White Collar – a Novel in Linocuts


By Giacomo Patri (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80591-7

Win’s Christmas Gift Recommendation: An Epic Reminder that not everyone enjoys the same joys and benefits we do… 10/10

We tend to think of graphic novels as being a late 20th century phenomenon – and one that had to fight long and hard for legitimacy and a sense of worth – but as this stunning over-sized (286 x 218 mm) two-colour hardback reveals, the format was known much earlier in the century… and utilised for the most solemn and serious of purposes.

White Collar was created by jobbing illustrator, artist, educator and activist Giacomo Patri in 1937: encapsulating the tenor of the times as America endured the Great Depression with a view to inspiring his fellow creatives…

Unable to find a publisher for his shocking and controversial pictorial polemic, Patri and his wife Stella self-published their first edition, but happily found publishers for subsequent releases, if not the huge, hungry, underprivileged and angry audience it deserved…

Patri (1898-1978) was born in Italy but raised in America. Living in San Francisco from 1916 he overcame the handicap of polio and worked at many menial jobs until his interest in art carried him through the California School of Fine Arts. Thereafter he became an illustrator for the San Francisco Examiner, San Francisco Chronicle and other newspapers.

Patri had been interested in social justice and labour issues since the late 1920s and once the Depression struck those beliefs only crystallised. Manual or “blue collar” workers had long organised and unionised to secure their bargaining rights and fair wages and Patri saw that office workers like himself were as likely to need such power and autonomy too. This book was his way of convincing them…

A compelling Introduction by his descendents Tito Patri & Georges Rey offers context, historical background and technical information on the production of linocut art as well as revealing how the creation of such cheap, language-transcending visual tracts became a relatively common method of dissemination.

Also included is the story of the artist/author’s troubles during the repressive, red-baiting Joe McCarthy years and beyond…

Following the salutary lesson is the Original Introduction by fellow artistic agitator and creative pioneer Rockwell Kent before Patri senior’s endeavours to arouse his fellow illustrators and clerical staff unfold in 128 bold images of stark metaphor and rousing symbology: an astounding visual record and call to arms tracing one family’s struggle between 1929 and 1933, delivered with beguiling subtlety and shocking silent potency in plates of deepest black or startling orange.

The ‘Novel in Linocuts by Tito Patri’ is dedicated “To the great progressive Labor Movement, the Congress of Industrial Organisations” and remained both obscure and controversial for years not just for its left leaning content but due to its uncompromising depiction of the abortion catch-22: a truly heart-rending depiction of a family too poor to survive another mouth to feed but without the cash to pay a back street quack for an [illegal] termination…

Stirring, evocative and still movingly inspirational as the world staggers closer and closer to replicating those dark days of Haves, Have-Nots and Why-Should-I-Cares?; this magnificent rediscovery closes with a final assessment and plea from cartoonist, designer and contemporary activist Peter Kuper in his trenchant Afterword and the Original Epilogue by John L. Lewis…

Inventive, ferocious in its dramatic effects, instantly engaging and enraging, this is a book long overdue for revival and reassessment and one every callous “I’m All Right” Jackass and “Why Should I Pay For Your…” social misanthrope needs to see or be struck with…
© 1987 by Tamara Rey Patri. Introduction © 2016 by Tito Patri. Afterword © 2016 by Peter Kuper. All rights reserved.

Dreadstar – The Beginning

By Jim Starlin (Dynamite Entertainment)
ISBN: 978-1-60690-119-9

The creative renaissance in comics during the 1980s resulted in some utterly wonderful strip sagas which shone briefly and brightly within what was still a largely niche industry before passing from view as the business and art form battled spiralling costs, declining readerships and the perverse and pervasive attitude in the wider world that comicbooks were the natural province of mutants, morons and farm animals (I’m paraphrasing).

Unlike today, way back then most grown-ups considered superheroes as adolescent power fantasies or idle wish-fulfilment for the uneducated or disenfranchised, so an entertainment industry which was perceived as largely made up of men in tights hitting each other got very little approval – or even notice – in the wider world of popular fiction.

All that changed with the advent of the comic book Direct Sales Market. With its more targeted approach to selling, specialist vendors in dedicated emporia had leeway to allow frustrated creators to cut loose and experiment with other genres – and even formats.

All the innovation back then led inescapably to today’s high-end, thoroughly respectable graphic novel market which, with suitable and fitting circularity, is now gathering and re-circulating many of the breakthrough tales from those times; not as poorly distributed serials and sequences, but in satisfyingly complete stand-alone books.

Marvel was the unassailable front-runner in purveying pamphlet fiction back then, outselling all its rivals and monopolising the lucrative licensed properties market (like Star Wars and Indiana Jones) which once been the preserve of the Whitman/Dell/Gold Key colossus. This added to a zeitgeist which proved that for open-minded readers, superheroes were not the only fruit…

As independently published titles hit an early peak, Marvel instigated its own creator-owned, rights-friendly fantasy periodical in response to the overwhelming success amongst older readers of Heavy Metal magazine. Lush, slick and lavish, HM had even brought a fresh, music-&-literature based audience to graphic narratives…

That response was Epic Illustrated: an anthological magazine offering stunning art and an anything-goes attitude – unhindered by the censorious Comics Code Authority – which saw everything from adaptations of Moorcock’s Elric and Harlan Ellison novellas to ‘The Last Galactus Story’, plus numerous stories which would become compelling forerunners of today’s graphic novel industry.

The first issue also discretely started a very gradual introduction to one of the era’s biggest Indie sensations: Vanth Dreadstar…

This collection gathers a number of stories originally culled from an assortment of different places. The saga started in Epic Illustrated (#1-9, 12 and 15, spanning Spring 1980 to December 1982), whilst tangentially diverting in 1981 to Eclipse Graphic Album Series #5 (The Price) and then 1982’s Marvel Graphic Novel #3: Dreadstar: all laying the groundwork for one of the most successful independently-owned comic book characters of the era, and one of the most long-lived…

This stellar hardback re-presents those tales in the original monochrome or painted full-colour, with writer/artist Starlin aided and abetted by letterer by Tom Orzechowski. For this edition the art has been remastered by Jerron Quality Color, Mike Kelleher and Digikiore Studios.

Already a big gun thanks to his run on Captain Marvel, the engendering of mad Titan Thanos and the reinvention of Adam Warlock, Starlin cemented his cosmic creator credentials and seeming preoccupation with death and nihilism through the grandiose saga Metamorphosis Odyssey.

Delivered in painted grey-tones, the serialised tale began with the introduction of mighty alien wizard ‘Aknaton’: savant of ancient and benevolent race the Osirosians. These masters of the cosmos were perturbed by the advent of rapacious barbarian species the Zygoteans who were slowly and inexorably conquering planets and eradicating all life in the Milky Way galaxy.

Aknaton’s people fought back on behalf of all creation, but knew that their resistance was numbered in mere millennia before the predators would win.

Unsettled by the prognostication, Aknaton set out on a desperate tour of the galaxy, planting life seeds weaving a web of possibility and even depositing an incredible sword of power in a last-ditch plan which would take a million years to complete…

The first seed flowered in the form of spiritually advanced intellectual monster ‘Za!’, whilst another blossomed into 15-year old ‘Juliet’, taken by Aknaton from Earth in 1980 just as the Zygoteans arrived to eradicate the rest of her species.

The mage’s last living puzzle component was butterfly winged psychic ‘Whis’par’ whose gifts and sensitivities easily divined the dark underpinnings of Aknaton’s ambitions…

During this chapter the artwork transitioned into full-painted colour, and by the time the wizard reached war-torn ice-world Byfrexia to recruit ‘Vanth’ the cosmic conflict was in full phantasmagorical flow. This emotionless resistance leader battling the Zygoteans was a man with incredible physical powers, bequeathed by a magic sword he had found: the very weapon Aknaton has planted eons previously…

‘The Meeting’ between Vanth and his notional maker was interrupted by Zygotean killers, affording the wizard opportunity to assess his handiwork in action. He quickly realised the hero was far more powerful than he had intended….

Nevertheless the quest moved on to a recently-razed paradise, but ‘Delloran Revisited’ was merely a step tin a search for an ultimate weapon so long lost, so well hidden that Aknaton had no clue to its current location…

Appraising his unique team of one final push, Aknaton enjoyed ‘Sunrise on Lartorez’ before absenting himself to meet God and discuss ‘Absolution’, after which a ‘Requiem’ sounded for life as the Zygoteans found them and lit the skies with ‘Nightfire’.

Forced into precipitate action, ‘Dreamsend’ turned into ‘Doomsday!’ as Aknaton’s plan finally came into play… with cataclysmic effect…

A million years later, an energy bubble bursts in another galaxy and sole survivors Aknaton and Vanth find themselves on a rural world not much different from any other. They still have business to settle and only one will walk away from the ‘Aftermath’ of what they’ve done…

With the illustration reverting to painted monochrome, The Price is set in that new Empirical Galaxy: one riven by an unending war between intergalactic robber barons the Monarchy and omnipresent mystico-political religious order the Instrumentality. Over 200 years these instinctive enemies have taken half a galaxy each and now battle to maintain a permanent stalemate. The economies of both factions depend on constant slaughter but no outright victory…

At the heart of that strained environment, rising Instrumentality bishop Syzygy Darklock is drawn by arcane forces and the diabolical plotting of terrorist mage Taurus Killgaren onto a path of inescapable doom and destruction.

It begins with the demonic assassination of Darklock’s brother; leading the outraged cleric on a path of damnation and revelation, gaining immense mystic power and wisdom but only at the cost of sacrificing everything he ever loved.

He also is forced to share Killgaren’s infallible vision of the fearful future and the role a man named Dreadstar will play in the fate of the universe…

After the huge success of ‘The Death of Captain Marvel’ (Marvel Graphic Novel #1), Starlin was eagerly welcomed back for the third release. Here he finally launched Dreadstar as a creator-owned property that would kickstart the Epic Comics line into life.

The full-colour painted story focused on Vanth the man, as the immortal Cold Warrior abandoned his sword and warlike ways, settling down to decades of farming on isolated agri-world Caldor with retired Instrumentality researcher Delilah.

Toiling beside the gentle gengineered cat-people operating the farm planet, Vanth found a kind of contentment, which was only slightly spoiled when a bizarre creature named Syzygy Darklock set up his tent in the mountain wilderness and began tempting the old soldier with tales of the outer world and veiled promises of great knowledge and understanding .

Vanth was with the savant when Monarchy ships found Delilah and the cat-people. In the wake of their casual atrocities he renounced his vow of peace and resolved to end the stupid, commercially expedient war his way…

The drama concludes with ‘Epilogue’: one last black-&-white tale first seen in Epic Illustrated #15, and designed as bridging introduction to the hero’s comic book debut. Vanth and his cat-man ally Oedi are trying to quietly get off Instrumentality mining colony the Rock, but Dreadstar is nigh-fatally distracted by a worker who is the very image of his dearly departed Delilah.

Before he can do anything really stupid however the mine roof caves in and threatens all his ambitious plans to bring peace and stability to the Empirical Galaxy…

Bold, bombastic and potently cathartic, this is no-nonsense space opera with the just the right amount of deep thought, comforting cynicism and welcoming pop philosophy added to flavour the action and spice up the celestial grandeur. Above all this is smart, trenchant, uncomplicated fun for grown-up space freaks and well worth a few moments of your time…
© 2010 James Starlin. All rights reserved. Dreadstar is a registered trademark of James Starlin, and the Dreadstar logo and all characters and content herein and the likenesses thereof are also trademarks of James Starlin unless otherwise expressly noted.

Attu: The Collected Volumes


By Sam Glanzman (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80158-2

Win’s Christmas Gift Recommendation: Epic Blockbuster Entertainment to digest that Dinner by… 8/10

After far too many years as an industry secret, in recent years Sam Glanzman has finally been awarded his proper station as one of American comics’ greatest and most remarkable creators – thanks in no small part to the diligent efforts of publishing house Dover, which has resurrected his groundbreaking graphic novel sequence A Sailor’s Story and overseen the collection of his astonishing semi-autobiographical series USS Stevens.

However, Glanzman has been drawing and writing comics since the 1940s, most commonly in the classic genres – war, mystery, adventure and fantasy – where his raw, powerful and subtly engaging style and wry wit made his work irresistibly compelling to generations of readers

On titles such as Kona, Monarch of Monster Island (and where’s the definitive omnibus collection of those wild yarns?), Voyage to the Deep, Combat, Jungle Tales of Tarzan, Hercules, the Haunted Tank, The Green Berets and cult classic The Private War of Willie Schultz, Glanzman always produced magnificently rousing yarns which fired the imagination and stirred the blood. That unceasing output always sold well and won him a legion of fans amongst fellow artists at least, if not from the insular and over-vocal fan-press.

In the 1990s Glanzman worked with Tim Truman’s 4Winds company on high-profile projects like The Lone Ranger and Jonah Hex whilst concocting a fantastic multi-genre mash-up named Attu. The first two volumes in a proposed series of original graphic novels, they were released at a time when the US marketplace was experiencing a glut of product and a storm of speculator interest. Those of us in the know patiently awaited more sci-fi barbarian wonderment, but it never materialised.

Now the wait is over: the first two books have been gathered into one superbly substantial oversized (278 x 208 mm) monochrome tome, graced and augmented at last by Glanzman’s unpublished third chapter.

Following Jeff Lemire’s fervent Foreword ‘What the Heck is Attu?’ and a fascinating Introduction and behind-the-scenes reminiscence from Tim Truman in ‘Four Winds and Forbidden Caves’, the uncanny blend of action and mystery begins…

On the primal super-continent of Gondwana in 137 million B.C., oddly clean-cut caveman Attu is making himself unpopular to the rest of the Kassar Tribe. Known as the Truth Seeker, the pest constantly vexes and troubles his hirsute, mountain-dwelling fellows and subsequently remands himself and forward-looking boy companion Oom to the lowlands: a place of giants, terrible beasts and uncanny creatures we would know as dinosaurs.

He also finds a lethally booby-trapped cave full of incomprehensible things where a beautiful woman sleeps in a tube of clear, warm ice…

Determined to liberate and possess her, Attu goes an on impromptu walkabout, encountering a multitude of strange monsters and weird men; learning new things and expanding his mind at every opportunity. When he appropriates a peculiar device under most unlikely circumstances, he instinctively knows it belongs with the pillar of

warm ice and the treasure inside…

Book Two: Durenella continues the wild rush of ideas as Attu – no longer a primitive by any means – unlocks the hibernation chamber of an alien princess and is cautiously introduced to and indoctrinated in the star-spanning culture of the Empire of Drago. Hearing – and eventually comprehending – the tragedy of Durenella as her Seeker Ship crashed to the primitive Earth and the crew all died, the caveman realises he now has no place on his own world anymore.

There’s also no place for him on fiercely embargoed and stratified Drago – even after a rescue ship arrives – unless he, the princess and the Emperor himself collude in a shameful and dangerous subterfuge which could topple a dynasty if exposed…

The series stalled for years as the nineties comicbook market turmoil essentially shut down 4Winds, but here the saga continues with the eagerly anticipated third chapter Jan-Uk.

The action-packed, blood-drenched extravaganza surprisingly goes back, not forward, to detail the brutal origins of Attu. As a young warrior barely past his manhood rites, Jan-Uk’s life changes forever after his father is betrayed and murdered and the boy seeks vengeance. His sire was both chief and seer, and before his demise foresaw his son living with strangers who rode strange birds from the stars but all that seems impossible to explain as the young warriors sets out after brutal rival Laanta and his cronies.

When the crime was perpetrated, Jan-Uk stalked the killers across the terrifying wilderness and tracked them up a mountain where even more primitive, half-ape creatures named Kassars lived. And then there was a blinding flash of light…

To Be Continued? (By Gosh I hope so…)

Following the astounding action extravaganza, Stephen R. Bissette offers a vast and comprehensive Caveman Comics Afterword on ‘Deconstructing Attu (Or: How a science Fiction Adventure Graphic Novel Can Indeed Be a Personal Work of Art from One of the Unsung Masters of Silver Age Adventure Comics’ and the book concludes with a bunch of stunning visual Extras including roughs, unused art (and hints of what’s next for Attu) plus charming pinups from Glanzman and celebrity guest contributors such as Michael T. Gilbert and Phil Hester.

An unrepentant fabulist adventure combining pre-history, monsters, murder mystery, political intrigue, super-science and even time-travel, this is a purely delightful slice of old-fashioned comics fun, rendered in stark, savage black and white; a brilliant paean to a bygone style and age. Moreover, it’s still not too late to urge this wonderful graphic master to sort out the next volume…
© 2016 Sam Glanzman. Foreword © 2016 Jeff Lemire. Introduction © 2016 Timothy Truman. Afterword © 2016 Stephen R. Bissette. All rights reserved.

Yuge! – 30 Years of Doonesbury on Trump


By G. B Trudeau (Andrews and McMeel)
ISBN: 978-1-44948-133-9

According to one of the two frontrunners in an upcoming electoral contest somewhere over the Pond, Garry Trudeau is a “sleazeball” “third-rate talent” who draws “overrated” comic strip Doonesbury, which “very few people read.”

He lives in New York City with his wife Jane Pauley, who “has far more talent than he has.”

For those who prefer recorded facts to illiterate, made-up gibber-jabber from the terminally biased and proudly uninformed, Garry Trudeau converted his comicstrip Bull Tales – which ran in the Yale University student newspaper Yale Daily News from 1968-1970 – into a satirical, comedy commentary on politics and contemporary society. He then managed to make it one of the most popular syndicated strips in the world…

“Starring” an everyman liberal college grad, Doonesbury debuted on October 26th 1970, and consequently got to immortalise, lampoon and pass judgement on some of America’s least finest moments and personages, casting a jaundiced eye over domestic and global events and converting them into wry, trenchant comedy gold. He is despised by many conservatives and immoderates on the Right of America’s political spectrum…

Over the years, as well as amusing millions of folks over there and around the world, the strip has aroused the ire of plenty of political, sporting and media figures – you can call them celebrities if you’re so inclined – whilst winning the cartoonist acclaim, fame and praise from some quite unlikely sectors of the society he perpetually regards with his gadfly’s eye.

Trudeau’s strip was the first to win a Pulitzer Prize for Editorial Cartooning, and he was awarded Certificates of Achievement from the US Army for strips dealing with the first Gulf War. In 1995 he won a Reuben Award from the National Cartoonists Society and in 2006 was given the US Army’s Commander’s Award for Public Service for strips about his character BD‘s recovery following the loss of a leg in Iraq.

His Mental Health Research Advocacy Award came from the Yale School of Medicine for his depiction of mental-health issues facing soldiers returning home from Afghanistan and Iraq.

The Doonesbury strip proceeds in real time and his large, broad cast of regulars has aged over the decades, whilst always interacting with the causes célèbres of the moment. As such, he has made a fair few enemies by enlisting many real-world oafs and bugbears amongst his long-lived itinerary of returning characters.

Generally these flesh-&-blood interlopers are represented by an icon – such as a waffle for Bill Clinton, a lit bomb for Newt Gingrich or a Stetson (later a Roman helmet) for George W. Bush – but that’s not always the case.

One of the most vocal – if not necessarily intelligible – over the years has been Donald J. Trump (who is usually depicted as a decadent, fat old white guy) and this superb collection gathers most of the best moments of cartoon lampoonery from three decades of less than cordial interaction.

It all begins with a Preface describing a rather fractious relationship and just why “The Donald” had to become a semi-regular in a comedy feature. The moneyed bully has never been slow to react to perceived criticism, and he and his lawyers first became acquainted with Doonesbury after Trump’s original timid “Kidding, I was only kidding!” dalliance with running for President in 1987.

That came to nothing but the big wind kept blowing and Trudeau kept pointing out a life of hubris, bad taste and excess played out on the screens and in the headlines of the Land of the Free.

Divided into discrete decades, Trudeau’s razor-sharp wit and crushing comedy critiques are re-presented here in full colour, spotlighting the vaulting ambition, sordid deals, shady landlord practises, tawdry hucksterism, serial misogyny, juvenile sexual bragging, grotesque bullying and blind narcissism of “the most unqualified candidate to ever aspire to the White House” over the numerous occasions he almost ran for office before bottling out at crunch time.

Capping all that cartoon japery is this time when he finally put other people’s money where his mouth is and found himself actually in contention for the most important job in the world… one even his own bewildered, terrified party faithful don’t want him to have…

And the best of all is that Trudeau has had an unwitting collaborator for so much of this material. Most of the baffling blather on those world balloons coming out of cartoon Donald’s mouth originated with the big orange blowhard himself…

Outrageous, alarming, more informative than any cartoon collection has a right to be and side-splittingly funny, Yuge! is a devastating tool of political instruction and character assessment which even the most deplorable basket case can enjoy, because it has loads and loads of really good simple pictures in it.

Most of us in the rest of the world can’t vote in November’s election, but we can all buy this book and make it a global bestseller. That’s the only real way to make your voice heard in a modern plutocratic democracy…
™®© 2016 G. B. Trudeau. All rights reserved.

Time Masters: Vanishing Point


By Dan Jurgens, Norm Rapmund, Rodney Ramos & various (DC Comics)
ISBN: 978-1-4012-3047-0

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan era. The decluttering exercise also made room for a few superheroes of types previously unknown at the company “Where Legends Live”.

Disgraced sports star Michael Carter came back from the 25th century to our era, tooled up with stolen technology, determined to recreate himself as a superhero. As Booster Gold he made a name for himself as a mid-level hero and supreme self-promoter and corporate shill.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious apparently metahuman golden-boy jock setting up his stall as a superhero in Metropolis. Here he actively sought corporate sponsorships, sold endorsements and hired a management team to maximise the profit potential of his crusading celebrity.

He was accompanied everywhere by sentient, flying, football-shaped robot Skeets.

Their time came and went and Booster’s title folded, but he lived on as part of Justice League International where he became roughly half of comics’ funniest double-act, riffing with the equally light-hearted lightweight Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of billionaire Maxwell Lord‘s League: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect.

When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered. Eventually, though, he recovered and redefined himself as a true hero through a succession of multiversal conflagrations. In landmark weekly maxi-series 52 and later Infinite Crisis, his intriguing take on Heroism diverged down strange avenues when Booster – traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster relinquished his dreams of glory to secretly save us all over and over and over again as the protector of the time-line, battling incredible odds to keep history on track and continuity in order.

This time-bending full-colour collection gathers 6-issue miniseries Time Masters: Vanishing Point (from September 2010-February 2011), detailing how Rip, Booster and Skeets steer a small posse of superheroes through the uncanny and lethally mutable corridors of time in search of a missing comrade vital to the existence of everything…

At the climax of a harrowing campaign of terror by The Black Hand and following Earth’s invasion by the New Gods of Apokolips, Batman was apparently killed at the conclusion of Infinite Crisis…

The world at large was unaware of the loss, leaving the superhero community to mourn in secret whilst a dedicated army of assistants, protégés and allies – trained over years by the contingency-obsessed Dark Knight – formed the Network to police Gotham City in the days which followed: marking time until a successor could be found or the original restored…

Most of the Bat-schooled battalion refused to believe their inspirational mentor dead. On the understanding that he was merely lost, they eventually accepted Dick Grayson (the first Robin and latterly Nightwing) as a stand-in until Bruce Wayne could find his way back to them. The more cosmically endowed super-friends weren’t prepared to wait, however…

Batman, of course, is the most brilliant escape artist of all time and even whilst being struck down by the New God of Evil had devised an impossibly complex and grandly far-reaching scheme to beat the devil and save the world…

The chronally-fluctuating epic opens with elderly time guardian Booster sharing a few moments of educational bonding time with his son before Rip Hunter shakes off the happy memories and gets back to the immediate task at hand: reminding Superman, Green Lantern Hal Jordan and a blithely oblivious prime-of-life Booster of the dangers involved in interfering in historical events, no matter how tragic or cruel they might be…

Meanwhile, at the End of Time mystery hero Supernova is finding inviolate citadel Vanishing Point has been destroyed by incalculable forces and, after consulting with his unseen boss, grimly sets off in search of Rip…

The rescue mission for Bruce Wayne is Hunter’s idea. He tracked the hero to various time periods, where the Dark Knight briefly materialised before plunging back into the time stream again. Rip now hopes to extract him with the assistance of some of the Gotham Guardian’s oldest allies, before his random trajectory causes irreparable damage. He also fears enemy interference from enemies as yet unknown…

In Rip’s 21st century Arizona lab, Booster’s sister Michelle is confronted by two likely suspects as “Time Stealers” Per Degaton and Despero break in. The battle looks lost until Supernova arrives to turn the tables, but after driving off the villains the mystery man vanishes; still intent on finding the reason for Vanishing Point’s destruction and the time-stream’s increasing instability…

In the 15th century the rescue squad’s search ends in frustration, but as Rip prepares to bring them home a chronal disruption seizes them, propelling them all on an uncontrolled trip through time and also across dimensions…

On arrival Rip is confronted by a barbarian warrior with a demonic right hand (DC’s short-lived 1970s sword-&-sorcery star Claw the Unconquered), and Hunter’s thoughts go back to another salutary lesson delivered by his father on the crucial nature of his self-appointed mission. After a short battle he finally convinces the enraged swordsman that he is neither wizard nor foe.

As they join forces against a common threat, in another time and place Booster, Superman and Green Lantern have arrived in the middle of a war between humans and aliens. Unable to obey Hunter’s admonition not to get involved, the heroes engage the invading Mygorgs, unaware that in a distant time-pocket Degaton and Despero have met with their allies Ultra-Humanite and Black Beetle.

The consensus is that some outside force is destabilising time and it must be stopped if their own plans for domination are to succeed…

The superheroes’ resistance ends when Booster encounters a sword-wielding woman warrior named Starfire (another star of DC’s short 1970’s dalliance with sword-&-sorcery) and a tenuous alliance is formed just as a dragon-riding witch captures Superman and Green Lantern…

Although separated by dimensional walls, both Rip and Claw and Booster’s team are facing similar perils: held by unearthly wizard Serhattu and his accomplice sorceress Skyle whilst the mage attempts to control of time and escape his extra-dimensional realm using the out-worlders’ science…

And in the ruins of Vanishing Point, the Time Stealers find a cell and free Hunter’s greatest foes: former comrades and fellow Linear Men Matthew Rider and Liri Lee…

As Serhattu and Skyle prepare their campaign of conquest and their captives struggle against mind-bending mystic shackles, at Vanishing Point Supernova attacks but is unable to stop the Linear Men and Time Stealers getting away.

In the other-dimensional realm, Hunter takes a huge chance and the heroes escape imprisonment but are sucked into a time vortex. The gamble succeeds and the liberated champions recover in time to chase Serhattu and Skyle to the site of the first Atomic Bomb test and stop their attempt to steal the awesome unknown power for themselves.

After returning Starfire, Claw and the mages to their rightful places, the heroes press on, unaware that the Black Beetle has betrayed the Time Stealers and Linear Men to steal the time-warping powers locked in remains of chronal-energy being Waverider…

Hunter’s team are again diverted however by time-travelling psychopath Professor Zoom, the Reverse-Flash who wants the Omega energy causing Batman’s time-ricochets for his own…

As they battle the super-fast maniac, elsewhen Supernova attacks Black Beetle, and another player co-opts the Waverider power. With time in flux the battles bleed into one another and Hunter’s heroes meet the Time Stealers, Linear Man and Supernova for one final catastrophic clash…

Fast-paced, deviously compelling and extraordinarily convoluted, this is the kind of Fights ‘n’ Tights clash die-hard comic fans live for: a complex saga full of fights, inside jokes or references and impossible situations all surmounted by bold heroes in full saviour mode. It’s just a pure shame that such excellent work excludes so many readers who would certainly enjoy it if only they had the neceassry background history to hand.

Furious fun and thrills for those in the know, or anyone willing to trade comprehension for non-stop action…
© 2010, 2011 DC Comics. All Rights Reserved.

Star Trek Gold Key Archives volume 3


By Len Wein, Arnold Drake, Alfredo Giolitti, Giovanni Ticci & various (IDW)
ISBN: 978-1-63140-231-9

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became super-popular after going into syndication; running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

There was some merchandising, and an inevitable comicbook – from Gold Key – which ran for almost a decade beyond the show’s cancellation. However, at the start neither authenticity nor immediacy were paramount. Only six issues were released during the show’s entire 3-season original run. Published between July 1967 and December 1968, those quirkily enticing yarns were all gathered in the first Star Trek: Gold Key archive collection.

The reason for the inaccuracies between screen and page was simple and a clear indication of the attitude both studio and publisher held about science fiction material. Initial scripter Dick Wood had seen no episodes when commissioned to write the comic, and with Italian artists Nevio Zaccara and Alberto Giolitti, received only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits – reprinting Star Trek #13-18 from February 1972 to May 1973 – most of the well-intentioned contradictions of established Trek lore were long gone, thanks to better reference materials and familiarity with the actual show. These printed Enterprise incidents and missions are far closer to canonical parity with the TV phenomenon.

Following entertaining Introduction ‘Let’s See what She’s Got’ from educator and Trek scholar Joseph F. Berenato, the extra-solar explorations resume with ‘Dark Traveller’ (by Len Wein & Giolitti) which sees the Enterprise taken over by a shadowy being of incredible power who boosts its capabilities to send the crew hurtling across the universe.

Nomad shares his story of a world that grew too perfect and fell into cultural stagnation, and how he abandoned it for more primitive, questing races, before concluding that now his energies are fading his time to return home has come…

However, when he and his unwilling travelling companions reach Utopia, they find no paradise but a ruined world wracked by bloodshed, with mechanical killers everywhere, intent on eradicating the organic population.

Stranded far from home, the Federation crew have no choice but to join Nomad’s brutal war against an old friend driven to madness and mass-murder if they are to have any chance of seeing familiar stars again…

Star Trek #14 from May 1972 reveals how a diplomatic mission goes lethally awry after James Kirk is injured during a landing party excursion. Subsequently tasked with feting an unaligned dignitary whose civilisation and political allegiance is also being courted by Klingon emissaries, the Captain seemingly goes crazy and provokes ‘The Enterprise Mutiny’.

However, canny Mr. Spock deduces there is another explanation for his comrade’s sadistic and erratic behaviour…

August found Enterprise propelled beyond reality by a cosmic maelstrom and latterly becalmed in a region where physical laws don’t work properly. Invited to visit the ‘Museum at the End of Time’ by its uncanny Curator, Kirk, Spock and Dr. McCoy meet explorers from many worlds and eras who have long ago lapsed into immortal indolence. Typically the newcomers cannot reconcile themselves to the fact that there is no escape from the timeless limbo that holds them…

The situation escalates into bloody warfare when Klingons from a battle-cruiser also caught in the cosmic storm invade the museum. As chaos erupts, the time-lost denizens of limbo finally regain their old verve and fight back, just as Spock discovers the timeless realm is dying. The imminent end, however, does present one perilously slim chance of returning to their original plane of existence…

In November an Enterprise shuttlecraft suffered a catastrophic accident and crashed on a primitive, feudal world where the Federation crew had to hide their alien natures from a superstitious, theocratic cult tyrannising the primitive populace. To stand any chance of rescue Kirk, Spock, McCoy and their subordinates had to ally themselves with a resistance movement to escape torture and death on the ‘Day of the Inquisitors’…

With #17 (February 1973), Arnold Drake replaced Wein as scripter and Giolitti split his illustrative duties with studio-mate Giovanni Ticci to solve the riddle of ‘The Cosmic Cavemen’.

On a distant world shared by dinosaurs and stone-age humans, Kirk, McCoy and Chief Engineer Scott are captured and paraded before telepathic priestess Lok. Their shock and disbelief go off the scale when they are taken to an idol which is the spitting image of Spock…

The immediate crisis seems over after the Vulcan beams in to rescue his crewmates, but wily Lok has a plan to place her tribe beyond the reach of all rivals and subtly steals the death dealing weapons of the starmen to further her aims…

The cosmic comic cavalcade then concludes with an interstellar crime caper from Drake, Giolitti & Ticci as planet Styra – threatened with imminent destruction – digitises and records its entire population on bio-magnetic tape, entrusting the Enterprise to transport and restore them to life on a new world.

Sadly, comely castaway Allura has already inserted herself aboard ship and begins vamping Spock whilst her partner – deranged showman and magician Anzar – purloins the tape and holds ‘The Hijacked Planet’ hostage.

The crazed genius believes he has every avenue covered but has never faced anyone as clever as the Vulcan or as foolhardy as James Kirk…

Rounding out this compelling collection is a gallery of painted covers by elusive but brilliant George Wilson and an in-depth, fact-packed biography and assessment of the phenomenal strip illustrator in ‘Alberto Giolitti: About the Artist’.

Fun, thrilling and astoundingly compelling, these are comics classics not just for devoted TV fans but a prime example of graphic storytelling at its most engaging.
® and © 2015 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Billy & Buddy volume 2: Bored Silly with Billy


By Jean Roba, translated by Luke Spear (Cinebook)
ISBN: 978-1-84918-049-8

Known as Boule et Bill on the Continent (or more accurately in the French speaking bits, as the Dutch and Flemish call them Bollie en Billie), this timeless and immensely popular cartoon story of a boy and his dog debuted in the Christmas 1959 edition of multinational, multilingual Spirou.

The perennially popular strip was the result of Belgian writer-artist Jean Roba (Spirou et Fantasio, La Ribambelle) putting his head together with the magazine’s Artistic Director/Ideas Man Maurice Rosy – who had also ghosted art and/or scripts on Jerry Spring, Tif et Tondu, Bobo and Attila during his decades-long, astoundingly productive career at the legendary periodical.

Intended as a European answer to Charles Schulz’s Peanuts, Boule et Bill would quickly go its own way and carve out a unique personality all its own, becoming Rosa’s main occupation for the next 45 years.

He tirelessly crafted more than a thousand pages of gag-strips in a beguiling, idealised domestic comedy about a little lad and his rather clever Cocker Spaniel before – in 2003 – surrendering the art-chores to his long-term assistant Laurent Verron.

The substitute subsequently took over the writing too after Roba died in 2006.

Jean Roba was born in Schaerbeek, Belgium on July 28th 1930 and grew up reading mostly American newspaper strip translations and reprints. He was particularly fond of Rudolph Dirks and Harold H. Knerr’s Katzenjammer Kids and after the War began working as a jobbing illustrator before adopting the loose, free-wheeling cartooning style known as the “Marcinelle School” and joining the Spirou crew.

He followed Uderzo on Sa majesté mon mari and perfected his craft under Franquin on Spirou et Fantasio before launching Boule et Bill as a mini-récit (a 32-page, half-sized freebie insert) in the December 24th 1959 Spirou.

Like our own Dennis the Menace in The Beano, the strip was incredibly popular from the start and for 25 years held the coveted and prestigious back-cover spot. Older British fanboys might also recognise the art as early episodes – wittily retitled It’s a Dog’s Life – ran in Fleetway’s Valiant from 1961 to 1965…

A cornerstone of European life, the strip has generated a live-action movie, animated TV series, computer games, permanent art gallery exhibitions, sculptures and even postage stamps. Like some select immortal Belgian comics stars, Bollie en Billie have a commemorative plaque and a street named after them in Brussels….

Large format album editions began immediately, totalling 21 volumes throughout the 1960s and 1970s. These were completely redesigned and re-released in the 1980s, supplemented by a range of early reader books for the very young. Comics collections have been translated into fourteen languages and sold in excess of 25 million copies of the 32 albums to date.

Renamed Billy and Buddy, the strip debuted en Angleterre in enticing Cinebook compilations from 2009 on: introducing a standard late 20th century sitcom nuclear family consisting of one bemused, long-suffering and short-tempered dad, a warm, compassionate but painfully flighty mum, a smart but mischievous son and his genius dog who has a penchant for finding bones, puddles and trouble…

Ras le Bill was the 19th collection in Europe, but here simply serves to further explore the timeless relationships for our delight and delectation.

Comprised of a constant stream of rapid-fire gags, quips and jests, the progress and behaviour of seven-year old Billy is measured by carefree romps with four-footed friend Buddy: dodging fractious magpies, avoiding baths, building up a treasure trove of bones, putting cats in their place, causing accidents, and costing money; with both kid and mutt equally adept at all of the above.

Buddy is the perfect pet for an imaginative boy, although he’s overly fond of bones and rather protective of them. He also does not understand why everyone is so keen to constantly plunge him into foul-tasting soapy water, but it’s just a sacrifice he’s prepared to make to be with Billy…

The dog also has a fondly paternal relationship with tortoise Caroline which is explored at length in this collection, and a suspicious knack for clearing off whenever dad has one of his increasingly common meltdowns over the cost of canine treats and repair bills. At least Buddy can make himself useful by helping mum in her self-indulgent fashion purchases…

Gently-paced and filled with wry wit and potent sentiment, these captivating gag-pages run the gamut from heart-warming to hilarious, silly to surreal: a charming tribute to and lasting argument for a child for every pet and vice versa. This is a splendidly enticing and rewarding family-oriented bunch of comics no one keen on introducing youngsters to the medium should be without.
Original edition © Studio Boule & Bill 2008 by Roba. English translation © 2010 Cinebook Ltd.

The Loxleys and Confederation


By Mark Zuehlke, Alexander Finbow, Niigaanwewidam James Sinclair, Claude St. Aubin, Christopher Chuckry & Todd Klein & (Renegade Arts Entertainment)
ISBN: 978-0-9921508-89-1

Win’s Christmas Gift Recommendation: An Ideal Gift for comic lovers and history buffs… 10/10

The Dominion of Canada officially came into existence on July 1st 1867 and with that anniversary rapidly approaching, what better time to look at how that event came to be…

A couple of years ago a superb graphic novel came out from a small independent creative outfit called Renegade Arts Entertainment which commemorated the anniversary and captivatingly explored how America and the British colonies clashed. The book was The Loxleys and the War of 1812: a pictorial tome for youngsters examining the facts of the clash through the eyes and experiences of a family caught up in the conflict.

After reading our review – or better yet the book itself – you simply must indulge yourself with this magnificent full-colour hardback sequel which explores the fateful first European incursion into the vast northern regions, the (mostly) shameful interactions with the native peoples there and the complex, dramatic campaign which resulted in a disparate aggregation of fiercely independent colonies finally accepting that they were all stronger together…

Written by Canadian military historian Mark Zuehlke, with story contributions from Alexander Finbow and scholar, commentator, author, and advocate on Indigenous Issues Niigaanwewidam James Sinclair, the compulsively engaging tale is illustrated by Claude St. Aubin with colours courtesy of Christopher Chuckry and lettering from Todd Klein.

The show opens with a character gallery of both the fictitious Loxleys plus notable historic personages of the period and includes an impassioned Foreword by co-writer Finbow, before the graphic elucidation begins with a Prologue set in 1534 when French explorer Jacques Cartier sails up will be later known as the St. Lawrence River and acts rather rudely towards the natives he finds there.

After that rather inauspicious start, grudging trades are made but when Cartier eventually leaves it is with the two sons of chief Donnacona. The explorer still wants treasure and intends for the native boys to direct him to a priceless valuable they call “Kanata”…

Skipping ahead then to 1864 we find the Loxley family has grown in numbers, prosperity and influence. It is August 1st and 13-year old Lillian is recording in her journal the event of the clan’s first great gathering in many a year.

Amidst the family chat of aging, absences and ailments, the elders are preoccupied with a thorny political problem. The United States has been at war with itself for four years but that struggle is almost won, and the feeling is that many Yankee warhawks are eager to continue fighting; using the deplorable political tenet of “Manifest Destiny” to conquer and possess the entire continent, not only from East to West but also from South to North…

The only solution to such bald empire-building is a unified nation to resist them rather than the loose association of independent British colonies that now exists, but talk of Confederation has been in the air for quite awhile with little headway made in each colony’s obstinate, insular ruling assemblies…

Now, with invasion from the USA a serious prospect once more and economic pressures also working against the disunited and isolated enclaves, the move to a grand union of the regions and territories is more vital than ever and politicians are actually talking to each other.

The prospect is of particular interest to young Lillian, who is invited to accompany her illustrator mother and journalist grandfather as they journey first to Prince Edward Island, then Quebec and eventually all over the scattered colonies and even to England itself: following the movers and shakers seeking to build a safe, strong and resilient nation.

As the little group follows the torturous efforts to unify the imperilled regions, drama (and romance in the case of young Lillian) is never far off. The debates perpetually seem to take one step forward and two back as regional issues and grudges hold back the urgent drive to combine and the outer world also constantly impinges on what might seem to be a strictly colonial issue.

The Loxleys are in Washington and actual witnesses to the assassination of President Lincoln – the strongest voice against an invasion of Canada. They later witness for themselves the extent of anti-Canadian feeling which exhibits as the annulment of trade deals in the Capitol, aggression and bombast in New York which culminates in a raid on New Brunswick. The invasion is by radical activist Fenians who believe they can trade attacks on British possessions into independence for Ireland…

Of course such an invasion can be seen only one way by the colonies previously against an official union…

And thus unfolds an enchanting history lesson which traces a largely marginalised section of history, couched in absorbing human terms and rendered totally irresistible by being seen through the lens of an idealistic child’s eyes: a girl becoming a woman whilst her little home became a mighty nation…

Also woven into the tale – thanks to the input of Niigaanwewidam James Sinclair – is a telling examination and assessment of the shameful Official Policy of assimilation which legitimised the maltreatment of indigenous people throughout Canada’s history: a trend more fully probed in the Afterword: Looking for Kanata.

That sobering discussion follows further historically pertinent extracts ‘From the Dairy of Lillian Stock 1867’ which encapsulate events personal and national following the establishment of Canada as a nation state.

Informative, engaging, even-handed and intensely gripping, this account of ordinary people at the core of grand historical accomplishments is an astonishingly readable chronicle which again proves one of my most fervently held beliefs: comics are the perfect means to marry learning with fun and a well-made graphic treatise is an unbeatable mode with which to Elucidate, Educate and Enjoy.

So buy this and do so…
The Loxleys and Confederation © 2015 Renegade Arts Canmore Ltd.

Serenity: Firefly Class 03-K64 volume 3 – The Shepherd’s Tale


By Joss Whedon, Zack Whedon, Chris Samnee & various (Dark Horse Books)
ISBN: 978-1-59582-561-2

For those far too few people who actually saw it, Firefly remains one of the best science fiction TV shows ever created.

It was cancelled after one season. Buy the box set or seek it out from an on-demand/streaming media outlet as soon as you possibly can.

The select dejected fanbase were eventually delighted by the superb Serenity – one of the best science fiction movies ever released.

Rent it, buy it, watch it however you can.

Once you’ve done those things you’ll be properly primed to enjoy this superb and lavish full-colour hardback which offers long-awaited details into the troubled life of enigmatic preacher Book who joined reluctant freedom fighter Malcolm Reynolds and his oddball crew of reprobates aboard an independent trader starship of the Firefly class, under the most peculiar of circumstances…

If you aren’t au fait with “the ‘Verse” yet – and did I mention the live action iterations are readily available and extremely entertaining? – here’s a little background.

After they used up Earth, humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath of a recent punishing internecine conflict known – by the victors – as the Unification War.

This still-sore and rankling clash saw the outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled inner planets. Reynolds fought valiantly on the losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: taking cargo and people from world to world – and hopefully avoiding the ever-expanding Alliance representatives – as a free agent skippering a small Firefly class cargo transport called Serenity.

It’s hard, risky work: often illegal and frequently dangerous – especially as the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to Alliance doctor Simon Tam who was on the run after stealing his seemingly-psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back and hounded the fugitives from pillar to post until Reynolds and his crew finally decided to push back.

At the cost of too many friends, the reluctant rebels uncovered the horrific secrets the Alliance were so desperate to keep hidden and broadcast them to the entire ‘Verse …

During their TV voyages the Firefly crew was supplemented by a wise and gentle cleric of the Shepherd religion on a pilgrimage to who knew where. He offered moral guidance (mostly ignored), philosophical debate and emotional support as required, but every so often something Derrial Book said or did gave hints of lethal capabilities and a dangerous past the holy man always deftly avoided discussing…

Written by (series creator) Joss Whedon and Zack Whedon, illustrated by super-star in the making Chris Samnee (Daredevil, Thor: The Mighty Avenger, The Rocketeer: Cargo of Doom) and sporting colours from Dave Stewart and letters by Steve Morris, this compelling book of revelations finally exposes the secrets and tells the life story of the show’s most intriguing character…

The episodic saga is told in flashes and snippets from end to beginning; starting with his eventual glorious passing and working backwards in dramatic instalments to the way and why it all began…

Along the road we see his turbulent time aboard Serenity, before moving into unexplored territory at placid Southdown Abbey where after much soul-searching he elected to rejoin the dangerous, tempting outer world…

From then it’s a jump back a full decade to when a drunken derelict near death received one more well-deserved beating and awoke to a moment of holy clarity in a bowl of soup…

From then a time-cut slashes back to the moment when Alliance high-flyer Officer Book personally oversaw the military’s greatest defeat and was cashiered out of the service with extreme prejudice…

Years prior to that another scene shows how far ambitious cadet Derrial would go to further his career before a further flashback reveals that the man we’ve been reading about was never Derrial Book at all, but instead a murderous sleeper agent planted within the Alliance.

And even further back we travel, learning what makes a boy into the kind of man who would endure mutilation and worse; contemplate constantly betraying everything he cares for in a dark yet redemptive tale exploring the most basic and abiding aspects of human nature…

With narrative tones reminiscent of Christopher Nolan’s Memento, this powerful testament to the force of personality, the bondage of upbringing and man’s infinite capacity for change is accompanied by an incisive and heartfelt Afterword – ‘The Journey is the Worthier Part…’ from scripter Zack Whedon, detailing the inspirations which fuelled many of the story’s most memorable scenes.

Poignant, compelling and explosively engaging, this is a tale no devotee should miss and a comic experience well able to stand apart from its live action roots.
Serenity © 2010 Universal Studios. Firefly™ and Serenity: Firefly Class 03-K64™ and © 2014 Twentieth Century Fox Film Corporation. All rights reserved.

Archie’s Pal Kevin Keller


By Dan Parent, Rich Koslowski, Jack Morelli & Digikore Studios (Archie Comics)
ISBN: 978-1-87979-493-1 (HC)

Following the debut of Superman, MLJ were one of many publishers to jump on the “mystery-man” bandwagon, concocting their own small but inspired pantheon of gaudily clad crusaders. In November 1939 they launched Blue Ribbon Comics, promptly following up with Top-Notch and Pep Comics. The content was the standard mix of masked champions, two-fisted adventurers, prose pieces and gags.

Not long after, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) saw a gap in the blossoming yet crowded market and in December 1941 the Fights ‘n’ Tights, He-Man crowd were gently nudged aside by a far less imposing hero; an ordinary teenager having ordinary adventures just like the readership, but with the laughs, good times, romance and slapstick emphasised.

Goldwater developed the youthful everyman protagonist concept and tasked writer Vic Bloom & artist Bob Montana with making it work. Inspired by and referencing the popular Andy Hardy movies starring Mickey Rooney, their new notion premiered in Pep Comics #22. The unlikely star was a gap-toothed, freckle-faced red-headed kid obsessed with impressing the pretty blonde next door.

A 6-page untitled tale introduced hapless boob Archie Andrews and wholesomely fetching Betty Cooper. The boy’s unconventional best friend and confidante Jughead Jones also debuted in that vignette, as did idyllic small-town utopia Riverdale. It was a huge hit and by the winter of 1942 the kid had won his own title.

Archie Comics #1 was MLJ’s first non-anthology magazine and with it began an inexorable transformation of the entire company. With the introduction of ultra-rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Genuine Phenomenon…

By 1946 the kids were in charge, and MLJ officially became Archie Comics, retiring most of its costumed characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family-friendly comedies. The hometown settings and perpetually fruitful premise of an Eternal Romantic Triangle – with girl-hating Jughead to assist or deter and scurrilous love-rat rival Reggie Mantle to test, duel and vex our boy in their own unique ways – the scenario was one that not only resonated with fans but was infinitely fresh…

Archie’s success, like Superman’s, forced a change in content at every other publisher (except Gilberton’s Classics Illustrated) and created a culture-shifting multi-media brand which encompassed TV, movies, newspaper strips, toys and merchandise, a chain of restaurants and, in the swinging sixties, a pop music sensation when Sugar, Sugar – from the animated TV cartoon – became a global summer smash hit.

Clean and decent garage band “The Archies” has been a fixture of the comics ever since…

The perennial eternal triangle has generated thousands of charming, raucous, gentle, frenetic, chiding and even heart-rending humorous dramas ranging from surreal wit to frantic slapstick, with the kids and a constantly expanding cast of friends (boy genius Dilton Doily, genial giant jock Big Moose and occasional guest Sabrina the Teenage Witch amongst many others), growing into an American institution and part of the American cultural landscape.

The feature has thrived by constantly refreshing its core archetypes; boldly and seamlessly adapting to the changing world outside its bright and cheerful pages, shamelessly co-opting youth, pop culture, fashion trends and even topical events into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix and over the decades the company has confronted most social issues affecting youngsters in a manner both even-handed and tasteful.

Constant addition of new characters such as African-American Chuck and his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to a wide and refreshingly broad-minded scenario, and in 2010 Archie jumped the final hurdle when openly gay student Kevin Keller became an admirable advocate capably tackling and dismantling the last major taboo in mainstream comics.

Created by writer/artist Dan Parent and inker Rich Koslowski (lettered by Jack Morelli and coloured by Digikore Studios), Kevin debuted in Veronica #202 (September 2010). It was the first comicbook in the company’s long history to go into a second printing…

Also collected in this landmark debut compendium is the sequel tale from Veronica #205 and the 4-issue Kevin Keller miniseries which cemented the new star’s popularity.

It begins with context-establishing essay ‘Get to Know Kevin Keller’ before comic introductions are made in ‘Isn’t it Bro-Mantic’ as Veronica encounters a charming, good-looking and exceeding together lad who utterly bowls her over.

She is totally smitten with him even though he can out-eat human dustbin Jughead and loves sports. Although he inexplicably loves hanging out with the ghastly Jones boy she is determined to make him exclusively hers. Jughead is truly cool with his new pal, and he soon sees a way to pay Ronnie back for many of the mean things she has said and done over the years…

When Kevin finally explains to Veronica why she is wasting her time, she takes it well and soon they are hanging out as best buds. After all they have so much in common: chatting, stylish clothes, shopping, boys…

Immensely popular from the outset, Kevin struck a chord with the readership and returned a few months later in ‘The Buddy System’, with Veronica’s bombastic dad giving the perfect new student the all-clear to monopolise his daughter’s time. The following fun-filled days do have one major downside however, as poor Betty is increasingly neglected.

You’d think Archie would be jealous too, but he’s just glad that someone safe is keeping other guys away from his Ronnie. It seems the perfect scenario for everyone but Betty, but then man-hunting rich and entitled princess Cheryl Blossom hits town and puts everything back into perspective…

The guest shots rapidly evolved into a miniseries, expanding Kevin’s role whilst answering many questions about his past. It started with ‘Meet Kevin Keller’ where we learned he was an army brat, born in Britain but raised all over the world, and now lived in Riverdale with his dad (retired and invalided army colonel) Thomas, mum Kathy and feisty sisters Denise and Patty.

It also revealed he loved practical jokes as much as food and sports…

Whilst sharing these facts with Betty and Ronnie he also let slip some less impressive details: how he was a nerdy, braces-wearing late developer who was frequently the target of bullies…

‘The Write Stuff’ is set during the build-up to his father’s surprise birthday party and discloses how Kevin plans to serve in the army before becoming a journalist, whilst also showing the gentle hero’s darker side after he is compelled to intervene and stop the persecution of a young Riverdale student by bullies…

In ‘Let’s Get it Started’ the newcomer is ambushed and pressganged by his new friends into participating in a scholastic TV quiz show where his nerves almost get the better of him. Happily, Ronnie inadvertently breaks his paralysing stage-fright with a humiliating gaffe, but that’s just a palate cleanser for a potent object lesson in the concluding chapter…

As Kevin steps in to shelter and help one of the kids who used to torment him long ago, ‘Taking the Lead!’ also finds him reluctantly running for Class President at the insistent urging of Ronnie and the gang.

It’s not that he wants the position particularly, but when bigoted jock and star quarterback David Perkins starts a campaign based on intolerance, innuendo and intimidation, Kevin feels someone has to confront the smugly-macho, “real man” most popular boy in school…

And despite a smear campaign and dirty tactics any Presidential candidate would be proud of, truth, justice and decency win out…

This breezy and engaging collection concludes with ‘An Interview with Kevin Keller’ offering further background direct from the horse’s mouth and also includes a host of covers, variants and remastered classic Archie images retrofitted to suit our 21st century star.

Archie’s Pal Kevin Keller is a superb, hilarious and magically inclusive collection for you, your kids and grandparents to enjoy over and over again.
© 2012 Archie Comics Publications, Inc. All rights reserved.