The Incredible Hulk Epic Collection volume 2: The Hulk Must Die


By Stan Lee, Gary Friedrich, Steve Ditko, Jack Kirby, John Romita, Bill Everett, Gil Kane, Bob Powell, John Buscema, Mike Esposito, Jerry Grandenetti, Marie Severin, Herb Trimpe & various (Marvel)
ISBN: 978-1-3029-0445-6

Bruce Banner was a military scientist who was caught in a gamma bomb blast. As a result of ongoing mutation, stress and other factors can cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years the gamma-irradiated gargantuan finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, The Hulk shambled around the slowly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him and this trade paperback (and eBook) volume covers his years as co-star of Tales to Astonish; specifically issues #60-96, spanning October 1964 to October 1967, and even includes a silly spoof yarn from Not Brand Echh #3.

Way back then, the trigger for the Hulk’s second chance was a reprinting of his origin in the giant collection Marvel Tales Annual #1 (the beginning of the company’s inspired policy of keeping early tales in circulation and which did so much to make fervent fans out of casual latecomers). Thanks to reader response, Ol’ Greenskin was awarded a back-up strip in a failing title…

Giant-Man was the star turn in Tales to Astonish, but by mid-1964 the strip was visibly floundering. In issue #59 the Master of Many Sizes was used to introduce his forthcoming co-star in a colossal punch-up, setting the scene for the next issue wherein the Green Goliath’s own feature began.

‘The Incredible Hulk’ (TtA #60) opens with Banner still working for General Thaddeus “Thunderbolt” Ross, despite the military martinet’s deep disgust and distrust of the puny milksop who had won his daughter’s heart. Aloof and standoffish, Bruce keeps secret his astounding condition: an affliction which subjects him to uncontrollable transformations into a rampaging, if well-intentioned, engine of destruction.

The 10-page instalments were uncharacteristically set in the Arizona/New Mexico deserts, not New York, and espionage and military themes were the narrative backdrop of these adventures.

Lee scripted, Ditko drew and comics veteran George Roussos – as “George Bell” – provided the ink art. The first episode details how an anonymous spy steals an unstoppable suit of robotic armour built by the radiation-obsessed Banner, and concludes with a shattering battle in the next instalment as the Hulk is ‘Captured at Last!’

Cliffhanger endings such as the exhausted Gamma Giant’s imprisonment by Ross’s military units at the end of the yarn would be instrumental in keeping readers onboard and enthralled. Next chapter ‘Enter… the Chameleon!’ has plenty of action and suspense as the spy infiltrates Ross’ command, but the real punch is the final panel, hinting at the mastermind behind all the spying and skulduggery. The enigmatic Leader would become the Hulk’s ultimate and antithetical nemesis…

The minor Spider-Man villain works well as a returning foe; his disguise abilities an obvious threat in a series based on a weapons scientist working for the US military during the Cold War. Even the Leader himself has dubious connections to the sinister Soviets – when he isn’t trying to conquer the world for himself.

Preceded by a titanic Jack Kirby Marvel Masterwork Pin-up of the Green Goliath, ‘A Titan Rides the Train!’ (Astonish #63, January 1965) provides an origin for the super-intellectual menace whilst setting up a fresh subplot wherein new cast addition Major Glen Talbot begins to suspect Banner of being a traitor. The action comes when the Leader tries to steal Banner’s new anti-H-bomb device from a moving freight locomotive….

‘The Horde of Humanoids!’ features the return of guilt-stricken former sidekick Rick Jones who uses his Avengers connections to obtain a pardon for the incarcerated Banner just by letting the American President in on the secret of the Hulk! Ah, simpler times!

Free again, Banner joins Talbot on a remote island to test his hotly sought-after atomic device only to be attacked by the Leader’s artificial warriors – providing a fine example of Ditko’s unique manner of staging a super-tussle.

The chaotic clash continues into the next issue when Ayers assumes the inking and Banner is taken prisoner by those darn Commies. ‘On the Rampage against the Reds!’ sees the Hulk go ballistic behind the Iron Curtain: a satisfyingly gratuitous crusade that spans three issues with #66 – ‘The Power of Doctor Banner’, inked by Vince Colletta and ‘Where Strides the Behemoth’ in #67, (inked by Frank Giacoia), cumulatively exhibiting the brute’s shattering might.

His Commie-Busting fury finally expended, the Hulk reverts to human form and is captured by Mongolian bandits who see a chance to make lots of ransom money…

Jack Kirby returned as illustrator – supplemented by Mike (“Mickey Demeo”) Esposito – in Tales to Astonish #68. ‘Back from the Dead!’ sees plucky Glen Talbot extricate the tragic scientist only to lose him again on the way back to America. Even so, Banner falls again into military custody and is ordered to activate his Atomic Absorbatron for one last test.

Yet again the process is interrupted by the Leader’s attacking Humanoids, but this time the Veridian Villain succeeds and the Hulk is ‘Trapped in the Lair of the Leader!’ …but only until the US Army bursts in…

Issue #70 saw Giant-Man benched and replaced by the Sub-Mariner, making Tales to Astonish a title dedicated to aggressive, savage anti-heroes. Increasingly the Hulk stories reflected this shift, and ‘To Live Again!’ sees the furious Leader launch a 500-foot tall Humanoid against the local US missile base, with the Jade Giant caught in the middle.

Kirby reduced his input to layouts and Esposito handles the lion’s share of the art with #71’s ‘Like a Beast at Bay’: a minor turning point with the Hulk actually joining forces with the Leader whilst ‘Within the Monster Dwells a Man!’ then has Major Talbot getting ever-closer to uncovering Banner’s dark secret.

‘Another World, Another Foe!’ (with the legendary Bob Powell pencilling over Kirby’s layouts) details how the Leader dispatches Hulk to The Watcher‘s homeworld to steal an ultimate weapon, just as an “unbeatable” intergalactic rival arrives. ‘The Wisdom of the Watcher’ descends to all-out, brutal action with a shocking climax, and is followed by TtA#75’s conclusion: an abrupt return to Earth and to basics as the rampaging Hulk falls victims to one of Banner’s most bizarre atomic devices…

‘Not all my Power Can Save Me!’ sees the man-monster helplessly hurled into a devastated dystopian future, and in ‘I, ‘Against a World!’ (with pencils by Gil Kane moonlighting as “Scott Edward”), the devastation is compounded by a doom-drenched duel with time-lost Asgardian immortal The Executioner.

A true milestone occurred in Tales to Astonish #77 when the tragic physicist’s dread secret is finally exposed. Magnificently illustrated by John Romita (the elder, and still over Kirby layouts), ‘Bruce Banner is the Hulk!’ concludes the time-travel tale and reveals the tragic horror of the scientist’s condition to the military and the general public.

It didn’t make him any less hunted or haunted, but at least now the soldiery were in an emotional tizzy whilst trying to obliterate him.

With #78, Bill Everett began a short but vividly evocative run as penciler (Kirby remaining on layouts throughout). To his very swift and last regrets, megalomaniacal scientist Dr. Zaxon tries to steal the Gamma Monsters’s bio-energy in ‘The Hulk Must Die!’ Before his body is even cold, follow-up ‘The Titan and the Torment!’ propels the fugitive gargantuan into a bombastic battle against recently Earth-exiled Olympian man-god Hercules.

Losing a desperate war with fellow subterranean despot Mole Man, not-so-immortal Tyrannus resurfaced in ‘They Dwell in the Depths!’ Seeing the Hulk as a weapon of last resort, he abducts the man-brute to Subterranea, but still loses his last battle and when Hulk returns topside he shambles into a plot by the insidious Secret Empire in #81’s ‘The Stage is Set!’

The convoluted mini-epic spread into a number of other Marvel series, especially Nick Fury, Agent of S.H.I.E.L.D. and Sub-Mariner. Here, however, the monster is targeted by the Empire’s hired gun Boomerang as they strive to steal the military’s new Orion missile…

As the epic unfolds ‘The Battle Cry of the Boomerang’, ‘Less then Monster, More than Man!‘, and ‘Rampage in the City!’ wove strings of sub-plot into a gripping whole which indicated to the evolving reader just how close-knit the Marvel Universe was.

Obviously such tight coordination between series caused a few problems as art for the final episode is credited to “almost the whole blamed Bullpen” (which to my jaded eyes is mostly Jerry Grandenetti). During that climax the Hulk is marauding through the streets of New York City in what I can’t help but feel is a padded, unplanned conclusion…

Everything’s back on track with #85 however, as John Buscema and John Tartaglione step in to illustrate ‘The Missile and the Monster!’ as yet another spy diverts the experimental Orion rocket onto the city. The obvious discomfort the realism-heavy Buscema experienced with the Hulk’s appearance has mostly faded by second chapter ‘The Birth of… the Hulk-Killer!’, although the return of veteran inker Mike Esposito to the strip also helps.

As General Ross releases a weapon designed by the Leader to capture the Grim Green Giant, the old soldier has no inkling what his rash act will lead to, nor that Boomerang is lurking behind the scenes to make things even hotter for the Hulk…

Issue #87’s concluding part ‘The Humanoid and the Hero!’ depicts Ross’ regret as the Hulk-Killer expands his remit to include everybody in his path and Gil Kane returns for #88 as ‘Boomerang and the Brute’ shows both the assassin and the Hulk’s savage power.

Tales to Astonish #89 once more sees the Hulk become an unwilling weapon as a nigh-omnipotent alien subverts and sets him to purging humanity from the Earth.

‘…Then, There Shall Come a Stranger!’, ‘The Abomination!’ and ‘Whosoever Harms the Hulk…!’ comprise a taut and evocative thriller-trilogy which also includes the origin of the malevolent Hulk counterpart who would play such a large part in later tales of the ill-fated Bruce Banner.

A new narrative tone comes with ‘Turning Point!’ (TtA #92, June 1967) by the superb and criminally underrated Marie Severin and inker Frank Giacoia, depicting the Jade Giant hunted through a terrified New York City as a prelude to a cataclysmic guest-battle in the next issue. Back then, the Hulk didn’t really team-up with visiting stars, he just got mad and smashed them. Such was certainly the case when he became ‘He Who Strikes the Silver Surfer!’; ironically battling with and driving off a fellow outcast who held the power to cure him of his atomic affliction.

Herb Trimpe, associated with the character for nearly a decade, began his tenure as Marie Severin’s inker with #94’s ‘To the Beckoning Stars!’: the initial instalment of a terrific 3-part shocker which found the Hulk transported to the interstellar retreat of the High Evolutionary to battle against recidivist beast-men on ‘A World He Never Made!’ before escaping a feral bloodbath in #96’s ‘What Have I Created?’.

Returned to Earth by the now god-like Evolutionary, the Hulk was gearing up to the next being change in his life.

To Be Continued…

Adding even more lustre and appeal to this tome are a bevy of intriguing extras, starting with a not-so-serious alternative back-story in ‘The Origin of Brucie Banter… and Friend’, by Gary Friedrich & Severin from spoof mag Not Brand Echh #3 (October 1967).

That outing of the “Inedible Bulk” then segues into rare pencil art from Ditko, original pages by Kirby & Everett, Buscema & Tartaglione, Kane and Severin & Trimpe; T-shirt and sweatshirt designs by Kirby, Sol Brodsky & Joe Sinnott from 1965 and 1966 plus house ads and Kirby’s cover from Tales to Astonish #77 modified by painter Richard Isanove and used to front Marvel Masterworks: The Hulk volume 2.

This titanic tome of Hulk heroics is occasionally hit-and-miss, with visceral thrillers and plain dumb nonsense running together, but the enthusiasm and sheer quality of the awesome artistic endeavours should go a long way to mitigating most of the downside. These tales are key to the later, more cohesive adventures, and even at their worst the work of Kirby, Ditko, Everett, Kane, Buscema, Severin and the rest in full-on, butt-kicking, “breaking-stuff” mode is a thrill to delight the destructive eight-year-old in everyone. Hulk Smash(ing)!
© 1964, 1965, 1966, 1967, 2017 Marvel Characters, Inc. All rights reserved.

Garth: The Women of Galba


By Jim Edgar & Frank Bellamy (Titan Books)
ISBN: 978-0-90761-049-6

It’s a big anniversary for Britain’s greatest comic strip adventurer this summer, but other than a few old collections and the online reprints, nobody seems much moved to celebrate the event or revive a genuine original of cartoon entertainment. Here however, with our eyes firmly set on great comics of every era and at least one and a half feet firmly planted in the past, we’re not going to let him slip by without any fanfare at all…

Garth was created in response to America’s publishing phenomenon Superman and debuted in the Daily Mirror on Saturday, July 24th 1943, the creation of Steve Dowling and BBC producer Gordon Boshell. His comic strip page mates at that time were regular features Buck Ryan, Belinda Blue Eyes, Just Jake and the irrepressible, morale-boosting glamour-puss Jane.

A blond giant and physical marvel, Garth washed up on an island shore and into the arms of a pretty girl, Gala, with no memory of who he was, just in time to save the entire populace from a tyrant. Boshell never actually wrote the series, so Dowling, who was also producing the successful family strip The Ruggles, scripted Garth until a writer could be found.

Successful candidate Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 to January 20th 1946); introducing studious jack-of-all-scientific trades Professor Lumiere whose psychological experiments regressed the hero back through his past lives.

In sequel tale ‘The Saga of Garth’ (January 22nd 1946-July 20th 1946) his origin was finally revealed. Found floating in a coracle off the Shetlands, baby Garth was adopted by a kindly old couple and grew to vigorous manhood. On reaching maturity he returned to the seas as a Navy Captain until he was torpedoed off Tibet in 1943.

Freeman continued as writer until 1952 and was briefly replaced by script editor Hugh McClelland until Peter O’Donnell took over in 1953. O’Donnell wrote 28 adventures before resigning in 1966 to devote more time to his own Modesty Blaise feature. His place was taken by Jim Edgar; who also scripted western strips Matt Marriott, Wes Slade and Gun Law.

In 1968 Dowling retired and his assistant John Allard took over the drawing until a permanent artist could be found. Allard had completed ten tales when Frank Bellamy came on board with the 13th daily episode of ‘Sundance’ (reprinted in Garth: The Cloud of Balthus). Allard remained as background artist and general assistant until Bellamy took full control during ‘The Orb of Trimandias’.

Professor Lumiere had discovered something about his patient which gave this strip its unique and distinctive appeal – even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance: Garth was blessed – or cursed – with an involuntary ability to travel through time and experience past and future lives.

This concept gave the strip infinite potential for exotic storylines and fantastic exploits, pushing it beyond its humble origins as a US mystery-man knock-off.

This second (1985) Titan Books collection of the Frank Bellamy era spans the period from 7th September 1972 to 25th October 1973 with the artist at the absolute peak of his powers. It opens here with eerie chiller ‘The People of the Abyss’ wherein Garth and sub-sea explorer Ed Neilson are captured by staggeringly beautiful naked women who drag their bathyscaphe to a city at the bottom of the Pacific. These undersea houris are at war with horrendous aquatic monstrosities and urgently need outside assistance, but even that incredible situation is merely the prelude to a tragic love affair with Cold War implications…

Next up is eponymous space-opera romp ‘The Women of Galba’ wherein an alien tyrant learns to rue the day he abducted a giant Earthman to fight and die as a gladiator. Exotic locations, spectacular action and oodles more astonishingly beautiful females make this an unforgettable adventure…

‘Ghost Town’ is a western tale, and a very special one. When Garth, vacationing in Colorado, rides into abandoned mining outpost “Gopherville”, he is irresistibly drawn back to a past life as Marshal Tom Barratt who lived, loved and died when the town was a hotspot of vice and easily purloined money. When Bellamy died suddenly in 1976 this tale – long acknowledged as his personal favourite – was rerun until Martin Asbury was ready to take over the strip.

The final adventure re-presented here – ‘The Mask of Atacama’ – sees Garth and Lumiere in Mexico City. Whilst sleeping the blonde colossus is visited by the spirit of beautiful Princess Atacama who escorts him through time to the vanished Aztec city of Tenochtitlan where, as the Sun God Axatl, Garth attempts to save their civilisation from the voraciously marauding Conquistadores of Hernan Cortés. Tragically, neither he nor the Princess have reckoned on the jealousy of the Sun Priests and their High Priestess Tiahuaca…

Adding extra value to this volume are a draft synopsis and actual scripts for ‘The Women of Galba’, liberally illustrated, of course. There has never been a better comic adventure strip than Garth as drawn by Bellamy, combining action, suspense, glamour, mystery and the uncanny in a seamless blend of graphic wonderment. In recent years, Titan Books has published a superb line of classic British strips and comics and I’m praying that with Modesty Blaise and James Bond now completed, they’ll return to Garth (and while I’m dreaming, Jeff Hawke too) on the understanding that it’s up to us to make sure that this time the books find a grateful, appreciative and vast audience…
© 1985 Mirror Group Newspapers/Syndication International. All Rights Reserved.

Fantastic Four Marvel Masterworks volume 7


By Stan Lee, Jack Kirby & Joe Sinnott, with Frank Giacoia & various (Marvel)
ISBN: 978-0-7851-5062-6 (PB)                     : 978-0-7851-1585-4 (HB)

The FF was the indisputable central title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters at a time when Jack Kirby was in his conceptual prime and continually unleashing his vast imagination on plot after spectacular plot as Stan Lee scripted some of the most passionate superhero sagas that Marvel – or any publisher, for that matter – has ever seen.

Both were on an unstoppable roll, at the height of their creative powers, and full of the confidence that only success brings, with The King particularly eager to see how far the genre and the medium could be pushed.

This full-colour compendium – available in hardcover, trade paperback and digital editions – re-presents Fantastic Four #61-71 and includes the fifth giant-sized Annual: issues of progressive and increasingly impressive landmarks spanning April 1967 through February 1968 with Stan & Jack cannily leading from the front as an ever-expanding and cohesive shared universe grew around the fruits of their labours.

As seen in the landmark premier issue, maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm – with Sue’s tag-along teenaged brother Johnny – survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible and the kid could turn into living flame, but poor, tragic Ben horrifically devolved into a shambling, rocky freak…

Following a vivid reminiscence from star inker Joe Sinnott in his Introduction, the magic resumes with Fantastic Four #61.

Even though the team had just defeated a cosmically-empowered Doctor Doom and returned to the Silver Surfer his purloined life-energies there was never a dull moment: no sooner had the heroes relaxed than a new and improved foe attacked once more in ‘Where Stalks the Sandman?’.

This began another explosive multi-part tale wherein Johnny and his imprisoned beloved Crystal were reunited even as Reed is defeated in battle and lost to the anti-matter hell of the Negative Zone’s sub-space corridor…

It was Crystal to the rescue in ‘…And One Shall Save Him!’ as guest-star Triton (of the newly liberated Inhuman Royal Family) plucked the doomed genius from the jaws of disaster and inadvertently introduced another unique enemy who followed Reed back from the anti-matter dimension and straight into partnership with the still-seething Sandman. The resulting battle against ‘Blastaar, the Living Bomb-Burst!’ (FF #63, June 1967) wrecked half the city before some modicum of security was restored…

Looking for a little peace and quiet the exhausted team then tackled ‘The Sentry Sinister’: a frenetic south seas adventure romp pitting the vacationing heroes against a super-scientific robot buried for millennia by an ancient star-faring race.

This tropical treat expanded the burgeoning interlocking landscape to an infinite degree by introducing the ancient, imperial and alien Kree who would grow into one of the fundamental pillars supporting the continuity of the Marvel Universe.

Although regarded as a long-dead race, the Kree themselves resurface in the very next issue as the team is targeted by an alien emissary of vengeance ‘…From Beyond this Planet Earth!’ The formidable Ronan the Accuser has come looking to see what could possibly have destroyed an invincible Sentry and finds out to his great regret but whilst the fight ensues Bens’s blind girlfriend Alicia is abducted by a super scientific stranger…

The mystery of her disappearance is revealed in #66 in ‘What Lurks Behind the Beehive?’ as the outraged team trail the seemingly helpless artisan to a man-made technological wonderland where a band of rogue geniuses have genetically engineered the next phase in evolution, only to lose control of it even before it can be properly born…

‘When Opens the Cocoon!’ exposes the secret of the creature known as Him and only Alicia’s gentle nature is able to placate the nigh-omnipotent creature (who would eventually evolve into tragic cosmic voyager Adam Warlock), after which the tight continuity pauses to allow the Inhumans (a time-lost race of paranormal beings long secluded from mortal men) and old FF ally the Black Panther to share the stage in that year’s Fantastic Four Annual wherein the sinister invader Psycho-Man attempts to ‘Divide… and Conquer!’ the Earth.

Frank Giacoia inked this yarn, with the emotion-bending micro-marauder holding both the King of Wakanda and the Royal Family of hidden Attilan at bay until the FF can pitch in, delayed as they were by the news that the Sue Richards is pregnant… and soon to confined in the most appallingly sexist manner until the birth…

The Annual also includes another comedy insight into the creation of Marvel Epics as Stan, Jack and Frank ask ‘This is a Plot?’ and – after the now customary Kirby pin-ups (Inhumans Black Bolt, Gorgon, Medusa, Karnak, Triton, Crystal and Maximus, a colossal group shot of Galactus, the Silver Surfer and others plus a double-page spread of the quirky quartet) – a rapidly rising star-in-the-making got his first solo appearance in ‘The Peerless Power of the Silver Surfer’: a pithy fable of cruel ingratitude reintroducing and upgrading the threat-level of the Mad Thinker‘s lethal Artificial Intelligence murder-machine Quasimodo…

In FF #68 (inked as ever by the remarkable Joe Sinnott), the Thinker resurfaces to enact his latest scheme, ‘His Mission: Destroy the Fantastic Four!’ beginning with the cogitating criminal replacing a famous doctor to subvert a potential cure for The Thing’s rocky condition.

Phase two involves a mind-warping scheme to turn the rocky stalwart against his comrades, progressing in ‘By Ben Betrayed!’ as the newly malevolent Grimm tries to mercilessly murder his comrades only to be driven temporarily away.

Desperately searching for their brainwashed friend, the FF quickly capture the Thinker and free Ben’s shackled mind in ‘When Fall the Mighty!’, but the victory leaves the heroes unconscious with only Sue conscious to tackle the villain’s last-ditch killer android in ‘…And So It Ends…’

Art lovers can also enjoy a boundless hidden bounty at the end of this volume as the titanic tome wraps up with a selection of Kirby pencil pages, including alternative covers to FF #64 and #71, plus a gallery of Sinnott-inked covers and pages from #61, 63, 65 and 66.

Epic, revolutionary and unutterably astounding, these are the stories which made Marvel the unassailable leaders in fantasy entertainment and remain the most unmissable superhero comics ever crafted.
© 1967, 1968, 2017 Marvel Characters, Inc. All rights reserved.

DC’s Greatest Imaginary Stories


By Otto Binder, Bill Finger, Jerry Siegel, John Broome, Leo Dorfman, Edmond Hamilton, Jim Shooter, C.C. Beck, Dick Sprang, Kurt Schaffenberger, Curt Swan, Carmine Infantino, Bob Kane & various (DC Comics)
ISBN: 978-1-4012-0534-8

Alan Moore’s infamous epigram notwithstanding, not all comics tales are “Imaginary Stories.”

When DC Editor Mort Weisinger was expanding the Superman continuity and building the legend, he realised that each new tale was an event that added to a nigh-sacred canon: that what was written and drawn mattered to the readers. But as a big concept guy he wasn’t going to let that aggregated “history” stifle a good idea, nor would he allow his eager yet sophisticated audience to endure clichéd deus ex machina cop-outs to mar the sheer enjoyment of a captivating concept.

The mantra known to every baby-boomer fan was “Not a Dream! Not a Hoax! Not a Robot!” boldly emblazoned on covers depicting scenes that couldn’t possibly be true… even if it was only a comicbook.

Imaginary Stories were conceived as a way of exploring non-continuity plots and scenarios devised at a time when editors believed entertainment trumped consistency and knew that every comic read was somebody’s first …or potentially last.

This jolly little compilation celebrates that period when whimsy and imagination were king and stretches the point by leading with a fanciful tale of the World’s Mightiest Mortal as ‘Captain Marvel and the Atomic War’ (Captain Marvel Adventures #66, October 1946) actually hoaxes the public with a demonstration of how the world could end in the new era of Nuclear Proliferation, courtesy of Otto Binder & CC Beck.

‘The Second Life of Batman’ (Batman #127 October 1959) by Bill Finger, Dick Sprang & Charles Paris doesn’t really fit the strict definition either, but the tale of a device that predicts how Bruce Wayne‘s life would have run if his parents had not been killed is superb and engaging all the same.

‘Mr. and Mrs. Clark (Superman) Kent!’ by Binder and the brilliant Kurt Schaffenberger, was the first tale of an occasional series that began in Superman’s Girlfriend Lois Lane #9 (August 1960); depicting the laughter and tears that might result if the plucky news-hen secretly married the Man of Steel. From an era uncomfortably parochial and patronizing to women, there’s actually plenty of genuine heart and understanding in this tale and a minimum of snide sniping about “silly, empty-headed girls”…

Eventually the concepts became so bold that Imaginary Stories could command book-length status. ‘Lex Luthor, Hero!’ (Superman #149, November 1961) by Jerry Siegel, Curt Swan & Sheldon Moldoff details the mad scientist’s greatest master-plan and ultimate victory in a tale as powerful now as it ever was. In many ways this is what the whole concept was made for…

No prizes for guessing what ‘Jimmy Olsen Marries Supergirl!’ (Superman’s Pal Jimmy Olsen, #57, December 1961) is about, but the story is truly a charming delight, beautifully realized by Siegel, Swan & Stan Kaye.

Once more stretching the point ‘The Origin of Flash’s Masked Identity!’ (The Flash# 128, May 1962) by John Broome, Carmine Infantino & Joe Giella, although highly entertaining, is more an enthusiastic day-dream than alternate reality, and, I suspect, added to bring variety to the mix – as is the intriguing ‘Batman’s New Secret Identity’ (Batman #151, November 1961, by Finger, Bob Kane & Paris).

‘The Amazing Story of Superman-Red and Superman-Blue!’ (Superman #162, July 1963) is possibly the most influential tale of this entire sub-genre. Written by Leo Dorfman, with art from Swan & George Klein, this startling utopian classic was so well-received that decades later it influenced and flavoured the post-Crisis on Infinite Earths Superman continuity for years. The plot involves the Action Ace being divided into two equal wonder men who promptly solve all universal problems and even the love rivalry between Lois Lane and Lana Lang!

The writer of ‘The Three Wives of Superman!’ is currently unknown to us but the ever-excellent Schaffenberger can at least be congratulated for this enchanting tragedy of missed chances that originally saw print in Superman’s Girlfriend Lois Lane #51, from August 1964.

‘The Fantastic Story of Superman’s Sons’ (Superman #166, November 1964) by Edmond Hamilton, Swan & Klein is a solid thriller built on a tragic premise (what if only one of Superman’s children inherited his powers?), and this bright and breezy book closes with the stirring and hard-hitting ‘Superman and Batman… Brothers!’, wherein orphaned Bruce Wayne is adopted by the Kents, but cannot escape a destiny of tragedy and darkness.

Written by Jim Shooter, with art from Swan & Klein for World’s Finest Comics # 172 (cover-dated December 1967) this moody thriller in many ways signalled the end of the carefree days and the beginning of a grittier, more cohesive DC universe for a less whimsical, fan-based audience.

This collection is a glorious slice of fancy, augmented by an informative introduction from columnist Craig Shutt, and bolstered with mini-cover reproductions of many tales that tragically never made it into the collection, but I do have one minor quibble: No other type of tale was more dependent on an eye-catching, conceptually intriguing cover, so why couldn’t those belonging to these collected classics have been included here, too?

Surely, it’s time for a re-issue in either print or eBook format with all those arresting covers included. Yes, it is… and don’t call me Shirley…
© 1946, 1959-1964, 1967, 2005 DC Comics. All Rights Reserved.

Marsupilami volume 1: The Marsupilami’s Tail


By Franquin, Batem & Greg; coloured by Leonardo and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-363-5

One of Europe’s most popular comic stars is an eccentric, unpredictable, rubber-limbed ball of explosive energy with a seemingly infinite elastic tail. The frantic, frenetic Marsupilami is a wonder of nature and bastion of European storytelling who originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jijé” Gillain was crafting keystone strip Spirou for flagship publication Le Journal de Spirou when he abruptly handled the entire kit and caboodle to his assistant André Franquin who took the reins, slowly abandoned the previous format of short complete gags in favour of longer epic adventure serials and began introducing a wide and engaging cast of new characters.

In 1952’s Spirou et les héritiers he devised a beguiling little South American critter dubbed Marsupilami to the mix. The little beast returned over and over again: a phenomenally popular magic animal who inevitably grew into solo star of screen, toy store, console games and albums all his own. He increasingly included the bombastic little beast in Spirou’s increasingly fantastic escapades until he resigned in 1969…

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Something of a prodigy, he began formal art training at École Saint-Luc in 1943 but when the war forced the school’s closure a year later, found animation work at Compagnie Belge d’Animation in Brussels. Here he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Culliford signed on with publishing house Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

During those formative early days Franquin and Morris were being trained by Jijé – at that time the main illustrator at Spirou. He quickly turned the youngsters and fellow neophyte Willy Maltaite – AKA Will – (Tif et Tondu, Isabelle, Le jardin des désirs) into a potent creative bullpen dubbed La bande des quatre or “Gang of Four” who subsequently revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946). The eager novice ran with it for two decades, enlarging the scope and horizons until it became purely his own.

Almost every week fans would meet startling and zany new characters such as comrade and eventual co-star Fantasio or crackpot inventor the Count of Champignac. In the ever-evolving process Spirou et Fantasio became globe-trotting journalists, continuing their weekly exploits in unbroken four-colour glory and “reporting back” their exploits in Le Journal de Spirou…

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill/Billy and Buddy), Jidéhem (Sophie, Starter, Gaston Lagaffe/Gomer Goof) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him during his tenure on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

Franquin soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe in 1957 but was now legally obliged to carry on his Tintin work too…

From 1959, writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned for good, happily taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Id̩es Noires, but his greatest creation Рand one he retained all rights to on his departure Рis Marsupilami, which in addition to comics tales has become a star of screen, toy store, console and albums.

Franquin, plagued in later life by bouts of depression, passed away on January 5th 1997 but his legacy remains, a vast body of work that reshaped the landscape of European comics.

Having learned his lessons about publishers, Franquin kept the rights to Marsupilami and in the late 1980’s began publishing new adventures of the fuzzy and rambunctious miracle-worker.

He tapped old comrade Greg as scripter and invited commercial artist and illustrator Luc Collin (pen name Batem) to collaborate on – and later monopolise – the art duties for a new series of comedy tales. Now numbering 30 albums (not including an all-Franquin short story collection volume #0), the first of these was La Queue du Marsuplami, released in 1987 and translated here as The Marsupilami’s Tale.

Blessed with a talent for mischief, the Marsupilami is a devious anthropoid inhabiting the rain forests of Palombia, and regarded as one of the rarest animals on Earth. It speaks a language uniquely its own and also has a reputation for causing trouble and instigating chaos…

Into that teeming life-web of the Palombian rainforest comes dissolute riverboat captain Bombonera and his idiot boilerman Innadeiz. They are ferrying impatient and irascible great white hunter Mr. Bring M. Backalive up the inaccessible Rio Huaytoonarro so that he can be the first to capture and exhibit the legendary long-tailed monkey to an unbelieving world.

Sadly, Backalive has just reached the inescapable conclusion that the bumbling, prevaricating river rogue hasn’t the faintest clue where Marsupilamis dwell…

With his life endangered, Bombonera thinks fast and remembers a native fisherman who might be able to help. Yafegottawurm is up for the change of pace too; anything is better than sitting on a log waiting for the vile and voracious piranha to bite… at least until he realises the crazy white man wants to hunt the infernal, trouble making Marsupilami…

And so begins a madcap rollercoaster of hairsbreadth escapes, crazy plans and close shaves as the humans stalk the unflappable golden monkey (and its unsuspected, equally formidable family), upsetting the rhythms of the jungle and making enemies of not just the beasts but the Havoca natives who should have known better than to ignore their better judgement and join the hunt for the supposedly wonderful tasting Marsupilami…

Fast-paced, furiously funny and instantly engaging, the riotous romps and cataclysmic chases instigated by the mesmerising Marsupilami are big hits and beloved reads of wide-eyed kids of every age all over the world. Now it’s your turn to join in the fun. Hoobee, Hoobah Hoobah!
© Dupuis, Dargaud-Lombard s.a. 2017 by Franquin, Greg & Batem. English translation © 2017 Cinebook Ltd.

Sgt. Rock Archive Edition Volume 1


By Robert Kanigher, Joe Kubert, Bob Haney, Ross Andru, Irv Novick, Jerry Grandenetti & various (DC Comics)
ISBN: 978-1-56389-841-9

Sgt Rock and his “combat-happy Joes” of Easy Company are one of the great and most enduring creations of the American comicbook industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in life-or-death situations captured the imaginations of generations of readers, young and old.

So pervasive is this icon of comicbook combat, that it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but is in fact a late addition to and child of the Silver Age of Comics.

This gloriously gritty, full-colour hardcover collection musters all pertinent material in the evolution of the immortal “topkick” from the early salvo of battle blockbusters from Our Army at War #83-96 (including the tentative first steps in the character’s evolution from G.I. Combat #68 and Our Army at War #81-82): a period spanning the dog-days of 1958 to the summer of 1960, wherein the entire field of American comics was just beginning a staggering revolution in style, theme and quality.

Following a fascinating reminiscence from co-creator and comics legend Joe Kubert (and this inaugural battle-book also includes detailed creator profiles), the pictorial action commences with a stunning Jerry Grandenetti cover – the first of many in this impressive tome – from G.I. Combat #68 (cover-dated January 1959), and the simple, unassuming filler story by Robert Kanigher & Joe Kubert, of an anonymous boxer who wasn’t particularly skilled but simply, stubbornly refused to be lie down and be beaten…

When ‘The Rock!’ enlisted in the US Army, however, that same Horatian quality attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men…

Although no more than another straight “ordinary guy finds his heroic niche” yarn for the anthology mill that proliferated in war comics of the era, something in this tale – other than the superbly taut script and stunning illustration – caught the attention of both the public and the editors…

Christened “Rocky”, the character returned as a sergeant in the Our Army at War (#81, April 1959), again facing overwhelmingly superior German forces as ‘The Rock of Easy Co.!’ in a brief but telling vignette by Bob Haney, Ross Andru & Mike Esposito before finally evolving an actual persona as Sgt. Rock in the next issue, with the Mort Drucker illustrated ‘Hold Up Easy!’: another harsh and declarative pocket-epic from Kanigher which saw everyman hard-luck heroes Easy Company delayed and then saved by callow replacements who eventually came good in the life-changing crucible of combat…

Our Army at War #83 (June 1959) then housed the true launch of the ordinary hero in ‘The Rock and the Wall!’ (by Kanigher & Kubert): wherein a tough-love, battlefield tutor shepherded his callow men to competence and survival amidst the constant perils of war. Here he met a rival for his men’s admiration in the equally impressive warrior Joe Wall…

Irv Novick illustrated ‘Laughter on Snakehead Hill!’ as the embattled dog-faces of Easy fought to take a heavily fortified citadel whilst OAAW#85 introduced the first continuing and marginally less-disposable cast member in the Kubert-limned ‘Ice Cream Soldier!’, wherein Rock assuaged a fearful replacement’s jangled nerves with tales of another hopeless “green apple” who grew into his job.

This ploy of incorporating brief past-action episodes into a baptism-of-fire scenario would play over and over again and never get old…

Following a magnificent cover by master of realism Russ Heath, Haney returned in #86 to script ‘Tank 711’ for Kubert as the terse top-kick educated another newbie in combat etiquette. Kanigher returned to describe the taking of “No-Return-Hill” and the initiation of four more raw recruits in ‘Calling Easy Co.!’ after which Grandenetti illustrated a brace of tales in #88 and 89: ‘The Hard Way’ in which Rock suffered a shocking crisis of confidence and ‘No Shot from Easy!’ wherein the indomitable sergeant was forced to give his toughest ever order…

Issue #90 is classic Kubert from start to finish as ‘Three Stripes Hill!’ revealed the story of how Rock won his stripes, after which the traditionally anthological Our Army at War instead offered three complete Sgt. Rock stories in #91. These began with ‘No Answer From Sarge!’ as the NCO risked everything to drag a recruit out of a crippling funk, continued in ‘Old Soldiers Never Run!’ where he had to weigh an old man’s pride against Easy’s continued existence, and concluded with Haney’s tragic fable of a sole-surviving Scottish soldier in ‘The Silent Piper!’

Issue #92 saw Kanigher & Kubert tackle battlefield superstitions in ‘Luck of Easy!’, after which ‘Deliver One Air Field!’ introduced Zack Nolan, a son of privilege who had to learn teamwork the hard way whilst #94’s ‘Target… Easy Company’ pitted the battle-weary Company against a German General determined to eradicate the high-profile heroes at all costs…

OAAW #95 debuted the charismatic and ambitious Bulldozer Nichols in ‘Battle of the Stripes!’: the hulking giant wanted Rock’s rank and position but grew to become the second most-recognisable character of the entire series, and this premier deluxe edition closes its preliminary campaign with ‘Last Stand for Easy!’ which saw the still in-charge non-com compelled to relinquish his lead-from-the-front position after a by-the-book officer deems him too valuable to waste on a battlefield…

Robert Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as he does here – was an imaginative, evocative, iconoclastic and heart-rending observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I. He is a writer no comics fan should ignore or dismiss.

With superb combat covers from Grandenetti, Kubert or Heath fronting each episode, this titanic tome is a visually intoxicating compendium and brilliant tonic for any jaded fan looking for something more substantial than simple flash and dazzle. It’s also long overdue for revival and translation to digital formats.

A perfect example of true Shock and Awe; these are stories every fan should know.
© 1959, 1960, 2002 DC Comics. All Rights Reserved.

In the Pines – 5 Murder Ballads


By Erik Kriek (Canongate Books)
ISBN: 978-1-8689-214-0

If you don’t know what a murder ballad is you should start this sublime hardcover anthology by reading Jan Donkers’ superb background essay at the back of the book before treating yourself to the grim graphic glories crafted by Dutch artisan and illustrator Erik Kreik.

In ‘Murder Ballads’ you will learn the history of the ancient musical sub-genre as well as the direct genealogy of the quintet of sordid, sorry sagas adapted from sound to stunning words and pictures here…

However – and just because it’s you – the term generally applies to folk music story-songs from many countries dealing with love, crime, sex, social transgressions and unnatural death…

In 2016 Erik Kreik (creator of silent superhero spoof Gutsman; Little Andy Roid; Het Onzienbare/From Beyond) – adapted a number of vintage and modern Murder Ballads into strip format. A huge fan of all forms of popular Americana, he also covered the songs with his band The Blue Grass Boogiemen on a CD naturally entitled In the Pines – 5 Murder Ballads.

The book won Germany’s 2016 Rudolf Dirks Award and the spin-off garnered Album of the Year 2017 from Dutch Comics.

Amsterdam-born Kriek is a graduate of the Rietveld Academy for Art and Design and a hotly in-demand illustrator of books (including Holland’s Tolkien and Harry Potter editions), magazines, apparel, skateboards, et cetera and can turn his hand to many styles and disciplines. Gutsman was reconceived as a soundless mime ballet in 2006 and his collection of Lovecraft adaptations Het onzienbare, en andere verhalen H. P. Lovecraft has been republished in many languages…

He has just released first children’s book Mika, the Little Bear That Didn’t Want to Go To Sleep…

Now a multi-national phenomenon, In the Pines delivers its moody messages of ill-starred love in dreamy, two-coloured episodes. American fans will recognise the drawing style as echoing the very best EC horror tales by “Ghastly” Graham Ingels or the early Bernie Wrightson. The concert of terror opens with ‘Pretty Polly and the Ship’s Carpenter’: a much-covered traditional ditty (The Byrds; Judy Collins; The Stanley Brothers) rendered here in green and black on white crisp white pages. It details the doomed fate of a young man who fled to sea to escape his sins, only to see them resurface in death for his shipmates in a seemingly supernatural storm…

Tinted in sepia, ‘The Long Black Veil’ is a relatively modern song: composed and written by Marijohn Wilkin & Danny Dill in 1959 and most notably recorded by Lefty Frizzell, The Band, Johnny Cash, Mick Jagger, Nick Cave and many others. It reveals how a farmer is faced with a staggering choice: hang for a murder he did not commit or betray the confidence of the adulterous women who is his only alibi…

Racially-charged and rendered in tones of muddy ochre, ‘Taneytown’ was originally written by Steve Earle: a synthesis of so many lynching incidents that shame and blight the history of early 20th century America. Here a young black man, sick of the life he’s subjected to in rural Maryland, takes the knife his negro war hero father used in the trenches of the Great War and heads for trouble in the whitest part of town…

Written by singer Gillian Welch, ‘Caleb Meyer’ is adapted in tones of chilling aquamarine and presents a young wife betrayed, terrorised and assaulted who wins for herself a potent dose of ironic retribution…

Closing the graphic grimoire in tones of watered down blood, ‘Where the Wild Roses Grow’ is based on the song created by Nick Cave and The Bad Seeds for their 1996 album Murder Ballads. Sung as duet with Kylie Minogue, the song was based on traditional air Down in the Willow Garden.

The story seen here presents a complex web of trauma and tension involving a murderous escaped convict, a gang of hidden outlaws, lost treasure, a solitary house in the deep woods and a protective mother conveniently absent.

However, neither the rapidly pursuing posse nor the vile-intentioned villain have any idea what young Elisa is truly capable of, or why her father called her his “wild rose”…

Making something compelling and beautiful from the worst aspects and acts of human behaviour is no mean feat, either in song or pictures, but In the Pines accomplishes the deed with gripping style, vibrant polish and immense charm. This is a book every lover of human foibles will adore: Potent and evocative with a sly gift to captivate and transport the reader just as the music intoxicates the mind’s eye through the ears.

One last note: Kriek relaxes in Irish bars – possibly drinking but mostly singing and playing the banjo – so my hopes are high that he’s got many more songs yet to draw…
© Erik Kriek, 2016. “Murder Ballads” © Jan Donkers. 2016All rights reserved.
In the Pines – 5 Murder Ballads will be published on February 1st 2018.

Breaking the 10 volume 2


By Seán Michael Wilson & Michiru Morikawa (NBM)
ISBN: 978-1-68112-117-8

If God exists, why does he hate us?

It’s a question that has been asked countless times and – naturally – there has never been a universally satisfactory answer, but it’s made for plenty of philosophical and theological debate. It’s also provided many superb dramatists, satirists and comedians with a platform to create challenging and engaging stories of what might happen when the specimens in the cosmic Petri dish start complaining about the way we’ve been treated…

Scottish émigré and citizen of the world Seán Michael Wilson is a past master of “Deep” comics confronting real issues (Portraits of Violence – An Illustrated History of Radical Thinking; Goodbye God? – an Illustrated Examination of Science Vs Religion with Hunt Emerson) but is equally at home with more mainstream strip material such as The Story of Lee, Sweeney Todd or AX: Alternative Manga.

In the first volume of Breaking the 10 he combined fundamental life questions with an enticing manga sensibility to craft a powerfully absorbing tale of crushed hope, bitter disillusionment and grief-filled reaction. Simultaneous funny and thought-provoking, Breaking the 10 shared the tale of bereaved survivor and (formerly) devout Christian David…

Compounding the heretical soul-searching here is award-winning illustrator Michiru Morikawa, who previously collaborated with Wilson on Yakuza Moon, Demon’s Sermon, Musashi and The Faceless Ghost and affords a sleek, seductive pictorial allure to the sordid affairs…

When David’s wife and child were cruelly taken from him by a hit-&-run driver, the tragic survivor broke inside. Grieving and enraged, he demanded a meeting with God and a chance to force Him to explain His actions and motivations. With no response to prayer and no other recourse, David resolved to become a sinner, methodically and systematically breaking the Ten Commandments.

Regardless of the harm he inflicted upon others around him, the aggrieved apostate meticulously contravened the first five – Thou shalt not… steal; …Covet your neighbor’s house, wife, male servant, female servant, ox, donkey, nor anything that is thy neighbor’s; Remember the Sabbath day, to keep it holy; Thou shalt not make for yourself a graven image’ and ‘Thou shalt not bear false witness against your neighbors’ – despite the unwarranted and repeated interventions of two strangers fostering their own agendas…

As the campaign of heresy unfolded, these two antithetical gentlemen moved from merely watching David to actively offering counsel and unwelcome advice. Mr. Black and Mr. White are as different as two people can be: each propounding a harsh, doctrinaire and unequivocal stance at opposite ends of the emotional and religious spectrum…

David listens but will not heed either one, nor does he believe them the supernatural advocates they seem to be. Whilst they bicker over him or debate with him, it’s clear that they don’t know what the true game plan actually is and – as his celestial attention-getting antics escalate – they are proved to be utterly ineffectual in influencing him one way or the other…

Nothing is as it appears: White may well be the agent of an Interventionist creator, but his opposite number claims to be a simple disciple of a modern humanist rationalism rather than an operative of any supernatural Infernal Antagonist…

David doesn’t really care: his first assaults upon scripture might have offended all the Abrahamic religions and gained him a certain notoriety in the media but he’s no closer to God than before. It’s time to up the ante and hope the intransigence silence ends before he gets to the Tenth Commandment…

In Chapter one, while still pondering his course, David is approached by Mr. Black who helpfully points out that the sinner is labouring under an accounting error and has actually broken six Commandments thanks to how he dealt with the Coveting one. David will not hear it, and carries on planning how best to tackle ‘Thou shalt not commit adultery’, but the heated arguments Mr. Black makes are irrefutable…

With his mind shredding as much as his life has, David heads for the local church for ‘Thou shalt not take the name of the Lord your God in vain’, but is intercepted and physically contained by Mr. White. Shrugging off the beating, David fitfully shares his doubts with the scripture-spouting intercessionary: in a world where profanity and blasphemy are commonplace and ubiquitous how can he break this one? Lulled into a discussion on how politicians might use god and religion to further their own ambitions, Mr. White inadvertently gets lured onto other Christian “hot-button” topics and provides David with his answer and plan of attack, leading directly into the truly appalling and sacrilegious actions necessary to destroy the edict ‘Thou shalt have no other gods before me’…

With God still a no-show David then must steel himself for what is an incomprehensibly difficult task. Having overcome his scruples to harm innocents is one thing, but the things he says to his own parents before satisfactorily flouting ‘Honor your father and your mother’ leaves him dazed and furious…

With only one Commandment left unsullied, David again demands his meeting with the Supreme Being and is astonished when he finally has a vision. Sadly, after debating with God he wakes up in hospital and cannot accept that his unsatisfactory hallucination counts…

After Black and White contentiously visit him and sow more discord and confusion, David realises he must go the distance…

This is in many ways the most straightforward Commandment to break. Obtaining a gun, David heads for the local primary school, with ‘Thou shalt not kill’ burning in his brain…

Merging theosophy, political critique, a razor-sharp crash-course in ethics and responsibility whilst confronting faith, rationalism and religion in a genuinely funny and scary tragedy of everyday melodrama, Breaking the 10 asks hard questions in a deceptively easy-going manner.

Moreover, unlike previous graphic novels addressing this timeless theme – such Eisner’s A Contract with God or Garth Ennis & Warren Pleece’s True Faith – David’s eventual epiphanies and ultimate fate come more from pliable, tractable human nature than resolute divine order or intervention

Enquiring, engaging and utterly entertaining, this is a parable no saint or sinner should miss and every questing thinker should consider.
© 2018 Seán Michael Wilson & Michiru Morikawa.
Breaking the 10 volume 2 will released on February 2nd 2018 and can be pre-ordered now. It is also available in all e-book formats.
For more information and other great reads see http://www.nbmpub.com/

The World of Pont


By Graham Laidler, with an introduction by Richard Ingrams (Nadder Books)
ISBN: 0-90654-038-0

Graham Laidler was born in Jesmond, Newcastle upon Tyne-on July 4th 1908, son of a prominent painter and decorator. Educated at Newcastle Preparatory school and Glenalmond in Perthshire, he was 13 when his father died and the family relocated to Buckinghamshire. Always captivated by cartooning, he channelled his artistic proclivities into more traditionally profitable avenues to support his widowed mother: training as an architect at the London School of Architecture from 1926-1931.

Perpetually dogged by ill-health, Laidler moonlighted as a cartoonist and in 1930 began a long-running domestic comedy strip entitled The Twiffs for The Women’s Pictorial. In 1932 he was diagnosed with a tubercular kidney and advised to live in healthier climates than ours. By August of that year he had sold his first cartoon to that most prestigious bulwark of British publishing: Punch.

Laidler was so popular that editor E.V. Knox took the unprecedented step of putting him under exclusive contract. With financial security established and his unique arrangement with Punch in place the artist began travelling the world. On the way he drew funny pictures, mostly of “The English” both at home and abroad, eventually generating 400 magnificent, immortal cartoons until his death in 1940, aged 32.

A charmingly handsome and charismatically attractive young man, Laidler visited Germany, Austria, Italy, Switzerland, Norway, Sweden, America and many other exotic, exceedingly not British places. He won his nickname and nom-de-plume in Rome during an incident with two “Vestal Virgin” travelling companions after which he was forevermore “Pontifex Maximus” or “Pont” to the likes of you and me…

His greatest gift was an almost-surgical gift for observation of social and cultural minutiae: gleaning picaresque detail and broad attitude which he disingenuously translated through his gently humorous graphic commentaries into simultaneously incisive and genteel, baroque and subtle picture-plays encapsulating the funniest of moments on every subject pertaining to the great Enigma of Being English in Public and Getting Away with It…

His work was collected into a number of books during his lifetime and since, and his influence as humourist and draughtsman can still be felt in many areas of comedy and cartooning.

Although he excelled in the strip cartoon format, Pont’s true mastery was in telling a complete story with a single perfect drawing. His carefully crafted images exemplified the British to the world at large and – most importantly – to ourselves.

During World War II the Nazis, with typical sinister efficiency, used his drawings as the basis of their anti-British propaganda when they invaded Holland, further confirming to the world the belief that Germans Have No Sense of Humour.

As Pont, for eight far-too-brief years, Graham Laidler became an icon and global herald of English life and you would be doing yourself an immense favour in tracking down his work. If you like Ealing comedies, Alistair Sim and Margaret Rutherford, St. Trinian’s and the Molesworth books or the works of Thelwell, Ronald Searle or Flanders and Swann, you won’t regret the effort.

Incomprehensibly, despite his woefully small output there still doesn’t seem to be a definitive archival collection of Pont’s work. One again I implore any potential publisher reading this to take the hint, but until then, for the rest of us there’s just the thrill of the hunt and the promised bounty in seeking out slim tomes such as The British Character, The British at Home, The British Carry On, Most of us are Absurd, Pont or this particularly rare magical compendium.

The World of Pont is the perfect primer of his historical hilarity; sampling the best of Laidler’s drawn divinations from his themed Punch series’ ‘The British Observed’; ‘The British at War’; ‘Popular Misconceptions’; ‘The British Woman’ and last but certainly not least, ‘The British Man’.

If you love great drawing and excoriating observational wit you’ll thank me. If you just want a damn good laugh, you’ll reward yourself with the assorted works of Pont.
© 1983, 2007 the estate of Graham Laidler.

Marvel Masterworks: Golden Age Sub-Mariner volume 1


By Bill Everett, Paul Gustavson, Alan Mandel & others (Marvel)
ISBN: 978-0-7851-1617-2 (HC)                    978-0-7851-5789-2 (PB)

Prince Namor, the Sub-Mariner is the hybrid offspring of an undersea Atlantean princess and an American polar explorer; a being of immense strength, highly resistant to physical harm, able to fly and thrive above and below the waves. Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the Fire vs. Water headlining team in Marvel Comics #1 (October 1939, before becoming Marvel Mystery Comics with the second issue). His elementally apposite co-star was the Human Torch, but Namor had originally been seen – albeit in a truncated version – in the monochrome freebie Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier that year.

Quickly becoming one of Timely’s biggest draws, Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age.

In 1954, when Atlas (as the company had become known) briefly revived its “Big Three” (the Torch and Captain America being the other two), Everett returned for an extended run of superb fantasy tales, but the time wasn’t right and the title sunk again. Once more Subby was the last revived character to be cancelled, as rumours of a possible TV series deal kept the book afloat…

When Stan Lee & Jack Kirby began reinventing the superhero genre in 1961 with the Fantastic Four, they quickly revived the forgotten amphibian as a troubled, semi-amnesiac, yet decidedly more regal and grandiose anti-hero, understandably embittered at the loss of his sub-sea kingdom (seemingly destroyed by American atomic testing).

He also became a dangerous bad-boy romantic interest: besotted with the FF’s golden-haired Sue Storm…

Namor knocked around the budding Marvel universe for few years, squabbling with assorted heroes such as Daredevil, the Avengers and X-Men, before securing his own series as part of “split-book” Tales to Astonish with fellow antisocial antihero the Incredible Hulk and went on to become a cornerstone of the modern Marvel Universe.

Following his dynamic relaunch/debut in the anthological Marvel Comics #1, the Sub-Mariner solo title began in Spring 1941, and the first four issues are gathered here (available as a sturdy hardcover, titanic trade paperback of electrifying eBook) with a reminiscence-packed, fact-filled Introduction from comics scribe and historian Roy Thomas to provide all the context and backstory any finny fun-fan would ever need, and also incorporates all the rousing in-situ ads seen in the original releases.

Sub-Mariner Comics #1 featured two complete strip-stories starring the conflicted overlord of Atlantis plus a chilling yarn featuring costumed detective and adventurer The Angel: the first of a long run of macabre thrillers…

In first tale ‘Deep-Sea Blitzkrieg’, Namor goes to war against the perfidious Nazis after a fleet of German U-Boats depth-charges the underwater city of Atlantis. The Avenging Prince immediately retaliates in a bombastic show of super-power that perfectly displays the unmatched graphic virtuosity of his creator Bill Everett.

The second story (by Everett and unknown assistants) concerns a deadly disease afflicting his aquatic subjects, necessitating the Sub-Mariner’s return to New York to obtain – by any means necessary – a supply of Radium. The dual Hero/Villain nature of the character was always a major factor in Namor’s popularity, so even a shared enemy couldn’t keep him on the good side of the American authorities for long…

For most of these stories Everett and other lead artists used a string of assistants culled from the comicbook “Shop” outfits. With no accurate records, best guesses for uncredited contributors include Charles Nicholas (née Wojtkoski), Witmer Williams, Ben Thompson, Sam Gilman, George Mandel, Mike Roy, Al Fagaly & Jimmy Thompson.

These deluxe collections also include those mandatory text features comics were compelled to run to maintain their postal status (an arcane system that allowed them to procure large postal discounts as “second class mail”) so you can also enjoy prose fable ‘Namor… His Boyhood’ by Roy Gill before moving on to Paul Gustavson’s caped and costumed detective in the 20-page gothic chiller ‘The Angel and the House of Horror’.

Although dressed like a superhero, this dashing do-gooder was actually a blend (knock-off would be perhaps a bit unkind) of Leslie Charteris’s The Saint and The Lone Wolf (Louis Vance’s urbane two-fisted hero who was the subject of 8 books and 24 B-movies between 1917 and 1949).

One marked difference was the quality of the Angel’s enemies: his foes tended towards the arcane, the ghoulish and the just plain demented…

The globe-trotting paladin also seemed able to cast a giant shadow in the shape of an angel. Not the greatest aid to cleaning up the scum of the Earth but he seemed to manage…

Sub-Mariner Comics #2 (Summer 1941) starts off with another (untitled) Nazi-busting tale – even though America was officially neutral until December 8th of that year – as Namor foils a scheme to spring thousands of German POW’s from internment in Canada.

Everett’s hand is still in evidence but by this time an increasing number of those aforementioned assistants were slowly diluting his work as he struggled to produce a monthly strip in Marvel Mystery and his other commitments.

‘Steaming Statistics of Fire and Water’ – illustrated by Harry Sahle – offers a package of fun facts before the second adventure finds Namor in a Pennsylvania town hunting fifth-columnists and spies who have fomented a strike amongst the miners producing coal for ships fuel. Cartoonist Lewis Glanzman provided a ‘Bum Jokes’ gag-page and young Stan Lee wrote a text feature entitled ‘The Story behind the Cover: Namor “Blitzes” a Nazi Sub’ before The Angel (illustrated by Alan Mandel) quashes a sinister plot in New England to free ‘The Slaves of the Python’.

The Fall 1941 issue then opens with ‘The Mystery of the Disappearing Island’: a strikingly topical two-part tale that mixes Winston Churchill, the thorny question of Irish neutrality and a submerged city of druids invaded by Nazis as a staging post for future bomber raids on Britain.

This exotic fight-heavy romp, tinged with immediacy by political issues, was an extra-long one (40 pages) followed by a mediocre and uncredited prose tale ‘Dispatch from Africa’ before culminating with a rather incestuous murder mystery wherein the Angel hunts for a killer when ‘Death Draws a Comic Strip!’

Sub-Mariner Comics #4 begins with ‘Murders by Ghost Light’ and Namor investigating a haunted hospital hiding all manner of non-Hippocratic shenanigans. The spooky themes continue when he then encounters a giant madman-made monster in ‘The Horror That Walked.’

‘Fresh Meat for a Raider’ is a prose naval adventure written by a promising young writer named Mickey Spillane, whilst ‘Pop’s Whoppers’ (by Art Gates) is a jolly comedy feature starring an inveterate tall-tale teller, followed by another sinister horror puzzler for the Angel: ‘Death’s Merry-Go-Round!’.

The vintage voyages then conclude with a lost gem from the legendary Basil Wolverton who wraps things up with a comically surreal Dr. Dimwit page.

Before we leave, however, a selection of Sub-Mariner Comics house ads and photo features of a contemporary comics newsstand and Everett himself further enhance the period experience…

Many early Marvel Comics are more exuberant than qualitative, but this volume, even if largely devoid of premiere league talent, is a wonderful exception. Offering high-octane, outrageously jingoistic tub-thumping and staggering action: a splendid, historically unvarnished read as well as forgotten treasure Fights ‘n’ Tights fans will find irresistible.
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