Lone Wolf and Cub volume 3: The Flute of the Fallen Tiger


By Kazuo Koike & Goseki Kojima, translated by Dana Lewis (Dark Horse Manga)
ISBN: 978-1-56971-504-8

Best known in the West as Lone Wolf and Cub, the epic Samurai saga created by Kazuo Koike & Goseki Kojima is without doubt a global classic of comics literature.

An example of the popular “Chanbara” or “sword-fighting” genre of print and screen, Kozure Okami was serialised in Weekly Manga Action from September 1970 until April 1976 and was an immense hit.

Those tales soon prompted a thematic companion series, Kubikiri Asa (Samurai Executioner) which ran from 1972 to 1976, but the major draw – at home and soon, increasingly abroad – was always the nomadic wanderings of doomed noble ÅŒgami Ittō and his solemn child.

Revered and influential, Kozure Okami was followed after years of supplication by fans and editors by sequel Shin Lone Wolf & Cub (illustrated by Hideki Mori) and even spawned – through Koike’s indirect participation – science fiction homage Lone Wolf 2100 by Mike Kennedy & Francisco Ruiz Velasco with.

The original saga has been successfully adapted to many other media, spawning six movies, four plays, two TV series, games and merchandise. The property is notoriously still in pre-production as a big Hollywood blockbuster.

The several thousand pages of enthralling, exotic, intoxicating narrative art produced by these legendary creators eventually filled 28 collected volumes, beguiling generations of readers in Japan and, inevitably, the world. More importantly, their philosophically nihilistic odyssey with its timeless themes and iconic visuals has influenced hordes of other creators.

The many manga, comics and movies these stories have inspired are impossible to count. Frank Miller, who illustrated the cover of this edition, referenced the series in Daredevil, his dystopian opus Ronin, The Dark Knight Returns and Sin City. Max Allan Collin’s Road to Perdition is a proudly unashamed tribute to this masterpiece of vengeance-fiction. Stan Sakai has superbly spoofed, pastiched and celebrated the wanderer’s path in his own epic Usagi Yojimbo, and even children’s cartoon shows such as Samurai Jack can be seen as direct descendants of this astounding achievement of graphic narrative.

We in the West first saw the translated tales as 45 Prestige Format editions from First Comics beginning in 1987. That innovative trailblazer foundered before getting even a third of the way through the vast canon, after which Dark Horse Comics assumed the rights, systematically reprinting and translating the entire epic into 28 tankobon-style editions (petite 153 x 109 mm monochrome trade paperbacks, of about 300 pages each) between September 2000 and December 2002.

Once the entire translated epic had run its course it was all placed online through the Dark Horse Digital project.

A certain formula informs the early episodes: the acceptance of a commission to kill an impossible target, a cunning plan and inevitable success, all underscored with bleak philosophical musings alternately informed by Buddhist teachings in conjunction with or in opposition to the unflinching personal honour code of Bushido.

Protagonist ÅŒgami Ittō is also – probably – the most dangerous swordsman in creation…

Following a cautionary ‘Note to Readers’ on stylistic interpretation this third moodily magnificent monochrome collection truly gets underway with another grimly compelling fable as The Flute of the Fallen Tiger’ finds ÅŒgami and Daigoro aboard a ship where they encounter three bounty hunting brothers on a mission of their own. Seemingly favoured by the gods of fortune the BenTenRai siblings are lethal, unbeatable ninja warriors who instinctively comprehend the mettle of their taciturn travelling companion. Suspecting his true identity and fearing his task is opposing their current assignment – escorting a crucial witness to the Shogun’s Court – the brothers constantly test the father and son, without ever violating the strict formality of the traveller’s codes of conduct.

They even become tenuous allies when a third faction attacks with oil and flame, setting the waters ablaze. Tragically for the brothers, their fortunate reputation is not equal to their so-accurate assessment of the Lone Wolf assassin, and when the final clash comes only Ōgami walks away…

‘Half Mat, One Mat, A Fistful of Rice’ then pits the wanderers against Headless Sakon, an aging warrior master who apparently whiles his days away testing his skills against punters all paying for a sporting chance to decapitate him. When one such joust almost injures Daigoro, the veteran tries to strike up a friendship with the boy’s father, but he has ulterior motives.

After intense philosophical debate fails to sway the assassin from his sworn course on the road to hell, the elderly Ronin is forced to resort to his martial prowess and one final performance…

‘The White Path Between the Rivers’ then delves back to the beginning and reveals the details of ÅŒgami Ittō’s downfall. The vengeance-driven killer-nomad was once the prestigious Kōgi Kaishakunin: the Shogun’s official executioner, capable of cleaving a man in half with one stroke.

An eminent individual of esteemed imperial standing, elevated social position and impeccable honour, ÅŒgami loses everything when, soon after the birth of his son, his wife is murdered and his family eternally dishonoured due to the machinations of the politically ambitious Yagyu Clan.

Framed for plotting against the Shogun, ÅŒgami is ordered to commit suicide. Instead he rebels, choosing to become a despicable Ronin (masterless samurai) and assassin, pledging to revenge himself on the Yagyus until they are all dead or Hell has claimed him.

Now, despite the machinations of enemies at court he roams Japan pushing his toddler son in a tricked-out weaponised pram; two doomed souls hell-bent for the dire, demon-haunted underworld of Meifumado.

Although little more than a baby, his son Daigoro also chooses the way of the sword, and together they tread the grim and evocative landscapes of feudal Japan, one step ahead of destruction with death behind and before them…

When a freshly purchased girl accidentally kills the procurer who is delivering her to a brothel, she stumbles into little Daigoro and falls under the protection of the Lone Wolf. A valuable property, the local Yakuza Madam tries every possible tactic to regain her but is unable to shift ÅŒgami from his sworn intent to liberate ‘The Virgin and the Whore’…

The martial arts mayhem concludes at ‘Close Quarters’ when Wolf and Cub become embroiled in a localised political war between generations.

The authorities in a rich lumber-producing region are divided between cutting down their forests for a quick sale and preserving the mountain woodlands that stave off calamitous flooding. After one faction occupies the arboreal tracts and threatens to burn them, the jōdai (Castle Warden and official in charge) hires Ōgami to kill the rebel leader and safeguard the precious trees.

A feat of monumental audacity and determination follows, but when the greedy jōdai attempts to cheat the assassin, all hell is unleashed…

These stories are deeply metaphorical and work on a number of levels most of us Westerners just can’t grasp on first reading – even with the help provided by bonus features such as the copious Glossary, providing detailed clarification and context on the terms used in the stories. That only makes them more exotic and fascinating…

Also included in this edition are profiles of author Koike Kazuo and illustrator Kojima Goseki and the next instalment of ‘The Ronin Report’ – an occasional series of articles offering potted history essays on the period of the Tokugawa Shogunate – this time discussing the decline of the Samurai and transformation of Bushido principles.

A breathtaking tour de force, these are comics classics you simply must read.
© 1995, 2000 Kazuo Koike & Goseki Kojima. Cover art © 2000 Frank Miller. All other material © 2000 Dark Horse Comics, Inc. All rights reserved.

Justice League International volume 1


By Keith Giffen, J.M. DeMatteis, Kevin Maguire, Al Gordon & Terry Austin (DC Comics)
ISBN: 978-1-84576-787-7(HB)                      978-1-4012-1739-6(TPB)

Way back in 1986 DC’s editorial leaders felt their then-vast 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&shakers must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the moribund and unhappy Justice League of America was earmarked for a radical revision.

Editor Andy Helfer assembled plotter Keith Giffen, scripter J.M. DeMatteis and untried penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: they played them for laughs…

The series launched as Justice League with a May 1987 cover-date before retitling itself as Justice League International with #7 (November) and all those splendidly enticing tales can be found here.

The new super-team was formed from the ashes of the old on the basis of events comprising follow-up DC crossover-event Legends. The gathering comprised a roster of relative second-stringers as America’s newest champions – Black Canary, Blue Beetle, Captain Marvel, Dr. Fate, Guy Gardner/Green Lantern, and Mr. Miracle with heavyweights Batman and Martian Manhunter J’onn J’onzz as nominal straight-men.

As the often-silly saga unfolded the squad was supplemented by Captain Atom, Booster Gold, Dr. Light, and Russian mecha-warrior Rocket Red.

According to Keith Giffen’s reflective Introduction the initial roster was mandated from on high, but there’s certainly no stiffness or character favouritism apparent in these early tales.

Introducing the charismatic filthy-rich manipulator Maxwell Lord – who used wealth and influence to recreate the super-team – the creators took their time, crafting a convoluted mystery that took an entire year to play out (happily there’s a second volume sitting on my “to be re-read again” pile and another nostalgic review coming soon!).

The neophyte and rather shambolic team started their march to glory by fighting and defeating a bunch of rather inept terrorist bombers in initial outing ‘Born Again’ (inked by Terry Austin), before confronting displaced alien heroes determined to abolish nuclear weapons in a 2-part thriller ‘Make War No More’ and ‘Meltdown’ before seeing off old-fashioned super-creeps the Royal Flush Gang in #4’s ‘Winning Hand’, which added future-born tech hero Booster Gold to the mix.

The Creeper outrageously guest-starred in ‘Gray Life, Gray Dreams’ and concluding chapter ‘Massacre in Gray’: joining forces against an immortal man tasked by supernal gods with collecting mankind’s excess dream essence. When he went mad and rebelled, all of humanity was imperilled…

Lord’s Byzantine scheme bore fruit in #7’s ‘Justice League… International’ as the team achieved the status of a UN agency, with rights, privileges and embassies in every corner of the World…

Sadly, that merely meant that phase two of his plan came into play and deadly links to New God hellworld Apokolips began to be revealed…

To Be Continued…

Available as an impressive hardcover, accessible trade paperback and even digitally for the go-getting moderns among you, these wild and woolly tales are a perfect panacea to all the doom and gloom that infests so much of today’s comics content.

I’m also happy to say that the editors found room to include alternate covers, the great Ed Hannigan, Maguire & Austin JLI poster from 1987 plus a fact and picture-packed Who’s Who entry to back up the fun with some irrefutable facts about the World’s Greatest Superheroes…

These wonderful yarns are full of sharp lines and genuinely gleeful situations, perfect for young fans and old addicts alike and still as appealing today. That the art is still great is no surprise and the action still engrossing most welcome, but to find that the jokes are still funny is a glorious relief. Indulge yourself and join that secret comics brotherhood who greet each other with the fateful mantra “Bwah-Hah-Hah!”…
© 1987, 2008 2014 DC Comics. All Rights Reserved.

Walt Disney’s Mickey Mouse in The Lair of Wolf Barker – Gladstone Comic Album #3


By Floyd Gottfredson & various(Gladstone)
ISBN: 978-0-94459-903-7

Some of the most potent, effective and long-lived comics strip material in world history is not self-originated but actually comes from spinning-off existing properties. This is never more evident than with animated characters such as Betty Boop, Felix the Cat or assorted Walt Disney silver screen stars.

Cartoons starring cartoon stars became a huge circulation-booster in the decades following the First World War. Translated into newspaper strips – and later comicbooks – gags and continuity adventures of celluloid sensations reached and affected untold millions of readers around the globe, making household names of many characters and, occasionally, the writers and draughtsmen who crafted them.

Usually though, recognition was for the property owner and the unsung, pencil-pushing maestros who turned silver-screen gems into polished gold remained largely anonymous.

One of the most talented was Floyd Gottfredson; a cartooning pathfinder who started out as just another warm body in the Walt Disney animation factory before being diverted to become a narrative groundbreaker as influential as Herriman, McCay, Segar or his old work associate Carl Barks.

Gottfredson took company icon Mickey Mouse from his wild and anarchic animated rodent roots and slap-stick beginnings, through to the gently suburbanised sitcom gags of a newly middle-class America that syndicate policy eventually forced upon him. The gradual daily and weekly metamorphosis was accomplished via some of the earliest adventure continuities in comics history, with the Mouse playing detective, explorer, aviator and cowboy. Along the way he produced some of the most engrossing amusing and unforgettable comics the industry has ever seen.

In 1905 Arthur Floyd Gottfredson first greeted the world in Kaysville, Utah: one of eight siblings born to a Mormon family of Danish extraction. Injured in a youthful hunting accident, the lad whiled away a long recuperation drawing and studying cartoon correspondence courses, and by the 1920s had turned professional, selling cartoons and commercial art to local trade magazines and Big City news periodical the Salt Lake City Telegram.

In 1928 he and his wife moved to California, and after a shaky start found work in April 1929 as an In-Betweener at the burgeoning Walt Disney Studios. As the Great Depression hit, he was personally asked by Disney to take over the newborn and ailing Mickey Mouse newspaper strip. Gottfredson would plot, draw and often script the strip for the next forty-five-and-a-half years.

Veteran animator Ub Iwerks had initiated the feature but was swiftly replaced by Win Smith. The strip was plagued with problems and young Gottfredson was only supposed to pitch in until a regular creator could be found.

His first effort saw print on May 5th 1930 (Floyd’s 25th birthday) and just kept going; an uninterrupted run over the next five decades. On January 17th 1932, Gottfredson created the first colour Sunday page, which he contiguously handled until 1938, and then almost continually until his retirement.

At first he did everything, but in 1934 relinquished the scripting role, preferring plotting and illustrating the adventures to playing with dialogue. Collaborating scripters included Ted Osborne, Merrill De Maris, Dick Shaw, Bill Walsh, Roy Williams and Del Connell. Gottfredson briefly used inkers such as Al Taliaferro, but re-assumed full art chores in 1943.

Partially scripted by Ted Osborne and inked by Al Taliaferro & Ted Thwaites, the main story in this superb – and still readily available – compendium collects the very first extended Mickey Sunday colour epic which originally ran from January 29th to June 18th 1933.

Lurking behind a cover by Daan Jippes, ‘The Lair of Wolf Barker’ is a rip-roaring comedy western featuring the full wide-screen repertory cast: Mickey, Minnie Mouse, Horace Horsecollar, Clarabelle Cow, and the prototype Goofy, who used to answer to the moniker Dippy Dog.

The gang head west to look after Uncle Mortimer‘s sprawling ranch and stumble into a baffling crisis since the cattle are progressively vanishing, with the unsavoury eponymous villain riding roughshod over the assorted characters and stock figures, before his ultimate and well-deserved come-uppance. This is action comics on the fly, with plenty of rough and tumble action, twists turns and surprises always alloyed to snappy, fast-packed gags.

Rounding out this full-colour, album-sized paperback book is an early Mickey gag – ‘Spring S’prise’ from 1932 and tragically uncredited – plus another landmark Sunday strip tale. ‘Mickey’s Nephews’ introduced rascally prank-plying Morty and Ferdie Fieldmouse in a short romp (September 18th to November 6th 1932) full of waggish behaviour and wicked japery.

This sequence was inked by Al Taliaferro, who recalled the story five years later when he and scripter Ted Osborne needed a quick plot for their latest assignment. That job was the new Donald Duck strip and their response was the infamous ‘Donald’s Nephews’ which introduced Huey, Louie and Dewey to the world…

Gottfredson’s influence on not just the Disney Canon but graphic narrative itself is inestimable: he was one of the first to produce long continuities and (relatively) straight adventure stories; he pioneered team-ups and invented some of the first “super-villains” in the business. When Disney killed the continuities in 1955, dictating that henceforth strips would only contain one-off gags, Gottfredson adapted easily, working on until retirement in 1975. His last daily appeared on November 15th and the final Sunday strip on September 19th 1976.

Like all Disney creators Gottfredson worked in utter anonymity, but in the 1960s his identity was revealed and the voluble appreciation of his previously unsuspected horde of devotees led to interviews, overviews and public appearances, with effect that subsequent reprinting in books, comics and albums carried a credit for the quiet, reserved master. Floyd Gottfredson died on July 22nd 1986.

This huge untapped well of work is only available in tiny snippets like these old Gladstone albums, but hopefully now that Disney own a major comics company some bright spark will realise the potential of the artistic treasures they’ve been sitting on and we’ll soon seen a Gottfredson Mickey Mouse Epic Collection even if only as digital editions.

And since we’re wishing I’d still like World Peace, total parity and equality between all ages, races, genders and outlying pigeon holes but especially that Red Ryder 200 Shot BB Gun I didn’t get when I was eight…
© 1987, 1933, 1932 The Walt Disney Company. All rights reserved.

The Usagi Yojimbo Saga Book 1


By Stan Sakai (Dark Horse Books)
ISBN: 978-1-61655-671-6(HB)     978-1-61655-609-9(PB)      eISBN: 978-1-63008-081-5

Usagi Yojimbo (“rabbit bodyguard”) first appeared as a background character in Stan Sakai’s The Adventures of Nilson Groundthumper and Hermy, premiering amongst assorted furry ‘n’ fuzzy folk in 1984’s Albedo Anthropomorphics #1. He then graduated to a solo act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack.

In 1955, when Sakai was two years old, the family moved from Kyoto, Japan to Hawaii. Growing up in a cross-cultural paradise he graduated from the University of Hawaii with a BA in Fine Arts, before leaving the state to pursue further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer and the Spider-Man newspaper strip – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, inspirationally transforming a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

Although the deliriously expansive period epic stars sentient animals and details the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible through selling his sword as a Yojimbo (bodyguard-for-hire), the milieu and scenarios all scrupulously mirror the Feudal Edo Period of Japan (roughly 16th and 17th century AD by Western reckoning) whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi to Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido. He is utterly unable to turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

Despite changing publishers a few times, the Roaming Rabbit has been in continuous publication since 1987, with more than 30 collections and books to date. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Author Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The title was as much a wanderer as its star, migrating from Fantagraphics to Mirage and finally Dark Horse where after publishing more than two dozen paperback collections, the canny business types have sagely opted to re-bundle their earlier efforts into hefty tomes offering three times the thrills. There are even digital editions for forward-looking fans of the vintage wonderment…

This guest-star stuffed premiere monochrome masterpiece draws together yarns released by Mirage Publishing as Usagi Yojimbo volume 2 #1-16 and Usagi Yojimbo volume 3 #1-6

Following a fulsome Foreword from former editor Jamie S. Rich, pictorial rundown of dramatis personae in ‘Cast of Characters’ and rousing strip recap ‘Origin Tale’, an evocative Introduction from legendary illustrator and Dean of dinosauria William Stout leads into the magnificent and ever-unfolding medieval mystery play…

It all begins with 3-part crossover epic ‘Shades of Green’ wherein Usagi and his crusty companion Gennosuké (an irascibly bombastic, money-mad bounty-hunter and conniving thief-taking rhino with a heart of gold) are recruited by Kakera: a ratty shaman in dire need of protection from the dwindling remnants of the once-mighty Neko Ninja clan.

The former imperial favourites have fallen upon hard times since they and the Ronin Rabbit crushed the Dragon Bellow plot of rebel Lord Takamuro. Now, the bat assassins of the Komori Ninja clan are constantly harrying, harassing and actively trying to supplant them in patron Lord Hikiji‘s service…

Chunin (deputy leader) Gunji believes the rodent wizard would make a mighty useful slave, and is scheming to overthrow the new – female – clan chief Chizu whilst acquiring him…

With the Neko’s trap closing around them all, the sagacious sensei summons the spirits of four fantastic fighters to aid Usagi and Gen. The phantoms promptly possess a quartet of little Kamé (tortoises) and are reshaped into adolescent amphibian Ninja Turtles, identifying themselves as Leonardo, Raphael, Michelangelo and Donatello.

Usagi has fought beside one of their number before…

The subsequent battles go badly and eventually Gunji’s forces make off with Kakera-sensei. As Usagi leads the remaining heroes in relentless pursuit, the conniving Chunin makes his move. Gunji’s attempt to assassinate Chizu is bloodily and efficiently ended by the late-arriving Usagi who is astounded to be told by the lady he has saved that the Neko’s lethal interest in him is now at an end…

With Kakera rescued and Gunji dead, the adventure closes with the turtle spirits returning to their own place and time, leaving Gen and Usagi to follow their own (temporarily) separate roads…

‘Jizo’ then offers a delightful and gripping interlude as a grieving mother dedicates a roadside shrine to her murdered child and mysterious Karma places the killers in the path of a certain justice-dispensing, long-eared wanderer…

Next comes a brace of stories offering elucidating glimpses of the rabbit’s boyhood. Once, Miyamoto Usagi was simply the son of a small-town magistrate sent to spend his formative years learning the Way of Bushido from a gruff and distant leonine hermit Katsuichi.

The stern sensei taught not just superior technique and tactics, but also an ironclad creed of justice and restraint which would serve the Ronin well throughout his turbulent life.

In ‘Usagi’s Garden’ the callow pupil rebels against the arduous and undignified task of growing food until the lion delivers a subtle but life changing lesson, whilst in ‘Autumn’ a painful fall propels the lad into a nightmare confrontation with a monster who has trapped the changing of the seasons in a bamboo cage…

‘Shi’ is a 2-part tale wherein Usagi comes to the assistance of a valley of poor farmers under constant attack by bullies and brigands seeking to make them leave their impoverished homes. The thugs are secretly employed by a local magistrate and his ruthless brother who have discovered gold under the peasants’ land and want to extract it without attracting the attention of the local Lord’s tax collectors.

When the Ronin’s formidable opposition stalls the brothers’ scheme they hire a quartet of assassins whose collective name means “death”, but the killers are far less trouble than the head farmer’s daughter Kimie who has never seen someone as glamorous or attractive as the soft-spoken samurai…

Although there are battles aplenty for Usagi, the remorseless greed of the brothers finishes them before the Yojimbo can…

A delightful silent comedy follows as ‘The Lizard’s Tale’ pantomimically depicts the Ronin playing unwilling Pied Piper and guardian to a wandering flock of tokagé lizards (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem). The rambunctious trouble-magnets then repay the favour when the wanderer is ambushed in the snow-drowned mountains by an army of vengeful bandits…

The 3-chapter fable ‘Battlefield’ then discloses a key moment and boyhood turning point in the trainee warrior’s life.

It begins when a mind-broken, fleeing soldier shatters the boy’s childish dreams of warrior glory. The fugitive is a survivor of the losing side in a mighty battle and his sorry state forces Usagi to rethink his preconceptions of war.

Eager to ram home the lesson, Katsuichi takes his student to the battlefield where peasants and scavengers are busy snatching up whatever they can from the scattered corpses…

Usagi is horrified. To take a samurai’s swords is to steal his soul, but even so, a little later he cannot stop himself picking up a fallen hero’s Wakizashi (short sword)…

However, after concealing the blade in safe place, the apprentice is haunted by visions of the unquiet corpse and sneaks off to return the stolen steel soul.

Caught by soldiers who think him a scavenger and looter and about to lose his thieving hands, little Miyamoto is only saved by the intervention of victorious Great Lord MifunÄ—. The noble looks into the boy’s face and sees something honest, honourable and perhaps, one day, useful…

Following an Introduction on ‘Classic Storytelling’ from writer James Robinson, the Ronin roaming resumes with ‘The Music of Heaven’ wherein Miyamoto and a wandering flock of tokagé lizards encounter a gentle, pious priest whose life is dedicated to peace, music and enlightenment…

When their paths cross again later, the rabbit is almost murdered by a ruthless assassin who has since killed and impersonated holy man Komuso in an attempt to catch Usagi off guard…

Evocative and movingly spiritual, this classic of casual tragedy perfectly displays the vast range of storytelling Sakai can pack into the most innocuous of tales.

More menaces from the wanderer’s past reconnect in ‘The Gambler, The Widow and the Ronin’ as a professional conman who fleeces villagers with rigged samurai duels plies his shabby trade in just another little hamlet.

Unfortunately, this one is home to his last stooge’s wife, and to make matters worse, whilst his latest hired killer Kedamono is attempting to take over the business, the long-eared nomad who so deftly dispatched his predecessor Shubo strolls into town looking for refreshments…

Again forced into a fight he doesn’t want, Miyamoto makes short work of the blustering Kedamono, leaving the smug gambler to safely flee with the entire take. Slurping back celebratory servings of Saké, the villain has no idea that the inn where he relaxes employs a vengeful widow and mother who knows just who really caused her man’s death…

A note of portentous foreboding informs ‘The Nature of the Viper’, opening a year previously when a boisterous, good-hearted fisherman pulled a body out of the river and nursed his amazingly still breathing catch slowly back to health. If he expected gratitude or mercy the peasant was sadly mistaken, as the victim explained whilst killing his benefactor as soon as he was able…

The ingrate is Jei: a veritable devil in mortal form, who believes himself a “Blade of the Gods”; singled out by the Lords of Heaven to kill the wicked. The maniac makes a convincing case: when he stalked Usagi the monster was struck by a fortuitous – or possibly divinely sent – lightning bolt but is still going strong and still keen to continue his quest for the Ronin…

‘Slavers’ then begins a particularly dark journey for our hero as Usagi stumbles across a boy in chains escaping from a bandit horde. Little Hiro explains how the ragtag rogues of wily “General” Fujii have captured an entire town and are making the inhabitants harvest all their crops for the scum to steal…

Resolved to save them the rabbit infiltrates the captive town as a mercenary seeking work, but is soon exposed and taken prisoner and ‘Slavers Part 2’ finds Miyamoto stoically enduring the General’s tortures until the boy he saved bravely returns the favour… after which the Yojimbo’s vengeance is awesome and terrible…

However even as the villagers rebel and take back their homes and property, chief bandit Fujii escapes, taking Usagi’s daishō (matched long and short swords) with him.

As previously seen, to take a samurai’s swords is to steal his soul, and the monster not only has them but continually dishonours them by slaughtering innocents as he flees the Ronin’s relentless pursuit.

‘Daisho – Part One’ opens with a hallowed sword-maker undertaking the holy methodical process of crafting blades and the harder task of selecting the right person to buy them. Three hundred years later, Usagi is on the brink of madness as he follows the bloody trail of Fujii, remorselessly picking off the General’s remaining killers whilst attempting to redeem those sacred dispensers of death…

The chase leads him to another town pillaged by Fujii where he almost refuses to aid a wounded man until one of the women accuses him of being no better than the beast he hunts…

Shocked back to his senses, Miyamoto saves the elder’s life and in gratitude the girl Hanako offers to lead him to where Fuji was heading…

‘Mongrels’ then changes tack as erstwhile ally and hard-to-love friend Gennosuké enters the picture. The irascibly bombastic, money-mad bounty-hunter and conniving thief-taker is on the prowl for suitably profitable prospects when he meets the Stray Dog: his greatest rival in the unpopular profession of cop-for-hire.

After some posturing and double-dealing wherein each tries to edge out the other in the hunt for Fujii, they inevitably come to blows and are only stopped by the fortuitous intervention of the Rabbit Ronin…

‘Daisho – Part Two’ sees the irascible rugged individualists come to a shaky truce in their overweening hunger to tackle the General. Mistrustful of each other, they nevertheless cut a swathe of destruction through Fujii’s regrouped band, but even after the furious Usagi regains his honour swords there is one last betrayal in store…

Older, wiser and generally unharmed, Gen and Usagi part company again as ‘Runaways’ once more delves into the wanderer’s past. Stopping in a town he hasn’t visited in decades, the rabbit hears a name called out and his mind goes back to a time when he was a fresh young warrior in the service of Great Lord MifunÄ—.

Young princess Takani Kinuko had been promised as bride to trustworthy ally Lord Hirano and the rabbit had been a last-minute replacement as leader of the “babysitting” escort column to her impending nuptials.

When an overwhelming ambush destroyed the party, Usagi was forced to flee with the stuck-up brat, both masquerading as carefree, unencumbered peasants as he strove to bring her safely to her husband-to-be through a seeming army of ninjas killers.

The poignant reverie concludes in ‘Runaways – Part 2’ as valiant hero and spotless maid fell in love whilst fleeing from the pitiless, unrelenting marauders on their heels. Successful at last, their social positions naturally forced them apart once she was safely delivered.

Shaken from his memories the Ronin moves on, tragically unaware that he was not the only one recalling those moments and pondering what might have been…

Originally collected as The Brink of Life and Death, the evocative and enticing third tranche of torrid tales opens with ‘Discoveries’ – a heartfelt and enthusiastic Introduction from comics author Kurt Busiek – before more epic sagas of intrigue intermingle with brief vignettes attending to more plebeian dramas and even the occasional supernatural thriller, all tantalisingly tinged with astounding martial arts action and drenched in wit, irony, pathos and even true tragedy…

Far away from our nomadic star a portentous interlude occurs as a simple peasant and his granddaughter are attacked by bandits. The belligerent scum are about to compound extortion and murder with even more heinous crimes when a stranger with a ‘Black Soul’ stops them…

His is called Jei… and nothing good comes from even innocent association with the Blade of the Gods. Still keen to continue his crusade, the monster deals most emphatically with the criminals before “allowing” orphaned granddaughter Keiko to join him…

‘Kaisō’ then finds Miyamoto Usagi befriending a seaweed farmer who’s experiencing a spot of bother with his neighbours…

At peace with himself amongst hard-toiling peasants, Usagi becomes embroiled in their escalating battle with a village of rival seaweed sellers – previously regarded as helpful and friendly – and soon realises scurrilous merchant Yamanaka is fomenting discord and unrest between his suppliers to make extra profit…

‘A Meeting of Strangers’ in a roadside hostelry introduces a formidable female warrior to the constantly expanding cast as the Lepine Legend graciously offers a fellow weary mendicant the price of a drink. A professional informer then sells Usagi out to the still-smarting merchant Yamanaka and lethally capable Inazuma has ample opportunity to repay her slight debt to the Rabbit Ronin when he’s ambushed by an army of hired brigands…

Despite – or perhaps because – it is usually one of the funniest comics on the market, occasionally Usagi Yojimbo can brilliantly twist readers’ expectations with tales that rip your heart apart.

Such is the case with ‘Noodles’ wherein the nomadic Ronin meets again street performer, shady entertainer and charismatic pickpocket Kitsune. She has been plying all her antisocial trades in a new town just as eternally-wandering Usagi rolls up.

The little metropolis is in uproar at a plague of daring robberies and when the inept enforcers employed by Yoriki (Assistant Commander) Masuda try – and painfully fail – to arrest the long-eared stranger as a probable accomplice, the ferociously resistant Ronin earns the instant enmity of the pompous official.

Following the confrontation, a hulking, mute soba (buckwheat noodle) vendor begins to pester the still-annoyed rabbit and eventually reveals he’s carrying elegant escapologist Kitsune in his baskets…

Astounded, the Yojimbo renews his acquaintance with her before the affable thieves go on their way, but trouble and tragedy are just around the corner…

The town magistrate is leaning heavily on his Yoriki to end the crime wave but has no conception Masuda is actually in the pay of a vicious gang carrying out most of the thefts. What they all need is a convincing scapegoat to pin the blame on and poor dumb peasant Noodles is ideal – after all, he can’t even deny his guilt…

With a little sacrificed loot planted, the gentle giant becomes the perfect patsy and before Usagi and Kitsune even know he’s been taken, the simple fool has been tried and horrifically executed…

‘Noodles Part 2’ opens as the aggrieved heroes frantically dash for the public trial and almost immediate crucifixion but neither pickpocket nor bodyguard can do anything to save the innocent stooge. All they can do is swear to secure appropriate vengeance and a kind of justice…

In sober mien the rabbit roves on, stumbling into a house of horror and case of possession as ‘The Wrath of the Tangled Skein’ finds Usagi returning to a region plagued by demon-infested forests. Offered hospitality at a merchant’s house he subsequently saves the daughter from doom at the claws of a demonic Nue (tiger/fox/pig/snake devil).

He is, however, almost too late and only alerted to a double dose of danger when a Bonze (Buddhist Priest) arrives to exorcise the poor child… just like the cleric already praying over the afflicted waif upstairs…

This duel with the forces of hell leads into ‘The Bonze’s Story’ as Usagi strikes up a friendship with the true priest and learns how misfortune and devotion to honour compelled elite samurai Sanshobo to put aside weapons and war in search of greater truths and inner peace…

Political intrigue and explosive espionage return to the fore in ‘Bats, the Cat, & the Rabbit’ as Neko ninja chief Chizu re-enters Usagi’s life, fleeing a flight of rival Komori (bat) ninjas. The winged horrors are determined to possess a scroll containing the secrets of making gunpowder and, after a tremendous, extended struggle the exhausted she-cat cannot believe her rabbit companion is willing to simply hand it over. She soon shrugs it off.

After all the Komori have fallen into her trap and quickly regret testing the purloined formula…

The peripatetic Yojimbo then walks into a plot to murder Great Lord Miyagi involving infallible unseen assassin Kuroshi at ‘The Chrysanthemum Pass’. The valiant wanderer is simply aiding karma to a just outcome despite overwhelming odds and a most subtle opponent, the act will have appalling repercussions in the days ahead…

Hunted woman and deadly adept Inazuma then proves ‘Lightning Strikes Twice’ when found – as always – at the heart of a storm of hired blades trying to kill her. However, during one peaceful moment, she makes time to share with a fellow swordsmaster the instructive tale of a dutiful daughter who married the wrong samurai and, by exacting rightful vengeance upon his killer, won the undying hatred of a powerful lord and set her own feet irredeemably upon the road of doom…

Also included to round out in this epic collection are copious ‘Story Notes by Stan Sakai’, a full-colour ‘Gallery’ of the covers from both comicbooks and their attendant paperback compilations, annotated ‘Cover Sketches’ and designs plus biographical data ‘About the Author’.

Fast-paced yet lyrical, informative and funny, the saga alternately bristles with tension and thrills and frequently crushes your heart with astounding tales of pride and tragedy, evil and duty.

Bursting with veracity and verve, Usagi Yojimbo is the perfect comics epic: a monolithic magical irresistibly appealing saga to delight devotees and make converts of the most hardened haters of “funny animal” stories.
Text and illustrations © 1993-1998, 2014 Stan Sakai. All rights reserved. Foreword © 2014 Jamie S. Rich. Teenage Mutant Ninja Turtles © 2014 Viacom International, Inc. All rights reserved. All other material and registered characters are © and™ their respective owners. Usagi Yojimbo and all other prominently featured characters are registered trademarks of Stan Sakai.

Amazing Spider-Man Masterworks volume 15


By Gerry Conway, Len Wein, Archie Goodwin, Ross Andru, Gil Kane, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-6631-3

After a shaky start in 1962 The Amazing Spider-Man quickly rebounded, rapidly proving a sensation with kids of all ages and rivalling the creative powerhouse of Lee & Kirby’s Fantastic Four. Soon the quirky, charming, action-packed comicbook soap-opera would become the model for an entire generation of younger heroes elbowing aside the staid, (relatively) old costumed-crimebusters of previous publications.

Previously: Peter Parker was a smart yet alienated kid bitten by a radioactive spider during a school science trip. Discovering astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the kid did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night he didn’t lift a finger to stop him, only to find when he returned home that his guardian uncle Ben Parker had been murdered.

Crazed with a need for vengeance, Peter hunted the assailant who had made his beloved Aunt May a widow and killed the only father he had ever known, finding, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night the Wondrous Wallcrawler has tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them.

The Amazing Spider-Man was always a comicbook that matured with – or perhaps just slightly ahead of – its fan-base, and this 15th exceptionally enthralling full-colour compendium of chronological web-spinning adventures confirms that notion as the World’s Most Misunderstood Hero survives one of the most macabre and Byzantine vengeance plots ever conceived. Further backing up the thought is author Gerry Conway’s farewell Introduction – ‘All Things Must Pass’ – which candidly revealed why after killing Peter’s one true love the editors and especially publisher moved heaven and earth to bring her back…

With the material in this sturdy Hardcover compilation (and latterly eBook) Stan Lee’s hand-picked successor Conway moved on after reaching a creative plateau giving way to fresh authorial guide Len Wein. However, scripts continued to blend contemporary issues (which of course often feel quite outdated from here in the 21st century) with soap opera subplots to keep older readers glued to the series as the outrageous adventure and bombastic battle sequences beguiled the youngsters.

Thematically, there’s further decline in the use of traditional crimes and gangsters, as super-science, outlandish villains and monsters took centre stage, but the most sensational advance was an insidious scheme which would reshape the nature of the web-spinner’s adventures for decades to come…

For all that, the wallcrawler was still indisputably mainstream comics’ voice of youth; defining being a teenager for young readers of the 1970s, tackling incredible hardships, fantastic foes and the most pedestrian and debilitating of frustrations.

High School nerd Peter Parker had grown up and gone to college. Because of his guilt-fuelled double-life he struggled there too, developed a stress ulcer but found true love with policeman’s daughter Gwen Stacy…

This volume – spanning April 1975 to April 1976 – re-presents Amazing Spider-Man #143-155, Annual #10 and opens with Amazing Spider-Man #143 ‘…And the Wind Cries: Cyclone!’ (Conway Ross Andru, Frank Giacoia & Dave Hunt).

Peter Parker is in Paris to deliver a ransom and save kidnapped publisher J. Jonah Jameson but soon calls in his arachnid alter ego to deal with a hyper-fast French super-villain. The story is fairly run-of-the-mill but the real kicker comes from an overly-fond farewell expressed by “casual chum” Mary Jane Watson: a kiss that finally shifts traumatised, depressed Peter’s thoughts from his beloved, recently murdered Gwen…

The creative team capitalised on the situation when Pete returns to New York and his – rather extraordinary – daily travails as #144 launched ‘The Delusion Conspiracy’, whilst #145 focuses on a baffled girl’s confusion and terror at everyone’s reactions when she comes home and the entire world screams ‘Gwen Stacy is Alive …and, Well…?!’

With Gwen somehow resurrected and Peter on the edge of a breakdown, Aunt May is hospitalised just in time for another old foe to strike again in ‘Scorpion… Where is Thy Sting?’, but the real kick in the tale is irrefutable scientific and medical reports proving the increasingly bewildered Miss Stacy is not an impostor but the genuine article…

In Spider-Man #147 Peter finds some answers as further tests prove Gwen is actually a true human clone (remember, this was new and cutting-edge stuff in 1975) but all too soon he’s distracted by another foe bad-guy with a grudge and hungry to prove ‘The Tarantula is a Very Deadly Beast’ (illustrated by Andru, Esposito & Hunt).

It’s all part of a convoluted and utterly Byzantine revenge scheme conceived by a malign old enemy. When the hero is ambushed by a mesmerised Gwen at the behest of the archfiend, ‘Jackal, Jackal, Who’s Got the Jackal?’ (art by Andru, Mike Esposito & Hunt) at last discloses some shocking truths about one of Peter’s most trusted friends before the Delusion Conspiracy explosively concludes with #149’s ‘Even if I Live, I Die!’ (Andru & Esposito).

Learning that he and Gwen had been covertly cloned by their biology teacher Miles Warren, the Amazing Arachnid has to defeat his alchemical double in a grim, no-holds-barred identity-duel, with neither sure who’s the real McCoy. The battle eventually results in the copy’s death… maybe…, perhaps… probably…

That moment of doubt over who actually fell informs anniversary issue Amazing Spider-Man #150, as Archie Goodwin, Gil Kane, Esposito & Giacoia take the hero down memory lane and up against a brigade of old antagonists to decide whether ‘Spider-Man… or Spider-Clone?’ survived that final fight, before debuting regular scripter Len Wein joins Andru & John Romita Sr. to launch a new era of adventure…

After disposing of his duplicate’s corpse in an incineration plant, Spider-Man finds time to let Peter reconnect with his long-neglected friends. However, a jolly party is soon disrupted as blackouts triggered by a super-menace lead the wallcrawler down into the sewers for a ‘Skirmish Beneath the Streets!’, resulting in our hero almost drowning and nearly being ‘Shattered by the Shocker!’(Esposito & Giacoia inks) in a conclusive and decisive return engagement…

A moving change-of-pace tale then finds a blackmailed former football star giving his all to save a child in ‘The Longest Hundred Yards!’ (Andru & Esposito) but it is left to Spider-Man to make the computer-crook culprits pay, after which #154 reveals ‘The Sandman Always Strikes Twice!’ (art by Sal Buscema & Esposito) – albeit with little lasting effect – until devious murder-mystery ‘Whodunnit!’ (Buscema & Esposito again) cunningly links three seemingly unconnected cases in a masterful “Big Reveal”…

This copious compendium then concludes with some contemporary house ads, an editorial explanation of the original “Clone Saga” and biographies. Despite some qualifications this is a superb selection starring an increasingly relevant teen icon and symbol. Spider-Man was and still is a crucial part of many youngsters’ existences: living a life as close to theirs as social mores and the good taste allow.

Blending cultural veracity with glorious art and making a dramatic virtue of the confusion, awkwardness and sense of powerlessness most of the readership experienced daily resulted in an irresistibly intoxicating read, delivered in addictive prime time melodrama moments, but none of that would be relevant if the stories weren’t so compellingly entertaining.

This action-packed collection comprises one of the most momentous periods in Spider-Man’s astounding life and is one every Fights ‘n’ Tights fanatic should see…
© 1975, 1976, 2011, 2015 Marvel Characters, Inc. All rights reserved.

Nine Lives to Live – A Classic Felix Celebration


By Otto Messmer, edited by David Gerstein (Fantagraphics Books)
ISBN: 978-1-56097-308-9

It might surprise you to know, but funny kitties actually pre-date the internet.

Felix is a hilarious, antic-enjoying talking cat of ancient vintage. He was created by Otto Messmer for the Pat Sullivan animation studio in 1915 and was an overnight global hit. Those moving picture cartoons led to a long supplementary career as a newspaper strip, as well as a plethora of merchandisable products in many other media.

Messmer wrote and drew the Sunday strip – which first premiered in London papers – before the feature finally launched in the USA on August 19th 1923. As Messmer’s employer and boss, Sullivan re-inked those initial strips, signed them, and then took all the credit for both strips and even the cartoons, which Messmer carried on directing until 1931.

Otto quietly toiled on, producing Sunday pages and daily strips for decades. In 1955, his assistant Joe Oriolo took over the creative duties and simultaneously began a campaign to return the credit for Felix’s invention and exploits to the true originator. It wasn’t until the 1960s that shy, loyal, brilliant Otto Messmer finally admitted what most of the industry had known for years…

As the cat evolved through successive movie shorts – and eventually numerous TV appearances – an additional and ever-expanding paraphernalia of mad professors, clunky robots and the cat’s legendary magic Bag of Tricks gradually became icons of Felix’s magical world, but most of that is the stuff of a later time and – hopefully – another volume.

The early work collected here comes from the halcyon 1920’s and displays a profoundly different kind of whimsy.

Fast-paced slapstick, fantastic invention and, yes, a few images and gags that might arch the collective metaphorical eyebrow of our more enlightened times; these are the strips that caught the world’s imagination nearly a century ago.

This was a time when even the modern citizens of America and Great Britain were social primitives compared to us – or at least so I’d like to think.

The imagination and wonderment of George Herriman’s Krazy Kat and Cliff Sterrett’s Polly and her Pals – both so similar to Felix in style, tone and execution – got the same responses from their contemporary readership and with the same sole intent: To make the customer laugh.

Our modern tendency to casually label as racist or sexist any such historical incidence in popular art-forms, whilst ignoring the same “sins” in High Art, is the worst kind of aesthetic bigotry, is usually prompted by an opportunistic bias and really truly ticks me off.

Why not use those incensed sensibilities and attendant publicity squalls to confront the still-present injustices and inequalities so many people are still enduring rather than take a cheap shot at a bygone, less enlightened world when most creators had no conception of the potential ramifications of their efforts?

Sorry about that, but the point remains that the history of our artform is always going to be curtailed and covert if we are not allowed the same “conditional discharge” afforded to film, ballet, opera, painting or novels. When was the last time anybody demanded that Oliver Twist was banned or shunned because of its depiction of one Jew?

These days the rush to label things racist, sexist or any other “ist” actually shuts down debate before anything can be achieved to fix or even address the problem…

None of which alter the fact that Felix the Cat is a brilliant and important comic strip by an unsung genius. The wonderful work collected here – which includes hundreds of rowdily phantasmagorical Daily and Sunday strips plus comprehensive biography, filmography and TV videography sections – perfectly encapsulate the wonder, universal charm and rapid-fire, surreal gags that enchanted generations and will still delight and enthrall youngsters of all ages.
© 1996 O.G. Publishing Corp.

Sensation Comics Featuring Wonder Woman volume 2


By Michael Jelenic, Adam P. Knave, Alex De Campi, Amy Chu, James Tynion IV, Heather Nuhfer, Lauren Beukes, Cecil Castelucci, Sara Ryan, Aaron Lopresti, Drew Johnson, Matthew Dow Smith, Ray Snyder, Neil Googe, Bernard Chang, Noelle Stevenson, Ryan Benjamin, Mike Maihack, Chris Sprouse & Karl Story, Christian Duce & various (DC Comics)
ISBN: 978-1-4012-5862-7

The Princess of Paradise Island originally debuted as a special feature in All Star Comics #8 (December 1941), conceived by psychologist and polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter, in a calculated attempt to offer girls a positive and forceful role model and, on forward-thinking Editor M.C. Gaines’ part, to sell more funnybooks to girls.

Wonder Woman then catapulted into her own series and the cover-spot of new anthology title Sensation Comics one month later.

An instant hit, the Amazing Amazon won her own eponymous supplemental title a few months later, cover-dated summer 1942…

Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young, impressionable Princess Diana.

Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition they forever isolate themselves from the mortal world and devote their eternal lives to becoming ideal, perfect creatures.

However, with the planet in crisis, goddesses Athena and Aphrodite instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty. Although forbidden to compete, closeted, cosseted Diana clandestinely overcame all other candidates to become their emissary: Wonder Woman.

On arriving in the Land of the Free she purchased the identity and credentials of lovelorn Army nurse Diana Prince, which elegantly allowed the unregistered immigrant to stay close to Steve whilst enabling the heartsick care-worker to join her own fiancé in South America.

The new Diana soon gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy but supremely competent Lieutenant Prince…

That set up enabled the Star-Spangled Siren to weather the vicissitudes of the notoriously transient comicbook marketplace and survive the end of the Golden Age of costumed heroes beside Superman, Batman and a few lucky hangers-on who inhabited the backs of their titles.

She soldiered on well into the Silver Age revival under the canny auspices of Robert Kanigher, Ross Andru & Mike Esposito, but by 1968 superhero comics were in decline again and publishers sought new ways to keep audiences interested as tastes – and American society – changed.

Back then, the entire industry depended on newsstand sales and if you weren’t popular, you died.

Jack Miller, Denny O’Neill & Mike Sekowsky stepped up with a radical depowering and made comicbook history with the only female superhero to still have her own title in that marketplace. Eventually however, merely mortal trouble-shooter gave way to a reinvigorated Amazing Amazon who battled declining sales (thanks to a TV-inspired boost) until DC’s groundbreaking Crisis on Infinite Earths after which she was once again fundamentally reimagined.

Minor tweaks in her continuity accommodated different creators’ tenures until 2011 when DC rebooted their entire comics line again and Wonder Woman once more underwent a drastic, fan-infuriating root-and-branch refit.

Possibly to mitigate the fallout the publishers okayed a number of fall-back options such as this intriguing package…

Sensation Comics Featuring Wonder Woman began as “digital first” series appearing online before (months later) collecting a number of chapters into every issue of a new standard comicbook. Crafted by a fluctuating roster of artists and writers, the contents highlighted every previous era and incarnation of the character – and even a few wildly innovative alternative visions – offering a wide variety of thrilling, engaging and sincerely fun-filled moments to remember.

The comicbook iteration was enough of a success to warrant its own series of trade paperback compilations which – in the fullness of time and nature of circularity – gained their own digital avatars as eBooks too.

This second full-colour paperback collection collects Sensation Comics Featuring Wonder Woman #6-10 (March-July 2015) and offers another legion of talent and multitude of different visions, beginning with ‘Generations’ by Michael Jelenic & Drew Johnson wherein an annual odyssey to find the perfect gift for Amazon Queen – and forbidding mother – Hippolyta leads Diana into battle with mythical monsters, an old arch enemy and her own drive to over-achieve…

‘Not Included’ by Adam P. Knave & Matthew Dow Smith then pairs the Princess of Paradise Island with Apokolyptian New God Big Barda against the evil super-science and robotic hordes of The Brain and M’sieu Mallah, after which a decidedly different take by Alex De Campi & Neil Googe finds Wonder Woman coming to the rescue of a commercial space station above the Second Rock from the Sun in ‘Venus Rising’…

Amy Chu & Bernard Chang go out-world to celebrate the concept of Wonder Woman in ‘Rescue Angel’ as soldiers pinned down in Afghanistan are saved by Lt. Angel Santiago. The wounded woman warrior then claims her outstanding actions under fire are the result of a vision from her beloved comicbooks…

Spectacular action and sinister skulduggery informs Heather Nuhfer & Ryan Benjamin’s clash between the Amazing Amazon and Lex Luthor, who proves that ‘Sabotage is in the Stars’ when the Indian government’s space program starts impacting Lexcorp’s projected profits…

James Tynion IV & Noelle Stevenson introduce feisty teen Riley as guide to a culture-shocked young Diana in ‘Wonder World’. As they bond over stupid boys and cheesy beachside entertainments, the girls are blithely unaware that the Princess’ Amazon bodyguards are frantically searching for their AWOL charge…

‘The Problem with Cats’ by Lauren Beukes & Mike Maihack takes a light-hearted look at sisterhood and the rivalry between Wonder Woman and the Cheetah… or is it all in the over-active imagination of frustrated. grounded little African girl Zozo…?

When Daily Planet journalist Lois Lane is ordered to interview Wonder Woman, the ice is only broken after an monster invasion leads to a splendid ‘Girl’s Day Out’ courtesy of Cecil Castelucci, Chris Sprouse & Karl Story whilst Sara Ryan & Christian Duce reveal a timely intervention that saves the life and emotional stability of ‘VIP’ pop star Esperanza…

Aaron Lopresti then wraps up this parade of pulse-pounding peril and cavalcade of insightful episodes with a brutal dragon-slaying clash. ‘Casualties of War’ shows Diana’s abiding reluctance to engage in battle but how sometimes there is no other choice…

Augmented by a spectacular covers-&-variants gallery from Paul Davey, Shane Davis, Michelle & Alex Sinclair, Ben Caldwell & Francesco Francavilla, this is another scintillating snapshot of the astounding variety of visions Wonder Woman has inspired in her decades of existence, and one to delight fans old and new alike.
© 2015 DC Comics. All Rights Reserved.

Mondo Erotica – the Art of Roberto Baldazzini


By Roberto Baldazzini, edited and translated by Nicola D’Agostino & Serena Di Virgilio (Korero Press)
ISBN: 978-0-99333-743-7

Please pay careful attention: this art book contains stories and images of an explicit nature, specifically designed for adult consumption, as well as the kind of vulgar language most kids are fluent in by the age of eight.

If the thought of it all offends you, read no further and don’t buy the book. The rest of us can peacefully enjoy some of the most groundbreaking cartoon and gallery art ever created, without you.

Tomorrow I’ll write about something more socially acceptable, with mindless violence and big explosions, so come back then.

Roberto Baldazzini is an Italian illustrator, comics and mainstream artist whose works are deeply personal, immensely passionate and startlingly evocative. As such they have often been controversial. This electrifying hardcover compiles strips, commissions and gallery pieces created over the last three decades.

In colour and monochrome, this stunning retrospective of gloriously designed and delineated imagery recapitulates a true master’s fascinations: beautiful women, Pop Art, the golden age of cinema, Art Nouveau and those rare creatures who inhabit the borders and fringes of human sexuality…

This superb and long-overdue collection gathers and translates a mere smattering of his beguiling strip work and intoxicating covers – although any is more than welcome – but also includes a vast selection of the artist’s magnificent exotic and erotic paintings and drawings.

Following Nicola D’Agostino’s informative Foreword – citing influences such as Italian photonovels, fashion magazines, Hollywood and the comics trinity of Hal Foster, Alex Raymond and Hergé – we can metaphorically meet the craftsman himself through a candid, thoughtful and pulchritudinously picture-packed ‘Interview with Roberto Baldazzini’ before the extremely graphic narratives commence.

Baldazzini first started making waves in 1984 with period thriller Stella Norris, a feature he continued until 1992. Expanding his horizons, he began appearing in prestigious international magazines such as Glamour, Blue, Diva, Penthouse Comix and Geisha and from 1995 began concentrating almost exclusively on erotic comics whilst garnering a global reputation for his exquisitely explicit Ligne Claire-styled paintings. Even though his gallery status was constantly growing, he never stopped crafting comic strips…

Delivered in stark and meticulous monochrome, ‘The Ring’ is set at a glitzy party in 1950s Hollywood and deconstructively scrutinises a supposed theft and proposed seduction from the individual viewpoints of the participants: untouchable, predatory and promiscuous star ‘Mrs. Marjorie Dobrovsky’, rising, scheming starlet ‘Miss Phoebe Costello’ and secretive, over-attentive maid ‘Miss Rebecca’…

‘Macao’ then describes the seamier side of Tinseltown as Stella Norris’ “evil twin” Greta explores the debauched lifestyle of a celluloid porn star in the era of black and white films and attitudes…

‘Divas, Dommes and Lost Girls’ focuses on some of the artist’s other signature characters; colourfully exploring select snippets of material from Baldazzini babes such as ‘Stella Norris’, ‘Chiara Rosenberg’ and ‘The Orphan’ before ‘Scene of the Crime’ reprints an astounding monochrome strip created in conjunction with Studio Sottsass for a 1988 architectural exhibition in Milan.

The content and themes of the artist’s work always pushed social boundaries: increasingly highlighting gender anomalies, bondage rites and fetishism. ‘Baldazzini’s Fantasies’ features one of his most challenging, controversial and funny pieces – a deliriously silly Who’s Whose of genitalia – after which ‘Seduction and Pain, Malice and Innocence’ opens a catalogue of his most exotic and esoteric eidolons. Broken down into mini-chapters we can see the many forms of ‘Sultrane’, assorted illustrations made for 18th century French classic Histoire de Dom Bougre, Portier des Chatreux in ‘Saturnino’ plus a stunning series of visions inspired by Aubrey Beardsley’s renditions of ‘Salome’…

The extreme limits of fantasy and pleasure are then scrupulously detailed in images from ‘The Castle of Pain’ before plasticised product ‘Ines’ cavorts for the delectation of her clients…

A commission for architecture magazine Terrazzo, ‘Hotel Majestic’ again proves that location is as much a component of death and seduction as human nature, whilst Baldazzini’s ‘Exotic and Incredible Creatures’ segues into an examination of the artist’s most seditious tales and creations – the transgender, transsexual and trans-comfort zone depiction of the protagonists, antagonists and victims who inhabit tales of ‘Trans/Est’ and ‘Casa HowHard’.

The show closes with a fetishist’s dream as ‘The Education of Angela’ finds the star of Casa HowHard back in her singularly exclusive college and suffering strict discipline for her wayward nature…

Supplemented by a full list of Roberto Baldazzini’s Awards and Exhibitions plus a complete Bibliography to date, this tome also strives to keep the whimsy-factor high, and many of the stars are depicted as naked cut-out paper dolls, complete with suitably unsuitable outfits… This long-past-due celebration of a truly unique artistic pioneer is both beautiful and shocking, but also something no mature-minded devotee of graphic excellence should miss.
© 2017 Korero Press Limited. All rights reserved.

Mondo Erotica will be released on August 1st 2017 and is available for pre-order now.

Defenders Masterworks volume 1


By Roy Thomas, Steve Englehart, Sal Buscema, Ross Andru & various (Marvel)
ISBN: 978-0-7851-3044-4 (HC)

Last of the big star conglomerate super-groups, the Defenders would eventually count amongst its membership almost every hero – and a few villains – in the Marvel Universe. No surprise there then, as initially they were composed of the company’s bad-boy antiheroes: misunderstood, outcast and often actually dangerous to know.

For Marvel, the outsider super-group must have seemed a conceptual inevitability – once they’d finally published it. Apart from Spider-Man and Daredevil all their superstars regularly teamed up in various mob-handed assemblages and, in the wake of the Defenders’ success, even more super-teams comprising pre-existing characters were rapidly mustered. These included the Champions, Invaders, New Warriors and so on – but none of them had any really Very Big Guns…

For kids – of any and all ages – there is a positively primal fascination with brute strength and feeling dangerous, which surely goes some way towards explaining the perennial interest in angry tough guys who break stuff as best exemplified by Prince Namor, the Sub-Mariner and the Incredible Hulk. When you add the mystery and magic of Doctor Strange, the recipe for thrills, spills and chills becomes simply irresistible…

Although the genesis of the team may have derived from their status as publicly distrusted but well-selling “villains”, originator Roy Thomas shares his own recollections and deeper ruminations in an informative Introduction which namechecks a pivotal continued experimental crossover which didn’t make the cut in this sterling and sturdy hardcover (and eBook) compendium.

I only mention it as the sinister antagonists of those tales play a crucial role in the later stories that do appear here; namely Sub-Mariner #34-35, Marvel Feature #1-3 and Defenders #1-6, spanning February 1971 through June 1973…

So, for fuller enjoyment, you might want to track down Dr. Strange #183(November 1969), Sub-Mariner #22 (February 1970) and Incredible Hulk #126 (April 1970) – Essential Defenders volume 1 has those plus all these and much more, but only in stark monochrome reproduction – which collectively detailed how ancient necromantic threat the Undying Ones returned to bedevil Earth…

An elder race of demons hungry to reconquer humanity, they clashed with Stephen Strange, but as his series unexpectedly ended with that issue the story went nowhere until the Sub-Mariner #22 brought the Prince of Atlantis into the mix. A sterling tale of sacrifice in which the Master of the Mystic Arts seemingly died holding the gates of Hell shut with the Undying Ones pent behind them then concluded on an upbeat note in Incredible Hulk #126, after a New England cult dispatched helpless Bruce Banner to the nether realms in an attempt to undo Strange’s heroic gesture.

Luckily cultist Barbara Norris had last-minute second thoughts and her own sacrifice freed the mystic, seemingly ending the threat of the Undying Ones forever. At the end of that issue Strange retired, forsaking magic, although he was back before too long as the fates – and fickle reading tastes – called him back to duty.

The Defenders’ story officially begins here with Sub-Mariner #34-35 of his own title (February and March 1971). The Prince of Atlantis had become an early advocate of the ecology movement, and here he took the next step in their evolution by fractiously recruiting Hulk and the Silver Surfer to help him destroy an American Nuclear Weather-Control station.

In ‘Titans Three’ and the concluding ‘Confrontation’ (by Thomas, Sal Buscema & Jim Mooney) the always-misunderstood trio battled a despotic dictator’s forces, the US Army, UN defence forces and the mighty Avengers to prevent the malfunctioning station from accidentally vaporising half the planet…

With that debacle smoothed over life resumed its usual frenetic pace for the Hulk and Namor until giant-sized try-out comic Marvel Feature #1 (December 1971) presented ‘The Day of the Defenders!’ wherein a mysteriously returned Dr. Strange recruited the Avenging Son and the Jade Giant to help him stop the deathbed doom of crazed super-mind Yandroth.

Determined to not go gently into the dark, the Scientist Supreme had built an Omegatron weapon programmed to obliterate the Earth as soon as Yandroth’s heart stopped beating and only the brute strength of the misunderstood misanthropes could possibly stop it…

Naturally the fiend hadn’t told the whole truth but the day was saved – or at least postponed – in a canny classic from Thomas, Ross Andru & Bill Everett.

Clearly and immediately destined for great things, the astounding antiheroes returned in Marvel Feature #2 (March 1972) with Sal Buscema replacing Everett as inker for late Halloween treat ‘Nightmare on Bald Mountain!’

By capturing arch-foe Dr. Strange, extra-dimensional dark lord Dormammu sought to invade our realm through a portal in Vermont, only to be savagely beaten back by the mage’s surly sometime comrades, whilst in #3 (June 1972) Thomas, Andru & Everett reunited to revive an old Lee/Kirby “furry underpants” monster in ‘A Titan Walks Among Us!’

Xemnu the Titan was an alien super-telepath seeking to repopulate his desolate homeworld by stealing America’s children until thrashed by the Defenders, but older fans recognised him as the cover-hogging star of Journey into Mystery #62 (November 1960) where he acted as a road-test for a later Marvel star in a short tale entitled ‘I Was a Slave of the Living Hulk!’…

An assured hit, The Defenders exploded swiftly into their own title (cover-dated August 1972), to begin a bold and offbeat run of reluctant adventures scripted by super-team wunderkind Steve Englehart. As a group of eclectic associates occasionally called together to save the world (albeit on a miraculously monotonous monthly basis) they were billed as a “non-team” – whatever that is – but it didn’t affect the quality of their super-heroic shenanigans.

With Sal Buscema as regular penciller an epic adventure ensued with ‘I Slay by the Stars!’ (inked by Giacoia) as sorcerer Necrodamus attempted to sacrifice Namor and free those pesky Undying Ones; a mission that promptly led to conflict with an old ally in ‘The Secret of the Silver Surfer!’ (inked by John Verpoorten) before concluding in the Jim Mooney-inked ‘Four Against the Gods!’

Here the Defenders took the war to the dimensional dungeon of the Undying Ones and rescued the long-imprisoned and now utterly insane Barbara Norris.

Clearly a fan of large casts and extended epics, Englehart added a fighting female to the non-team with ‘The New Defender!’ (inked by new regular Frank McLaughlin) as Asgardians exiles Enchantress and Executioner embroiled the antiheroes in their long-running and lethal love-spat. The fallout included bringing the Black Knight briefly into the mix and turning Barbara into the latest incarnation of Feminist Fury (these were far less enlightened days) The Valkyrie.

Defenders #5 began a long-running plot thread that would have major repercussions for the Marvel Universe. The denouement of the previous tale had left the Black Knight an ensorcelled, immobile stone statue, and, as Strange and Co. searched for a cure, the long defused Omegatron suddenly resumed its countdown to global annihilation in ‘World Without End?’

This initial collection then concludes with the increasingly isolationist Silver Surfer momentarily “rejoining” in #6 to share ‘The Dreams of Death!’ as new lightweight magic menace Cyrus Black attacked, and was as rapidly repulsed…

After a spiffy team pin-up by Sal Buscema, a revelatory Afterword by Steve Englehart segues into a brief bonus feature including unpublished cover art, contemporary house ads and creator biographies.

For a brief while The Defenders would be one of the best and weirdest superhero comics in the business, but to get there you really need to observe this unruly, uncomfortable selection of misfit heroes in their salad days here. At least the fact that their widespread and far-reaching origins are still so eminently entertaining should be both a relief and delight.

Go on, Enjoy, Pilgrim… the best is yet to come…
© 1970, 1971, 1972, 1973, 2009, 2016 Marvel Characters, Inc. All rights reserved.

Eagle Classics: Riders of the Range


By Charles Chilton, Jack Daniel & Frank Humphris (Hawk Books)
ISBN: 978-0-94824-827-6

In the 1950s Cowboys and Indians ruled the hearts and minds of the First World public. Westerns were the most popular subject of books, films and comics in Britain, America and most of Europe. The new medium of television screened both recycled cowboy B-movies and eventually serials and series especially created for the stay-at-home aficionado.

Some examples were pretty good and became acknowledged as art – as is always the way with popular culture once it gains a few decades and the polished veneer of fond nostalgia – whilst most others faded from memory, cherished only by the hopelessly past-imprisoned and fannishly-driven.

One entertainment arena I didn’t list was radio: a medium ideal for creating spectacular scenarios and dreamscapes on a low budget. However, the BBC (the sole British radio broadcaster of the post-war period) even managed a halfway decent Western/musical show called Riders of the Range. It was written by producer/director Charles Chilton and ran from 1949 until 1953, six series in total.

At the height of its popularity Riders was adapted as a comic strip in Eagle, which already featured the strip exploits of the immensely successful radio star P.C. 49. The hugely successful weekly anthology magazine had already trialled one cowboy strip – Seth and Shorty – but promptly dropped it. With a popular show to bolster it the pictorial Riders of the Range began as a full-colour page in the first Eagle Christmas edition (December 22nd 1950; volume 1, No. 37) and ran continuously until 1962, surviving the demise of its radio parent and becoming the longest-running western strip in British comics history. In all that time it only ever had three artists.

The first was Jack Daniel, an almost abstract stylist in his designs who worked in bold (almost primitive) lines, but whose colour-palette was years ahead of his time. Crude and scratchy-seeming, his western scenarios were subversive and subliminal in impact. He had previously worked on the newspaper strip Kit Conquest. His “European” style of illustration was notoriously unpopular with Editor Marcus Morris and apparently led to the illustrator’s replacement…

Author Chilton had a deep and abiding fascination with the West and often wrote adventures that interwove with actual historical events, such as ‘The Cochise Affair’ included in this splendid oversized paperback collection. It was the second adventure and had heroic Jeff Arnold and sidekick Luke branding cattle for their “6T6” ranch near the Arizona border when they find a raided homestead.

A distraught, wounded mother begs for help and reveals that Indians have stolen her little boy. Taking her to Fort Buchanan, Arnold becomes embroiled in a bitter battle of wills between Chief Cochise and Acting Cavalry Commander Lieutenant George N. Bascom. The lean sparse scripts are subtly engaging and Daniel’s unique design and colour sense – although perhaps at odds with the more naturalistic realism of the rest of Eagle‘s drama strips – make this a hugely enjoyable lost gem.

Angus Scott took over from Daniel with ‘Border Bandits’ (September 7th 1951), but was not a popular or comfortable fit and departed after less than a year. With only a single page of his art reprinted here, it’s perhaps fairest to move on to the artist most closely associated with the strip.

Frank Humphris was a godsend. His artwork was lush, vibrant and full-bodied. He was also as fascinated with the West as Chilton himself and brought every inch of that passion to the tales. From July 1952 and for the next decade Chilton and Humphris (with a few one-off and Christmas Annual contributions from Jesús Blasco, Giorgio Bellavitis and Roland Davies) crafted a thrilling and even educational western saga that is fondly remembered to this day. His tenure is represented here by ‘The War with the Sioux’…

In 1875 gold was discovered in the Black Hills of Dakota and the resultant rush of prospectors resulted in the Cavalry being dispatched to protect them from the incensed Indians. Hired as intermediaries and scouts, Jeff and Luke are increasingly helpless as the situation worsens, resulting in the massacre at Little Big Horn. There have many tales woven into this epochal event, but the patriotically dispassionate creativity of two Britons have united here to craft one of the most beautiful and memorable…

The day of the cowboys’ dominance has faded now but the power of great stories well told has not. Although still relatively easy to find in second hand shops or online, this is a series and a book worthy of a more extensive revival, and well worthy of being resurrected at least as a digital edition. Let’s hope someone with the power to do something about it agrees with me. We’d all be winners then…
Riders of the Range © 1990 Fleetway Publications. Compilation © 1990 Hawk Books.