House of Mystery: Room & Boredom


By Matthew Sturges, Bill Willingham, Luca Rossi & various (Vertigo)
ISBN: 978-1-401220792 (TPB)

I suspect we’re on the cusp of another periodic global wave of interest in supernatural suspense fiction. Even if we’re not, there’s a lot of superb comics of that genre that should be reviewed and revisited. Here’s one that hasn’t been seen for a dozen years; long overdue for a digital edition…

Re-imagined under the impressive Vertigo umbrella, one of DC’s most venerable titles returned after years in limbo as a tribute to Something Old cunningly disguised as Something New. Apart from a brief period in the Bat-crazed super-heroic mid-1960s when the Martian Manhunter and the ineffably quirky Dial H for Hero seized control, House of Mystery was an anthology title telling tales of mystery and imagination in the tasteful, sedate manner of its parent company.

The series launched with a December 1951/January 1952 cover-date and ran for 321 issues, before finally folding in October 1983. When superheroes fell out of favour at the end of the 1960s, a little deft retooling made it one of DC’s top selling titles.

Here, however, at a place where realities meet – or at least overlap – a ramshackle house of indeterminate size, shape and age sometimes stands. In its own capacious grounds the unique structure offers a welcome to the star-crossed and time-lost souls of infinity. The lower floor has been converted into a welcoming hostelry.

Like the bar in Cheers, creatures from literally anywhere (many looking like characters out of the previous comic book incarnation) drop in for a brew and a chinwag, often paying their way with a novel yarn. For a select few – such as the Bartender, the Poet, the Pirate and the Drama Queen – the House is more like the Hotel California – in that they can check out any time they like, but they can never leave…

Fig Keele is an architecture student with a problem and a history. Her home fell apart and two spectral, floating horrors started chasing her. Fleeing in panic, she fortuitously found an entrance to the House, and now it won’t let her go. Surprisingly, she adapts pretty quickly to the inhabitants, but what really freaks her out is that the House speaks to her…

Writer Matthew Sturges, with sometime collaborator Bill Willingham, managed the nigh-impossible task of combining the best elements of the old within this compellingly fresh horror yarn, and even concocted a cocktail of actual mysteries to keep the pot boiling away. Strikingly illustrated by Luca Rossi, who incorporated a stylistic ghost of Bernie Wrightson into the artwork, the story of Fig and her fellow residents is punctuated by a series of very classy “pub-stories”, illustrated by some of the industry’s best and brightest talents.

The vignettes include two by Willingham; ‘The Hollows’ – a disturbing love-story by Ross Campbell – and the delightfully far-fetched ‘In Too Deep’ (from Jill Thompson), whilst Sturges scripted the remaining three ‘Spats and the Neck’ (with Zachary Baldus), ‘Familiar’ by Steve Rolston and ‘Jordan’s Tale’ by Sean Murphy.

Collecting issue #1-5 of the much-missed Vertigo comic book series, this is an enchanting blend of ancient & modern, horror & comedy and mystery & adventure, delivering a colossal portion of fearful fun for anyone old enough to handle a little sex and a smidgen of salty language: all whilst unravelling the intricacies of a great big, all-absorbing puzzle.

Just remember once you’re in, you might never want to come out…
© 2008 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks Spider-Man volume 2: The Sinister Six


By Stan Lee & Steve Ditko, with Sam Rosen & Art Simek (MARVEL)
ISBN: 978-1-3029-3195-7 (TPB/Digital edition)

As any fule kno, The Amazing Spider-Man celebrated his 60th anniversary in 2022. However, I’m one of those radicals who feel that 1963 was when he was really born, so let’s start the New Year with acknowledgement of that opinion and warning of many more of the same over the next 12 months…

These stories are timeless and have been gathered many times before but this time we’re looking at The Mighty Marvel Masterworks line: designed with economy in mind and newcomers as target audience. These new books are far cheaper, on lower quality paper and smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all.

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling. However, there was another unique visionary toiling at Atlas-Comics-as-was, one whose creativity and philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, gleaming futurism that resulted from Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for affirming detail, he ever explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with The Fantastic Four and so-ahead-of-its-time Incredible Hulk, but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character…

This compelling compilation re-presents the rise of the wallcrawler as first seen in Amazing Spider-Man #11-19 and Amazing Spider-Man Annual #1 (spanning cover-dates April – December 1964) and is lettered throughout by unsung superstars Sam Rosen & Art Simek, allowing newcomers and veteran readers to comprehensively relive some of the greatest moments in sequential narrative.

The parable of Peter Parker began when a smart but alienated high schooler was bitten by a radioactive spider on a science trip. Discovering he’d developed arachnid abilities – which he augmented with his own ingenuity and engineering genius – Peter did what any lonely, geeky nerd would when given such a gift… he tried to cash in for girls, fame and money.

Creating a costume to hide his identity in case he made a fool of himself, Parker became a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief fled past him, he didn’t lift a finger to stop the thug, and days later returns discovered that his Uncle Ben has been murdered by the same criminal…

Crazy for vengeance, Parker stalked and captured the assailant who made his beloved Aunt May a widow and killed the only father he had ever known. Since his social irresponsibility led to the death of the man who raised him, the boy swore to always use his powers to help others…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. no gleaming high-tech world of moon-rockets, mammoth monsters and flying cars here… this stuff could happen to anyone…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 – the first to feature the Astonishing Ant-Man in costume, but it was the last issue of Ditko’s Amazing playground. However, the tragic last-ditch tale struck a chord with the public and by year’s end a new comic book superstar launched in his own title, with Ditko eager to show what he could do with his first returning character since the demise of Charlton’s Captain Atom

Holding on to the “Amazing” prefix to jog reader’ memories, the Amazing Spider-Man #1 hit newsstands in December sporting a March 1963 cover-date and two complete stories.

Sans frills and extras, the ongoing saga resumes here with Amazing Spider-Man #11. Ditko’s preference for tales of gangersterism drove the stories and his plot for ‘Turning Point’ involves the reappearance of a major supervillain and a growing dependence on soap opera drama, but his solitary, driven hero was always a loner, never far from the streets and small-scale-crime…

In the aftermath of the webspinner crushing a prison riot single handed and defeating the Big Man and The Enforcers, longer plot-strands were introduced as Peter’s potential girlfriend Betty Brant mysteriously vanishes.

Resolved to find her, Parker discovers she’s somehow involved with the multi-armed menace and the Philadelphia mob and goes after her, clashing again with the lethally deranged scientist whilst seeking to expose a long-hidden secret which had haunted Brant for years. It all ended in a spectacularly climactic fight scene on a ship that has still never been beaten for action-choreography…

The wonderment actually intensifies with ‘Unmasked by Dr. Octopus!’, detailing a dark, tragedy-filled tale of extortion and excoriating tension that stretches from Philadelphia to the Bronx Zoo: cannily tempering trenchant melodrama with spectacular clashes in unusual and exotic locations, before culminating in a truly staggering super-powered duel as only the masterful Ditko could orchestrate it.

A new super-foe premiered in Amazing Spider-Man #13 with ‘The Menace of Mysterio!’ as a seemingly eldritch bounty-hunter hired by Daily Bugle publisher J. Jonah Jameson to capture Spider-Man eventually lets slip his own dark criminal agenda, whilst ASM #14 delivers an absolute milestone in Marvel History when a hidden criminal mastermind manipulates a Hollywood studio into making a movie about the wall-crawler.

Even with guest-star opponents The Enforcers and The Incredible Hulk (his last true guest shot before moving into his new residency in Tales to Astonish), ‘The Grotesque Adventure of the Green Goblin’ is most notable for introducing Spider-Man’s most perfidious and flamboyant enemy.

Jungle superman and thrill-junkie ‘Kraven the Hunter!’ makes Spider-Man his intended prey at the behest of embittered Spidey-foe The Chameleon in #15, and – after ignominiously failing to trap his target in the wilds of Central Park – promptly reappears in the first Amazing Spider-Man Annual

A timeless landmark and still magnificently thrilling Fights ‘n’ Tights tussle, the ‘Sinister Six!’ begins after a team of villains comprising Electro, Kraven, Mysterio, The Sandman, Vulture and Doctor Octopus abduct Aunt May and Betty. Briefly deprived of his powers – lost to a guilt-fuelled panic attack – Peter is forced to confront them without nothing but courage & determination.

A staggeringly enthralling combat clash, with Spider-Man systematically taking down each enemy in a death-defying duels, this influential tale featured cameos (or, more honestly, product placement segments) by every other extant hero of the budding Marvel universe: everyone from The Avengers to The X-Men

Also included from that colossal comic book are special feature pages on ‘The Secrets of Spider-Man!’; comedic short ‘How Stan Lee and Steve Ditko Create Spider-Man’ and a gallery of pin-up pages starring ‘Spider-Man’s Most Famous Foes!’ (namely the Burglar, Chameleon, Vulture, Terrible Tinkerer, Dr. Octopus, Sandman, Doctor Doom, The Lizard, Living Brain, Electro, The Enforcers, Mysterio, Green Goblin and Kraven the Hunter).

There are also pin-ups of Betty and Jonah, Peer Parker’s House and classmates plus a heroic guest stars page…

Amazing Spider-Man #16 extended that circle of friends and foes as the webslinger battles the Ringmaster and his Circus of Crime: consequently meeting – and inevitably battling – a fellow loner hero in a dazzling and delightful ‘Duel with Daredevil’.

We conclude this outing with an ambitious 3-part saga that began in Amazing Spider-Man #17, wherein the rapidly-maturing hero touches emotional bottom before rising to triumphal victory over all manner of enemies. It begins with ‘The Return of the Green Goblin!’ as the wallcrawler endures renewed print assaults from the Daily Bugle and its obsessed publisher J. Jonah Jameson, just as the enigmatic Green Goblin commences a war of nerves and attrition, using the Enforcers, Sandman and an army of bargain basement thugs to publicly humiliate the Amazing Arachnid and make him look like a fool in front of rival frenemy Johnny StormThe Human Torch.

To exacerbate matters, Peter’s beloved Aunt May’s health takes a drastic downward turn…

In ‘The End of Spider-Man!’ pressure continues to mount and the troubled champion quits, concentrating exclusively on finding money to pay for his aunt’s treatment and leaving the Torch to handle the Goblin’s crime rampage…

It all explosively concludes in ‘Spidey Strikes Back!’ featuring a turbulent team-up with the Torch – as a powerful pep talk from May galvanises the disgruntled teen terror and sets him back on his fated path: to the everlasting regret of the Goblin, his gangsters, the Enforcers and Sandman… and Jameson…

This extended tale proved fans were ready for every kind of narrative experiment (single issue or even two stories per issue were still the norm in 1964) and Stan & Steve were more than happy to try anything…

I claimed no extras here, but I lied. Closing the book are some lovely art treats: an unedited view of Ditko’s original cover for ASM #11, the original splash page art for #12 plus page 12and the closing page of #18; every one reason enough to buy this book…

These immortal epics are something no serous fan can be without, and will make an ideal gift for any curious newcomer or nostalgic aficionado.

Happy Unbirthday Spidey and many, many more please…
© 2021 MARVEL.

Marsupilami volume 6: Fordlandia


By Yann & Batem; created by Franquin, coloured by Leonardo and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-026-5 (Album PB/Digital edition)

One of Europe’s most popular and evergreen comic stars is an eccentrically irascible, loyally unpredictable, super-strong, rubber-limbed yellow-&-black ball of explosive energy with a seemingly infinite elastic tail. The mighty manic Marsupilami is a wonder of nature and icon of European entertainment invention who originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jije” Gillain was crafting the eponymous keystone strip for flagship publication Le Journal de Spirou when he abruptly handed off the entire kit and caboodle to his assistant André Franquin. The apprentice gradually shifted format from short complete gags to pioneer longer adventure serials, and began introducing a wide and engaging cast of new characters.

For 1952’s Spirou et les heritiers, he devised a beguiling and boisterous South American critter and tossed him like an elastic-arsed grenade into the mix. Thereafter – until his resignation from the feature – Franquin frequently included the bombastic little beast in Spirou’s increasingly exotic escapades…

The Marsupilami returned over and over again: a phenomenally popular magical animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Le Journal de Tintin: collaborating with René Goscinny and old pal Peyo and concocting raucous gag strip Modeste et Pompon. However, Franquin quickly patched things up with Dupuis and returned to Le Journal de Spirou. In 1957, he unleashed Gaston Lagaffe, whilst still legally obligated to carry on his Tintin strip work too and, in 1959, writer Greg and background artist Jidéhem formally began assisting him, but after ten more years the artist had reached his Spirou limit. In 1969 Franquin quit for good, taking his mystic yellow monkey with him…

Plagued by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. Moreover, having learned his lessons about publishers, Franquin retained all rights to Marsupilami and in the late 1980’s began publishing his own adventures of the rambunctious miracle-worker…

Tapping old comrade Greg as scripter and inviting commercial artist/illustrator Luc Collin (pen-name “Batem”), he launched his new raucous comedy feature. The first of these was La Queue du Marsupilami, released in 1987 (translated by Cinebook as The Marsupilami’s Tale) by Franquin’s own Marsu Productions. Ultimately, his collaborators monopolised the art duties, and in recent years, crass commercialism triumphed again. Since 2016 the universes of Marsupilami and Spirou have reconnected, allowing the old gang to act out in shared stories again…

Fordlandia was released in November 1989: the sixth of 33 solo albums (not including all-Franquin short-story collection/volume #0 Capturez un Marsupilami), a gripping comedy action romp, bigging up the fantasy element and capitalising on both weird-but-true history and a growing cast of regular players…

Blessed with a talent for mischief, the Marsupilami is a deviously adaptive anthropoid regarded as one of the rarest animals on Earth. It inhabits the rain forests of Palombia, speaking a language uniquely its own, and has a reputation for causing trouble and instigating chaos. The species is rare and is fanatically dedicated to its young. Sometimes that extends to associates of different species…

The tale is set in the timeless but increasingly fragile teeming life-web of the Palombian rainforest, as it endures its latest environmental disaster. The current grandiose folly of the humans from Palombian capital city Chiquito is a huge dam that has dried up the Amazonian tributary of the once inaccessible Rio Huaytoonarro.

El Presidente’s pride & joy – dubbed “Huetnomor” – has triggered a domino effect for all who depend upon the river waters, from the ubiquitous piranha and crocodiles infesting it to the savage Havoca folk exploiting it, and the lost and broken degenerates of many nations hiding along its length…

Normally such projects would have failed from human malfeasance or due to the interference of the mighty Marsupilami and his extended clan, but our golden wonder is currently preoccupied by a mystery: the disappearance of his adored mate Marsupilamie …and even rival primate Mars the Black

A creature of great empathy and primordial sensitivity, the bereft beast quickly deduces they have been taken by an old enemy: vile hunter Bring M. Backalive

Left alone to care for their three cubs, Marsupilami’s vengeful screams alert jungle-dwelling white kids Sarah and Bip, who have been raising themselves in the green hell – with a little oversight from the Marsupilami patriarch they call “Marsu”. The human youngsters soon save the babies from drugged darts and – as enraged papa goes after the abductors – set off on a parallel investigation which takes then to disreputable shanty town and den of thieves Leyofdasaus…

It’s a canny move, as the rogues and scoundrels squatting and rotting there are currently being beguiled by a deadly glamour queen also looking for Backalive. A serial millionaire marrier, “Gringa” Rosanna Roquette is tracking down a couple of old spouses whilst ostensibly seeking the location of 20th century lost city Fordlandia.

If you’ve never heard of the place I strongly urge you to crank up your search engine of choice right now…

Also converging on the tatty township and the craven hunter is animal trainer Noah, currently helping Mars’ beastly bride Venus find her missing mate. Soon he and she are working with Sarah and Bip to save all the stolen Marsupilamis.

Marsu’s search has been plagued by misfortune. He too is closing in on Backalive and his former flunky (dissolute riverboat captain Bombonera) but cannot stop Roquette and the shabby captain teaming up and heading for the fabled missing metropolis…

Fortune finally shifts the good guys’ way when Marsu links up with Sarah, Bip, Noah and Venus. By dubious means, they then secure their own steamboat from an outcast who used to work in Fordlandia. After many more trials and tribulations, they finally confront the tawdry trapper and consequently uncover a bizarre and deranged plot by one of Rosanna’s former husbands…

Croesus Gummyfeather is convinced the world will soon suffer a second biblical flood and has been paying Backalive to gather two of every animal to stock his fabulous flying ark, and the inevitable confrontation between all aggrieved parties occurs just as the cloud-wracked heavens open…

And, as the deluge kicks off a climactic clash, back at Huetnomor, the engineers and architects wish they hadn’t skimped and grafted and cut so many corners when building the massive – but apparently soluble – hydro-megalith…

Combining astute political commentary with high octane blockbuster action and outrageous comedy antics, this tale is a superbly smart fantasy and masterfully madcap rollercoaster of hairsbreadth escapes, close shaves and sardonic character assassinations, packed to the whiskers with wit and hilarity.

These eccentric exploits of the garrulous golden monkeys are moodily macabre, furiously funny and pithily pertinent, offering engagingly riotous romps and devastating debacles for wide-eyed kids of every age all over the world.
© Dupuis, Dargaud-Lombard s.a. 1991 by Franquin, Yann & Batem. All rights reserved. English translation © 2021 Cinebook Ltd.

Best of Year: 2022

Let’s face it: this past year was bloody awful for everybody. Nevertheless some very gifted people created some remarkable comics works and I’ll be damned if I don’t give you all one last chance to see that for yourselves.

Thus here’s our compilation of the best graphic novels of 2022. You should check them out…

Happy New Year from all of us to all of you.

Mature reading/General  

No Surrender
By Constance Maud: adapted by Scarlett & Sophie Rickard (SelfMadeHero)
ISBN: 978-1-91422-406-5 (TPB/Digital edition)
© 2022 SelfMadeHero. Text © 2022 Sophie Rickard. Artwork © 2022 Scarlett Rickard. All rights reserved.

Algorithmic Reality
By Damian Bradfield & David Sánchez (NBM) ISBN: 978-1-68112-306-6 (PB) eISBN: 978-1-68112-307-3
Text and illustrations © 2021, 2022 Damian Bradfield and David Sánchez. All rights reserved. © 2022 NBM for the English translation.

Captain America – Truth
By Robert Morales, Kyle Baker & various (MARVEL)
ISBN: 978-1-3029-3427-9 (TPB/Digital Edition) 978-0785136668 (Premiere HB)
© 2022 MARVEL.

The Steel Claw: The Reign of the Brain
By Tom Tully, Jesús Blasco & various (Rebellion)
ISBN: 978-1-78108-681-2 (TPB/Digital Edition) © 1963, 1964 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved.

White All Around
By Wilfrid Lupano & Stéphane Fert, translated by Montana Kane (Europe Comics)
No ISBN: digital only edition
© 2021 DARGAUD BENELUX, (Dargaud-Lombard s. a.) – LUPANO & FERT. All rights reserved. English translation © 2009 Cinebook Ltd.

Colored – The Unsung Life of Claudette Colvin
By Émilie Plateau, with Tania de Montaigne, translated by Montana Kane (Europe Comics)
No ISBN: digital only edition © 2019 – DARGAUD – Émilie Plateau. All rights reserved. This graphic novel is based on the book Noire, by Tania de Montaigne. © Éditions Grasset & Fasquelle, 2015.

Suzanne: The Jazz Age Goddess of Tennis
By Ted Humberstone (Avery Hill Publishing)
ISBN: 978-1-910395-69-1 (HB)
© 2022 Tom Humberstone.

Adam Eterno – A Hero for All Time
By Tom Tully, Tom Kerr, Colin Page Francisco Solano López, Eric Bradbury Ted Kearon, Rex Archer & various (Rebellion)
ISBN: 978-1-78108-869-2 (TPB/Digital edition) © 1970, 1971, 1972, 1973, & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

One Beautiful Spring Day
By Jim Woodring (Fantagraphics Books)
ISBN: 978-1-68396-555-8 (TPB/Digital edition) 978-1-68396-588-6 (slipcased HB)
© 2022 Jim Woodring. This edition © 2022 Fantagraphics Books. All rights reserved.

Letters to Margaret
By Hayley Gold, with Andy Kravis, Mike Selinker & various (Lone Shark Games)
ISBN: 978-1-7356380-2-7 (TPB/Digital edition)
© 2021 Hayley Gold, Andrew Kravis and Mike Selinker on behalf of Lone Shark Games, Inc..

Hitchcock: Master of Suspense
By Noel Simsolo & Dominique Hé, translated by Matt Maden (NBM)
ISBN: 978-1-68112-296-0 (HB) eISBN: 978-168112-289-2
© 2018 Dargaud-Benelux. © 2020 NBM for the English Translation. All rights reserved. © DUPUIS 2020 by Rubio, Efa. All rights reserved.

Cyberman – An On-Screen Documentary
By Veronika Muchitsch AKA L.B. Jeffries (Myriad Editions)
ISBN: 978-1-8383860-2-3 (TPB) eISBN: 978-1-8383860-3-0
© Veronika Muchitsch 2021.

Georgia O’Keeffe
By Maria Herreros; translated by Lawrence Schimel (SelfMadeHero)
ISBN: 978-1-914224-05-8 (TPB/Digital edition)
Text and illustrations © 2021 by Maria Herreros. All rights reserved. English translation © 2021 SelfMadeHero.

The Boxer – The True Story of Holocaust Survivor Harry Haft
By Reinhardt Kleist; translated by Michael Waaler (SelfMadeHero)
ISBN: 978-1-906838-77-5 (TPB/Digital edition)
© Text and illustrations 2012 CARLSEN Verlag GmbH, Hamburg, Germany. © Appendix 2012 Martin Krau & CARLSEN Verlag. English translation © 2021 SelfMadeHero. All rights reserved.

Boot Black
By Mikael, translated by Matt Maden (NBM)
ISBN: 978-1-68112-296-0 (HB) eISBN: 978-1-68112-297-7
© 2019, 2020 Dargaud-Benelux (Dargaud-Lombard s.a.) – Mikael.

Welcome Home
By Clarrie & Blanche Pope (Minor Compositions)
ISBN: 978-1-57027-394-0 (PB) © Clarrie & Blanche Pope, 2022.

Days of Sand
By Aimee De Jongh, translated by Christopher Bradley (SelfMadeHero)
ISBN: 978-1-914224-04-1 (HB) Jours de sable © DARGAUD-BENELUX (DARGAUD-LOMBARD S.A.) 2021, by Aimee De Jongh. All rights reserved.

Alice Guy: First Lady of Film
By Catel & Bocquet, translated by Eward Gauvin (SelfMadeHero) ISBN: 978-1-914224-03-4 (TPB/Digital edition)
© Casterman 2021. All rights reserved.

Big Scoop of Ice Cream
By Conxita Herrero Delfa: translated by Jeff Whitman (NBM)
ISBN: 978-1-68112-294-6 (PB) eISBN: 978-1-68112-295-3
© 2016 Conxita Herrero Delfa and apa apa comics. © 2022 NBM for the English translation. All rights reserved.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon
By Joann Sfar, Lewis Trondheim & Kerascoet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-293-9, (TPB/Digital)
© Editions Delcourt 1999-2005. (Donjon Crepescule #101-104, by J. Sfar, L.Trondheim & Kerascoet). © 2006 NBM for the English translation.

The Con Artists
By Luke Healy (Faber)
ISBN: 978-1-91274-008-6 (HB)
© Luke Healy, 2022. All rights reserved.

The Ragged Trousered Philanthropists
By Robert Tressell; adapted by Scarlett & Sophie Rickard (SelfMadeHero)
ISBN: 978-1-910593-92-9 (TPB/Digital edition)
© 2020 SelfMadeHero. Text © 2020 Sophie Rickard. Artwork © 2020 Scarlett Rickard. All rights reserved.

Kid Friendly Classics
I don’t suppose kids ever rush to the comics racks and shelves these days, but if they did, This Baker’s Dozen is what we think they might like:  a purely random number of potent picture books made with you and me in mind. Enjoy and don’t be snobbish… check out the kids’ stuff too…

Batman’s Mystery Casebook
By Sholly Fisch, Christopher A. Uminga & various (DC Comics)
ISBN: 978-1-7795-0586-6 (TPB/Digital edition)
© 2022 DC Comics. All Rights Reserved.

Bunny vs Monkey: Machine Mayhem!
By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-285-4 (Digest HB)
Text and illustrations © Jamie Smart 2022. All rights reserved.

Primer
By Jennifer Muro & Thomas Krajewski, illustrated by Gretel Lusky (DC Comics)
ISBN: 978-1-4012-9657-5 (TPB/Digital edition)
© 2020 DC Comics. All Rights Reserved.

Mega Robo Bros: Meltdown
By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBN: 978-1-78845-281-6 (TPB)
Text and illustrations © Neill Cameron 2022. All rights reserved.

Mighty Marvel Masterworks Thor volume 1
By Stan Lee & Jack Kirby with Larry Lieber, Robert Bernstein, Joe Sinnott, Al Hartley, Don Heck & various (MARVEL)
ISBN: 978-1-302931681 (PB)
© 2021 MARVEL

The Bible
By Sheldon Mayer & Nestor Redondo, with Joe Kubert (DC Comics)
ISBN: 978-1-4012-3425-6 (HB/Digital edition)
© 1975 National Periodical Publications, Inc. All Rights Reserved.

Bunny vs. Monkey: Rise of the Maniacal Badger
By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-280-9 (TPB) 978-1-78845-118-5 (Waterstones Exclusive Edition)
Text and illustrations © Jamie Smart 2022. All rights reserved.

Tails of the Super-Pets
By Jerry Siegel, Robert Bernstein, Otto Binder, Leo Dorfman, Bill Finger, Edmond Hamilton, William Moulton Marston, Jim Shooter, Curt Swan, Jim Mooney, Pete Costanza, John Forte, Ramona Fradon, Sheldon Moldoff, George Papp, Harry G. Peter, Sy Barry, Stan Kaye, George Klein, Charles Paris & various (DC Comics)
ISBN: 978-1779513397 (TPB/Digital edition)
© 1947, 1955, 1958, 1959, 1960, 1961, 1962, 1964, 1965, 1968, 2022 DC Comics. All Rights Reserved.

Ken Reid’s Football Funnies – The First Half
By Ken Reid (Rebellion Studios)
ISBN: 978-1-78108-883-8 (HB/Digital edition)
© 1970, 1971, 1972, & 2021 Rebellion Publishing Ltd. All Rights Reserved.

Cedric vol. 7: Isn’t It Past Your Bedtime?
By Laudec & Cauvin; colours by Leonardo, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-025-8 (PB Album/Digital edition)
© Dupuis 1995 by Cauvin & Laudec. All rights reserved. English translation © 2021 Cinebook Ltd.

Popeye volume 1: Olive Oyl and Her Sweety
By Elzie Crisler Segar with Sergio Ponchione, Cathy Malkasian & various(Fantagraphics Books)
ISBN: 978-1- 68396-462-9 (PB/digital edition)
© 2021 Fantagraphics Books Inc. All Segar comics and drawings © 2021 King Features Syndicate. Inc./ Hearst Holdings, Inc. All rights reserved.

Young Hellboy – The Hidden Land
By Mike Mignola, Thomas Sniegoski, Craig Rousseau, Dave Stewart & Clem Robins (Dark Horse Books)
ISBN: 978-1506723983 (HB) eISBN: 978-1-50672-399-0
Young Hellboy ™ and © 2021 Mike Mignola. All rights reserved.

Mighty Marvel Masterworks The Incredible Hulk volume 1
By Stan Lee & Jack Kirby, with Steve Ditko & various (MARVEL)
ISBN: 978-1-3029-3180-3 (TPB)
© 2021 MARVEL

Mighty Marvel Masterworks Captain America volume 1: The Sentinel of Liberty


By Stan Lee, Jack Kirby, Dick Ayers, George Tuska, John Romita & various (MARVEL)
ISBN: 978-1302946159 (PB/Digital edition)

During the natal years of Marvel Comics in the early 1960s Stan Lee & Jack Kirby opted to mimic the game-plan which had paid off so successfully for National/DC Comics, albeit with mixed results. Beginning cautiously in 1956, Julie Schwartz had scored incredible, industry-altering hits by re-inventing the company’s Golden Age greats, so it seemed sensible to try and revive the characters that had dominated Timely/Atlas in those halcyon days two decades previously.

A new Human Torch had premiered as part of the revolutionary Fantastic Four, and in the fourth issue of that title the amnesiac Sub-Mariner resurfaced after a 20-year hiatus (everyone concerned had apparently forgotten the first abortive attempt to revive an “Atlas” superhero line in the mid-1950s).

The Torch was promptly given his own solo lead-feature in Strange Tales (from issue #101 on) where, eventually (in Strange Tales #114), the flaming kid fought a larcenous villain impersonating the nation’s greatest lost hero…

Here’s a quote from the last panel…

“You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” I guess we all know how that turned out…

With reader-reaction strong, the real McCoy was promptly decanted in Avengers #4 and, after a captivating, centre-stage hogging run in that title, won his own series as half of a “split-book” with fellow Avenger and patriotic barnstormer Iron Man, beginning with #59.

This premiere Mighty Marvel Masterworks Cap collection assembles those early appearances from Tales of Suspense #59-77, spanning November 1964 to May 1966) in a cheap, kid-friendly edition that will charm and delight fans of all vintages…

Scripted throughout by Lee, it begins with eponymous opening outing ‘Captain America’ – illustrated by the staggeringly perfect team of Kirby & Chic Stone. The plot is non-existent, but what you do get is a phenomenal fight as an army of thugs invades Avengers Mansion because “only the one without superpowers” is at home. They soon learn the folly of that misapprehension…

The next issue offered more of the same as ‘The Army of Assassins Strikes!’ on behalf of evil arch enemy Baron Zemo, before ‘The Strength of the Sumo!’ proves insufficient when Cap invades Viet Nam to rescue a lost US airman. Incidentally, that flyer was a black serviceman, signalling early on Kirby’s resolve to break comic books’ colour bar…

The Star-Spangled Swashbuckler then took on an entire prison to thwart a ‘Break-out in Cell Block 10!’: a glorious action riot simply dripping with irony…

After these simplistic romps, the series took an abrupt turn and began telling tales set in World War II. Crafted by Lee, Kirby & Frank Ray (AKA Frank Giacoia), ‘The Origin of Captain America!’ recounts how patriotic, frail physical wreck Steve Rogers is selected to be guinea pig for an experimental super-soldier serum, only to have the scientist responsible cut down by a Nazi bullet and die in his arms…

Now regarded as forever unique, he is given the task of becoming the fighting symbol and guardian of America, all while based as a regular soldier in a US boot camp. There he is accidentally unmasked by Camp Mascot Bucky Barnes, who then blackmails the hero into making the kid his sidekick.

The next issue (Tales of Suspense #64, cover-dated April) kicked off a string of spectacular episodic thrillers adapted from Kirby & Joe Simon’s Golden Age run, with the flag-bedecked heroes defeating Nazi spies Sando and Omar in ‘Among Us, Wreckers Dwell!’ before Chic Stone returned heralding Cap’s greatest foe in landmark saga ‘The Red Skull Strikes!’

‘The Fantastic Origin of the Red Skull!’ sends the series shooting into high gear – and original material – as sub-plots and characterisation are added to the ardent action and spectacle. At last we learn the backstory of the most evil man on Earth: revealed to a captive Sentinel of Liberty… Then ‘Lest Tyranny Triumph!’ and ‘The Sentinel and the Spy!’ (both inked by Giacoia) combine espionage and mad science in a late-exposed plot to murder the head of Allied Command…

The All-American heroes stay in England for moody gothic suspense shocker ‘Midnight in Greymoor Castle!’ (illustrated by Dick Ayers over Kirby’s layouts) before second chapter ‘If This be Treason!’ finds Golden Age veteran and contemporary Buck Rogers newspaper strip artist George Tuska perform the same function.

The final part – and last wartime operation – then reveals what happens ‘When You Lie Down with Dogs…!’ with Joe Sinnott inking Tuska over Kirby’s layouts to deliver a rousing conclusion to this frantic tale of traitors, madmen and terror-weapons.

We return to the present – that’s 1964 to you – ToS #72 where Lee, Kirby & Tuska reveal that Cap has been telling war stories to his fellow Avengers for our last nine months. The reverie triggers a long dormant memory when ‘The Sleeper Shall Awake!’, kicking off a classic catastrophe countdown as a dormant Nazi super-robot activates 20 years after Germany’s defeat, programmed to exact world-shattering vengeance.

Continuing in ‘Where Walks the Sleeper!’ and concluding in ‘The Final Sleep!’, this masterpiece of tense suspense deftly demonstrates the indomitable nature of the perfect American hero.

With John Tartaglione inking, Ayers returns to pencil Kirby’s breakdown designs in ‘30 Minutes to Live!’: introducing both Gallic mercenary Batroc the Leaper and a mysterious girl who would eventually become Cap’s long-term girl-friend. In deference to the era’s fascination with superspies, S.H.I.E.L.D. was rapidly gaining dominance throughout Marvel continuity and one of their best was Agent 13Sharon Carter.

The taut 2-part countdown to disaster ends with ‘The Gladiator, The Girl and the Glory!’, limned by John Romita: the first tale with no official artistic input from Kirby, although he did lay out the next issue (TOS #77) for Romita & Giacoia. ‘If a Hostage Should Die!’ again focuses on WWII, hinting at both a lost romance and tragedy to come, and a possible connection between Agent 13 and the girl Steve Rogers lost in the dying days of war…

Rounding out this patriotic bonanza is a brief gallery of original art pages by Kirby, Stone & Ayers, taken from these tales of dauntless courage and unmatchable adventure.

Fast-paced and superbly illustrated, these adventures introduced a new generation to Captain America, restoring the Sentinel of Liberty to the heights his Golden Age compatriots the Human Torch and the Sub-Mariner never truly regained. These yarns are pure escapist magic: unmissable reading for the eternally young at heart and constantly thrill-seeking.
© 2022 MARVEL.

Gomer Goof volume 4: The Goof is Out There


By Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-439-7 (PB Album/Digital edition)

Like so much in Franco-Belgian comics, it started with Le Journal de Spirou. The magazine had debuted on April 2nd 1938, with its engaging lead strip created by Rob-Vel (François Robert Velter). In 1943, publishing house Dupuis purchased all rights to the comic and its titular star, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm for the redheaded kid’s exploits. Ultimately the publisher would become a character in its own periodicals publications…

In 1946 Jijé’s assistant André Franquin was handed creative control of the Spirou strip. He gradually switched from short gag vignettes to extended adventure serials, introducing a broad, engaging cast of regulars and in 1952 created phenomenally popular wonder-beast The Marsupilami. Debuting in Spirou et les héritiers, this critter grew into a spin-off star of screen, plush toy stores, console games and albums in his own right. Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969.

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, he worked at Compagnie Belge d’Animation in Brussels, where he met Maurice de Bévére (AKA Lucky Luke creator “Morris”), Pierre Culliford (“Peyo”, of The Smurfs and Benny Breakiron) and Eddy Paape (Valhardi, Luc Orient). All but Peyo signed on with Dupuis in 1945.

Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu. During those early days, Franquin and Morris were tutored by Jijé, at that time chief illustrator at LJdS. He made them – and fellow newbie Willy Maltaite (AKA “Will” – Tif et Tondu, Isabelle, Le jardin des désirs) – into a smoothly functioning creative bullpen known as La bande des quatre or “Gang of Four”. They would ultimately revolutionise Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriqué (#427, June 20th 1946) and eager office junior ran with it for two decades; enlarging the feature’s scope and horizons until it became purely his own. Almost every week fans met startling new characters like comrade and rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac

Spirou & Fantasio became a globetrotting journalist team, visiting exotic places, exposing crimes, exploring the fantastic and clashing with a coterie of bizarre and exotic arch-enemies. Throughout all that, Fantasio was still a full-fledged reporter for Le Journal de Spirou and had to pop into the Dupuis office all the time. Sadly, lurking there – or was it just in the artist’s head? – was an accident-prone, smugly big-headed office junior in charge of minor jobs and dogs-bodying. Franquin called him Gaston Lagaffe

There’s a long history of fictitiously personalising those mysterious back room creatives and all the arcane processes they indulge in to make our favourite comics, whether it’s Stan Lee’s Marvel Bullpen or DC Thomson’s lugubrious “Mr. Editor” and underlings at The Beano and Dandy. Let me assure you that it’s a truly international practise and the occasional asides on text pages featuring well-meaning foul-up/office gofer Gaston (who debuted in #985, cover-dated February 28th 1957) grew to be one of the most popular components of the comic, whether as short illustrated strips or in faux editorial reports in text-feature form.

On a strictly personal note, I still think current English designation Gomer Goof (this name comes from an earlier, abortive attempt to introduce the character to American audiences) is unwarranted. The quintessentially Franco-Belgian tone and humour doesn’t translate particularly well (la gaffe translates as “blunder” not “idiot”) and the connotation contributes nothing here. When he surprisingly appeared in a 1970s UK Thunderbirds annual as part of an earlier syndication attempt, Gaston was rechristened Cranky Franky. Perhaps they should have kept that one or, best of all, his original designation…

In terms of actual schtick and delivery, older readers will recognise beloved beats of Benny Hill and Jacques Tati in timeless elements of all-consuming, grandiose self-delusion, and recognise recurring situations from Some Mothers Do Have ’Em or Mr Bean. It’s all surreal slapstick, paralysing puns, infernal ingenuity and invention, pomposity lampooned and no good deed going noticed, rewarded or unpunished…

As previously stated, Gomer makes his living (let’s not dignify or mis-categorise what he does as “work”) at the Spirou editorial offices: occasionally reporting to go-getting journalist Fantasio, complicating the lives of office manager Léon Prunelle and other staffers, generally ignoring the minor design jobs like paste-up, “gofer-ing” and office maintenance he’s paid to handle. There’s also editing readers’ letters… the official reason why fan requests and suggestions are never answered…

Gomer is lazy, peckish, opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry, with his most manic moments all stemming from “inventing”, cutting work corners and stashing or illicitly consuming contraband food in the office…

This leads to constant clashes with police officer Longsnoot and fireman Captain Morwater, yet the office oaf remains eternally easy-going and incorrigible. Only two questions are really important here: why does Fantasio keep giving him one last chance, and what can gentle, beguiling, flighty, impressionable, utterly lovelorn secretary Miss Jeanne possibly see in the self-opinionated idiot?

Originally released in 1969 as the sixth collection of Le Journal de Spirou strips Gaston – Un gaffeur sachant gaffer, this fourth Cinebook compilation eschews longer cartoon tales and comedic text “reports” from the comic’s editorial page to deliver non-stop all-Franquin comics gags in single-page bursts.

It begins at the New Year and here the office hindrance – as ever – invents stuff that makes life harder for everyone; amiably passes on bugs and ailments; sets driving records no one can believe or probably survive and scotches attempts by financier De Mesmaeker (in-joke analogue of fellow creator Jidéhem – real name is Jean De Mesmaeker ) the explosively irate businessman whose ever-failing efforts to get his contracts signed render him a constant foil for and unfortunate victim of the Goof…

There is also an unwelcome return for his devastating musical invention as the recurrent saga of his truly terrifying Brontosaurophone/Goofophone continues to disrupt commerce, glass, the environment and most organic life in earshot…

Set in snowy, foggy wonderlands, Gomer disastrously pioneers powered ice skating before revolutionising record keeping and book storage with his mechanical successor to ladders, prior to embarking upon an extended sequence of episodes wherein Gomer’s attempts to do away with unsightly, annoying, constantly shedding Christmas tree needles results in the birth of a monster. He should never have dabbled with glue and pressure hoses, but at least he had his Goofophone music to console him…

All too soon, though, he’s back to breaking laws physicists consider sacrosanct – such as when he began dabbling with perpetual motion technology – or upsetting traffic cops, firemen and clients. Somehow, always and in all ways, the Goof keeps letting down his colleagues and employers, like when he decided to fix the big clock on the building exterior, or tweaked the overstretched office fuse board to accommodate his new secret electric stove…

Many strips involve manic efforts to modify the motorised atrocity he calls his car: an appallingly decrepit and dilapidated Fiat 509 auto(barely)mobile desperately in need of his many well-meant attempts to counter its lethal road pollution. It’s the reason he always has the sniffles or wears some kind of bandage, plaster or splint…

At heart, though, Gomer is a Good Samaritan and champion of animals. Many strips here prove how his love of all creatures great and small trumps minor considerations like personal safety, traffic laws or city ordinances, even though his distinctly novel approach to cookery borders on criminal perversity…

This time out there’s also a deep concentration on home – and office – improvements and novel – if somewhat risky – variations on established and beloved sports all given a fresh makeover by the unique innovator, such as when he showed Prunelle and Fantasio how he had beefed up bouncy amusement “the spacehopper”…

And he should never ever have been allowed to bring his chemistry set to work…

In this volume, we meet his opposite number from across the road. Jules-from-Smith’s-across-the-street is a like-minded soul and born accomplice always eager to slope off for a chat, and a devotee of Gomer’s methods of passing the time whilst at work. He even collaborates on such retaliations as Gomer inflicts on officer Longsnoot…

Far better enjoyed than précised or described, these strips allowed Franquin to flex whimsical muscles and even subversively sneak in some satirical support for his beliefs in pacifism and environmentalism. However, at their core the gags remain supreme examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading.

Have you started Goofing off yet?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2019 Cinebook Ltd.

Airboy Archives volume 1


By Chuck Dixon, Tim Truman, Stan Woch, Benn Dunn, Bill Jaaska, Tom Lyle, Larry Elmore, & various (IDW)
ISBN: 978-1-61377-900-2 (TPB) 978-1-62302-641-7 (IDW Digital edition)

Airboy was one of the very best adventure strips of the Golden Age: one with a terrific pedigree and a profound legacy. Created for Hillman Periodicals by the brilliant Charles Biro (Steel Sterling, Crimebuster, the original Daredevil, The Little Wiseguys and landmark genre prototype Crime Does Not Pay number among his many triumphs), it featured a plucky teen and his fabulous super-airplane, affectionately dubbed “Birdie”.

Airboy and Birdie both debuted in the second issue of Air Fighters Comics, cover-dated November 1942 (so Slightly Belated Happy Birthday guys!). The title was packed out with similarly-themed and oddly off-kilter aviator heroes such as Skywolf, The Iron Ace, The Black Angel, The Bald Eagle, The Flying Dutchman, The Flying Fool and a landmark horror proto archetype dubbed The Heap – forerunner of all comic muck monsters…

In December 1945, and after 23 issues, the title was redesignated Airboy Comics and soldiered on until 1953, when Hillman with great foresight got out of the funnybook biz just as hostile clouds of censorship were gathering. In over a dozen years of publication, the boy-warrior had tackled the Axis powers, crooks, aliens, monsters, demons and every possible permutation of sinister threat and horror-tinged terror – even subversive giant rats and conqueror ants!

The gripping scripts – initially the work of Biro and Dick Wood before the latter assumed complete control – took the avenging aviator/soldier-of-fortune all over the world to confront some of the most striking adversaries in comics and often some of the sexiest. The most notable of these was undoubtedly the conflicted Nazi Air Ace known as Valkyrie, who flew the killer skies with a squadron of lethal lovelies codenamed The Airmaidens.

However, as the world and tastes changed, Airboy vanished with many other gaudy comic book champions whose time had run out. Clearly, memories remained fresh for many, no doubt rekindled by a superb popular history series in the early 1970s. The Steranko History of Comics and its effusive chapter on the lethal lad led to a speculative venture reprinting two issues of the early run.

Airboy was also the inspiration for Jetboy – originating lynchpin of the Wild Cards franchise by Howard Waldrop, George R.R. Martin, Melinda M. Snodgrass and their many friends. That began in January 1987 and is still going strong with 30 books as of 2022…

In 1982 comics devotee and champion archivist Ken Pierce had collected early Airboy exploits featuring the voluptuous, absurdly pneumatic Nazi-turned-freedom-fighter Valkyrie, and this apparently inspired budding independent comics company Eclipse to reboot and revive the character …and many of his Hillman comrades.

Always innovative, Eclipse were experimenting at that time with fortnightly (that’s twice a month, non-Brits) comics with half the page count of industry standard books, but at a markedly reduced price. To be honest, at 16 pages of story per issue, it wasn’t that different from the 17-18 pages Marvel and DC had been reduced to working with during the late 1970s…

Airboy premiered at 50¢ a copy in July 1986 and quickly found a vocal, dedicated following. Rereading – in either trade paperback or digital editions – this first archival compilation, it’s easy to see why…

Collecting Airboy #1-16 spanning July 15th 1986 February 27th 1987, this superb, so very Eighties all-action romp opens with a revelatory Introduction by instigator and near-exclusive scripter of the entire resurrected franchise Chuck Dixon who asks and answers ‘Why Airboy?’: detailing the events that led to all-star packager/indie maverick Tim Truman getting involved with one of the biggest and most influential series of that era. With Dixon scripting, Truman co-plotting, editing and pencilling, Tom Yeates inking, Tim Harkins lettering and Ron Courtney applying a then-radical colour palette, the initial 5-issue story arc (collected in 1989 as graphic novel Airboy: The Return of Valkyrie) explodes into action…

Issue #1 begins ‘On the Wings of Death’ as, in California’s Napa Valley, a broken man rails against an unjust fate. David Nelson II is bitter and angry. Not even his teenaged son can bring joy to his life. The boy barely knows and certainly has no warm memories of his dad: an aviation magnate who switched from building civilian planes to forging deadly high-tech weapons for any dictator to buy…

Trained since birth by former Japanese WWII fighter ace and deadly martial artist Saburo Hirota, young Davy has become a brave, confident fighter who cannot imagine why his life has been one of constant combat training.

Suddenly, a horde of assassins attacks the compound and the senior Nelson dies in a hail of bullets. Only then does Davy discover the truth about his father. Once upon a time, the aloof martinet was war veteran and roving hero Airboy: battling against and alongside valiant comrades and piloting a truly unique super-aircraft. Second feature ‘Phoenix’ sees the aging samurai tell of the lost hero and – armed with the truth – Davy Nelson III swears to avenge his father and atone for his own inactions and neglect…

Two weeks later, ‘The Wolf and the Phoenix’ reintroduces WWII legend Skywolf who tangentially enters the saga whilst clearing out South American drug traffickers who have been using his isolated Florida Keys island/US military dump for decommissioned ordnance as a staging post for their enterprise. When Hirota and the kid turn up, it’s not just to share the news of a fallen comrade, but also to reclaim and rebuild the shell that used to be Birdie…

As they reassemble and modify the super plane, stories are told and Davy discovers another shocking truth. His mother was not his father’s true love. Once he loved a beautiful German woman-warrior named Valkyrie. However, for the last thirty years she has been trapped in suspended animation by Misery, a phantasmal being who feeds on evil and steals the souls of lost fliers…

Forced to do the monster’s bidding for three decades – such as providing weapons for South American despots to slaughter and enslave innocents – the old hero had gradually died inside. Now his son is ready to avenge him and free the beautiful sleeper. Soon Skywolf’s drug-dealer problem are connected to the death of the original Airboy, leading them all to tropical Bogantilla and despotic General Orista – one of Nelson Aviation’s biggest customers and a staunch anti-Communist whose regime is proudly supported by the Reagan Administration…

With #3’s ‘Misery Loves Company’, Willie Blyberg began inking Woch as – after a tragic and costly misunderstanding – the reunited Air Fighters ally with rebels resisting Orista’s depredations. It’s been a hard struggle as the dictator army is fully supplied with Nelson’s armaments, backed up by black magic. Ghastly Misery has been extorting the ordnance from his arch foe by threating to kill the comatose Valkyrie: a process that had slowly poisoned the heart and crushed the soul of Davy’s dad. Now, however, the tide is turning…

Months previously, from deep in the Florida Everglades the monstrous bog-creature known as The Heap stirred after decades of inactivity. Something momentous was beginning to unfold and – vaguely remembering a previous life, brave heroes and a diabolical evil – it began shambling southwards…

Now the rebels and yanqui heroes raid the General’s citadel in Gamada Cruz, assisted by the Heap and a local shaman, triumphantly completing their ‘Assault on Villa Miserio’ by rescuing the dormant sleeping beauty, weaking bloody vengeance on Orista and driving off the immortal emotion vampire behind all the death and destruction in concluding chapter ‘Misery Takes A Holiday’ (illustrated by Woch, Blyberg & Emil Novak). Not all the good guys make it back, and most uncomfortably of all the revived captive is unaware that the hero she tries so passionately and amorously to reward is not “her Davy”…

Fast-paced, beautifully illustrated and written with all the gung-ho bravado of a Rambo movie, this tale of liberation and revolution rattles along, a stirring blend of action and supernatural horror that sweeps readers along with it, setting the scene for a tense confrontation in #6 as ‘Back in the USA’ covers the aftermath wherein the time-displaced “aviatrix” seeks to adjust to a strange and frustrating new world and form some kind of relationship with the son of her lost lover…

Hirota leaves them to it: he’s more concerned with another long-term rehabilitation project: helping an old ally from WWII with very different yet eerily similar problems. Davy is trying to cleanse his corporation of the last taint of scandal and corruption only to discover that – thanks to CEO Emil Kronenberg – it has been happily supplying appalling weapons and support to almost every gang, terror group and corrupt regime on the planet. He has no idea that other eyes are upon the aging European: hungry, implacable, vengeful ones…

In #7, Valkyrie accepts a vast wad of cash and heads to New York City to lose herself in hedonism. Inked by Jeff Butler, ‘Partytime’ then sees Davy ambushed by his entire complicit Board and abducted by Kronenberg who resumes the indoctrination experiments he devised back in the camps in Germany. Unluckily for him, whilst losing herself, Valkyrie has impossibly found an old friend from the War who also has not aged a day…

Fellow former Luftwaffe pilot Baron Victor Heller has his own magical secrets to keep but makes a useful ally once Davy’s disappearance galvanises Hirota to enlist Val’s assistance in finding the boy…

Davy’s in big trouble in #8 (illustrated by Woch & Blyberg with colours from “Air Rescue”), trapped ‘Down in the Darkness’ and tortured. The extreme hostile takeover move proves initially unsuccessful and as the next issue hikes the price up to $1.25 and extends the page count, ‘Body Count!’ sees his friends move in for a savage showdown.

Inked by Mark Nelson & coloured by Moondoggies, it was offset by a new back-up series exploring the post war career of Skywolf and other Golden Age Air Fighters characters. Concluding in the next issue, ‘China Hands’ by Dixon, Larry Elmore, Harkins & Steve Oliff/Olyoptics, is set in 1948 as China falls to communist control. Here Link Thorne – AKA The Flying Fool – ferries food and medical supplies to the simple peasants caught up in the political carnage, only to be framed by US spook Jensen of what will become the CIA and imprisoned by Chang Kai Shek’s Nationalist army.

Desperate to help, American freight company owner Riot O’Hara reaches out to aimless drifters Skywolf to spring Thorne. Their rescue attempt is sabotaged by agents of the American government and officially they all die in the attempt… Officially…

With John Nyberg inks, #10 concludes Davy’s rescue and sees Kronenberg at last get what’s coming to him in ‘Tooth and Claw’, even as ‘China Hands part 2’ reveals how Skywolf became the man of mystery we all know and love…

Airboy #11 was written by Truman, with art from Ben Dunn & Hilary Barta. ‘…I Am Birdie’ peers into the past and retells the origin of David Nelson II and his sentient wonder craft whilst Dixon & Bill Jaaska combine for another historical 2-parter starring Skywolf. Set in 1949, ‘I Don’t Need My Grave!’ (with the concluding chapter inked by Jeff Darrow) sees the masked wanderer in Tokyo, resolved to stop criminal upstart Billy Yee, strongarming Riot O’Hara.

Yee wants her to export his drugs to America, but as “sangokujin” (displaced Korean or Chinese foreigners) must work outside Japan’s established criminal hierarchy. That’s proved when Skywolf’s attack is interrupted by members of the Yamataki syndicate and before long Yakuza and Yankee outlaw are united in the same goal. All they have to do is deal with the US soldiers Jensen has set on their tails and it’s clear sailing from then on…

The Airboy story in #10 had ended with a portentous teaser as an aerial assault force devastated Skywolf’s Florida island retreat in 1985. Leading the raid was a bloodthirsty loon dubbed Manic. The saga properly kicks off in #12’s ‘Gone to Texas’ (by Dixon, Woch, Kim DeMulder), as – whilst Hirota counsels former ally The Iron Ace (angrily trapped inside the world’s most advanced full body prosthesis) – Davy and Valkyrie tentatively explore their new normal. Both are understandably disturbed by the thought of renewing her relationship by proxy, switching her avid affection from father to son, but thankfully Skywolf distracts them with his latest problem…

Amidst the rubble of his home is a message from his unseen enemies: the burned body of a cop from the banana republic of the Grand Coronicos Islands…

A hastily arranged meeting brings Davy and Hirota to Galveston, Texas and a frankly hilarious encounter with Skywolf’s older, smarter, tougher, wheelchair-bound mother. She thinks her boy’s an idiot and refuses to call him anything but “Lawrence”, but her advice is welcome and leads to Nelson Aviation fronting Skywolf a new top-of-the-line helicopter gunship for their upcoming visit to the Grand Coronicos…

In #13 Dixon, Woch, Nelson & Steve Haynie craft a chilling ‘Tag-Team’ as Manic and his psycho partner Cowgirl apprise their boss of the situation. The nation is supposedly ruled by avid anti-Communist El Presidente Generalissimo Valasquez, but it’s his wife who has really pulled the strings for much of the last 50 years. The methodical scheme to corner America’s entire drug trade is hers, but that starts unravelling as soon as Davy and Birdie start shooting down drug-filled cargo planes…

The response is swift and savage and teams are despatched by Manic to kill everyone close to Nelson and Skywolf. Of course no drug cabal assassin is a match for Hirota, Valkyrie or Lawrence’s mom…

The drama intensifies in ‘A Barrel Full of Sharks’ (Woch & Nelson) as the intended victims all converge on the Islands for a little payback…

Airboy #13 & 14 also offer a fantastic history mystery by Dixon, Tom Lyle & Romeo Tanghal, as ‘Queen of Yeti Valley’ reveals how Skywolf and the Bald Eagle unite to exfiltrate the British Ambassador’s daughter in the Himalayas and end up saving a lost race from human monsters…

In 15 & 16 the posterior back-ups see supposedly deceased Skywolf sneak back into Texas in 1950 for ‘White Lightning’ (Dixon, Woch & Vern Henkel). Happily anonymous, the outlaw says hi to his ma and puts paid to a preacher opening up a Ku Klux Klan franchise to deal with all them uppity, invasive Mexicans in a deeply satisfying and cathartic dose of bigot-trashing catharsis…

At the fronts and in the Eighties, Airboy and his crew go undercover to infiltrate Puerto Oloroso, poverty stricken capital of the Grand Coronicos Island Chain, inevitably unleashing a ‘Caribbean Rampage’ over the final two episodes in this spectacular opening compilation. By scuttling the scheme to flood America with cut-price coke, Airboy, Hirota, Valkyrie and Skywolf (and his mom) achieve a brief moment of pure Eighties synergy: marrying style, outrageous fashion, ostentation, Contras, drugs, the CIA and always over-the-top action with a spurious motive, and wicked humour in a high octane romp translating the fighting stars of WWII to the era of Airwolf, Nightrider and Miami Vice.

Including stunning covers by Truman, Woch, Dave Stevens, Tex Blaisdell, Paul Gulacy, Flint Henry, Howard Bender, Yeates, John Totleben. Davis Dorman and Ron Randall, this is a true lost delight of sheer escapism well worth tracking down, with the promise of more and even better still to come.
Airboy Archives volume 1. Airboy © 2014 Chuck Dixon. © 2014 Idea and Design Work’s LLC. All rights reserved.

Mighty Marvel Masterworks The Incredible Hulk volume 2


By Stan Lee, Steve Ditko, Jack Kirby, Dick Ayers, Mike Esposito, Bob Powell & various (MARVEL)
ISBN: 978-1-3029-4623-4 (TPB/Digital edition)

Their stories are timeless and have been gathered many times before, but today I’m once more focusing on format before Fights ‘n’ Tights – or is that Rags ‘n’ Shatters?

The Mighty Marvel Masterworks line was expressly designed with economy in mind. Classic tales of Marvel’s key characters as realised by the founding creators and re-presented in chronological order have been a company staple since the 1990s, but always in lavish, expensive collectors editions. These nifty nuggets are far cheaper, albeit with some deletions – such as the occasional pin-up – and with far fewer bonus features. They’re printed on lower quality paper and – crucially – are physically smaller (152 x 227mm or about the dimensions of a B-format paperback book). Your eyesight might be failing and your hands too big and shaky, but they’re perfect for kids and if you opt for the digital editions, that’s no issue at all…

Bruce Banner was a military scientist caught in the world’s first gamma bomb detonation. As a result of ongoing mutation, stress and other factors cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled debut run, the Gruff Green Giant finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, The Incredible Hulk shambled around a swiftly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

1962 was a big year for burgeoning Marvel, with plenty of star debuts who all celebrate six decades of glory this year. Most oldsters will cite the Amazing Spider-Man as the most significant premier, but this guy can probably claim equal star status…

This tome gathers the Hulky bits from Tales To Astonish #59-74: spanning September 1964 to December 1965, and seeing the nomadic antihero settle down in a new home to restart his march to global fame and misfortune…

Way back then, the trigger for the Hulk’s second chance was a reprinting of his origin in the giant anthology comic book Marvel Tales Annual #1. It was the beginning of the company’s inspired policy of keeping early tales in circulation, which did so much to make fervent fans out of casual latecomers. Thanks to reader response, “Ol’ Greenskin” was awarded a back-up strip in a failing title…

Giant-Man Hank Pym was the star turn in Tales to Astonish, but by mid-1964 the strip was visibly floundering. In issue #59 the Master of Many Sizes was used to introduce his forthcoming co-star in a colossal punch-up, setting the scene for the next issue wherein the Green Goliath’s co-feature began.

The second chapter of the man-monster’s career was about to take off and power-packed prologue ‘Enter: The Hulk!’ (Stan Lee, Dick Ayers & Paul Reinman) sees the Avengers inadvertently inspire woefully insecure Giant-Man to hunt down the Jade Giant Goliath.

Although Pym’s archfoe The Human Top devilishly engineered that blockbusting battle, Lee was the real mastermind as – with the next issue – The Hulk began starring in his own series (and on the covers) whilst Giant-Man’s adventures shrank down to a dozen or so pages.

The event was heralded by a raucous house ad which supplements the story here.

In TTA #60, ‘The Incredible Hulk’ opens with Banner still working for General Thaddeus “Thunderbolt” Ross, despite the military martinet’s deep disgust and distrust of the puny milksop who had won his daughter’s heart.

Aloof and standoffish, Banner keeps secret his astounding condition: an affliction which subjects him to uncontrollable transformations, becoming a rampaging, if well-intentioned, engine of destruction.

The 10-page instalments were uncharacteristically set in the Arizona/New Mexico deserts, not New York, and espionage and military themes were the narrative backdrop of these adventures. Lee scripted, Ditko drew and comics veteran George Roussos – “George Bell” – provided the ink art. The first episode details how an anonymous spy steals an unstoppable suit of robotic armour built by radiation-obsessed Banner, and concludes with a shattering battle in the next instalment wherein the Hulk is ‘Captured at Last!’

Cliffhanger endings such as the exhausted Man-Monster’s imprisonment by Ross’ military units at the end of the yarn would prove instrumental in keeping readers onboard and enthralled. Next chapter ‘Enter… the Chameleon!’ has plenty of action and suspense with the mercenary spy infiltrating Ross’ command, but the real punch is the final panel, hinting at the mastermind behind all the spying and skulduggery. The enigmatic Leader would become the Hulk’s ultimate and antithetical nemesis…

The minor Spider-Man villain worked well as a returning foe: his disguise abilities an obvious threat in a series based on a weapons scientist working for the military during the Cold War. Even the Leader himself has dubious connections to the sinister Soviets – when he isn’t trying to conquer the world for himself.

Preceded by a titanic Jack Kirby Marvel Masterwork Pin-up of the Green Goliath, ‘A Titan Rides the Train!’ (TTA #63, cover-dated January 1965) provides an origin for the super-intellectual menace whilst setting up a fresh subplot wherein new cast addition Major Glen Talbot begins to suspect Banner is a traitor. The action component comes when the Leader tries to steal Banner’s new anti-H-bomb device from a moving freight locomotive…

‘The Horde of Humanoids!’ features the return of guilt-stricken former sidekick Rick Jones who uses his Avengers connections to obtain a pardon for the incarcerated Banner by the simple expedient of letting the American President in on the secret of the Hulk! Ah… kinder times…!

Free again, Banner joins Talbot on an isolated island to test his hotly sought-after atomic device, only to be attacked by the Leader’s artificial warriors – providing a fine example of Ditko’s unique manner of staging a super-tussle.

The chaotic clash continues into the next issue as Ayers assumes the inking. Banner is taken prisoner by those darn Commies, and sees the Hulk go ballistic behind the Iron Curtain ‘On the Rampage against the Reds!’. This gratuitously satisfyingly onslaught spans three issues, with #66 – ‘The Power of Doctor Banner!’ inked by Vince Colletta and ‘Where Strides the Behemoth’ in #67 (inked by Frank Giacoia AKA “Frank Ray”), cumulatively demonstrating the brute’s shattering might.

His Commie-Busting fury finally expended, the Hulk reverts to human form and is captured by Mongolian bandits who see a chance to make lots of ransom money…

Jack Kirby returned as illustrator – supplemented by Mike (“Mickey Demeo”) Esposito – in #68. ‘Back from the Dead!’ sees dauntless Glen Talbot extricate and exfiltrate the tragic scientist, only to lose him again on the way back to America. Even so, Banner falls again into military custody and is ordered to activate his Atomic Absorbatron for one last test…

Yet again the process is interrupted by the Leader’s attacking Humanoids, but this time the Veridian Villain succeeds and the Hulk is ‘Trapped in the Lair of the Leader!’ …but only until the US Army bursts in…

Issue #70 saw Giant-Man benched and replaced by The Sub-Mariner, making Tales to Astonish a title dedicated to aggressive, savage anti-heroes. Increasingly, Hulk stories reflected this shift, and ‘To Live Again!’ sees the furious Leader launch a 500-foot tall Humanoid against a local US missile base, with the Jade Giant caught in the middle.

Kirby reduced his input to layouts and Esposito handles the lion’s share of the art in #71’s ‘Like a Beast at Bay!’: as the despondent Hulk actually joins forces with the Leader before ‘Within the Monster Dwells a Man!’ finds Talbot getting ever closer to uncovering Banner’s dark, green secret.

With legendary illustrator Bob Powell pencilling and inking over Kirby’s layouts, ‘Another World, Another Foe!’ details how the Leader dispatches Hulk to The Watcher’s homeworld to steal an ultimate weapon, just as an “unbeatable” alien rival arrives. ‘The Wisdom of the Watcher!’ ends the quest – and apparently The Leader – in an all-out, brutal action with a shocking climax…

The book closes with a glorious lost page of Ditko’s pencils: a superb unused pin-up of the antihero and his supporting cast, that is quite frankly worth the price of admission all on its own…

To Be Hulk-inued…

Hulk Smash! He always was, and because of stories like this, he always will be…
© 2022 MARVEL.

Playbox Annual 1955 – A Picture and Story Book for Boys & Girls (47th Year)


By many & various (the Amalgamated Press)
No ISBN

These materials were created long ago in a different society for a very different audience. As such much material is inadvertently funny, blatantly racist and/or sexist and pretty much guaranteed to offend somebody sooner or later. Think of it as having to talk to your grandparents about “back when everything was better”…

If you don’t think you can tolerate – let alone enjoy – what’s being discussed here, maybe it’s not the book you need today. Why not look at something else or play a game instead?

This is probably the most controversial and potentially distressing book I’ll review this year – so why have I?

There’s a long-cherished but perhaps rather dangerous idea opining that beauty is greater than truth and the comics work in this book is of an astoundingly high quality. The problem is that it’s frequently applied in support of unchallenged assumptions about race, gender, class and culture.

These splendidly entertaining stories, strips, puzzles. poems and jokes come from a time and place where everything was fine and as it should be – as long as you were white, comfortably well off and preferably male…

Normally I review graphic novels and comics collections with a view to readers and potential purchasers becoming fans of the picture-strip medium beyond their usual comfort zones. Here though, I’m cautiously applying modern critical sensibilities to once ubiquitous items that shaped generations. On one level, an entire genre of pictorial edification seems forever lost: permanently removed from the contemporary cultural scene. With material like this though, I can’t honestly say whether that’s a good thing or not…

If you’re lucky enough to stumble across a copy or any similarly-vintage volume, I hope my words convince you look for yourselves. I’m always on my high and wide horse about the paucity of classic vintage strips, stories and comics but I think we need to create an academic benchmark in the entertainment ether for cases like this one.

Material available to the young and older readers of the 21st century will never be of this nature again, but that doesn’t mean it should be shoved aside and forgotten. This sort of stuff shaped generations and it needs to be studied in context.

These are slices extracted from our communal childhood, and must not be swept away or covered up – like Japan’s removal of its role in WWII ( apparently excised from the country’s school history texts) or our own government’s sly massaging of history and culture to wash away common folk, social inequity, and the accomplishments of women, the labour and union movements…

Playbox Annual 1955 was released by The Amalgamated Press in 1954 (dating was year-forward on such bumper, hard-backed premium editions so the book would have been released in the Autumn intended as a Christmas staple). For nursery kids and their parents or adult guardians, radio, comics and being outside in the fresh air were the order of the day. Television was still in its infancy. DC Thomson’s exuberant and anarchic stable of titles were the favourites of older children, but their fare for toddlers was all but indistinguishable from that of other publishers.

Far less open to change or innovation, Alfred Harmsworth’s AP  was the most prolific purveyor of children’s papers, with a pedigree stretching back to the end of the 19th century and a stranglehold on syndicated and licensed characters (especially screen and radio stars) which kept well-intentioned, nostalgic parents coming back for more…

Playbox was AP’s Jewel in the Crown. It had launched – prior to the company’s official foundation – on 19th October 1898, running until 1909 with illustrators and writers such as Julius Stafford Baker, Stavert Johnstone Cash, Mabel F. Taylor and Mabel Lucie Atwell as regular contributors. Favourite features endured through merger and amalgamations (I guess the clue was in the name) until a second volume appeared on St. Valentine’s Day 1925.

It was a rebranding and relaunch of Jungle Jinks and this iteration lasted until 11th June 1955, whereupon it again morphed into a more contemporary title by merging with Jack and Jill.

For much of that second life, Playbox benefitted from the cachet of undisputed UK comics superstar Tiger Tim and his chums The Bruin BoysBobby Bruin, Jumbo Elephant, Willie Ostrich, Georgie Giraffe, Jacko Monkey, Joey Parrot, Porkyboy Pig and Fido Pup – who spent their days learning to be civilised at Mrs Bruin’s Boarding School. The feature was originally rendered by Stafford Baker, but eventually became a multi-artist enterprise encompassing many of the country’s greatest artists.

Tim had first appeared in Harmsworth’s Daily Mirror in 1904, graduating in 1909 to The World and His Wife and its weekly children’s supplement – Playbox. The gang also appeared in the Rainbow weekly colour comic (from February 1914) with Tim as cover feature until its demise in 1956.

In 1919, Tiger Tim’s Weekly (nee Tales) launched, augmented by its own annual from 1921 (first one dated 1922 – got it now?). At a time when merchandising deals for children’s stuff were in their infancy, the characters were so popular that Britains – a toy soldier manufacturer – launched a line of lead figures to sell alongside their more militaristic and farm animal fare.

In this twilight years album – the 47th yearly release – the line-up as ever includes not only anthropomorphic Tim and Co. but also general features (prose and strip), fact pieces and plenty of puzzles and games to keep the nippers engrossed – and quiet – for hours…

Once again: when this book was released, our views of other races and cultures ranged from patronisingly parochial to outrageously insular to smugly intolerable and just unforgivable. As with every aspect of British – Hell, all “White Culture” – there was an implicit assumption of racial superiority – notwithstanding the fact that every empire is built on multi-nationality; and even within living memory WWII could not have been won by white warriors alone.

Which brings us back to ethnic stereotyping. All I can say is what I always do: those times were so different. Mercifully, the best of us have moved beyond the obvious institutionalised iniquities of casual racism and sexism and are much more tolerant today (unless you’re obese, gay, gender-nonconforming, trans, vegan, liberal, or childfree and happy about it). If antiquated attitudes and caricaturing offends you, don’t read this or any old comics – it’s your choice, but perhaps you shouldn’t condemn just on my or anybody else’s say-so without seeing what’s here…

Moreover, class and regional differences underpinning this entire era are far more insidious and egregious – just look at Sexton Blake and his assistant Tinker or upper middle-class, highly educated Dan Dare and his canny, competent but inescapably comedic “Ee baih gum” sidekick Digby

I fear historic portrayals and inclusions of other races have always and will always be controversial and potentially offensive from our elevated standpoint, and we have mostly moved on since those pitifully ignorant times. It’s not really even an excuse to say, at least in our post-war comics, that baddies were mostly our kind and all those differently-hued cultures were victims: generally friendly, noble savages not trying to eat us…

Nor will this diversion ameliorate the shock of one particular illustrated story at the back of this particular book: I’m saying nothing further now, but By Crikey you’ll know what and why when we get to it…

This cosy, royalty-rich annual (so, so many kings and princesses!) begins in traditional manner: following stunning 2-colour frontispiece Wibblewobble Town (by Tom Wilkinson?) we open with western prose adventure ‘Cowboy Courage’ as young Cowboy Dan come to the rescue of “redskin maid” Wild Rose and her pony White Cloud in a beautifully limned monochrome yarn, before Stavert Johnstone Cash wishes ‘A Merry Christmas to All’ in a frenetic tableau starring cat clan the Fluffkins.

Via illustrated prose, a genteel dispute between King Nosegay and Wizard Wobble is settled on ‘The Giant Haystack’ before the Bruin Boys merge doggerel and comic strip in cooking clash ‘“Plop!” Goes the Pancake’ (probably drawn by Herbert Foxwell) whilst  text tail (!) ‘The New Puppy’ reveals how a big baby mutt learns to get along with aging tabby cat Montmorency

‘Sky-High for Treasure’ combines strip and verse as two lads hunt pirate treasure (by Mabel Atwell?) whilst we resort to prose for ‘The Princess with the Purple Hair’ before returning to red & black tones for Cowell’s squirrelly tableau ‘The Tickletails are on the Move’ and Hugh McNeill’s fairy forest romp ‘Ring A-Ding Ding!’, all supplemented by Cash’s poetic pinup ‘Mow-Pram Rides’ and an animal inspired ‘Hamper of Jokes’.

Many inclusions are traditional “block-&-pic” (a progression of panel drawings accompanied by a paragraph of typeset words), such as McNeill’s ‘Two Boys in a Boat’, but ‘Home by Howdah’ is a modern comic strip story in all but content.

Fairy tale wonders and staggeringly lovely art masking and reinforcing so many poisonous attitudes about privilege, class and race are all out in force here, as the worst of “blackface minstrel” shows manifests as a bunch of jolly “picaninnies” who have to find an animal alternative to a crashed motor car…

Prose and monochrome return in ‘Peter to the Rescue!’ as a cowardly boy finally finds the motivation to be a hero and ‘Hair-Raising’ offers tonsorial tips for urbane birds before Tammy Twinkle shares a forest folk day out in text treat ‘Off to the Sea’, after which McNeill rolls out some seasonal chuckles in ‘Here’s Santa Smiler’

Block-&-pic thriller ‘Robin Hood’s Pupil’ finds young John and his sister Catherine seized by Normans before devising a way to summon the immortal hero and – following more jokes in ‘Breezy ‘Bus-Stop Chatter’ – eerie prose yarn ‘Friendly Snowmen’ sees some seasonal wanderers lending a frosty helping hand to a lad who wants to buy his ailing little brother some sweets…

‘Laugh with Chic’ (McNeill) segues into puzzle page ‘A Happy Holiday’ and more Bruin Boy larks in ‘Topsy-Turvy Trick’ before Dick and Pusskins (Whittington and his animal asset) turn a job search into a tobogganing treat in ‘Icy Trip’ whilst prose parable ‘The Dragons’ Picnic’ sees a scaly family pay their regal respects and save a king in distress…

More casually racist cartoon virtue signalling sees a friendly white store owner help Little Raven and his father Chief White Wing when they desperately need a surfeit of pelts to buy off “Blackfeet” raiders. All the generous ‘Paleface Friends’ get in return is the useless gold clogging up the natives’ river…

A burst of activity is encouraged by ‘Trick Fun’ and ‘River Race’ before text thriller ‘Air Rescue’ sees housebound Linda play a big part in saving a sinking yachtsman, whilst ‘Reg and Ron’ endure scholastic shocks in strip form prior to more puzzles in ‘Strangers Around’ and ‘Games for Your Party’.

A burst of black and orange heralds Cash’s Fluffkins tableau ‘Sports day’ and Foxwell’s Bruin Boy strip ‘Christmas Snowball and Fun for All’ before we’re back in the world of appalled sensibilities with prose fantasy ‘Ching Chung’s Pets’, after which McNeill charms again in kiddies’ seaside adventure ‘Off for a Float in Chic’s Paddle-Boat’

Tableau ‘The Woolly Boys’ Train-Ride’ closes the colour section before prose treat ‘Farmer’s Boys’ finds two wilful animal slackers learning the value and rewards of hard work, and illustrated verse ‘Lazy Trains’ brings us to a text tract of boarding school mice enjoying illicit ‘Cheese Pie for Supper’ and illustrated instructions on how to cast ‘Shadow Pictures’.

Apprentice Val works for ‘Grundvik the Toy-maker’ and foils a robbery in this text thriller in advance of pictorial epigram ‘The Buntings’ Dress Parade’ and more Bruin Boy hijinks in ‘Wigwam Surprises’, after which ‘Playbox Theatre’ details how to make a play at home… Another ‘Puzzle Page’ leads to historical adventure as a cabin boy Bob unearths ‘The Pirates Treasure’ and Chic invites ‘Too Many to Tea’. That’s just as well because you’ll need a bracing beverage to get past this year’s visit to (African? Caribbean? Alabamian?) favourite vacation spot and the ‘Darkietown Yacht Race’. I have words but I’m not going to use them…

Dickensian Victoriana sees two vagrant lads clean a widow’s chimney and encounter ‘Lucky Smoke’ and rich rewards after which city kids have ‘Country Fun’ in a prose tale sporting beautiful and uncredited silhouette illustration, prior to cartoon gag ‘A S’talking Stork Surprises Sam’ segues into cheeky kitten ‘Flips’ shares his diary and ‘Adrift on Ice’ shows and prose the valour of two kids in the arctic looking for food for their mother…

What passed for age-appropriate children’s content back then might raise a few eyebrows these days but we’re back on solid ground when ‘Percy Pump’s Pranks’ in prose bring the festivities to a close, leaving only room for a ‘Playbox ad’, editorial comment in ‘My Letter to You’ and a back cover adorned with advertorial ‘Cadburys Puzzle Picture’

Popular fiction from a populist publisher will always embody some underlying assumptions unpalatable to some modern readers, but good taste by contemporary standards was always a watchword when producing work for younger children. Some interactions between white children and other races is a little utopian, perhaps, but more insidious problems arise from the accepted class-structures in many stories and the woefully petrified sexism displayed throughout.

None of this detracts one jot from the sheer creative power of the artists involved, and perhaps the best we can hope for is that readers use judgement and perspective when viewing or revisiting material this old. Remember, Thomas Jefferson may have kept slaves, but Britain’s Royal Family, our museums and educational institutions all benefitted hugely from the trade; it’s only been illegal to beat your wife since the 1970’s (The Domestic Violence and Matrimonial Proceedings Act 1976), and even today and far too often people who die in police custody apparently only have themselves to blame…

So before I go off on another one or get put on another government watch list, let’s return to the subject at hand and say that despite all the restrictions and codicils this is in many ways a beautiful piece of children’s art in the time-honoured fashion of Enid Blyton, Dodie Smith and Arthur Ransome, with lovely illustrations that would make any artist weep with envy.
© 1955 The Amalgamated Press.

Flash Gordon Annual 1967


By anonymous staff of the Mick Anglo Studio, Dick Wood, Al Williamson, Don Heck & various (World Distributor’s [Manchester] Ltd.)
No ISBN – ASIN B000ZOP1GY

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but rather dated Jungle Jim running as a supplementary “topper”) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying esoteric “Rays”, “Engine” and “Motors” substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

At the time of this annual a bunch of Gold Key and King Features Syndicate licenses were held by Mick Anglo, who provide strip and prose material for UK weekly TV Tornado. It combined British generated material with US comic book reprints in an era when the television influence of shows like Tarzan and Batman, and venerable features like Flash Gordon – who also had a small screen presence thanks to frequent re-runs of his cinema chapter plays. The project was extremely popular, even though not always of the highest quality…

In 1966, newspaper monolith King Features Syndicate briefly got into comic book publishing again: releasing a wave of titles based on their biggest stars. These were an ideal source of material for British publishers, whose regular audiences were profoundly addicted to TV and movie properties. Moreover, thematically they fitted with World Distributors’ other licensed properties, which repackaged Western’s comics material like Star Trek, Beverly Hillbillies or Voyage to the Bottom of the Sea with domestically generated material – usually crafted by Mick Anglo’s packaging company Gower Studios.

This Anglo-American (tee-hee!) partnership filled our Christmas needs for a generation, producing a range of UK Annuals – and the occasional Special – mixing full-colour US reprints with prose stories, puzzles, games and fact-features on related themes.

Flash Gordon Annuals appeared sporadically over the next few decades beginning with this release from 1967 which leaned heavily on generic prose space opera adventure leavened with some truly stunning comics tales.

In opening yarn, ‘The Tanks of Triton’ Flash, Dale Arden and Dr. Zarkov are recast as general space explorers and their voyage to unknown world Athene sees them saving an advanced and cultured pacifist species from barbaric underseas invaders, after which the explorers pop back to Mongo and visit the Unexplored Continent just in time to scotch the conquest plans on tyrants in waiting ‘The Doom Men’ .

Thus far the fictive text had been augmented by full-colour painted illustrations (and inset epigrammatic facts about Space) but the first full photo feature of rocket science takes centre stage in ‘Britain’s Contribution to Europe’s Satellite’ comes next, counterpointed by maze puzzle ‘Earth in Danger’ before vertical take-off jets are reviewed in ‘Look – No Runway!’

Natural history feature ‘It All Depends!’ discusses relative lifespans before prose yarn in two tone line art ‘Undersea Peril’ sees Flash, Dale and Zarkov discover yet another hidden aquatic kingdom and depose another crazed would-be world conqueror before we enjoy board game ‘Space Flight to Mongo’ and themed crossword ‘Space Fill-In’.

Full-colour comics wonderment begins with the eponymous lead strip from King Comics’ Flash Gordon #1, cover-dated September 1966. Possibly scripted by Archie Goodwin (or Larry Ivie?) ‘Flash Gordon’ was latterly credited to majestic illustrator Al Williamson. While we’re being detailed, the last page is supposedly inked by Gray Morrow…

The strip sees our terrific trio returned to Mongo, in search of desperately needed Radium to stave off a crisis on Earth. Packed with all the vast cast of the series it depicts how the visitors arrive just in time to thwart a coup d’état in frozen kingdom Frigia…

Williamson was one of the greatest draughtsmen to ever grace the pages of comic books and newspaper strip sections. He was born in 1931 in New York City, after which his family relocated to Columbia just as the Golden Age of syndicated adventure strips began.

The lad’s passion for “the Comics” – especially Raymond’s Flash Gordon and Jungle Jim – broadened as he devoured imported and translated US material and the best that Europe and Latin America could provide in anthology magazines as Paquin and Pif Paf. When he was twelve the Williamsons returned to America where, after finishing school, the prodigy found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta & Angelo Torres. He drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel and during the industry’s darkest days found new fame and fans in newspaper strips, firstly by assisting John Prentice on Rip Kirby – another Raymond masterpiece – and, from 1967, on Secret Agent Corrigan.

Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing Corrigan; eventually becoming go-to guy for blockbuster sci-fi film adaptations with his stunning interpretations of Blade Runner and Star Wars.

His poetic realism, sophisticated compositions, classicist design and fantastic naturalism graced many varied tales, but in later years he was almost exclusively an inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl. His magical brushes and pens also embellished many of Marvel’s Graphic Novel productions – such as The Inhumans and Cloak and Dagger: Predator and Prey.

Williamson died in June 2010.

In this Annual, it’s back to prose & painted illos for ‘The Green Horde’ as our heroes discover a new planet just in time to foil a secret invasion of Earth, after which ‘The Black Beasts of Prey’ takes the wanderers to planet Zeus in time to save a dying race of humanoids from fluing dinosaurs and set evolution back on its destined track…

US comic book Flash Gordon #1 also had a back-up starring fellow legendary stalwart Mandrake the Magician and it appears here: crafted by Dave Wood, Don Heck & Andre LeBlanc. ‘Midnight with Mandrake’ sees a gang of thieves unleash sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen that sends everyone on the trip of their lives…

It’s back to 2-tone and peerless prose as our heroes find ‘Ming the Merciless’ loose on Earth and stealing weapons tech to reconquer Mongo, after which gag page ‘Laughs in Space’ segues into a text told war of liberation for marsh dwelling primitives in ‘The Last of the Claymen’ and a ‘True or False ’ brain teaser page before we spectacularly end with the last strip from Flash Gordon #1, as the Terran Trio test Zarkov’s new mole machine and discover a lost civilisation deep under the crust of Mongo. Sadly, the locale of Krenkellium might be fresh and new but power, politics and peril seem to play out in a universal manner in ‘Flash Gordon and the Mole Machine’ (by Archie Goodwin & Williamson).

This kind of uncomplicated done-in-one media-tasty package was the basic unit of Christmas entertainment for millions of British kids at one time and still holds plenty of rewarding fun for those looking for a simple and straightforward nostalgic escape.
© MCMLXVI, MCMLXVII by King Features Syndicate, Inc. The Amalgamated Press.