Mega Robo Bros: Meltdown


By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBN: 978-1-78845-281-6 (TPB)

Just in time to keep the kids occupied for the summer break, here’s another sterling all-ages outing for Neill (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea) Cameron’s marvellous purpose-built paladins. This time the rambunctious Mega Robo Bros share more of their awesome adventures and growing pains – and even some Secret Origins – in a far darker and more violent tale than their previous fun fare…

It’s the Future!

In a London far cooler than ours, Alex and his younger brother Freddie are (sort of) typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were constructed by the mysterious Dr. Roboticus before he vanished, and are considered by those in the know as the most powerful – and only SENTIENT – robots on Earth.

Dad may be just your average old guy who makes lunch and does a bit of writing, but it’s recently become apparent that when not being a housewife Mum is a also a bit extraordinary. As surprisingly famous and renowned robotics boffin, Dr. Nita Sharma harbours some surprising secrets of her own…

All the same, life in the Sharma household is pretty normal. Freddie is insufferably exuberant and over-confident whilst Alex is at the age when self-doubt and anxiety begin to manifest. Of course, their parents’ other robot rescues can also be a bit of a trial. Programmed as a dog, baby triceratops Trikey is ok, but French-speaking deranged ape Monsieur Gorilla can be mighty confusing, whilst gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin constantly quotes dead philosophers and makes most people rapidly consider self-harm or manic mayhem.

The boys have part-time jobs as super-secret agents, but aren’t very good at the clandestine part and now almost the entire world knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull lessons, actual fun, games-playing, watching TV and training in the covert combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the lads carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises. Of course, they’re on suspension from R.A.I.D. at the moment, due to the fallout and collateral damage of their last case…

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens as the bored, curfewed boys sneak into Mum’s workshop. Whilst defeating a reject robot rebellion sparked by artificial life activist the Caretaker, the Bros met monstrous, cruelly damaged droid Wolfram and learned that he might be their older brother…

Now they’re trying to break into Mum’s locked datafiles to learn the truth, and her part in their creation, as this saga opens with ‘Part 1: Fifteen Years Ago’. When Dr. Sharma catches the little perishers in the act, instead of punishment, she gives them full access.

What unfolds is a shocking story of when their mother was a young, pretty and brilliant roboticist who landed her dream job working beside incomparable (but weird) pioneering genius Dr. Leon Robertus. His astounding advances had earned him the unwelcome nickname Dr. Roboticus. Maybe that was what started pushing him away from humanity…

Over months, Nita grew into her job and eventually convinced Robertus to let her repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team the Super Robo Six! While saving lives with them she first met future husband Michael Mokeme who proudly took her name when they eventually wed…

So Dad was also present at the moment everything changed!

Robertus was astoundingly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – was inspired to create a new kind of autonomous robot. Wolfram was more powerful than any other construct, and also possessed certain foundational directives that allowed him to make choices and develop his own systems. He could think, like Alex and Freddy! Only, as it transpired, not quite…

When Robertus demoted Nita and made his new “child” leader of new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, RAID was formed and sought to shut down Robertus and decommission Wolfram. When the superbot rejected their judgement, the agency deployed jets and missiles. Following a terrific struggle, they believed him destroyed. They were wrong…

…And while RAID was occupied, Roboticus vanished…

Story told, the amazed Robo Bros realise why Mum called the recently-returned Wolfram their brother. They are all unaware that the damaged, deranged droid is observing and has made a decision that will affect all humanity…

‘Part 2: Meltdown’ opens with an increase in casual human-on-robot abuse. Perhaps this triggers Wolfram’s final solution as Dad heads to the North Pole to interview chief scientist Professor Mahfouz spearheading an attempt to restore the polar ice cap with a colossal freezing machine.

Jötunn Base covers many miles and is carefully rebalancing the world’s climate, but has no defence when Wolfram arrives to reverse the chilling process to burn the Earth and drown humanity…

Alex and Freddy are making the best of their house arrest, playing a game with classmates Mira and Taia when news comes of the attack. Ordered again by Baroness Farooq to stay put and not help, they enlist the girls in an escape plan that takes them through the secret basement lab and far below London, using the abandoned transport tunnels beneath the city.

By the time the Bros reach Jötunn Base, Wolfram has already ruthlessly crushed the RAID force led by their friend Agent Susie Nichols and all that’s possible is to stop their determined and utterly unreasonable brother by any means necessary…

That grim task falls to “older” bro Alex, whilst Freddy works with Dad and Professor Mahfouz to repair and reprogram the giant freezer machine and stop the planet becoming a water world…

With humanity safe again the boys are well rewarded by Farooq, but completely unaware that an old enemy has ensured that the threat of Wolfram is not ended…

Crafted by Cameron and colouring assistant Alice Leclert, this rather more grim adventure still offers exceedingly engaging excitement and hearty hilarity, roaring along like an anti-gravity rollercoaster, offering thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their artificial origins, and their antics strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2022. All rights reserved.

Mega Robo Bros Meltdown will be released on August 4th 2022 and is available for pre-order now.

Ms. Marvel volume 1: No Normal


By G. Willow Wilson, Adrian Alphona, Ian Herring, VC’s Joe Caramagna & various (MARVEL)
ISBN: 978-0-7851-9021-9 (TPB/Digital edition)

In a comic book title, the soubriquet “Marvel” carries a lot of baggage and clout, and has been attached to a wide number of vastly differing characters over many decades. In 2014, it was inherited by comics’ first mainstream first rank Muslim superhero, albeit employing the third iteration of pre-existing designation Ms. Marvel.

Career soldier, former spy and occasional journalist Carol Danvers – who rivals Henry Pym in number of secret identities, having been Binary, Warbird, Ms. Marvel again and ultimately Captain Marvel – originated the role when her Kree-based abilities first manifested. She experienced a turbulent superhero career and was lost in space when Sharon Ventura became the second, unrelated Ms. Marvel. She gained her powers from the villainous Power Broker, and after briefly joining the Fantastic Four, was mutated by cosmic ray exposure into a She-Thing

Debuting in a sly cameo in Captain Marvel (volume 7 #14, September 2013) and bolstered by a subsequent teaser in #17, Kamala Khan was the third to use the codename. She properly launched in full fight mode in a tantalising short episode (All-New MarvelNow! Point One #1) chronologically set just after her origin and opening exploit.

That aforementioned origin saga unfolded in #1-5 of Ms. Marvel (volume 3), and forms the majority of this first collection of light-hearted all-ages adventure originally published between cover-dates April-August 2014.

Collaboratively conceived by editors Sana Amanat and Stephen Wacker, the character was realised by writer and journalist G. Willow Wilson, (Mystic: The Tenth Apprentice, Cairo, Air, The Butterfly Mosque, Alif the Unseen) and illustrator Alphonse Alphona (Uncanny X-Force, Captain Britain and MI13, Runaways) with additional design input from Jamie McKelvie (Suburban Glamour, Long Hot Summer, Young Avengers, The Wicked + the Divine, Phonogram, Rue Britannia), who jointly recast the classic origin and setting of Spider-Man for a new age. The entire epic was coloured by Ian Herring and lettered by VC’s Joe Caramagna.

Kamala Khan is a teenager living in Jersey City. Just across the Hudson river lies Manhattan, and the superhero geek frequently enjoys a distant ringside seat to the constant wonders that occur there.

As a Pakistani American growing up Muslim she has her share of daily dramas at Coles Academic High School and elsewhere, but life is generally pretty good. She has good friends like Bruno and Kiki (Nakia), petty annoyances like golden girl Zoe Zimmer and jock Josh or even her loving family. They don’t really understand her obsession with computers, social media and especially with making superhero fan fiction – especially as Kamala is getting older now and needs to start thinking seriously about her future…

Miss Khan’s stolid suppressed status quo abruptly changes in ‘Meta Morphosis’ on the night she breaks a parental embargo and sneaks out to attend a party. Any potential enjoyment is marred by guilt, apprehension and Zoe and Josh, but the real shock comes on the way home when the city is enveloped in a strange fog that causes Kamala to collapse.

During earlier mega-crossover blockbuster Infinity, mad Titan Thanos invaded Earth and clashed with the Inhumans and battled their King Black Bolt to a standstill. As a last resort the embattled sovereign crashed sky-floating city Attilan onto New York and into the Hudson, releasing the Hidden People’s mutagenic Terrigen Mist into the atmosphere.

As it traversed the globe, the gas cloud triggered mutation in millions, proving that Human and Inhuman were not different species and that dormant Inhuman genes reposed everywhere, unsuspected by humankind. All those susceptible to the contaminant either died or metamorphosed into new beings via body-altering cocoons…

Attilan’s crash happened mere hours before and now Kamala is unconscious on a Jersey City street, wracked by bizarre hallucinations of the Avengers and particularly her absolute favourite hero Carol Danvers…

On awakening, she has to smash her way out of a strange shell. When the mists and dust clear Khan is astounded to see she is no longer a “little brown girl” but big, blonde, busty and white. In fact, she looks exactly like the original Ms. Marvel…

In ‘All Mankind’ while experimenting – and puking – Kamala realises she is constantly shapeshifting and body-morphing, but her shock and terror recede after seeing Zoe in danger. Without thinking, Kamala responds to save the Mean Girl, albeit in a manner everybody thinks pretty gross…

Fed up with adventure, Kamala heads home, and is relieved to somehow revert to normal while climbing in her bedroom window. Sadly, ultra-conservative older brother Aamir and her parents are waiting…

‘Side Entrance’ sees Zoe milking her celebrity moment as the media descend on Jersey and Kamala frantically researches her powers – with disastrous results. Desperate to find some way to control them she is spiralling until Bruno comes to her rescue by being held up at his afterschool job. Once again leaping into action as “Carol Danvers”, Kamala learns it’s not that easy a career, after being shot and reverting to her natural form in ‘Past Curfew’

With a certified genius like Bruno on board, Kamala finally understands what she can do and devises her own costume and alter ego, just as the city is targeted by a genuine – but so weird – supervillain, leading the new Ms. Marvel into the wilds to hunt down an exploitative mastermind running troubled teens as his soldiers.

Brimming with confidence, the neophyte hero is unprepared for the deadly mechanical monsters of The Inventor, a brutal showdown with that invisible crook’s gang or the even worse trial of keeping secrets from her increasingly concerned and bewildered family in closing chapter ‘Urban Legend’

The initial story arc won the 2015 Hugo Award for Best Graphic Story – the first of many glittering critical acknowledgements – and is followed here by that aforementioned teaser tale from All-New MarvelNow! Point One #1.

Crafted by Wilson, Aphona, Herring & Caramagna, ‘Garden State of Mind’ finds the hero diverted by a marauding trash monster-bot and late for a major family social gathering…

And thus began a meteoric rise for the new hero. Kamala Khan would steal hearts and minds, become a shining example and become a major player in monumental publishing events such as Last Days, Secret Wars, Secret Empire, Civil War II, Generations and Outlawed, whilst joining or leading teams like the All-New All-Different  Avengers, Champions, and Secret Warriors and inheriting the lead role in a revived Marvel Team-Up title.

Her role as positive role model cannot be overstated – how many female or Muslim superheroes can you think of, or have ever had their own American TV series?

That success is completely due to the comics stories which perfectly marry action and drama to powerfully engaging view of home life, stuffed to the brim with humour and happy moments, rather than the relentless bleakness of so many superhero sagas.

Colour plays a powerful part in telling these tales, subtly supplementing the ostensibly cartoonish art of Adrian Alphona into suitably tense dramatic fare without ever losing the vivacity and charm of the comedic undertones, so especial kudos to Ian Herring for his impressive and sensitive efforts here…

Similar congratulations to letterer Joe Caramagna for handling a rather dialogue-heavy script (absolutely necessary to capture the brilliant interplay and byplay of the teens and parental generation packing G. Willow Wilson’s extremely engaging and beguiling script).

Wrapping up this volume is a covers & variant gallery by Sara Pichelli & Justin Ponsor, McKelvie & Matthew Wilson, Salvador Larocca & Laura Martin, Arthur Adams & Peter Steigerwald, Jorge Molina, Annie Wu and a fascinating look at Alphona’s ‘Sketchbook’ of character designs and ‘inks to color process’.

Still fresh, funny, thrill-drenched and utterly absorbing, the saga of this Ms. Marvel is something you need to see over and over again.
© 2017 Marvel Characters Inc. All rights reserved.

Savage Hulk: The Man Within


By Alan Davis, Roy Thomas, Sal Buscema, Mark Farmer, Sam Grainger & various (Marvel)
ISBN: 978-0-7851-9043-1 (TPB/Digital edition)

The Incredible Hulk is the perfect guest star: both staunch ally and ultimate enemy to any hero or team and always a figure of tragedy and barely suppressed terror. Here’s a very entertaining proof of the dictum…

In 1969, after six years of quirky, deliciously off-kilter adventures, The X-Men comic book folded: a relatively early casualty of the latest periodic, cyclic changing-of-reading-tastes, which saw the buying public again shun superhero stories in favour of traditional genres like war, westerns and, most especially, supernatural horror yarns…

Of course, once the fantasy fad receded again, the team emerged resurgent and unstoppable in 1975’s Giant-Size X-Men #1 to become an unshakable fixture of contemporary comics, TV animation and cinema culture. Nevertheless, when they first folded, a goodly number of us diehard funnybook fans couldn’t believe the loss of such outré and irreplaceable characters.

Despite their reappearance in recycled reprints, a certain magic had gone from the world back then and this mostly modern confection from Alan Davis seeks to redress that loss, albeit more than four decades later…

That final 1960s X-Men exploit was one of those weird quasi-team-ups and, as it pivotally informs the all-original 4-part tale by Davis, inker Mark Farmer & colourist Matt Hollingsworth which comprises the majority of this scintillating chronicle, the editors at Marvel have thoughtfully included it – in all its raw glory – at the back of the book.

I’m reviewing it first because that’s just the way I am…

Crafted by Roy Thomas, Sal Buscema & Sam Grainger ‘The Mutants and the Monster!’ (X-Men volume 1, #66, cover-dated March 1970), was actually the epilogue to an epic clash between the mutants and voracious alien invaders. The campaign had shockingly brought back long-believed dead Professor Charles Xavier, who then nearly killed himself for real by uniting every mind on Earth in a psychic thrust of unparalleled force to repel the already repellent Z’Nox.

The tragic aftermath was seen here: a debilitating coma caused by psychic exertion left the telepath near death, able only to convey a feeble psionic message which sent the team hunting for Bruce Banner in Nevada. Apparently, the two cerebral heavyweights had previously and secretly collaborated on a gamma-powered device which might now save and restore the fallen Xavier…

However, the harried young heroes, in their hasty attempt to save their mentor, forgot one crucial fact: when you hunt Banner what you usually end up with is an immensely irate Incredible Hulk

The resulting destructive debacle wrecked a lot of landscape but throughout the extended brouhaha, the Hulk seemed to be subconsciously leading the titanic teens to his hidden desert lab where the prototype Gamma Stimulator was stashed.

Despite colossal carnage and inevitable US Army interference, the gadget was recovered and the Professor saved…

Flipping now to the front of the book, the main event reveals a previously undisclosed follow-up encounter published as Savage Hulk #1-4 (August-November 2014). ‘The Man Within’ opens with TV coverage of the Nevada battle being carefully scrutinised by Gamma-spawned evil super-genius The Leader. The sinister savant soon gleans a connection between the mutant warriors and their previously unsuspected boss Charles Xavier…

The Hulk meanwhile, is fending off another furious attack by the military even as – back in Westchester County – the recuperating Xavier examines the life-saving device and realises Banner had completed it to cure himself of his emerald alter ego. The benevolent mentor quickly discovers why it didn’t work on the tragic titanic transformer. It needed a telepathic trigger…

Convinced he can return the favour and finally cure Banner, guilty, grateful Professor X accompanies Cyclops, Marvel Girl, Angel, Beast, Iceman, Havok and magnetic warrior Lorna Dane to Nevada and Banner’s clandestine lab. They are all blithely unaware that The Leader has already staked the place out…

Elsewhere, the frenzied fugitive at the heart of the matter has been found by a well-meaning elderly couple whose offer of assistance leads to unbridled terror as the timid down-and-out suddenly shapeshifts into a mountain of angry green muscle…

Nearby the X-Men are ambushed by the murderous, monstrous Abomination – also hunting for the Hulk – and their titanic tussle soon intrudes on the Jade Giant’s agonised antics. The 3-way war immediately escalates as the army close in, all guns blazing, but the merely human military are swiftly driven back by the mutants, leaving Hulk to trash his gamma-powered nemesis single handed.

In the quiet aftermath, Marvel Girl uses her own still-developing telepathy to quell the victorious Hulk’s rage and manifest deeply-traumatised Bruce. Soon, the physicist confers with Xavier and prepares to be rid of his ominous other for all time, but as their salvation device is set in motion none are aware another deadly threat is nearby, awaiting the perfect moment to strike…

Shock follows shock as the procedure goes awry with the Hulk’s gamma-energy migrating to Marvel Girl, creating a bellicose female green giantess reeling with incomprehensible psionic power.

…And that’s when The Leader makes his move at the head of an army of mechanoids and a legion of the Hulk’s old foes…

Only Xavier is aware things are not entirely what they seem, and is capable of combating the true source of the threat, aided by the Hulk’s most incredible gamma transformation yet…

Also included in this splendid and explosively entertaining epistle are the original covers by Davis, Farmer, Val Staples, Matt Hollingsworth & Brad Andersen, plus Marie Severin & Grainger’s 1969 classic image.

Cleverly crafted, beautifully illustrated, riotously action-packed and stunningly suspenseful, this tale of triumph and tragedy is pure vintage Marvel Mastery, ably augmented by the original inspirational yarn ending a unique era. It offers readers young and old a magnificent chance to re-experience the glory days of the House of Ideas and must not be missed.
© 2014 Marvel Characters, Inc. All rights reserved.

Lulu Anew


By Étienne Davodeau, translated by Joe Johnson (NBM/Comics Lit)
ISBN: 978-1-56163-972-4 (HB/Digital)

In 2010 Bande Dessinée artist, writer and designer Étienne Davodeau completed a 2-volume tale he’d started in 2008. He was already popular, award-winning and extremely well-regarded for his reality-based and reportage style comics work, but Lulu femme nue was something that was special even for him. Within a year the story had been made into a much lauded and celebrated film by Solveig Anspach.

Davodeau was born in 1965 and, whilst studying art at the University of Rennes, founded Psurde Studios with fellow comics creators Jean-Luc Simon and Marc “Joub” Le Grand. His first album – L’Homme qui aimait pas les arbres (The Man Who Did Not Like Trees) – was released in 1992.

He followed up with a string of thoughtful, passionate and beautifully rendered books like The Initiates, Les Amis de Saltiel, Un monde si tranquille, Anticyclone, Les Mauvaises Gens: une histoire de militants, Le Chien Qui Louches and Le Droit du sol : Journal d’un vertige. Consequently he is now regarded as an integral part of the modern graphic auteur movement in French and Belgian comics.

NBM translated and collected both volumes of the dreamily moody mystery into a stunning hardback edition and Lulu Anew is now regarded as one of the very best graphic novels of its genre…

It begins with a kind of Wake where a number of friends gather to learn the answers to a small, personal but immensely upsetting event which has blighted their lives of late. Xavier is the first to speak and relates what they all already know. Lulu, a frumpy 40-something with three kids and a very difficult husband, has been missing for weeks. She went off for yet another distressing job interview and never came back…

It wasn’t some ghastly crime or horrible abduction. Something simply happened when she was in the city and she called to say she wasn’t coming home for a while…

The sun sets and the attendees calmly imbibe wine and eat snacks. A number of friends and family share their independently gleaned snippets of the story of Lulu’s aberration: a moment of madness where she put everything aside – just for a little while – and what happened next…

Bizarre unsettling phone calls to the raucous family home precede a quiet revolution as Lulu, without any means of support, inexplicably goes walkabout along the magnificent French Coast: living hand-to-mouth and meeting the sorts of people she never had time to notice before. Through interactions with strangers she learns about herself and at last becomes a creature of decisions and choices, rather than shapeless flotsam moved by the tides of events around her…

Related with seductive grace in captivating line-&-watercolours, here is a gently bewitching examination of Lulu’s life, her possible futures and the tragic consequences of the mad moment when she rejects them all. Unfolding with uncanny, compulsive, visually magnetic force, and told through and seen by the people who think they know her. This isn’t some cosmic epic of grand events, it’s a small story writ large with every bump in the road an unavoidable yet fascinating hazard. None of the so-very-human characters are one-sided or non-sympathetic – even alcoholic, often abusive husband Tanguy has his story and is given room to show it.

Ultimately, Lulu’s gradual, hard-earned resolution is as natural and emotionally rewarding as the seemingly incomprehensible mid-life deviation which prompted it…

Slow, rapturous and addictively compelling, Lulu Anew is a paragon of subtlety and a glowing example of the forcefully deceptive potent power of comics storytelling. Every so often a book jumps comics’ self-imposed traditional ghetto walls of adolescent fantasies and rampaging melodrama to make a mark on the wider world. This elegiac petit-epic makes that sort of splash. Don’t hesitate: dive right in.
© Futuropolis 2008, 2010. © NBM 2015 for the English translation.

Letters to Margaret


By Hayley Gold, with Andy Kravis, Mike Selinker & various (Lone Shark Games)
ISBN: 978-1-7356380-2-7 (TPB/Digital edition)

If you read a lot of comics, you’re probably quite used to being puzzled, but probably not in the deliberate, cunningly conceived way cartoonist Hayley Gold (Across and Down) would like you to be…

Once upon a distant time, crossword puzzles were a scandalous obsession, then a passionate compulsion before ultimately becoming part of everyday life – far more so for some than for others. There are many variations, but we’re all big boys, girls and other here, so please assume that henceforward I’m talking about brain-busting cryptic crosswords, unless I say otherwise…

In the USA and other, lesser dominions, a whole subset/tribe of locution-loving smart people – call them “cruciverbalists” and “etymologists” if you like labels – are positively compelled to solve periodical conundra of varying vigour and varieties, with many skilled wordsmiths (amateur or otherwise) making The New York Times legendary crossword their paragon of play.

Every self-identifying tribe – be they comics addicts, cosplayers, petrol heads, film freaks, crossword fans or whatever, are subject to polarising issues specific to their particular passion, and such localised critical controversies underpin the hijinks here as our cast address issues crucial to those billions as they enact the narrative that will change their lives…

All of that is mere background context but is supremely, subtly interwoven into an extremely engaging, handily hands-on interactive rom-com graphic novel devised by Gold: delivered as a digital and/or paper-printed split-book in the manner of the 1960s publishing trend for dual-release paperbacks.

Those bad boys offered a double-bill of individual tales in one package, but here and now that pattern’s evolved into a twin-pronged delivery of a single story, presented back-to-back, drenched in fourth-wall ruptures and augmented by seditious puns, crafty jibes and actual crosswords for each chapter.

These lexicon-busting brain-benders are devised by pro quiz compilers Andy Kravis (The New Yorker) and Mike Selinker (Game theory in the Age of Chaos), and “others” such as Phil Zoffle, John Dough, Beau Kaye, Margie Rynn, Annie Boddy & Hugh Wynne. By solving them, readers can glean upcoming story-hints of the pages that follow.

You never really needed that physics degree to enjoy Star Trek, so please don’t fret if you won’t or can’t complete the grids here: the artwork and story are delightfully sufficient unto themselves, thanks especially to a wickedly judgemental hilarious running commentary. This comes via a contemporary Greek Chorus of graphic symbolism: arrow symbols Ebony and Irony are omnipresent, sassy, smart-assed, pun-obsessed ambulatory footnotes who take no prisoners when exposing the secret subtext of our protagonists and their associates.

The actual narrative consists of a love story wrapped in a mystery, developing between two young people of unflinching ideals and expanded vocabularies but both direly in need of a good shaking…

Our tale primarily offers two widely differing perspectives on the same story and events, as experienced by crossword aficionado/blogger/student Margaret A. “Maggie” Cross and her Teaching Assistant Derry Down: a rival cruciverbalist/scholarly hipster/raconteur and unlikely romantic lead. In pursuit of the perfect puzzle (difficult, innovative, ethically pure, free from bias and not just catering to old white men) they cross swords as much as words over one verbally eventful semester at Columbia University School of Journalism…

Their journey is mirrored, marred and misunderstood by friends, colleagues, and mentors; most crucially Derry’s boss – journalism professor Lewis Dodgson – and Maggie’s force-of-human-nature, investigative junk-food blogging pal Amanda Zucker, both of whom secretly steer the eventual lovers’ courses whilst enhancing their intellectual and ethical advancement and rapprochement…

I won’t say too much more about the relationship as that tale is best savoured by enjoying it first hand, but I will add one last tantalising teaser titbit. A social media war erupts after harsh words in assorted anonymous blog spats, but although feisty, uncompromising Maggie verbally gives as good as she gets, her dream is to turn her coursework into successful submissions to the NYT crossword department.

Happily, her efforts are rewarded with a string of suggestions and comments from the editor. Incredibly, however, that editor is Margaret Petherbridge Farrar, the woman credited with formalising and eventually popularising the crossword during WWII, and who has been dead since 1987…

How that time-bending confusion is ultimately cleared up makes for compelling and deliriously compulsive reading and the whimsical enigmas and pointed wars of words are supported on both sides of the book by a wealth of extras including How it came A. Cross: The Crossword, How it all went Down A. Cross: The Crossword, Solutions, Puzzles, People, Jargon and Resources.

Affiliated Add-ons available include an 8-page minicomic by Gold and crossword legend Robyn Weintraub and even a code-busting Solver’s Bundle pencil set to supplement the tale as you fill in the clues. For those unwilling to mar their pages or leave marks on a screen, copies come with PDF in .puz format for printing off the puzzles…

If you love words, puckish wordplay, playful romance, and especially words skilfully wedded to engaging picture to tell unforgettable stories and are tempted by an interactive comic you can solve, Letters to Margaret should be on your “must-do” list…
© 2021 Hayley Gold, Andrew Kravis and Mike Selinker on behalf of Lone Shark Games, Inc..

Letters to Margaret can be purchased in digital or physical editions direct from Lone Shark Games, at Letters to Margaret – Lone Shark Games

Stay


By Lewis Trondheim & Hubert Chevillard, translated & edited by Mike Kennedy (Magnetic Press)

ISBN: 978-1-54930-771-3 (HB/Digital edition)

Until so very recently, comics in the English-speaking world were largely comedy or genre adventure, with a small but vital niche of breakthrough biography and autobiography such as Maus, Persepolis and The End of the F**king World.

What we have never had, and still largely don’t have, is an equivalent to general fiction and drama/melodrama. That’s not so in Europe, where a literal “anything goes” attitude has always accommodated human-scaled slice of life stories that depict ordinary people in the quiet as well as extraordinary moments.

Think of such comics as the sequential narrative equivalent of watching mainstream broadcast TV (in the UK that would be BBC 1, 2, 4, ITV1 and Channel 4) and it isn’t hard to find almost impossible genres. For example, there’s a wealth of superb material just about going on holiday…

That’s not really a fair comparison for Americans, but quite frankly, your TV networks are a hellhole of your own devising. It’s a miracle that you have generated so many great shows and programmes over the decades and it’s also why I keep banging on about comics. In them, there are always infinite worlds and possibilities…

So, now our own Powers-That-Be (Hopeless) might have arranged it so that it’s now all-but impossible for any UK-based folk to pop across and have une petite vacances in Europe, but over there it’s an inescapable right, and they have some fabulous tales about a simple break. This is probably one of the best you’ll ever read.

A sublime example of what I’m talking about is Lewis Trondheim & Hubert Chevillard’s Je vais rester. Translated by Magnetic Comics as Stay, it challenges the commercial pressures I’ve alluded to above: an intriguing, engaging drama in both print and byte-sized versions for me to recommend and you to fall in love with. It also means that if you’re stuck in road, rail or airport queues you can download it after getting bored with me…

With north of 100 books bearing his pen-name (his secret identity is actually Laurent Chabosy), writer/artist/editor/animator and educator Lewis Trondheim is one of Europe’s most prolific comics creators: illustrating his own work, overseeing cartoons adaptations of previous successes such as La Mouche (The Fly) and Kaput and Zösky or editing young-readers book series Shampooing for Dargaud.

His most famous tales are such global hits as Les Formidables Aventures de Lapinot (seen in English as The Spiffy Adventures of McConey); the Donjon series of nested fantasy epics (co-created with Joann Sfar and translated as conjoined sagas Dungeon: Parade, Dungeon: Monstres and Dungeon: the Early Years); comedy fable Ralph Azham and an utterly beguiling cartoon diaries sequence entitled Little Nothings.

In his spare time – and when not girdling the globe from convention to symposium to festival – the dourly shy and neurotically introspective savant wrote for satirical magazine Psikopat and provided scripts for many of the continent’s most popular artists such as Fabrice Parme (Le Roi Catastrophe, Vénézia), Manu Larcenet (Les Cosmonautes du futur), José Parrondo (Allez Raconte and Papa Raconte) and Thierry Robin (Petit Père Noël).

Ostensibly retired but still going strong, Trondheim is a cartoonist of uncanny wit, outrageous imagination, piercing perspicacity, comforting affability and self-deprecating empathy who prefers to scrupulously control what is known and said about him…

I must admit that, at this moment, from all his vast canon, STAY is probably my absolute favourite…

Born in Angers in 1962, Hubert Chevillard (Le Pont dans la Vase, Corcal, Terra Incognita, Le Facteur, Pavillon Rouge, Donald’s Happiest Adventures) is a French cartoonist now working from Grenoble who studied animation at the Gobelins School and the School of Fine Arts in Angoulême. He worked at Walt Disney Animation France’s Montreuil Studious for almost a decade before switching to comics as illustrator of Didier Crisse’s Luuna. He thereafter branched out and carried on, scripting his own stuff whilst remaining an in-demand artist for others…

Here his softly endearing images paint us a picture of idyllic summer holidays at the seaside for affianced couple Roland Matturet and Fabienne Guillardin. For their trip to the South of France, he has meticulously (it’s his way) planned everything and paid for it all in advance as a build-up to asking her a certain question.

Sadly, the entire sunny escapade is cut short – as is Roland himself – when a bizarre accident leaves Fabienne instantly alone in a strange but welcoming resort of happy strangers…

Shocked and stunned, but still posthumously guided by Roland’s notebook itinerary, she seems to pause inside. Not even informing the families of the change in circumstance, she roams like a ghost, sampling all the prepaid amenities, diligently attending to Roland’s checklist of events and gradually reinventing herself.

Avoiding all past connections and her current situation, Fabienne savours being unknown, alone, and not yet bereaved: pondering the ramifications in her pensive way, as she grudgingly befriends eccentric, exotic and quixotic local Paco… a man unlike any she has ever met before.

With no idea how she feels about anything, Fabienne allows herself to be intrigued as Roland’s hold on her diminishes and fades away…

What’s next…?

Lyrical, laconic, blackly comic and engagingly demure, this gleefully morbid, platonic holiday non-romance unfolds with a minimum of verbiage and powerfully understated silent visuals: exploring life and death, addressing denial, avoidance and coping mechanisms through a soft-focussed lens of friendships in adversity and those ever-present, never-acted upon holiday impulses…

Vacations are built of never-seized moments of seductive might-have-beens and affable strangers, channelled here in astonishingly compelling episodes that make the mundane magical and encapsulating those brief spells of transient opportunity that comprise such “holidays of a lifetime”. This is tale of woe and wonder writ small, and all the more perfect because of it.
Stay published 2019 by The Lion Forge, LLC. © 2019 The Lion Forge, LLC. Originally published in France as Je vais rester, scenario by Lewis Trondheim, illustrations by Hubert Chevillard © Rue de Sevres, Paris 2018. All rights reserved.

Moon Knight Epic Collection volume 1: Bad Moon Rising (1975-1981)


By Doug Moench, David Anthony Kraft, Bill Mantlo, Steven Grant, Roger Slifer, John Warner, Don Perlin, Bill Sienkiewicz, Keith Giffen, Mike Zeck, Jim Mooney, Jim Craig, Gene Colan, Keith Pollard & various (Marvel)
ISBN: 978-0-7851-2092-6 (TPB/Digital edition)

Moon Knight is probably the most complex and convoluted hero(es) in comics. There’s also a lot of eminently readable strip evidence to support the contention that he’s a certifiable loon.

The mercurial champion first appeared during the 1970s horror boom: a mercenary Batman knockoff hired by corporate villains to capture a monster. Sparking reader attention, the mercenary spun off into a brace of solo trial issues in Marvel Spotlight and welter of guest shots before securing an exceedingly sophisticated back-up slot in the TV inspired Hulk Magazine before graduating to the first of many solo series.

His convoluted origin eventually revealed how multiple-personality-suffering CIA spook-turned-mercenary Marc Spector was murdered by his boss and apparently resurrected by an Egyptian god…

This first epic compilation re-presents Werewolf by Night #32-33; Marvel Spotlight #28-29; Defenders #47-50, Peter Parker, The Spectacular Spider-Man #22-23; Marvel Two-In-One #52; material from Hulk Magazine #11-15, 17-18 & 20; Marvel Preview #21 and Moon Knight #1-4, spanning 1975 to 1981.

It all began in Werewolf by Night #32 (August 1975) and another stage in a long-running plot thread. Accursed lycanthrope Jack Russell and his sister Lyssa had been targets of criminal capitalists the Corporation for months. The plutocratic cabal believed that by terrorising the public, they could induce them to spend more…

Here Doug Moench & Don Perlin (with assistance from little Howie Perlin) introduced mercenary Marc Spector: a rough and ready modern warrior hired by plutocratic plunderers and equipped with a silver-armoured costume and weapons to capture Russell or his animal other as ‘…The Stalker Called Moon Knight’.

The bombastic battle and its ferocious sequel ‘Wolf-Beast vs. Moon Knight’ received an unprecedented response and rapidly propelled the lunar avenger to prominence as Marvel’s edgy answer to Batman: especially after the mercurial merc rejected his latest loathsome employers’ entreaties and let the wolf, as well as collateral hostages Lissa and Topaz, run free…

Within a year the spectral sentinel had returned for a two-part solo mission that fleshed out his characters (yes, plural!) and hinted at a hidden history behind the simple mercenary façade. Cover-dated June & August 1976, Marvel Spotlight #28-29 ‘The Crushing Conquer-Lord!’ and concluding chapter ‘The Deadly Gambit of Conquer-Lord!’ reveal the mercenary to be a well-established clandestine crimebuster with vast financial resources, a dedicated team of assistants including pilot “Frenchy” and secretary Marlene as well as wide-ranging network of street informants, a mansion/secret HQ, a ton of cool gadgets and at least four separate identities.

This latter aspect would inform Moon Knight’s entire career as various creators explored where playacting ended and Multiple Personality Disorder – if not outright supernatural possession – began…

Thanks to his brush with the werewolf, the masked vigilante had also gained a partial superpower. As the moon waxed and waned, his physical strength speed, stamina and resilience also doubled and diminished.

Here, billionaire Steven Grant, New York cabbie/information gatherer Jake Lockley, repentant gun-for-hire Marc Spector and the mysterious Moon Knight discovered he had been targeted by ruthless mastermind Mr. Quinn, who sought to eliminate a potential impediment in his plane to become a supervillain and rule Manhattan. The cunning criminal had placed a spy in Steven Grant’s inner circle and subsequent research revealed how Spector – a former CIA unarmed combat and weapons expert – had infiltrated the Corporation, gained powers, created alternate identities and, for unknown reasons, declared war on crime…

Sadly, despite this devious scheme and deploying plenty of his own wonder weapons and henchmen, the Conquer-Lord proves no match for the hidden hero in a gripping thriller by Moench & Perlin.

Following a quartet of previous collection covers by Gil Kane & Tom Smith, Perlin & Matt Milla, Bill Sienkiewicz & John Kalisz, and Sienkiewicz, Klaus Janson & Thomas Mason, the spectral sentinel’s next appearance was as a guest in a long running super-team saga.

Beginning with ‘Night Moves!’ in Defenders #47 (May 1977 and running through #50 and beyond), John Warner, David Anthony Kraft, Roger Slifer, Keith Giffen – in full Kirby mimic mode – with inkers Janson & Mike Royer disclose how putative loner Moon Knight is drawn into a war between a supervillain suffering a despondent mid-life crisis and the heroic “non-team” of Nighthawk, Valkyrie, Hellcat and The Hulk.

It begins in New Jersey, as the late-patrolling vigilante stumbles upon an abduction. When S.H.I.E.L.D. boss Nick Fury “arrests” Valkyrie’s former husband Jack Norriss in a most unorthodox manner, Moon Knight rescues Jack, taking him to Doctor Strange. Before long, MK’s somehow fighting Avenger Wonder Man, and thereafter catapulted into an aging Bad Guy’s existential crisis in #48’s ‘Who Remembers Scorpio? Part 1: Sinister Savior’

Certainly not Jack, now a captive audience to Fury’s supposedly dead brother, who bemoans his lot in life while waiting for his new Zodiac team to mature and leave the Life Model Decoy machine currently constructing them…

When the Knight finds them, he’s caught in a deadly death trap, as Nighthawk is captured and added to the whining villain’s unwilling audience. Moon Knight’s escape and dash for reinforcements coincides with Hulk’s latest ‘Rampage’ through Manhattan in #49, allowing MK to lead him back to the Zodiac base, with Hellcat and Valkyrie close behind them.

Everyone meets up just as the artificial Zodiac is prematurely born, with double-length Defenders #50 hosting massive, manic free-for-all ‘Who Remembers Scorpio? Part 3: Scorpio Must Die!’

The clash ends in tragedy and Moon Knight’s departure, but not before an extract from #51’s ‘A Round with the Ringer!’ reveals the shocking secret of Fury’s involvement and exactly how the Knight in White escaped that aforementioned death trap…

You’re not really a Marvel Superhero until you meet the wondrous webslinger, and that initial introduction came in Peter Parker, The Spectacular Spider-Man #22-23 (September & October 1978) as Bill Mantlo, Mike Zeck & Bruce D. Patterson detail an underworld plot to destroy the mysterious vigilante ‘By the Light of the Silvery Moon Knight!’

When an informant is gunned down warning the Maggia have ferreted out one of his secret identities, Moon Knight learns the lethal legacy of Conquer-Lord’s files have made targets of his other assets, including diner owner Gena and homeless derelict Crawley. Lockley seeks to save them from assassination as Spider-Man is just passing, and the webslinger intervenes to save lives and keep his neighbourhood friendly…

After the traditional misunderstanding Meet-&-Beat-Up, Spidey and Moon Knight unite just in time to battle the Maggia’s top super-enforcer… French speedster Cyclone!

The saga concludes courtesy of artists Jim Mooney & Mike Esposito as the wallcrawler enviously scopes out MK HQ before joining a punitive counterstrike on the crime combine in ‘Guess Who’s Buried in Grant’s Tomb!’

Cover-dated June 1979, one last guest shot preceded MK’s transition to a solo series. In Marvel Two-In-One #52, Steven Grant – the real one Spector’s alter ego is teasingly based on – and artist Jim Craig & Pablo Marcos had the mysterious Moon Knight ally with The Thing to stop CIA Psy-Ops master Crossfire from brainwashing the city’s superheroes into killing each other…

Superhero credentials suitably established, Moon Knight began carving out his uniquely twisted corner of the Marvel Universe in a psychologically-themed vehicle aimed at an older, more general audience.

Originally released as newsprint monochrome magazine The Rampaging Hulk, the advent of the company’s “Marvelcolor” process and a hugely successful TV show starring the Green Goliath saw the periodical upgraded to slicker paper stock and obliquely continuity-adjacent storylines to address the needs of casual readers/television converts.

Supposedly a more sophisticated product, the book offered a home to Moon Knight, who moved in for a series of dark modern tales also outside standard superhero parameters. Before those begin here, Hulk Magazine #11 (October 1978) provides Bob Larkin’s wraparound painted cover, a house ad from #10 and a text introduction extolling the virtues of artistic debutante Bill Sienkiewicz from #13…

A new era dawned with ‘Graven Image of Death’ (#11, by Moench, Gene Colan & Tony DeZuñiga) as the hooded hunter stumbles into a murderous war between rival antiquities collectors Joel Luxor and Anton Varro: millionaires vying for possession of a statuette of Egyptian god Horus. As bodies stack up, Moon Knight despatches Grant’s assistant/paramour Marlene to question museum curator Fenton Crane and is barely in time to stop her joining the body count in #12’s ‘Embassy of Fear!’ (Moench, Keith Pollard, Frank Giacoia & Esposito).

On learning the entire affair is simply smoke and mirrors for a larger scheme, with the statue simply moneymaking collateral in an international terrorism plot, Moon Knight buys in as shady millionaire Grant to work undercover. He is unaware that another mastermind has obtained Conquer-Lord’s files and it’s all a trap.

Hulk Magazine #13 (February 1979) was Sienkiewicz’s moment. On ‘The Big Blackmail’ his sleek imitation of classic Neal Adams hyperrealism (and Batman swipe files) combined with Steve Oliff’s advanced colour techniques, were breathtaking as enigmatic Machiavelli Lupinar observed the hero’s friends and allies at dangerously close quarters. Orchestrating nuclear armageddon with Moon Knight as his unwitting dupe, legendary operative Marc Spector was his true target…

After wading through layers of murderous multinational intermediaries, Moon Knight finally confronts his bestial hidden enemy in #14’s ‘Countdown to Dark’ (Bob McLeod inks) in a furious fight to the death as a nuclear clock inexorably counts down…

A smart crossover follows after a gallery of Hulk covers – #12-15 by Joe Jusko, Earl Norem, Larkin & Peter Ledger before June 1980’s #15 hosted a single encounter told from two perspectives. Moench, Sienkiewicz & McLeod explored ‘An Eclipse, Waning’ with Grant indulging a neglected passion for astronomy by visiting an old pal in the countryside on the night of a total lunar occultation.

The event brings brutal burglars out of the woodwork and Moon Knight is required to stop them, but, bizarrely, at the height of the eclipse, during the moment of utter darkness, the Lunar Avenger encounters something huge, monstrous and unbeatable, barely escaping with his life.

Answers come in ‘An Eclipse Waxing’ as on that same night , fugitive Bruce Banner meets burglars breaking into an isolated house and helplessly transforms into the Hulk again. Just as total night falls, the monster briefly encounters an unseen foe of far greater capabilities…

Norem, Larkin and Jusko covers for #17, 18 and 20 precede some longed-awaited revelations of the White Knight’s troubled past, emerging when as regular Moon Knight feature resumed in #17. In a chilling, disturbing sequence inked by Klaus Janson, ‘Nights Born Ten Years Gone Part I-III’ finds Manhattan terrorised by a mad axeman stalking nightshift nurses.

Wearing pyjama bottoms and a clown mask, the “Hatchet-Man” has racked up nine kills before Moon Night’s street agents present evidence indicating a close historical connection to Spector. Always cautious, the Man of Many Parts is parsimonious in sharing knowledge and Marlene convinces him that she can safely act as bait…

The ploy goes appallingly wrong and she is severely injured by both the police and the axe-man, leading to the incensed lunar vigilante going wild amidst the ‘Shadows in the Heart of the City’ as the frustrated maniac spirals out of control

However, although the killer is stopped, the guilt-wracked hero tirelessly works a night of minor life-saving exploits and endures anxious terrors before Marlene is safe in ‘A Long Way to Dawn’

That euphoric fable appeared in Hulk Magazine #20 (April 1980) and was Moon Knight’s swan song there, but he resurfaced in a complex conspiracy mystery in monochrome magazine Marvel Preview (#21, Spring 1980).

Behind the Sienkiewicz, Larkin, Janson & Oliff cover here and preceded by the penciller’s B&W frontispiece ‘The Mind Thieves’ and concluding chapter ‘Vipers’ come from a later colourised reprint, but retain all the sinister paranoic confusion of the Moench, Sienkiewicz, Tom Palmer & Dan Greene original.

When a corpse is delivered to Grant’s mansion, it reactivates Spector’s CIA career and sets Moon Knight on the trail of unfinished business in a “Company” mind control lab supposedly decommissioned years previously…

Following a trail of dead men, dirty secrets, and programable super-killers, MK, Marlene and Frenchy escape barely death in Montreal and Paris while exposing a vicious vengeance plot behind the dirty tricks campaign. It almost costs them everything…

Appended by Ralph Macchio’s editorial ‘Full Phase’, the story closes one chapter in the character’s life and leads into the far mor complex and conflicted career of a man seeking atonement as the November cover-dated premier solo title exposes the secrets of ‘The Macabre Moon Knight!’

Here Moench, Sienkiewicz & Frank Springer reveal how world-weary, burned-out mercenary Spector was working for murderous marauder Raul Bushman but reclaimed his moral compass after his ruthless boss murdered archaeologist Peter Alraune for the contents of a recently excavated Sudanese tomb. The scientist’s daughter Marlene escaped, as did equally disgusted comrade Frenchy, but when Spector attempted to stop Bushman executing witnesses he was beaten and left to die in the desert.

Dying by degrees, Spector crawled for miles and died just as he enters the tomb of Pharoah Seti, where Marlene and her workers were hiding. Dumped at the feet of a statue of Khonshu – god of the Moon and Taker of Vengeance – he inexplicably revived. Clearly deranged, he draped the statue’s white mantle around himself, before going out into the night. By dawn, Bushman’s band are dead and the monster fled…

Skipping forward to now and hinting at a long eventful road to the life of a multi-identity superhero, the origin ends with a fateful showdown with the returned Bushman in his New York lair…

Barely pausing, #2 focuses on pitiful peeping pawn Crawley in a powerful human interest tale. The city reels under the bloody shadow of a butcher hunting bums and indigents. With corpses no one cares about mounting, Moon Knight soon learns ‘The Slasher’ is seeking one specific homeless man, and will not stop until he finds him…

Cover-dated January 1981, #3 sees Sienkiewicz ink himself as ‘Midnight Means Murder’ with the Knight of the Moon facing ruthless thief Anton Mogart/The Midnight Man, before the saga pauses with #4 and the Janson-inked action thriller ‘A Committee of 5’. Here, the Lunar Avenger is hunted by and hunts in return a quintet of specialist assassins. Happily, fortune augments ability and Khonshu’s chosen is more than a match for the killer elite…

Accompanied throughout by covers from Gil Kane, Al Milgrom, Klaus Janson, Perlin, Jack Kirby, Ed Hannigan, Joe Sinnott, Dave Cockrum, Joe Rubinstein, Keith Pollard, George Pérez, Sienkiewicz and others, the extras are supplemented by Sienkiewicz’s wrapround covers from Moon Knight Special Edition #1-3 and the 6-plate character portfolio contained therein, plus Jim Shooter’s introduction.

Also on show are contemporary house ads; printed trivia; previous collection covers; the painted cover to fanzine Amazing Heroes #6 and 11 pages of original art and covers by Milgrom, Cockrum, Rubinstein, Sienkiewicz, McLeod, Springer & Janson.

Moody, dark, thematically off-kilter and savagely entertaining this first volume sees a Batman knock-off evolve into a unique example of the line between hero and villain and sinner and saint all wrapped up in pure electric entertainment for testosterone junkies and
© 2019 MARVEL.

Dreams in Thin Air


By Michael Magnus Nybrandt & Thomas Engelbrecht Mikkelsen translated by Steffen Rayburn-Maarup (Conundrum Press)
ISBN: 978-1-77262-010-8 (HB)

Fantastic battles against overwhelming odds and magnificent, unlikely victories are the lifeblood of graphic narratives – and most of popular fiction, I suppose – but seeing such triumphs in our own mundane mortal coil is barely credible in the real world.

Happily, miracles do occur, and one such forms the basis of this stunningly engaging chronicle of a good heart and love of sport defeating the political skulduggery of an oppressive but publicity-shy superpower.

Delivered as a sturdy and compelling full-colour landscape format hardback, Dreams in Thin Air details the struggle of a young Danish man whose life was changed by a pre-college visit to Tibet: the things he saw and the people he met…

To make the story even more accessible, the man at the centre of events tells his own story, teaming here with Danish comics superstar and educator Thomas Engelbrecht Mikkelsen (Wizards of Vestmannaeyjar, Einherjar) who adds zest, verve and spectacular imagination to the already heady mix.

Following a Foreword by His Holiness, the Dalai Lama, the story opens near the end as impassioned, frustrated Michael Magnus Nybrandt paces outside the Chinese Embassy in Copenhagen. We haven’t seen it yet, but Michael has gambled years of hard work, devious conniving and soul-destroying dedication on a true long shot!

‘Chapter 1: Towards Tibet’ then takes us back to 1997 as Michael and his friend Thomas land at Lhasa Airport and are only saved from disaster by the quick thinking of Tibetan guide Jamphel Yeshi, who rescues the idealistic Scandinavians from a potentially lethal encounter with bribe-seeking Chinese Guards.

As they ride away from the airport, the Europeans observe over and again the brutal results of China’s annexation and systematic eradication of Tibetan culture begun in the aftermath of the 1950 invasion. Of course, the gun-toting occupiers called it an act of “liberation”…

The white boys’ feelings as they contrast the broken relics of a glorious past with urbanised concrete wastelands inflicted by two generations of self-serving Chinese occupiers are obvious and exceedingly painful, and before long they check out of their state-sponsored hotel and go on a trans-Tibetan tandem ride, looking for the real country…

In ‘The Easy Way’, that joyous if exhausting excursion brings them into constant contact with the earthy, gregarious Tibetans and solidifies a feeling in Michael that he must do something to help them. The revelation of exactly what that might be comes after they arrive at a shattered temple and meet Lama Tsarong.

During their stopover, the Europeans encounter young monks in training and discover the Tibetans’ abiding passion for football – the proper “beautiful game” and not the dandified Rugby played by Americans…

Later, Michael endures a bizarre dream in which he is coach of a Tibetan National Team. That’s clearly an impossible notion. Thanks to China’s political clout and annexation policy, there is no such nation as Tibet, only outlaw enclaves of dispossessed Tibetans living as exiles in well-wishing countries such as India and Nepal.

No politically expedient government on Earth recognises the annexed but unforgotten land and it has no official national standing in any arena… even sporting ones…

In August 1997, Nybrandt returns to Denmark and resumes his education in Aarhus. He is part of the landmark radical education initiative dubbed Kaospilot, but despite all his studies cannot shift his focus away from that vivid dream…

At that time, privately-sponsored Kaospilot trained less than 40 students per year in Leadership, Business Design, Process Design and Project Design. The private school’s educational philosophy stresses personal development, values-based entrepreneurship, socially-responsible innovation and – above all else – creativity.

Although Michael strives to adapt to the program, eventually he gives in to his obsession and retools his lessons and educational modules to the ultimate goal of creating a Tibetan National Football team and securing for them international matches…

That’s when his problems really begin, as the full political might of the People’s Republic is brought to bear, not just on him but also on Denmark itself. In ‘Dharamsala’ that subtle, silent opposition becomes far more overt, even as Nybrandt tirelessly works with Tibetan bigwigs – in the conquered mountain country itself and throughout the rest of the world.

Undaunted, he sources players, finds sponsors bold enough to buck the Chinese government; sidestepping petty-minded obfuscations like visa-sabotage and rescinded travel permits and even terrifying physical assaults from thinly-disguised political bully boys in China’s pay…

The tide starts to turn in ‘Dharma Player’ after a meeting with the Dalai Lama and arrangement of an international fixture against Greenland’s national team. With the threat of public legitimisation of a “non-country”, China begins turning the geo-political screws: threatening economic sanctions that might bankrupt Denmark and even more dire unspecified consequences…

On the brink of defeat, Michael thinks furiously and realises that although the prestige of international sport has caused all his problems, it has also provided a once-in-a-lifetime possible solution. All he has to do is confront the Chinese ambassador and not blink first…

The result was a milestone in the modern history of oppressed, subjugated Tibet and resulted in ‘Ninety Minutes of Recognition’ as China was forced to climb down and allow the match to take place…

Being a true story, this gloriously inspirational tale also offers a photo-reportage-packed ‘Epilogue by the Author’; geographical and socio-political synopsis on the country at ‘The Roof of the World’ and a heartfelt ‘Acknowledgments’ section dedicated to the brave souls who made the miracle happen and brought this book into print.

Compelling, hugely entertaining and astoundingly uplifting, Dreams in Thin Air is a moving and wonderful tribute to the power of sport and the resolve of good people. Don’t wait for the inevitable feelgood movie: read this magnificent graphic testament right now and experience the all-too-rare joy of good intentions triumphing over arrogance and overwhelmingly ensconced power…
English Edition © Michael Magnus Nybrandt, Thomas Engelbrecht Mikkelsen and Conundrum Press 2017.

The Archangels of Vinea: Yoko Tsuno volume 14


By Roger Leloup, coloured by Studio Leonardo, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-438-0 (Album PB)

In 1970, indomitable intellectual adventurer and “electronics engineer” Yoko Tsuno began her career in Le Journal de Spirou. She is still delighting readers and making new fans to this day in astounding, all-action, excessively accessible adventures which are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epics starring the Japanese investigator were devised by monumentally multi-talented Belgian maestro Roger Leloup, who began his own solo career after working as a studio assistant and technical artist on Herge’s timeless Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn may appear – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics.

That long-overdue sea-change heralded the rise of competent, clever, brave and formidably capable female protagonists taking their rightful places as heroic ideals; elevating Continental comics in the process. Unsurprisingly, these endeavours are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Miss Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the superbly competent wanderer and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 with Le Journal de Spirou’s May 13th edition…

Yoko’s journeys include explosive exploits in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas – like this one – where our terrestrial trouble-shooters toil beside the disaster-prone alien colonists of planet Vinea. Their chief contact and most trusted ally is Khany: a competent, commanding single mother who combines parenting her toddler Poky with saving worlds, leading her people and averting continual cosmic catastrophe…

There are 29 European albums to date (with #30 due for release in September) but only 16 translated into English thus far. Today’s tale debuted in 1983 as Les archanges de Vinéa, chronologically Tsuno’s thirteenth exploit and sixth co-starring the Vineans: a thrilling tale of discovery and ancient undying tyranny and evil…

In their first outing, Yoko, Vic and frivolous Pol discovered a pocket of long-dormant aliens hibernating for eons in the depths of the Earth. After freeing them from robotic subjugation, the valiant humans occasionally helped the alien refugees (who had fled their own planet two million years previously) rebuild their lost sciences. Ultimately, the humans accompanied the Vineans as they returned to their own star system and presumed-dead homeworld. As the migrants gradually rebuilt their decadent and much-debased former civilisation and culture, the trio became regular guests…

On this excursion, the humans are again exploring another reclaimed region of the recovering planet. In the millions of years the Vineans slept in the depths of Earth, their primary civilisation collapsed, and the planet they have reclaimed is much-changed with isolated pockets of the former changed beyond recognition… and usually lethally hostile to their returned descendents…

We open as Yoko and little Poky accompany Khany to a desolate island and interview a strange old hermit who has been sheltering a child from the past. Khany’s cautious efforts reveal a young boy in a hibernation pod for countless ages, and that the entre rig has been until very recently, underwater…

As they further question the crazed old woman who lives in constant dread of The God’s wrath, an atmospheric disturbance occurs, leading them to a fantastic machine thunderously drawing air down into the depths of the sea. When they fly over to investigate further, Kany is lost…

By the time Yoko and Poky land, primitive raiders have boarded the edifice as it starts to sink. From nowhere, a serene and calmly confidant Vinean Adonis appears, saving Yoko from being blasted by the barbaric raiders. As he and Poky are arrested he joins the group but does not interfere.

The newcomers are equipped with makeshift breathing gear and share it with the captives, dropping into the depths just as the edifice was. The sea-dwellers also use huge turtle-like sea-beasts and her enigmatic saviour – easily keeping pace with the raiders – appears to be equally amphibious…

Unwelcome but unmolested, the stranger keeps pace as the war party passes a shattered sunken city, and encounters fierce marine monsters that have been tamed by electronic devices clamped to their heads. It is a technology clearly far beyond the understanding of Yoko’s captors, and gradually she learns of a bizarre truth: these sea-Vineans are low caste workers in a lost subterranean city of evil that has survived submerged for millennia, ruled by a capricious, cruel immortal Queen. Hegora has the powers of a god and is just as implacable…

However, her diffident saviour and guardian is one of twenty undying supermen: “Archangels” set apart from and uncaring of the plight of ordinary beings. As Yoko soon discovers, her acquaintance has a ruthless, timeless agenda of his own…

Her life constantly imperilled as she seeks hostage Khany, Yoko learns the horrific secret of the subsea City of the Abyss, and why the Archangels have battled Hegora for so long: possession and control of thousands of hibernating children. The endless struggle ends as Yoko tips a delicate balance, uncovering the incredible secrets of the City’s past and before long, a cold war resolves into a battle of wills and vastly opposing moralities. In the end it’s Yoko who triumphs to impose a new regime on the sunken citadel…

Gripping and visually spectacular, The Archangels of Vinea combines hard science with tense drama and a soupcon of social criticism: delivering another terse, action-packed, sci fi thriller, once again magnified into magnificence by the astonishingly compelling and staggeringly detailed draughtsmanship and storytelling of Leloup and the indomitable integrity of Yoko Tsuno.
Original edition © Dupuis, 1983 by Roger Leloup. All rights reserved. English translation 2019 © Cinebook Ltd.

Hal Foster’s Prince Valiant volume 14: 1963-1964


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-970-7 (HB)

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous rainbow-colour weekly peek into a world where history met myth to produce something greater than both. Pioneering creator Hal Foster developed the feature after a groundbreaking and astoundingly popular run on the Tarzan of the Apes comic strip.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked barbarians played out against a glamorised, dramatized Dark Ages backdrop. The never-ending story follows a refugee lad of royal blood, driven from ancestral Scandinavian homeland Thule who grows up to roam the world, attaining a paramount position amongst the fabled heroes of Camelot.

Foster wove his complex epic romance over decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, enchanting generations of readers and thousands of creative types in all the arts.

The glorious epic spawned films, an animated series and all manner of toys, games, books and collections. Prince Valiant was – and remains – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (well north of 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator whilst the originator remained as writer and designer. That ended in 1980, when he finally retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This luxuriously oversized (362 x 264 mm) full-colour hardback (tragically, the series is still unavailable digitally) re-presents pages spanning January 6th 1963 to December 27th 1964, (individual Strips #1352 to 1455) and comes with all the regular bonus trimmings.

Comics scripting A-Lister Roger Stern (Superman; Avengers; Spider-Man; Doctor Strange; Incredible Hulk; Captain America) discusses and critically appraises the influential force of the newspaper strip on comic books in a picture packed Foreword ‘Swiping Mr. Foster: A Legacy in Four Colors’, offering many potent comparisons and shameless swipes, after which Brian M. Kane expands the argument about Valiant’s lasting influence in ‘Might for Right: A Code of Honor for Sentinels of Liberty’.

The erudite scholar returns at this tome’s close: spotlighting the glorious range of the master story teller in closing article ‘Land and Sea: Hal Foster’s Fine Art Paintings’ in a select gallery of land-and-seascapes, nature studies and illustrative tableau. Captivating as they are though, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: following a failed and ruinous quest for the Holy Grail by the Round Table Knights, Valiant has compelled their return to Camelot and courtly duties. In the months that followed he visited the Great Tor at Glastonbury, met St Patrick and assisted a Papal mission from Rome building a cathedral there. Wars erupted and plots were foiled, and an extended familial rift with long-suffering wife Aleta was healed. A visit to Valiant’s homeland of Thule brought more combat and death and personal injury. With son Arn in tow, recuperation was concluded during a visit of the entire clan to Aleta’s ancestral kingdom in the Misty Isles, with Viking reiver Boltar escorting them to counter Mediterranean pirates and brigands…

At their destination, the family defeated a colonising invasion by rival ruler Thrasos during which the queen delivered twin daughters, to make Valiant a proud father of four. His peace was shattered when fleeing prisoners of war abducted Arn and his commoner pals Paul and Diane, forcing Valiant and Viking shipwright Gundar Harl, into frantic pursuit to prevent their being sold as slaves. By the time they caught up, Arn had already dealt with the problem…

Even with the crisis averted peace was impossible to find. When pilgrims bound for the Holy Land were shipwrecked on the Misty Isles, Val felt duty-bound to offer aid, and used his presence as escort to found a trade mission promoting the produce and wares of his island home. He also brought Arn, whose days of childhood indolence gave way to learning his place in the world…

Many rousing exploits marked their trail from Jaffa to the Dead Sea, Damascus to Baghdad before the pilgrimage ends in Aleppo where Boltar waits to ferry father and son back to a recovered and much wealthier Aleta. However, a brief period of glorious relaxation ends when King Arthur summons them to save Gaul from invading Goth hordes. With safe passage across Europe ended, England’s ruler needed his greatest hero carry a message to the Pope…

As Aleta’s forces secured a sea route to Albion, Valiant and Arn’s perilously mission drew much action but ultimately no satisfaction from the embattled Pontiff.  Undaunted, Valiant devised an alternative trade route between the Holy Father and still-imperilled Christian Britain: visiting what become Spain and France, encountering a lost land where monks were guarded by monsters, dodging Goths and ousting a usurper whilst reinstating the true ruler…

By the time the scattered family are reunited in England, the country endures a new kind of assault, as a charismatic priest is manipulated by scurrilous scholar attendants/business managers to foment a religious revolution…

After cleverly ending the near-insurrection, Val rejoined his family at the site of a church under construction near the fens where he grew up. The lure of his sire’s past beguiles Arn, who explored the boggy waterways and was soon hopelessly lost. Over tense weeks, he experienced the same privations his father had, before being rescued.

Carrying huge wealth destined for Arthur’s coffers, the family thankfully took ship for Camelot, unaware that greedy, ambitious eyes were watching…

The illuminating wonders here resume with those eyes fatally blinking. Opportunistic fellow voyager Ethwald abducts Arn by subterfuge and holds him to ransom for the treasure Valiant is safeguarding for the king. Ethwald fears the knight’s prowess but feels assured a father will do nothing to endanger his heir. He grievously underestimates the murderous wiles of enraged mother Aleta…

The majority part of this two-year tome deals with the anticipation and results of a mass invasion by Angles and Saxons, but the slowly-building saga is comprised of many shorter episodes – adventures both tragic and even broadly comedic – in its ever-expanding tapestry.

After returning to Camelot, the family are feted until Valiant is again called to defend the realm. Arn meanwhile steadily advances from Page to Novice and begins official combat training. Soon he is made a Batchelor-at-Arms and, when the vassal king of Wales dies, is drawn into war.

The former Prince Cidwic hungers for fame, glory and riches, and – deploying his Welshmen and a mercenary Pictish and Caledonian warband – besieges Carlisle in an attempt to annexe Scottish territories. The city is defended by a small contingent of cavalry and engineers led by Sir Kay, but as Arthur prepares a rescue fleet to aid them, Valiant forms and leads a unit of swift-riding messengers from the Novices and Batchelors to keep lines of communication open. The youngest recruit is Arn…

When Cidwic regroups and fortifies his position, the boy plays a crucial role in supporting Kay’s forces and the would-be conqueror’s eventual downfall. As diplomacy and reconciliation take over, Arthur rewards the lad with more responsibility: befriending new King Cuddock, Cidwic’s 12-year old son. As they bond and duty grows into true friendship, the king’s uncle Ruddah seeks to frame Arn for murdering the boy king, and learns to his eternal regret that youth does not equate to stupidity…

The plot foiled, Valiant and Arn make their slow way back to Court, partaking of the many local jousts and tourneys that filled the autumn season and served to keep fighting men in peak form. As they compete they encounter a pair of impoverished, less than noble knights whose response to defeat leaves much to be desired and exposes the sordid underbelly of professional jousting…

Upon reaching Camelot, a joyous family reunion almost ends in shame and bloodshed when cunning schemer Modred attempts to traduce Aleta’s honour and reputation by trapping her and Launcelot in a compromising situation. His vile scheme exposed, the villain flees and encounters a Saxon war party infiltrating the region around the Vale of the White Horse. The long dreaded war with the invaders is starting to happen…

War-wise Arthur deems them to be scouting the land and sends his best men to observe them, with Arn and other knights-in-training as messengers. Sadly, Owen is still starry-eyed and vainglorious, and his inexperience leads to Arn’s capture. Thankfully he is sharp-witted and well-disguised: convincing the Saxons he is a son of infamous pirate Boltar, while turning his situation to England’s advantage by learning the plans of the vast invasion force marshalling overseas. Of course his actions suggest to the keenly watching rescue party that the son of valiant has turned traitor before the boy orchestrates his escape and reports back to Arthur…

Although moving to a war footing, life at Court continues largely as before and leads to personal crisis when a grand tournament intended to hone the fighting spirit of the nation’s champions sparks intrigue, and murder…

Visiting his kinsman Launcelot, Count Brecey of Brittany finds Aleta most pleasing and determines to make her his. That she is a queen with four children he can profitably marry off when he marries her is a huge additional benefit. Used to taking whatever he wants, the overprivileged coward operates through his assassin Hugo, but that deadly killer proves no match for Valiant and his mighty warhorse Arvak, and as a web of sinister schemes unravels, Brecey is forced to abduct Aleta and run for the coast. Thanks to the efforts of his victim and her hotly-pursuing spouse and first son, the Count doesn’t get far and – when caught – compounds his villainy with the worst kind of cowardice…

As summer approaches, Arthur’s preparations intensify, and the entire Court awaits news of a vast fleet of Angles, Jutes, Danes and Saxons. Tensions mount as word comes of established colonies previously defeated by and sworn to Arthur, recant their oaths of allegiance and pick up the swords they had abandoned for peace and acceptance. The lure of imminent plunder is everywhere and the King is forced to remind is noble subjects of their promises to supply fighting men when the nation needs them.

Valiant and Gawain are despatched to Cornwall where three local kings are at war with each other and “unable” to honour their word, whilst Arn travels to North Wales where his friend Cuddock is genuinely embattled, plagued by raids of marauding Scotti. He will soon discover, the raiders are sponsored by the Saxon overlord as a distracting diversion…

Whilst one Cornish ruler is steadfast and readily provides promised forces for the army, weak, ambitious and greedy Kings Grundemede and Alrick-the-Fat need a sharp lesson in realpolitik and practical conjuring (learned long ago when young Valiant was attached to the wizard Merlin) before they grudgingly comply…

Their missions successful both the Cornish and Welsh embassages return with their new reinforcements to Camelot to make final preparations for the encroaching Saxon invasion. Thanks to Arn’s prior intelligence warlord’s colonising raiders head for Badon Hill, the perfect site for Arthur’s stout defence…

This astounding clash takes seven weeks to tell, but at the end England is barred to them for generations and the victorious armies return to their own lands. Switching from epic action to wry romantic comedy, Foster then plays with his stars as Aleta and the visiting queen of Alrick-the-Fat indulge in combat matchmaking; each seeking to wed heroic Sir Charles of Cornwall to their respective noblewoman protégés. However, their escalating wiles and schemes make a catastrophic impression on Aleta’s twins Karen and Valeta, who apply what they’ve seen to their own relentless pursuit of boy-king Cuddock, recuperating from nobly-earned wounds and far too naive to endure being the subject of the girls’ first crush…

Employing the clever conceit of lost historical scrolls, the narrative jumps forward some months and resumes with Valiant’s entire family en route to the ancestral kingdom of Thule with bombastic brigand Boltar. The voyage is interrupted by news of marauders assembled by Skogul Oderson, who has united many tribes into a formidable force to ravage Thule.

As the year ends, the far northern chieftain is spectacularly beaten. He never counted on Valiant and wilderness scout Garm organising the scattered selfish homesteaders into a lethally effective guerrilla force who slowly whittle away the raider’s numerical advantage through guile, lethally inventive use of terrain and psychological warfare…

The final instalment here presages even greater adventure as Boltar’s son and Arn discuss a return to the lost continent they had visited: a land latterly dubbed “the New World.”

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with dark violence. Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no true fan should miss.
All comics © 2015 King Features Syndicate. All other content and properties © 2016 their respective creators or holders. This edition © 2016 Fantagraphics Books. All rights reserved.