Red Harvest – A Graphic Novel of the Terror Famine in 1930’s Soviet Ukraine


By Michael Cherkas (NBM)
ISBN: 978-1-68112-320-2 (HB) eISBN: 978-1-68112-323-3

Win’s Christmas Gift Recommendation: Because Truth is the Greatest Gift… 10/10

Generally this month varies between Halloween scary stories and material pertinent to Black History month, but today we’re looking at something that is best described as a true horror story.

In 1954 Michael Cherkas was born in Oshawa Ontario. He grew up, studying cartooning at Sheridan College in nearby Oakville, before delving deeper into the art world through Illustration and Design courses at The Ontario College of Art in Toronto. A professional graphic artist, cartoonist and art director for over three decades, he has also – with associates Larry Hancock, John van Bruggen, John Sabli’c – winningly blended social commentary with subversion and paranoic science fiction in comics and books like The Silent Invasion quartet and spin-offs The Purple Ray, The New Frontier and Suburban Nightmares.

Cherkas’ family came to Canada from Ukraine, and Red Harvest is a far more personal comics narrative: one he has taken fifteen years to tell…

The deeply personal passion project details how one prosperous, self-sufficient farming village – Zelenyi Hai – was caught up in and destroyed by the doctrinaire and utterly botched “collectivization of farming” program initiated by Josef Stalin in 1931. That triumph of dogma over logic, common sense and physical practicality stated that the principles of industrialisation be applied to farming to maximise yields, with the resultant increase being sold to the rich-but-failing capitalist nations to secure much-needed funds and resources.

It didn’t work out that way and – aggravated by inefficiency and abetted by levels of regional featherbedding and root-&-branch institutional corruption unmatched until the current British Government started handing out contracts during the Covid crisis – resulted in a wholly man-made famine that killed over five million and displaced millions more.

Ukrainians call that time in 1932 and 1933 the “Holodomor” (literally “death/murder by hunger”). The policy (or naked landgrab) was forcibly applied to the Soviet-controlled (and non-Russian) regions of eastern and central Ukraine, northern Kuban and Kazakstan, with cautious modern estimates reckoning their populations diminished by 35%. However, thanks to decades of Party gag-orders, news-editing and fact-suppression, barely anywhere else knows it ever happened…

How this graphic novel came about – and particularly the powerful illustrative style used – is discussed in Cherkas’ Introduction, and the tale is preceded by a Glossary of language used to add impact and colour to this bleak monochrome masterpiece.

A targeted investigation rather than a straight memoir, the fictionalised saga opens in 2008 as aging Canadian citizen and recently-retired farmer Mykola Kovalenko prepares for his first visit to Ukraine since leaving in 1942. The big event has made him anxious and he’s started dreaming of the past and remembering…

What follows is a compelling yet engaging narrative exposing a war crime and systematic genocide the world has been happy to forget. Rendered with wit, tact and great reserve, it adds meat to history’s bones, tracing the slow, gradual, hopeless decline and repercussions very much in the manner later employed in George Orwell’s Animal Farm. That author also knew human nature, political chicanery; he has painful inescapable truths and a bit of history…

Cherkas is astoundingly adept at giving the many contributory factors and factions human faces: by turn hopeful, enthusiastic, stoic, enduring, fanatical, ruthless, crushed, despondent and ultimately hopeless. By blending Mykola’s contemporary return with the concatenation of cozening deceptions, betrayals, mismanagements, brutally enforced separations, family divisions and stupid changes applied with ruthless inefficiency by Party Officials local and Russian, the author has shone a light on a story that never goes away and never ends happily.

Couched in terms of a family drama, Red Harvest is potent, and unforgettable: a dish we should all dip into and accept that sometimes bitterness is the best we can aspire to.

Red Harvest is © 2023 by Michael Cherkas. ALL RIGHTS RESERVED.

Red Harvest will be released on November 14th 2023 and is available for digital and physical copy pre-orders now.

Most NBM books are available in digital formats. For more information and other great reads see http://www.nbmpub.com/.

Creepy Presents Steve Ditko


By Steve Ditko, with Archie Goodwin, Clark Dimond & Terry Bisson dddf Ben Oda, Bill Yoshida & various (Dark Horse Comics)
ISBN: 978-1-61655-216-9 (HB/Digital edition)

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly that particular discipline is all but lost to us today…

Steve Ditko was one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can, whilst the noblest of aspirations, was always a minor consideration and stumbling block for the commercial interests which for so long monopolised comics production and which still exert an overwhelming influence upon the mainstream bulk of Funnybook output.

Before his time at Marvel, Ditko pursued perfection, creating immaculately paced, staged and rendered short stories for a variety of companies; tirelessly honing his craft with genre tales for whichever publisher would have him, free from the interference of over-intrusive editors.

Even after hitting the big time at Marvel and DC, it’s a creative arena he stayed active in, and this collection gathers some of his rarest yet most accomplished examples, produced at a time when a hidebound industry was just starting to open up to new publishers and fresh themes.

After Ditko’s legendary disagreements with Stan Lee led to his leaving Marvel – where his groundbreaking work made the reclusive genius (at least in comic book terms) a household name – he resumed a long association with Charlton Comics, but also found work at Warren Publications under whiz-kid writer/Editor Archie Goodwin.

The details are fully recounted in Mark Evanier’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene…

Erudite and economical, Evanier even finds room to describe and critique the differing art techniques Ditko experimented with during this brief tenure. Whilst working for Warren – between 1966 and 1967 – Ditko enjoyed great editorial freedom and cooperation. He crafted 16 moody monochrome masterpieces – most written by Goodwin – all without interference from the Comics Code Authority’s draconian and nonsensical rules. They ranged from baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste – or at least as far as horror tales ever can be…

And whilst we’re name-checking unsung heroes, it’s only fair to reveal that all were lettered by Ben Oda or Bill Yoshida.

The uncanny yarns appeared in monochrome magazine anthologies Creepy and Eerie, affording Ditko time and room to experiment with not only a larger page, differing styles and media, but also to dabble in then-unknown comics genres. Those lost stories are gathered into a spectacular oversized (284 x 218 mm) hardback compendium – part of a series of all-star artist compilations which includes Rich Corben and Bernie Wrightson amongst others – and begins here with the short shockers from Creepy.

Culled from #9 and delivered in beguiling wash-tones, ‘The Spirit of the Thing!’ starts with shadows and screams, moves on to a dying man and reveals how teacher and student battle in a mind-bending phantasmagorical other-realm for possession of one healthy body, before #10’s ‘Collector’s Edition!’ returns to crisp line art to detail an obsessive bibliophile’s hunt for a mystic tome… and the reason he should have left well enough alone.

Gripping grey-tones reveal how a gullible prize-fighter is manipulated into becoming a bludgeoning ‘Beast Man!’, after which Creepy #12 sees a disturbed man turn to a psychoanalyst to cure his delusions in ‘Blood of the Werewolf!’ Of all the headshrinkers in all the world…

Throughout his time at Marvel – and especially on Doctor Strange – Ditko was applauded for astounding other-dimensional scenes and depictions. In ‘Second Chance!’, that facility is especially exercised when a wise guy regrets his earlier deal with the devil before ‘Where Sorcery Lives!’ pre-empts and anticipates the 1970s Sword-&-Sorcery boom (and Ditko’s own Stalker at DC) as quintessential barbarian hero Garth battles the ghastly legions of vile necromancer Salamand the Sorcerer

Creepy #15 introduced another sword-swinging proto-Conan in ‘Thane: City of Doom!’, wherein our unwashed warrior titanically thrashes thaumic terrors but nearly succumbs to the hidden threats of a comely queen…

Goodwin didn’t script the last Creepy yarn for Ditko in #16. ‘The Sands that Change!’ was devised by Clark Dimond & Terry Bisson who produced a self-referential tale of a comics artist and his wife falling victim to macabre forces on a desert vacation. Although the story is pedestrian, Ditko’s choice of illustrative materials elevates it to one of the most memorable in his uncanny canon…

The rest of this titanic terror-tome re-presents the Ditko/Goodwin Eerie oeuvre, starting with ‘Room with a View!’ from #3. Rendered in claustrophobic line art, it details how a tired, obnoxious traveller insists on occupying a cheap suite his hotelier would do anything not to rent…

‘Shrieking Man!’ from #4 reveals how an incurable maniac is brought back from agonising insanity by a new doctor, much to the regret of the asylum chief who caused this condition, after which ‘Black Magic’ rolls back the years to mediaeval Europe and a final battle between sorcerer and apprentice…

An affluent and greedy jeweller learns to forever regret taking the ‘Deep Ruby!’ from a desperate hobo in Eerie #6, whilst an underworld plastic surgeon can’t save his latest patient from the depredations of ‘Fly!’ in issue #7. ‘Demon Sword!’ then explores the darkest recesses of psychological transformation and temptation before ‘Isle of the Beast!’ (#9) revisits the hoary Man-hunting-Men plot, but proves that you can never be too careful about who you pick as victim…

The scary sessions conclude with fantasy feast ‘Warrior of Death!’, wherein a barbarian warlord makes a deal with Death and learns that Higher Beings just cannot be trusted…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and a dark wit allowing art to set the tone, push the emotions and tell the tale, from a time when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Ditko’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists. This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for…
Creepy, the Creepy logo and all contents © 1966, 1967, 2013 by New Comic Company. All rights reserved.

The Hard Switch


By Owen D. Pomery (Avery Hill Publishing)
ISBN: 978-1-910395-70-7 (HB)

Win’s Christmas Gift Recommendation: Worlds Enough but Never the Time… 9/10

It’s a dog-eat-dog universe and commerce is the only weapon with real power. Everything knows that. However, in what appears to be a barely-fictionalised acknowledgment of the tone of our times, Owen D. Pomery (after wowing discriminating comics fans with books Victory Point & British Ice, or shorter pieces Between the Billboards, The Megatherium Club Vl. 1: The Great Ape) has again picked imagination as his instrument for low-key speculative pessimism and wrought one of the most sinister sagas in utterly ages.

After studying architecture, mastering printmaking and succeeding in commercial illustration venues as varied as Tribune, Monocle and The New Yorker, subtle visualizer Pomery turns his Ligne Claire-influenced eye (like Hergé jamming with Moebius) and seditious tendencies upon a declining tomorrow too much like the one we’re all enduring…

A glorious paean to traditional “hard sci fi”, The Hard Switch follows hard-working independent traders at the end of civilisation. Interplanetary, interstellar, and intergalactic travel/trade depend on a substance called Alcanite. The mineral facilitates all converse between worlds and it’s almost all gone. When there’s no more, the universe faces an abrupt and total reversion to complete isolation-by-distance and everyone gets stuck wherever they are when the lights go out and the other shoe drops…

In advance of imminent inescapable disaster, many seek to monopolise what resources remain, whilst others – like cargo freighter crew Ada, pilot Haika and octopoid engineer Mallic – graft even harder. They are exploring every wreck and rumour: stockpiling exotic artefacts or simple offworld nuts-&-bolts in anticipation of the worst panic buying spree in history…

On desolate desert world Dakhos, a chance encounter with other salvage-scavengers leads to a staggering theory when a truly ancient artefact hints at another method of star-travel predating – and utterly exclusive of – Alcanite. Humanoid Ada is descended from Mateaic nomads and the relic holds clues arguably confirming the legends that her kind roamed the stars before the over-exploited mineral was ever discovered…

Sadly, proving it won’t pay bills, so they continue hauling cargo while quietly looking for more data. Their search sparks clashes with organised crime, murderous “hunters”, and even people-smugglers, before their misplaced – and unaffordable – ethics lead to another mouth to feed after cargo-turned-sole-survivor Hodge joins the crew. The 12-year-old also has plenty of close calls before the crew fetch up the world of a super-rich scientist who might have the information they need to offer civilisation a second chance, if not actual salvation…

Naturally, he’s not at all what he seems, or what they need.

Tense and action-oriented, subtle and potently affable, this yarn is packed with tension and intrigue as our unlikely stars seek a whole new/old manner of interstellar transit and just staying alive for a sequel. Seductive and restrained in the Continental manner, The Hard Switch is a potent confection delivered in a beautiful, evocative and utterly compelling way no one could possibly resist. Therefore just don’t… possibly all the vacation you’ll need this year…
© Owen D. Pomery 2023.

The Hard Switch is scheduled for release on October 24th 2023 and is available for pre-order now.

Sabrina the Teenage Witch The Complete Collection volume 1: 1962-1972 (Sabrina’s Spellbook Book 1)


By George Gladir, Frank Doyle, Dick Malmgren, Al Hartley, Dan DeCarlo, Joe Edwards, Rudy Lapick, Vince DeCarlo, Bob White, Bill Kresse, Bill Vigoda, Mario Acquaviva, Jimmy DeCarlo, Chic Stone, Bill Yoshida, Stan Goldberg, Jon D’Agostino, Gus LeMoine, Harry Lucey, Marty Epp, Bob Bolling, Joe Sinnott & various (Archie Comic Publications)
ISBN: 978-1-936975-94-5 (TPB/Digital edition)

Created by George Gladir & Dan DeCarlo, Sabrina the Teen-Age Witch premiered in Archie’s Mad House #22 (cover-dated October 1962): a throwaway character in a gag anthology which was simply one more venue for comics’ undisputed kings of kids comedy. She proved popular enough to become a regular in the burgeoning cast surrounding the core stars Archie Andrews, Betty Cooper, Veronica Lodge and Jughead Jones.

By 1969, the high school enchantress had grown popular enough to win her own animated Filmation TV series (just like Archie and Josie and the Pussycats) and graduated to a lead position in Archie’s TV Laugh Out before finally winning her own title in 1971.

That first volume ran 77 issues (from 1971-1983) and, when a hugely successful live action TV series launched in 1996, ed comic book adaptation followed in 1997. That version folded in 1999 after a further 32 issues.

Volume 3 – simply entitled Sabrina – was based on new TV show Sabrina the Animated Series ran for 37 issues (2000- 2002) before a back-to-basics reboot saw the comic revert to Sabrina the Teenage Witch with #38, carefully blending elements of all previous print and TV versions.

A creature of seemingly infinite variation and variety, the mystic maid continued in this vein until 2004 and issue #57 wherein – acting on the global popularity of Japanese comics – the company switched format: transforming series into a manga-style high school comedy-romance in the classic Shoujo manner.

Another recent version abandoned whimsy altogether, depicted Sabrina as a vile and seductive force of evil in Chilling Adventures of Sabrina. This no-frills. massively monochrome compilation re-presents all her appearances – even cameos on covers of other Archie titles – from that first decade, starting with an informative and educational Introduction courtesy of Editor-in-Chief Victor Gorelick before unleashing the wonderment in a year-by-year cavalcade of magic, mystery and mirth.

Clearly referencing Kim Novak as seen in Bell, Book and Candle, ‘Presenting Sabrina the Teenage Witch’ (George Gladir, Dan DeCarlo, Rudy Lapick & Vince DeCarlo from Archie’s Mad House #22) showcased a sultry seductress with a wicked edge preying on mortals at the behest of Head Witch Della, all whilst secretly hankering for the plebeian joys of dating…

Leading off the next year’s chapter, the creatives reunited in Archie’s Mad House #24 (February 1963), with ‘Monster Section’ depicting Sabrina bewitching boys the way mortal girls always have, whilst ‘Witch Pitch’ sees the young beguiler ordered to ensorcel the High School hockey team – with mixed results…

AMH #25 (April) focuses on the supernatural clan’s mission to destroy human romance. In ‘Sister Sorceress’ Della orders Sabrina to split up dating couple Hal and Wanda – with catastrophic results – before ‘Jinx Minx’ (#26, June) sees Sabrina go too far with a love potion at a school dance…

Bob White’s Archie’s Mad House #27 cover (August 1963) leads into #28’s ‘Tennis Menace’ (inked by Marty Epp) as Sabrina’s attempts to enrapture a rich lad go infuriatingly awry. AMH #30 (December) offers pin-up ‘Teen-Age Section’ drawn by Joe Edwards, with Sabrina comparing historical ways of charming boys with modern mortal methods…

The 1964 material opens with a love potion pin-up ‘Teen Section’ by Edwards (AMH #31, February) before Gladir & Edwards’ ‘Ronald the Rubber Boy Meets Sabrina the Witch Queen’ finds the magic miss disastrously swapping abilities with an elastic-boned pal.

Issue #36 (October, by Edwards) sees her failing to jinx her friends’ recreational evening in ‘Bowled Over’, after which (AMH #37, December) finds Gladir reunited with Dan & Vince DeCarlo for a spot of ‘Double Trouble’ when gruesome Aunt Hilda tries to fix Sabrina’s appalling human countenance, only to become her unwilling twin…

In 1965 Sabrina’s only appearance was a Harry Lucey-limned ad for Archie’s Mad House Annual, whereas a year later she triumphantly returned with illustrator Bill Kresse handling Gladir’s script for ‘Lulu of a Boo-Boo’ (AMH #45, February 1966). Here the witch-girl’s attempts to join the In-Crowd constantly misfire whilst ‘Beach Party Smarty’ (#48, August) confirms this new trend, as her spells to capture a hunky beau go badly wrong…

For ‘Go-Go Gaga’ (AMH #49, September) Gladir & Kresse pit the bonny bewitcher against a greedy entrepreneur planning to fleece school kids in his over-priced dance hall, whilst #50’s ‘Rival Reversal’ finds her failing to conjure a date before ‘Tragic Magic’ proves even sorcery can’t keep a teen’s room clean…

Art team Bill Vigoda & Mario Acquaviva join Gladir for 1967’s first tale. ‘London Lore’ (AMH #52, February) with Sabrina transporting new boyfriend Donald to the heart of the Swinging Scene (it meant something else back then) but ill-equipping him for debilitating culture-shock, after which ‘School Scamp’ (Gladir + Dan, Jimmy & Vince DeCarlo, from AMH #53, April) again proves magic has no place in human education…

In #55 Gladir, Dan DeCarlo & Lapick prove Sabrina’s wishing to help a doubly dangerous proposition in ‘Speed Deed’, whilst in #58 (December, Chic Stone & Bill Yoshida) the trend for ultra-skinny fashion models leads to a little shapeshifting in ‘Wile Style’

1968 opens with Gladir, Stone & Yoshida exploring the downside of slot-car racing in ‘Teeny-Weeny Boppers’ (AMH #59, February) after which ‘Past Blast’ (#63, September by Gladir, Stan Goldberg, Jon D’Agostino & Yoshida) sees our mystic maid time-travel in search of Marie Antoinette, Pocahontas and Salem sorceress Hester. The year wraps up with ‘Light Delight’ (Gladir, White, Acquaviva & Yoshida: AMH #65, December) as Sabrina’s aunts Hilda and Zelda try more modern modes of witchy transport…

With Sabrina’s television debut, the end of 1969 saw a sudden leap in her comics appearances to capitalise on the exposure and resulted in a retitling of her home funnybook. Again crafted by Gladir, White, Acquaviva & Yoshida, ‘Glower Power’ comes from Mad House Ma-Ad Jokes #70 (September) with her duelling another teen mage before the cover of Archie’s TV Laugh-Out #1 (December: by Dick Malmgren & D’Agostino) leads into ‘Super Duper Party Pooper’ and the instant materialisation of a new sitcom lifestyle for the jinxing juvenile.

Sabrina yearns to be a typical High School girl. She lives in suburban seclusion with Hilda & Zelda and Uncle Ambrose. She has a pet cat – Salem – and is tentatively “seeing” childhood pal Harvey Kinkle. The cute but clueless boy reciprocates the affection, but is far too scared to rock the boat by acting on his own desires.

He has no idea that his old chum is actually a supernatural being…

This opening sally depicts what happens when surly Hilda takes umbrage at the antics of Archie and his pals after they come over for a visit, whilst ‘Great Celestial Sparks’ (pencilled by Gus LeMoine) reveals what lengths witches go to when afflicted with hiccups…

A full-on goggle-box star, Sabrina blossomed in 1970, starting with a little flying practice in ‘Broom Zoom’; boyfriend trouble in ‘Hex Vex’; fortune-telling foolishness in ‘Hard Card’; amulet antics in ‘Witch Pitch’ and kitchen conjurings in ‘Generation Gap’: all by Gladir, LeMoine, D’Agostino & Yoshida from Mad House Ma-Ad Jokes #72 (January). The issue also offered sporting spoofs in ‘Bowl Roll’ (Dan DeCarlo).

The so-busy cover of Archie’s TV Laugh-Out #2 (March 1970) segues into Gladir, Dan D, Lapick & Yoshida’s ‘A Plug for The Band’ with Sabrina briefly joining The Archies’ pop group, whilst LeMoine contributes a brace of half-page gags – ‘Sassy Lassy’ and ‘Food Mood’ – and limns ‘That Ol’ Black Magic’, wherein the winsome witch’s gifts cause misery to all her new friends in Riverdale…

Dan D’s & Lapick’s June cover for Archie’s TV Laugh-Out #3 leads into Malmgren-scripted ‘Double Date’, with hapless Harvey causing chaos at home until Ambrose finds a potential putrid paramour for Aunt Hilda. The creatives then launch an occasional series on stage magic with ‘Sabrina Tricks’ pages, before single-pagers ‘Goodbye Mr. Chips’, ‘The Hand Sandwich’, ‘The Sampler’, ‘Never on Sundae’ and ‘Finger Licken Good’ reveal a growing divide between house-proud Hilda and accident-prone, ever-ravenous Harvey.

Interspersed by three more ‘Sabrina Tricks’ pages, mystic mayhem continues with mini-epic ‘I Wanna Hold Your Hand’ (Malmgren, LeMoine, D’Agostino & Yoshida) as our witch girl disastrously attempts to make Jughead Jones more amenable to Big Ethel’s amorous overtures. The food fiascos resume with LeMoine-limned ‘Good and Bad’, as Sabrina’s every good intention is accidentally twisted to bedevil her human pals.

Taken from Mad House Glads #74 (August 1970), Gladir & LeMoine’s half-page chemistry gag ‘Strange Session’ is oddly balanced by the painterly ‘Blight Sight’ of long-forgotten never-was Bippy the Hippy, before we’re back on track and at the beach for Archie’s TV Laugh-Out #4 (September, by Gladir, Vigoda, Lapick & Yoshida). In ‘To Catch a Thief’ Sabrina again assists Ethel in pinning down elusive, love-shy Jughead, and rounding out the issue are single page pranks ‘Beddy Bye Time’ (DeCarlo & Lapick), another ‘Sabrina Tricks’ lesson and seaside folly ‘In the Bag’ from LeMoine & D’Agostino.

ATVL-O #5 (November) offers up Gladir, Vigoda & Stone’s ‘I’ll Bite’ as Sabrina’s hungry schoolfriends learn the perils of raiding Hilda’s fridge and Gladir, DeCarlo & Lapick’s ‘Hex Vex’ as Della storms in, demanding tardy Sabrina fulfil her monthly quota of bad deeds…

Sabrina is an atypical witch: living in the mundane world and assiduously passing herself off as normal, and 1971 opens with DeCarlo & Lapick’s cover for Archie’s TV Laugh-Out #6 (February) and ‘Match Maker’ by Frank Doyle, Harry Lucey & Epp as Hilda tries getting rid of Harvey by making him irresistible to Betty & Veronica. No way that can go wrong…

‘Sabrina the Teen-Age Witch’ (Gladir, LeMoine, D’Agostino & Yoshida) then uses her powers openly with some kids and learns a trick even ancient crone Hilda cannot fathom. Bolstered by a ‘Sabrina Tricks’, ‘Carry On, Aunt Hilda’ (Malmgren, LeMoine & Lapick) hilariously depicts lucky stars shielding Harvey from the wrath of irascible Aunt Hilda…

Bowing to popular demand, the eldritch ingenue finally starred in her own title from April 1971. Dan D & Lapick’s cover for Sabrina the Teen-Age Witch #1 hinted at much mystic mirth and mayhem which began with ‘Strange Love’ (Doyle, Dan D & Lapick). This revealed a jealous response to seeing Harvey with another girl, supplemented by ‘Sabrina and Salem’s Catty Quiz’ before hippy warlock Sylvester comes out of the woodwork to upset Hilda’s sedate life in ‘Mission Impossible’ (Malmgren, LeMoine & D’Agostino).

Another ‘Sabrina Puzzle’ neatly moves us to Doyle, Dan D & Lapick’s ‘An Uncle’s Monkey’ with Harvey and a pet chimpanzee pushing Hilda to the limits of patience and sanity…

The cover of Archie’s TV Laugh-Out #7 (May) precedes a long yarn by Doyle, Bob Bolling & D’Agostino as ‘Archie’s TV Celebrities’ (the animated Archies, Sabrina and Josie and the Pussycats) star in ‘For the Birds’ with a proposed open-air concert threatened by the protests of a bunch of old ornithology buffs.

Thanks to Malmgren, LeMoine & D’Agostino, our celebrity pals tackle an instrument-stealing saboteur in ‘Sounds Crazy to Me’, before Sabrina cameos on the cover of Jughead #192 (May, by Dan DeCarlo & Lapick) before heading for the cover of her second issue (DeCarlo & Lapick, July). Within those pages Malmgren scripts ‘No Strings Attached’ as The Archies visit their bewitching buddy just as Hilda turns Harvey into an axe-strumming rock god…

‘Witch Way is That’ sees Hilda quickly regret opening her house to Tuned In, Turned On, Dropped Out Cousin Bert, prior to Malmgren, Lucey & Epp showing Archie suffering the jibes and jokes of ‘The Court Jester’ Reggie – until Sabrina adds a little something extra to the Andrews boys’ basketball repertoire..

At this time the world underwent a revival of supernatural interest and Gothic Romance was The Coming Thing. In a bold experiment, Sabrina had a shot at a dramatic turn as Doyle, Bolling, Joe Sinnott & Yoshida crafted ‘Death Waits at Dumesburry’: a relatively straight horror/mystery with Sabrina facing a sinister maniac in a haunted castle she inherits…

Rendered by LeMoine & D’Agostino, the cover of Jughead’s Jokes #24 (July 1971) brings us back to comedy central, as does their cover for Archie’s TV Laugh-Out #8 (August) and Malmgren’s charity bazaar-set tale ‘A Sweet Tooth’, with the winsome witch discovering even her magic cannot make Veronica’s baked goods edible…

Dan DeCarlo’s cover for Sabrina the Teen-Age Witch #3 (September) foreshadows a return to drama but in modern milieu as ‘House Breakers’ (Malmgren, DeCarlo & Lapick) finds Harvey and Sabrina stranded in an old dark mansion with spooks in situ, after which ‘Spellbinder’ (Doyle, Al Hartley) sees Hilda cringe and curse when human catastrophe Big Moose pays Sabrina a visit.

Hartley & D’Agostino fly solo on ‘Auntie Climax’ as irresistibility spells fly and both Archie and Hilda are caught in an amorous crossfire before Malmgren, Bolling & Lapick show our cast’s human side in ‘The Tooth Fairy’ as Archie, Jughead and Sabrina intervene to help a juvenile thief caught in a poverty trap …

A trio of DeCarlo & Lapick covers – Archie’s TV Laugh Out #9 (September), Archie’s Pals ‘n’ Gals #66 (October) and Sabrina the Teen-Age Witch #4 (October) segue into the teen thaumaturge’s fourth solo issue, where Doyle, Goldberg & D’Agostino set the cauldron bubbling with ‘Hex Marks the Spot’ as Aunts Hilda and Zelda nostalgically opine for their adventurous bad old days but something seems set on thwarting every spell they cast, after which ‘Which Witch is Right?’ (LeMoine pencils) finds obnoxious Reggie Mantle uncovering Sabrina’s sorcerous secrets.

Goldberg & Sinnott illustrate ‘Switch Witch’ as officious Della suspends Sabrina’s powers as a punishment and can’t understand why the girl is delirious instead of heartbroken, whilst Hartley & Sinnott contribute a run of madcap one-pagers from Gladir, Malmgren and Doyle with clue-packed titles such as ‘Out of Sight’, ‘Beauty and the Beast’, ‘The Teen Scene‘, ‘So That’s Why’ and ‘Time to Retire’.

Wrapping up the issue is ‘The Storming of Casket Island’ by Doyle, LeMoine & D’Agostino, blending stormy sailing, sinister swindling skulduggery and menacing mystic retribution…

More covers follow: Archie #213 and Archie’s TV Laugh Out #10 (both November by Dan D & Lapick) and Archie’s Christmas Stocking #190 (December, Hartley & D’Agostino), which latter also contributes Hartley & Sinnott’s ‘Card Shark’, with Sabrina joining Archie and the gang to explore the point and purpose of seasonal greetings postings. DeCarlo & Lapick’s cover of Betty and Me #39 brings the momentous year to a close…

The last year covered in this titanic tome is 1972, kicking off with DeCarlo & Lapick’s cover for Archie Annual #23, before their Sabrina’s Christmas Magic #196 cover (January) opens on a winter wonderland of seasonal sentiment. It all starts with ‘Hidden Claus’ (by featured team Hartley & Sinnott) as Sabrina ignores her aunt’s mockery and seeks out the real Father Christmas – just in time to help him with an existential and labour crisis…

‘Sabrina’s Wrap Session’ offers tips on gifting and packaging whilst ‘Hot Dog with Relish’ sees the witch woman zap Jughead’s mooching canine companion and make him a guy any girl could fall for. Doyle, Goldberg & Sinnott concocted ‘The Spell of the Season’, depicting our troubled teen torn between embracing Christmas and wrecking it as any true witch would. Guess which side wins the emotional tug-of-war?

More handicraft secrets are shared in ‘Sabrina’s Instant Christmas Decorations’ before Hartley & Sinnott’s ‘Sabrina Asks What Does Christmas Mean to You?’ and ‘Sabrina Answers Questions About Christmas’, after which cartoon storytelling resumes with ‘Mission Possible’ as Hilda & Zelda find their own inner Samaritan.

Despite a rather distressing (and misleading) title ‘Popcorn Poopsie’ reveals a way of making tasty decorative snacks whilst ‘Sabrina’s Animal Crackers’ tells a tale of men turned to beasts before a yuletide ‘Sabrina Pin-Up’ and exercise feature ‘Sabrina Keeps in Christmas Trim’ return us to the entertainment section.

An all-Hartley affair, ‘Sabrina’s Witch Wisher’ examines what the vast cast would say if given a single wish, after which Doyle, Goldberg & Sinnott conclude this mammoth meander down memory lane by revealing how an evil warlock was punished by becoming ‘A Tree Named Obadiah’. Now – decked out in lights and tinsel – he’s back and making mischief in Veronica’s house…

An epic, enticing and always enchanting experience, the classic adventures of Sabrina the Teenage Witch are sheer timeless comics delight that no true fan will ever grow out of – and who says you have to?

© 1962-1972, 2017 Archie Comic Publications, Inc. All rights reserved.

The Dead Rider: Crown of Souls


By Kevin Ferrara (Dark Horse)
ISBN: 978- 1-61655-750-8 (TPB/Digital edition)

Westerns are very much in the eye of the beholder. Some of my very favourites are The Seven Samurai, The Thirteenth Warrior and Outland… and nary a six-gun or Stetson in the bunch. Like all genres, it’s about tone and themes and timbre; motivation and resolution, rather than just slavish attention to tropes and forms. Trappings and locations are not as important as the Why and the How…

A fascinating case in point is Dead Rider. Conceived and crafted by writer, artist and historian Kevin Ferrara (Aliens/Predator, Green Lantern, Creepy) it offers a miasmic merging of classical EC-styled tongue-in-cheek terror amidst grittily familiar sagebrush locales, resulting in a beautifully rendered if meandering yarn about true love, magical misery and vengeance forestalled, but never escaped…

Originally released as two comic book issues, the saga came to an abrupt ending before concluding, with this graphic album, the reviving and completing of the tale.

Near frontier town Magruder, Nevada in the 1890s a vile owlhoot calling himself The Cobra is hunting a man. Having successfully diverted a similarly-employed cavalry troop into a wild goose chase, the rogue relishes the prospect of tackling legendary gunman The Dead Rider. The scoundrel has no idea what he is about to confront, or that his prospective prey is being watched over by a local shaman with much more than skin in the game…

After brutalising and terrorising the township, Cobra secures the clue he needs and rides off to his date with destiny whilst the wise man rushes to warn the much-sought-after rider who currently resides in an old iron mine. The décor doesn’t trouble the wanted man much. After all, he’s been an ambulatory rotting corpse for years now and physical feeling is a long-forgotten luxury…

Once, Jacob Bierce was a gentle, loving man whose only desire was to wed his adored paramour Sarah. However, thanks to a string of cruel accidents and malign misfortunes, Jacob fell under the power of a scheming and manipulative Bog Witch who made him immortal… by turning him into a walking corpse. The downside was retaining his mind and conscience, even during the appalling, frequently recurring moments when the sorceress possessed his body to go on killing sprees.

Thus, the revenant’s formidable reputation, the authorities pragmatic despatching of deranged General Cavanaugh and a troop of soldiers to capture the notorious Dead Rider and Cobra’s obsession with immortalising his own reputation by killing the zombie fugitive…

As all the disparate players converge for a final showdown, the Witch has one last eldritch card to play; she’s been collecting the last vestiges of the dead to build a potent artefact: the Crown of Souls. She does not, however, fully appreciated the power of true friendship, the force of love from beyond the grave or the obsessive nature of glory-crazed military men…

Although the plot carries s some gaping inconsistencies and the dialogue is sometimes uninspired, The Dead Rider is rendered in a spectacularly lush manner reminiscent of the best of Graham Ingels, Bernie Wrightson, Scott Hampton or Thomas Yeates and races along, offering scads of action and wry humour as well as a classic tragedy-laced horror hero that would certainly score well with modern moviegoing aficionados.

Fast, fun and fabulous, this turbulent tome comes with a Gallery of sketches, roughs, covers and unused art pages, plus accompanying commentary, and is a sure-fire guilty pleasure for fans seeking quality art and something off the path of comics’ mainstream.
© 2007, 2008, 2015 Kevin Schnaper. All rights reserved.

Mr. Monster Presents… The Secret Files of Dr. Drew


By Jerry Grandenetti, Marilyn Mercer, Abe Kanegson with Will Eisner, compiled and edited by Michael T. Gilbert (Dark Horse)
ISBN: 978-1-61655-532-0 (HB) eISBN: 978-1-62115-999-5

Superheroes pretty much carried American comic books in the early years, but after WWII the Fights ‘n’ Tights boom started fading and new kinds of champions from more traditional forms rose to the fore. Simultaneously – as had happened following the end of the Great War – the public’s entertainment appetites turned from patriotic adventure to pedestrian crime and supernatural themes, and funnybooks quickly cashed in on the trend.

In conjunction with dedicated horror anthology titles, regular comics publications also dabbled in monsters (such as The Heap in aviation adventure title Airboy for example – although he had been sloshing around since the early 1940s) and a new kind of two-fisted ghostbuster began manifesting in lots of different publications.

One of the very best was sagacious supernatural sleuth Dr. Desmond Drew, who appeared bimonthly in Ranger Comics from June 1947 to August 1951: helming 14 captivating cases crafted by Will Eisner’s top creative crew: writer Marilyn Mercer, artistic wunderkind Jerry Grandenetti and master calligrapher Abe Kanegson.

Although never a breakout hit or cover feature, the startlingly effective tales – spanning Ranger Comics #47 to 60 – were oft-reprinted before publisher Fiction House finally closed its doors. The yarns had a life-altering effect on modern comics auteur Michael T. Gilbert, who claims these eerie escapades as a major influence on his own Mr. Monster character.

The hows, whens and whys of the Ghostbreaking Guardian – as well as his eventual fate – are investigated in fascinating, abundantly illustrated ‘Introduction: The Secret Files of Dr. Drew!’, scrupulously compiled by Gilbert for this superb archival and that history lesson is the perfect aperitif before the fabulously chilling and enthralling tales are disclosed…

Once you’ve absorbed all there is to know from a fan devoted to sharing his great knowledge, the curious Case Files commence with an arcane parable of greed and vengeance as – preceded by a 2-page cartoon intro from Mr. Monster himself – ‘The Strange Case of the Absent Floor!’ (Ranger #47, June 1949) opens wide…

The “Stalker of the Unknown” was visually based on actor Basil Rathbone in his role of Sherlock Holmes, and debuted sans origin tale: fully-formed with plenty of idiosyncratic baggage to flesh him out. From his foreboding mansion atop brooding Bone Hill, the consulting detective of all things unnatural would sally out in an old-fashioned horse-drawn buggy to tackle ancient horrors in the new Atomic Age: especially in the twisted streets of the city stretched out below his daunting abode…

The initiating escapade sees him rectify a long-standing miscarriage of justice after an elevator operator begs him to investigate an unsuspected floor in the old Wainwright Building: an edifice which never boasted a thirteenth storey until the night an oddly dressed couple boarded his lift…

Incredible peril lurked far closer to home in ‘The Philosopher’s Stone!’ (RC #48, August) since Drew actually owned that potent talisman. However, as he could never get it to work, the doctor had no qualms in lending it to his old friend Gordon Kyle. When Kyle was found instantly aged into decrepitude, a frantic hunt for a remorseless ancient predator begins…

For #49 (October), a young woman paralysed and in utter agony draws the ghostbreaker into battle against a vicious spurned lover employing ‘The Witch’s Doll!’ to gain vengeance, after which ‘The Devil’s Watch!’ (December) pits Drew against his greatest adversary when attempting to deny the Devil a legally-purchased old soul… which just happens to now reside in an innocent young musician…

When ethereal fog heralds a spate of debilitating sickness, victims – all male – are heard to utter ‘The Gypsy Girl!’ (#51, February 1950) before sinking into death. It takes all Drew’s resources to connect the outbreak to a witch-burning three centuries previously, and achieves critical personal importance after he learns his own ancestor was one of the witnesses at Gypsy Anna’s trial. Thankfully, fate and wisdom provide the key to banishing the vengeful spirit in the nick of time…

The hardest part of his struggle against a Balkan bloodsucker haunting a movie set is being dragged out of Bone Hill and flown to Hollywood in ‘The Mark of the Vampire!’ (#52, April) but his clash with bizarre cult ‘The Order of Elusa!’ (Ranger #53, June) proves far more arduous as the primordial murderous sect is located at the bottom of the sea and its immortal wizards almost seduce and corrupt the paranormal paragon with his greatest weakness: ancient, undiscovered, secret knowledge…

When an aqueduct project falters, construction bosses call in the dark detective to dispel a ship full of land-locked phantom buccaneers in ‘The Pirates of Skull Valley!’ (#54, August) before ‘The Curse of the Mandibles!’ (#55, October) finds a desperate client trying to prevent his imminent murder by a spirit which has – over centuries – decimated his entire family. The true culprit behind the string of deaths is even stranger and more incomprehensible than can be imagined…

‘Sabrina the Sorceress!’ (#56, December) is a common criminal charlatan, but when the fake medium is accused of murdering her client she suddenly faces true supernatural terror beside – and despite – Drew, after which the man of mysteries saves an anxious bridegroom from dying at the hands of his spectral bride in ‘Druid Castle!’ (#57, February 1951).

Summoned to the local penitentiary, the thaumic troubleshooter faces body-snatching refugees from the 4th dimension in ‘The Dartbane Horrors!’ (April), before voyaging to Paris to clash with despised rival psychic Salazar whilst solving a string of murders perpetrated by an unworldly fiend who favours ‘The Ancient Reek of Brimstone!’ (June).

The Keeper of Knowledge pauses his comic book crusade in London, bringing a theatrical monster to justice with the assistance of a ghostly actress holding the crucial secret of ‘Sandini’s Trunk!’ (Ranger Comics #60, August 1951).

This fabulous grimoire harbours further delights such as reminiscence-packed reverie ‘The Jerry Grandenetti Interview!’ (conducted by Gilbert before the master draughtsman died in 2010) as well as ‘The Secret Files of The Spirit’s Ghosts!’: a section copiously investigating ‘The Creators!’ and even laying to rest a true enigma of comics history by explaining the abrupt disappearance of Abe Kanegson (who completely dropped off the map in 1950 and was never seen again by his comics colleagues)!

Rendered in the unmistakeable style of classic Eisner’s Spirit episodes, with mature scripting from Marilyn Mercer (who left comics to become a writer, journalist and fashion editor) and Kanegson’s flamboyantly expressive lettering graphics, these are astonishingly compelling comic treasures no fan of the medium or lover of sinister suspense should dismiss. There’s even a selection of Ranger Comics covers and original inked art.

Eerie, gripping and timelessly enthralling, this is a minor masterpiece of monster-mashing comics fiction: one you’d be thrice-damned and really quite accursed to miss.
Mr. Monster Presents… The Secret Files of Dr. Drew™ & © 2014 Michael T. Gilbert. Introduction, Jerry Grandenetti interview and creator biographies © 2014 Michael T. Gilbert. All rights reserved.

Dungeon Zenith volume 5 Fog and Tears


By Joann Sfar, Lewis Trondheim & Boulet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-316-5 (TPB/Digital edition)

Somewhere way out there, is a planet called Terra Amata. On this world of rich history and diverse ways of life, there’s a castle in a fantastic land of miracles, quests and adventures. Once upon a time it was also a rather dangerous meeting place dubbed the Dungeon

As primarily crafted by prolific artisans Joann Sfar (Les Potamoks, Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (Little Nothings, Stay, Ralph Azham) in collaboration with associates of a collective of bande dessinée creators (L’Association) – the Donjon saga has generated 59 volumes since debuting in 1998. A cult hit all over the world, it began as spoof and parody of roleplaying fantasy games, but as so often with stories of innate charm and high quality, it grew beyond its intentions…

After a cruelly long hiatus, English translations recently resumed, repackaged in full-colour album-sized paperbacks, forming sub-divisions of a vast, eccentrically raucous, addictively wacky generational franchise which welds starkly adult whimsy to the weird worlds of Sword & Sorcery sagas. These omnibus tomes take a legion of horribly human anthropomorphic stars into territories even wilder than those seen in Dungeon: Early Years, Parade, Zenith and Monstres. Latterly, adjuncts such as Antipodes and Bonus joined the sprawling braided mega-saga set on an alien world very much like ours in all the ways that really matter…

Dungeon reveals Terra Armata in time-separated epochs via periodic glimpses of a fantastic edifice on an unstable world where magic is a natural resource. Anthropomorphic inhabitants of the surreal realm include every kind of talking beast and bug, as well as monsters, demons, smart-a$$es, wizards, politicians and always – in all ways – strong, stroppy women-folk, making sense and taking charge. Whenever you look there’s always something happening and it’s usually quite odd…

Nominal star throughout the eons is a duck with a magic sword enabling – and eventually compelling – him to channel and/or be possessed by deceased heroes and dead monsters. At the time of these tales – long before his ethical downfall and rise to the unassailable rank of Grand Khan of dying, burning Terra Armata – he is simply Herbert of Craftiwich: and as usual he’s in a lot of trouble…

Just so we’re all on the same page: the “Dungeon” referred to is (mostly) an eternal hostelry and meeting place for wandering heroes, villains and extras we readers see over centuries. Adventures are staged as figurative times of day. Prequel series Potron-Minet relates to the dawn of the establishment, Donjon Zénith – the focus of today’s lesson – concentrates on a glorious hey-day, whilst the decline takes up Crépuscule the twilight years.

Joining master craftsmen Sfar & Trondheim and supplying the art is Gilles Roussel AKA “Boulet”. He was born in the Parisienne sous-préfecture (sub-prefecture) of Meaux on February 1st 1975 and studied at the Graduate School of Decorative arts in Strasbourg, before creating comics like Raghnarok in 2001. Three years later he was one of the first to publish autobiographical webcomics (“Blog BD”) and became a leading light in the burgeoning field: a doyen of Paris’ Festival des blogs BD. Amongst jobs for magazines like Psikopat and Tchô, Boulet’s milestones include La Rubrique Scientifique, science comics series Project Octopus (from 2017), and many key literary collaborations such as Erik le Viking with Terry Jones (2008) and Par bonheur, le lait with Neil Gaiman (2015). In 2006, he took over the art for Donjon Zénith from Trondheim.

As so lavishly translated by NBM, Fog & Tears shares French Donjon Zénith tomes 9 &10: Larmes et brouillard and Formule incantatoire: seeing valiant Herbert in the worst trouble of his life in the eponymous opening instalment. The Dungeon has been captured by magical villain Delacour and all attempts to recapture it have failed. Now Herbert’s allies plan to take it back…

The duck has bigger problems. The dashing lover has just had a son with his beloved: a Kochak warrior princess. Isis is adamant that the infant will undergo all the rituals of her people, and he will accompany her into a frozen hell. He’s keen to accede to her every wish but the devout steppe-dwellers are intensely stubborn and unyielding and the duck is worried about his boy’s chances. Herbert has learned the Opasnyye Rite involves throwing infants into a pit of hungry wolves and seeing what happens…

After travelling deep into the icy region and utterly failing to talk Isis out of it, Herbert steals the baby and makes a run for home with an outraged army of fanatical military marvels on his heels. With Kochak ninjas and – far worse – Isis in close pursuit, the duck rejoins his abandoned allies and smuggles the waif onto the infiltration mission to Delacour’s Dungeon. Elsewhere, Dragonista couple Marvin and Pirzween – and their own newborn – survive a visit from Isis, leaving the outraged mother doubting her faith and the infant’s chances of survival.

In the aftermath, the duck duke and a dedicated band of necromancers slip into the keep, as do an army of outraged Kolchaks. In response, Delacour unleashes a plague of ghosts from profane coffer the Vault of Souls before fleeing. If the chest is not closed, the dead will overrun the world…

As chief necromancer Horus seeks to hold back the dead, Isis and her acolytes reclaim the baby, dragging poor misguided Herbert back north with them so he can witness the ritual that will make his son a Kolchak and the inheritor of the kingdom…

When all the tragedy ends, her father the Ataman realises that now his only chance for a true heir rests with him and recapturing the duck and his apostate daughter can wait…

In second chapter ‘Incantatory Spells’ his abandoned comrades – Marvin and Pirzween – take centre stage as Herbert’s ally Alcibiades recruits them for a convoluted conjurors’ quest to close the mystic chest still spewing ghosts into the world of the living. With only rapidly-weakening Horus holding back the host, Marvin undergoes humiliation multiple agonizing self-inflicted penances and even more humiliation as he chases down a string of components that will allow his magic wielding allies and comrades to stop the undead invasion.

It’s not the succession of weird wizards and constant stupid diversions that get to him though, it’s sneaking about in cowardly disguises – like when the mighty lizard must impersonate an elf – and Pirzween’s constant back-seat warrior-ing that ticks him off. That and her stupid girlish manner around old school flame/utterly unnecessary mystical quest-mate Blaise

In the end though, even Herbert – and especially Blaise – have to agree that it’s Marvin’s idea and muscle that save the day and end the threat…

To be Continued…

Please be warned: these cartoon tales are a bit more sophisticated than general English or American fare. I know you’re okay with vicariously indulging in extreme and excessive depictions of violence, but if you fear your children, loved ones, livestock or servants might be adversely affected by mild swearing or nipples on birds and lizards, take whatever appropriate action you choose (which I believe is the magic phrase “it’s only a comic, dear”).

The rest of us will just carry on without you…

Surreal, earthy, brilliantly outlandish, sharply poignant, wittily hilarious and powerfully tragic, this is a subtly addictive read delivered via vibrant, wildly eccentric cartooning that is an absolute marvel of exuberant, graphic style. Despite being definitely not for younger readers, Dungeon Zenith is the kind of near-the-knuckle, illicit and smart epic older kids and adults will adore. And for the fullest comprehension – and even more insane fun – I strongly recommend acquiring all attendant incarnations too.
© Editions Delcourt 2022, 2023-2005. (Donjon Zénith tomes 9 &10 by Boulet, Joann Sfar Lewis Trondheim). © 2023 NBM for the English translation.

Dungeon: Zenith Vol. 5 – Fog & Tears will be released on October 17th 2023 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/.

Nine Lives to Live – A Classic Felix Celebration


By Otto Messmer, edited by David Gerstein (Fantagraphics Books)
ISBN: 978-1-56097-308-9 (HB)

It might surprise you to know, but funny kitties actually pre-date the internet. They are still big at trick or treat time though…

Unless you’re as old as me, Felix is a hilarious, antic-enjoying talking cat of incredibly ancient vintage. His origins are confused, contentious and still challenged. I’m going with…

Felix was created by Otto Messmer for Australian Pat Sullivan’s animation studio between 1915 and 1917 and was an overnight global hit. Those moving picture cartoons led to a long supplementary career as a newspaper strip, as well as a plethora of merchandisable products in many other media.

Messmer wrote and drew the Sunday newspaper strip – which first premiered in London papers – before the feature finally launched in the USA on August 19th 1923. As Messmer’s employer and boss, Sullivan re-inked those initial strips, signed them, and then took the credit for both strips and even the animated cartoons, which Messmer carried on directing until 1931.

Otto quietly toiled on, producing Sunday pages and daily strips for decades. In 1955, his assistant Joe Oriolo took over the creative duties: simultaneously starting a campaign to return the credit for Felix’s invention and exploits to the “true” originator. It wasn’t until the 1960s that shy, loyal, brilliant Otto Messmer finally admitted what most of the industry had known for years…

As the cat evolved via successive movie shorts – and eventually numerous TV appearances – an additional and ever-expanding paraphernalia of mad professors, clunky robots and the fancy feline’s fantastical Bag of Tricks gradually became icons of Felix’s magical world, but most of that is the stuff of a later time and – hopefully one day – another collected volume.

The early work collected here comes from the halcyon 1920’s and displays a profoundly different kind of whimsy. Fast-paced slapstick, fantastic invention and, yes, a few images and gags that might arch the collective metaphorical eyebrow of our more enlightened times; these are the strips that caught the world’s imagination more than a century ago.

This was a time when even the modern citizens of America and Great Britain were social primitives compared to us – or at least so I’d like to think… until I read a paper or watch the news…

The imagination and wonderment of George Herriman’s Krazy Kat and Cliff Sterrett’s Polly and her Pals – both so similar to Felix in style, tone and execution – got the same responses from their contemporary readership and with the same sole intent: make the reader laugh.

Our modern response of casually and frequently lazily labelling as racist or sexist any such historical incidence in popular art-forms, whilst ignoring the same “sins” in High Art, is the worst kind of aesthetic bigotry, and usually prompted by opportunistic bias or dog-whistle opportunism and it really truly ticks me off.

Why not use those incensed sensibilities to confront the still-present injustices and inequalities so many people are still – and often increasingly – enduring rather than take a cheap shot at the bygone, far-less-enlightened world when most creators had no conception of the potential ramifications of their efforts?

Sorry about that, but the point remains that the history of our artform is always going to be curtailed and covert if we are not allowed the same “conditional discharge” afforded to film, ballet, opera, painting or novels. When was the last time anybody demanded that Oliver Twist was banned or shunned because of its depiction of a Jew? And if you’re going to legislate against Tootsie, Mrs. Doubtfire, Nuns on the Run or Twelfth Night, don’t do it unless you want bigots and cretins to vote for you.

The modern rush to brand or Other any form of existence lived after Oliver Cromwell died actually shuts down debate before anything can be achieved to fix or even address the issue…

And it’s rants like that that really scare people…

None of which alters the fact that Felix the Cat is a brilliant and vitally important comic strip by an unsung genius. The wonderful work collected here – which include hundreds of rowdily phantasmagorical Daily and Sunday strips plus a comprehensive biography, filmography and TV videography section – perfectly encapsulates the wonder, universal charm and rapid-fire, surreal gags that enchanted generations and will still delight and enthral youngsters of all ages.

It’s long past time that this cat came back…
© 1996 O.G. Publishing Corp.

Captain Midnight Archives volume 2: Captain Midnight Saves the World


By William Woolfolk, Leonard Frank, Leonard Starr, Dan Barry & various (Dark Horse Comics)
ISBN: 978-1-61655-243-5 (TPB) eISBN: 978-1-62115-921-6

Created by broadcast scripters Wilfred G. Moore and Robert M. Burtt, Captain Midnight began as a star of radio serials in the days when troubleshooting All-American aviators were the acme of adventure genre heroes. The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired sponsorship rights to promote their top product: Ovaltine.

From there on, national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956) before being overdubbed, retitled and syndicated as “Jet Jackson, Flying Commando” well into the 1960s. There was a mountain of now-legendary merchandise such as the infamous Captain Midnight Secret Decoder Ring

And there was a comic book franchise – one recently reinvigorated for 21st century audiences.

The hero’s basic origin related how after the Great War ended, pilot and inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. He then formed a paramilitary “Secret Squadron” of like-minded pilots to continue making the world a better place – often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the helpless.

Captain Midnight truly hit his stride after Japan’s sneak attack on Pearl Harbor, becoming an early Home Front media sensation throughout the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comic book horses in midstream.

This stunningly engaging collection gathers a slew of often gruesome science fiction-themed tales taken from the latter end of the Fawcett Comics run. Captain Midnight #48, 50, 52-56, 58, 60, 62, 64 and 66 collectively spanned February 1947- August 1948. As times and tastes changed, the venerable title folded with the next issue.

Following a fervent Introduction from Batton Lash discussing the career of the much-travelled, constantly evolving “Monarch of the Airways” and the telling differences between radio, screen and comic book iterations, the contents explosively unfold with a tragic dearth of credit and attributions. Much comic material from this era is criminally unattributed, but writers known to be active on Midnight at this juncture include Bill Woolfolk and Otto Binder, whilst artists look like the unflagging Leonard Frank and young legends-to-be Leonard Starr and Dan Barry.

From issue #48 ‘Captain Midnight Visits the Golden Asteroid’ sees Albright and his mechanic Ichabod Mudd piloting their newly invented rocket-ship to investigate a new stellar body only to find that the astronomer who discovered it has an ulterior and nefarious motive for getting to the stellar wanderer.

Illustrated by Frank from #50, ‘Captain Midnight Spikes the Sun Gun’ pits the modern Edison against devilish Dr. Pyrrho who has found a way to inflict destructive heat on the already sweltering citizens of the American Southwest, after which a return prospecting trip to our nearest neighbour uncovers ‘The Moon Creatures’ (Woolfolk) who aggressively resisted all attempts to human colonise Luna…

With the solar system now a regular destination for exploration, Albright began occasional sorties to the planets and picked up some new recurring foes. The first was a plundering barbarian from Pluto who raids Earth for its Uranium reserves in #52’s ‘Captain Midnight versus the Space Raider!’ (Binder & Frank). The resultant chase and recovery takes our hero to Mars and first contact with an unsuspected race also under threat of merciless assault by the murderous Jagga

After driving the fiend off and recovering his ill-gotten gains, Midnight next encounters the ruthless Plutonian inflicting ‘Peril on Venus’ in #53. By sending him packing once again, the inventor consequently aids the long-lost last survivors of Atlantis in getting their failing colony onto an even keel in a world overrun by dinosaurs…

In #54, Midnight and Icky find yet another embattled civilisation – on Ceres. A literally golden kingdom is fending off Jagga’s bacterial onslaught and meteor bombardments. With the Air Aces’ assistance, the monster is finally driven off in ‘The Asteroid Battle’.

There’s a double dose of super-scientific spectacle in #55, beginning with Albright’s perhaps unwise invention of a monumental dirigible intended as ‘The Sky Airport’. When common thugs steal the mobile monolith and use it as a base for air raids on banks, the heartbroken genius is forced into desperate action to clear his conscience…

This is followed by another interplanetary incident as ‘Captain Midnight Finds the Lunar Lair’ and finally brings Jagga to justice in the form of a trial in Earth’s courts. Unequivocally guilty, the beast is sentenced to death by electrocution in #56’s ‘The Last Rites of Jagga’ (Frank art) but said execution proves to be a major mistake and Midnight is called upon to deliver the sentence in his own infallible scientific manner…

A new threat emerges in #58 ‘On the Planet of Peril’ when an unknown race reanimates Earth’s greatest villains and monsters. A month later ‘Captain Midnight Battles the Ice Age’ finds our interplanetary explorers on Neptune: changing that world’s climate to give its humanoid inhabitants a big step up the ladder to civilisation, whilst issue #60 sees the return of earthly arch-enemy Dr. Osmosis who terrifies and torments humanity with his explosive ‘Flying Saucers of Death’

Captain Midnight #62 detailed the inventor’s efforts to save America’s ‘Farmers on the Moon’ from sabotage as Earth agricultural entrepreneur Jim Klaw sought to maintain his produce monopoly at all costs…

A new extraterrestrial enemy debuted in #64 as ‘Beyond the Sun’ (Frank) introduced shapeshifting tyrant Xog: a gaseous monster from Saturn who boarded America’s newest spaceships as step one in his plans for interplanetary domination. When Midnight thwarted the scheme and rescued hostage Terrans, the vile king swore vengeance…

It came in the final tale in this superbly retro rollercoaster of rocket-powered fun – from #66 with art by Frank – as Xog transforms the good Captain into sentient gas before invading Earth. Happily, even ‘Without a Body’, Albright is too much for the malign marauder and once more saves the day and the world…

With a stunning gallery of covers by Frank, Charles Tomsey, Dan Barry and Mac Raboy, plus cool mini-features such as ‘Captain Midnight’s Air Lingo’, ‘US Army Aviation Badge Insignia’ and ‘Famous Planes’, this fabulous feast of fearsome fantasy is guaranteed to satisfy the yearnings of every starry-eyed space cadet, whatever their age.
Captain Midnight Archives volume 2: Captain Midnight Saves the World! ® and © Dark Horse Comics 2014. All rights reserved.

Creepy Presents Alex Toth


By Alex Toth, with Archie Goodwin, Gerry Boudreau, Rich Margopoulos, Roger McKenzie, Doug Moench, Nicola Cuti, Bill DuBay, Steve Skeates,Leopoldo Durañona, Leo Summers, Romeo Tanghal, Carmine Infantino & various (Dark Horse Comics)
ISBN: 978-1-61655-692-1 (HB) eISBN: 978-1-63008-194-2

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly, that particular discipline is all but lost to us today.

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was a prodigy and, after enrolling in the High School of Industrial Arts, doggedly went about improving his skills as a cartoonist.

His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on the newspaper market when he discovered how hidebound and innovation-resistant that family-values-obsessed industry had become whilst he was growing up.

At age 15, he sold his first comic book works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications (who would amalgamate and evolve into DC Comics) on Dr. Mid-Nite, All Star Comics, Green Lantern, The Atom, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other two-fisted fighting features.

On the way he dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos) and confirmed that nothing had changed…

Constantly aiming to improve, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for “Thrilling” Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines companies (Thrilling Comics, Doc Strange, Fighting Yank, Black Terror and others) into Standard Comics: a comics house targeting older readers with sophisticated, genre-based titles.

Beside his particularly favourite inker Mike Peppe and fellow graphic artisans Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito, Toth set an incredibly high bar for a new kind of story-telling. In a cavalcade of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance, the material produced was wry, restrained and thoroughly mature. After Simon & Kirby invented love comics, Standard, through artists like Cardy and Toth and writers like amazing, unsung Kim Aamodt, polished and honed the genre, routinely turning out clever, witty, evocative and yet tasteful melodramas and heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US Army’s Tokyo Quartermaster newspaper The Depot’s Diary) ,Toth illustrated 60 glorious tales for Standard; as well as some pieces for EC and others.

On his return to a different industry – he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and movie/TV adaptations) and National (assorted short pieces, superhero team-ups, Hot Wheels and Eclipso): doing work he increasingly found uninspired, moribund and creatively cowardly.

Before long he moved primarily into television animation: character and locale designing for Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You? And Super Friends among so many others. He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour, whilst illustrating more adult fare in Warren’s Creepy, Eerie and The Rook.

In the 1980s he redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman and war comics (whenever they offered him “a good script”) and contributed to landmark/anniversary projects like Batman: Black and White. His later, personal works included European star-feature Torpedo and magnificently audacious Bravo for Adventure!: both debuting at the publishing company owned by Jim Warren.

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

The details are fully recounted in Douglas Wolk’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene. Whilst working for Warren (intermittently and between 1965 and 1982) Toth enjoyed a great deal of editorial freedom and cooperation. He produced 21 starkly stunning monochrome masterpieces – many self-penned or written by fellow legend Archie Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules.

They ranged from wonderfully baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be. The uncanny yarns appeared in monochrome anthologies Creepy (# 5-7, 9, 75-80, 114, 122-125, 139) and Eerie (2, 3, 64, 65 and 67), affording the master of minimalism time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres.

Those lost Warren stories were gathered into this spectacular oversized (284 x 218 mm) hardback compendium (and eBook): part of a series of all-star artist compilations including Corben, Wrightson, Ditko and more – hereafter an appreciative Foreword from critic and historian Douglas Wolk.

The terror treats open with the short shockers from Creepy and – moodily rendered in grey wash-tones –‘Grave Undertaking’ comes from #5 (October 1965). Scripted by Goodwin, the period piece relates the shocking comeuppance of a funeral director who branches out into providing fresh corpses for the local medical school, after which December’s #6 offers insight into ‘The Stalkers’, as a troubled soul seeks psychoanalytic help for hallucinations of aliens plaguing him…

Prophetic visions play a part in ‘Rude Awakening!’ (#7, February 1966) as a guy flees omens of being gutted by a madman, before Toth reverted to his minimalist line style for ‘Out of Time’ (#9, June). Here a murderous mugger seeks sanctuary for his latest crime and ends up making a devil’s bargain…

A long absence ended in November 1975 as Creepy #75 heralded a wealth of new stories from Toth, beginning with Gerry Boudreau’s crime-thriller ‘Phantom of Pleasure Island’ wherein a mob-owned San Diego funfair is plagued by a sinister sniper. Private Eye Hubb Chapin is on the case, but his dogged determination to find the killer opens a lot of festering sores his client should have left well alone…

Spectacularly experimental and powerfully stark, ‘Ensnared!’ (scripted by Rich Margopoulos for #76, January 1976) is another paranoiac psychodrama with science fiction underpinnings, before Toth begins writing his own stories in Creepy #77 (February). A wash-&-tone tour de force depicting the strange fate of missing air mail pilot ‘Tibor Miko’ in 1928…

March’s issue #78 continued the tonal terrors with another 1920s tale exposing the stunning secret of a celluloid icon in ‘Unreeal!’ before we storm into Indiana Jones territory with ‘Kui’ (#79, May) wherein a couple of anthropologists make the holiday find of a lifetime on a deserted tropical island.

This tranche of Toth treats ends with ‘Proof Positive’ from June’s issue #80 wherein a gang of fraudulent patent lawyers and their ruthless honeytrap pay the ultimate price for gulling the wrong inventor. When Toth returned in January 1980 his first story was another chilling collaboration with old pal Goodwin. Rendered in overpowering scratchy line and solid blacks, Creepy #114’s ‘The Reaper’ details how a virologist with six months to live decides he’s not dying alone and leaving a world of idiots behind him…

Issue #122 (October 1980) found Toth inking veteran illustrator Leo Durañona for the Roger McKenzie-scripted civil war yarn ‘The Killing!’ Here a Northern raiding party occupying a mansion endure conflicting passions of lust and vengeance before death inevitably settles all scores.

Doug Moench writes, Leo Summers draws and Toth inks & tones ‘Kiss of the Plague!’ (#123, November 1980) as a welter of grisly murders slowly subtracts inhabitant of a seemingly accursed house, after which ‘Malphisto’s Illusion’ (#124, January 1981) finds Nichola Cuti, Alexis Romero (AKA Romeo Tanghal) & Toth explaining in grisly detail just how a stage magician pulls off his greatest trick. #125’s ‘Jacque Cocteau’s Circus of the Bizarre’ (McKenzie, Carmine Infantino & Toth) maintains the entertainment motif with a short shocker about a freak show like no other…

Toth’s last Creepy gig was another Goodwin collaboration. Issue #139 (July 1982) again featured the master’s moodily macabre tone painting in a grim, post-apocalyptic rumination on ‘Survival!’

Toth’s tenure on companion anthology Eerie #2 was relatively brief, beginning with the second issue (March 1966). ‘Vision of Evil’ was the first of two Goodwin tales limned in tone and bold line, revealing the fate of an overly-arrogant art collector who wouldn’t take no for an answer, whilst #3’s ‘The Monument’ (May 1966) saw an equally obnoxious architect accidentally engineer his own doom by stealing ideas from an old idol…

Eerie #64 offered intolerance, fear and sentiment in equal measure in ‘Daddy and the Pie’ (written by Bill DuBay). In Depression-era America a very alien stranger is made welcome by one hard-up family despite the barely repressed hostility of his neighbours…

A very modern monster’s exploits comprise the end of this stupendous collection as Steve Skeates pens a wry tale of serial killers and doughty detectives in old London town. ‘The Hacker is Back’ (#65 April) depicts a maniac’s return to slaughter after a decade’s hiatus and leads to an inconclusive resolution before ‘The Hacker’s Last Stand!’ (#67 August) finds forces of law and order overwhelmed by a killing spree unlike any other…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped-down plots and a mordant tone which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Toth’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for.
Creepy, the Creepy logo and all contents © 1965, 1966, 1975, 1976, 1980. 1981, 1982, 2015 by New Comic Company. All rights reserved.