The Bozz Chronicles


By David Michelinie & Bret Blevins, with John Ridgway, Al Williamson & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79851-6 (TPB/Digital edition)

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies in the wake of the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

At the height of the subsequent publishing explosion and in response to a wave of upstart innovators, Marvel developed its own line of creator-owned properties: launching a host of idiosyncratic, impressive series in a variety of formats under the watchful, benevolent and exceptionally canny eye of Editor Archie Goodwin. The delightfully disparate line was dubbed Epic Comics and reshaped the industry.

One of the most significant hits was a winsomely engaging blend of fantasy, criminology and urban myth with a beautifully simple core concept: “Sherlock Holmes from Outer Space”. Even that painfully broad pitch-line does the series it became an unforgivable disservice…

The Bozz Chronicles was – and is – so much more. It became one of Epic’s earliest hits and sensations, and the reasons it never continued beyond its initial 6-issue run (December 1985 to November 1986) had nothing to do with poor sales…

The mesmerising mix of Victoriana, super-science and sorcery might even be considered as an early precursor if not progenitor of the visual form of the literary genre K. W. Jeter dubbed “steampunk” in 1987…

Preceded with a Foreword from Brandon Graham, Dave Michelinie’s self-deprecating Introduction ‘Blame it on Spielberg’, and fond reminiscences from originating illustrator Bret Blevins, an amazing moment in comics history repeats itself as ‘The Bozz Chronicles’ opens on Mandy Flynn. She is a fiercely independent young woman plying her trade – described then and now as the World’s Oldest – in the sooty, sordid environs of London in the last quarter of the 19th century.

Saucy, sassy, sensitive and lovely, she is bringing her latest “brief acquaintance” up to her attic abode when the incipient physical transaction is suddenly curtailed by discovery of a strange-looking foreigner trying to commit suicide in her rooms…

As her toff flees in terror, Mandy tries to talk down the intruder and realises just how strange he truly is: eight feet tall, pale yellow in complexion, with a hairless, pointy head. He is also gentle, exceptionally well-spoken, has a long tail and can fly…

Six months pass. Mandy and the creature she calls Bozz are doing exceptionally well. He still claims to be from another world and certainly acts like no human she has ever met: he cannot tell lies, communicates with animals, constantly wanders around naked and absorbs like a sponge every scrap of knowledge she can provide for him through books and journal and newspapers.

Bozz misses his home: a far-distant world of benevolent intelligences he has no chance of ever returning to: so much so that he was trying to end himself as much through boredom as loneliness. Mandy’s brilliant idea to keep him alive was to engage his prodigious intellect in puzzles. She set them up as consulting detectives based in the less than fashionable Maracot Road, using the proceeds to better her own hand-to-mouth existence in the process. The only problem is that when no challenging cases manifest, Bozz’s thoughts instantly return to ending it all…

Thankfully, just as she is preparing to hide all the sharp objects again, a truly unique mystery knocks on the door and the secretary of Lord Giles Morgan requests their help. According to the Press, Pamela Grieves’ employer – and prospective Prime Minister – recently escaped an assassination attempt. However, the loyal amanuensis was with him when it happened and claims he did not survive. In fact, after having made further discreet inquiries, Miss Grieves found her master had in fact been dead for some three years prior to the attack…

As Bozz excitedly accepts the commission, Mandy is convinced they are dealing with a madwoman, but when their client is destroyed by a bolt of lightning as soon as she leaves their office the retired demimondaine is forced to think again…

Naturally the inquiry agents’ first step is to interview Lord Giles and although the shady politician proves no help at all, Bozz gleans much useful information from the caged bird in Morgan’s study. Soon they are on the trail of an aristocratic secret society utilising vast funds and weird science to resurrect the dead in pursuit of a deadly and regressive political and economic agenda (so hard not to comment satirically here!)…

Sadly, even the alien outcast’s uncanny powers prove insufficient to stop the schemers, but Mandy has gifts of her own and beguiles a rowdy American former prize-fighter she finds in a bar to assist in the climactic final confrontation.

Besotted, punch-drunk Salem Hawkshaw then joins the detectives to handle any future physical exigencies that might occur, but despite everything he sees is never convinced his big, bemused boss is anything other than a crazy circus freak…

The new colleagues are all painfully aware that their sudden success has brought them to the attention of Scotland Yard’s most privileged operative and the notorious trio have barely caught their breath before Inspector Colin Fitzroy comes calling, deviously offering them a case the police have no interest in.

Apparently a drunk has seen demons in Park Lane…

As the shamefully-employed scion of Britain’s richest family continues trying to impress the ravishing Miss Flynn, further arcane incidents occur, ‘Raising Hell’ in the capital’s swankiest district. Before long the consulting detectives find troubled Samantha Townes, whose husband has fallen foul of the vilest black magic and his own gullibility…

Wealthy Inspector Fitzroy has more pressing problems. A rash of exceedingly orderly murders has turned up odd artefacts defying explanation by any expert Scotland Yard can muster: things that cannot possibly have been built by any craftsman on Earth…

In ‘The Tomorrow Man’ (inked by Al Williamson) a trip to the funfair does little to alleviate Bozz’s boredom, but does lead to the genteel gullible giant being gulled: lured away by a wily pack of street children who use his powers and naivety to perpetrate a crime spree.

Later, when the shady show’s owner tries to kidnap Bozz for his freak attractions, the ultimately unsuccessful attack leaves the alien blind. The kids’ ringleader Oliver brings him to underworld surgeon Dr. Paine – who runs a subterranean clinic as a sideline to pay for his researches into time travel. He sees in the stranger a perfect opportunity to advance the causes of science…

Redeemed by Bozz’s unflagging trust, Oliver at last realises the enormity of his betrayal and fetches Mandy and Salem to effect a rescue, but by the time they arrive, chronal chaos is erupting everywhere…

As engaging and enthusiastic as the tales have been until this point, ‘Were-Town!’ is (at least for history-buffs and especially Londoners) a truly stand-out moment in the series, as the ineffably marvellous British veteran John Ridgway stepped in to illustrate a pithy, punchy deep midwinter tale disclosing a hint of Mandy’s past whilst introducing her reprehensible absentee father Egan Thorpe.

We’ve always whined in Britain about how Us and Ours are represented in American productions and, despite the obviously strenuous and diligent researches Michelinie & Blevins undertook, frequently the tone of their Bozz Chronicles often smacks more of Hollywood than Cricklewood. It’s not something non-Brits will even notice, but for us aging “Cockerney Sparrers” the differences are there to be seen… and felt.

Such is not the case (as gratefully acknowledged by the creators themselves in the respective, respectful Introductions) when Ridgway applied his meticulous line and copious pictorial acumen – gleaned from decades drawing a variety of British strips for everything from Commando Picture Library to Warrior to 2000AD or Doctor Who and The Famous Five – to a genuinely spooky, photographically authentic tale of deranged artists, dastardly squires and infernal paintings coming to unholy life in snow-capped rural wilds of Southeast England…

Michelinie & Blevins reunited for ‘The Cobblestone Jungle’ as Inspector Fitzroy again calls upon Bozz & Co: impelled as much by his lusty fascination with Amanda as the demands of an African king who needs the assistance of the British Empire if he is to guarantee a steady flow of diamonds from his equatorial satrapy…

Apparently, a white man had stolen the tribe’s sacred jewel and brought it to his hidden jungle playground in London. Thanks to some canny legwork from little Oliver, the detective trio track the bounder, but nobody anticipated the filched gewgaw emitting destructive death-rays…

After a spectacular battle high above the city, Bozz ends the threat, but his biggest surprise comes when the grateful king asks to thank him personally and reveals a millennia-old connection to Bozz’s extraterrestrial race…

For Mandy, Bozz, Salem and Fitzroy it all culminates in a desperate trek to the Dark Continent in search of ‘King Solomon’s Spaceship’ and the achievement of the marooned alien’s most fervent desires… until a gang of German raiders and Mandy’s own cynical self-interest ruins everything…

Rounded out by sketches and preliminary designs in a superb ‘Bonus Artwork and Cover Gallery’ from Blevins and closing with an effusive ‘Afterword by John Ridgway’, this is a magnificent moment in comics collaboration which will soon hopefully reclaim its place at the forefront of fantasy fables.
The Bozz Chronicles © 1985, 1986, 2015 David Michelinie. Introduction © 2015 David Michelinie. Foreword © 2015 Brandon Graham. Afterword © 2015 John Ridgway. All rights reserved.

Captain Midnight Archive volume 1: Captain Midnight Battles the Nazis


By Dave Gormley, Leonard Frank, Carl Pfeufer, Dan Barry & anonymous & various (Dark Horse Comics)
ISBN: 78-1-61655-242-8 (HB) eISBN: 978-1-62115-884-4

Captain Midnight began his bombastic life as a radio serial star in the days when two-fisted, troubleshooting aviators were the acme of adventure genre heroes. Created by broadcast writers Wilfred G. Moore and Robert M. Burtt, the show was conceived by Chicago ad-men to promote Skelly Oil in the American Midwest.

The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired the sponsorship rights to promote their top product: Ovaltine. From there on, not even the sky was the limit: national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running from June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956 – but syndicated as “Jet Jackson, Flying Commando” well into the 1960s). There was also a mountain of merchandise such as the legendary Captain Midnight Secret Decoder Ring

There was also a comic book franchise or more accurately two…

The core premise was that after World War One ended, pilot/aviation inventor Captain Jim Albright  returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. Founding a paramilitary “Secret Squadron” of like-minded pilots, he did good deeds – often at the covert behest of the President – employing guts and gadgets to foil spies, catch crooks and defend the nation.

Captain Midnight really hit his stride after the attack at Pearl Harbor, becoming an early Home Front media sensation. However, his already fluid backstory and appearance underwent a radical makeover when he switched comic book horses in mid-stream.

This stunningly engaging full-colour collection gathers tantalising snippets from the vast comicbook canon of the “Sovereign of the Skies”, rather arbitrarily collected from Dell Comics anthologies The Funnies #59 (September 1941) and Popular Comics 76 & 78 (June and August 1942) as well as Fawcett Comics’ Captain Midnight #4-6, 9, 12, 31, 44, 47, 58 and 61, released between January 1943 and March 1948. The solo title was initially released fortnightly with #1 bearing a September 30th 1942 cover-date.

Much of this material is unattributed but amongst the regular writers were Joseph J. “Joe” Millard, Wilford Hamilton Fawcett, Bill Woolfolk and Otto Binder whilst artists included Jack Binder and his art stable, as well as the engagingly workmanlike Leonard Frank, Carl Pfeufer, Ken Bald, Jack Keller, Sheldon Moldoff and – latterly – young but constantly improving legends-to-be Leonard Starr and Dan Barry.

Following a fond appreciation and passionate reminiscences from David Scroggy in his effusive Introduction, the cartoon classics begin with an action-packed but confusing chapter from The Funnies #59. Here Dave Gormley depicts the Captain – still clad in regulation leather jacket, aviator flight cap and goggles – and his Secret Squadron in pursuit of nefarious archenemy Ivan Shark before Popular Comics #76 finds them battling to prevent the insidious Ivan’s airborne conquest of America.

Popular Comics #78 (with art by Bob Jenney) renews and continues that titanic struggle as Shark’s henchman Gardo rushes to his master with information that could destroy democracy forever…

When Fawcett took over the comic book license in 1942, they gave Albright a stripped-down operation, flashier gimmicks and a rather striking superhero costume. They also abandoned continued serials in favour of short complete adventures as the Sky Sovereign added Nazi and Japanese villains to his macabre rogue’s gallery.

The initial Fawcett offering comes from Captain Midnight #4 (January 8th 1943) as the sabotaging ‘Gremlins of Graham Field’– possibly illustrated by Frank? – are exposed as malevolent Nazi dwarves whilst #5 sees Albright and his ward Chuck Ramsay overseas in Alexandria proving that ‘The Beasts That Flew Like Birds’ (Pfeufer) were not ancient vampires but far more insidious and dangerous modern monsters…

Plucky mechanic and comedy stooge Icky was one of three regular holdovers from the radio roster of the Secret Squadron and eventually won his own back-up strip and codename: Sergeant Twilight.

A brace of tales from #6 begins with ‘Presenting Ichabod Mudd, Cowboy!’ wherein the homely oaf accidentally exposes Nazis masquerading as cattle rustlers in Nevada, and intent on preventing the government feeding its troops, after which ‘Broadcast of Death’ sees other Nazis jamming shortwave radio communications and morale-lifting programs… until the Captain and his crew step in.

Three tales from Captain Midnight #9 (June 1943) opens with ‘Silent Wings of Destruction’ as the Monarch of the Skies tracks down undetectable planes bombing US war production plants and discovers an astounding Nazi aviation advancement. In ‘Black Tornadoes’ a German inventor unleashes all the fury of nature against the Midwest until the Captain tracks him down, and Albright’s robotic ‘Samson the Mechanical Man’ proves a major asset after uncovering enemy agents in the lab…

Three more classics come from #12 (September 1943). ‘The Puzzle of the Flying Houses’ spots spies using cloud-cover and dwelling-shaped zeppelins to photograph military secrets whilst ‘Buy War Bonds!’ offers a breathtaking ad of the period before ‘The Sinister Angels’ suborning South American peasants and fomenting rebellion are ultimately exposed by our heroes as craftily disguised foreign agents.

A big jump to Captain Midnight #31 (April 1945) opens post-war proceedings with ‘Sgt. Twilight’s Flying School’ as lovably bumbling goof Icky is gulled into teaching a gang of wily thugs how to commit seemingly impossible crimes with aircraft… before finally wising up and lowering the boom…

Issue #44 (September 1946) heralds the resurrection of a deadly foe as ‘Return of the Shark’ sees the villain copying Albright’s latest invention to facilitate robbing planes in mid-air before a literally mad scientist forces Captain Midnight to participate in a deadly ‘Invention Duel to the Death’

December 1946’s CM #47 tangentially addresses growing public interest in horror stories as ‘Fangs of the Werewolf’ (Frank art) sees Midnight hunt an amnesiac GI in the US Sector of newly-partitioned Germany. Here he meets maniacal Nazi holdout Storm von Cloud planning a wave of terror with his sinister Werewolf Corps commandos.

As the 1940s drew to a close technological advancement, science fiction and crime became the most popular topics for action tales, and from #58 (December 1947) ‘Test Tunnel’ uses all those elements to great effect as Shark discovers Midnight’s true identity and lays a lethal trap in Albright’s latest plane-proving system…

Wrapping up this glorious grab-bag of Golden Age goodies is a tale of dogged endurance as ‘Captain Midnight Masters Glacier Peak’ (#61, March 1948; credited to Leonard Starr, but it looks like Dan Barry to me) sees Albright embroiled in a brutal struggle between rival Arctic expeditions to claim acclaim and vast riches at the top of the world…

With an eye-popping gallery of covers by Gormley, Binder, Mac Raboy and Frank, plus mesmerising period ads and mini-features such as ‘Captain Marvel Secret Messages’, ‘Captain Midnight’s Air Quiz’, ‘Captain Midnight’s Air Insignia’ and ‘Fawcett Comix Cards’ this is a superbly engaging feast of comics history and timeless thrills.
Captain Midnight Archives volume 1: Captain Midnight Battles the Nazis ® and © Dark Horse Comics 2013. All rights reserved.

Devil Dinosaur by Jack Kirby: The Complete Collection


By Jack Kirby, Mike Royer & various (Marvel)
ISBN: 978-0-7851-9037-0 (TPB/Digital edition)

Jack Kirby remains the most important single influence in the history of American comics. There are millions of words about what the man has done and meant, and you should read those if you are at all interested in our medium.

I could point out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with Jack, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, we are all viscerally aware that you can never trust great big aliens parading around in their underpants and, most importantly, we know how cavemen dressed and carnosaurs clashed…

In the late 1930s it took a remarkably short time for Kirby and his creative partner Joe Simon to become the wonder-kid dream-team of the new-born comic book industry. Together they produced a year’s worth of the influential monthly Blue Bolt, rushed out Captain Marvel Adventures (#1) for overstretched Fawcett and – when Martin Goodman appointed Simon editor at Timely Comics – co-created a host of iconic characters such as Red Raven, the original Marvel Boy, Mercury, Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a balanced chequebook. Bursting with ideas the staid company were never really comfortable with, the duo were initially an uneasy fit, and given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack launched wartime sales sensation Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comic book pages since 1940.

Once safely demobbed, they returned to a very different funnybook business and soon left National to create their own little empire…

Simon & Kirby heralded and manufactured the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years.

Their small stable of magazines – generated for the association of companies known as Prize, Crestwood, Pines, Essenkay and/or Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s thanks to public scare-campaigns and the growth of television

After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in hysteria generated by an anti-comic book pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of shock and gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging an increasingly stratified and oppressive society were simply suppressed…

Simon quit the business for advertising, but Jack soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (at that time only a back-up page-filler in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period Kirby also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 premiered the Challengers of the Unknown

After three further test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at ailing Atlas Comics (which had once been mighty Timely). There he created a revolution in superhero comics storytelling…

After a decade of never-ending innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the little publisher into industry-pioneer Marvel but now felt trapped in a rut. Thus he moved back to DC for another burst of sheer imagination and pure invention.

Kirby instinctively understood the fundamentals of pleasing his audience and strived diligently to combat the appalling state of prejudice about the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in. After his controversial, grandiose Fourth World titles were cancelled, Jack looked for other concepts which would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. His follow-ups included dystopian science fiction themed heroes Kamandi and OMAC; supernatural stalwart The Demon; a run of war stories starring The Losers, and even a new Sandman -co-created with old Joe Simon – but although ideas kept coming (Atlas, Kobra, Dingbats of Danger Street), yet again editorial disputes ended up with him leaving for promises of more creative freedom elsewhere…

Kirby’s return to Marvel in 1976 was much hyped at the time but again turned out to be controversial. His new works and creations (2001: A Space Odyssey, The Eternals, Machine Man, Devil Dinosaur) found friends rapidly, but his return to earlier creations Captain America and Black Panther divided the fanbase.

Kirby was never slavishly wedded to tight continuity, and preferred, in many ways, to treat his stints on titles as another “Day One”: a policy increasing at odds with the close-continuity demanded by a strident faction of the readership and many younger editorial staff…

Until his?/her? recent rehabilitation, Devil Dinosaur was possibly his most divisive creation: sheer anathema to those fans who scrupulously policed the Marvel Universe, perpetually seeking out infractions to the holy writ and demanding “does this fit in?” They were apparently blind to the unfettered, joyous freedom of imagination run wild, the majesty of pulse-pounding thrills and electrifyingly galvanising BIG ART!

For 25 years I taught comics-creation skills and techniques to pre-schoolers through to college graduates and let me tell you, nothing caused more heated debate amongst the adults and generated greater sheer, open-eyed, awestruck glee from the kids.

It’s a monkey man, riding a big red dinosaur, fighting monsters and aliens, for Pete’s sake!

And that is the reason this collection is so enthralling. Jack’s commitment to wholesome adventure, breakneck action and breathless wonderment combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill makes for a captivating read. His comics should be on every School Curriculum if we want youngsters to get into Graphic Narrative…

Collecting the entire 9-issue run cover-dated April-December 1978, this sleek chronicle opens with ‘Devil Dinosaur and Moon-Boyas we go back to an unspecified time in prehistory where various emergent species of hominids eke out a perilous existence beside the last of the great lizards and other primordial giants…

In that perilous world, a wide-eyed innocent of the timid but clever Small Folk rescues a baby tyrannosaur from humanoid hunters known as the Killer-Folk. These hairy thugs have already slaughtered its mother and siblings with cunning snares, and now torture the little lizard with blazing firebrands which turn its scorched hide a livid, blazing scarlet…

Under the roaring light of a blazing volcano, Moon Boy and Devil bond; becoming inseparable companions wandering the vast lush valley which is their home.

The scarlet saurian is no ordinary beast. Blessed with uncanny intelligence and unmatchable ferocity, it soon becomes an equal partner in a relationship never before seen in the world. That does not, however, prevent the duo being targets for the Killer-Folk’s ambitious new chief.

Arrogant Seven-Scars wants to be undisputed master of the valley and has devised a lethal scheme with deadly traps to destroy the red terror and its feeble pet…

Sadly, the Killer-Folks’ schemes ensnare trusting Moon Boy but his scaly brother is not fooled and ‘Devil’s War!soon proves who truly rules the dawn age…

DD #3 concentrates on the sheer variety of humanoid life as ‘Giantpits our heroes against a monumental man-thing frenziedly hunting for his missing offspring, after which terror descends upon all when bizarre, merciless strangers erupt out of an ‘Object from the Sky

We’d call them robotic aliens but the only certainty the assorted Earth creatures know is that these monsters are coldly hostile butchers. When the newcomers snatch up Moon Boy amongst many specimens, the wily crimson colossus strikes up a tenuous alliance with Hill Folk survivors Stone-Hand and his aging mentor White Hairs before leading them in a terrifying ‘Journey to the Center of the Ants!

Intent on using giant termites to invade the alien ship, our strange bedfellows encounter yet another frantic fugitive in the form of furious female ‘Eev!; allowing Kirby to set up a telling biblical pastiche of the Garden of Eden…

After a termite-wave eradicates the invading ship, all that remains is a semi-autonomous computer system the natives deem a ‘Demon-Tree!The fancy-speaking thing seduces Stone-Hand, White Hairs and Eev into an idyllic preserve where it grants their every wish, but its increasingly harsh mandates soon make the hominids realise they are prisoners, not guests. Happily, Devil and freshly-liberated Moon Boy are on hand to offer some assertive assistance…

Having gone back to their inquisitive wanderings, mammal and reptile soon find more peril when Devil is targeted by anthropoid ‘Dino-Riders!who want the looming lizard for their greatest beast of burden. This time it’s Moon doing the saving, but only after convincing his meek Small Folk kin to unite against their mutual beast-piloting oppressors…

The last issue is certainly the most intriguing as ‘The Witch and the Warpsees Devil fall into a naturally-occurring space-time fault seemingly controlled by a peculiar hag and her quirky disciple.

It takes all Moon Boy’s persuasiveness to get her to bring Devil home again, and even after the friends are reunited the voyager has no means of relating the details of his shocking adventure in Nevada, circa 1978 AD…

With extras including a complete cover gallery by Kirby and inkers Royer, Frank Giacoia, Dan Green, Joe Sinnott, Steve Leialoha, Walter Simonson and John Byrne, plus house ads, editorials by Kirby and ‘Dinosaur Dispatchesletters columns of the period (the late 1970s not the Jurassic), this compilation is a dose of bombastic, uncomplicated comics magic: bold, brash and utterly compelling. How can you possibly resist the clarion call of this astounding,  eccentric escapism?
© 1978, 2014 Marvel Characters, Inc. All rights reserved.

Ducoboo volume 2: In the Corner!


By Godi & Zidrou, coloured by Véronique Grobet & translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-26-7 (Album PB/Digital edition)

School stories and strips of every tone about juvenile fools, devils and rebels are a lynchpin of modern western entertainment and an even larger staple of Japanese comics – where the scenario has spawned its own wild and vibrant subgenres. However, would Dennis the Menace (ours and theirs), Komi Can’t Communicate, Winker Watson, Don’t Toy with Me, Miss Nagatoro, Power Pack, Cédric or any of the rest be improved or just different if they were created by former teachers rather than ex-kids or current parents?

It’s no surprise the form is evergreen: schooling (and tragically, sometimes, a lack of it) takes up a huge amount of children’s attention no matter how impoverished or privileged they are, and their fictions will naturally address their issues and interests. It’s fascinating to see just how much school stories revolve around humour, but always with huge helpings of drama, terror, romance and an occasional dash of action…

One of the most popular European strips employing those eternal but basic themes and methodology began in the last fraction of the 20th century, courtesy of scripter Zidrou (Benoît Drousie) and illustrator Godi.

Drousie is Belgian, born in 1962 and for six years a school teacher prior to changing careers in 1990 to write comics like those he probably used to confiscate in class. Other mainstream successes in a range of genres include Petit Dagobert, Scott Zombi, La Ribambelle, Le Montreur d’histoires, African Trilogy, Shi, Léonardo, a superb revival of Ric Hochet, and many more. However, his most celebrated and beloved stories are the Les Beaux Étés sequence (digitally available in English as Glorious Summers) and 2010’s Lydie, both illustrated by Spanish artist Jordi Lafebre.

Zidrou began his comics career with what he knew best: stories about and for kids, including Crannibales, Tamara, Margot et Oscar Pluche and, most significantly, a feature about a (and please forgive the charged term) school dunce: L’Elève Ducobu

Godi is a Belgian National Treasure, born Bernard Godisiabois in Etterbeek in December 1951. After studying Plastic Arts at the Institut Saint-Luc in Brussels he became an assistant to comics legend Eddy Paape in 1970, working on the strip Tommy Banco for Le Journal de Tintin whilst freelancing as an illustrator for numerous comics and magazines. He became a Tintin regular three years later, primarily limning C. Blareau’s Comte Lombardi, but also working on gag strip Red Rétro by Vicq, with whom he also produced Cap’tain Anblus McManus and Le Triangle des Bermudes for Le Journal de Spirou in the early 1980s. He also soloed on Diogène Terrier (1981-1983) for Casterman.

Godi then moved into advertising cartoons and television, cocreating with Nic Broca the animated TV series Ovide. He only returned to comics in 1991, collaborating with newcomer Zidrou on L’Elève Ducobu for magazine Tremplin. The strip launched in September 1992 before transferring to Le Journal de Mickey, and collected albums began in 1997 – 27 so far in French and Dutch, with separate editions for Turkish and Indonesian readers.

When not immortalising modern school days for future generations, Godi latterly diversified, co-creating (1995 with Zidrou) comedy feature Suivez le Guide and game page Démon du Jeu with scripter Janssens.

The series has spawned a live action movie franchise and a dozen pocket books plus all the usual attendant merchandise paraphernalia. English-speakers’ introduction to the series (5 volumes thus far) came courtesy of Cinebook with 2006’s initial release King of the Dunces which was in fact the 5th European collection L’élève Ducobu – Le roi des cancres.

The unbeatable format is loads of short – most often single page – gag strips just like you’d see in The Beano, featuring a revolving cast who are all well established by this point, but also fairly one-dimensional and easy to get a handle on.

Our star is a well-meaning, good natured but terminally lazy young oaf who doesn’t get on with school. He’s sharp, inventive, imaginative, inquisitive, personable and just not academical at all. We might today put him on a spectrum or diagnose a disorder like ADHD, but at heart he’s just not interested and can always find better – or at least more interesting – things to do…

Dad is a civil servant and Mum left home when Ducoboo was a baby, but then there’s a lot of that about. Leonie Gratin – from whom he constantly copies answers to the interminable tests – only has a mum. As this collection shows the seniors do not get on when it comes to matters of child-rearing, and Madame Gratin believes that stupidity is hereditary and passed on through the male line…

Ducoboo and his class colleagues attend Saint Potache School and are mostly taught and tested by ferocious, impatient, mushroom-mad Mr Latouche. He’s something of humourless martinet, and thanks to him, Ducoboo has spent so much time in the corner with a dunce cap on his head that he’s struck up a friendship with the biology skeleton. He (she? they) answers to Neness and is always ready with a theory or suggestion for fun and frolics…

As L’élève Ducobu – Au Coin! this volume was first released in 1998: the second riotous compilation which begins with the start of a new term and traces a year in the life of all concerned. On view are always relevant riffs on being late and missing class; roll calls and registers; times tales and dictation woes; imaginative ways for Ducoboo to copy answers; writing lines and ways to hack the system; the ultimate futility of bad boys actually working and still being called a cheat and always, always cheating, copying and guessing answers…

Escape – either physically or via various dreams and daydreams – is mixed with actual and frequently surreal human interactions like Leonie bringing ferocious hound Growler to class to guard her test answers or even entombing herself in a concrete blockhouse during exams to keep the arch copier at bay in weekly single instalments. These are counterpoised by extended sequences.

One such is inspired by the boy’s greatest wish come true: contracting an illness that keeps him at home and bedbound. The fool has developed Acute Duncitis, but his sweet relief is short lived as Latouche and gloating Leonie delight in bringing work and punishment assignments home for him to not do…

Christmas comes and goes as do the first snowfalls before another extended run of gags focussing on the class and its weedy teacher enduring mass swimming lessons, where – amidst the usual hijinks and low comedy – a little romance is forestalled by our idiot getting between Latouche and burly, buxom lifeguard Miss Katherina

Just like your educational memories, days and daftness rapidly pass and as the holidays unleash the youngsters the teachers confront the prospect of weeks of idleness with typical stoic ingenuity…

Wry, witty and whimsical whilst deftly recycling constant and adored childhood themes, Ducuboo is an up-tempo, upbeat addition to the genre every parent or pupil can appreciate and enjoy. If your kids aren’t back from school quite yet, why not anticipate keeping them occupied when that happens with In the Corner! and thank your lucky stars that there are kids far more demanding than yours…?
© Les Editions du Lombard (Dargaud- Lombard) 1998 by Godi & Zidrou. English translation © 2007 Cinebook Ltd.

Superman Sunday Classics Strips 1-183 (1939-1943)


By Jerry Siegel & Joe Shuster & the Superman Studio (DC/Kitchen Sink Press: Sterling Publishing Co. Inc.)
ISBN: 978-1-40273-786-2 (Sterling) 978-1-56389-472-5(DC/KS)

It’s indisputable that the American comic book industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment that epitomised the early Man of Tomorrow spawned an impossible army of imitators. The original’s antics and variations grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction fantasies, and whimsical comedy. Once the war in Europe and the East ensnared America, patriotic relevance for a host of gods, heroes and monsters exploded: all dedicated to exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Metropolis Marvel relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comicbook creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest, most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and their hyperkinetic kind long ago outgrew four-colour origins and are now fully mythologized media creatures instantly familiar in mass markets, across all platforms and age ranges…

Far more people have seen or heard an actor as Superman than have ever read his comicbooks. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman was a thrice-weekly radio serial regular and starred in an astounding animated cartoon series, two films, on TV and a prose novel by George Lowther.

He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a string of blockbuster movie franchises and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture.

Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most of them still do…

However it was considered something of a risky double-edged sword when a comicbook character became so popular that it swam against the tide (after all, weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to become a genuinely mass-entertainment syndicated serial strip.

Superman was the first comic book star to make that leap – six months after exploding out of Action Comics – with only a few ever successfully following. Wonder Woman, Batman (eventually) and teen icon Archie Andrews made the jump in the 1940s with only a handful like Spider-Man, Howard the Duck and Conan the Barbarian doing so since.

The Superman daily newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by Siegel & Shuster – whose primary focus switched immediately from comic books to the more prestigious and lucrative tabloid iteration – and their hand-picked studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth daily grind soon required the additional talents of Jack Burnley and supplementary writers including Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

This superb collection – doubly out-of-print and still not available digitally, despite its superb quality and sublime content – opens with an Introduction by contemporary Super-Scribe Roger Stern. He effusively recaps the sensation and spotlights his creators, before we see the first 19 complete tales of the primal powerhouse in stunning full colour stupendously unfold.

Whether in pamphlet or local periodical, these tales of the modern Hercules exploded into the consciousness of the world. No one had ever seen a fictionalised hero throw all the rules of physics away and burst into unstoppable, improbable action on every page. In fact, editors and publishers’ greatest concern was that the implausible antics would turn off audiences. Clearly, they could not have been more wrong…

Thus early episodes simply establish the set-up of an Alien Wonder among us, masquerading as an extremely puny human at a “great metropolitan newspaper”… when not crushing evil as his flamboyant alter-ego. These stories are all about constant action and escalating spectacle, displaying the incredible power of a bombastic, heroic man of the people…

On the first Sunday in November 1939 the parade of marvels commenced with a single introductory page describing Superman’s origins in ‘The Man of Tomorrow’ followed seven days later by initial adventure ‘Twenty-Four Hours to Ruin’ which found the Action Ace in a non-stop rush of blood and thunder, saving a logging concern from sabotage and hostile takeover by gangsters.

Crime segued into scientific fantasy when Superman saved ‘The Mindless Slaves of Dr. Grout’ from forced labour as the villain fomented a coup against America…

Inklings of true comic book themes and more complex storylines arrived as Clark Kent and Lois Lane were despatched to investigate the ‘Giants of Doom Valley’: discovering a race of hostile subterranean invaders for Superman to discourage, before ‘Assassins and Spies’ took them into the most pressing concern of the era after agents of a foreign power spread sedition and terror on America’s shores to bolster a European war.

A mysterious mastermind then employed super-science, coercion, abduction and giant insects to ensure ‘The Chosen’ carried out his plans of global financial dominance before a more bucolic tale saw Superman helping Lois escape fatal consequences as ‘The Dangerous Inheritance’ left her with 5,000 acres of seemingly worthless scrubland. Not everyone agreed with the assessment and the Man of Steel was never busier…

Woe in the wilderness gave way to big city bombast as ‘The Bandit Robots of Metropolis’ caused carnage in search of cash, pushing the Man of Steel to his physical and intellectual limits and priming him for a landmark clash against ‘Luthor, Master of Evil’ who turns the weather into a weapon in his escalating war against mankind.

A cunning murderer sought to frame a professional automobile driver in ‘Death Race’ whilst a high-tech propaganda campaign almost destabilised the city when ‘The Committee for a New Order’ pirated the airwaves. Crushing their campaign of terror, Superman was embroiled in a blistering battle against vile enemy agents who knew Lois was his Achilles’ Heel…

Another corporate assault on trade is exposed when freight drivers are poisoned by crooks trying to ‘Destroy All Trucks’ of a businessman’s rivals, after which a mirage-making super-villain pillages Metropolis until her galvanic guardian saw through ‘The Image’

When Clark’s ‘Arson Evidence’ convicts an innocent man, his other self moves Heaven and Earth to exonerate the jailbird and ferret out the true fire-fiend, after which – it being almost three years since his debut – Superman spent two weeks reminding old readers and informing new ones why and how he was ‘The Champion of Democracy’.

To a large extent mention of World War II was kept to a minimum on the Action Ace’s funny pages, but now ‘The Superman Truck’ – detailing how a prototype military transport was relentlessly targeted by saboteurs – plunged right in to conflict with a subplot about a reluctant taxi driver enlisting in the Army Transport Corps. Tracing his induction and training, this yarn was a cunningly-conceived weekly ad and plea for appropriately patriotic readers to enlist…

Military motifs continued as a ship full of diplomats and war correspondents was set afire by an incendiary madman allied to in-over-their-heads Fifth Columnists. It’s not long before ‘The Blaze’ is in critical timberland, acting on his own deranged impulses and leaving the Metropolis Marvel with the huge job of saving America’s war effort…

Showbiz raised its glamorous head when Clark and Lois were sent to cover the morale-boosting ‘Hollywood Victory Caravan’ tour, only to stumble into backbiting, sabotage, intrigue and murder at the hands of Nazi infiltrators.

Wrapping up the vintage spills and thrills is another fervent comics call to arms as Superman – and Clark – take a well-intentioned but lazy and perpetually backsliding wastrel in hand. How he is shepherded through aviator ‘Cadet Training’ to a useful existence as a warrior of Democracy is a rousing wonder to behold.

Supplementing the gloriously rip-roaring, pell-mell adventure are spellbinding extra features including ‘How Superman Would End World War II’ (first seen in the February 27th 1940 issue of mainstream icon Look magazine), promo ads and a 1942 ‘Superman Pinup’.

This specific Sterling Publishing volume is a reissue of the 1999 DC/Kitchen Sink co-production, but either edition offers timeless wonders and mesmerising excitement for lovers of action and fantasy. If you love the era or just crave simpler stories from less angst-wracked times, these yarns are perfect comics reading, and this a book you simply must have.
Superman and all related names, characters and elements are ™ & © DC Comics © 2006. All rights reserved.

X-Men: Manifest Destiny


By Jason Aaron, James Asmus, Mike Carey, Frank Tieri, Steven Segovia, Jorge Molina, Ardian Syaf, Michael Ryan, Chris Burnham, Takeshi Miyazawa, Ben Oliver & various (MARVEL)
ISBN: 978-0-7851-3951-5 (TPB/Digital edition)

Most people have a passing familiarity with Marvel’s fluidly fluctuating X-Men franchise and even newcomers or occasional consumers won’t have too much trouble following this particular jumping-on tome, so let’s just plunge in as our hostile world once more kicks sand in the faces of the planet’s most dangerous and reviled minority…

At this particular juncture, the evolutionary offshoot portentously dubbed Homo Superior was at its lowest ebb. This follows the catastrophic House of M and Decimation storylines, wherein former Avenger Wanda Maximoff AKA The Scarlet Witch – ravaged by madness and her own chaos-fuelled reality-warping power – reduced the world’s entire mutant population to a couple of hundred individuals. Most of those genetic outsiders have accepted a generous and earnest offer to establish an enclave on an island dubbed “Utopia” in San Francisco Bay…

Spanning cover-dates October 2008 – April 2009, this utterly engrossing tome re-presents Wolverine: Manifest Destiny #1-4, X-Men Manifest Destiny: Nightcrawler plus the lead strip and selected short stories from the anthological X-Men Manifest Destiny #1-5: one of a number of collections cataloguing various mutant heroes’ and villains’ responses to that relocation offer.

This account of some who answered the call to “Go West, Young Mutant” opens with the Wolverine: Manifest Destiny miniseries (by scripter Jason Aaron and artists Stephen Segovia, Paco Diaz Luque & Noah Salonga) wherein long-lived wanderer Logan is plagued by freshly-returned memories as he wanders the streets of Chinatown, suddenly, painfully aware that, at least in this part of San Francisco, he is not welcome…

The nigh-indestructible mutant was born at the end of the 19th century, but over decades his mind and memories have been constantly tampered with by friends and foes alike. Recently. however, a steady procession of revelatory disclosures regarding his extended, over-brainwashed life has seeped back. He recalls a breach of trust and broken promise made to the citizens of Chinatown 50 years previously and is determined to make amends and restitution, beginning with an unhappy confrontation in ‘Enter the Wolverine’

Nevertheless, the hero is reviled by the old men who remember him, and attacked by an army of triad gangsters and kung fu warriors determined to eradicate the humiliation he heaped upon their forefathers…

Outmatched and beaten near to death by massed Tong fighters, the barely resisting Wolverine is further imperilled when old girlfriend Lin turns up in ‘Black Dragon Death Squad to the Edge of Panic’: a septuagenarian crime-boss still furious that he deserted her half a century past and keen to avenge the insult by setting her mystic martial arts warriors on him…

Suffering the worst beating of his long and fractious life, Logan barely escapes into the sewers as the long-suffering San Francisco cops arrive to be greeted with stony silence. As usual, the close-knit community refuses to have anything to do with unworthy interfering outsiders…

Chinatown has always been policed by The Black Dragon: a supreme crime boss who takes tribute from civilian and Tong societies alike, and in return ensures peace and a healthy business environment. Now, far below the incensed citizenry, slowly recuperating Logan recalls how ‘Once Upon a Time in Chinatown’ he breezed into the thriving ghetto just as current chief Lo Shang Cho began overstepping traditional boundaries and acting like an old world tyrant.

Naturally the newcomer had to intervene, but after killing the bullying despot and routing his ruthless thugs, the cocky victor had shirked his responsibility, refusing to be the new Black Dragon before insulting the entire community by leaving.

His brief paramour Lin was compelled to take his place to maintain order, but over the decades she became as cruelly corrupt and debased as her predecessor… and now the man who ruined her life has returned, seemingly not one day older or wiser…

Whilst recovering, the deeply penitent Wolverine has been tutored by Master Po: the kung fu sensei who first tried to teach him to fight like a man and not an animal. It didn’t work then but this time the Black Dragon commands unbeatable magical warriors Rock of the Buddha, Fist of Fire, Storm Sword and Soulstriker and the mutant simply cannot win with his usual mindless berserker methods…

Covertly seeking to rally support and drive out the “bad criminals” forever, Logan attempts to recruit some of the area’s martial arts Schools and Dojos to his cause in the blistering finale but as usual, events get away from him. Fists and feet too soon start furiously flying in ‘The Way of the Black Dragon’ leading to a triumph of sorts and a new role for the transplanted, redeemed wanderer…¦

This spectacular and bombastic homage to Hong Kong action cinema and comics perfectly blends East and West wonderment in a beautiful, intoxicating manner and also includes a glorious guest-shot from vintage 1970s stalwarts Lin Sun, Abe Brown and Bob Diamond, the legendary Sons of the Tiger (one of US comics’ earliest martial arts series, from #1-19 of mature-readers magazine Deadly Hands of Kung Fu, April 1974-December 1975).

One-shot X-Men Manifest Destiny: Nightcrawler follows, with ‘Quitting Time’ – by James Asmus, Jorge Molina, Ardian Syaf, Victor Olazaba & Vicente Cifuentes – focussing on the swashbuckler-turned-priest hunting for the higher meaning in the eradication of mutants and his own place in the X-Men.

Answers are possibly forthcoming in a request to visit a museum dedicated to him in the German village where he was almost killed by pitchfork-wielding bigots who believed he was a demon…

At that time Charles Xavier saved him: inviting him to join the mutant team, setting him on the path of the hero. However, all these years later as he meets his former persecutors, the troubled cleric still feels like an unclean outsider and realises he has been brought to his homeland under false pretences. Another “demon” is plaguing Winzeldorf and, with a child missing, the villagers expect one monster to catch the other. Of course, far more is going on than meets the eye, and tragedy triggers confrontation with a true devil as satanic Mephisto appears, hungry for despoiled and tarnished souls…

‘Kill or Cure’ by Mike Carey, Michael Ryan & Victor Olazaba was lead strip in miniseries X-Men: Manifest Destiny and follows radical changes in the life of founding X-Man Robert Drake. As Iceman, he had been fighting for most of his adult life, but when shapeshifter Mystique poisons him with a genetically keyed neural inhibitor, his powers run amok and he imagines his end is near.

Embarking on a trip to Utopia and medical ministrations of best friend Hank The Beast” McCoy, Drake is dogged and sabotaged every step of the way by Mystique, who apparently wants him dead but seems reluctant or unable to finish him off, despite his weakened condition and wildly fluctuating powers…

Surviving many assaults, Iceman experiences an exponential leap in his abilities but a final clash on the Bay Bridge proves his understanding of her incomprehensible motives and actions is far from complete…

A short story section opens with a comedic clash between matter-detonating mutant Boom-Boom and cheesy Homo Superior shoplifter Kuwa in a broadly slapstick tale of slapstick broads by Asmus, Chris Burnham & Nathan Fairbairn, after which Nightcrawler pops up again in a pretty but downbeat psycho-drama.

As the teleporting hero faces old foes in a Danger Room simulation, he is forced to confront his deep doubts and true feelings for a lost comrade in the bittersweet ‘Work it Out’ (Asmus & Takeshi Miyazawa). ‘Nick’s’ by Frank Tieri, Ben Oliver & Frank D’Armata ends matters on a moodily oppressive note after Wolverine, Colossus and Nightcrawler pay a disturbingly heavy-handed visit to a former Evil Mutant with the intention of keeping the already-reformed character on the straight and narrow…

This stirring and excessively entertaining tome comes with a selection of cover reproductions from Dave Wilkins, Brandon Peterson, Humberto Ramos & Brian Reber and Michael Turner and pages of stunning designs, roughs and colour studies by Segovia featuring assorted kung fu warriors and the Sons of the Tiger.
© 2008, 2009 Marvel Characters In. All rights reserved.

Retrograde Orbit


By Kristyna Baczynski (Avery Hill Publishing)
ISBN: 978-1-910395-42-4 (PB/Digital edition)

Great storytelling never goes out of style and the basis of all drama is examination of the human condition (albeit sometimes in extraordinary circumstances). Somehow, that’s even more true when your characters aren’t human at all.

Author and illustrator Kristyna Baczynski hails from the Pennines of Yorkshire, by way of the Carpathians of the Ukraine. That’s not at all germane here but it does sound incredibly romantic; conjuring up all manner of deep-seated preconceptions about windy moors and bleak moody peaks. Preconceptions, aspirations, dreams and that old devil hope are what this book is about…

In a faraway star system, a little girl grows up as a refugee and immigrant. Flint finds it hard to adapt to life on mining colony world Tisa and, even though she has no real memories of the place, feels the call of her homeworld Doma – long-abandoned due to a geological or maybe industrial toxic detonation. No one at school cares or understands and her mother and grandmother never want to talk about it…

Years pass but those feelings of something missing don’t. Days pass, Flint acts out like any teen and then inevitably graduates into a mining job, but the something-missing still plagues her. Moments pass as she collects memoirs and mementoes of her lost world and grows increasingly colder and duller.

… And then a message is received from the supposedly dead, barren planet. Flint now has a purpose and a goal, and nothing will stand in her way…

This lyrical and uplifting yarn offers a beautifully understated and moving glimpse at the power of place in our lives, using science fiction themes and trappings to pick apart the most primitive and fundamental longings to which humans are subject. It also reminds us that there’s always hope…

A glorious celebration of humanity’s constant follies and greatest assets, this tale is certain to be a beloved touchstone for every lover of great stories.
© Kristyna Baczynski 2018. All rights reserved.

Bunny vs Monkey: Machine Mayhem!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-297-7 (TPB)

Bunny vs. Monkey has been a staple of The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), these trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one. Now brilliantly beach-ready comes a handy pocket paperback edition to consult when the surf’s all unsanitary and there’s sand or sandwiches in the Gameboy…

The tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little anthropoid plopped down after a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab specimen Monkey believed himself the rightful owner of his strange new world, despite all efforts from reasonable, sensible, contemplative resident Bunny to dissuade him. For all his patience, propriety and genteel good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and still is – a rude, noise-loving, chaos-creating troublemaker…

Problems are exacerbated by other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a gift for building robots and super-weapons…

With artistic assistance from design deputy Sammy Borras, the saga resumes with the war of nerves and mega-ordnances apparently over. The unruly assortment of critters cluttering up the bucolic paradise had finally picked sides and the battles at last ended. They even seemingly forgot the ever-encroaching Hyoomanz

Following a double-page pin-up of the ever-expanding cast, this archive of anarchic insanity opens in the traditional manner: divided into seasonal outbursts, and starting with a querulous teaser tale as Spring begins in ‘D.I.Whyyyy?’

As the animals gather to help Bunny repair his much-abused house, universal innocents Pig Piggerton and Weenie squirrel – more keen than skilled – realise that cheese is not a suitable substitute for wallpaper paste, plaster or cement…

Despite the subsequent collapse, times are good and very peaceful since the awful ape went away and Ai (an Aye-aye) acts quickly to keep it that way when Bunny feels nostalgic for the old days. Sadly, somebody’s listening and brings in a ‘Makeshift Monkey!’ – until the real deal returns in ‘The Little Monkey Who Cried…’

Before long Skunky is back too and everyone’s fleeing for their lives from deadly underground tentacles, but life quickly slips into its old pattern… until obsolescence rears its ugly head and cyborg gator Metal Steve is pronounced ‘Out of Warranty’: left to wither on Skunky’s scrapheap…

Back and still bad, Monkey briefly inflicts himself on Bunny and wrecks the joint again in ‘The Housemate’ after which our mercurial monochrome megamind constructs a replacement for the gone gator: triggering ‘Robot Rampage’ when infinitely superior mechanoid Metal E.V.E. lay down her own law…

Falling foul of another near-lethal prank the silly simian is scientifically resurrected and evolved in ‘Curse of the Monkey’ only to trip on his own incompetence and barely escape a fishy final fate in ‘Toilet Run!’

A close call with humans in ‘Bunny vs Monkey Jellybeans!’ precedes piratical pretenders Weenie and Pig’s ‘A Dangerous Voyage’, before Monkey endures his own Journey into the Unknown. As “The Most Brilliant Animal in the Woods” Skunky convinces his erstwhile ally to shrink down and explore the inner cerebellum of brain-battered, bewildered ex-stuntman Action Beaver for ‘The Lost Memory’ of a misplaced ultimate weapon, which is what probably inspires him to make his own, after entering a competition and prematurely unleashing his ‘Winning Entry’

Metal E.V.E. is forming her own plans but they have to wait a bit as she’s ‘Keepin’ Busy’ with some domestic chores in Skunky’s lab, but it’s not long until Summer begins and the woods are imperilled by subterranean invasion from new menace ‘Roland T. Mole’

Hijinks in parallel dimensions herald the arrival of doomsayer ‘Skunky?’ as the forgotten stuntman stumbles with catastrophic consequences into his ancestral homeland in ‘Beaverville’. Monkey meanwhile creates unexpected carnage but precious little terror with super-cute kaiju ‘Rofl Axolotl’ before being painfully reminded how dangerous the woods can be in ‘So Beautiful’

After a brief and deceptive flirtation with ‘The Dark Arts’, the hairy halfwit returns to science by creating little golden minions, but his ‘Gloobs’ prove too smart for servitude, so instead embraces high fashion in ‘C’est Chic!’ Utterly uncaring, Weenie and Pig go about their business until a ‘A New Friend’ almost breaks up the partnership. The swiftly-developing relationship of ‘Weenie and Winnie’ seems set to end the good old days, but another robotic invasion sets the world to rights in ‘Just Checking’

A reality-altering beast threatens in ‘Wishful Thinking’ and the entire woods go all French just as aliens invade in ‘L’Honk Honk’ before Monkey & Skunky explore artisanal dining in ‘Eat Up!’, with appalling consequences for their customers, after which Ai and Monkey discover uncanny ‘Night Lights’ in the deep dark woods…

The season concludes with Metal E.V.E. getting ahead by installing crucial ‘Upgrades’ and inadvertently making contact with an unsuspected predecessor just as Autumn opens with ‘Bumblesnatch’ and pig & squirrel enjoying super-powers-inducing chewing gum whilst Crinkle Woods is catapulted into a different kind of chaos when broached by pet pooch ‘Fluffy’

When ‘The Summoning’ invokes some pretty indifferent forest gods, Skunky lodges with over-accommodating Bunny, who is soon sucked into unwanted adventure ‘Down Below’ and unearths E.V.E.’s brave new world. Hopeless old ally Metal Steve then runs amok with nano-bots and spawns unlikely armageddon beast ‘Pig-Kira!’

Once that menace vanishes into vapour, the mostly organic animals unite to formulate ‘Some Kind of Plan’ for fighting E.V.E. – all except ‘Nurse Monkey’ who’s keen to explore other lifestyles – before reenlisting in ‘Roll Up! Roll Up!’ with a barmy spinning machine. It has no chance of easing their plight but will probably end their lives before she does…

The crusade pauses for Weenie’s birthday and the hunt for ‘The Best Present in the World’, but restarts again when E.V.E. crashes the party with ‘Something to Say’ about the “rise of the machines” and end of all flesh…

Skunky’s response is yet another monster, but giant mecha-hedgehog ‘Thunderball!’ is easily overcome, and as so-distractable Monkey goes wild among the fallen leaves in ‘Leaf it Alone’, the machine rise begins in ‘Nahhhhh!’

Sadly, Metal E.V.E. makes a big mistake then, spilling Monkey’s drink and kicking the conflict to an unprecedented new level…

Pausing for Weenie, Pig, Ai and Bunny to share some ‘Scary Stories’ around a nighttime campfire, the constant crisis enters a new phase when the ghost of local legend Fantastic Le Fox manifests, even as our ape oaf is transformed into E.V.E.’s ‘Metal Monkey’

Le Fox is ‘An Old Friend’ resolved to help the animals survive and his strategic advice is welcome, but the turning point comes in ‘Clash of the Robots’ as Metal Monkey and Steve duel, even as their mecha-mistress takes full charge, unleashing DNA-altering microbots that put the fleshy freedom fighters to flight in ‘Uh-Oh-Nano!’

Winter sets in and hostilities suddenly cease as all concerned succumb to the temptation of chucking ‘Snowballs’ and the end gets nigher in a wave of robotic attacks triggered by ‘Metal Mania’. Yet again, everything pauses as Christmas provides a moment to unwrap ‘Presents’ but – drenched in seasonal spirit – ‘An Unlikely Hero’ dares to bring the message of the moment right to the robot queen. The act unwittingly changes the course of history in the woods, leaving only some ‘Tidying Up’ to restore everything to what passes for normal…

The animal anarchy might have ended for now, but there’s more secrets to share thanks to detailed instructions on ‘How to Draw Metal Steve’ and ‘How to Draw Metal E.V.E.’ to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Jamie Smart 2022. All rights reserved.

The Bluecoats volume 15: Bull Run


By Willy Lambil & Raoul Cauvin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-061-6 (Album PB/Digital edition)

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (and/or Dutch-language iteration De Blauwbloezen) debuted at the end of the 1960s: created to supplant the irreplaceable Lucky Luke when that laconic maverick defected from weekly anthology Le Journal de Spirou to rival publication Pilote.

From its first sallies, the substitute strip swiftly became hugely popular: one of the most popular bande dessinée series in Europe. In case you were wondering, it is now scribed by Jose-Luis Munuera and the BeKa writing partnership and we’re up to 66 tomes…

Salvé was a cartoonist of the Gallic big-foot/big-nose humour school, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually adopted a more realistic – yet still overtly comedic – tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer.

Born in 1938, scripter Cauvin was also Belgian and – before entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling was comedy and began a glittering, prolific writing career at Le Journal de Spirou.

In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. Les Tuniques Bleues sold alone has over 15 million copies… and counting. Cauvin died on August 19th 2021, but his vast legacy of barbed laughter remains.

Here, designated The Bluecoats, our long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch; worthy, honest fools in the manner of Laurel & Hardy: hapless, ill-starred US cavalrymen defending America during the War Between the States.

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from second volume Du Nord au Sud, the sad-sack soldiers were situated back East, perpetually fighting in the American Civil War.

All subsequent adventures – despite often ranging far beyond the traditional environs of the sundered USA and taking in a lot of genuine and thoroughly researched history – are set within the timeframe of the Secession conflict.

Blutch is your run-of-the-mill, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept orchestrators and commanders. Ducking, diving, deserting whenever he can, he’s you or me – except at his core he’s smart, principled and even heroic… if no easier option is available.

Chesterfield is big and burly, a professional fighting man and proud career soldier of the 22nd Cavalry who passionately believes in patriotism and the esprit-de-corps of the Military. He is brave, never shirking his duty and hungry to be a medal-wearing hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers but simply cannot agree on the point and purpose of the horrendous war they are trapped in: a situation that once more stretches their friendship to breaking point in this cunningly conceived instalment.

Coloured by Vittorio Leonardo, Les Tuniques Bleues – Bull Run was originally serialised in Le Journal de Spirou (#2558-2562) during 1987 and collected into another mega-selling album before the year was out. The 27th continental album, it was Cinebook’s 15th translated Bluecoats album.

Bull Run offers the creators’ trenchant and bitterly hilarious account of the infamous and calamitous first full clash between North and South, which took place on July 21st 1861, in Prince William County, Virginia. That was only 30 miles from national capital Washington DC, near the city of Manassas, from which the Confederates derived their own name for the debacle – the Battle of First Manassas.

A story within a story, it’s the account of what just happened as told by one who survived the debacle sharing confidences with a new recruit who can’t understand why nobody will speak of it…

Safely hidden away Blutch starts talking, telling how before any fighting began, President Lincoln’s generals gave the leader bad advice and pompous assurances, and a publicity campaign to recruit volunteers was badly administered. Moreover, the crisis fostered a festival atmosphere and civilians flocked to the proposed battleground to see the spectacle…

It was certainly impressive. The Union forces included not just American infantry, cavalry and artillery, but also many foreign contingents and brigades: Crimean Zouaves, Italian Garibaldians, Bavarians, Croats, Cossacks, Chinese and more. What a pity nobody drilled them in taking orders in English…

Still angry from being tricked into joining up, Blutch was already wary and could not bear to see the eagerness on the face of his glory-struck comrade Chesterfield. That’s why – when the call came from on high – he broke the habit of a lifetime and volunteered to join the proud few called on to serve drinks and refreshments to the spectators and upper ranks…

Already class divisions had appeared: the cavalry were expressly ordered not to speak to foot soldiers. That would prove catastrophically crucial as the battle unfolded and messages could not be passed…

Most telling of all, the Confederate forces were well-trained, well-disciplined and did not overconfidently consider the battle a foregone conclusion…

With carnage and confusion everywhere, Blutch’s deepest convictions are completely confirmed, and the jolly adventure becomes a complete rout, made all the worse for death-or-glory Chesterfield, who is ignominiously saved from capture or worse by his sneaky pal’s ungentlemanly behaviour and dirty tricks. That’s why the sergeant never talks about Bull Run…

Painfully cleaving to the bald facts of history, this episode is far darker than most, with the underlying horror leavened by a narrative distancing that allows ridiculously surreal black comedy and bitter satire to blossom constantly.

Combining pointedly seditious polemic with stunning slapstick, Bull Run mordantly manipulates the traditions of war stories to hammer home the point about the sheer stupidity of war and crushing cruelty of arrogant elitism. These yarns weaponise humour, making occasional moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the best kind of war-story and Western: appealing to the best, not worst, of the human spirit.
© Dupuis 1987 by Lambil & Cauvin. All rights reserved. English translation © 2021 Cinebook Ltd.

The Invaders Classic: The Complete Collection volume 1


By Roy Thomas, Frank Robbins, Rich Buckler, Dick Ayers, Don Heck, Jim Mooney, Carl Burgos, Don Rico, Lee Elias, Alex Schomburg, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-9057-8 (TPB/Digital edition)

The adage never grows stale: the best place to see American superheroes in action is in World War II, thrashing Nazis and their evil Axis allies. And yes, that includes their so-numerous copycats and contemporary legatees like Hydra, The National Southern Baptist Convention, Reclaim, The LGB Alliance and The Bullingdon Club too… whether contemporaneously or retroactively…

That was especially true in the 1970s when many guilt-free hours were devoted to portraying the worst people on Earth getting their just deserts (or just getting mocked in shows like Hogan’s Heroes and films like The Producers or To Be or Not to Be). In an era of generational backward-looking fostering cosy familiarity and with Lynda Carter on TV screens crushing the Third Reich every week in The New Adventures of Wonder Woman, admitted aficionado and irredeemable nostalgist Roy Thomas (Conan the Barbarian, X-Men, All-Star Squadron, Wonder Woman, Shazam!, Fantastic Four, Thor, Spider-Man, Daredevil ad infinitum) sought to revisit the “last good war”. Here he would back-write a super-team comprising Marvel’s (or rather Atlas/Timely’s) “Big Three” – Captain America, Sub-Mariner and the Human Torch – and however many minor mystery-men as he could shoehorn in…

Long before this series debuted, Prince Namor, the Sub-Mariner was the hybrid offspring of a sub-sea Atlantean princess and an American polar explorer: immensely strong, highly resistant to physical harm, able to fly and thrive above and below the waves. Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics.

He first caught the public’s attention as part of the elementally electrifying “Fire vs. Water” headlining team in Marvel Comics #1 (October 1939 and Marvel Mystery Comics from the next issue) alongside The Human Torch, but had debuted earlier in the year in monochrome Motion Picture Funnies, a weekly promotional giveaway handed out to moviegoers.

Swiftly becoming one of the new company’s biggest draws, Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, as Atlas, the company briefly revived the Big Three and Everett returned for an extended run of superb fantasy tales. The time wasn’t right and the title sunk again.

When Stan Lee & Jack Kirby began reinventing comics in 1961 with Fantastic Four, they revived the forgotten amphibian as a troubled, semi-amnesiac, yet decidedly more regal and grandiose anti-hero, embittered at the loss of his sub-sea kingdom – seemingly destroyed by American atomic tests. He also became a dangerous bad-boy romantic interest: besotted with the FF’s Sue Storm.

Namor knocked around the budding Marvel universe, squabbling with assorted heroes like Daredevil, The Avengers and X-Men before securing his own series as half of “split-book” Tales to Astonish with fellow antisocial antihero The Incredible Hulk, eventually returning to solo stardom in 1968.

Crafted by Carl Burgos, the original Flaming Fury burst into life as a humanoid devised by troubled, greedy Professor Phineas Horton. Instantly igniting into a malfunctioning uncontrollable fireball whenever exposed to air, the artificial innocent was consigned to entombment in concrete but escaped to accidentally imperil New York City until he fell into the hands of malign mobster Sardo. His attempts to use the android as a terror weapon backfired and the hapless, modern day Frankenstein’s Monster became a misunderstood fugitive. Even his creator only saw the fiery Prometheus as a means of making money.

Gradually gaining control of his flammability, the angry, perpetually rejected android opted to make his own way in the world. Instinctively honest, he saw crime and wickedness everywhere and resolved to do something about it. Indistinguishable from human when not afire, he joined the police as Jim Hammond, tackling ordinary thugs even as his volcanic alter ego battled outlandish fiends like Asbestos Lady. Soon after, the Torch met his opposite number when the New York City Chief of Police asked him to stop the savage Sub-Mariner from destroying everything. The battles were spectacular but inconclusive, and only paused after policewoman Betty Dean brokered a tenuous ceasefire.

The Torch gained a similarly powered junior sidekick Toro, but both vanished in 1949: victims of organised crime and Soviet spies working in unison. They spectacularly returned in 1953’s revival, renewing their campaign against weird villains, Red menaces and an assortment of crooks and gangsters before fading again. In the sixties it was revealed that atomic radiation in the Torch’s body finally reached critical mass and Jim – realising he was about to flame out in a colossal nova – soared into the desert and went up like a supernova…

Jim Hammond was resurrected many times in the convoluted continuity that underpinned the modern House of Ideas and is with us still…

Created by Joe Simon & Jack Kirby in an era of national turmoil and frantic patriotic fervour, Captain America was a dynamic, emphatically visible response to the horrors of Nazism and the threat to democracy. Consequently, the concept quickly lost focus and popularity once hostilities ceased. The Sentinel of Liberty was lost during post-war reconstruction, only to briefly reappear after the Korean War: a harder, darker Cold Warrior hunting monsters, subversives and “Reds” who lurked under every American bed.

He vanished once more, until the burgeoning Marvel Age resurrected him just in time to experience the Land of the Free’s most turbulent, culturally divisive era. He became a mainstay of the Marvel Revolution in the Swinging Sixties, but arguably lost his way after that, except for a politically-fuelled, radically liberal charged period under scripter Steve Englehart.

Despite everything, Captain America evolved into a powerful symbol for generations of readers and his career can’t help but reflect that of the nation he stands for…

Devised in the fall of 1940 and on newsstands by December 20th, Captain America Comics #1 was cover-dated March 1941, and an instant monster, blockbuster smash-hit. He had boldly and bombastically launched in his own monthly title with none of the publisher’s customary caution, and instantly was the undisputed star of the Big Three. He was, however, the first to fall from popularity as the Golden Age ended.

You know the origin story like your own. Simon & Kirby depicted scrawny, enfeebled patriot and genuinely Good Man Steven Rogers – after constant rejection by the Army – is recruited by the Secret Service. Desperate to stop Nazi expansion, the passionate kid joined a clandestine experiment to create physically perfect super-soldiers.

I have no idea if the irony of American Übermenschen occurred to the two Jewish kids creating that mythology, but here we are…

When a Nazi infiltrated the project and murdered the pioneering scientist behind it all, Rogers was the only successful result and became America’s not-so-secret weapon. When he was lost, others took up the role and have periodically done so ever since. I might be wrong, but as I recall every substitute and replacement was white and male…

When Thomas was writing The Avengers, issues #69-71 featured a clash with Kang the Conqueror spanning three eras. It saw some of the team dumped in WWII Paris and manipulated into fighting in situ Allied costumed champions. When that memorable minor skirmish was expanded and extrapolated upon in 1975, history was (re)made…

Re-presenting Giant-Sized Invaders #1, The Invaders #1-22 & Annual #1, Marvel Premiere #29-30, and Avengers #71 – collectively spanning June 1975 to November 1977 – this initial foray charts the course of the team and exponentially expands Marvel lore and history, opening with an extended multi-chapter romp.

Cover-dated June 1975, and crafted by Thomas, Frank Robbins (Johnny Hazard, Batman, Superboy, The Shadow, Morbius/Adventure into Fear, Captain America, Man from Atlantis) & Vince Colletta, ‘The Coming of the Invaders!’ saw a revisionist Big Three saving British Prime Minister Winston Churchill during a US visit in December 1941…

Nazi spies and saboteurs are crushed by boy marvel Bucky and ‘A Captain Called America!’ who is then recruited by the FBI to safeguard a mystery dignitary. The duo are ordered to cooperate with another extraordinary operative in ‘Enter: the Human Torch!’.

A tale of sinister super-science unfolds, revealing how Nazi Colonel Krieghund and the enigmatic Brain Drain have bult their own super-soldier. Master Man (AKA Ubermensch) has already beaten the Fiery Fury and sidekick Toro in pursuit of the plot. Grudging associates at best, the quartet of heroes rush to Chesapeake Bay in time to see how ‘The Sub-Mariner Strikes!’ when Master Man targets Churchill’s battleship. On the clash’s conclusion, the grateful premier suggests the saviours shelve their innate animosity for the duration and work together to crush the Axis alliance.

The blockbuster origin tale is augmented here by its accompanying editorial ‘Another Agonizingly Personal Recollection by Rascally Roy Thomas’

The launch was a huge success and The Invaders #1 (August) was rushed out. Like Giant-Size X-Men #1, an in production second issue was rapidly retooled, with the first half appearing as ‘The Ring of the Nebulas!’ and ‘From the Rhine… a Girl of Gold!’ with the new team relocated to blitz-blasted London and arriving in the middle of shattering air raid. As their flying compatriots bring down German bombers, Cap and Bucky land Namor’s Atlantean sky-sub Flagship and help clear burning buildings of casualties and rescue a strange, shellshocked woman who – although amnesiac – proves to be ‘A Valkyrie Rising!’ With “Hilda’s” help the heroes infiltrate ‘Beyond the Siegfried Line!’ and invade Brain Drain’s citadel only to be ambushed by a trio of Teutonic gods…

Following second editorial ‘Okay Axis, Here We Come!’, the saga explosively concludes in the second bimonthly issue (cover-dated October) as ‘Twilight of the Star-Gods!’ reveals the incredible truth about Hilda, Loga, Donar and Froh, the source of Brain Drain’s scientific advances and why it’s bad to abuse and exploits guest from other planets…

Action was never far away and #3 opened with the triumphant Invaders saving a convoy from U-Boats before briefly returning to America to forestall a ‘Blitzkrieg at Bermuda’. The crisis was instigated by an Atlantean traitor siding with and working for the Nazis.

Namor’s alliance with the Allies only existed because the Germans had depth-charged his undersea city to eradicate its sub-human inhabitants, but now a rogue named Merrano has artificially augmented his strength and led a cadre of Atlanteans and sea beasts against surface bases. The aquatic blockbuster was once Namor’s chief scientist and has misused Atlantean technology for his own purposes as U-Man. Regal pride stung, Namor demands to fight the traitor alone, sparking a split with his newfound comrades. In the end, he and Bucky go on without the others or any official sanction….

As the marine man-monster and his hordes head for Churchill’s secret meeting in the Caribbean, the quarrellers at last agree that ‘U-Man Must be Stopped!’ and take all necessary steps, spurred on and umpired by Namor’s human girlfriend Betty Dean.

The drama intensified with #5 (March 1976) as Thomas expanded his niche universe by creating a second squad of masked stalwarts. Pencilled by Rich Buckler and Dick Ayers, with inks from Jim Mooney. ‘Red Skull in the Sunset!’ opens a 4-issue epic which sees the Invaders captured by the ultimate fascist and turned into weapons against America. Only Bucky – disregarded as too puny to exploit – remained free. The tale continued in #6 (‘…And Let the Battle Begin!’ with art by Robbins & Colletta May) and also crossed over into Marvel Premiere #29’s ‘Lo, The Liberty Legion!’ & 30’s ‘Hey Ma,! They’re Blitzin’ the Bronx’ (April and June 1976) wherein Bucky recruited a number of new superheroes and made them into a team to defeat the Invaders and scupper the Skull’s schemes.

As delivered by Thomas, Don Heck, & Colletta the recruits – The Patriot, Whizzer, Miss Marvel, Blue Diamond, Red Raven, Jack Frost and the Thin Man – came from assorted Timely strips of the 1940s and remained state-side as Home Front heroes. A fabulously engaging primal romp, the epic is inexplicably divided, with the Marvel Premiere instalments (the second and fourth/final chapters) relegated to the back of the book along with editorial features ‘Give Me Liberty – or Give Me The Legion!’ parts 1 and 2.

With the confusion and reputations all cleared up, the liberated Invaders return to war-torn London for #7 (July 1976) to tackle ‘The Blackout Murders of Baron Blood!’, with a costumed German vampire terrorising the capital. During a nighttime assault, the Torch saves Air Raid Warden Lady Jacqueline Falsworth from the bloodsucker and is gratefully introduced to her father: a legendary “masked spy-buster of World War One”.

James Montgomery Falsworth had worked with an international group of proto-superheroes dubbed Freedom’s Five, and on hearing of the vampire, comes out of retirement to finish his duel with the Kaiser’s top secret weapon…

Meanwhile, the other Invaders have also clashed with Baron Blood and are happy that ‘Union Jack is Back!’ (inked by Frank Springer): blithely unaware that the beast is actually a member of Falsworth’s household waiting to pick them off at his leisure. It begins as Union Jack is crippled by Blood and seemingly helpless to save his daughter from being drained in #9’s ‘An Invader No More!’

With justice finally served, the need for a deadline-saving reprint sees #10 mix new framing sequence ‘The Wrath of the Reaper!’ with a remembrance amongst the heroes as they rush father and daughter to hospital: ‘Captain America Battles the Reaper!’ by Al Avison & Al Gabriele as first seen in Captain America #22 (January 1943) rowdily recounted the failure of one of Adolf Hitler’s top agents…

The new history resumed in #11 as Montgomery learns he will never walk again, and Jacqueline is saved by an emergency transfusion of the Torch’s artificial, instantly regenerating blood. However, the combination of vampiric body fluids and the Torch’s liquid fuel source transform her into something new and powerful…

In another wing of the hospital, refugee Dr Gold has been building an advanced warsuit which he inexplicably turns on the Invaders until Jacqui lends a fast and fiery hand on the ‘Night of the Blue Bullet!’

As she seeks to replace her father on the team as Spitfire, Captain America ferrets out the reason for Gold’s betrayal and orders a rescue mission ‘To the Warsaw Ghetto!’ to save the boffin’s hostage brother Jacob. The foray is a complete disaster and the squad is captured by macabre Gauleiter Eisen, but his triumph is short-lived as it provokes Jacob to summon ancient forces in #13’s ‘The Golem Walks Again!’

A new team debuted in the next issue with ‘Calling… The Crusaders!’ as a (mostly) British ensemble – comprising Spirit of ‘76, Ghost Girl, Captain Wings, Thunderfist, Tommy Lightning and Dyna-Mite – start outshining The Invaders and boosting morale. Tragically all is not as it seems and a deadly propaganda coup is barely thwarted in concluding episode ‘God Save the King!’

Penciller Jim Mooney joined Thomas and inker Springer for #16 and the start of an extended epic in ‘The Short, Happy Life of Major Victory!’ It begins when US soldier Biljo White (that’s an in-joke I’m not explaining here) is snatched off London’s streets despite the best efforts of Captain America and Bucky. It transpires that the young PFC is the creator of a comic book hero whose origin so-closely mirrors the actual process that turned Steve Rogers into a living weapon that the Nazis have deduced he must have inside knowledge…

Fuelled by guilt and outrage, Cap leads the team straight to Hitler’s Berchtesgaden fortress, only to have entire team ambushed and defeated by a re-invigorated Master Man.

Biljo has been tortured by sadistic officer Frau Rätsel, but only revealed under deep hypnosis how he heard the story of a super soldier in a bar: recalling a key clue allowing her to perfect Brain Drain’s Master Man process.

At that moment a male superior reprimands her for exceeding her authority (Aryan dogma being that women were only meant for breeding and entertainment purposes) and her violent rebuttal causes an explosion that wrecks the lab and totally changes her. ‘The Making of Warrior Woman, 1942!’ consequently frees the Allied captives, but their short-lived liberty ends when Master Man and the newly-minted Krieger-Frau (Warrior Woman) double-team them. With Captain America hurled to his death and the others despatched to Berlin to provide an obscene spectacle, events take a sudden shocking turn in #18 as ‘Enter: The Mighty Destroyer!’ reintroduces another Golden Age Great by way of a complex web of family ties and debts of honour finally repaid…

When Cap was thrown off the mountain, he was saved by a mystery-man who had been fighting behind enemy lines since 1941, terrorising the Wehrmacht through a one-man war of attrition. He reveals that he was imprisoned in Hamburg where fellow inmate Professor Erich Schmitt made him swallow his own version of the super-soldier serum to keep it from the Nazis. The potion made him a veritable superman and he’s been making them pay ever since. He also reveals to Cap his real name…

As they prepare an assault to free The Invaders, in England Spitfire has met with former Crusader Dyna-Mite and discovered some painful family secrets. Ignoring orders to say out of harms way, she commandeers a plane and heads for Germany with the Tiny Titan. Insubordination is a proudly inherited trait however, and the heroes cannot prevent wheelchair-bound Lord Falsworth and his “chauffeur” Oskar joining the expeditionary force…

Bach in Berchtesgaden, the ruthless infiltration is successful but too late. Namor, Bucky, Torch and Toro have already been shipped to Berlin for public execution, before #19’s ‘War Comes to Wilhelmstrasse’ sees Captain America’s futile attempt to save them foiled and his capture, augmented by the untold tales of Falsworth’s son Brian and companion Roger Aubrey. Conscientious objectors, they had shamefully gone to Berlin before vanishing years prior to war being declared, only for one of them to suddenly return as Dyna-Mite.

Another deadline debacle allowed a brace of classic reprints to resurface in #20 and 21 with climactic conclusion ‘The Battle of Berlin!’ cleft in two. The first half sees the Allied heroes saved from death by a revitalised Union Jack and the resultant battle for freedom allow Krieger-Frau to dodge the forced marriage to Master Man that Hitler had ordered…

That issue also held a colorized reshowing of ‘The Sub-Mariner’ by Everett from Motion Picture Funnies, after which ‘The Battle of Berlin! Part Two!’ follows the traumatic flight bac to Britain and the critical injury suffered by one of the heroes…

Another Everett ‘The Sub-Mariner’ mini-masterpiece – from Marvel Mystery Comics #10 (August 1940) – then sees the sea prince targeted by murderous surface men…

Their plane ditched in the English channel, The Invaders are saved by the Navy and treatment begins for bullet-riddled Toro. Again reduced to anxious waiting, the team learn how he began his career in #22’s ‘The Fire That Died!’ (by Thomas, Mooney & Springer and adapted from The Human Torch #2: September 1940).

Ending the official chronology is Invaders Annual #1 (November 1977),which tells the other side of the originating story from Avengers #71, from the viewpoint of the 1940s heroes. Moreover, each individual chapter is crafted by a veteran who worked on the characters during the Golden Age. The mission begins with ‘Okay, Axis… Here We Come!’ by Thomas, Robbins & Springer, with the heroes separately pursuing insidious supervillains. ‘The Human Torch’ battles The Hyena as limned by Alex Schomburg; Don Rico’s ‘Captain America’ clashes with Agent Axis and ‘Sub-Mariner’ sinks The Shark thanks to Lee Elias & Springer, before the Invaders are teleported to Paris by a mysterious power.

That’s Kang and his opponent the Grandmaster meddling with time to facilitate a duel with three Avengers from 1969, and concludes here with ‘Endgame: Part II’. A semblance of sense is afforded by Thomas’ essay ‘Okay, Axis… Here We Come – Again!’

Woefully misfiled, the contents of Marvel Premiere #29 & 30 are next, before we end with the opening shot from the Avengers #71, by Thomas, Sal Buscema & Sam Grainger. ‘Endgame!’ was the final chapter in a triptych that saw the World’s Mightiest Heroes hijacked to the future to by old enemy Kang: living pieces in a cosmic chess-game with an omnipotent alien. If the Avengers fail – Earth would be eradicated from reality. the tale was significant for introducing 2/3 superteams: Squadron Supreme, Squadron Sinister and The Invaders. The saga culminated with The Vision, Black Panther and Yellowjacket sent to 1941 to fight the WWII incarnations of Namor, Human Torch and Captain America…

With covers by Robbins, John Romita Sr., Jack Kirby, Gil Kane, Ed Hannigan, Alex Schomburg, Joe Sinnott & Frank Giacoia, this is a no-nonsense, albeit convoluted thrill-ride for continuity-addicts and fervent Fights ‘n’ Tights fans that is full of fun from first to finish.
© 1969, 1975, 1976, 1977, 2014 Marvel Characters, Inc. All Rights Reserved.