Essential Punisher volume 1


By Gerry Conway, Archie Goodwin, Len Wein, Mike W. Barr, Marv Wolfman, Dennis O’Neil, Roger McKenzie, Frank Miller, Bill Mantlo, Stephen Grant, Jo Duffy, Ross Andru, Tony DeZuniga, Frank Springer, Keith Pollard, Al Milgrom, Greg LaRocque, Mike Zeck, Mike Vosburg & various (MARVEL)
ISBN: 978-0-8571-2375-0 (TPB)

Debuting in 1974 and despite being one of the industry’s biggest hits from the mid-1980s onwards, the obsessed vengeance-taker known as The Punisher was always an unlikely and uncomfortable star for comic books. His methods were excessively violent and usually permanent. It’s intriguing to note that unlike most heroes who debuted as villains (Black Widow or Wolverine come to mind) the Punisher actually became more ruthless, immoral, anti-social and murderous, not less. The Punisher never toned down or cleaned up his act – the buying public simply shifted its communal perspective.

He was created by Gerry Conway, John Romita Sr. and Ross Andru: a (necessarily) toned down, muted response to increasingly popular prose anti-heroes like Don Pendleton’s Mack Bolan: the Executioner and a bloody tide of fictive Viet Nam vets returned from South East Asia who all turned their training and talents to wiping out organised crime in the early 1970s. The story goes that Marvel’s bosses were reluctant to give The Punisher a starring vehicle in the mainstream colour comic-book line, feeling the character’s very nature made him a bad guy, not a good one. Other than the two magazine stories and the miniseries which closes this volume, Frank Castle was not supposed to be the star or even particularly admirable to the impressionable readership.

Therefore these early appearances could disappoint die-hard fans even though they are the formative tales of his success. Perhaps it’s best to remember and accept that when not actually the villain in the tales he was at best a controversial guest and worrisome co-star…

Boy, how times do change.

He was first seen as a villain/patsy in Amazing Spider-Man #129 (cover-dated February 1974 but actually on sale from 30th October 1973 – so even in terms of his anniversary, Castle apparently “jumped the gun” (I’m so weak!). He repeatedly returned thereafter until getting his shot at the big time – just not in newsstand publications but in Marvel’s monochrome, mature magazine line. This initial Essential compilation gathers all those tentative stabs and guest-shots from February 1974 through to the breakthrough 1986 miniseries which really got the ball rolling. These include Amazing Spider-Man #129, 134-135, 162-163, 174-175, 201-202; Amazing Spider-Man Annual #15; Giant-Size Spider-Man #4; Marvel Preview #2; Marvel Super-Action #1; Captain America #241; Daredevil #182-184; Peter Parker, The Spectacular Spider-Man #81-83 and The Punisher #1-5, but many die-hard modern fans may be disappointed in the relative lack of brutality, carnage and even face time contained herein. Just keep in mind that for the greater part of these early appearances the skull-shirted slayer was at best a visitor and usually the villain du jour…

The first case in this mammoth monochrome war journal comes from ASM #129, introducing not only the renegade gunslinger but also nefarious manic mastermind The Jackal in ‘The Punisher Strikes Twice!’ Scripted by Conway, and illustrated by Ross Andru, Frank Giacoia & Dave Hunt, it reveals how a mystery lone gunman is duped by manipulative Professor Miles Warren into hunting the wallcrawler who was wrongly implicated in the deaths of police captain George Stacy and his daughter Gwen and currently a suspect in the death of Norman Osborn. Here he is subsequently set up by The Jackal for the murder of the Punisher’s gunmaker before clearing the air and going their own ways…

The much-misunderstood champions of the oppressed crossed paths again in Amazing Spider-Man #134-135 when a South American bandit – intended to be his oppressive regime’s Captain America – attempts to pillage a Manhattan tour boat in ‘Danger is a Man Named… Tarantula!’ Once again unwilling allies, Spidey and the Punisher’s trails cross when the duo dutifully dismantle the villain’s schemes during a ‘Shoot-Out in Central Park!’

The Punisher played a more central role in Giant-Size Spider-Man #4 (April 1975) when the webslinger forces himself into one of the sinister shootist’s cases in ‘To Sow the Seeds of Death’s Day!’ when ruthless arms dealer Moses Magnum began testing a deadly chemical weapon on randomly kidnapped victims. Tracking down the vile monster in ‘Attack of the War Machine!’, the reluctant allies found themselves infiltrating his ‘Death-Camp at the Edge of the World!’ before seeing summary justice dispensed more by fate than intent…

John Romita Senior’s original concept pencil sketch of The Punisher from 1973 is followed by the vigilante’s first solo role – in black-&-white magazine Marvel Preview #2 (August 1975) – wherein Conway & Tony DeZuñiga pronounced a ‘Death Sentence’ on some of Castle’s old army buddies. They had been tricked into becoming assassins by a millionaire madman who wanted to take over America, as the gritty yarn at last revealed the tragic reasons for The Punisher’s unending mission of vengeance.

Highly decorated Marine Castle saw his wife and children gunned down in Central Park after the carefree picnickers stumbled into a mob hit. When the killers turned on the helpless witnesses, only Castle survived. Recovering in hospital, the bereft warrior dedicated his life to eradicating criminals everywhere. Following a stunning Punisher and Dominic Fortune pin-up by Howard Chaykin, Archie Goodwin, DeZuñiga & Rico Rival’s ‘Accounts Settled… Accounts Due!’ – from Marvel Super Action #1 (January 1976) – draws another matured-themed plot to a close as Castle finally tracks down the gunsels who carried out the shooting and the Dons who ordered it, only to find his bloody vengeance hasn’t eased his heart or dulled his thirst for personal justice…

Castle was reduced to a bit-player in Amazing Spider-Man #162-163 (October & November 1976 by Len Wein Andru & Mike Esposito), as the newly relaunched X-Men were sales-boosted via a guest-clash with the webspinner in ‘…And the Nightcrawler Came Prowling, Prowling’. Here Spider-Man jumps to wrong conclusion when a sniper shoots a reveller at Coney Island and by the time Nightcrawler has explained himself (in the tried-&-true Marvel manner of fighting the star to a standstill) old skull-shirt has turned up to take them both on. Soon however, mutual foe Jigsaw is exposed as the true assassin in concluding episode ‘Let the Punisher Fit the Crime!’

Inked by DeZuñiga & Jim Mooney, November 1977’s ASM #174 declared ‘The Hitman’s Back in Town!’ with Castle hunting a costumed assassin hired to rub out J. Jonah Jameson, but experiencing unusual reticence since the killer is an old army pal who had saved his life in Vietnam. Nevertheless the tale ends in fatality at the ‘Big Apple Battleground!’ in #175.

Captain America #241 (January 1980, by Mike W. Barr, Frank Springer & Pablo Marcos) was a fill in benefitting from the Frank Miller effect – he drew the cover – as ‘Fear Grows in Brooklyn’ depicted the Sentinel of Liberty getting in the way of Castle’s latest mission and refusing to allow The Punisher to go free. Cap wasn’t on hand stop him escaping police custody and Amazing Spider-Man #201-202 (February & March 1980) by Marv Wolfman, Keith Pollard & Mooney. ‘Man-Hunt!’ and ‘One For Those Long Gone!’ reveal how Castle almost uncovers Peter Parker‘s big secret whilst relentlessly stalking a mob boss responsible for the death of a kid who had saved Castle’s life…

Amazing Spider-Man Annual #15 (1981 by Dennis O’Neil, Miller & Klaus Janson) is putatively the genesis of the antihero in his proper form. ‘Spider-Man: Threat or Menace?’ sees maniac fugitive Castle back in the Big Apple and lethally embroiled in a deadly scheme by Doctor Octopus to poison five million New Yorkers. Soon both Parker and his colourful alter-ego are trapped dead-centre of a terrifying battle of ruthless wills in a tense and clever suspense thriller, highlighting and recapturing the moody mastery of Steve Ditko’s heyday.

The Miller connection continued in three landmark issues of Daredevil (#182-184, May-July 1982) which ideally embody everything that made The Punisher a momentous, unmissable, “must-read” character…

It is presaged by an untitled excerpt by Miller & Janson from ‘She’s Alive’ – wherein Castle is extracted from prison by a government spook to stop a shipment of drugs the authorities can’t touch. Meanwhile a shattered Matt Murdock is failing to cope with the murder of his first love Elektra. Of course, once Castle has stopped the drugs and killed the gangsters, The Punisher refuses to go back to jail…

The story proper begins in ‘Child’s Play’ – with Roger McKenzie lending a scripting hand – and deals with school kids using drugs. It was originally begun by McKenzie & Miller but shelved for a year, before being reworked into a stunningly powerful, unsettling tale once Miller & Janson assumed full creative chores on Daredevil. When Murdock visits a high school he is a helpless witness to a little girl high on “Angel Dust” going berserk, attacking staff and pupils before throwing herself out of a third floor window The appalled hero vows to find the dealers and encounters her bereaved and distraught younger brother Billy, determined to exact his own vengeance, and later coldly calculating Castle who has the same idea and far more experience…

The hunt leads inexorably to a certain street pusher and DD, Billy and The Punisher all find their target at the same time. After a spectacular battle a thoroughly beaten Daredevil has Billy, a bullet-ridden corpse and a smoking gun…

The kid is innocent – and so, this time at least, is Castle – and after Murdock proves it in court, the investigation resumes with the focus falling on drug boss Hogman. When DD’s super-hearing confirms the gangster’s claims of innocence, Murdock successfully defends the vile dealer, only to have the exonerated slimeball gloatingly admit to having committed the murder after all! Horrified, shocked, betrayed and resolved to enforce justice, DD finds a connection to a highly-placed member of the school faculty deeply involved with the drug lord in concluding chapter ‘Good Guys Wear Red’, but it’s far too late: Castle and Billy have both decided to end the matter Hogman’s way…

Scripted by Bill Mantlo and illustrated by Al Milgrom & Mooney, Peter Parker, The Spectacular Spider-Man #81-83 (August-October 1983) opens with ‘Stalkers in the Shadows’ as an increasingly crazed Punisher goes after misdemeanour malefactors with the same murderous zeal previously reserved for killers and worse. Spider-Man meanwhile, has his hands full with teen vigilantes Cloak and Dagger who have graduated from tackling street drug pushers to go after Wilson Fisk, The Kingpin of crime.

‘Crime & Punishment!’ sees Castle applying lethal force indiscriminately all over town, culminating in his own crazed attack on Fisk… who beats him to a pulp. Illustrated by Greg LaRoque & Mooney the saga ends with ‘Delusions’ as The Punisher goes on trial and is found to have been dosed with psychosis-inducing drugs…

In 1984 Marvel gave way to the inevitable and commissioned a Punisher miniseries, although writer Steven Grant and penciller Mike Zeck apparently had an uphill struggle convincing editors to let the grim, gun-crazed maniac loose in the shiny world where little kids might fixate on a dangerous role model – and their parents might get all over-protective, litigious and (skull) shirty. A year later the creators finally got the green-light and a 5-issue miniseries – running from January to May – turned the industry on its head. There was indeed plenty of controversy to go around, especially as the tale featured a “hero” who had lots of illicit sex and killed his enemies in cold blood. Also causing problems for censorious eyes were the suicide of one of the major characters and the murder of innocent children. Doesn’t it make you proud to realise how far we’ve since come?

The company mitigated the potential fall-out with the most lacklustre PR campaign in history, but not telling anybody about The Punisher (AKA Circle of Blood) didn’t stop the series becoming a runaway, barnstorming success. The rest is history. Two years later as the graphic novel market was becoming established and with Frank Castle one of the biggest draws in comics (sorry, I’m such a child sometimes), that contentious series was released as a complete book and it remains one of the very best of all his many exploits.

Here, rendered even more stark and uncompromising in gritty moody monochrome, the action begins in ‘Circle of Blood’ as Castle is locked in Ryker’s Island prison where every inmate is queuing up to kill him. Within hours he has turned the tables and terrified the General Population, but knows both old foe Jigsaw and the last of the great mob “Godfathers” have special plans for him…

When a mass breakout frees all the cons, Castle brutally steps in. For this the warden allows his escape and offers him membership in The Trust: an organisation of “right-minded, law-abiding citizens” who approve of his crusade. Castle also learns he’s being stalked by Tony Massera, a good man who thought he had escaped the influences of his crime-family…

Tony must kill Castle to avenge his father – one of Punisher’s many gory successes – but only after the streets have been swept clean of scum like his own relations. ‘Back to the War’ finds Punisher on the streets again, hunting scum, armed and supplied by the Trust… but still not a part of their organisation. After an abortive attempt to blow up The Kingpin, Castle is saved by the enigmatic Angel, and begins a loveless liaison with her. With everybody mistakenly believing the master of New York’s underworld dead, bloody gang-war erupts with greedy sub-bosses all trying to claim the top spot, but by the events of ‘Slaughterday’, Castle realises too many innocents are getting caught in the crossfires.

He also discovers in ‘Final Solution’ that the Trust have their own national agenda as hit men and brainwashed criminals dressed in his costume swarm the streets, executing mobsters and fanning the flames. All the Trust’s plans for this “Punishment Squad” and the country are uncovered in blockbusting conclusion ‘Final Solution Part 2’, when all the pieces fall into place and the surviving players reveal their true allegiances. In a classy final chapter mysteriously completed by the highly underrated Jo Duffy& Mike Vosburg, from Grant’s original plot, The Punisher takes charge in his inimitable manner, leaving God and the cops to sort out the paperwork. We can only speculate as to why the originators fell away at the last hurdle, but I’m pretty sure those same reluctant editors played some part in it all…

This economical Essential edition comes with a plethora of pin-ups, concluding with comprehensive information pages culled from the Marvel Universe Handbook.

These superb, morally ambiguous if not actually ethically challenging dramas never cease to thrill and amaze, and have been reprinted a number of times. Whichever version suits your inclinations and wallet, if you love action, cherish costumed comics adventure and crave the occasional dose of gratuitous personal justice, this one should be at the top of your “Most Wanted” list.
© 1974, 1975, 1976, 1977, 1980, 1981, 1982, 1983, 1986, 2011 Marvel Characters, Inc. All rights reserved.

Jiggs is Back


By George McManus (City Lights/Celtic Book Company)
ISBN: 978-0-91366-682-1 (Album PB)

Variously entitled Maggie and Jiggs or Bringing Up Father, the comedic magnum opus of George McManus ranks as one of the best and most influential comic strips of all time: a brilliant blend of high satire and low wit that drapes the rags-to-riches American dream with the cautionary admonition to be careful of what you wish for…

Increasingly obscure as years go by, relatively recently this magnificent series was celebrated with a lavish hardcover collection reprinting the strip’s captivating beginnings (see George McManus’s Bringing Up Father: Forever Nuts – Classic Screwball Strips) but that book, wonderful though it is, only prints black and white daily episodes, whilst this colossal softcover (from 1986 and well overdue for re-issue) concentrates on the exceptionally beautiful Sunday colour pages – a perfect proving ground for the artist’s incredible imagination to run wild with slapstick set-pieces, innovative page design and a near-mystical eye for fashion and pattern.

McManus was born on January 23rd in either 1882 or 1883 and drew from a very young age. His father, realising his talent, found him work in the art department of the St. Louis Republic newspaper. At thirteen, George swept floors, ran errands and drew when ordered to. In an era before cheap, reliable photography, news stories were supplemented by drawn illustrations; usually of disasters, civic events and executions: McManus claimed he had attended 120 hangings (a national record!) but still found time to produce cartoons: honing his mordant wit and visual pacing. His first sale was Elmer and Oliver. He hated it.

The jobbing cartoonist had a legendary stroke of luck in 1903. Acting on a bootblack’s tip, he placed a $100 bet on a 30-1 outsider and used his winnings to fund a trip to New York City. The young hopeful splurged his cash reserves but on his last day got two job offers: one from the McClure Syndicate and a lesser bid from Joseph Pulitzer’s New York World.

He took the smaller offer, went to work for Pulitzer and created a host of features for the paper including Snoozer, The Merry Marceline, Ready Money Ladies, Cheerful Charlie, Panhandle Pete, Let George Do It, Nibsy the Newsboy in Funny Fairyland (one of the earliest Little Nemo knock-offs) and, in 1904, his first big hit The Newlyweds.

This last brought him to the attention of Pulitzer’s arch rival William Randolph Hearst who, acting in tried-&-true manner, lured him away with big money in 1912. In Hearst’s papers, The Newlyweds became Sunday page feature Their Only Child, and soon – supplemented by Outside the Asylum, The Whole Blooming Family, Spare Ribs and Gravy – at last, Bringing Up Father.

At first it alternated with other McManus domestic comedies in the same slot, but eventually the artist dropped Oh, It’s Great to be Married!, Oh, It’s Great to Have a Home and Ah Yes! Our Happy Home! (as well as a second Sunday strip Love Affairs of a Muttonhead) to concentrate on the story of Irish hod-carrier Jiggs whose sudden and vast newfound wealth brings him no joy, whilst his parvenu wife Maggie and (flouting all laws of genetics) their inexplicably comely and cultured daughter Nora constantly seek acceptance in “Polite” society.

The strip turned on the simplest of premises: as Maggie and Nora perpetually fete wealth and aristocracy, Jiggs – who only wants to booze and schmooze and eat his beloved corned beef and cabbage – will somehow shoot down their plans… usually with severe personal physical consequences.

Maggie might have risen in society but she never lost her devastating accuracy with crockery and household appliances…

Bringing Up Father launched on January 12th 1913, originally appearing three times a week, then four and eventually every day. It made McManus two fortunes (the first lost in the 1929 Stock Market crash), spawned a radio show, a movie in 1928 – with five more between 1946-1950 as well as an original Finnish film in 1939 – and 9 silent animated short features. There was also all the assorted marketing paraphernalia that fetch such high prices in today’s antique markets.

McManus died in 1954, and other creators continued the strip until May 28th 2000: its unbroken 87 years making it the second longest running newspaper strip of all time.

McManus said that he got the basic idea from The Rising Generation, a musical comedy he’d seen as a boy, but the premise of wealth not bringing happiness was only the foundation of the strip’s success. Jiggs’ discomfort at his elevated position, his yearnings for the nostalgic days and simple joys of youth are something every one of us is prey to. However, the deciding factor and real magic at work here is an entrancing blend of slapstick, social commentary, sexual politics and flashy fashion, all cannily composted together and delivered by a man who lived and breathed comedy timing and could draw like an angel with the propensities of a devil.

His incredibly clean simple lines and the superb use – and implicit understanding – of art nouveau and art deco imagery as well as Jazz Age philosophy – especially proffered in full colour as here – make this book a stunning treat for the eye. The glorious rainbow of mirth includes an introduction from Pulitzer-winning author William Kennedy and an incisive analytical commentary from comics historian Bill Blackbeard for those that need or desire a grounding for their reading, but of course what we all want is to revel in the 48 magnificent, full-page escapades; thoughtfully divided into palatable sections starting with ‘The Joys of Poverty’ from 1923, wherein the family suffers a reversal of fortune and became once more poor, but happy.

It’s followed by ‘The Vacation’ (December 9th 1939 to July 7th 1940), a visually spectacular epic following the wealthy-once-more family – complete with spiffingly new aristocratic English Twit son-in-law – on a city-by-city tour of America, and ‘Maggie, Do You Remember When…’ (picked from the feature’s peak period between 1933 and 1942): a shamelessly sentimental, dryly witty occasional series of bucolic recollections culled from “the good old days” which generated some of the most heart-warming and inventive episodes in the series’ entire history…

An added surprise for a strip of this vintage is the great egalitarianism of it. Although there is an occasional unwholesome visual stereotype to swallow and excuse, what we regard as racism is practically absent. The only thing to watch out for is the genteel sexism and class (un)consciousness, although McManus clearly pitched his tent on the side of the dirty, disenfranchised and downtrodden – as long as he could get a laugh out of it.

This wonderful, evocative celebration of the world’s greatest domestic comedy strip is a little hard to find but well worth the effort. Hopefully some sagacious entrepreneur will eventually get around to giving Bringing Up Father the deluxe reprint treatment it so richly deserves or at least create a digital collection for modern-minded, old-fashioned comedy mavens to relish and revel in.
© 1986 Celtic Book Company.

Fantastic Four Epic Collection volume 9: The Crusader Syndrome – 1974-1976


By Gerry Conway, Roy Thomas, Len Wein, Tony Isabella, Steve Englehart, Marv Wolfman, Chris Claremont, Rich Buckler, John Buscema, George Pérez, Sal Buscema, Bob Brown, Joe Sinnott, Jim Mooney, Joe Staton, Frank Giacoia, Mike Esposito, Chic Stone, Vince Colletta with Stan Lee, Dick Ayers, Paul Reinman & various (MARVEL)
ISBN 978-1-3029-4875-7 (TPB/Digital edition)

Monolithic modern Marvel truly began with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company is now stems from the quirky quartet and the groundbreaking, inspired efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein & Christopher Rule – was raw and crude even by the ailing company’s standards: but it seethed with rough, passionate and uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change starting to build in America. It and succeeding issues changed comics forever. As seen in the premier issue, maverick scientist Reed Richards, his fiancée Sue Storm, their close friend Ben Grimm and Sue’s bratty teenaged brother Johnny survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding.

All four permanently mutated: Richards’ body became elastic, Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Thus was born The Fantastic Four.

Throughout the 1960s it was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters. Kirby was approaching his creative peak: continually unleashing his vast imagination on plot after spectacular plot, whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mind-bending High Concepts gave way to more traditional tales of characters in conflict, with soap-opera leanings and super-villain-dominated Fights ‘n’ Tights dramas. This stripped-down, compelling compilation gathers Fantastic Four #147-167, Giant-Size Fantastic Four #2-4 and Avengers #127: collectively covering June 1974 to February 1976 and heralding a change of pace and partial return of The King – even if only on covers…

Fantastic Four #147 offers action-tinged melodrama with Gerry Conway, Rich Buckler & Joe Sinnott in how ‘The Sub-Mariner Strikes!’ as long-sidelined and neglected Susan Richards starts divorce proceedings against Reed whilst seemingly taking comfort in the arms of long-time admirer/stalker Prince Namor of Atlantis. When Reed, Johnny, Ben and Inhuman substitute teammate Medusa try to “rescue” her, the Atlantean ruler thrashes them before Sue sends them packing…

To add insult to injury, the dejected men return home to find the Baxter Building once more invaded by the Frightful Four and are forced to fight a ‘War on the Thirty-Sixth Floor!’ Sadly The Sandman, Wizard and Trapster have no idea their newest ally Thundra is secretly smitten with the Thing. FF #149 resolves the scandalous Sub-Mariner storyline as the undersea emperor invades New York in ‘To Love, Honour, and Destroy!’ Happily, his awesome attack is merely a cunning plan to trick Sue into reconciling with her husband. It almost works…

Courtesy of Conway, John Buscema & Chic Stone, Giant-Size Fantastic Four #2 reveals a time-twisting ‘Cataclysm!’, wherein cosmic voyeur The Watcher warns of a hapless innocent who has inadvertently altered history, thanks to Dr. Doom’s confiscated time platform. Once again the supposedly non-interventionist extraterrestrial expects the FF to fix a universal dilemma…

With more than one temporal hot-spot, Reed and Johnny head for Colonial America to rescue the Father of the Nation in ‘George Washington Almost Slept Here!’, whilst Ben and Medusa crash into the “Roaring Twenties” and save the time-lost wanderer from being rubbed out by racketeers in ‘The Great Grimmsby’. Thinking their mission accomplished, the heroes are astounded to then find themselves trapped in timeless Limbo, battling monstrous giant Tempus before escaping to their restored origin point in ‘Time Enough for Death!’

For months lovelorn Johnny had fretted and fumed that his first true love Crystal was to marry super-swift mutant Quicksilver. That plot-thread finally closed in a 2-part crossover tale opening in Avengers #127 (September 1974). Crafted by Steve Englehart, Sal Buscema & Joe Staton, ‘Bride and Doom!’ sees the Assemblers travel to Attilan (hidden homeland of the Inhumans) for the wedding of aforementioned speedster Pietro to elemental enchantress/Royal Princess, only to meet an uprising of the genetic slave-race designated Alpha Primitives. Once again, sinister robotic colossus Omega has incited revolt, but this time it isn’t insane usurper Maximus behind the seditious skulduggery but an old Avengers enemy who reveals himself in the concluding chapter from in Fantastic Four #150.

‘Ultron-7: He’ll Rule the World!’ (Conway, Buckler & Sinnott) finds both teams joining Black Bolt’s Inhumans against the malign A.I., but only saved by a veritable Deus ex Machina after which, at long last, ‘The Wedding of Crystal and Quicksilver’ finally closes events on a happy note – for everybody but the Torch, that is…

The dramatic tensions resume with Giant-Size Fantastic Four #3 as plotter Gerry Conway, scripter Marv Wolfman and illustrators Rich Buckler & Joe Sinnott deliver an epic tale of global import. The extra-special quarterly Giant-Size range was devoted to offering blockbuster thrills, and herein reveal ‘Where Lurks Death… Ride the Four Horsemen!’ as cosmic aliens arrive, intent on scourging the Earth.

Forewarned after the team stumble across the first horror in ‘…There Shall Come Pestilence’, our harried heroes split up with Inhuman stand-in Medusa and Johnny striving against international madness in ‘…And War Shall Take the Land!’ whilst Reed and Ben fight to foil the personification of Famine in ‘…And the Children Shall Hunger!’, before all reunite to wrap up the final foe in ‘…All in the Valley of Death!’

In FF #151 Conway, Buckler & Sinnott begin revealing the truth about the mysterious “Femizon” stalking the Thing. ‘Thundra and Lightning!’ introduces male-dominated alternate Future Earth Machus and its brutal despot Mahkizmo, the Nuclear Man, who explosively invades the Baxter Building in search of a mate to dominate and another world to conquer…

Inked by Jim Mooney, #152 exposes ‘A World of Madness Made!’ with the team captive in the testosterone-saturated side-dimension whilst Medusa seemingly flees, whilst actually seeking reinforcements from the diametrically-opposed Femizon future/alternity, resulting in two universes crashing together in the concluding ‘Worlds in Collision!’ by Tony Isabella, Buckler & Sinnott.

Rapidly reworked by Len Wein, Fantastic Four #154 featured ‘The Man in the Mystery Mask!’: a partial reprint from Strange Tales #127 in which Stan Lee, Dick Ayers & Paul Reinman pitted Ben and Johnny against ‘The Mystery Villain!’. Here, however, Bob Brown, Frank Giacoia & Mike Esposito’s revisions depict how Reed’s early lesson in leadership has been hijacked by another old friend with explosive and annoying results…

Meanwhile over in Giant-Size Fantastic Four #4, Wein, Chris Claremont, John Buscema, Chic Stone & Sinnott unite to introduce ‘Madrox the Multiple Man’: a young mutant who grew up on an isolated farm unaware of the incredible power he possessed. When his parents pass away, the kid is inexplicably drawn to New York City, where the hi-tech suit he wears to contain his condition malfunctions. Soon the boy devolves into a mobile fission device that can endlessly, lethally replicate himself. Thankfully the FF are aided by mutant Moses Charles Xavier who dutifully takes young Jamie under his wing…

A minor classic from Wein, Buckler & Sinnott follows s seen in Fantastic Four #155-157 when the long dormant Silver Surfer resurfaces in ‘Battle Royal!’ – apparently a murderous thrall of Doctor Doom. The Iron Dictator commands the Stellar Skyrider because he holds the alien’s lover Shalla Bal –-even cruelly threatening to take her in marriage. However, as seen in ‘Middle Game!’ (with Roy Thomas joining as co-writer and Editor) the Surfer cannot kill and merely delivers the defeated FF as prisoners to the Devil Doctor’s citadel. Naturally, there are schemes within schemes unfolding and Doom is playing a waiting game whilst covertly siphoning the Surfer’s “Power Cosmic” to fuel a deadly Doomsman mechanoid…

With Thomas in full authorial control ‘And Now… the Endgame Cometh!’ sees the heroes fight back to conquer the Lethal Latverian, blithely unaware the entire charade has been a crafty confection of malignly manipulative demon-lord Mephisto

The furore is followed by another nostalgia-tinged 2-part epic beginning with FF #158’s ‘Invasion from the 5th (Count it, 5th!) Dimension’ by Thomas, Buckler & Sinnott. When one of the Torch’s earliest solo scourges returns to occupy the homeland of the Inhumans, extra-dimensional dictator Xemu opens his campaign of vengeance by dispatching Quicksilver to lure his sister-in-law Medusa back to Attilan. The intention is to force defiant King Black Bolt to utilise his doomsday sonic power on the invaders’ behalf, for which the conqueror needs the silent king’s true love as a bargaining chip. However, when the FF accompany her into the blatant trap, they bring a hidden ally who turns the tables on Xemu, unleashing ‘Havoc in the Hidden Land!’, coincidentally and at last reuniting the First Family of comic book fiction…

More pan-dimensional panic ensues when a multiversal conflict is cunningly concocted by a hidden mastermind orchestrating Armageddon for a trio of dimensionally-adjacent planets for ‘In One World… and Out the Other!’ Devised by Thomas, John Buscema & Stone, the initial chapter sees shapeshifting Reed Richards sell his patents to a vast corporation, even as in the streets his counterpart from another universe is kidnapped by barbarian warlord Arkon the Magnificent. That abduction is investigated by a very Grimm Thing who has uncomfortable suspicions about what’s occurring…

With Buckler & Sinnott doing the depicting ‘All the World Wars at Once!’ expands the saga as Johnny Storm visits the recently liberated 5th Dimensional Earth to discover it under assault by androids from yet another slightly different one. As the Thing teams up with his other-earth counterpart to quell a dinosaur invasion, “our” world is assaulted by an army from the 5th dimension led by the Torch. With each realm believing itself provoked by trans-terrestrial aggressors, the divided team only knows one thing: each invading force is using weaponry invented by Richards…

The crises peaks in ‘The Shape of Things to Come!’ as the mastermind is exposed and the scheme to annihilate three worlds come close to fruition, necessitating a voyage to a cosmic nexus point and a devastating battle with yet another twisted alternate-reality hero to save existence in a spectacular and poignant ‘Finale  #163.

A new direction began with #164 (part 1 of a reconditioned yarn originally intended for Giant-Size Fantastic Four), courtesy of Thomas and then-neophyte illustrator George Pérez, backed up by Sinnott. ‘The Crusader Syndrome!’ sees the team battling a veteran superhero gone bad since his last outing as Atlas-Era champion Marvel Boy. Now as The Crusader he wages savage war on financial institutions whose self-serving inaction doomed his adopted Uranian race in the 1950s. However, his madness and savagery are no match for the FF and #165’s ‘The Light of Other Worlds!’ details his apparent demise. It also sparks many successful additions to Marvel Continuity, such as new hero Quasar, the 1950s Avengers and Agents of Atlas whilst introducing Galactus’ herald-in-waiting Frankie Raye as Johnny’s new girlfriend…

This formidable high-tension Fights ‘n’ Tights tome terminates in a titanic tussle as Vince Colletta inks #166 as ‘If It’s Tuesday, This Must be the Hulk!’ as the team hunts the Gamma Goliath with a potential cure for Bruce Banner. Sadly, aggressive and insulting military treatment of their target enrages fellow-monster Ben Grimm who unites with The Hulk to menace St. Louis, Missouri as ‘Titans Two!’ (with Sinnott back on inks). Following a mighty struggle with his old friends and constantly bathed in Hulk’s Gamma radiation, Ben is permanently reduced to human form and contemplates a whole new life…

To Be Continued…

With covers by Buckler, Gil Kane, John Romita, Ron Wilson, Kirby, Sinnott and more this power-packed package also includes the covers to all-reprint Giant-Sized Fantastic Four #5 & 6 and the original unused cover for GSFF #5 (which contents became FF #158-159); house ads and the new material from The Fabulous Fantastic Four Marvel Treasury Edition #2 (December 1975). This bombastic oversized tabloid edition featured a bevy of classic yarns and is represented here by front-&-back cover art from John Romita, a Marie Severin frontispiece and Stan Lee Introduction, contents page and double-page pin-up of the team and supporting cast by John Buscema & Giacoia.

Also on view are extracts from F.O.O.M. #8-10 (comedic exploits of Doctor Foom by Charley Parker), pertinent pages by Buckler & Sinnott from The Mighty Marvel Calendar 1975, cover plus splash page by Dave Cockrum & Sinnott from November 1977’s Marvel Super Action #4 which reprinted Marvel Boy stories from the early 1950s and a gallery of original art pages and a colour guide.

Although Kirby had taken the unmatched imagination and questing sense of wonder with him on his departure, the sheer range of beloved characters and concepts he had created with Lee carried the series for years afterwards. So once writers who shared their sensibilities were crafting the stories a mini-renaissance began. Although the “World’s Greatest Comics Magazine” didn’t quite return to the stratospheric heights of yore, this period offers fans a tantalising taste of the glory days. These honest and extremely capable efforts will still thrill and enthral the generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement.
© 2023 MARVEL.

The Golden Age Sandman Archives volume 1


By Bert Christman, Gardner F. Fox, Creig Flessel, Chad Grothkopf, Ogden Whitney & various (DC Comics)
ISBN: 978-1-4012-0155-5 (HB)

Probably illustrated, scripted and created by multi-talented all-rounder Bert Christman (with the assistance of young scripting star Gardner F. Fox), The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman’s debut in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939 – depending on whose distribution records you choose to believe. Intriguingly, the Dark Knight didn’t make the cut for the legendary commemorative comic book and only appeared in New York World’s Fair Comics #2 in Summer 1940…

Head obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama/pulp fiction mystery-man mould that had made The Shadow, Green Hornet, Lone Ranger, Phantom Detective, Black Bat, Spider, Avenger and so many more into household names of early mass-entertainment and periodical publication. Wielding a sleeping-gas gun and haunting the night to hunt a host of killers, crooks and spies, he was eventually joined and accompanied by plucky paramour Dian Belmont, before gradually losing readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the shadowy, morally ambiguous avengers he emulated slipped from popularity in favour of more flamboyant, true-blue fictional fare.

This splendidly sturdy, moodily atmospheric Archive edition gathers those landmark early appearances from New York World’s Fair Comics 1939 & 1940 and the rip-roaring exploits from Adventure Comics #40-59, spanning July 1939 to February 1941: a period when Detective Comics Incorporated frantically sought to follow up Superman and Batman with the “Next Big Thing in comic books”…

Following an erudite appreciation from historian and comics all-star Jim Amash, the dramas begin with the fast-paced thriller from the groundbreaking, pioneering comics premium New York World’s Fair Comics #1 as Christman & Fox introduced ‘Sandman at the World’s Fair’. In those long-lost days, origins and back story were not as important as action and spectacle so we quickly plunge into a fast-paced yarn as wealthy, rugged playboy scientist Dodds visits the global festival with plans for a new ray-gun. En route he encounters spies and a traitor within his own company. Already active as The Sandman – and sought by the cops for it – the vigilante tracks down and deals with the pre-war enemies of America…

Over in Adventure Comics #40, at about the same time, the cover-featured crusader saves kidnapped actress Vivian Dale when ‘The Tarantula Strikes’ (Christman & Fox) in a rousing romp reminiscent of the High Society hi-jinks of movie marvels The Saint, Falcon or Lone Wolf: prowling allies and moonlit rooftops, breaking into criminals’ lairs, rifling safes and dealing as much death as dream gas. He also utilised a unique calling card, sprinkling sand to proclaim and terrify wherever he has silently been and gone…

Christman wrote and drew many of the early thrillers such as #41’s ‘On the Waterfront’, wherein plucky reporter Janice Blue inadvertently stumbles into a dockside narcotics ring just as murderous seadog Captain Wing makes a fateful takeover bid. Luckily for Janice, the stealthy Sandman is already on the case…

Adventure #42 highlighted Christman’s love of aviation in ‘The Three Sandmen’, as Dodds met up with former Navy Flying Corps buddies to solve a string of murders. Somebody was rubbing out all the members of the old squadron…

Allen Bert Christman first came to public attention by following near-mythic Noel Sickles on seminal newspaper strip Scorchy Smith. A dedicated patriot and flyer, Christman entered the Naval Air School in 1940 and joined Claire Lee Chennault’s 1st American Volunteer Group, known as the legendary fighter squadron The Flying Tigers. These volunteers began fighting the Japanese in China long before America officially entered WWII on December 8th 1941, and Christman – officially designated a Colonel in the Chinese Air Force – used his artistic talents to personalise and decorate many of the planes in his Flight. He was shot down and died in horrific circumstances on January 23rd 1942.

Issue #43 saw his last official story as Dodds went on a South Seas flying vacation and was embroiled in an ‘Island Uprising’: spectacularly saving embattled white pearl hunters from natives enraged to fury by latter-day pirate Red Hatch

In Adventure #44 (November 1939), Fox & Creig Flessel stepped into the breach left by Christman when ‘The Sandman Meets the Face’. Here the playboy was back in civilisation and aiding a down-&-out friend against a mercurial disguise artist and mob boss terrorising the city. This splendid blood-&-thunder caper also saw the page count rise from 6 to 10 as The Sandman finally found his lurking, moody metier…

‘The Golden Gusher’ (#45 by Fox & Flessel) was nightclub singer Gloria Gordon, threatened with kidnap or worse until the Master of Sleep intervened, whilst #46’s ‘The Sandman Meets with Murder’ saw rising talent Ogden Whitney step into the artistic hot seat when the slaying of another old Dodds chum led into a deliciously convoluted murder-mystery involving beautiful twins, counterfeiting and a macabre cross-dressing killer…

A huge step in continuity occurred in #47 as District Attorney Belmont agreed to an unofficial truce with The Sandman following the assassination of a prominent banker. Simultaneously, Wesley caught a wily thief trying to crack his safe and became unwilling partner to the ‘Lady in Evening Clothes’ (Fox & Whitney) after she uncovered his secret identity. A celebrated cat-burglar, the sophisticated she-devil was plagued by not knowing who her parents were, but happily went straight(ish) in return for Dodd’s pledge to help her…

Eventually revealed as long-lost Dian Belmont, she became a regular cast addition in #48 as ‘Death to the D.A.’ found her newly-found father under threat from gangsters and far less obvious killers on a palatial island retreat, after which ‘Common Cold – Uncommon Crime’ (#49 by Fox, Flessel & perhaps Chad Grothkopf on inks) sees the mystery-man tracking killers who were eradicating scientists who refused to hand over their cure for one of our most unforgiving ailments.

With a year gone by and global war looming, the “World of Tomorrow” exhibition was slowly closing, but there was still time for New York World’s Fair Comics #2, where this time ‘Sandman Goes to the World’s Fair’ (by Fox & Grothkopf) delivered a blistering crime caper as Wesley and Dian are stuck babysitting her maiden Aunt Agatha around the Fair and targeted by ambitious but exceedingly unwise kidnapper Slugger Slade

In Adventure Comics #50 ‘Tuffy and Limpy’s Revenge Plot’ – by Fox & Flessel – covered similar ground as a murderous campaign of apparently unrelated deaths points to another scheme to remove the dauntless DA, drawing Sandman and Dian into a blockbusting battle against ruthless rogues, whilst #51’s (June 1940, by Fox & Flessel and previously reprinted elsewhere as ‘The Pawn Broker’) ‘The Van Leew Emeralds’ provided a fascinating mystery romp for the romantically inclined crimebusters to solve in fine style and double-quick time.

A burglary at the Belmont residence only netted a pair of gloves in #52’s ‘Wanted! Dead or Alive’, but inexorably led to a perplexing scavenger hunt with sinister overtones and a deadly pay-off when scandalous Claudia Norgan framed her best gal-pal Dian for the Amber Apple Gang‘s crimes, after which in #53, ‘The Loan Sharks’ unwisely aroused the dynamic dream-maker’s ire after graduating from simple leg-breaking to murder to enforce their demands. They almost ended the Sandman too before he finally got the better of them…

Adventure #54’s ‘The Case of the Kidnapped Heiress’ saw Wes and Dian witness a bold snatch-&-grab, but their frenzied pursuit only resulted in both the DA’s daughter and millionairess Nana Martin being abducted together. Fury-filled and frantic, Sandman tracked down the ransoming rogues only to find himself in the unexpected role of Cupid.

When the legendary jewel ‘The Star of Singapore’ was stolen in #55, the trail led to an ever increasing spiral of death and destruction until the Man of Dreams finally recovered it, whilst next issue, ‘The Crook Who Knew the Sandman’s Identity’ (Fox, Flessel & Grothkopf) learned to his regret it just wasn’t so, thanks to Dian’s imaginative improvisation…

Mystery and general skulduggery gave way to world-threatening science fiction in #57 when The Sandman battled a mad scientist who had devised a deadly atom-smasher for blackmail and ‘To Hammer the Earth’, after which more macabre murders point the dream-team to spies and killers profiting from ‘Orchids of Doom’. This stylish selection of outré crime-thrillers concludes with Adventure #59’s ‘The Story of the Flaming Ruby’ as a cursed gem enables a hypnotic horror to turn honest men into thieves and Dian into a mindless assassin…

Possessing an indefinable style and charm but definitely dwindling pizzazz, the feature was on the verge of cancellation when The Sandman abruptly switched to a skin-tight yellow-&-purple bodysuit – complete with billowing cape for two issues – and gained boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris), presumably to emulate the overwhelmingly successful Batman and Captain America models then reaping such big dividends. It didn’t help much at first but when Joe Simon & Jack Kirby came aboard with #72 it all spectacularly changed.

A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked. Those spectacular but decidedly different adventures can be found in The Sandman by Joe Simon & Jack Kirby… if you dare…

With covers by Sheldon Mayer, Jack Burnley and Flessel, these raw, wild and excessively engaging early comics capers are some of the best but most neglected thrillers of the Golden Age. Modern tastes have moved on and these yarns are far more in tune with contemporary mores, making this a truly unmissable treat for fans of mystery, murder and stylish intrigue…
© 1939, 1940, 1941, 2004 DC Comics. All Rights Reserved.

Highlands Books 1 & 2 (of 2)


By Philippe Aymond, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-110-1 (Album PB/Digital edition Bk 1) 978-1-80044-111-8 (Album PB/Digital edition Bk 2)

Robert Burns was born on January 25th 1759 in Alloway. His father was a farmer who went to great lengths to ensure his children were properly educated. Schooled in Classics, French and Latin, Robert began his creative writing at age 15. He led a successful, tempestuous life – particularly favouring boozy carousing and roistering escapades with the ladies – and died in 1796 aged 37. As well as dialectical and vernacular poetry, Burns preserved traditional Scottish songs and folklore and is more popular today than he has ever been. He is the only poet in history to have his own globally celebrated holiday, with his birth anniversary an affair universally honoured by food, drink, recitations and well-loved scary stories.

Of course, he’s just the tip of a vast iceberg of Scots raconteurs who have used their cultural and historical heritage to tell astounding stories: ranging from Walter Scott and John Buchan to Alexander McCall Smith, Ian Rankin and Val McDermid. Their collective efforts have created an Hibernian meta-reality inspiring countless others…

One such is the epic historical drama under review today…

Born in Paris on February 3rd 1968 Philippe Aymond studied visual arts at the University of Paris. In 1989, after taking a Master’s Degree, he was pushed by comics veteran Alexandre-Nicholas Coutellis (Goimbax, le VRP Masqué, La dame de Singapour, Chuck Dougherty, le Privé, Tanguy et Laverdure, Le Vagabond des Limbes, Man, Super-héros Polyvalent, Bienvenue à Welcome Land) toward a career in bande dessinée.

Aymond met Jean-Claude Mézières (Valerian, Bill le Sheriff, Valerian et Laureline, Les Aventures de Latex, Lady Polaris, and Valerian!!) who offered him a place in the studio he shared with Pierre Christin (who also did the world-changing Valerian and so much more). Aymond worked with Hughes Labiano, Philippe Chapelle & Christin on Canal Choc until 1992 and two years later he & Christin co-created L’Homme qui Fait le Tour du Monde, following up in 1997 with Le Voleurs de Villes and adventure series Les 4X4.

He teamed with Laurent-Frédéric Bollée on Apocalypse Mania from 2001-2010, all the while supplementing his illustration career as colourist on other features and one-offs. Aymond has drawn political thriller Lady S since 2005 and graduated to writing with this historical drama in 2012. He has since expanded his oeuvre by adding to the canon of continental legend with Les Nouvelles Aventures de Bruno Brazil and his own creation Black Program (tomes 1 & 2 released in 2019 and 2020 respectively).

Written drawn and coloured by Aymond, Highlands Book 1: The Portrait of Amelia plunges head-on into epic romance territory as a young artist freshly back from Italy is hired by Gordon Menmuir, Duke of Paxton. Joseph Callandar is in fact returning to his Highlands home, but his abrupt arrival stirs up long-stewing animosities amongst powerful clan lords.

Menmuir of Clan Grant is politely genteel but adamantly neutral politically, whilst generally in opposition to powerful, violently pro-English laird Robert MacTallan. It is the summer of 1743 and the clans are in turmoil: split between support of Jacobite Pretender “Bonnie Prince Charlie” and obeisance to King George II of England, sovereign of a Kingdom officially United since the Act of Union in 1707.

As Paxton’s artist in residence had joined King George’s Court in London, MacTallan planned to plant his own son Angus as a replacement at the Duke’s castle, gaining an advantageous position to glean secrets. Instead Paxton belatedly and covertly dragooned Callandar for the post, with his new position at Blackwater Castle delaying exposure of Paxton’s son-&-heir William as a passionate Jacobite activist. There reluctantly at best, Joseph meets Menmuir’s daughter Amelia and his life is forever changed…

The commoner is a gifted artist who has come home concealing secrets of his own, and as he reacquaints himself with old friends – like former patron Dr Murdoch – he can’t help but feel the tense undercurrent of rebellion festering in the beautiful hills and Lochside villages. When he stumbles into Amelia being kidnapped he becomes an inadvertent hero by rescuing her… and then drawing a portrait/wanted poster of the perpetrator.

By January 1744, Callandar is fully ensconced at Blackwater Castle, working on Paxton’s official portrait, but blithely unaware that more than one of the close family retinue has dark plans for him. By May, myriad tensions build as petty plots spiral and converge after Amelia makes amorous overtures to the painter but can’t get past his tragic secret grief. When William shames and endangers the whole family by declaring his Jacobin loyalties at a Royal party, “below stairs” a loyal retainer sets in motion a scheme that will see both Joseph Callandar and Lady Amelia face trial for sedition, seduction and treason with horrific consequences for all concerned…

Highlands Book 2: The Survivors of Blackwater

After a shocking cliffhanging denouement, the end of the saga opens at Loch Lochy on March 22nd 1745. English troops are on the move through the Highlands and death trails in their wake. William Menmuir leads a band of rebel/outlaws and prepares for the imminent landing of “The King across the water”. Dr Murdoch dutifully attends Lady Amelia, as she languishes in a cell at St Andrews’ Hospital in Glasgow. She has been alternately violent or silent and semi-catatonic since she was publicly shamed as a wanton during the trial.

Everyone believes Joseph Callandar was killed that day by her brother William, but as the Highlanders plans to liberate Scotland proceed and the English fortify and advance into clan heartlands, that proves to be merely another fallacy. As the fateful summer unfolds and the liberation war falters and crashes to doom, a dead man goes out, having at last deduced how he was framed and who mut pay for the cruel manipulation and betrayal of poor Amelia…

Packed with intrigue and passion, epic action and intimate confrontations play out against a backdrop of nigh-mythic scenarios where love and vengeance drive the tale to a shattering climax on April 16th 1746, at a sodden field called Culloden…

Life goes on, however, and for Joseph and Amelia, the aftermath affords them not just final payments of debts due in moments of quiet justice, but also a fresh start in a New World…

Bold in scope and classical in delivery, Aymond’s story of love and death in war and peace is subtly engaging and crafted with powerful authenticity and visual veracity: a properly tasty scotch broth of gallic verve and panache.
© Dargaud 2012, 2013 by Aymond. All rights reserved. English translations © 2023 Cinebook Ltd.

Showcase Presents The Losers volume 1


By Robert Kanigher, Russ Heath, Joe Kubert, Ross Andru & Mike Esposito, John Severin, Ken Barr & various (DC Comics)
ISBN: 978-1-4012-3437-9 (TPB)

Team-ups are a valuable and all-but-inescapable comics standby, and war stories have always thrived by calling together strange bedfellows – none more so than this splendid composite: another woefully neglected series in today’s graphic novels marketplace. The Losers were an elite unit of US soldiers formed by amalgamating three previous war series together. Gunner and Sarge (later supplemented by the “Fighting Devil Dog” Pooch) were Pacific-based Marines, debuting in All-American Men of War #67, (March 1959) and running for 50 issues in Our Fighting Forces (#45-94, May 1959-August 1965). Captain Johnny Cloud was a native American fighter pilot who shot down his first bogie in All-American Men of War #82 (December 1960). The “Navaho Ace” flew solo until issue #115 (1966), and entered a brief limbo until the final component of the Land/Air/Sea unit was filled by Captain Storm. He was a disabled PT Boat skipper who fought on despite losing a leg and gaining a wooden prosthesis in his own eponymous 18-issue series from 1964 to 1967.

All three series were created by comic book warlord Robert Kanigher and had pretty much passed their individual use-by dates when they were seconded as guest-stars in a Haunted Tank tale (G.I. Combat #138 October 1969), but these “Losers” found a new resonance together in the “relevant”, disillusioned, cynical Vietnam years. The rather nihilistic, doom-laden antihero group assumed the lead spot in Our Fighting Forces #123 beginning a lengthy run of blistering yarns written by Kanigher and illustrated by such giants as Ken Barr, Russ Heath, Sam Glanzman, John Severin and Joe Kubert. With the tag-line “even when they win, they lose”, the team saw action all over the globe, winning critical acclaim and a far-too-small but passionate following. Although they official died during Crisis on Infinite Earths, their missions ran until OFF # 181 (October 1978) and this year marks their 55th Anniversary – or 65th for most of the individual stars.

This magnificent monochrome tome collects that introductory tale from the October 1969 G.I. Combat and the formative run of suicidal missions from Our Fighting Forces #123-150 (January /February 1970-August/September 1974). At that point comic book messiah Jack Kirby took over the series for a couple of years and made it, as always, uniquely his own. For that seminal set you must see Jack Kirby’s The Losers Omnibus (no, really, you must. That’s an order, Soljer…

Kanigher frequently used stories in established venues as a testing ground for new series ideas, and G.I. Combat #138 (October 1969) introduced one of his most successful. Illustrated by magnificent hyper-realist Russ Heath, ‘The Losers!’ saw the Armoured Cavalry heroes riding in The Haunted Tank encounter a sailor, two marines and grounded pilot Johnny Cloud: each individually and utterly demoralised after negligently losing all the men under their respective commands. Guilt-ridden and broken, the battered relics are re-inspired by tank commander Jeb Stuart who fans their sense of duty and desire for vengeance until the crushed survivors regain a measure of respect and fighting spirit by uniting in a combined suicide-mission to destroy a Nazi Radar tower…

By the end of 1969 Dirty Dozen knock-off Hunter’s Hellcats had outstayed their welcome in Our Fighting Forces and with #123 (January/February 1970) were evacuated in the epilogue ‘Exit Laughing’ which segued directly into ‘No Medals, No Graves’, illustrated by Scottish artist Ken Barr. His stunning work in paint and line had graced everything from Commando Picture Library covers, through Marvel, DC and Warren, to film, book and TV work and he continued the tale as Storm, Cloud, Gunner & Sarge sit in enforced, forgotten idleness until departing star Lieutenant Hunter recommends them for a dirty, dangerous job no sane military men would touch…

It appears Storm is a dead ringer for a British agent – even down to the wooden leg! – and the Brass need the washed-up sailor to impersonate their vital human resource. The only problem is that they want him to be captured, withstand Nazi torture for 48 hours and then break, delivering damaging disinformation about a vast commando raid that won’t be happening. The agent would do it himself but is actually dead…

And there was even work for his despondent companions as a disposable diversionary tactic added to corroborate the secrets Storm will hopefully betray after two agonising days…

Overcoming all expectation the “Born Losers” triumph and even get away intact, after which Ross Andru & Mike Esposito became the regular art team in #124 where ‘Losers Take All’ shows how even good luck is bad, after a mission to liberate the hostage king of a Nazi-subjugated nation sees them doing spectacular hard work before losing their prize to Johnny-come-lately regular soldiers…

In #125 ‘Daughters of Death’ sees the suicide squad initially fail to rescue a scientist’s children, only to blisteringly return and rectify their mistakes, However, by then the nervous tension has cracked the Professor’s mind, rendering him useless to the Allied cause. ‘A Lost Town’ opens with The Losers undergoing a Court Martial for desertion. Reviled for allowing the obliteration of a French village, they face execution until an old blind man and his two grandkids reveal what really happened in the hellish conflagration of Perdu, whilst in ‘Angels Over Hell’s Corner’, a brief encounter with a pretty WREN (Women’s Royal Navy Service) in Blitz-beleaguered Britain draws the unit into a star-crossed love story even death itself cannot thwart…

In a portmanteau tale disclosing more details of the events which created the squad, Our Fighting Forces #128 described the 7 11 War’ wherein a hot streak during a casual game of craps presages disastrous calamity for any unlucky bystander near to the Hard Luck Heroes, before Ride the Nightmare’ sees Cloud endure horrifying visions and crack up on a mission to liberate a captive rocket scientist. Then the team again become a living diversion in #130’s ‘Nameless Target’. By getting lost and hitting the wrong target, The Losers gift the Allies with their greatest victory to date…

John Severin inked Andru in OFF #131, in preparation to taking over full art chores, as ‘Half a Man’ hints at darker, grittier tales to come when Storm’s disability and guilty demons begin to overwhelm him. Considering himself a jinx, the sea dog attempts to sacrifice himself on a mission to Norway but has not counted on his own brutal will to survive. Back in London, Gunner & Sarge are temporarily reunited with ‘Pooch: the Winner’ (OFF #132 by Kanigher & Severin), prompting a fond if perilous recollection of a distant Pacific exploit against the Japanese. However, fearing their luck was contagious, the soldiers sadly decide the beloved “Fighting Devil Dog” is better off without them…

Dispatched to India in #133’s ‘Heads or Tails’, The Losers must assassinate the “the Unholy Three”: Japanese Generals responsible for untold slaughter amongst British and native populations. In sweltering deadly jungles, they only succeed thanks to the determined persistence and sacrifice of a Sikh child hiding a terrible secret. Our Fighting Forces #134 has them brutally fighting from shelled house to hedgerow in Europe until Gunner cracks. When even his partners can’t get him to pick up a gun again it takes the example of indomitable wounded soldiers to show him who ‘The Real Losers’ are…

OFF #135 began a compelling extended epic radically shaking up the team after ‘Death Picks a Loser’. Following an ill-considered fortune telling incident in London, the squad ship out to Norway to organise a resistance cell, despite efforts to again sideline one-legged Storm. They rendezvous with Pastor Tornsen and his daughter Ona and begin by mining the entire village of Helgren, determined to deny the Nazis a stable base of operations. Even after the Pastor sacrifices himself to allow villagers and Americans time to escape, the plan stumbles when the explosives fail to detonate and Storm, convinced he’s a liability, detonates the ordnance by hand. Finding only his wooden leg in flattened rubble, The Losers are further stunned when vengeful orphan Ona volunteers to take the tragic sailor’s place in the squad of Doomed Men…

The ice-bound retreat from Helgren stalls in #136 when she offers herself as a ‘Decoy for Death’, leading German tanks into a lethal ambush, after which Cloud solos in the Pacific: inspiring natives to resist the Japanese as a resurrected ‘God of the Losers’

Reunited in #138, the Bad Luck Brigade become ‘The Targets’ when sent to uncover the secret of a new Nazi naval weapon sinking Allied shipping. Once more using Ona as bait, they succeed in stunning fashion, but also pick up enigmatic intel regarding a crazy one-eyed, peg-legged marauder attacking both Enemy and Allied vessels off Norway…

Our Fighting Forces #139 introduced ‘The Pirate’, when a band of deadly reivers attack a convoy ship carrying The Losers and supplies to Norwegian resistance fighters. Barely escaping with their lives, the unit is then sent to steal a sample of top secret jet fuel but discover the Sea Devil has beaten them to it. Forced to bargain with the merciless mercenary for the prototype, they find themselves in financial and combat competition with an equally determined band of German troops who simply won’t take “nein” for an answer…

‘Lost… One Loser’ reveals Ona was with Storm at the end and is now plagued by survivor’s guilt nightmares. Almost convincing her comrades he still lives, the traumatised girl leads them on another Norway mission, again acting as a honey trap to get close to a German bigwig and secure incontrovertible proof Storm was dead when she picked up his battered, burned dog-tags…

Still troubled, Ona commandeers a plane and returns home to assassinate her Quisling uncle in #141’s ‘The Bad Penny’, only to be betrayed to the town’s German garrison and saved by the pirate who picks that moment to raid the occupied outpost. Even with other Losers in attendance, the Pirate’s rapacious rogues are ultimately triumphant but when the crippled corsair snatches Ona’s most treasured possession, that dingy dog-tag unlocks suppressed memories and Storm (this is comics: who else would it be?) remembers everything…

Answers to his impossible survival come briskly in OFF #142 as ‘½ a Man’ concentrates on the Captain’s struggle for reinstatement. Shipping out to the Far East on a commercial vessel, he’s followed by his concerned comrades whilst stumbling into an Arabian insurrection with three war-weary guardian angels discreetly dogging his heel…

Back with The Losers again in #143, Storm is soon involved in another continued saga as ‘Diamonds are for Never!’ finds the Fatalistic Five in Africa to stop an SS unit hijacking industrial diamonds for their failing war effort. However, even after liberating a captured mine, the team fail to get the gems when monkeys make off with the glittering prizes. Hot on their trail in ‘The Lost Mission’, the pursuers stumble onto a Nazi ambush of British soldiers and determine to take on their task – demolishing an impregnable riverside fortress…

Despite apparent success, the Squad are driven inland and are lost in the desert where they stumble into a French Foreign Legion outpost and join its last survivor in defending ‘A Flag for Losers’ from a merciless German horde and French traitors…

Still lost in the trackless wastes they survive ‘The Forever Walk!’ in #146, battling equally-parched Nazis for the last precious drops of water and losing one of their own to a terrifying sandstorm. ‘The Glory Road!’ then sees the sun-baked survivors encounter the last survivor of a German ambush, but British Major Cavendish is unable to differentiate between his early days as a star of patriotic films and grim reality. When a German patrol captures them all the mockery proves too much for the troubled martinet…

Again lost and without water, in #148 ‘The Last Charge’ sees The Losers save a desert princess and grant her warrior father the opportunity to fulfil a prophecy and die in glorious battle against the Nazi invaders, whilst #149 briefly reunites the squad with their long-missing former comrade before tragically separating again in ‘A Bullet for a Traitor!’

This fateful combat fury concludes with ‘Mark our Graves’ from #150 as The Losers link up with members of The Jewish Brigade (a special British Army unit) who all pay a steep price to uncover a secret Nazi supply dump. Although a superbly action-packed and deeply moving tale, it was an inauspicious end to the run and one which held no hint of the creative culture-shock that would explode onto the pages of the next instant issue when the God of American Comic Books blasted in to create a unique string of “Kirby Klassics”…

With covers by Joe Kubert, Frank Thorne and Neal Adams, this grimly efficient, superbly understated, beautifully rendered collection is a brilliant example of how war comics evolved in the 1970s, proving these stories still pack a TNT punch few other forms of entertainment can match. Surely by now there’s appetite for a revival and further volumes of this superb series?
© 1969, 1970, 1971, 1972, 1973, 1974, 2012 DC Comics. All Rights Reserved.

The Batman Adventures volume 1


By Kelly Puckett, Marty Pasko, Ty Templeton, Rick Burchett, Brad Rader, Mike Parobeck, Rick Taylor, Tim Harkins & various (DC Comics)
ISBN: 978-1-4012-5229-8 (TPB/Digital)

Batman: The Animated Series aired in America from September 5th1992 until September 15th 1995. Ostensibly for kids, the TV cartoon show was devised and designed by Paul Dini, Bruce Timm and Eric Radomski (with writer Paul Dini). Its success utterly revolutionised the image of the Dark Knight, resulting in some of the absolute best comic book tales in his decades-long publishing history as the series spawned a print spinoff and eventually a niche genre.

Employing a timelessly elemental and primal visual tone (dubbed “Dark Deco”) TV episodes mixed iconic elements from all comic iterations of the character and, without diluting the power and mood of the premise, perfectly honed the grim avenger and his team into a wholly accessible, thematically memorable form even the youngest of readers could enjoy, whilst adding shades of exuberance and noir style that only most devoutly obsessive Batmaniac could possibly find fault with.

The comics version became a cast-iron certainty for collection in the newly-emergent trade paperback market which stormed into and out of shops in the mid-1990s. Here the first ten titanic all-ages exploits (October 1992 to July 1993) from The Batman Adventures comic book are rediscovered and gathered with tales in a smashing, straightforward sampler of Fights ‘n’ Tights fantasy.

With colourist Rick Taylor, and letterer Tim Harkins on duty throughout, the moodily magnificent action opens with ‘Penguin’s Big Score’ by writer Kelly Puckett, and artists Ty Templeton & Rick Burchett. Each story was divided into three chapters and ‘Charm School Dropout!’ sees the Bird of Ill Omen taking tips on how to rehabilitate his nefarious reputation from The Joker, whilst in ‘Top of the World, Ma!’ the Foul Fowl’s new standing as a philanthropist has all Gotham agog. The sinister scheme is finally exposed by Batman in climactic third act ‘Power of the Press’, but the hero has no idea the real winner is the Clown Prince of Crime…

For #2, Puckett, Templeton & Burchett deliver ‘Catwoman’s Killer Caper’, kicking off with a gem heist before – at Joker’s insistent urging – sultry Selina Kyle visits England’s Tower of London to swipe ‘The Family Jewels!’ In hot pursuit, the Gotham Gangbuster pops across The Pond to quell ‘Panic over Londontown’ and solve an apparently impossible theft in ‘Midnight Madness’ …but not before the Harlequin of Hate snatches the real prize…

The crafty conniving culminates in ‘Joker’s Late-Night Lunacy!’ (#3 by Puckett, Templeton & Burchett), with Gotham’s airwaves hijacked and Commissioner Gordon kidnapped by the larcenous loon and made himself literally unmissable viewing in ‘A Star is Born!’

‘I Want My JTV!’ depicts District Attorney Harvey Dent make it onto the Joker’s inhospitable guest list, but Batman is still one step ahead of the game and lowers the boom in explosive finale ‘Flash in the Pan!’

Writer Marty Pasko and penciller Brad Rader joined inker Burchett for a gripping 2-issue terror tale guest starring Robin as ‘Riot Act’ describes ‘Panic in the Streets’ after a strange plague caused citizens to lose the ability to read. Even with complete chaos gripping Gotham the Teen Wonder’s ‘Help on the Wing’ results in a huge step forward but when ‘Robin Takes a Fall’, the hidden culprit reveals himself before the drama intensifies in #4 with ‘Riot Act: Johnny Can’t Read!’ as The Scarecrow steps up his campaign to teach slackers of the modern world a harsh lesson. In fact, the Dynamic Duo are well aware of the ‘Hi-Fi Hijinx’ at the root of the problem and, with the help of a repentant henchman, crush the crisis in ‘Those Who Can’t Do!’

A crafty change of pace finds Bruce Wayne is arrested for murder in ‘The Third Door!’ as crafted by Puckett, Rader & Burchett. The cunning locked-room mystery opens with ‘The Party’s Over’ as the prime suspect details the facts of the case to young Dick Grayson, before being locked up with a mob of dangerous thugs in ‘Crime and Punishment’, leaving the wonder kid to ferret out the real killer in tense conclusion ‘War and Peace’

After a mere half-dozen superb stories the comic book adventures took a step towards total perfection when then-rising star Mike Parobeck assumed the pencilling duties. Although his professional comics career was tragically short (1989 to 1996, when he died, aged 31, of complications from Type 1 Diabetes) his gracefully fluid, exuberant, kinetically fun-fuelled animation-inspired style was a revelation. Parobeck revolutionised superhero action drawing and sparked a resurgence of kid-friendly comics and merchandise at DC and everywhere else in the comics publishing business.

Here his tenure began with ‘Raging Lizard!’, which sees shady pro wrestler Killer Croc confront a long dark night of the soul. In ‘Requiem for a Mutant!’ Croc’s scheduled to fight Masked Marauder – a grappler who humiliated and broke him in their last bout. Batman meanwhile is searching for Mandrake: a Chicago mobster planning on taking over Gotham City by ousting reigning crime czar Rupert Thorne in ‘Eye of the Reptile!’

Naturally all those trajectories converge in the third act for a major throw-down ‘Under the Waterfront!’

TBA #8’s ‘Larceny, My Sweet’ begins with the hunt for an unstoppable thief who can ‘Break the Bank!’ with his bare hands, whilst TV reporter Summer Gleeson divides her time between chasing scoops and being romanced by a dashing stranger in ‘Love’s Lost Labours’. Sadly, when the Gotham Gangbuster crushes the crime-wave he also exposes monstrous old muck menace Clayface and accidentally ends the affair of ‘Beauty and the Beast!’

Next issue ‘The Little Red Book’ everyone’s chasing holds all Thorne’s dirty secrets and Commissioner Gordon is presiding over a ‘Gangster Boogie!’ With the cops and entire underworld looking to win out over ‘The Big Boss’, it takes all Batman’s energy and wits to bring the diary to DA Dent for the beginning of ‘Rupert’s Reckoning!’

Ending the all-ages action is ‘The Last R?ddler Story’ which details ‘Nygma’s Nadir!’ as the perpetually frustrated Prince of Puzzlers considers retirement. Dispirited and despondent because the Caped Crusader always solves his felonious games, the villain grudgingly accedes to a faithful hench-person’s pleas to give it one more try in ‘Days of Wine and Riddles!’

How upset would Eddie Nygma be if he knew Batman isn’t even aware of him, absorbed as he is in apprehending infamous trio Mastermind, Mr. Nice and The Perfesser in ‘Triumph or Tragedy…?’

Breathtakingly written and iconically illustrated, these stripped-down rollercoaster-romps are quintessential Bat-magic: treasures every fan of any age and vintage will adore.

Pure, unadulterated delight!
© 1992, 1993, 2014 DC Comics. All Rights Reserved.

The Inhumans: The Origin of The Inhumans


By Stan Lee & Jack Kirby, with Chic Stone, Vince Colletta, Frank Giacoia, Joe Sinnott, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-8497-3 (TPB/Digital edition)

Officially debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (generally) humanoid beings genetically altered in Earth’s pre-history, and consequently evolving into a technologically-advanced civilisation far ahead of emergent Homo Sapiens.

They isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan. The mark of citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and generally super-powered beings. Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

How the voluntary mutants joined the Marvel Universe can be traced in this compilation scrupulously gathering teasing early appearances in 1964 from Fantastic Four #36 and 38, the extended introductory saga from FF #41-47, 54 and 62-65, and a proper team-up tale from Fantastic Four Annual. Also included are pertinent extracts from FF #48, 50, 52 and 56-61, plus the entire Tales of the Uncanny Inhumans back-up series incongruously seen in Thor #146-153 and a moment of spoofish light-relief from Not Brand Echh #6, spanning cover-dates March 1965 (and on sale from December 10th 1964) to May 1968.

The first inkling of something epic in the wind came from Fantastic Four #36 (Lee, Kirby & Chic Stone) with the introduction of a ferocious female supervillain as part of the hero-team’s theoretical nemeses ‘The Frightful Four!’ A sinister squad – evil genius The Wizard, shapeshifting Sandman and gadget fiend The Trapster (he was in fact still Paste Pot-Pete here, but not for long) – were supplemented by enigmatic outsider Madame Medusa, whose origins were to have a huge impact on the MU in months to come.

FF# 38 saw a rematch with the heroes ‘Defeated by the Frightful Four!’ in a momentous tale with a startling cliff-hanger marking Stone’s departure in landmark manner. Vince Colletta assumed inking chores for a bombastic run which perfectly displays the indomitable power and inescapable tragedy of brutish Ben Grimm in a tense and traumatic trilogy in which the Frightful Four brainwash The Thing, turning him against his teammates. It starts in # 41 (August 1965) with ‘The Brutal Betrayal of Ben Grimm!’, continues in rip-roaring fashion with ‘To Save You, Why Must I Kill You?’ and concludes in bombastic glory with #43’s ‘Lo! There Shall be an Ending!’

The next issue was a landmark in many ways. Firstly, it saw the arrival of Joe Sinnott as regular inker: a skilled brush-man with a deft line and superb grasp of anatomy and facial expression, and moreover an artist prepared to match Kirby’s greatest efforts with his own.

Some inkers had problems with just how much detail The King would pencil in: Sinnott relished it and the effort showed. What had been merely wonderful became incomparable.

‘The Gentleman’s Name is Gorgon!’ premiered a mysterious powerhouse with metal hooves instead of feet: a hunter implacably stalking Madame Medusa.

His rampage through New York embroils the Human Torch – and subsequently the whole team – in Medusa’s frantic bid to escape, and that’s before monstrous android Dragon Man shows up to complicate matters. All this was merely a prelude: with the next episode readers were introduced to a hidden race of superbeings who had secretly shared Earth with humanity for millennia. ‘Among us Hide… the Inhumans’ revealed Medusa as part of the Royal Family of Attilan: rulers of a hidden race of paranormal beings. She had been on the run ever since a coup deposed the true king…

Black Bolt, Triton, Karnak and the rest would quickly become mainstays of the Marvel Universe, but their bewitching young cousin Crystal and giant teleporting dog Lockjaw were the real stars here. For young Johnny Storm, it was love at first sight, and Crystal’s eventual fate would greatly change his character, giving him a hint of angst-ridden tragedy that resonated greatly with the generation of young readers growing up with the comic…

‘Those Who Would Destroy Us!’ and ‘Beware the Hidden Land!’ (FF #46 and 47) saw the heroes unite with the Royals as Black Bolt battled to regain his throne from his brother Maximus the Mad, only to stumble into the usurper’s plan to wipe humanity from the Earth.

Ideas just seem to explode from Kirby at this time. Despite being halfway through one storyline, FF #48 trumpeted ‘The Coming of Galactus!’ with the first Inhumans saga swiftly wrapped up by page 7, and the entire subspecies sealed by Maximus behind an impenetrable dome called the Negative Zone (later retitled the Negative Barrier to avoid confusion with the gateway to sub-space Reed Richards had worked on for years). Those pages and further excerpts from #50 and 52 advance the “Inhumans-in-a-bottle” plot are included here, but you’ll need to seek elsewhere for the Galactus saga.

I suspect this experimental – and vaguely uncomfortable – approach to narrative mechanics was calculated and deliberate, mirroring the way TV soap operas increasingly delivered their interwoven storylines, and was here introduced as a means to keep readers glued to the series.

They needn’t have bothered. The stories and concepts were enough.

The next full story follows the Torch and college pal Wyatt Wingfoot as they seek a way to sunder the barrier and reunite Johnny with Crystal. This led to the unearthing of the lost tomb of Prester John in #54’s ‘Whosoever Finds the Evil Eye…!’ This became a running sub-plot with The Inhumans striving to break out whilst, on the other side of the Great Barrier, Johnny and Wyatt wandered the wilds also seeking a method of liberating the Hidden City.

The next major development occurs in snippets from FF #55-61 as Black Bolt at last liberates his imprisoned people, utilising the immeasurable power of his devastating voice: an uncontrollable sonic shockwave which can destroy everything – including the impenetrable energy barrier and the city trapped within it…

Free to follow her heart, Crystal finds Johnny just as Mr. Fantastic is lost in the antimatter hell of the Negative Zone’s sub-space corridor. ‘…And One Shall Save Him!’ (FF #62, May 1967) spotlights aquatic Inhuman Triton who steers the FF’s leader home to Earth after being lost, but the foray brings with them a terrifying brute who joins with earthly enemy Sandman. The battle against ‘Blastaar, the Living Bomb-Burst!’ is frantic and furious, mirroring the Royals’ explorations of the world beyond Attilan and subsequent explosive clash with agents of a totalitarian nation…

In ‘The Sentry Sinister’ – a frenetic romp pitting the FF against a super-robot buried for millennia by an ancient star-faring race – the first inkling of the Inhumans’ true origins can be found. This tropical treat expands the burgeoning interlocking landscape to an infinite degree by introducing the imperial Kree: also totalitarian and militaristic but on a cosmic scale and who would grow into a fundamental pillar supporting continuity in Marvel’s Universe.

Although regarded as long-dead, the Kree resurfaced in the very next issue when the team are attacked by an alien emissary ‘…From Beyond this Planet Earth!’ as formidable functionary Ronan the Accuser arrives to investigate what could possibly have destroyed a Kree Sentry. Simultaneously, as Johnny and Crystal’s romance grows more intense, her sister and cousins meet the Black Panther: sharing the stage with the Fantastic Four in that year’s Annual (#5, inked by Frank Giacoia), wherein sinister sub-microscopic invader Psycho-Man attempts to ‘Divide… and Conquer!’, pitting emotion-bending alien technology against both the King of the Wakandans and the Royal Family of Attilan until the Fab Four can pitch in…

The Annual also included the customary Kirby pin-ups: stunning shots of Inhumans Black Bolt, Gorgon, Medusa, Karnak, Triton, Crystal and Maximus plus a colossal group shot of Galactus, the Silver Surfer and others – all included here at no extra cost…

That same month the hidden race won their first solo feature: a series of complete, 5-page vignettes detailing some of the tantalising backstory so effectively hinted at in previous appearances. ‘The Origin of… the Incomparable Inhumans’ – by Lee, Kirby & Sinnott from Thor 146 (November 1967) – ranges back to the dawn of civilisation where cavemen flee in fear from technologically advanced humans who live on an island named Attilan. In that futuristic metropolis, wise King Randac finally makes a decision to test his people’s latest discovery: genetically mutative Terrigen rays…

The saga expanded a month later in ‘The Reason Why!’ as Earth’s Kree Sentry visits the island and reveals how in ages past its master experimented on an isolated tribe of primitive humanoids. After observing their progress, the menacing mechanoid learns the Kree lab rats have fully taken control of their genetic destiny and must now be considered Inhuman…

Skipping ahead 25,000 years, ‘…And Finally: Black Bolt!’ reveals how a newborn’s first cries wreck Attilan and reveal the infant prince to be an Inhuman unlike any other…

Raised in isolation, the prince’s 19th birthday marks his release into the city and full contact with the cousins he has only ever seen on video systems. Sadly, the occasion is co-opted by envious brother Maximus who tortures the royal heir to prove Bolt cannot be trusted to maintain ‘Silence or Death!’

Thor #150 (March 1968) saw the start of a continued tale as ‘Triton’ left the hidden city to explore the human world, only to be captured by a film crew making an underwater monster movie. Allowing himself to be taken back to America, the canny manphibian escapes when the ship docks and becomes an ‘Inhuman at Large!’ The story – and series – concluded with Triton on the run and acting as a fish out of water ‘While the City Shrieks!’, before returning to Attilan with a damning assessment of the human race…

Rounding off the thrills and chills is a silly snippet from Not Brand Echh #6 (the “Big, Batty Love and Hisses issue!” from February 1968) wherein ‘The Human Scorch Has to… Meet the Family!’: a snappy satire on romantic liaisons from Lee, Kirby & Tom Sutton, appended with creator biographies and House Ads for the Inhumans’ debut.

These are the stories that introduced another strand of outsiders to the maverick Marvel universe and cemented Kirby’s reputation as an innovator beyond compare. They also helped the company to overtake all its competitors and are still some of the best stories ever produced: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative or potential fans of Marvel’s next cinematic star vehicle.
© 1965, 1966, 1967, 1968, 2017 Marvel Characters, Inc. All rights reserved.

Tarzan in the City of Gold (The Complete Burne Hogarth Comic Strip Library volume 1)


By Burne Hogarth and Don Garden (Titan Books)
ISBN: 978-1-78116-317-7 (HB)

Modern comics and graphic novels evolved from newspaper comic strips. These daily pictorial features were – until relatively recently – extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the earliest days humour was paramount; hence the terms “Funnies” – and of course, “Comics”.

The 1930s saw an explosion of action and drama strips launched with astounding rapidity and success. Not just strips but actual genres were created in that decade which still impact on not just today’s comic-books but all our popular fiction. Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924, but gradually moving through mock-heroics to light-action and becoming a full-blown adventure serial with the introduction of Captain Easy in 1929), the majority of strips in production were feel-good humour strips with the occasional child-oriented fantasy.

The full-blown adventure serial strip started on January 7th 1929 with Buck Rogers and Tarzan launching on the same day. Both were adaptations of pre-existing prose properties – although the Ape-Man had already conquered the silver screen – and their influence changed the shape of the medium forever. In terms of sheer quality of art, the adaptations of Edgar Rice Burroughs’ novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip became a firm favourite of the reading masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As fully detailed in Tarzan historian/author Scott Tracy Griffin’s informative overview ‘Burne & Burroughs: The Story of Burne Hogarth and Edgar Rice Burroughs’, Foster initially quit the strip after the10-week adaptation of Tarzan of the Apes. He was replaced by Rex Maxon, but returned (at the insistent urging of Edgar Rice Burroughs) when the black-&-white daily was expanded to include a lush, full colour Sunday page of new tales.

Leaving Maxon to cater the Monday through Saturday series of novel adaptations, Foster produced the Sunday page until 1936 (233 weeks) after which he momentously moved to King Features Syndicate and created his own weekend masterpiece. Prince Valiant in the Days of King Arthur debuted on February 13th 1937. Once a four month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth: a young graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised action/adventure narrative illustration.

The galvanic modern dynamism of the idealised human figure in comic books is directly attributable to Hogarth’s pioneering drawing and, in later years, educational efforts.

When he in turn finally left the strip, Hogarth found his way into teaching as co-founder – with Silas H. Rhodes – of the Cartoonist and Illustrators School for returning veterans. This became the New York School of Visual Arts and Hogarth produced an invaluable and inspirational series of art textbooks including Dynamic Anatomy and Dynamic Figure Drawing, shaping generations of aspiring pencillers. I can see my own well-worn copies from where I sit typing this.

In the early 1970s, Hogarth was lured back to the leafy domain of legendary Lord Greystoke, producing two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences more than 30 years previously. Large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leapt out at the reader in a riot of hue and motion as they retold the triumphant, tragic tale of an orphaned scion of British nobility raised to puissant manhood by Great Apes in Tarzan of the Apes and Jungle Tales of Tarzan.

Burroughs cannily used the increasingly popular strip feature to cross-market his own prose efforts with great effect. Tarzan and the City of Gold was first serialised in pulp magazine Argosy in 1932 and released in book form the following year. So by May 17th 1936, Foster’s new and unconnected Tarzan in the City of Gold could be described as a brand new adventure on one hand, whilst boosting already impressively book sales by acting as a subtle weekly ad for the fantastic fantasy novels.

As discussed and précised in ‘Hal Foster’s Tarzan in the City of Gold – the Story So Far’, the illustrator and regular scripter Don Garden’s final yarn began with the 271st weekly page: revealing how the wandering Ape-Man had stumbled upon a lost outpost built by ancient refugees from Asia Minor in a desolate region of the “Dark Continent”.

The city of Taanor was so rich in gold that the material was only useful for weather-proofing roofs and domes of houses, but when white ne’er-do-wells Jim Gorrey and Rufus Flint discover the fantastic horde they marshalled a mercenary army, complete with tanks and aircraft to plunder the lost kingdom. Tarzan, meanwhile, had become war-chief of noble King Dalkon and his beautiful daughter Princess Nakonia and determined to use every trick and stratagem to smash the invaders…

After 51 epic weekly episodes, Foster was gone and we pick up the story of ‘Tarzan in the City of Gold’ (episodes #322-343, 9th May to October 3rd 1937) as the drama takes a bold new direction when the embattled Jungle Lord leads a slow war of attrition against the invaders whilst simultaneously recruiting a bizarre battalion of beasts comprising apes, lions and elephants to crush the greedily amassed armaments of 20th century warfare with fang and claw, sinew and muscle…

In those halcyon days the action was non-stop and, rather than cleanly defined breaks, storylines flowed one into another. Thus, Tarzan allowed the victorious Taanorians to believe he had perished in battle and journeyed to familiar territory, revisiting the cabin where he had been born and the region where he was raised by the she-ape Kala – stopping to punish a tribe of humans hunting and tormenting his old family/band of apes. Then, Hogarth’s first full epic began.

‘Tarzan and the Boers Part I’ (pages #344-377, 10th October 1937 – 29th May 1938) sees the erstwhile Greystoke lured to the assistance of duplicitous chieftain Ishtak who craves the Ape-Man’s assistance in repulsing an “invasion” by white pioneers from South Africa.

It isn’t too long before Tarzan discovers Ishtak is playing a double game. Having sold the land in question to families led by aged Jan Van Buren, the avaricious king intends to wipe them out and keep his tribal territories intact…

When Tarzan unravels the plot he naturally sides with the Boers and, over many bloody, torturous weeks, helps the refugees survive Ishtak’s murderous campaign of terror to establish a sound, solid community of honest (white) farmers…

When Hogarth first took over he had used an affected drawing style mimicking Foster’s static realism, but by the time of ‘Tarzan and the Chinese’ (#378-402, 5 June – 20th November 1938) had completed a slow transition to his own tautly hyper-kinetic visual methodology, perfectly suited to the electric vitality of the ever-onrushing feature’s exotic wonders.

Here, after leaving the new Boer nation, Tarzan finds a vast, double-walled enclosure and – ever curious – climbs into a fabulous hidden kingdom populated by the descendants of imperial Chinese colonists.

Once again he was just in time to prevent the overthrow of the rightful ruler – firstly by rebels and bandits, then a treacherous usurper and latterly by invading African warriors – before slipping away to befriend another clan of Great Apes and be mistaken for an evolutionary missing link by Professor John Farr in ‘Tarzan and the Pygmies’ (#403-427, 27th November 1938 to 14th May 1939). However, the boffin’s nefarious guide Marsada knows exactly who and what the Ape-Man is and spends a great deal of time and effort trying to kill Tarzan, as payback for his destroying a profitable poaching racket years before. Most infuriatingly, the husky newcomer had caught the passionate fancy of Farr’s lovely daughter Linda

Following an extended clash with actual missing links – a mountain tribe of primitive, bestial half-men – Tarzan and Linda fall into the brawny hands of magnificent (white) tree-dwelling viragos who all want to mate with a man who seems their physical equal. The trials and tribulations of ‘Tarzan and the Amazons’ (#428-437, 21st May-23rd July 1939) only ends when the jungle Adonis fakes his own death…

More relatively aimless perambulations bring the hero once more to the nascent homeland of his Afrikaans friends. ‘Tarzan and the Boers Part II’ (#438-477, 30th July 1939 – 28th April 1940) has him perfectly matched against cunning, truly monstrous villain Klaas Vanger. This wandering diamond hunter has discovered a mother-lode of gems on Jan Van Buren’s farm and, after seducing his way into the family’s good graces by romancing impressionable daughter Matea, he tries to murder them all. When this also fails, Vanger instigates a new war between settlers and natives, whilst absconding with a cache of diamonds and massacring a tribe of baboons befriended by Tarzan…

These vile acts lead to a horrific boom town of greedy killers springing up on Boer lands, compelling Tarzan, baby baboon Bo-Dan and hulking. tongue-tied lovelorn farmhand Groot Carlus to take a terrible but well-deserved vengeance on the money-crazed monster and his minions and rescuing crestfallen Matea from the seducer’s vile clutches…

Edgar Rice Burroughs was a master of populist writing and always his prose crackled with energy and imagination. Hogarth was an inspired intellectual and, as well as gradually instilling his pages with ferocious, unceasing action, layered the panels with subtle symbolism. Even vegetation looked spiky, edgy and liable to attack at a moment’s notice…

His pictorial narratives are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s wonderful these majestic exploits are back in print – especially in such a lavish and luxurious oversized (330 x 254mm) hardback format – even if only to give us comic lovers and other couch potatoes a thorough cardio-vascular work-out. Nevertheless, I won’t be completely happy until all this wild wonderment is online too…

Beautifully rendered and reassuringly formulaic, these masterful interpretations of the utterly authentic Ape-Man are a welcome addition to any comics’ connoisseurs’ cupboard and you would be crazy not to take advantage of this beautiful collection; the first of five in the Complete Burne Hogarth Comic Strip Library.
Tarzan® & © 2014 ERB, Inc. All Rights Reserved. All images copyright of ERB, Inc 2014. All text copyright of ERB, Inc 2014.

Golden Age Marvel Comics Masterworks volume 1



By Carl Burgos, Bill Everett, Paul Gustavson, Ben Thompson, Ed Wood/Fred Schwab, Al Anders, Tomm Dixon/Art Panajian, Steve Dahlman, Stockbridge Winslow/Bob Davis, Irwin Hasen, Ray Gill, David C. Cooke, Charles J. Mazoujian, Paul Lauretta, Harry Ramsey, Alex Schomburg & others (MARVEL)
ISBN: 978-0-7851-1609-7 (HB/Digital edition) 978-0-7851-5052-7 (TPB)

There are many comics and strip anniversaries this year and this title ranks among the most significant, containing not one but two superstar launches and a few minor milestones too…

After a rather shaky start and inauspicious in 1936, the fledgling comic book industry was saved by the invention of Superman two years later. His iconic innovations launched a new popular genre and paved the way for explosive expansion. By 1939 the new kids on the block were in a frantic flurry of creative frenzy with every publisher trying to make and own the Next Big Thing.

Martin Goodman’s pulp fiction outfit leapt into the turbulent marketplace and scored big with initial offering Marvel Comics, released late in the year before inexplicably switching to the marginally less euphonious Marvel Mystery Comics with the second issue. During those early days, novel ideas, raw ambition and sheer exuberance could take you far and, as most alternative means of entertainment escapism for kids were severely limited, it just wasn’t that hard to make a go of it as a comic book publisher. Combine that with a creative work-force which kept being drafted, and it’s clear to see why low and declining standards of story and art didn’t greatly affect month-to-month sales during the years of World War II.

However, once hostilities ceased a cascade-decline in superhero strips began even before GI boots hit US soil again. Those innocent kids had seen a lot and wanted something more than brashness, naivety and breakneck pace from their funnybooks now…

Both The Human Torch and Sub-Mariner quickly won favour with the burgeoning if fickle readership, but the remaining characters were soon acknowledged to be B-listers and subject to immediate replacement if a better idea presented itself. Still, 2 out of 7 was pretty good: Action and Detective Comics only had one super-star apiece at the outset. Another holdover from the pre-comics, pulp fiction era of the company was its tendency to treat instalments as serial chapters; always promising more & better if you’d just come back next month…

Before the year was out Timely’s “Big Two” would clash – frequently and repeatedly battling like elemental gods in the skies above Manhattan. Goodman apparently favoured Ka-Zar and The Angel: both characters devolving from his own stable of pulp genre stars. Sadly, neither generic jungle adventures of the company’s premiere Tarzan knockoff nor the thud-&-blunder crimebusting rogue’s potboilers – which owed so much to Leslie Charteris’ iconic dark knight The Saint – appeal to kids like the spectacular graphic histrionics of anarchic Fire and Water anti-heroes did…

An editorial policy of rapid expansion was quickly adopted: release a new book filled with whatever was dreamed up by the art-&-script monkeys of the comics “shop” (freelancers who packaged material on spec for publishing houses: Martin Goodman bought all his product from Lloyd Jacquet’s Funnies Inc.), keep the popular hits and ditch everything else. Timely Comics, or Red Circle as the company occasionally called itself, enjoyed a huge turnover of characters who only minimal appearances before vanishing, thereafter un-seen again until modern revivals or recreations produced fresh versions of characters like Angel, Ka-Zar or Electro.

This volume – available in hardback, softcover and eBook editions – kicks into high gear following a knowledgeable and informative scene-setting introduction by Golden Age Guru Roy Thomas. The landmark Marvel Comics #1 sported a cover by pulp illustrator Frank R. Paul, and after spot gag page ‘Now I’ll Tell One’ (by “Ed Wood” – AKA Fred Schwab) introduces to the gasping populace Carl Burgos’ landmark conception ‘The Human Torch’

The Flaming Fury led off a parade of wonderment, bursting into life as a malfunctioning humanoid devised by Professor Phineas Horton. Igniting into an uncontrollable blazing fireball whenever exposed to air, the artificial innocent was condemned to entombment in concrete but escaped to accidentally imperil the city until falling into the hands of a gangster named Sardo. When his attempts to use the gullible android as a terror weapon backfire, the hapless newborn is left a misunderstood fugitive, like a modern-day Frankenstein’s monster. Even his creator only sees the flaming waif as a means of making money…

Crafted by Paul Gustavson (Human Bomb, Fantom of the Fair, Man O’ War), the opening episode of ‘The Angel’ owed a litigiously large debt to 1938 Louis Hayward film The Saint in New York. Although dressed like a superhero, the globetrotting do-gooder offered a blend of Charteris’s iconic valiant scoundrel and The Lone Wolf (Louis Vance’s urbane 2-fisted hero who was subject of 8 books and 24 B-movies between 1917 and 1949). However, the four-colour paladin’s foes soon tended towards only the spooky, the ghoulish and the just plain demented. He also seemed able to cast giant shadows in the shape of an angel. Not the greatest aid to cleaning up the scum of the Earth, but he coped in his initial enterprise when tasked with cleaning up New York’s gang problems and dealing with the deadly depredations of a crime syndicate dubbed The Six Big Men’

Bill Everett’s contribution ‘The Sub-Mariner’ was actually an expanded reprint of a beautiful black-&-white strip from Motion Picture Funnies. Prince Namor was scion of an aquatic civilisation living under the South Pole. These technologically advanced merfolk had been decimated by American mineral exploration a generation previously, and Namor’s future mother Fen had been dispatched to spy upon them. She had gotten too close, fallen pregnant by one of the interlopers. Twenty years later her amphibious mutant-hybrid son was bent onto exacting revenge on the air-breathers – which he began by attacking New York City…

Cowboy Jim Gardley was framed by ruthless cattle-baron Cal Brunder and found the only way to secure a measure of justice was to become ‘The Masked Raider’: dispensing six-gun law. Al Anders’ Lone Ranger riff was competent but uninspired, lasting until Marvel Mystery #12. Offering a complete adventure, ‘Jungle Terror’ by Tomm Dixon (aka Art Panajian) follows gentlemen explorers Ken Masters and Tim Roberts (pictorially patterned on Caniff’s Pat Ryan and Terry Lee) battling savages in the Amazon to find cursed diamonds. After a brief prose vignette – a staple of early comics – detailing Ray Gill’s racing car drama ‘Burning Rubber’ the aforementioned ‘Adventures of Ka-Zar the Great’ begins with Ben Thompson (The Masked Marvel, Hydro-Man) adroitly adapting Bob Byrd’s pulp novel King of Fang and Claw to strip serial form. In the first chapter, South African diamond miner John Rand and his wife crash their plane into the Belgian Congo where their son David grows up amidst jungle splendour to become brother to King of Lions Zar. An idyllic life is only marred years later when murderous explorer Paul De Kraft kills old John, leaving young David to seek vengeance…

Behind a Charles J. Mazoujian Angel cover, the abruptly re-titled Marvel Mystery Comics #2 (December 1939) again offered ‘The Human Torch’ by Burgos, wherein the fiery fugitive attains a degree of sophistication and control before stumbling onto a murderous racing car racket. Here gangster Blackie Ross ensures his drivers always win by strafing other contestants from an airplane, until the big-hearted, outraged Torch steps in…

Gustavson despatched ‘The Angel’ to Hong Kong to stop museum researcher Jane Framan falling victim to a curse when the perils of The Lost Temple of Alano prove to be caused by greedy men, not magical spirits, but ‘The Sub-Mariner’ himself is the threat in Everett’s second chapter, as the Marine Marvel goes berserk in a NYC powerhouse before showing his true colours by chivalrously saving a pretty girl caught in the ensuing conflagration. Anti-heroism gives way to traditional nobility as Anders’ ‘Masked Raider’ then breaks up an entire lost town of outlaws, after which the debuting ‘American Ace’ (by Paul Lauretta and clearly based on Roy Crane’s soldier of fortune Wash Tubbs) finds Yankee aviator Perry Wade flying straight into danger when the woman who caused the Great War returns to start WWII by attacking innocent European nations with her hidden armies…

‘The Angel’ stars in an implausible, jingoistic prose yarn (by David C. Cooke illustrated by Mazoujian), single-handedly downing a strafing ‘Death-Bird Squadron’ whilst Thompson introduced fresh horrors – including a marauding, malicious ape named Chaka – to plague young David in more ‘Adventures of Ka-Zar the Great’ before the issue ends with gag pages ‘All in Fun’ by Ed Wood and ‘Looney Laffs’ from Thompson.

Cover-dated January 1940 and sporting an Alex Schomburg Angel cover, Marvel Mystery Comics #3 saw ‘The Human Torch’ evolving into a recognisable superhero series as he battles a ruthless entrepreneur trying to secure the formula for a super-explosive he can sell to Martian invaders, whilst ‘The Angel’ confronts a bloodthirsty death-cult sacrificing young women. Next ‘The Sub-Mariner’ takes a huge leap in dramatic quality after policewoman Betty Dean entices, entraps and successfully reasons with the intractably belligerent subsea invader. With global war looming ever closer, opinions and themes constantly shifted and Everett reacted brilliantly by turning Namor into a protector of all civilians at sea: preying on any warlike nation sinking innocent shipping. Naturally, even before America officially joined the fray, that meant primarily Nazis got their subs and destroyers demolished at the antihero’s sinewy hands…

When gold and oil are discovered under ranch land, ‘The Masked Raider’ steps in to stop greedy killers driving off settlers in a timeless tale of western justice, whereas current events overtook the ‘American Ace’, who faded out after his tale of blitzkrieg bombings in a picturesque Ruritanian nation. Even Cooke & Everett’s text thriller ‘Siegfried Suicide’ was naming and shaming the Axis directly in a yarn of a lone Yank saving French soldiers from German atrocity, before neutrality resumes as, under African skies, the ‘Adventures of Ka-Zar the Great’ sees the boy hero rescue his animal friends from a well-meaning zoo hunter in a tale revealing hints of a Jungle Book style congress of animals…

The final inclusion – Marvel Mystery Comics #4, February 1940 – opens with a Schomburg cover depicting Sub-Mariner smashing a Nazi U-Boat before another inflammatory Burgos ‘Human Torch’ epic sees the android create secret identity Jim Hammond and return to New York to crush a criminal genius terrorising the city with warriors cloaked in lethal, sub-zero ‘Green Flame’

‘The Angel’ too is in the Big Apple, hunting a small time hood manipulating a monstrous hyper-thyroid case named ‘Butch the Giant’. Impervious to pain and able to punch through brick walls, this slavish meal ticket is eventually overcome, after which ‘The Sub-Mariner Goes to War’ as the passionate Prince rallies his Polar people, employing their advanced technology in a taskforce enforcing his Pax Namor upon the surface world’s war mongers…

Even by its own low standards ‘The Masked Raider’ tale of claim-jumping is far from exemplary, but prose crime puzzler ‘Warning Enough’ (Cooke & Harry Ramsey) is a genuinely enthralling change of pace tale.

Rendered by Steve Dahlman, ‘Electro, the Marvel of the Age’ introduces brilliant Professor Philo Zog who constructs an all-purpose wonder robot and forms an international secret society of undercover operatives who seek out uncanny crimes and great injustices for the automaton to fix. The first case involves retrieving a kidnapped child actress…

Another debut is ‘Ferret, Mystery Detective’ by Stockbridge Winslow (Bob Davis) & Irwin Hasen, following the eponymous crime-writer and his faithful assistants as they solve the case of a corpse dropped on the authors doorstep. Proceedings culminate with another winner in the ‘Adventures of Ka-Zar the Great’ as despised villain De Kraft returns to face the beginning (but not the end: that’s frustratingly left to the next issue …and volume) of the jungle lord’s just vengeance…

Despite many problems – especially its regrettable populist tendencies and desperately dated depictions of race, class, ethnicity and gender – I’m constantly delighted with this substantial chronicle, warts and all, but I can fully understand why anyone other than a life-long comics or Marvel fan might baulk at the steep price-tag in these days of grim austerity, with a wealth of better quality and more highly regarded comics collections available. Nevertheless, value is one thing and worth another, and the sheer vibrantly ingenious rollercoaster rush and vitality of these tales, even more than historical merit or cultural obsolescence, is just so intoxicating that if you like this sort of thing you’ll love this sort of thing.

If anything could convince the undecided to take a look, later editions also include numerous tantalising house ads of the period and a full colour cover gallery of Marvel Mystery Comics’ pulp predecessors: Marvel Science Stories, Marvel Tales, Marvel Stories, Ka-Zar, The Angel Detective, Uncanny Tales, Mystery Tales, Dynamic Science Stories and Star Detective Magazine by illustrators Norman Saunders, Frank R. Paul, H. W. Wesso and John W. Scott. Upping the ante, further bonuses comprise the second print cover of Marvel Comics #1, a sample of Norman Saunders’ original painted art, Everett Sub-Mariner pages and unused cover roughs, a Mazoujian-pencilled Angel cover reworked into the never-printed Zephyr Comics ashcan cover and a Burgos watercolour sketch offering a partial redesign of The Human Torch.

Although probably not to the tastes of most modern fans, for devotees of superheroes, aficionados of historical works and true Marvel Zombies there’s still plenty to enjoy here, and as always, in the end, it’s up to you…
© 1939, 1940, 2004, 2017 Marvel Characters, Inc. All rights reserved.