Superman: The Man of Steel


By John Byrne & Dick Giordano (DC Comics)
ISBN: 978-0-93028-928-7

In 1985 when DC Comics decided to rationalise, reconstruct and reinvigorate their continuity with Crisis on Infinite Earths they used the event to simultaneously regenerate their key properties at the same time.

The biggest gun they had was Superman and it’s hard to argue that the change was not before time.

The big guy was in a bit of a slump, but he’d weathered those before. So how could a root and branch retooling be anything but a pathetic marketing ploy that would alienate the real fans for a few fly-by-night Johnny-come-latelies who would jump ship as soon as the next fad surfaced? This new Superman was going to suck…

He didn’t.

The public furore began with all DC’s Superman titles being “cancelled” (actually suspended) for three months, and yes, that did make the real-world media sit-up and take notice of the character everybody thought they knew for the first time in decades. However, there was method in this seeming corporate madness.

The missing mainstays were replaced by a 6-part miniseries running from October to December 1986. Entitled Man of Steel it was written and drawn by Marvel’s mainstream superstar John Byrne and inked by venerated veteran Dick Giordano.

The bold manoeuvre was a huge and instant success. So much so that when it was first collected as a stand-alone compilation album in the 1980s (currently redesigned and available in trade paperback and digital editions as volume 1 of an ongoing series of far too occasional reprint editions), it became one of comics’ premiere ‘break-out’ hits in a new format that would eventually become the industry standard for reaching mass readerships. Nowadays very few people buy the periodical pamphlets but almost everybody has read a graphic novel…

From that overwhelming start the Action Ace seamlessly returned to his suspended comicbook homes with the addition of a third monthly title premiering that same month.

Superman, Adventures of Superman, and Action Comics (which acted as a fan-pleasing team-up book guest-starring other favourites of the DC Universe, in the manner of the cancelled DC Comics Presents) were instant best-sellers.

So successful was the relaunch that by the early 1990’s Superman would be carrying four monthly titles as well as Specials, Annuals, guest shots and his regular appearances in titles such as Justice League.

Quite a turnaround from the earlier heydays of the Man of Steel when editors were frantic about never overexposing their meal-ticket.

In Superman’s 80th year of more-or-less consecutive and continuous publication, this collection offers six self-contained stories from key points in Superman’s career, newly readjusted for contemporary consumption in the wake of that aforementioned worlds-shattering Crisis.

Starting with a startling new and bleakly dystopian view of Krypton, ‘From Out of the Green Dawn’ follows the child’s voyage in a self-propelled birthing matrix to a primitive world.

Discovered by childless couple Jonathan and Martha Kent, the alien foundling spends his years growing secretly in Smallville, indistinguishable from other earthlings until strange abilities begin to gradually manifest.

Eighteen years after his arrival the boy learns of his extraterrestrial origins and leaves home to wander the world. Clark Kent eventually settles in Metropolis and we get a rapid re-education of what is and isn’t canonical as he performs his first public super-exploit, meets with Lois Lane, joins the Daily Planet and gets an identity-obscuring costume…

Lois takes centre-stage for the second issue, scheming and manipulating to secure the first in-depth interview with the new hero before losing out to neophyte colleague Kent whose first big scoop becomes ‘The Story of the Century!’

The third chapter recounts the Metropolis Marvel’s first meeting with Batman as ‘One Night in Gotham City’ reveals a fractious and reluctant team-up to capture murdering thief Magpie. The unsatisfactory encounter sees the heroes part warily, not knowing if they will become friends or foes…

‘Enemy Mine…’ in MoS #4 expands and redefines the new Lex Luthor: a genius, multi-billionaire industrialist who was the most powerful man in Metropolis until the Caped Crime-buster appears. When the tycoon overreaches himself in trying to suborn the hero, he is publicly humiliated and swears vengeance and eternal enmity…

By ‘The Mirror, Crack’d’ in issue #5 Luthor is Superman’s greatest foe – albeit one who scrupulously maintains a veneer of respectability and plausible deniability. Here, Luthor’s clandestine attempt to clone his own Man of Tomorrow results in a monstrous flawed duplicate dubbed Bizarro and introduces Lois’ sister Lucy to play hapless victim in a moving tale of triumph and tragedy.

The reimagination concludes with ‘The Haunting’ as a troubled Clark/Superman returns to Smallville. Reuniting with childhood sweetheart Lana Lang (who shares his secrets and knows as much as he of his alien origins), the strange visitor finally learns of his Kryptonian origins when the birthing matrix projects a recorded message from his long-dead parents and their hopes and plans for him…

The shock and reaction of his foster family only affirms his dedication and connection to humanity…

John Byrne was a controversial choice at the time, but he magnificently recaptured the exuberant excitement and visually compelling, socially aware innovation which informed and galvanised Jerry Seigel and Joe Shuster’s inspired creation. Man of Steel granted a new generation the same kind of intoxicating four-colour fantasy that was the original Superman, and made it possible to be a fan again, no matter your age or prejudice. Superman had always been great, but Byrne had once again made him thrilling. Rivetingly so.

A saga well worth your time and your money and a genuine Must-Have for any serious collector and reader.
© 1987, 2005 DC Comics. All Rights Reserved.

Buz Sawyer: The War in the Pacific


By Roy Crane (Fantagraphics Books)
ISBN: 978-1-60699-362-0 (HB)

Modern comics evolved from newspaper comic strips, and these pictorial features were until relatively recently utterly ubiquitous and hugely popular with the public – and highly valued by publishers who used them as an irresistible sales weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio far from universal and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. “The Funnies” were the most common recreation for millions who were well served by a fantastic variety and incredible quality.

From the very start humour was paramount; hence the terms “Funnies” and “Comics”, and from these gag and stunt beginnings – a blend of silent movie slapstick, outrageous fantasy and the vaudeville shows – came a thoroughly entertaining mutant hybrid: Roy Crane’s Wash Tubbs.

Debuting on April 21st 1924 Washington Tubbs II was a comedic gag-a-day strip that evolved into a globe-girdling adventure serial. Crane crafted pages of stunning, addictive quality yarn-spinning whilst his introduction of moody swashbuckler Captain Easy in the landmark episode for 6th May, 1929 led to a Sunday colour page that was possibly the most compelling and visually impressive of the entire Golden Age of Newspaper strips (as seen in Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 1).

Almost improving minute by minute Crane’s imagination and his fabulous visual masterpieces achieved a timeless immediacy that made each page a unified piece of sequential art. The influence of those pages can be seen in the works of near-contemporaries such as Hergé, giants-in-waiting like Charles Schulz and comics creators like Alex Toth and John Severin ever since.

The work was obviously as much fun to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les turner in 1937 was the NEA/United Features Syndicate’s abrupt and arbitrary demand that all its strips must henceforward be produced in a rigid panel-structure to facilitate their being cut up and re-pasted as local editors dictated – although the compelling text features in this book dedicated to his second masterpiece reveal a few more commercial and professional reasons for the jump from the small and provincial syndicate to the monolithic King Features outfit.

At the height of his powers Crane just walked away from the astounding Captain Easy page, concentrating on the daily feature, and when his contract expired in 1943 he left United Features to create the World War II aviation strip Buz Sawyer; lured away by the grandee of strip poachers William Randolph Hearst.

The result is 75 years old this year and still one of the freshest and most engaging comics strips of all time…

Where Wash Tubbs was a brave but comedic Lothario and Easy a surly tight-lipped he-man, John Singer “Buz” Sawyer was a happy amalgam of the two: a plain and simple, good-looking popular country-boy who went to war because his country needed him.

After the gripping and informative text feature ‘Crane’s Great Gamble’ by Jeet Heer, the strip explodes into action on Christmas Eve 1942, as new Essex Class Aircraft Carrier USS Tippecanoe steams for the Pacific Theatre of Operation carrying 100 fighter-bombers and an extremely keen pair of cartoon paladins.

Buz Sawyer is a fun-loving, skirt-chasing, musically-inclined pilot and his devoted gunner Rosco Sweeney a bluff, simple ordinary guy – as well as one of the best comedy foils ever created.

The strip is a marvel of authenticity: picturing not just the action and drama of the locale and situation but more importantly capturing the quiet, dull hours of training, routine and desperate larks between the serious business of killing whilst staying alive.

Like contemporaries Bill Mauldin and Milton Caniff, Crane was acutely aware that all his readers had someone involved in the action and therefore felt he had a duty to inform and enlighten as well as entertain. Spectacular as the adventure was, the truly magical moments focus on the off-duty camaraderie and candid personal interactions that pepper the daily drama.

This beautiful archival hardback covers the entire war years of the strip from November 1st 1943 to October 5th 1945, wherein the great artist perfected his masterly skill with Craftint (a mechanical monochrome patterning effect used to add greys and halftones which Crane employed to add miraculous depths and moods to his superb drawing) and opens with the lovable lads shot down whilst tackling a Japanese carrier.

Marooned, their life raft washes up on a desolate desert island where they’re hunted by enemy troops and discover a marooned German farmer and his beautiful daughter. At first hostile, lovely fräulein April soon succumbs to Buz’s boyish charm. Helping Buz and Roscoe escape, the trio only make it as far as the next islet where fellow pilot and friendly rival Chili Harrison has also been stranded since his plane went down.

Eventually rescued, the Navy fliers return to “the Tip” for training on new planes (Curtiss SB2C Helldivers; in case you were wondering) in preparation for the push to Japan. Amidst spectacular action sequences shipboard life goes on, but during a raid on an occupied island Buz and Sweeney are once more shot down. In the middle of a fire-fight they effect repairs and head back to the Tippecanoe, but not without cost. Rosco has been hit…

Sawyer’s exemplary exploits haven’t gone unnoticed and, whilst Sweeney is recovering from wounds, the hero is selected for a secret mission deep into enemy territory; ferrying an intelligence agent to a meeting with enigmatic underground leader the Cobra.

It all goes tragically wrong and the American agent is captured. With the enemy hunting high and low for the pilot, Buz then falls back on his most infuriating ability: falling into the willing laps of beautiful women…

‘Sultry’ is a gorgeous collaborator high in the favour of the occupying Japanese, but she too finds the corn-fed aviator irresistible. Of course, it might simply be that she’s also Cobra…

This extended epic is a brilliant, breathtaking romp blending action, suspense, love and tragedy into a compelling thriller that carries Buz all the way to December 1944.

As a result of his trials, the hero is sent back to America on a 30-day leave – enabling Crane to reveal some enticing background and invoke all the passions, joys and heartbreaks of the Home Front.

Buz doesn’t want to go but orders are orders, so to make things a little more bearable he takes the still-recuperating Sweeney with him. It isn’t that the young flier despises his origins – indeed, his civilian life is a purely idyllic American Dream – it’s simply that he wants to get the job done against the enemy. Nevertheless, with a warrior’s grace under pressure, he resigns himself to peace and enjoyment whilst his comrades soldier on. If he knew the foe he would face in his little hometown, Buz would probably have gone AWOL…

Crane’s inspirational use of the War at Home was a masterstroke: it’s not a world of spies and insidious Bundists, but just an appetising little burg filled with home-comforts and proud people: the kind of place soldiers were fighting to preserve and a powerful tool in the morale-builder’s arsenal. It’s also a place of completely different dangers…

Buz is the son of the town’s doctor; plain, simple and good-hearted. In that egalitarian environment the kid was the sweetheart of the richest girl in town, and when Tot Winter‘s upstart nouveau riche parents hear of the decorated hero’s return they hijacked the homecoming and turn it into a self-serving publicity carnival.

Moreover, ghastly, snobbish Mrs. Winter conspires with her daughter to trap the lad into a quick and newsworthy marriage. Class, prejudice, financial greed and social climbing are enemies Buz and Sweeney are ill-equipped to fight, but luckily that annoying tomboy-brat Christy Jameson has blossomed into a sensible, down-to-earth, practical and clever young woman. She’s scrubs up real pretty too…

After a staggeringly smart and compelling soap opera sequence that would do Eastenders or Coronation Street proud, Buz ends up (accidentally) engaged to Tot after all. Mercifully the leave ends and he and Sweeney must return to the war… but even then they are disappointed to discover that they won’t immediately be fighting again.

Posted to Monterey, California, they are to be retrained for new planes and a new squadron, reuniting with rowdy rival Chili Harrison: but Mrs Winter is determined to have a war hero in the clan and pursues them with Tot in tow, determined to get Buz married before he returns to the Pacific.

Insights into another aspect of the military experience (Crane had almost unfettered access, consultation privileges and the grateful willing cooperation of the US Navy) are revealed to readers as the whiz-kid is suddenly back in school again – and usually in the dog-house because of his hot-dogging.

Dramatic tension divides evenly between Buz’s apparent inability to be a team-player and the increasingly insistent and insidious ploys of Mrs. Winter.

Moreover, the squadron’s training commander has an uncanny ability to predict which pilots will die in training or combat and Buz’s name is high on that list…

At last the training concludes and – miraculously alive and unmarried – Buz and Sweeney ship out back to the Pacific and the relatively easy task of ending the war. Part of a massive fleet mopping up the island fortresses en route to Tokyo, they are soon flying combat missions and before long, shot down once more. This time they are taken prisoner aboard an enemy submarine…

After another incredible escape and rousing triumph, the war ends, but Crane actually ratcheted up the tension by covering the period of American consolidation and occupation as Buz and Sweeney await demobilisation. Whilst posted to a medical facility in Melatonga, the boys and Chili encounter a woman from Buz’s chequered past they had all believed long dead…

When their discharge papers finally arrive (in the episode for September 9th 1945) an era of desperate struggle ends. However, with such a popular and pivotal strip as Buz Sawyer that only means that the era of Globe-Girdling adventure is about to begin…

This superb monochrome hardback also contains a selection of Sunday strips in full colour. The eternal dichotomy and difficulty of producing Sunday Pages (many client papers would only buy either dailies or Sunday strips, not both) meant that many strip creators would produce different story-lines for each feature – Milt Caniff’s Steve Canyon being one of the few notable exceptions.

Crane handled the problem with typical aplomb: using the Sundays to tell completely unrelated stories. For Wash Tubbs he created a prequel series starring Captain Easy in adventures set before the mismatched pair had met; with Buz Sawyer he turned over the Sabbath slot to Rosco Sweeney for lavish gag-a-day exploits, big on laughs and situation comedy.

Set among the common “swabbies” aboard ship it was a far more family-oriented feature and probably far more welcome among the weekend crowd of parents and children than the often chilling or disturbing realistically and sophisticated saga that unfolded Mondays to Saturdays.

Also included here – and spanning November 28th 1943 to 25th February 1945 in delicious full-page fold outs – are fifteen of the best (many with appearances by Buz): a cheerily tantalising bonus which will hopefully one day materialise as an archival collection of their own. Whilst not as innovative or groundbreaking as Captain Easy, they’re still proficient works by one of the grand masters of our art-form.

This initial collection is the perfect means of discovering or rediscovering Crane’s second magnum opus – spectacular, enthralling, exotically immediate adventures that influenced generations of modern cartoonists, illustrators, comics creators and storytellers.

Buz Sawyer: War in the Pacific ranks as one the greatest strip sequences ever created: thrilling, rousing, funny and moving yarn-spinning that is unforgettable, unmissable and utterly irresistible.
Strips © 2010 King Features Syndicate, Inc. This edition © 2011 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

Nick Fury, Agent of S.H.I.E.L.D. Marvel Masterworks volume 1


By Stan Lee, Jack Kirby, Dennis O’Neil, Roy Thomas, John Severin, Joe Sinnott, Don Heck, Howard Purcell, Ogden Whitney, John Buscema, Joe Sinnott, Jim Steranko & various (Marvel)
ISBN: 978-0-7851-2686-7 (HB)

Veteran war-hero and superspy Nick Fury debuted in Fantastic Four #21 (cover-dated December 1963): a grizzled, world-weary and cunning CIA Colonel at the periphery of the really big adventures in a fast-changing world.

What was odd about that? Well, the gruff, crudely capable combat everyman was already the star of the minor publisher’s only war comic, set twenty years earlier in (depending on whether you were American or European…) the beginning or middle of World War II.

Sgt. Fury and his Howling Commandos was an improbable, decidedly over-the-top and raucous combat comics series, similar in tone to later movies such as The Wild Bunch or The Dirty Dozen and had launched in May of that year.

Nevertheless, Fury’s latter-day self soon emerged as a big-name star once espionage yarns went global in the wake of popular TV sensations like The Man from U.N.C.L.E. and the elder iteration was given a second series beginning in Strange Tales #135 (cover-dated August 1965).

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Conquest by a subversive, all-encompassing, hidden enemy organisation. The unfolding saga came with captivating Kirby-designed super-science gadgetry and – eventually – iconic and game-changing imagineering from Jim Steranko, whose visually groundbreaking graphic narratives took the comics art form to a whole new level…

For those few brief years with Steranko in charge, the S.H.I.E.L.D. series was one of the best strips in America – if not the world – but when the writer/artist left just as the global spy-fad was fading, the whole concept faded into the background architecture of the Marvel Universe…

This astounding full-colour compendium (available in hardcover and digital editions) deals with the outrageous, groundbreaking, but still notionally wedded-to-mundane-reality iteration which set the scene.

Here Jack Kirby’s genius for graphic wizardry and gift for dramatic staging mixed with Stan Lee’s manic melodrama to create a tough and tense series which the new writers and veteran artists that followed turned into a non-stop riot of action and suspense, with Steranko’s late arrival only hinting at the magic to come…

These epic early days of spycraft encompass Strange Tales #135-153 and Tales of Suspense #78, collectively covering August 1965 to February 1967 and guaranteeing timeless thrills for lovers of adventure and intrigue.

Following a little history lesson from Kirby scholar John Morrow in his Introduction, the main event starts with ST #135 as the Human Torch solo feature is summarily replaced by Nick Fury, Agent of S.H.I.E.L.D. – which back then stood for Supreme Headquarters International Espionage Law-enforcement Division…

In the rocket-paced first episode, Fury is asked to volunteer for the most dangerous job in the world: leading a new counter-intelligence agency dedicated to stopping secretive subversive super-science organisation Hydra. With assassins dogging his every move, the Take-Charge Guy with the Can-Do Attitude quickly proves he is ‘The Man for the Job!’ in a potent twelve-page thriller from Lee, Kirby & Dick Ayers.

Even an artist and plotter of Kirby’s calibre couldn’t handle another strip at that busiest of times, so from the next issue “The King” cut back to laying out episodes, allowing a variety of superb draughtsmen to flesh out the adventures. Even so, there’s probably a stunning invention or cool concept on almost every page that follows…

‘Find Fury or Die!’ brought veteran draughtsman John Severin back to the company; pencilling and inking Kirby’s blueprints as the new Director becomes the target of incessant assassination attempts and we are introduced to masked maniac the Supreme Hydra…

The tension ramps up for the next instalment as a number of contenders are introduced – any of whom might be the obscured overlord of evil – even as S.H.I.E.L.D. strives mightily but fails to stop Hydra launching its deadly Betatron Bomb in ‘The Prize is… Earth!’

Despite the restrictions of the Comics Code, these early S.H.I.E.L.D. stories were stark and grim and frequently carried a heavy body count. Four valiant agents died in quick succession in #137 and the next issue underscored the point in ‘Sometimes the Good Guys Lose!’ with further revelations of Hydra’s inner workings.

Fury and fellow Howling Commando war heroes Dum-Dum Dugan and Gabe Jones meanwhile played catch-up after Hydra assassins invade S.H.I.E.L.D.: almost eliminating Fury and munitions genius Tony Stark – the only man capable of destroying the nuclear sword of Damocles hanging over the world. Although Nick saves the inventor, he is captured in the process…

Tortured by Hydra in #139’s ‘The Brave Die Hard!’ (with Joe Sinnott replacing Severin as finisher), Fury finds an unlikely ally in Laura Brown: Supreme Hydra’s daughter and a young woman bitterly opposed to her father’s megalomaniacal madness.

Even with only half a comicbook per month to tell a tale, creators didn’t hang around in those halcyon days and #140 promised ‘The End of Hydra!’ (by Don Heck & Sinnott over Kirby) as a S.H.I.E.L.D. squad invades the enemy’s inner sanctum to rescue the already-free-and-making-mayhem Fury. In the meantime, Stark travels into space to remove the Betratron Bomb with his robotic Braino-Saur system. The end result leaves Hydra temporarily headless…

Strange Tales #141 has Kirby return to full pencils (inked by Frank Giacoia pseudonymously moonlighting as Frank Ray) for the mop-up before ‘Operation: Brain Blast!’ introduces Mentallo – a renegade from S.H.I.E.L.D.’s ESP division – who joins with technological savant the Fixer to attack the organisation as the first step in an ambitious scheme to rule the world.

The momentous raid begins in ‘Who Strikes at… S.H.I.E.L.D.?’ (illustrated by Kirby with Mike Demeo – AKA Esposito) with the deadly rogues hitting hard and fast: seizing and mind-controlling Fury before strapping him to a mini-H-bomb. With Howard Purcell & Esposito embellishing Kirby’s layouts, Dugan and the boys come blasting in ‘To Free a Brain Slave’ in #143…

A new and deadly threat emerges in #144 as ‘The Day of the Druid!’ as a mystic charlatan targets Fury and his agents with murderous flying techno-ovoids. Happily, new S.H.I.E.L.D. recruit Jasper Sitwell is on hand to augment the triumphant fightback in ‘Lo! The Eggs Shall Hatch!’ (finished by Heck & Esposito).

As Marvel continuity grew evermore interlinked, ‘Them!’ details a Captain America team-up for Fury in the first of the Star-Spangled Avenger’s many adventures as a (more-or-less) Agent of S.H.I.E.L.D.

Taken from Tales of Suspense #78 (June 1966): scripted by Lee with Kirby full pencils and Giacoia inks, the story depicts the WWII wonders battling an artificial assassin with incredible chemical capabilities, after which Nick seeks the creature’s mysterious makers in Strange Tales #146, ‘When the Unliving Strike!’ (Kirby, Heck & Esposito).

Proclaiming themselves a technological Special Interests group, Advanced Idea Mechanics courts S.H.I.E.L.D.’s governmental and military masters, promising potent and incredible new weapons if only they sacked that barbaric slob Fury, but the surly supremo is getting close to exposing A.I.M.’s connection to “Them” and an old enemy thought long gone…

A concerted whispering campaign and “briefing-against” seemingly sees Fury ousted in ‘The Enemy Within!’ and put on trial in ‘Death Before Dishonor!’ (scripted by Kirby with Heck & Esposito finishing his layouts), but it’s all part of a cunning counter-plan which delivers a shattering conclusion and ‘The End of A.I.M.!’ in #149 (scripted by Denny O’Neil, with art by Kirby & Ogden Whitney).

Then, revealed by Lee, Kirby, John Buscema & Giacoia, a malign and devilishly subtle plan is finally exposed in Strange Tales #150 as Fury’s team puts together clues from all the year’s past clashes to come to one terrifying conclusion: ‘Hydra Lives!’…

The shocking secret also hints at great events to come as newcomer Steranko assumes the finisher’s role over Lee & Kirby for ‘Overkill!’ with Fury targeted by the new Supreme Hydra who devises a cunning scheme to infiltrate America’s top security agency and use his enemy as the means of triggering global Armageddon…

Although the Good Guys seemingly thwart that scheme, ‘The Power of S.H.I.E.L.D.!’ is actually helpless to discern the villain’s real intent as this initial dossier of doom ends on a cliffhanger after ‘The Hiding Place!’ (ST #153 and scripted by Roy Thomas) closes with the arch villain comfortably ensconced in Fury’s inner circle and ready to destroy the organisation from within…

To Be Continued…

Although the S.H.I.E.L.D. saga stops here, there’s an added bonus still to enjoy: the aforementioned FF #21. This revealed Fury as a wily CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’ (Lee & Kirby, inked by comics veteran George Roussos, under the protective nom-de-plume George Bell) just as the 1960s espionage vogue was taking off, inspired by James Bond films and TV shows like Danger Man.

Here Fury craftily manipulates Marvel’s First Family into invading a sovereign nation reeling in the throes of revolution in a yarn crackling with tension and action…

Fast, furious and fantastically entertaining, these high-octane vintage yarns are a superb snapshot of early Marvel Comics at their creative peak and should be part of every fanboy’s shelf of beloved favourites.

Don’t Yield! Back S.H.I.E.L.D.!
© 1965, 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Tintin in the Congo


By Hergé & various; translated by Leslie Lonsdale-Cooper and Michael Turner (Egmont)
ISBN: 978-2-20309-650-9 (2016 HB)           :978-0-78595-830-7 (1987 HB)
:978-1-40526-651-2 (PB)

Georges Prosper Remi, known universally as Hergé, created a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates.

Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Remi completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with the Mystery of Edwin Drood, Herg̩ died in the throes of creation, and final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination Рand a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siécle where he seems to have fallen under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist – himself a dedicated boy-scout – produced his first strip series – The Adventures of Totor – for the monthly Boy Scouts of Belgium magazine and by 1928 was in charge of producing the contents of Le XXe Siécle’s children’s weekly supplement Le Petit Vingtiéme.

He was unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette (written by the staff sports reporter) when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues?

And also, perhaps, highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work. He would produce a strip that was modern and action-packed. Beginning on January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments in Le Petit Vingtiéme, eventually running until May 8th 1930. The boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) would be accompanied by his dog Milou (Snowy to us Brits) and report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

The odyssey was a huge success, assuring further – albeit less politically charged and controversial exploits – to follow. At least that was the plan…

Whereas the originally serialised tale was simply black and white and episodic, Tintin in the Congo as a book is much more stylistically familiar to modern readers. This saga, which originally ran in Le Petit Vingtiéme from June 1930 to June 1931, was radically restructured in 1946 for release as a collected album, and later, a rather shocking page featuring a rhinoceros, a hand-drill and a stick of dynamite was deftly replaced with a much funnier scene…

Moreover, this tale was unavailable to English-readers for years due to its depiction of ethic people and its white Eurocentric bias: a situation confronted and addressed head-on in the 2016 Collectors Edition in a forthright and contextualising Forward…

So, making allowances for the time frame, what’s here?

Still hampered by his weekly, episodic format, Tintin and Snowy take ship for the Belgian Congo where they perforce have many little adventures, but also incredibly uncover a plot by US gangster Al Capone to take control of Africa’s diamond trade…

The book version features a Tintin retrofitted for both artistic and commercial reasons. By 1946 Hergé had completed thirteen full Tintin adventures and the characters were fully developed. It was both logical and preferable that new readers be presented with a consistent vision. Moreover, as Hergé had grown as both author and artist, the album editions gave him an opportunity to rectify some earlier decisions that he had long regretted.

When producing work for a perpetual deadline not only are you trapped by the urgent need to finish and move on, but you are imprisoned in the context of your own times. When ‘The Congo’ ran in 1930-1931, representations of ethnicities and more importantly the attitudes of a Belgium that was still a Colonial and Imperial Power informed the text and indubitably influenced the Catholic newspaper then paying for the strip.

In later years Hergé admitted to deeply regretting much of his early work and took every opportunity to repair it.

A scene in which natives are taught that they are happy Belgians was gladly replaced with a maths lesson and many images and scenes were subtly altered to enhance the standing and image of native Africans. The ongoing controversy regarding ethnic depictions in historical comics (and remember, this tale is almost ninety years old) seems doubly cynical and politically self-serving when one considers that Hergé was rectifying what he saw as racial slurs in the 1940s whilst modern society is still denying that there’s a problem. For every black African waving a spear and shield in this story there’s another in a suit, a uniform or tee shirt.

This yarn might be potentially controversial but it is also the transitional outing that confirmed the boy-hero’s drawing power: a highly readable, joyously thrilling, exuberant and deeply informative adventure romp for any fan of the comic strip medium.

And, although each exploit can be read singly, since Hergé was an early proponent of extended continuity, this early epic is actually necessary reading if you want a better understanding of the Tintin masterpieces to come.

Tintin in the Congo: artwork © 1946, 1974, 2016 Editions Casterman, Paris & Tournai.
Text © 2005 Egmont UK Limited. All Rights Reserved.

Sub-Mariner Marvel Masterworks volume 1


By Stan Lee, Roy Thomas, Wally Wood, Gene Colan, Jack Kirby, Bill Everett, Jerry Grandenetti & various (Marvel)
ISBN: 978-0-7851-0875-7(HB)                      978-0-7851-5068-8 (TPB)

Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and an American polar explorer; a hybrid being of immense strength, highly resistant to physical harm, able to fly and exist above and below the waves. Created by young, talented Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the fire vs. water headlining team in Marvel Comics #1 (October 1939 and soon to become Marvel Mystery Comics) sharing honours and top billing with The Human Torch, but he had originally been seen (albeit in a truncated black and white version) in Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier in the year.

Quickly becoming one of the company’s biggest draws Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” (the Torch and Captain America being the other two) costumed characters, Everett returned for an extended run of superb fantasy tales, but even so the time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby started reinventing comic-books in 1961 with the Fantastic Four, they revived the all-but forgotten awesome amphibian as a troubled, semi-amnesiac, and decidedly more regal and grandiose anti-hero. The returnee despised humanity; embittered at the loss of his sub-sea kingdom (seemingly destroyed by American atomic testing) whilst simultaneously besotted with the FF‘s Sue Storm.

Namor knocked around the budding Marvel universe for a few years, squabbling with other assorted heroes such as the Hulk, Avengers and X-Men, before securing his own series as one half of Tales to Astonish.

Marvel’s “split-books” had been devised as a way to promote their burgeoning stable of stars whilst labouring under a highly restrictive distribution deal limiting the number of titles they could release each month. In 1968 the company ended this commitment and expanded exponentially.

This first celebratory volume – available as a hardback, trade paperback and eBook – collects Tales to Astonish #70-87, Daredevil #7 and a crossover chapter from Tales of Suspense #80, spanning April 1965-January 1967 and opens with the now traditional Stan Lee Introduction.

Prior to the Tales to Astonish serial the Sub-Mariner had appeared in numerous established titles as guest villain du jour. One last guest shot with Namor acting as a misunderstood bad-guy was Daredevil #7 (April 1965) which kicks off proceedings here in spectacular style.

The tale is a perfect comicbook and a true landmark: to my mind one of the Top Ten Marvel Tales of all Time. Lee and creative legend Wally Wood concocted a timeless masterpiece with ‘In Mortal Combat with… Sub-Mariner!’ as Prince Namor of Atlantis – recently reunited with the survivors of his decimated race – returns to the surface world to sue mankind for their crimes against his people.

To expedite his claim, the Prince engages the services of Matt Murdock‘s law firm; little suspecting the blind lawyer is also the acrobatic Man without Fear.

Whilst impatiently awaiting a hearing at the UN, Namor is informed by his lover Lady Dorma that his warlord, Krang, has usurped the throne in his absence. The tempestuous monarch cannot languish in a cell when the kingdom is threatened, so he fights his way to freedom through the streets of New York, smashing battalions of National Guard and the dauntless Daredevil with supreme ease.

The hopelessly one-sided battle with one of the strongest beings on the planet shows the dauntless courage of DD and the innate nobility of a “villain” far more complex than most of the industry’s usual fare at the time.

Augmented by a rejected Wood cover repurposed as ‘A Marvel Masterwork pin-up: Namor and D.D.’ this yarn is the perfect prequel and a few months later Tales to Astonish #70 heralded ‘The Start of the Quest!’ as Lee, Gene Colan (in the pseudonymous guise of Adam Austin) & Vince Colletta set the Sub-Mariner to storming an Atlantis under martial law. The effort is for naught and the returning hero is rejected by his own people. Callously imprisoned, the troubled Prince is freed by the oft-neglected and ignored Lady Dorma…

As the pompous hero begins a mystical quest to find the lost Trident of King Neptune – which only the rightful ruler of Atlantis can hold – he is unaware that the treacherous Krang allowed him to escape, the better to destroy him with no witnesses…

The serialised search carries Namor through a procession of fantastic adventures and pits him against a spectacular array of sub-sea horrors: a giant octopus in ‘Escape… to Nowhere’; a colossal seaweed man in ‘A Prince There Was’ and a demented wizard and energy-sapping diamonds in ‘By Force of Arms!’

However, as the end approaches in ‘When Fails the Quest!’, revolution breaks out in Atlantis, and Namor seemingly sacrifices his kingdom to save Dorma from troglodytic demons the Faceless Ones.

In issue #75 ‘The End of the Quest’ finds the Prince battling his way back into Atlantis with a gravely-injured Dorma, before the saga concludes in ‘Uneasy Hangs the Head…!’ as the status quo is restored and Namor finally regains his stolen throne. Back in charge, the Prince once more turns his thoughts to peace with the surface world and resolves ‘To Walk Amongst Men!’, but his mission is derailed when he encounters a deep-sea drilling platform and promptly finds himself battling the US military and retired Avengers Henry Pym and Janet Van Dyne.

That fracas was abruptly curtailed in #78’s ‘The Prince and the Puppet’ as an old adversary once again seizes control of the amphibian’s fragile mind…

Inked by the brilliant Bill Everett, ‘When Rises the Behemoth’ has Namor struggling against the Puppet Master‘s psychic control and confronting the US Army in the streets of New York, before returning to clash with a cataclysmic doomsday monster in Atlantis. Dick Ayers stepped in to ink the tense conclusion in #80’s ‘To the Death!’, wherein Warlord Krang returns, blackmailing Dorma into betraying her beloved Prince…

Heartbroken and furious, Namor follows them to New York in ‘When a Monarch Goes Mad!’ (TTA#81): a violent melodrama that crossed over into the Iron Man feature in sister title Tales of Suspense #80.

‘When Fall the Mighty!’ (Lee, Colan & Jack Abel, using the pen-name Gary Michaels) offered a spectacular combat classic which only gets more incredible as it continues into Tales to Astonish #82.

Colan was a spectacular illustrator, but no one could ever match Jack Kirby for bombastic battle scenes, and when the former contracted flu after delivering two pages The King stepped in to produce some of the finest action-art of his entire Marvel career, fully displaying ‘The Power of Iron Man’, with neophyte scribe Roy Thomas supplying the fractious dialogue…

Kirby stayed on for #83’s ‘The Sub-Mariner Strikes!’ wherein the enraged prince finally catches Krang and Dorma, only to once again lose his memory and become the pawn of would-be world-conqueror Number 1 of the Secret Empire in ‘Like a Beast at Bay!’ (Colan & Ayers).

The embattled monarch regains his senses just in time to terrorise a New York already reeling from the Incredible Hulk’s mindless depredations in ‘…And One Shall Die!’ (inked again by Everett) before ‘The Wrath of Warlord Krang!’ (Lee, Jerry Grandenetti & Everett) results in the metropolis being inundated by an artificial tsunami.

Naturally blamed for the catastrophe, Namor faces a ‘Moment of Truth’ as he finally deals with Krang and reconciles with Dorma: a conclusion made doubly delightful as Wild Bill Everett at last took full artistic charge of his greatest creation…

Supplemented with House ads, a full cover gallery and creator biographies, this assemblage of tales feature some of Marvel’s very best artists at their visual peak, and although a few of the stories no longer bear a critical scrutiny, the verve and enthusiasm still shine through.

Perhaps more vicarious thrill than fan’s delight, many early Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: a historical treasure that fans will find irresistible.
© 1965, 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Kabul Disco Book 1: How I Managed Not to be Abducted in Afghanistan


By Nicolas Wild, translated by Mark Bence & Fabrice Sapolsky (Life Drawn/Humanoids Inc.)
ISBN: 978-1-59465-868-6

Fiction and reality frequently blur, but stories – True, mostly True, totally True or Officially Confirmed by a Government Official and therefore Utterly Fallacious – told in comics form somehow always acquire an instant edge of veracity and patina of authenticity that is hard to dispute or refute.

Kabul Disco is a superb case-in-point: an example of sophisticated yet simple Euro-cartooning designed to charm and challenge in equal amounts. It is also the initial release of trans-Continental publisher Humanoids’ new Down-to-Earth, Real-World graphic novel imprint Life Drawn.

This fabulous monochrome travel memoir is the debut episode in a sequence by French writer/artist Nicholas Wild and details his globe-trotting quest for employment: a worthy endeavour which took the wide-eyed political innocent to Afghanistan in 2005.

Remember This: there’s always a war going on somewhere. That’s just the way it is. The enemy are always monsters and our side – there’s no leeway to not take sides anymore – are always justified in what they do. Heaven forfend if you slip up and start thinking of rivals or adversaries or opponents or even those who disagree with you as no more than people – with or without grievances or differing opinions…

In January 2005, Wild was in Paris; gripped by ennui and lack of inspiration and only mildly galvanised by lack of money and imminent homelessness. Responding to an online ad he applied to a Communications Agency looking for a comics artist and was astounded to find himself accepted for a short commission. The job was overseas…

‘Part One: A Winter in Kabul’ follows the culture-shocked scribbler as he arduously transitions to a country in the throes of enforced reconstruction and modernisation, joining the somewhat sketchy and rather dubious NGO Zendagui Media as they work to bring the war-torn region into the arena of modern nations.

Wild’s proposed task is to help define the fancy notion of democracy for the still-largely illiterate populace through comicbook versions of Afghanistan’s new Constitution…

The artist’s early difficulties in adjusting to the primitive conditions and superb gift for wry commentary then afford the reader a brilliant example of the complex made simple as Wild succinctly unpicks Afghanistan’s convoluted history through the 20th century via a cartoon political primer that brilliantly defines how the place got to be such a corrupt mess. I certainly wish I’d had more comics like this when I studied modern history…

Days pass and Nicholas settles in, toiling against impossible deadlines, conversely feeling locked in or anxiously exposed whenever he goes exploring; always aware that in this place foreigners go missing every day…

Although the security situation remains tense, trouble seems to only strike elsewhere and eventually Nick assimilates: befriending ordinary Afghanis, shopping, visiting Shiite mosques, eating in restaurants and even sightseeing in the stunning Bamiyan Valley…

All too soon the job is done and Wild is afraid he’s going to be let go…

‘Part Two: No Spring in Kabul’ finds Wild on April 1st 2005, happy to be retained, albeit on a 3-month contract as a graphic designer for Zendagui’s new project. The brief is to supply materials for a US military-sponsored push to recruit native Afghanis for the new National Army. The thought of crafting military propaganda is not a comforting or comfortable one…

Spiced with further insights about his improbable and unpredictable bosses and new eating experiences, the real kicker is meeting new recruit Laurie White: a political communications expert who worked with the 2000 Bush Election Campaign…

Trips to the University of Herat and enjoyable days amidst the villagers soon cement the visitor’s sense of belonging but that all takes a hard knock as the political situation intensifies and overconfidence leads to Wild getting lost in old Kabul…

When a fresh kidnapping results in a full lockdown for Zendagui staff, Laurie teasingly reveals the true story of Bush’s “victory” in Florida but once the panic subsides it’s back to work. Even though Al Qaeda and the Taliban are ramping up their activities, Nick is sent to the far end of the Jalalabad Road to observe the filming of a recruitment ad even as Laurie is despatched to consult on the new voting form for a nation of more than two dozen different tribes and sects who don’t speak the same language and can’t read…

And so it goes, with fond reveries and razor-sharp observations peppering Wild’s irresistible account of an ordinary job in extraordinary times and a magical place: with idiocy and contradiction piling up but progress somehow being made until it’s time to go home again…

But is it for good?

Although rendered in beguiling black and white, Kabul Disco also provides a stunning, full colour ‘Bonus Section’ comprising candid personal photographs of Wild’s stay, plus extensive examples of Yassin & Kaka Raouf: the 10-volume educational comicbook he illustrated to explain the new Constitution for the newly democratised country.

Captivating, warm, funny, scarily informative and unobtrusively polemical, Kabul Disco is a wittily readable, non-discriminating reverie that informs and charms with surprising effect: the perfect response to the idiocy of war and dangers of corporate imperialism as well as a sublime tribute to the potent indomitability of human nature. I can’t wait for the second volume scheduled for later this year – although I’m just going to have to.

Moreover, the quality of this book augers exceedingly well for Life Drawn’s other imminent releases (Vietnamese Memories: Leaving Saigon by Clément Baloup; Louisa: Now and Then by Carole Maurel &‎ Mariko Tamaki; Madame Cat by Nancy Peña): a barrage of personal stories certain to challenge any comics fan’s definition of fantastic fiction and true-life drama.
© 2018, Humanoids Inc., Los Angeles (USA). All rights reserved. First published in France as Kabul Disco Tome 1: Comment je ne me suis pas fait kidnapper en Afghanistan, © 2007 La Boîte à Bulles & Nicholas Wild. All rights reserved.

Superman Secret Origin


By Geoff Johns, Gary Frank, Jon Sibal & various (DC Comics)
ISBN: 978-1-4012-2697-8(HC)                     978-1-4012-3299-3(TPB)

One of the perennial dangers of comicbook longevity is the incessant – and, as you get older, apparently hyper-accelerated – revisionism afflicting origin stories. Characters with any measure of success or staying power are continually reinvented to appeal to new readers and generally appal or gradually disaffect veteran aficionados.

Moreover, nowadays it seems to happen sooner and sooner into a rebooted hero’s run.

Batman and Superman in particular seem accursed by this situation, as much because of their broad mass-media appeal as their perfectly simple bedrock concepts. In recent years DC has been sedulously and assiduously editing, in-filling and cross-fertilising its icons until – whether through movies, animated cartoons, TV shows, video games or the comics themselves – followers of the World’s Finest Heroes can be assured that the ephemera and backstory always remain consistent and reliably reconcilable.

The upside of this is that as long as we fanboys can sufficiently stifle our chagrin and curb our umbrage, every so often we can enjoy a fresh but not condescending, vivacious but not fatuous, re-imagining of our best-beloved childhood touchstones…

Through 2009 and 2010 Geoff Johns & Gary Frank remastered the Man of Tomorrow with 6-issue miniseries Superman: Secret Origin which, whilst reinstating many formerly-erased elements of the classic Silver Age mythology and incorporating much of John Byrne’s groundbreaking 1986 reboot (as collected in the Man of Steel), created a new version in tune with Mark Waid, Lenil Francis Yu & Gerry Alanguilan’s 2003 (Smallville TV-show inspired) Superman: Birthright.

Moreover, the resultant story similarly legitimised and fully absorbed the Christopher Reeve Superman movies into the canon, with Frank’s supremely authentic renditions making the actor’s appearance and demeanour – as both Action Ace and klutzy Clark Kent – the definitive comicbook look for the Action Ace.

This particularly well-known folk-tale-retold (available in hardcover, trade paperback and digital editions) opens with an Introduction by screenwriter, producer and occasional comics scribe David S. Goyer before the drama commences with ‘The Boy of Steel’, honing in on Clark Kent’s formative years with the Kansas farmboy beginning to realise just how truly different he is from his friends and classmates…

Traumatised when he accidentally breaks the arm of best pal Pete Ross while playing football, Clark’s only confidante is Lana Lang – who has long known about his incredible strength and durability – but even she can offer no solace. The strange boy’s abilities are growing every day and his father is increasingly advising him to distance himself from ordinary kids.

When Lana kisses Clark, his eyes blast forth heat rays which nearly set the school on fire, prompting Jonathan and Martha Kent to reveal an incredible truth to their troubled son. Buried under the barn is a small spaceship, and when Clark touches it, a recorded hologram message from his birth-parents Jor-El and Lara shockingly discloses the orphan’s incredible origins as Kal-El; Last Son of the dead planet Krypton…

As the stunned and traumatised youth flees into the night, in another part of Smallville an equally unique youngster discovers a glowing green meteor fragment…

In the confused days that follow, Clark, weighed down by a new sense of responsibility and isolation, begins the life-long masquerade that will forever deflect attention from the being he really is. In the meantime, Martha uses materials from the fallen star-ship to make her son an outfit based on the garments she saw in the alien’s message. They bear the proud family crest of the House of El…

On the day of the County Fair, Clark meets Lex Luthor and feels sick for the first time in his life when the arrogantly abrasive boy-genius shows him a green rock he had found in the fields. At that moment a tornado strikes the little town and Lana is swept to her doom in the skies until, incredibly, Clark chases after her and flies her to safety…

Issue #2 features ‘Superboy and the Legion of Super-Heroes’: disclosing how Smallville is seemingly protected by an invisible guardian angel who mysteriously saves people and property. Clark is lonelier than ever and, with only Lana and his folks to talk to, tries to strike up a friendship with Lex, but the aggressively disdainful and disparaging prodigy can only dream of escaping the revoltingly provincial backwater and moving to the big city of Metropolis…

Everything changes when the scion of Krypton encounters a trio of super-powered strangers from the future. Saturn Girl, Lightning Lad and Cosmic Boy have travelled back to meet the youth who inspired a thousand years of heroism and show it by taking the Boy of Steel on a breathtaking vacation into the fabulous future.

…And when he eventually returns home, there’s one more glorious surprise after Superboy intercepts an extraterrestrial projectile and is reunited with his long-lost Kryptonian pet…

Things are looking up for Luthor too. His despised but fully-insured father having just conveniently died, the brilliant boy and his little sister are now on their way to bigger and better things…

‘Mild-Mannered Reporter’ begins as, after years of travelling, bumbling, mild-mannered and meek Clark Kent begins work at the Metropolis Daily Planet; a once-great newspaper on the verge of bankruptcy in a once-great city. The venerable rag is slowly dying; suffering and expiring by degrees for the crucial mistake of trying to expose the billionaire plutocrat who currently owns most of the vast conurbation: swaggering self-styled philanthropist Lex Luthor.

Even so, Editor Perry White, intern and aspiring photo-journalist Jimmy Olsen and especially lead reporter Lois Lane are determined to go down fighting…

Every day Luthor appears on the balcony of his corporate HQ: deigning to grant the tawdry request of one of the fawning, desperate rabble gathered beneath him, but his gloating is spoiled when Lane and her new stooge Kent break through security and disrupt the demonstration of a new high-tech fighting-suit. In the melee, Lois and a helicopter are knocked off the skyscraper roof and somehow saved by a flying blue and red Adonis…

Fully revealed to the world, the mysterious Superman captures humanity’s imagination. Soon exclusive reports and Olsen’s photos in the Planet turn the paper’s fortunes around. Luthor instinctively knows he has a rival for Metropolis’ attention and approbation and savagely dedicates all his vast resources to destroying his foe…

An early opportunity comes when destitute, grasping janitor Rudy Jones accepts Luthor’s daily benison and is accidentally mutated by exposure to Green Rock waste into a life-absorbing energy-leeching monster.

‘Parasites’ sees the Man of Tomorrow’s spectacular victory thrown in his face by Luthor who publicly brands the hero an alien spy and vanguard of invasion…

Tension escalates in ‘Strange Visitor’ when Lois’s estranged father General Sam Lane collaborates with Luthor to capture Superman; using the military man’s pet psycho Sgt. John Corben. The elder Lane personally selected and groomed him to marry Lois and “set her straight” and his frustration at her furious response drives the creepy stalker into calamitously piloting an armoured war-suit powered by the mysterious Green Rock.

When the naïve Kryptonian hero agrees to be interviewed by the army he is ambushed by crack attack units and Corben. Valiantly fighting his way free, the Caped Crimebuster critically injures the war-suit wearer in the process and, sensing a unique opportunity, Luthor then rebuilds the broken soldier, inserting Green Rock into his heart to create a relentless, anti-Superman cyborg weapon: Metallo…

The voyage of rediscovery concludes in ‘Man of Steel’ wherein the desperate hero, hunted by Lane’s troops through the city, faces the berserk Cyborg in the streets and wins over the fickle public with his overarching nobility, instilling in the venal masses who were once Luthor’s cowering creatures a renewed spirit of hope, optimism and individuality…

The Adventure Begins… Again…

Inspiring and grandly mythic, this epic retelling (containing also a baker’s dozen of covers, variants and an unused extra) combines modern insights and innovations with unchanging Lore: paying lip service to TV’s Smallville and venerating the movies whilst still managing to hew closely to many of the fan-favourite idiosyncrasies that keep old duffers like me coming back for more.

This sterling reinvigoration and visually intoxicating reworking is one that shouldn’t offend the faithful whilst providing an efficient jump-on guide for any newcomers and potential converts.
© 2009, 2010, 2011 DC Comics. All Rights Reserved.

W.E. Johns’ Biggles and the Golden Bird


By Björn Karlström, translated by Peter James (Hodder and Stoughton)
ISBN: 978-0-34023-081-7(HB)                      0-340-23081-9(PB)

In acknowledgement of today’s Centenary of the Royal Air Force, I’m reviewing a captivating combat classic starring one of the Service’s most glittering – albeit fictional – stars.

Although one of the most popular and enduring of all True Brit heroes, air detective Squadron Leader James Bigglesworth – immortally known as “Biggles” – has never been the star of British comics you’d reasonably expect.

Whilst the likes of Sherlock Holmes, Dick Turpin, Sexton Blake, Dick Barton and others have regularly made the jump to sequential pictorials, as far as I can determine the only time Biggles hit the funny pages was as a beautiful strip illustrated firstly by Ron Embleton and later Mike Western for the lush, tabloid-sized photogravure weekly TV Express (issues 306-376, 1960-1962). Even then the strip was based on the 1960 television series rather than the armada of books and short stories generated over Johns’ 56-year career.

Much of this superb stuff has been reprinted in French and other European editions but remains criminally uncollected in the UK. Indeed Biggles is huge all over the Continent, particularly Holland, Belgium and France, which makes it doubly galling that only a short-lived Swedish interpretation of Biggles has ever made the transition back to Blighty…

Created by World War 1 flying veteran and aviation enthusiast William Earl Johns (February 5th 1893-June 21st 1968), the airborne adventures of Biggles, his cousin the Hon. Algernon Montgomery Lacey AKA “Algy”, Ginger Hebblethwaite and their trusty mechanic and dogsbody Flight Sergeant Smyth ran as prose thrillers in the magazines Modern Boy, Popular Flying and Flying – periodicals which Johns designed, edited and even illustrated.

Initially aimed at an older audience, the Biggles stories quickly became a staple of boys’ entertainment in anthology and full novels (nearly 100 between 1932-1968) as well as a true cultural icon. Utilising the unique timeless quality of proper heroes, Biggles and Co. have waged their dauntless war against evil as combatants in World Wars I and II, as Special Air Detectives for Scotland Yard in the interregnum of 1918-1939 and as freelance agents and adventurers in the Cold War years…

“Captain” W.E. Johns was one of the most prolific writers of the 20th century and wrote over 160 books in total as well as innumerable features and articles ranging from gardening to treasure-hunting, aviation, crime fiction, pirates and historical fact and fiction.

He created many heroic novel series which shared the same continuity as Biggles: 6 “Steeley” novels starring Deeley Montfort Delaroy, a WWI fighter ace-turned-crimebuster between 1936-1939, 10 volumes of commando Captain Lorrington King AKA Gimlet (1943-1954) and a 10 volume science fiction saga starring retired RAF Group Captain Timothy ‘Tiger’ Clinton, his son Rex and boffin Professor Lucius Brane who voyaged among the stars in a cosmic ray powered spaceship between 1954 and 1963.

Although much of his work is afflicted with the parochial British jingoism and racial superiority that blights so much of the fiction of the early 20th century, Johns was certainly ahead of his time in areas of class and gender equality. Although Algy is a purely traditional plucky Toff, working class Ginger is an equal partner and participant in all things, whilst Flight Officer Joan Worralson was a WAAF pilot who starred in 11 “Worrals” novels between 1941 and 1950, commissioned by the Air Ministry to encourage women to enlist in the Women’s Auxiliary Air Force.

In 1977, veteran Swedish author and cartoonist Björn Karlström returned to comics when publisher Semics commissioned him to produce four new Biggles adventures; ‘Het Sargasso mysterie’, ‘Operatie goudvis’, ‘De tijger bende’ and ‘Ruimtestation Aries’ (The Sargasso Mystery; Operation Goldfish; The Tiger Gang and Space Station Aries, respectively). These were picked up by Hodder and Stoughton in 1978, deftly translated by Peter James and released as Biggles and the Sargasso Triangle, Biggles and the Golden Bird, Biggles and the Tiger and Biggles and the Menace from Space…

In 1983, two further albums were released, created by Stig Stjernvik.

Although deeply mired in the stylisation and tone of Hergé’s Tintin, to my mind the most authentic-seeming to Johns’ core concept was the second, highlighted here for today’s celebrations…

Swedish designer, author and aviation enthusiast Björn Karlström began working in comics for the vast Scandinavian market in 1938, producing scale-model plans and drawings for the magazine Flygning. In 1941 he created the adventure strip Jan Winther for them before devising international speculative fiction hit Johnny Wiking: followed up with another SF classic which closely foreshadowed the microscopic missionaries of (Otto Klement, Jerome Bixby and Isaac Asimov’s) Fantastic Voyage in ‘En Resa i Människokroppen’ (1943-1946), before taking over Lennart Ek’s successful super-heroine strip Dotty Virvelvind in 1944.

Karlström left comics at the end of the war and returned to illustration and commercial design, working on jet fighters for Saab and trucks for Scania.

Whereas most of his earlier comics were rendered in a passable imitation of Alex Raymond’s Flash Gordon, when he was convinced to produce the Biggles quartet Karlström adopted a raw, lean version of Hergé’s Ligne Claire style which adds a welcome sense of period veracity to the tales but often offends and upsets Tintin purists…

Biggles and the Golden Bird is set in the early 1930s and begins when the aerial adventurers are asked to pilot a new super-plane in an attempt to break the world long-distance flying record. Fact freaks might be intrigued to discover that the “Fairview” of this story is closely based on the record-smashing Fairey Long Range Monoplane, which stars in a splendid plans-&-diagrams section at the back that also includes the De Havilland C-24 Autogiro also featuring prominently in this ripping yarn…

When mysterious intruders brazenly steal the Fairview, intelligence supremo General Raymond dispatches Biggles, Algy and Ginger to track them down and retrieve the prototype air-machine. A crashed light plane and a rustic witness point the trio in the direction of Scotland and, dashing North in a ministry-provided autogiro (that’s a cross between a plane and an early kind of helicopter), they rendezvous with a fishing boat whose captain also witnessed strange sky shenanigans only to be attacked and overcome…

Their enigmatic adversaries had anticipated the pursuit and laid a trap, but with a typical display of pluck and fortune, Ginger turns the tables and drives off the thugs. The real Captain Gilbert then imparts his information and the autogiro brings them to a desolate ruined castle on a rocky headland, where Ginger and Algy are captured by an armed gang even as poor Biggles plunges over a cliff to certain doom…

Naturally the Ace Aviator saves himself at the last moment and subsequently discovers a sub-sea cavern – complete with deep-sea diving operation – just as his pals cunningly escape captivity. Fortuitously meeting up, the trio follow their foes and find a sunken U-Boat full of gold…

The uncanny reason for the theft of the Fairview and the mastermind behind it all is revealed when arch-enemy and all-around Hunnish blackguard Erich von Stalhein arrives to take possession of the recovered bullion before fleeing to a new life in distant lands. Having none of it the plucky lads strike, leading to a blistering battle and spectacular showdown…

Fast and furious, full of fights and hairsbreadth chases – although perhaps a touch formulaic and too steeped in the old-fashioned traditions for modern comics purists – this light and snappy tale would delight newer readers and general action fans and is readily available in both hardback and softcover editions, since the books were re-released in 1983 in advance of the star-studded but controversial British film-flop Biggles: Adventures in Time.

Perhaps it’s time for another revival and even some fresh exploits?
Characters © W.E. Johns (Publications). Text and pictures © 1978 Björn Karlström. English text © 1978 Hodder and Stoughton Ltd.

Black Panther: The Deadliest of the Species


By Reginald Hudlin, Ken Lashley, Paul Neary & various (Marvel)
ISBN: 978-0-7851-3342-1

Regarded as the first black hero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since July 1966 when he attacked the Fantastic Four as part of an extended plan to gain vengeance on the murderer of his father.

T’Challa, son of T’Chaka, is an African monarch whose secluded kingdom is the only source of a miraculous alien metal upon which the country’s immense wealth is founded. Those mineral riches – derived from a fallen meteor which struck the continent in lost antiquity – enabled him to turn his country into a technological wonderland.

Moreover, the tribal resources and the people have been eternally safeguarded by a cat-like human champion deriving incredible physical advantages from secret ceremonies and a mysterious heart-shaped herb simultaneously ensuring the generational dominance of the nation’s Panther Cult.

In recent years that continuity mythology was retooled to reveal that the “Vibranium” mound had actually made the country a secret Superpower for centuries but now only increasingly turns Wakanda into a target for subversion and incursion.

This slim, unassuming but extremely engaging Costumed Drama outing – available in trade paperback and eBook editions – collects the first six issues of Black Panther volume 5 (April to September 2009) and was originally part of Marvel’s company-wide “Dark Reign” publishing event.

‘The Deadliest of the Species’ begins as T’Challa’s new bride (and queen) Ororo nervously embarks on a goodwill tour. As a mutant – and far worse, an American – who has married the king, she is keenly aware of her tenuous position and potential for disrupting the ancient social order.

All thoughts of winning over the people are soon forgotten when her husband’s jet – which left only hours ago on a diplomatic mission – screams in and catastrophically crashes in the heart of the city despite all the weather goddess’ efforts to slow it down…

Unknown to all, five hours previously the Black Panther had secretly met with regal rival Namor the Sub-Mariner to hear an invitational offer from a Cabal of world-conquerors led by former Green Goblin-turned government operative Norman Osborn. Now the adored sovereign is near death.

His formidable Dora Milaje bodyguards are gone and, after being dragged from the wreckage burned and broken, T’Challa agonisingly reveals it was an ambush before lapsing into a coma…

As Queen Mother Ramonda and sister Shuri rush to the hospital, the ruling council are frantic; terrified that the assassination attempt is prelude to invasion. Wakanda has always been ready for such assaults, but that was with a healthy Black Panther. Right now, they are spiritually all but defenceless…

Even though the king is not quite dead, the Ministers advocate activating the protocols to create a new Panther warrior… but the question is who will succeed?

Hours ago, after Namor departed, a far less friendly potentate accosted T’Challa as he left the conference. Dr. Doom is also a member of the Cabal and took the Panther’s refusal to join the club very, very badly…

Back in the now, desperate meetings and Ororo’s refusal to undertake the mystic rituals result in Princess Shuri being reluctantly assigned – over the strenuous protests of her own mother – the role of Black Panther Apparent. As T’Challa’s older sister it’s a role she was destined for, but one her brother seized decades ago.

At that time, she was away being schooled in the West when an invasion by American adventurer Ulysses Klaw claimed her father’s life. With cruel circumstance demanding nothing less, the boy took the initiative, the role and the responsibility of defending his nation…

Thus, after years as an irrelevant spare, the flighty jet-setter is being asked to take up a destiny she now neither wants nor feels capable of fulfilling. She is especially afraid of the part of the ceremony where she faces the Panther God and is judged…

T’Challa cannot reveal how the battle with Doom ended in brutal defeat and certain death, or how his valiant Dora Milaje gave their lives to get his maimed body back in the jet and home via auto-pilot. He is unable to even stay alive and, as the world’s most up-to-date doctors slowly abandon hope, Ramonda convinces Queen Ororo to try something terrible and very ancient instead…

Despite a pervasive cloak of secrecy bad new travels fast. Across the continent adherents of the Panther Cult’s theological antithesis revel in Wakanda’s misfortune. Smug, gleeful worshippers of rival cults prepare arcane rituals to finally destroy their enemies and – in a place far removed from the world – T’Challa awakes to meet his dead bodyguards once more…

In an isolated hut Queen and Queen Mother are bickering with sinister shaman Zawavari. The wizard claims to be able to bring T’Challa back but gleefully warns that the price will be high…

Thanks to her years of constant training, Shuri is having no problem with the physical rigours of the Panther Protocols and foolishly grows in confidence. Far away, Wakanda’s enemies succeed in summoning terrible Morlun, Devourer of Totems, but are wholly unprepared for the voracious horror to consume them before turning his attention to more distant theological fodder…

And in Limbo, a succession of dead friends and family subtly and seductively attempt to convince T’Challa that his time is past and that he must lay down his regal burdens…

As Morlun ponderously makes his way to Wakanda, stopping only to destroy other petty pantheons such as the master of the Man-Ape sect, Death continues her campaign to convince T’Challa to surrender to the inevitable whilst Shuri faces her final test…

It does not end well. The puissant Panther God looks right through her and declares her pitifully unworthy to wear his mantle or defend the Wakandan worshippers. Despondent Shuri is ignominiously despatched back to the physical world just as her new sister-in-law arrives in Limbo, sent by Zawavari to retrieve her husband from Death’s clutches.

Ororo doesn’t want to tell her husband that this is their last meeting. The price of his safe passage back is her becoming his replacement…

In the world of the living, Morlun has reached Wakanda’s borders, drawn inexorably to T’Challa’s (currently vacant) physical form. The beast is utterly invulnerable to everything in the nation’s super-scientific arsenal and leaves a mountain of corpses behind him.

With Armageddon manifesting all about them, the Royal Family and Ruling Council are out of options until sly Zawavari points out an odd inconsistency: the price for failing to become Wakanda’s living totem has always been instant death, but Shuri, although rejected, still breathes…

Realising both she and her country have one last chance, the newest Black Panther goes out to battle the totem-eater whilst in the Country of the Dead T’Challa and Ororo resolve to ignore the devil’s bargain and fight their way back to life.

And as the two hopeless battles proceed, Ramonda and Zawavari engage in a last-ditch ploy which will win both wars by bring all the combatants together…

Fast-paced, compelling and gloriously readable, this splendid blend of horror story, action epic, political thriller and coming-of-age tale also offers an impressive cover-&-variants gallery by J. Scott Campbell, Edgar Delgado, Michael Djurdjevic, Ken Lashley and Mitch Breitweiser.

If you don’t despise reboots and re-treads on unswerving principle and are instead prepared to give something new(ish) a go, there’s lots to enjoy in this fantastic Fights ‘n’ Tights farrago, so why not set your sights and hunt this down?
© 2009 Marvel Characters, Inc. All rights reserved.

Yoko Tsuno volume 6: The Morning of the World


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-082-5

Indomitable intellectual adventurer Yoko Tsuno debuted in 1970 with the September 24th 1970 edition of Le Journal de Spirou and is still delighting regular readers and making new fans to this day. Her astounding all-action, uncannily accessible exploits are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning serial saga of the slim, slight Japanese technologist-investigator was devised by monumentally multi-talented Belgian maestro Roger Leloup who began his spellbinding solo career after working as a studio assistant on Hergé’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn – always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics in the mid-1970s.

That long-overdue attitude adjustment saw the rise of many competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys to uniformly elevate Continental comics. Best of all, the majority of their exploits are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings (the still unavailable and untranslated Hold-up en hi-fi, La belle et la bête and Cap 351) were simple introductory vignettes before the superbly capable engineer and her valiant if less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 in Spirou‘s May 13th issue…

There have been 28 European albums to date – with a 29th being completed as we read this…

Yoko’s exploits include explosive escapades in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas with the secretive, disaster-prone alien colonists from planet Vinea. However, for the majority of English translations thus far, the close encounters have been more-or-less side-lined in favour of intriguing Earthly exploits, but this tale stays strictly Earthbound while plumbing the depths of the fantastic…

Today’s particular tale was originally serialised in Spirou #2613-2630 and collected in 1988 as 17th album Le Matin du monde. Due to the exigencies of publishing it reached English eyes as Yoko’s sixth Cinebook outing; a time-bending mystery of glamour and action shedding a fraction of light on Yoko’s own shrouded origins…

It begins with Yoko and her new ward Morning Dew testing a new jet over Indonesia before reuniting with temporal refugee Monya. This time-travelling expatriate from 3872 AD (see The Time Spiral for further details) has had to settle in the present after her own timeline was overwritten, but she’s had a hard time adjusting and despite her best intentions regularly risks catastrophe by visiting other time-periods…

Monya originally came back in time to prevent a scientific experiment which would have resulted in Earth’s destruction by her own era. The voyager witnessed her father’s death and the planet turned to a cinder, relative moments before arriving in Yoko’s locale, so her predilection for exploration and meddling in earlier time periods is perhaps understandable…

Now, though, she’s gone too far: stealing a gold statue from its rightful era and endangering the life of a native…

Urgently summoned to help fix things, Yoko, Vic and Pol are quickly apprised of the situation. Monya has taken a sacred temple statue of a dancer from 1350 AD, a short time before history records the eruption of the Agung volcano and eradication of the entire community and civilisation dwelling there. Technically, Monya’s actions should cause no disruption to the timeline, but it has resulted in the long-dead priests condemning native dancer Narki to death for the crime…

A heated debate over the morality of keeping the immensely valuable statue versus using their time machine and attempting to save the life of a woman already dead for centuries consumes the adults. It only ends when Monya’s new acquaintance Mike – an obsessive religious fanatic – traps them all in the barn housing the chronal craft and sets it afire.

Compelled to use the time engine to save themselves, the entire party is plunged back to 1350 where Narki is condemned to die…

Befriending the local villagers, the travellers learn that the innocent scapegoat has been taken to the capital. Swiftly following, Yoko and Monya find her in a drugged state and determined to sacrifice herself to “winged demons” plaguing the city. Most confusingly, as they struggle to rouse her, Yoko realises that – somehow – she recognises the doomed Narki…

Desperate for solutions, Monya tries unsuccessfully to return the statue to the Brahmin priests, even as Yoko and her comrades assemble some clever 20th century kit they’d providentially stowed aboard the time-ship. Despite all their efforts, Narki is left to the mercies of the demons, and only Yoko and Vic’s spectacular intervention saves her from what turn out to be savage survivors of antediluvian vintage…

Yet, even after destroying one of the flying monsters and snapping Narki out of her trance, the future heroes are unable to save the damsel in distress. Accusing them of killing the gods’ messenger, Narki swears to throw herself into the now-erupting Agung volcano to expiate her sins and save everybody…

That pointless gesture is applauded by the priests, but again thwarted by Yoko and Vic, who snatch the dancer from the edge of fiery doom. They are, however, helpless to save the rest of the populace from the inescapable judgement of history and one of the greatest volcanic eruptions of all time…

Now the sole survivor of her civilisation, Narki makes no protest as Monya relocates her to another time and place she has extensively studied. And when the survivor is left with villagers in 1520 AD Borneo, Yoko realises with a shock how she knows the tragic temple dancer…

Complex, rocket-paced, explosively exciting and subtly suspenseful, this beguiling brush with paradox and passion blazes with thrills and chills, delivering a powerfully moving denouement which again affirms Yoko Tsuno as a top-flight trouble-shooter.

As always, the most effective asset in these breathtaking tales is the amazingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Morning of the World is an epic fantasy spectacle to delight and enthral all lovers of inventive adventure.

Original edition © Dupuis, 1988 by Roger Leloup. All rights reserved. English translation 2011 © Cinebook Ltd.