’s My Cow?


By Terry Pratchett, illustrated by Melvyn Grant (Doubleday)
ISBN: 978-0-38560-937-1

Here’s a charming little thing. Not strictly a comic strip or a graphic novel, but rather a beautifully illustrated picture book. Originally a plot device from Thud!, one of Terry Pratchett’s Discworld prose fantasy novels, until some bright spark wisely decided to manufacture the thing for real. They also pulled the same trick for The World of Poo, as seen in Snuff

What’s it all about?: Watch Commander Sam Vimes is the best copper in Anhk Morpork (the most unpleasant city in all fact and fiction), and his day job ranges from colourful to sheer hell. What makes worth living for him is to get home, kick off his boots and breastplate, and read his baby boy their favourite bedtime story – and do all the noises too.

And so can you if you get this wonderful book (sadly only available in hardback, not digital editions) which manages to be both an engaging, clever side-bar to the novels and also a superbly illustrated easy reader for the very young.

If you’re a fan of the Discworld you’ll want this, if you’re not, buy the novels and become one, and if you have small kids get them one of the prettiest picture books on the market. It’s the first sure step to getting them hooked on pictorial wonderment, and a darn fine thing besides.

Text © 2005 Terry Pratchett & Lyn Pratchett. All Rights Reserved.
Illustrations © 2005 Melvyn Grant. All Rights Reserved.W

Signal from Space/Life on Another Planet


By Will Eisner with Andre LeBlanc (Kitchen Sink Press/DC Comics/W.W. Norton & Co)
ISBN: 978-0-87816-014-3 (Kitchen Sink colour HB): 0-87816-370-0 (KSP B&W PB):
978-1-56398-677-4 (DC Comics Library PB): 978-0-39332-812-7 (WW Norton PB)

Here’s a long-lost contemporary cartooning classic which – although readily available in a number of formats – is still seen best in its first release. Ambitious and deliberately targeting an adult book-reading rather than comics audience, this initial collection of Will Eisner’s trenchant political thriller-cum-social commentary proves once more that sometimes the medium really is the message…

William Erwin Eisner was one of the pivotal creators who shaped the American comicbook industry, with most of his works more or less permanently in print – as they should be. From 1936 to 1938 he worked as a jobbing cartoonist in the comics production hothouse known as the Eisner-Eiger Shop, creating strips for both domestic US and foreign markets.

Using the pen-name Willis B. Rensie he created and drew opening instalments for a huge variety of characters ranging from funny animal to historical sagas, Westerns, Detective fiction, aviation action thrillers… and superheroes… lots of superheroes …

In 1940 Everett “Busy” Arnold, head honcho of the superbly impressive Quality Comics outfit, invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comicbook insert for the Sunday editions. Eisner jumped at the opportunity to move beyond the limitations of the nickel and dime marketplace, creating three series which would initially be handled by him before two were delegated to supremely talented assistants.

Bob Powell inherited Mr. Mystic and distaff detective Lady Luck fell into the capable hands of Nick Cardy (then still Nicholas Viscardi) and later the inimitable Klaus Nordling.

Eisner kept the lead feature for his own and over the next twelve years The Spirit became the most impressive, innovative, imitated and talked-about strip in the business. However, by 1952 he had more or less abandoned it for more challenging and certainly more profitable commercial, instructional and educational strips. He began working extensively for the US military in manuals and magazines like P*S, the Preventative Maintenance Monthly, generally leaving comics books behind him.

After too long away from his natural story-telling arena, Eisner creatively returned to the streets of Brooklyn where he was born on March 6th 1906. After years spent inventing much of the visual semantics, semiotics and syllabary of the medium he dubbed “Sequential Art” in strips, comicbooks, newspaper premiums and instructional comics, he capped that glittering career by inventing the mainstream graphic novel, bringing maturity, acceptability and public recognition to English language comics.

In 1978 a collection of four original short stories in strip form were released as a single book: A Contract with God and Other Tenement Stories. All the material centred around 55 Dropsie Avenue, a 1930’s Bronx tenement housing impoverished Jewish and immigrant families. It changed the American perception of cartoon strips forever.

Eisner wrote and drew a further 20 further masterpieces, opening the door for all other comics creators to escape the funnybook and anodyne strip ghettos of superheroes, funny animals, juvenilia and “family-friendly” entertainment. At one stroke comics grew up.

Eisner was constantly pushing the boundaries of his craft, refining his skills not just on The Spirit but with his educational and promotional material. In A Contract with God he honed in on unexplored territory with truly sophisticated, mature themes worthy of Steinbeck or F. Scott Fitzgerald, using pictorial fiction as documentary to examine social experience.

One of the few genres where Eisner never really excelled was science fiction – and arguably he doesn’t in this tale either as, in Signal from Space, the big discovery is just a plot maguffin to explore politics, social interactions and greed – all premium Eisner meat…

As ‘Life on Another Planet’ the material in this collection was originally serialised as eight 16-page episodes in Will Eisner’s Spirit Magazine from October 1978 to December 1980, rendered in toned monochrome (a format adhered to and title revived in subsequent Kitchen Sink, DC and W.W. Norton collections).

However, for this luscious hardback, the auteur and long-time confederate Andre LeBlanc fully-painted the entire saga using evocative tones and hues to subtly enhance the sinister, cynical proceedings…

One momentous night, lonely radio astronomer Mark Argano – based at a New Mexico observatory – picks up ‘The Signal’: a mathematical formula originating from Barnard’s Star and thus proof positive of extraterrestrial intelligence…

One colleague wants to inform the public immediately, but Argano is adamant that they go slowly as he (secretly) harbours schemes to somehow “cash in”. Unfortunately, the other scientist he shares the secret with is a Soviet sleeper agent…

Almost immediately the first murder in a long and bloody succession is committed as various parties seek to use the incredible revelation to their own advantage. World-weary science advisor and maverick astrophysicist James Bludd is dispatched by the CIA to verify and control the situation, but he walks straight into a KGB ambush and narrowly escapes with his life…

There’s now a deadly Cold War race to control contact with the mysterious signallers and ‘The 1st Empire’ follows recovering addict Marco as he turns his life around; using the now-public sensation to create a personality cult dedicated to leaving Earth and joining the aliens. Whilst Marco’s Star People grab all the headlines, ruthless plutocrat Mr. MacRedy uses his monolithic Multinational Corporation to manipulate Russia and America, intending to be the only one to ultimately capitalise on any mission to Barnard’s Star…

Since travel to far space is still impossible for humans, MacRedy sanctions the unethical and illegal creation of a human/plant hybrid and starts looking for volunteers to experiment on in ‘A New Form of Life’, whilst Bludd – now more reluctant spy than dedicated scientist – accepts another undercover assignment.

Casualties moral, ethical and corporeal mount in ‘Pre-Launch’ whilst in distressed African nation Sidiami, a desperate despot declares his bankrupt nation a colony of Barnard’s Star to avoid UN sanctions and having to pay back his national debt to Earthly banks…

Soon, he’s offering a base to Multinational for their own launch site and sanctuary to those Star People anxious to emigrate…

In ‘Bludd’ the scientist and his sultry KGB counterpart find themselves odd-bedfellows just as the Mafia get involved in the crisis – for both personal and pecuniary reasons – whilst in America, MacRedy prepares to install his own President to expedite his company’s requirements…

Now determined to take matters into his own hands and screw all governments and interests, Bludd is caught up in an unstoppable, uncontrollable maelstrom of events in ‘Abort’, and, after the American President has a fatal accident in ‘The Big Hit’ MacRedy thinks he’s finally won. He is utterly unprepared for Bludd’s unpredictable masterstroke in ‘The Last Chapter’…

Signal from Space is a dark and nasty espionage drama as well as a powerfully intriguing ethical parable: a Petrie dish for ethical dilemmas where Eisner masterfully manipulates his vast cast to display human foible and eventually a glimmer of aspirational virtue. This is a hugely underrated tale from a master of mature comics guaranteed to become an instant favourite. And it’s even better in this sumptuous oversized edition which is well worth every effort to hunt it down.

After all, Per Ardua ad Astra…

However, if you can’t find this version, there are numerous later editions, in the original black & white that have their own potent appeal and if you were a really dedicated fan, you’d only be happy with both, wouldn’t you?
© 1978, 1979, 1980, 1983 Will Eisner. All rights reserved.

Avengers Marvel Masterworks volume 13


By Steve Englehart, Jim Starlin, Roy Thomas, Gerry Conway, Bob Brown, John Buscema, Sal Buscema, Rich Buckler, & various (Marvel)
ISBN: 978-0-7851-6629-0 (HB)

The Avengers have always proved that putting all one’s star eggs in a single basket pays off big-time: even when all Marvel’s classic all-stars such as Thor, Captain America and Iron Man are absent, it merely allows the team’s lesser lights to shine more brightly.

Of course, all the founding stars were regularly featured due to the rotating, open door policy which means that every issue includes somebody’s fave-rave – and the boldly grand-scale impressive stories and artwork are no hindrance either.

This monolithic and monumental tome collects the ever-amazing Avengers‘ exploits from issues #120-128 (between March and October 1974), plus Giant-Size Avengers #1 and crossover appearances in Captain Marvel #33 and Fantastic Four #150), and sees scripter Steve Englehart probe the outer limits of Marvel history…

Preceded by his reminiscent commentaries in a fulsome Introduction, this epochal tome opens with Avengers #120. ‘Death-Stars of the Zodiac!’ by Englehart, Bob Brown & Don Heck, sees terrorist astrological adversaries and super-criminal cartel Zodiac attack; instigating a manic plan to eradicate everyone in Manhattan born under the sign of Gemini, with Thor, Iron Man, Vision, Scarlet Witch, Swordsman and Mantis seemingly helpless to stop them.

In the blistering battle of #121’s ‘Houses Divided Cannot Stand!’ (illustrated by John Buscema & Heck), even the added assistance of Captain America and Black Panther is of little advantage. After Mantis is injured, the team begin questioning her mysterious past, only to be lured to their seeming doom and ‘Trapped in Outer Space!’ (Brown & Mike Esposito) before at last turning the tables on their fearsome foes when Zodiac crime chief Libra discloses a shocking secret…

Rendered by Brown & Heck, Avengers #123 then begins a vast and ambitious saga with ‘Vengeance in Viet Nam – or – An Origin for Mantis!’ wherein Libra’s claim to be the Vietnamese warrior’s father (a story vigorously and violently denied by the Martial Arts Maestro) brings the team to Indo-China.

Former mercenary Libra states that he left baby Mantis with pacifistic Priests of Pama after running afoul of a local crime-lord, but she has no memory of such events, nor of being schooled in combat techniques by the hermit monks. Meanwhile, gravely wounded Swordsman has rushed to Saigon to confront his sadistic ex-boss Monsieur Khruul and save the Priests from being murdered by the gangster’s thugs… but is again too late. It’s the tragic story of his wasted life…

Issue #124 finds the team stumbling upon a scene of savage slaughter as clerics and criminals lay dead and a monstrous planet-rending alien horror awoke in ‘Beware the Star-Stalker!’ by J. Buscema & Dave Cockrum…

Mantis is forced to accept that her own memories are unreliable after Avengers #125, which unleashes ‘The Power of Babel!’ when a vast alien armada attacks the Earth and, while combating it, the planet’s Mightiest Heroes are trapped out of phase with their homeworld.

This blockbuster battle bonanza was a crossover, and the penultimate episode of the spectacular Thanos War Saga that had unfolded for a year in Captain Marvel, Marvel Feature, Daredevil and Iron Man.

Thoughtfully included in this compendium is the stunning conclusion ‘The God Himself!’ from Captain Marvel #33 (scripted by Englehart. plotted and illustrated by Jim Starlin & Klaus Janson) wherein mad Titan Thanos finally falls in combat to the valiant Kree warrior: a stunning piece of comics storytelling which stands up remarkably well here despite being seen without benefit of the preceding chapters…

In response to reader demand, a range of quarterly Giant-Size specials began at this time: augmenting the regular output of Marvel’s most popular titles. The first Giant-Size Avengers was crafted by Roy Thomas, Rich Buckler & Dan Adkins, who delved into superhero history with ‘Nuklo… the Invader that Time Forgot!’

The stirring saga reintroduced 1940 Marvel sensation the Whizzer – AKA Bob Frank – in a tragic tale of duty, desperation and loss as the aged speedster first attacks and then begs the heroes’ help in rescuing his son: a radioactive mutant locked in stasis since the early 1950s. Unfortunately, within the recently unearthed chrono-capsule the lad has grown into a terrifying atomic horror…

Moreover, while in the throes of a stress-induced heart-attack the Whizzer let slip that he was the also the father of mutant Avengers Scarlet Witch and Quicksilver…

Supplementing the rousing Kirby-inspired pastiche are editorial pages ‘Avengers Re-assemble!’, explaining the process of expansion…

It’s back to business in #126 as in ‘All the Sights and Sounds of Death!’ (Brown & Cockrum) creepy villains Klaw and Solarr assault Avengers Mansion in a devious attempt to achieve vengeance for past indignities, after which Sal Buscema & Joe Staton came aboard as regular art team with ‘Bride and Doom!’ wherein the team voyage to the hidden homeland of the Inhumans for the marriage of The Scarlet Witch’s brother Quicksilver to elemental enchantress Crystal, only to stumble into a uprising of the genetic slave-race known as Alpha Primitives.

Robotic colossus Omega again incited the revolt but this time it is shanghaied by an old Avengers enemy who reveals himself in the concluding chapter of the crossover…

Fantastic Four #150 then declaims ‘Ultron-7: He’ll Rule the World!’ (Gerry Conway, Buckler & Joe Sinnott, in which an escalating unwinnable clash between FF, Inhumans and Avengers is ended by a veritable Deus ex Machina after which, at long last ‘The Wedding of Crystal and Quicksilver’ closes events on a happy note.

But not for long: in Avengers #128’s ‘Bewitched, Bothered, and Dead!’ (Englehart, Sal Buscema & Staton) the FF’s nanny Agatha Harkness begins tutoring Wanda Frank in the arts of sorcery to augment her mutant power, unwittingly allowing dark mage Necrodamus access to Avengers Mansion and their souls. In the meantime, the increasingly troubled Mantis makes a romantic play for the Scarlet Witch’s synthazoid boyfriend The Vision; heedless of the hurt and harm she might bring to her current lover The Swordsman…

To Be Continued…

Gilding this graphic lily – available in hardback and digital formats – fans can also enjoy a large and lovely gallery of cover sketches and original art plus house ads.

Steve Englehart was a crucial component of Marvel’s second generation of story-makers; brilliantly building on and consolidating the compelling creations of Stan Lee, Jack Kirby and Steve Ditko while spearheading and constructing a logical, fully functioning wonder-machine of places and events that so many others were inspired by and could add to. These tales laid the groundwork for his most ambitious and absorbing masterpiece and the best is yet to come…

These terrific tales are perfect examples of superhero sagas done just right and also a pivotal step transforming the little company into today’s multinational corporate colossus. Best of all, Englehart’s forthcoming concoctions would turn the Marvel Universe on its head and pave the way for a new acme of cosmic adventure…
© 1974, 2016 Marvel Characters, Inc. All rights reserved.

Thorgal volume 0: The Betrayed Sorceress & Almost Paradise


By Rosiński & Van Hamme, translated by Jerome Saincantin (Europe Comics/Cinebook)
No ISBN (Europe Comics digital-only edition)
ISBN: 978-1-84918-443-4 (Cinebook PB Album)

One of the very best and most celebrated fantasy adventure series of all time, Thorgal accomplishes the seemingly impossible: pleasing critics and selling in vast quantities.

The prototypical Game of Thrones saga debuted in iconic weekly Le Journal de Tintin in 1977 with album compilations beginning three years later. A far-reaching and expansive generational saga, it has won a monolithic international following in fourteen languages and dozens of countries, generating numerous spin-off series, and thus naturally offers a strong presence in the field of global gaming.

In story-terms, Thorgal offers the best of all weird worlds, with an ostensibly historical milieu of bold Viking adventure seamlessly incorporating science fiction elements, dire magic, horrendous beasts, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical literary standbys such as gods, monsters and devils.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz RosiÅ„ski (Kapitan Å»bik, Pilot ÅšmigÅ‚owca, Hans, The Revenge of Count Skarbek), the feature grew unstoppably over decades with the creative duo completing 29 albums between 1980 and 2006 when Van Hamme moved on. Thereafter the scripting duties fell to Yves Sente who collaborated on a further five collections until 2013 when Xavier Dorison wrote one before Yann became chief scribe. In 2019, he and RosiÅ„ski released the 37th epic-album L’Emite de Skellingar.

By the time Van Hamme departed, the canon had grown to cover not only the life of the titular hero and his son Jolan, but also other indomitable family members through a number of spin-off series (Kriss de Valnor, Louve, La Jeunesse de Thorgal) all clustered under the umbrella title Les Mondes de Thorgal – with all eventually winning their own series of solo albums.

In 1985, US publisher Donning released a brief but superb series of oversized hardcover translations, but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

The original Belgian series meandered back and forth through the hero’s life and Cinebook’s translated run began with the 7th and 8th albums combined in a double-length premiere edition. By that time the saga of wandering enigma Thorgal Aegirsson had properly gelled, but there were a few books before then, with the hero still finding his literary and graphic feet…

What you’ll learn from later volumes: Thorgal was recovered as a baby from a ferocious storm and raised by Northern Viking chief Leif Haraldson. Nobody could possibly know the fortunate foundling had survived a stellar incident which destroyed a starship full of super-scientific aliens…

Growing to manhood, the strange boy was eventually forced out of his adopted land by ambitious usurper Gandalf the Mad who feared the young warrior threatened his own claim to the throne.

For his entire childhood Thorgal had been inseparable from Gandalf’s daughter Aaricia and, as soon as they were able, they fled together from the poisonous atmosphere to live free from her father’s lethal jealousy and obsessive terror of losing his throne…

Danger was always close but after many appalling hardships, the lovers and their new son finally found a measure of cautious tranquillity by occupying a small island where they could thrive in safety… or so they thought…

Here, however, in these harder-hitting, initial escapades from 1980, the largely unexplained and formulaic Viking warrior is simply a hero in search of a cause. La Magicienne Trahie becomes eponymous debut book The Betrayed Sorceress, opening with a full-grown Thorgal tortured and left to die of exposure and drowning by arch enemy Gandalf.

He is fortuitously rescued by a red-haired woman who demands he work in her service for a year…

Accompanied by a loyal wild wolf, formidable mystic matron Slive is consumed with a hunger for vengeance and orders her reluctant vassal to undertake an arduous quest and great battles to retrieve a hidden casket and its mystical contents. Only after succeeding, does the warrior discover that the target of her ire is Gandalf…

The complex scheme almost succeeds but the witch’s plans eventually lead to bloodshed, calamity, an unsuspected connection to the hero’s beloved Aaricia and the exposure of long-hidden secrets.

As the final clash climaxes, Gandalf is near death and the lovers witness the sorceress’ last voyage into the coldest regions on Earth in a dragonship made of ice…

Follow-up exploit ‘Almost Paradise’ continues the saga and completes the first volume with Thorgal living again amongst Gandalf’s band, but only on sufferance and in constant daily hardship.

Here, a lone ride through winter snows leads to his being hunted by ravening wolves before plummeting into a fantastic time-lost and timeless enclave at the bottom of an icy crevasse. In that tropical Eden he finds a trio of mysterious maidens. Two vie for his attention and argue the seductive benefits of eternal life in a vast garden free of want and danger, but youngest girl Skadia secretly craves the freedom of the outside world and is willing to lead the homesick warrior into horrendous peril to achieve her ends. Desperate to return to his true love, Thorgal escapes with the third immortal, suffering a nightmare journey back to the real world, but not without paying a painful price…

Second collected album L’lle des Mers gelées is also included here as The Island of the Frozen Seas, and begins in spring as Aaricia readies herself to wed Thorgal and leave Gandalf’s lands forever. Those dreams are suddenly shattered when a brace of giant eagles fly down and snatch her away. Soon the entire band of warriors are pursuing in their Drakkars (dragonships), heading ever northwards…

The chase leads to fractious moments aboard ship and imminent mutiny is only forestalled when the Vikings encounter a fantastic vessel that moves without oars or sails. Despite valiant resistance, the barbarians are soon all captives beside Aaricia. All, that is, save for Thorgal and future brother-in-law Bjorn Gandalfson who escaped capture by taking to a lifeboat…

At the top of the world, they meet strange tribes-folk perfectly adapted to arctic existence and Thorgal continues his hunt for his intended bride, meeting and defeating her abductor, discovering an incredible secret citadel and uncovering an incredible story about his long-occluded origins before he can bring his beloved back home to her people…

Although lacking the humour of later tales these works in progress are fierce, inventive and phenomenally gripping: cunningly crafted, astonishingly addictive episodes gradually building towards a fully-realised universe of wonder and imagination whilst offering insight into the character of a true, if exceedingly unwilling hero.

Thorgal is every action fan’s ideal dream of unending adventure. What fanatical fantasy aficionado could possibly resist such barbaric blandishments?

This Europe Comics volume is a digital-only edition from the pan-continental collective imprint which collaborates to bring a wealth of fresh and classic material to English speaking fans. Many of their selections are picked up by established print publishers such as Top Shelf or Cinebook. In fact, this volume will be added to Cinebook’s stable of titles at the end of the year, under special enumeration as Thorgal volume 00: The Betrayed Sorceress, so if you’re already a fan you can wait until then to add the book to your collection. If you can’t wait, though, the past awaits you, only a few keystrokes away…

© Editions du Lombard (Dargaud-Lombard s.a.) 1980 Rosiński & Van Hamme. English translation © 2018 Cinebook Ltd.
Thorgal volume 00: The Betrayed Sorceress is scheduled for a November 2019 release by Cinebook.

Freeway


By Mark Kalesniko (Fantagraphics Books)
ISBN: 978-1-60699-356-9 (PB)

It’s a strange occupation writing about a largely pictorial art-form and sometimes the only thing you want to say is “you have got to read this!” However, as I love to babble on, I’ll slightly elaborate about this forgotten gem: a superb quasi-autobiographical fable from animator and cartoonist Mark Kalesniko which features another moving and thought-provoking reverie starring his dog-faced alter ego Alex .

After working for Disney on such modern classics as The Little Mermaid, The Lion King, Mulan and Atlantis, in 1991, British Columbia-born Kalesniko began crafting powerful and imaginative comics, beginning with the audacious ‘Adolf Hears a Who.’

In 1994 he spawned Alex; the tale of an alcoholic ex-animator returning to his old hometown, following up in 1997 with Why Did Pete Duel Kill Himself? – an account of young Alex’s formative years. In 2001, the auteur diverged from Alex’s exploits to examine another aspect of the inherent isolationism of creative types in Mail Order Bride.

Freeway marked Kalesniko’s return to his signature character to describe in powerfully oppressive form the heartrending misery of successfully attaining your greatest dream…

Young Alex has left Canada for Hollywood to fulfil his lifelong ambition of being an animator for the monolithic Babbitt Jones Productions (a transparently veiled Walt Disney Studios analogue) but the achievement of his passionate wish is not working out how he had hoped.

The neophyte seems to spend most of his day trying to drive to or from the studio (no longer part of the colossal Babbitt Jones main complex but now hidden away in a seedy warehouse in a decidedly dodgy business district).

After the initial disappointment of discovering the animators and ideas that built the company have become sidelined and despised by corporate drones who now run the business, Alex settles in and begins the intolerable grind of making art by committee diktat. As he sees his fellow creatives slowly crumple under the unremitting pressures of office politics, daily compromise, poor leadership and lack of vision in a place where being good is less important than being compliant, his elation fades.

Succumbing to nostalgia and seduced by his own joyous yearning for those good old days he never experienced, Alex falls in love with a co-worker. Typically, her family considers him an outsider…

Every day he sees the talent, imagination, aspirations and sensitivity of his fellow artists mauled by malicious ambition and jealousy, and every day he wastes angry and frustrated hours embedded in the vast aggressive steam kettle of the Los Angeles rush hour…

Little wonder then that his fertile, repressed imagination begins to wander: but when daydreams of violent death and merciful release are more satisfying than your life, how long can a creative soul last before it withers or snaps?

This mesmeric saga is deliciously multi-layered: blending compelling narrative with tantalising titbits and secret snippets from the golden age of animation, with rosy reveries of the meta-fictional post-war LA and the sheer tension of a paranoid thriller. Kalesniko opens Alex’s mind and soul to us but there’s no easy ride. Like Christopher Nolan’s Memento, there’s a brilliant tale unfolding here but you’re expected to pay attention and work for it.

Available in paperback and in digital formats and illustrated with stunning virtuosity in captivating black line, Alex’s frustration, anger, despair, reminiscences and imaginings from idle ponderings to over-the-top, compulsive near-hallucinations are chillingly captured and shared in this wonderful book – which can be happily read in isolation of all the other tomes previously cited. And happily, they’re still available and recommended and can only enhance this glorious and bold truly graphic novel.
Contents © 2011 Mark Kalesniko. This edition © 2011 Fantagraphics Books. All rights reserved.T

Showcase Presents the Spectre volume 1


By Gardner F. Fox, Bob Haney, Mike Friedrich, Steve Skeates, Dennis J. O’Neil, Mark Hanerfeld, Michael L. Fleisher, Len Wein, Paul Kupperberg, Mike W. Barr, Murphy Anderson, Carmine Infantino, Ross Andru & Mike Esposito, Neal Adams, Jerry Grandenetti, Jack Sparling, Bernie Wrightson, Jim Aparo, Frank Thorne, Ernie Chan, Jim Starlin, Michael R. Adams & various (DC Comics)
ISBN: 978-1-4012-3417-1 (TPB)

Created by Jerry Siegel & Bernard Baily in 1940 and debuting via a 2-part origin epic in More Fun Comics #52 and 53, The Spectre is one of the oldest characters in DC’s vast character stable. Crucially, just like Siegel’s other iconic creation, he soon began to suffer from a basic design flaw: he was just too darn powerful.

Unlike Superman however, this relentless champion of justice was already dead, so he can’t really be logically or dramatically imperilled. Of course, in those far off early days that wasn’t nearly as important as sheer spectacle: forcibly grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch.

Starting as a virtually omnipotent phantom, the Grim Ghost evolved, over various revivals, refits and reboots into a tormented mortal soul bonded inescapably to the actual embodiment of the biblical Wrath of God.

The story is a genuinely gruesome one: police detective Jim Corrigan is callously executed by gangsters before being called back to the land of the living. Commanded to fight crime and evil by a glowing light and disembodied voice, he was indisputably the most formidable hero of the Golden Age.

He has been revamped many times, and in the 1990s was revealed to be God’s own Spirit of Vengeance wedded to a human conscience. When Corrigan was finally laid to rest, Hal (Green Lantern) Jordan and murdered Gotham City cop Crispus Allen replaced him as the mitigating conscience of the unstoppable, easily irked force of Divine Retribution…

However, the true start of that radically revitalised career began in the superhero-saturated mid-1960s when, hot on the heels of feverish fan-interest in the alternate world of the Justice Society of America and Earth-2 (where all the WWII heroes retroactively resided), DC began trying out solo revivals of 1940’s characters, as a counterpoint to such wildly successful Silver Age reconfigurations as Flash, Green Lantern, Atom and Hawkman…

This sublime and colossal Showcase selection collects and documents the almighty Man of Darkness’ return in the Swinging Sixties, his landmark reinterpretation in the horror-soaked, brutalised 1970s and even finds room for some later appearances before the character was fully de-powered and retrofitted for the post-Crisis on Infinite Earths DC Universe.

As such, this mammoth monochrome tome (624 peril-packed pages!) contains Showcase #60, 61 and 64; The Spectre #1-10; team-up tales from The Brave and the Bold #72, 75, 116, 180 & 199 and DC Comics Presents #29; the lead strips from Adventure Comics #431-440 and one last hurrah from horror-anthology Ghosts #97-99, cumulatively encompassing the end of 1965 to the middle of 1983.

DC had tried a number of Earth-2 team-iterations (Starman/Black Canary – with Wildcat – in The Brave and the Bold #61-62, whilst Showcase #55 & 56 spotlighted Doctor Fate & Hourman with a cameo from the original Green Lantern), but inspirational editor Julie Schwartz and scripter Gardner F. Fox only finally achieved their ambition to launch a Golden Age hero into his own title with the revival of the Ghostly Guardian in Showcase. It was hard going and perhaps ultimately benefited from a growing general public interest in supernatural stories…

After three full length appearances and many guest-shots, The Spectre won his own solo series at the end of 1967, just as the super-hero craze went into a steep decline, but arguably Showcase #60 (January/February 1966) anticipated the rise of supernatural comics by re-introducing Corrigan and his phantom passenger in ‘War That Shook the Universe’ by Earth-2 team supreme Fox & illustrator Murphy Anderson.

This spectacular saga reveals why the Heroic Haunt had vanished two decades previously, leaving the fundamentally human Corrigan to pursue his war against evil on merely mortal terms – until a chance encounter with a psychic investigator frees the spirit buried deep within him.

A diligent search reveals that, 20 years previously, a supernal astral invader broke into the Earth plane and possessed a mortal, but was so inimical to our laws of reality that both it and the Grim Ghost were locked into their meat shells – until now…

Thus began a truly spectre-acular (feel free to groan, but that’s what they called it back then) clash with the devilish Azmodus that spans all creation and blew the minds of us gobsmacked kids…

Issue #61 (March/April) upped the ante when the even-more satanic Shathan the Eternal subsequently insinuates himself into our realm from ‘Beyond the Sinister Barrier’, stealing mortal men’s shadows until he is powerful enough to conquer the physical universe. This time The Spectre treats us to an exploration of the universe’s creation before narrowly defeating the source of all evil…

The Sentinel Spirit re-manifested in Showcase #64 (September/October 1966) for a marginally more mundane but no less thrilling adventure when ‘The Ghost of Ace Chance’ takes up residence in Jim’s body. By this time, it was established that ghosts need a mortal anchor to recharge their ectoplasmic “batteries”, and this unscrupulous crooked gambler is determined to inhabit the best frame available…

The try-out run concluded, the editors sat back and waited for sales figures to dictate the next move. When they proved inconclusive Schwartz orchestrated a concerted publicity campaign to further promote Earth-2’s Ethereal Adventurer.

The Brave and the Bold #72 (June/July 1967) saw the Spectre clash with Earth-1’s Scarlet Speedster in ‘Phantom Flash, Cosmic Traitor’ (by Bob Haney, Carmine Infantino & Charles “Chuck” Cuidera). This sinister saga sees the mortal meteor arcanely transformed into a sinister spirit-force and power-focus for unquiet American aviator Luther Jarvis who returns from his death in 1918 to wreak vengeance on the survivors of his squadron – until the Spectre intervenes…

Due to the vagaries of comicbook scheduling, Brave and the Bold #75 (December 1967/January 1968) appeared at around the same time as The Spectre #1, although the latter had a cover-date of November/December 1967. In the Batman team-up tale – scripted by Haney and drawn by Ross Andru & Mike Esposito – Ghostly Guardian joins Dark Knight to free Gotham City’s Chinatown from ‘The Grasp of Shahn-Zi!’: an ancient oriental sorcerer determined to prolong his reign of terror at the expense of an entire community and through the sacrifice of an innocent child, after which the Astral Avenger finally, simultaneously, debuted in his own title…

The Spectre #1 featured ‘The Sinister Lives of Captain Skull’ by Fox & Anderson, divulging how the botched assassination of American Ambassador Joseph Clanton and an experimental surgical procedure allows one of the diplomat’s earlier incarnations to seize control of his body and, armed with mysterious eldritch energies, run amok on Earth.

These “megacyclic energy” abilities enable the revenant to harm and potentially destroy the Ghostly Guardian and compel the Spectre to pursue the piratical Skull through a line of previous lives until he can find their source and purge the peril from all time and space…

With issue #2 (January/February 1968) artistic iconoclast Neal Adams came aboard for the Fox-scripted mystery ‘Die Spectre – Again’ wherein crooked magician Dirk Rawley accidentally manifests his etheric self and severely tests both Corrigan and his phantom lodger as they seek to end the double-menace’s string of crimes, mundane and magical. At this time, the first inklings of a distinct separation and individual identities began. The two halves of the formerly sole soul of Corrigan were beginning to disagree and even squabble…

Neophyte scripter Mike Friedrich joined Adams for #3’s ‘Menace of the Mystic Mastermind’ wherein pugilistic paragon Wildcat faces the inevitable prospect of age and infirmity even as an inconceivable force from another universe possesses petty thug Sad Jack Dold, turning him into a nigh-unstoppable force of cosmic chaos…

‘Stop that Kid… Before He Wrecks the World’ was written & illustrated by Adams with a similar trans-universal malignity deliberately empowering a young boy as a prelude to its ultimate conquest, whilst #5’s ‘The Spectre Means Death?’ (all Adams again) appears to show the Ghostly Guardian transformed into a pariah and deadly menace to society, until Jim’s investigations uncover the emotion-controlling Psycho Pirate at the root of the Heroic Haunt’s problems…

Despite all the incredible talent and effort lavished upon it, The Spectre simply wasn’t finding a big enough audience. Adams left for straight superhero glory elsewhere and a hint of changing tastes came as veteran illustrator of horror comics Jerry Grandenetti came aboard.

Issue #6 (September/October 1968) saw his eccentric, manic cartooning adding raw wildness to the returning Fox’s moody thriller ‘Pilgrims of Peril!’ Murphy Anderson also re-enlisted, applying a solid ink grounding to the story of a sinister quartet of phantom Puritans who invade the slums of Gateway City, driving out the poor and hopeless as they hunt long-lost arcane treasures. These would allow demon lord Nawor of Giempo access to Earth unless The Spectre can win his unlife or death duel with the trans-dimensional horror…

As the back of issue #7 was dedicated to a solo strip starring Hourman (not included in this collection), The Spectre saga here – by Fox, Grandenetti & Anderson – was a half-length tale which followed the drastic steps necessary to convince the soul of bank-robber Frankie Barron to move on. Since he was killed during a heist, the astral form of aversion therapy used to cure ‘The Ghost That Haunted Money!’ proves not only ectoplasmically effective but outrageously entertaining…

Issue #8 (January/February 1969) was scripted by Steve Skeates and began a last-ditch and obviously desperate attempt to turn The Spectre into something the new wave of anthology horror readers would buy.

As a twisted, time-lost apprentice wizard struggles to return to Earth after murdering his master and stealing cosmic might from the void, on our mundane plane an exhausted Ghostly Guardian neglects his duties and is taken to task by his celestial creator.

As a reminder of his error, the Penitent Phantasm is burdened by a fluctuating weakness – which would change without warning – to keep him honest and earnest. What a moment for the desperate disciple Narkran to return then; determined to secure his elevated god-like existence by securing ‘The Parchment of Power Perilous!’…

The Spectre #9 completed the transition, opening with an untitled short from Friedrich (illustrated by Grandenetti & Bill Draut) which sees the Man of Darkness again overstep his bounds by executing a criminal. This prompts Corrigan to refuse the weary wraith the shelter of his reinvigorating form and when the Grim Ghost then assaults his own host form, the Heavenly Voice punishes the spirit by chaining him to the dreadful Journal of Judgment: demanding he atone by investigating the lives inscribed therein in a trial designed to teach him again the value of mercy…

The now anthologised issue continued with ‘Abraca-Doom’ (Dennis J. O’Neil & Bernie Wrightson) as The Spectre attempts to stop a greedy carnival conjurer signing a contract with the Devil, whilst ‘Shadow Show’ – by Mark Hanerfeld & Jack Sparling – details the fate of a cheap mugger who thinks he can outrun the consequences of a capital crime…

The next issue gave up the ghost. The Spectre folded with #10 (May/June 1969), but not before a quartet of tantalising tales by – writer or writers unknown – shows what might have been…

‘Footsteps of Disaster’ with art from Grandenetti & George Roussos, follows a man from cradle to early grave, revealing the true wages of sin, whilst ‘Hit and Run’ (probably drawn by Ralph Reese) proves again that the Spirit of Judgment is not infallible and even human scum might be redeemed…

‘How Much Can a Guy Take?’ (Sparling) offers salvation to a shoeshine boy pushed almost too far by an arrogant mobster before the series closed with a cunning murder mystery involving what appeared to be a killer ventriloquist’s doll in the Grandenetti & Roussos limned ‘Will the Real Killer Please Rise?’

With that the Astral Avenger returned to comicbook limbo for nearly half a decade until changing tastes and another liberalising of the Comics Code saw him arise as lead feature in Adventure Comics #431 (January/February 1974) for a shocking run of macabre, ultra-violent tales from Michael L. Fleisher & Jim Aparo.

‘The Wrath of… The Spectre’ offered a far more stark, unforgiving take on the Sentinel Spirit; reflecting the increasingly violent tone of the times. Here, a gang of murderous thieves slaughter the crew of a security truck and are tracked down by a harsh, uncompromising police lieutenant named Corrigan. When the bandits are exposed, the cop unleashes a horrific green and white apparition from his body which inflicts ghastly punishments that horrendously fit their crimes…

With art continuity (and no, I’m not sure what that means either) from Russell Carley, the draconian fables continue in #432 as in ‘The Anguish of… The Spectre’ assassins murder millionaire Adrian Sterling and Corrigan meets the victim’s daughter Gwen. Although the now-infallible Wrathful Wraith soon exposes and excised the culprits, the dead detective has to reveal his true nature to the grieving daughter. Moreover, Corrigan begins to feel the stirring of impossible, unattainable yearnings…

Adventure #433 exposed ‘The Swami and… The Spectre’ as Gwen seeks spiritual guidance from a ruthless charlatan who promptly pays an appalling price when he finally encounters an actual ghost, whilst in #434 ‘The Nightmare Dummies and… The Spectre’ (with additional pencils by the great Frank Thorne), a plague of department store mannequins run wild in a killing spree at the behest of a crazed artisan who believes in magic – but can’t imagine the cost of his dabbling…

Issue #435 introduces journalist Earl Crawford who tracks the ghastly fallout of the vengeful spirit’s anti-crime campaign as ‘The Man Who Stalked The Spectre!’ Of course, once he sees the ghost in grisly action, Crawford realises the impossibility of publishing this scoop…

Adventure #436 finds Crawford still trying to sell his story as ‘The Gasmen and… The Spectre’ sets the Spectral Slaughterman on the trail of a gang who kill everyone at a car show as a simple demonstration of intent before blackmailing the city. Their gorily inescapable fate only puts Crawford closer to exposing Corrigan, after which, in #437’s ‘The Human Bombs and… The Spectre’ (with pencils from Ernie Chan & Aparo inks) a kidnapper abducts prominent persons – including Gwen – to further a merciless mad scheme of amassing untold wealth… until the Astral Avenger ended the depredations forever…

In #438, ‘The Spectre Haunts the Museum of Fear’ (Chan & Aparo again) sees a crazed taxidermist turning people into unique dioramas until the Grim Ghost intervenes, but the end was in sight again for the Savage Shade. Issue #439’s ‘The Voice that Doomed… The Spectre’ (all Aparo) turns the wheel of death full circle, as the Heavenly Presence who created him allows Corrigan to fully live again so that he can marry Gwen. Sadly, it is only to have the joyous hero succumb to ‘The Second Death of The… Spectre’ (#440, July/August 1975) and tragically resume his never-ending mission…

This milestone serial set a stunning new tone and style for the Ghostly Guardian which has informed each iteration ever since…

From midway through that run, Brave and the Bold #116 provides another continuity-coshing supernatural team-up with Batman – a far less graphically violent struggle against the ‘Grasp of the Killer Cult’ (Haney & Aparo). When Kali-worshipping Thugs from India seemingly target survivors of a WWII American Army Engineer unit, Detective Corrigan and the Dark Knight clash on both the method and motives of the mysterious murderers…

DC Comics Presents #29 (January 1981, by Len Wein, Jim Starlin & Romeo Tanghal) revealed what happened after Supergirl is knocked unconscious during a cataclysmic battle and sent hurtling through dimensions measureless to man. When her cousin tries to follow, the Ghostly Guardian is dispatched to stop the Metropolis Marvel from transgressing ‘Where No Superman Has Gone Before’…

By the early 1980s, the horror boom had again exhausted itself and DC’s anthology comics were disappearing. As part of the effort to keep them alive, Ghosts featured a 3-part serial starring “Ghost-Breaker” and inveterate sceptic Dr. Terry 13 who at last encounters ‘The Spectre’ in issue #97 (February 1981, by Paul Kupperberg, Michael R. Adams & Tex Blaisdell), wherein terrorists invade a high society séance and are summarily dispatched by the inhuman poetic justice of the freshly-manifested Astral Avenger…

Now determined to destroy the monstrous revenant vigilante, Dr. 13 returns in #98 as ‘The Haunted House and The Spectre’ finds the Ghost-Breaker interviewing Earl Crawford and subsequently discovering the long-sought killer of his own father. Before 13 can act however, the Spectre appears and steals his justifiable retribution from the aggrieved psychic investigator…

The drama closed in Ghosts #99 as ‘Death… and The Spectre’ (inked by Tony DeZuñiga) sees scientist and spirit locked in one final furious confrontation.

This staggering compendium of supernatural thrillers concludes with two more team-up classics from Brave and the Bold, beginning with ‘The Scepter of the Dragon God’ by Fleisher & Aparo (from #180, November 1980). Although Chinese wizard Wa’an-Zen steals enough mystic artefacts to conquer Earth and destroy The Spectre, he gravely underestimates the skill and bravery of merely mortal Batman, whilst in #199 (June 1983) ‘The Body-napping of Jim Corrigan’ (Mike W. Barr, Andru & Rick Hoberg), finds the ethereal avenger baffled by the abduction and disappearance of his mortal host. Even though he cannot trace his own body, the Spectre knows where the World’s Greatest Detective hangs out…

Ranging from fabulously fantastical to darkly, violently enthralling, these comic masterpieces perfectly encapsulate the way superheroes changed over a brief 20-year span, but remain throughout some of the most beguiling and exciting tales of DC’s near-80 years of existence. If you love comicbooks you’d be crazy to ignore this one…
© 1966, 1967, 1968, 1969, 1974, 1975, 1981, 1983, 2012 DC Comics. All Rights Reserved.

Orient Gateway


By Vittorio Giardino (Catalan Communications/NBM)
ISBN: 978-0-87416-041-3 (Catalan PB Album) 978-1-56163-184-1 (NBM PB Album)
Born on Christmas Eve 1946, Vittorio Giardino was an electrician who switched careers at age 30. He initially worked for a number of comics magazines before his first collection – Pax Romana – was released in 1978. Giardino has toiled, slowly but consistently, on both feature characters such as the detective Sam Pezzo, saucy Winsor McKay homage Little Ego and cold-war drama Jonas Fin, as well as general fiction tales, producing over 43 albums to date.

Way back in 1982 as the Cold War tottered to an end, he began the tale of a quiet, bearded fellow recalled by the Deuxieme Bureau (the French Secret Service) to investigate the slaughter of almost every agent in the cosmopolitan paradise of Budapest. The series ran in four parts in the magazine Orient Express before being collected as Rhapsodie Hongroise. It was Giardino’s 13th book and in no way unlucky for him. In it, reluctant yet competent spy Max Fridman (transliterated into Max Friedman for the English-speaking world), was dragged back into the “Great Game” in the years of uneasy peace just before the outbreak of World War II…

Within three years he returned to the subtly addictive pre-war drama with follow-up La Porta d’Oriente – Orient Gateway to you and me.

Summer 1938: All the espionage agencies in the world know war is coming and nothing can stop it. Frantically jockeying for the most favourable position, they’re all seeking every advantage for when the balloon goes up. Soviet engineer Mr. Stern has become just such a preferred asset of too many rival organisations, so he runs, losing himself in the teeming, mysterious city of Istanbul.

Once again diffident, canny operative Max is drawn into the murky miasma of spycraft, but now, beside exotic, bewitching Magda Witnitz, is he the only one to ask why so many dangerous people want to acquire Stern?

And why are they so willing to kill for him?

Subtle, entrancing and magnificently illustrated, this is an entrancing, slow-boil thriller with all the beguiling nostalgic panache of Casablanca and labyrinthine twists and turns of Tinker, Tailor, Soldier, Spy which no fan of the genre, let alone comics aficionado, can afford to miss.

Over the course of a decade, the masterful Italian graphic novelist crafted two further individual tales and in 1999 added a stunning triptych of albums. No Pasarán! detailed a key moment during the conflict in Republican Spain and dying days of the Civil War, revealing many clues into the life of the unassuming antihero. Two more volumes were added to the canon in 2002 and 2008, and I’m declaring they are all now long past due to be revived and revisited…

Giardino is a smart and confident writer who makes tone and nuance carry a tale and his art – a more representational derivation of Hergé’s ligne claire (clean line) – makes the lovingly rendered locations as much a character as any of the stylish operatives in a dark, doomed world on the brink of holocaust.

Although still largely an agent unknown in the English-speaking world, Max Friedman is one of espionage literature’s greatest characters, and Giardino’s work is like honey for the eyes and mind. This is another graphic novel every fan of comics or the Intelligence Game should know.
© 1986 Vittorio Giardino. All rights reserved.

Defenders Marvel Masterworks volume 3


By Len Wein, Steve Gerber, Chris Claremont, Jim Starlin, Sal Buscema, Vince Colletta, Gil Kane, Dan Adkins, Don Newton, Don Heck, George Tuska & various (Marvel)
ISBN: 978-0-7851-5961-2 (HB)

The Defenders were the last of the big star-name conglomerate super-groups, and would eventually number amongst their membership almost every hero – and some few villains – in the Marvel Universe. No real surprise there, since the initial line-up was composed of the company’s major league bad-boys: misunderstood and mad, outcast and bad and so often actually dangerous to know.

The genesis of the team derived from their status as publicly distrusted “villains”, and they never achieved the “in-continuity” fame or acceptance of other teams, but that simply seemed to leave the creators open to taking a few more chances and playing the occasional narrative wild card.

This third titanic hardcover/eBook Masterworks collection assembles a veritable host of Fights ‘n’ Tights wonders from a large list of sources: Defenders #17-21, Giant Sized Defenders #2-4 and Marvel Two-in-One #6-7, cumulatively encompassing cover-dates October 1974 to April 1975. The action commences after team originator Roy Thomas shares recollections of his time as Editor-in-Chief of Marvel and as the series began to find its singularly unique voice and tone…

The action opens with a supernatural thriller from Giant Sized Defenders #2 (October 1974), scripted by Len Wein and fabulously limned by master craftsman Gil Kane and rising star inker Klaus Janson. ‘H… as in Hulk… Hell… and Holocaust’ pits the always-embattled Jade Giant against sinister cult the Sons of Satanish and their dead leader Asmodeus before the Defenders (core-group Doctor Stephen Strange, Valkyrie and reformed bad-boy Nighthawk) must perforce call on Daimon Hellstrom, Son of Satan, for some highly specialised assistance…

In Defenders #17 the heroes set up housekeeping in a converted Long Island Riding Stables, courtesy of Nighthawk’s civilian alter ego Kyle Richmond just as displaced Asgardian soul Valkyrie leaves to seek out the truth about the human body she currently inhabits.

The main plot of ‘Power Play’ (by Wein, Sal Buscema & Dan Green) sees the remaining heroes engage with and then enlist the aid of Hero for Hire/Power Man Luke Cage, as super strong thugs the Wrecking Crew topple a number of Richmond’s New York’s buildings hunting for a hidden super-weapon. The spectacular ‘Rampage!‘ reveals their object is a pocket gamma bomb, before the furious finale (Chris Claremont, Wein, Buscema & Janson) sets everybody frantically ferreting out the location of a deadly ‘Doomball!’ whisked away by some foolish bystander…

Immediately afterwards Strange, his disciple Clea and Fantastic Four lynchpin The Thing encounter a disharmonious cosmic challenge in Marvel Two-In-One #6’s ‘Death-Song of Destiny’ (by Steve Gerber, George Tuska & Mike Esposito) that concludes in MTIO #7 with ‘Name That Doom!’ (Sal Buscema pencils) wherein Valkyrie joins the melee just in time to cross swords with the egregious Asgardian exiles Enchantress and Executioner who are beyond a cosmic scheme to reorder the universe…

The aftermath of that eldritch encounter spills over into Defenders #20 as Gerber came aboard as regular scripter, beginning a truly groundbreaking run of stories. ‘The Woman She Was…’ (art by Sal B & Vince Colletta) starts unravelling the torturous backstory of Valkyrie’s unwitting human host Barbara Norris during a breathtakingly bombastic battle that also reanimated the diabolical threat of the Undying Ones. Late arriving, Strange and Nighthawk almost perish at the hands of the demons’ human worshippers…

Steve Gerber was a uniquely gifted writer who combined a deep love of Marvel’s continuity minutiae with irrepressible wit, dark introspection and measured imagination, all leavened with enticing and surreality. His stories were always at the extreme edge of the company’s intellectual canon and never failed to deliver surprise and satisfaction.

In Defenders #21, he began a long and epically peculiar saga with ‘Enter: The Headman!’ (illustrated by Buscema & Sal Trapani) wherein a trio of thematically linked scientists and savants, all originating in Marvel’s pre-superhero fantasy anthologies, opened their insidious campaign of conquest and vengeance by driving New York city temporarily insane…

Before the next chapter however, a brace of extended sagas play chronological catch-up here: firstly ‘Games Godlings Play!’ from Giant-Size Defenders #3 (written by Gerber, Jim Starlin & Wein with art from Starlin, Dan Adkins, Don Newton & Jim Mooney), sightless swashbuckler Daredevil joins Strange, Valkyrie, and Sub-Mariner Prince Namor to save the Earth from Elder of the Universe The Grandmaster: a cosmic games-player whose obsession with gladiatorial combats pits the heroes against intergalactic menaces from infinity… and beyond…

Then follows a more down-to-Earth tale as sometime-Avenger Yellowjacket pops in to help crush insane criminal genius Egghead and Nighthawk’s old gang the Squadron Sinister on ‘Too Cold a Night for Dying!’ (Giant Sized Defenders #4, by Gerber, Don Heck & Colletta) before this compendium concludes with the Atlas Era short tales that originally introduced Gorilla Man Arthur Nagan, human horror Dr. Jerold Morgan and Chondu the Mystic who comprise the heinous Headmen…

Nagan debuted in in ‘It Walks Erect!’ by Paul S. Newman & Bob Powell (Mystery Tales #21, September 1954): a driven obsessive surgeon performing appalling transplant research on gorillas who ultimately take an unholy revenge upon him, whilst biologist Morgan’s matter compression experiments terrified – but saved – the city in ‘Prisoner of the Fantastic Fog’ by an unknown writer and Angelo Torres from World of Fantasy #11, April 1958.

Tales of Suspense #9 (May 1960) then revealed how stage magician Chondu was far more than he seemed in mini-thriller by Stan Lee & Larry Lieber, wonderfully rendered by the miraculous Doug Wildey.

The vignettes had all been reprinted in horror anthology Weird Wonder Tales #7 (December 1974) and the cover of that issue opens a selection of added extras which also include house ads and creator biographies.

For the longest time The Defenders was the best and weirdest superhero comicbook in the business, and this bitty, unwieldy collection was where it all really kicked off. The next volume would see the inspirational unconventionality reach stellar heights…

If you love superheroes but crave something just a little different these yarns are for you… and the best is still to come.
© 1974, 1975, 2016 Marvel Characters, Inc. All rights reserved.

The Calvin and Hobbes Lazy Sunday Book


By Bill Watterson (Andrews McMeel)
ISBN: 978-0-83621-852-7 (TPB)

Almost any event big or small is best experienced through the eyes of a child – and better yet if he’s a fictional waif controlled by the whimsical sensibilities of a comic strip genius like Bill Watterson.

Calvin is the child in us all; Hobbes is the sardonic unleashed beast of our Aspirations; no, wait… Calvin is this little boy, an only child with a big imagination and a stuffed Tiger that is his common sense and moral sounding board…

No; Calvin is just a lonely little boy and Hobbes talks only to him. That’s all you need or want.

A best-selling strip and critical hit for ten years (running from November 18th 1985 through December 31st 1995), Calvin and Hobbes came and went like a comet and we’re all now the poorer for its passing. The strip redefined depictions of the “Eyes of Wonder” which children all possess, and made us adults laugh, and so often cry too: its influence shaping a generation of up-and-coming cartoonists and comicbook creators.

We all wanted a childhood like that kid’s; bullies, weird teachers, obnoxious little girls and all. At least we could – and still do – visit…

The Daily and Sundays appeared in more than 2,400 newspapers all over the planet and from 2010 reruns have featured in over 50 countries. There have been 18 unmissable collections (selling over 45,000,000 copies thus far), including a fabulous complete boxed set edition in both soft and hard cover formats. I gloat over my hardback set almost every day.

Unlike most of his fellows, Watterson shunned the spotlight and the merchandising Babylon that follows a comic strip mega-hit and dedicated all his spirit and energies into producing one of the greatest treatments on childhood and the twin and inevitably converging worlds of fantasy and reality anywhere in fiction. All purists need to know is that the creator cites unique sole-auteur strips Pogo, Krazy Kat and Peanuts as his major influences and all mysteries are solved…

Calvin is a hyper-active little boy growing up in a suburban middle-American Everytown. There’s a city nearby, with museums and such, and a little bit of wooded wilderness at the bottom of the garden. The kid’s smart, academically uninspired and happy in his own world. He’s you and me. His best friend and companion is stuffed tiger Hobbes, who – as I might have already mentioned – may or may not be alive. He’s certainly far smarter and more ethically evolved than his owner…

And that’s all the help you’re getting. If you know the strip you already love it, and if you don’t you won’t appreciate my destroying the joys of discovery for you. This is beautiful, charming, clever, intoxicating and addictive tale-telling, blending wonder and laughter, socially responsible and wildly funny.

After a miraculous decade, at the top of his game Watterson retired the strip and himself, and though I bitterly resent it, and miss it still, I suppose it’s best to go out on a peak rather than fade away by degrees. I certainly respect and admire his dedication and principles.

This slim tome collects some of the earliest full-colour Sunday pages from the strip, and includes a new 10-page adventure painted in staggeringly lovely watercolours. Imaginative, dazzling, unforgettably captivating, these are some of the best of Watterson’s work. You should have them in your house.

The entire Calvin and Hobbes canon is still fully available in solo volumes and the aforementioned wrist-cracking box set but not, sadly, in a digital edition yet. You can however, enjoy digital dollops of this graphic milestone if so inclined by going to gocomics.com/calvinandhobbes. They are also available online through the Andrews McMeel Uclick platform, so there’s no reason for you not to make this brilliant example of our art form a permanent part of your life. And you’ll thank me for it, too…
© 1989 Universal Press Syndicate. All Rights Reserved.

Yakari and Great Eagle (volume 1)


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-90546-004-5 (PB Album)

Westerns of every sort have always captivated consumers in Europe and none more so than the assorted French-speaking sections who also avidly devour comics. Historically, we Brits have also been big fans of sagebrush sagas and the plight of the “noble savage”…

In 1964, French-Swiss journalist André Jobin founded children’s magazine Le Crapaud à lunettes and began writing stories for it under the pseudonym Job. Three years later he hired young fellow French-Swiss artist Claude de Ribaupierre, who had begun his own career as an assistant at Studio Peyo, (home of Les Schtroumpfs/The Smurfs) where the promising lad had worked on a number of Smurfs strips for venerable weekly Le Journal de Spirou.

As “Derib”, Claude co-created with Job Adventures of the Owl Pythagore for Le Crapaud à lunettes.

Two years later they struck pure glittering gold with their next collaboration.

Launching in 1969, Yakari told the compassionate, whimsical tale of a young Oglala Lakota boy on the Great Plains; set sometime after the introduction of horses by the Conquistadores but before the coming of the modern White Man.

Delib, equally adept in both the enticing, comically dynamic “Marcinelle” cartoon big-foot style and a devastatingly evocative meta-realistic mannerism, went on to become one of the Continent’s most prolific, celebrated, honoured and beloved artists – mostly of western-themed tales with astounding and magnificent geographical backdrops and landscapes – and Yakari is considered by many to be the feature that catapulted him to mega-stardom.

It’s a crime that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

The series has reached 39 albums: a testament to the strip’s evergreen vitality and the brilliance of its creators, although Job has finally relinquished scripting to French writer Joris Chamblain (Les Carnets de Cerise) for the upcoming 40th tome….

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to the boon of his totem guide who he meets for the first time in the tale under review here – communicate with all animals…

The eponymous first collected edition was released in 1973 and the strip rapidly rose to huge prominence. In 1978 it began running in Le Journal de Tintin, spawning two animated TV series (1983 and 2005), the usual merchandising spin-offs and monumental global sales in 17 languages to date. There’s also a movie…

In 2005 that translated first volume – Yakari et le grand aigle – was released by Cinebook as part of their opening salvo in converting British audiences to the joys and magic of Euro-comics and is still readily available for you and your family to enjoy on paper or digitally.

Yakari and Great Eagle begins one quiet night on the plains whilst the little boy is deep in dreams. In that sunny ethereal world, he is walking to meet his totem spirit who greets him with a grand flourish and presents him with a huge feather enabling the child to soar like a bird. The rendezvous is tinged with joy and sadness as the sagacious raptor informs him that he will no longer come to him in dreams, but if the boy becomes as much like an eagle as possible, they will meet again in the living world…

Awake and excited, Yakari rushes about the camp trying to decide what the riddle means. Hunt like a raptor? Wear a feather-filled war-bonnet? Every eager attempt leads to disappointment and embarrassment and sleepy loafer Eye-of-Broth can’t even be bothered to wake up and share the benefit of his years of idle contemplation…

However, when young friend Rainbow loses the puma cub she is carrying, Yakari gallantly dashes after it and only quick thinking saves them both from the baby’s furious mother…

The next day Yakari asks his father Bold Gaze, but the warriors are all too busy preparing to capture a new herd of wild horses. Sneaking off into the rocky desert with older boy Buffalo Seed to watch the roundup, Yakari wonderingly observes how nimble pinto Little Thunder easily avoids all the experienced wranglers’ traps.

As the adults drive the new intake back to the encampment, Yakari follows Little Thunder high into the rocky escarpments and frees the panicked pony from a rockslide that’s pinned a hind leg.

Great Eagle appears and for this selfless act awards the boy a feather, but when Yakari returns home his father takes it from him, admiring his imagination but explaining that only those who have accomplished great deeds – for which read grown-ups – have a right to wear one. Nothing the stern but loving parent can do will change the stubborn boy’s story that a talking eagle awarded him the singular honour…

Days pass and the despondent – featherless – lad wanders alone when he is suddenly engulfed in a stampede and trapped by a brushfire. Immediately Great Eagle is there, guiding him to safety and advising him that soon his father will return the feather to him. The lad is grateful but confused. How is he ever meant to become like his totem spirit? Moreover, how will he ever find his way home from the strange region he now finds himself in?

As the tribe searches for lost Yakari, the hungry child has a close encounter with a bear; finds food by observing her cubs; falls into and subsequently escapes from a deep bear trap and narrowly escapes becoming supper for a lone wolf.

Eventually, he finds a river and rides a makeshift canoe until washed up on a shore where horses are drinking. Spotting Little Thunder, the boy tries to capture him, but the tricks and tactics Yakari has seen working for his elders are useless against the wily horse. The lad is utterly gobsmacked when Little Thunder refuses to be his captive but offers to be his friend…

With his new comrade, it’s not long before Yakari comes riding proudly home out of the wilderness astride a pony no man can tame and justifiably reclaims his honour-feather… Thus begins the gloriously gentle and big-hearted saga of the valiant little brave who can speak with animals and who enjoys a unique place in an exotic world: a 50-year parade of joyous, easygoing and inexpressibly fun adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

A true masterpiece of children’s comics literature, Yakari is a series no fan should be without and here is just the place to start…
Original edition © 1973 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.