Ronin – the Deluxe Edition


By Frank Miller with Lynn Varley & John Costanza (DC Comics)
ISBN: 978-1-4012-4895-6 (HB)

I always feel a bit daft reviewing stuff that everyone already knows about, but I’m constantly being reminded that even though somebody talks about the classics of our art-form it doesn’t mean they actually have read them. Moreover, the great thing about comics is that they’re meant to be re-experienced, over and over and over…

So here’s a quick look at Frank Miller’s breakthrough epic: a canny blending of East and West, ancient and futuristic, mythical and technological, all used to scrutinise the unchanging nature of human passion, readily available in a number of versions including Black Label and Absolute Ronin. This edition – available in hardback and digital formats – is a simple Deluxe tome, released in 2014…

Set mostly in a near future where society has irretrievably broken down (just look out of your window, if you still have any of those), our story actually opens eight centuries earlier in feudal Japan, where a beloved, noble lord and his youngest, most untried samurai are besieged by the forces of a terrible demon named Agat who craves the sacred, mystical sword the old daimyo protects.

Eventually, its unrelenting attacks succeed and Lord Ozaki is compromised and murdered. Shamed at his failure and maimed by the shape-shifting demon, the neophyte samurai becomes a masterless warrior: a Ronin forced to wander the Earth until he can regain his honour…

Meanwhile in the 21st century, New York City – and indeed the entire planet – are dying, destroyed by economic, industrial and societal abuse. However, at the heart of the dystopian nightmare, a small team of free-thinking and idealistic scientists are pioneering a scheme to save humanity from itself.

Technological wizard Peter McKenna has invented self-replicating “bio-circuitry” that feeds itself from the polluted earth to grow clean buildings and even new prosthetic limbs. His greatest achievement is the Aquarius complex, a self-staining habitat governed by a benevolent Artificial Intelligence dubbed Virgo. Peter’s wife Casey runs security for the complex, whilst their friend Taggart runs the corporation they jointly founded, selling their world saving tech – and message – to the rest of humanity.

Maternal Virgo is increasingly becoming the fourth member of the team: making autonomous decisions for the benefit of all. She works closely with Billy Challas, an extreme congenital quadriplegic with latent psionic powers. His hidden mental abilities have enabled Virgo to make huge leaps in replacement limbs, but recently his dreams have been disturbed by visions of Ozaki, Agat and the Ronin. Virgo is troubled by how historically accurate the nightmares are…

In ancient Japan, the Ronin has wandered for years, continually defending the holy sword from Agat’s forces, until in one self-sacrificing final duel, demon and hero are both killed by the eldritch blade…

When Virgo’s researches uncover the dream Katana in a junk shop eight centuries later, she accidentally causes an explosion which decimates portions of Aquarius, releasing Agat into our world again. Mercifully, the Ronin’s spirit simultaneously enters Billy, who uses his submerged mind-powers to reconfigure deformed flesh into the form of the ancient warrior.

Lost, dazed and confused, the Ronin wanders through the horrific landscape of post-civilised New York: encountering a debased and corrupted populace whilst Agat possesses Taggart and begins to subvert the pacifist, redemptive mission of Aquarius.

As chief of security, Casey McKenna digs (quite literally) into the problem and with Virgo’s help tracks down Billy/Ronin, but rather than saving the lad she is incomprehensibly drawn into his mystical confusion. Meanwhile, as “Taggart” retools the complex into a munitions super-factory, Peter begins unravelling the mystery: discovering nothing is as it seems, and that there are far more sinister threats than debased gang-mutants and ancient demonic creatures. The entire world is under imminent threat and the clock is ticking…

This tale was not well received when it debuted: the heady mix of manga influences (particularly Kazuo Koike & Goseki Kojima’s stunning and epic Lone Wolf and Cub which permeates and guides this tale like a ghostly grandfather), science fiction, social politics and supernatural ultra-violence was clearly not what the superhero-reading fans had expected.

Although some thematic overtones remained, this was clearly no continuation of Miller’s landmark Daredevil run at Marvel: those issues were returned to in successive DC epics The Dark Knight Returns and Batman: Year One…

However, Ronin did alter American comics forever, allowing adult sensibilities (that had flourished in Europe and Japan for decades) to finally gain a foothold in the dogmatically juvenile American comics market. Of course it wasn’t alone, but with American Flagg! and a few precious others, it was at the vanguard of the zeitgeist that put style and mature content above Fights, Tights and empty frights…

Oppressive, exhilarating, terrifying and mystifying – supplemented here with An Introduction by Jennette Khan; a Ronin Gallery comprising contemporary promotional material; concept sketches; retail posters; original art and pages previous editions’ cover art – Ronin is truly spectacular: a visual tour de force that reshaped what we read and how we read it. As a fan you have a divine obligation to see it for yourself…
© 1983, 1984, 2014 Frank Miller, Inc. Introduction © 2008 DC Comics. All Rights Reserved.

Bunny vs Monkey and the Supersonic Aye-Aye


By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-243-4 (TPB)

Bunny vs. Monkey has been a fixture of British comics phenomenon The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), his trend-setting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one. In this case, however, here we’ve caught up and the fabulous recycled fun of The Floating Cow Catastrophe is plumped up with new stuff…

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast popped up in the wake of a disastrous British space shot. Having crash-landed in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating loutish troublemaker…

Problems are exacerbated by the other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a propensity to build very dangerous robots and super-weapons…

Here – with artistic assistance from Sammy Borras – the war of nerves and mega-ordnances resumes and intensifies. The unruly assortment of odd critters littering and loitering around the bucolic paradise have finally picked a side (sort of): shifting and twisting into bipartisan factionalism. They all seem to have forgotten that rapidly encroaching Hyoomanz are now well underway in building something called a “motorway” right through the sylvan glades and (apparently) unprotected parks… but they are quite interested in new resident Ai – the supersonic Ai-Ai – and where her allegiances fall…

It all resumes with ‘Insomnia!’ as new girl Ai proves to (a) nocturnal, (b) excitable and (c) a bit of a party animal just as Bunny seeks an early night, after which Monkey makes the mistake of stamping on her new house in his modular ‘Mega Mecha!’ and doesn’t get away with all his mechanical body parts intact and ‘Take to the Skies!’ finds Weenie squirrel and Pig optimistically building an aircraft, despite a blessed lack of knowledge and requisite skills. That doesn’t explain why Monkey insists on being the first to test pilot it…

A rare moment of tranquillity in ‘Time to Get Along!’ finds all the woodland weirdoes sharing a natural hot spring, until acrimony returns when somebody makes a whirlpool and someone else activates a robot shark…

‘Spring’ comes round again, finding the forest full of greenery-gobbling ‘Worms!’ until Monkey accidentally saves the day, before ‘A Great Big Snotty Cold!’ afflicts everyone. The cure is too weaponize the germs into a giant bogie-beast… but it doesn’t end there…

Skunky’s latest “greatest invention” generates ‘Bubble Trouble!’ before he builds his snarky simian sidekick’s dream device – an enormous ‘Metal Monkey!’ – that bears no relationship to the enigmatic and apparently unattended ‘Giant Egg!’ Ai and Bunny stumble across. Was that the reason for her throwing a dinner party for all her new friends and urgently urge them to ‘Eat Up!’ while revealing some culinary secrets nobody wanted to know?

‘Spaaaace!’ finds Skunky trying – but failing – to send Monkey back where he came from, after which ‘Storytime!’ shows Bunny’s literary leanings whilst Weenie and Pig enjoy ‘Mud, Glorious Mud!’ and aliens are erroneously blamed for all the fuss on ‘The Night They Floated Our Cows Away!’

Everyone’s recovered by time soapbox cart fever intoxicates the little critters, resulting in a shock ending for the ‘Screwball 4000!’, after which a different – Ai-sponsored – comic reality results in baffling grudge-match ‘Weenie vs Monkey’ before she races off, oblivious to the attentions of brain-battered, bewildered and besotted former stuntmanAction Beaver in ‘♥’…

Skunky’s ploy of creating robot duplicates of his opponents goes just like you’d expect in ‘Double Trouble!’, leaving a certain robot in a tizzy safeguarding rare floral gem ‘The Purple Popplewhatsit!’, just as we ease effortlessly into the middle of the year, with ‘Summer’ heralding the first sighting of Skunky’s latest giant sensation ‘The Walrus!’

Undaunted, the black-&-white bounder almost incinerates the woods with a homemade star making ‘Sun Kinda Trouble!’before building colossal fantasy constructs in ‘The Midnight Dragon’ and spoiling a party whilst the stroppy simian is trapped in a timeloop in ‘Monkeyfloop!’

Catastrophic rivalry erupts as alternate evil genius Maniacal Badger competes with Skunky for a science prize and the title of ‘The Most Brilliant Animal in the Woods!’ whilst a blow to the bonce creates ‘Evil Bunny!’ and Weenie consults the Skunk to achieve the dream of being ‘The Bravest Squirrel in the Woods!’

Monkey triggers road rage by building a motorway around Bunny’s cottage in ‘Beep! Beep!’, yet still find time to completely miss the united animals war against a human invader in ‘Persuasion!’ whilst Weenie’s awesome weaponization of sugary treats in ‘Doughnuts!’ brings us stickily to the ‘Autumn’ segment where ‘A Moment of Solace!’for Skunky still ends in chaos and carnage.

Laziness exacerbates the shameful antics and utter rout of the ‘Monkey Army!’, which leads the valiantly victorious Bunny team to pursue supernatural phenomena in ‘Will-o-de-Wisp!’ Strangely, the glowing phantasm that scarily greets them bears a disturbing resemblance to long-gone local legend Fantastic Le Fox…

‘What a Brave Little Squirrel (Part One)!’ begins a strange excursion to a subterranean realm with terror and abandonment on the cards for Weenie, but hope and escape materialise in ‘What a Brave Little Squirrel (Part Two)!’before being driven away again by the secret power source of Skunky’s new hover board in ‘The Flipping Point!’

That so-familiar spectre returns prophesying ‘Grave Danger!’ and in the resultant ‘Panic!’ Bunny becomes a maddened doomsday-prepper, but Weenie is more concerned with culinary success and new kitchen gadget the Multi-Kitchen Buddy in ‘The Other Side!’

At last the doom arrives, but declaring ‘Battle Stations!’ and gathering everybody together and marshalling extraordinary defences amount to nothing and soon distracted Randolph the Raccoon and Ai are pointlessly competing in ‘Runnnn!’ …with Action Beaver and the timestream itself regretting their actions…

‘The Worst Idea You’ve Ever Had!’ finds Monkey yet again ruining Skunky’s plans as the boffin attempts to imprison a ghost before the madness pauses – for now – with ‘The Woodland Devil!’ as the dreaded, doom-laden grave danger arrives and all the animals are caught napping!

The animal anarchy is augmented here with detailed instructions on How to Draw Ai’ and ‘How to Draw Weenie’ so, as well as beguiling your young ‘uns with stories, you can use this book to teach them a trade…

The absolute acme of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all in one eccentrically excellent package: providing jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Is that you yet?
Text and illustrations © Jamie Smart 2022. All rights reserved.

Bunny vs Monkey and the Supersonic Aye-Aye is published on January 6th 2022 and is available for pre-order now.

Decades: Marvel in the ’60s – Spider-Man Meets the Marvel Universe


By Stan Lee, Steve Ditko, Roy Thomas, Jack Kirby, Don Heck, Dick Ayers, John Romita Sr, Gene Colan, Werner Roth & various (Marvel)
ISBN: 978-1-3029-1660-2 (TPB)

The Amazing Spider-Man was first seen in the middle of 1962, so expect plenty of wallcrawling reviews over the next twelve months, and if any of us make it to the end I’m sure we’ll all be well-versed in Arachnid Lore with our book shelves (physical or digital) positively groaning with sublimely re-readable tales and tomes…

For Marvel, it’s always been all about the team-ups…

In the company’s 80th Anniversary year of 2019, they published plenty of reprint material in archival formats designed to highlight specific triumphs of the House of Ideas. One of the mot interesting was the Decades project: collecting material from each era seen through a themed lens. For the 1960s – with so very much astounding innovation to be proud of – the editors opted to re-present critical confrontations of the company’s signature star with the other breakthrough characters that formed the bedrock of the Marvel Universe. After all, it’s always been all about the team-ups…

Within this trade paperback/digital delight – in full or in extract – are bombastic battles and eccentric encounters between the wondrous wallcrawler and the other growing stars of the ever-expanding firmament, culled from Amazing Spider-Man #1, 8, 14, 16; Amazing Spider-Man Annual #2; Fantastic Four #73; Fantastic Four Annual #1; Strange Tales Annual #2; Tales to Astonish #57; The Avengers #11; The Avengers Annual #3; Daredevil #16, 17, 27 and The X-Men #35 spanning March 1963 to 1968. The curated cruise begins with a context-setting Introduction from Jess Harrold, before we see a skinny kid in a costume meet his heroes for the first time…

Marvel is often termed “the House that Jack Built” and Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic storytelling, but there was another unique visionary toiling at Atlas-Comics-as-was, one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Jack’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility, but his work was both subtle and striking: simultaneously innovative and meticulously polished. Always questing for the ideal, he explored the man within. He saw heroism and humour and ultimate evil all contained within the frail but noble confines of humanity. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters: an ilk which, though individually entertaining, had been slowly losing traction in comics ever since DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with Fantastic Four and the ahead-of-its-time Incredible Hulk but there was no indication of the renaissance ahead when officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, mammoth monsters and flying cars… this stuff could happen to anybody…

The debut of Spider-Man and his pathetic, loser, young alter ego Peter Parker was a landmark moment. The hard luck hero effortlessly made the jump to his own title. Holding on to the “Amazing” prefix to jog reader’s memories, the bi-monthly Amazing Spider-Man #1 arrived with a March 1963 cover-date and two complete stories. It also prominently featured the aforementioned FF and took the readership by storm. Excerpted here are the 5 pages wherein the cash-strapped youngster breaks into the Baxter Building determined to get himself hired by the team and ends battling his idols…

That’s followed by a back-up story from 1963’s Fantastic Four Annual #1 which expanded the incident into a proper yarn. ‘The Fabulous Fantastic Four Meet Spider-Man sees Kirby redraw the moment with Ditko inking and it is superb, smartly segueing into the lead feature from the same year’s Strange Tales Annual #2. This terrific romp from Lee, Kirby & Ditko depicts an early Marvel Misapprehension as the wallcrawler is framed by international art thief and disguise-master The Fox, and hot-headed Johnny Storm determines to bring the aggravating arachnid to justice. Guess how that works out…

Cover-dated January 1964, Amazing Spider-Man #8 led with a battle against the computer dubbed the Living Brain, but you’ll need to look elsewhere for that. An extra vignette in that issue provided another Lee/Kirby/Ditko delight. ‘Spiderman Tackles the Torch!’ is a 6-page comedy romp wherein a boisterous and envious wall-crawler gate-crashes a beach party thrown by the flaming hero’s girlfriend… with suitably explosive consequences.

Marvel’s growing band of stars were pooping up everywhere in others titles by this time, and the next snippet – 5 pages culled from Amazing Spider-Man #14 (July 1964) – sees the webspinner’s battle against the Green Goblin and Enforcers interrupted by the Incredible Hulk who delivers an unforgettable lesson in staying in your own weight class. That same month, Tales to Astonish #57 saw Giant-Man and the Wasp ‘On the Trail of the Amazing Spider-Man!’ – courtesy of Lee, Dick Ayers & Paul Reinman – with sinister mastermind Egghead pulling strings to make the complete strangers into mortal enemies…

September 1964 found Amazing Spider-Man #16 extending the wallcrawler’s circle of friends and foes whilst battling the Ringmaster and his Circus of Evil and encountering freshly minted fellow loner hero in a dazzling and delightful‘Duel with Daredevil’ (Lee & Ditko), after which The Avengers #11 (by Lee, Don Heck & Chic Stone) details how ‘The Mighty Avengers Meet Spider-Man!’ This is a clever and classy cross-fertilising tale featuring time-bending tyrant Kang the Conqueror who attempts to destroy the team by insinuating within their serried ranks a robotic duplicate of the outcast hero.

Next up is arguably Ditko’s greatest artistic triumph of this era: the lead tale from Amazing Spider-Man Annual #2 (October of that year and filled out with vintage Spidey classics).

Ditko was on peak form: fast enough to handle two monthly strips, and at this time also blowing away audiences with another ill-fitting, oddly tangential superhero. The disparate crusaders met in ‘The Wondrous World of Dr. Strange!’: an entrancing fable unforgettably introducing the Amazing Arachnid to arcane realities and metaphysical mysteries as he joins the Master of the Mystic Arts to battle power-crazed mage Xandu in a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the stolen Wand of Watoomb. After this, it was clear that Spider-Man could work in any milieu and that nothing could hold him back…

Now sporting his signature all-red outfit, the Man Without Fear re-encountered Spider-Man in Daredevil #16-17 (May & June 1966 and crafted by Lee, John Romita the elder and inker Frank Giacoia) as ‘Enter… Spider-Man!’ introduces diabolical criminal mastermind Masked Marauder who has big plans; the first of which is to get DD and the wallcrawler to kill each other…

With chapter ‘None are so Blind…’ opens a convoluted a sub-plot which would lead to some of the highest and lowest moments of the early Daredevil series – such as Spidey accusing Law-firm partner Foggy Nelson of being the Scarlet Swashbuckler and Matt Murdock inventing a twin brother Mike – but the art is superb and the action is nonstop, so there’s not much to complain about…

Next comes Amazing Spider-Man Annual # 3 and ‘…To Become an Avenger!’ with the World’s Mightiest Heroes offering the webspinner membership if he can capture and bring them the Hulk. As usual, all is not as it seems but the action-drenched epic, courtesy of Lee, Romita (on layouts), Don Heck, & Mike Esposito is the kind of guest-heavy, power-punching package that made these summer specials such a prize…

Jumping to April 1967, Daredevil #27 (Lee, Gene Colan & Giacoia) closes a chapter as a leaner, moodier Man Without Fear manifested. Earlier episodes saw the hopeless romantic triangle of Murdock, best friend Foggy and their secretary Karen Page become a whacky quadrangle by introducing fictitious twin Mike Murdock. Now he would be “exposed” as Daredevil to divert suspicion from the blind attorney who actually battled all those weird villains…

Well that happened, and – still skulking in the background – arch-villain Masked Marauder slowly honed in on DD’s actual alter ego. He got closest in ‘Mike Murdock Must Die!’ after Stilt-Man teams with the Marauder before Spider-Man abrasively helped out in a brief cameo to take down the long-legged loon…

Cover-dated August 1967, The X-Men #35 finally found Marvel’s top teens in the same story. At that time the mutant heroes were hunting secret cabal Factor Three who had used robot arachnoids to kidnap Professor X.

When ally Banshee is captured mid-sentence during a crucial communication with the team in ‘Along Came A Spider…’(by Roy Thomas, Werner Roth & Dan Adkins) everybody’s favourite wallcrawler is mistaken for a foe. After the desperate, distraught mutants find the hero amidst robot wreckage, he is forced to battle for his life against the increasingly unstable teens…

Ending this chronological collaboration excursion is Fantastic Four #73 (April 1968) which carried an instant-classic crossover that overlapped an ongoing Thor storyline and conclusion to a long-running Daredevil story wherein the sightless crusader is ousted from his own body by Doctor Doom. After warning the FF of imminent attack, the Swashbuckler subsequently defeats Doom on his own, but neglects to tell the heroes of his victory…

Thus, outmatched and unable to convince them any other way, DD enlists currently the de-powered Thunder God and ever-eager webspinner in to solve the problem Marvel style – with a pointless, spectacular and utterly riveting punch-up – in ‘The Flames of Battle…’

These timeless team-ups of Marvel’s original loner comprise a superb catalogue of splendid triumphs to be enjoyed over and over again. How can you not?
© 2019, MARVEL

Best of Year: 2021

Let’s face it: this past year was bloody awful for everybody. Nevertheless some very gifted people created some remarkable comics works and I’ll be damned if I don’t give you all one last chance to see that for yourselves.

Thus here’s our compilation of the best graphic novels of 2021. You should check them out…

Happy New Year from all of us to all of you.

Kid Friendly Classics
Women Discoverers: 20 Top Women in Science
By Marie Moinard & Christelle Pecout, translated by Montana Kane (NBM)
ISBN: 978-1-68112-270-0 (Album HB) eISBN: 978-1-68112-271-7
© 2019 Blue Lotus Prod. © 2021 NBM for the English translation.

Mega Robo Bros: Power Up and Mega Robo Bros: Double Threat
By Neill Cameron with Abby Bulmer & Lisa Murphy (David Fickling Books)
ISBNs: 978-1-78845-200-7 (Power Up PB) and 978-1-78845-232-8 (Double Threat PB)
Text and illustrations © Neill Cameron 2021. All rights reserved.

The Spider’s Syndicate of Crime
By Ted Cowan, Jerry Siegel & Reg Bunn (Rebellion)
ISBN 978-1-78108-905-7 (TPB)
© 1965, 1966, 1967 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

The Secrets of Chocolate: A Gourmand’s Trip Through a Top Chef’s Atelier
By Franckie Alarcon, translated by Montana Kane (NBM)
ISBN: 978-1-68112-278-6 (HB) eISBN: 978-1-68112-279-3
© Editions Delcourt 2014. © 2021 NBM for the English translation.

The Magical History Tour volume 1: The Great Pyramid
By Fabrice Erre & Sylvain Savoia translated by Joseph Laredo (Papercutz)
ISBN: 978-1-54580-633-3 (HB)
© 2018- DUPUIS – Erre – Savoia. All other material © 2021 Papercutz.

Bunny vs Monkey and the League of Doom!
By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-230-4 (TPB)
Text and illustrations © Jamie Smart 2021. All rights reserved.

Wonder Woman: 80 Years of the Amazon Warrior – The Deluxe Edition
By William Moulton Marston & Harry G. Peter, Trina Robbins, Joye Hummel, Robert Kanigher, Samuel R. Delany, Cary Bates, Roy Thomas, George Pérez, Len Wein, Lynda Carter, William Messner-Loebs, Phil Jimenez, Joe Kelly, Allan Heinberg, Amanda Conner, Brian Azzarello, Mariko Tamaki, Greg Rucka, Becky Cloonan & Michael W. Conrad, Patty Jenkins, Ross Andru & Mike Esposito, Dick Giordano, Don Heck, Gene Colan, Jill Thompson, Lee Moder, Gary Frank, Cliff Chiang, Elena Casagrande, Nicola Scott, Jen Bartel & various (DC Comics)
ISBN: 978-1-7795-1157-7 (HB)
© 1941, 1943, 1945, 1955, 1958, 1961, 1966, 1969, 1973, 1982, 1987, 1991, 1993, 2001, 2007, 2010, 2013, 2020, 2021 DC Comics. All Rights Reserved.

No Country
By Patrice Aggs & Joe Brady (David Fickling Books)
ISBN: 978-1-78845-183-3 (PB)
Illustrations © Patrice Aggs 2021. Text © Joe Brady. rights reserved.

The Steel Claw: Invisible Man
By Ken Bulmer & Jesús Blasco (Rebellion)
ISBN: 978-1-78108-906-4 (TPB)
© 1962, 1963, 1965, 1966 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

Corpse Talk: Dead Good Storytellers
By Adam & Lisa Murphy (David Fickling Books)
ISBN: ISBN: 978-1-78845-125-3 (PB)
Text and illustrations © Adam & Lisa Murphy 2021. All rights reserved.

Mature reading masterworks

Let’s face it, it’s not really kids rushing to the comics racks these days. Here’s a purely random number of potent picture books made with you and I in mind. Enjoy and don’t be snobbish: check out the kids’ stuff too…

The Silent Invasion: Dark Matter
By Michael Cherkas & Larry Hancock (NBM)
ISBN: 978-1-68112-283-0 (TPB) eISBN 978-1-68112-284-7
© 2021 Michael Cherkas & Larry Hancock. All rights reserved.

Putin’s Russia – The Rise of a Dictator
By Darryl Cunningham (Myriad Editions)
ISBN: 978-1-912408-91-7 (TPB)
© Darryl Cunningham 2021. All rights reserved.

Orwell
By Pierre Christin & Sébastien Verdier, with André Juillard, Olivier Balez, Manu Larcenet, Blutch, Isabelle Merlet, Juanjo Guarnido, Enki Bilal & more: translated by Edward Gauvin (SelfMadeHero)
ISBN: 978-1-910593-87-5 (TPB)
Orwell © DARGAUD 2019, by Christin, Verdier. All rights reserved. English translation © 2021 SelfMadeHero.

Pass Me By: Electric Vice
By Kyle Simmers & Ryan Danny Owen, with Derek Simmers (Renegade Arts Entertainment)
ISBN: 978-1-98890-385-9 eISBN 978-1-98890-385-8 (Electric Vice)
© 2021 Kyle Simmers and Ryan Danny Owen. All rights reserved.

A Journal of my Father
By Jiro Taniguchi translated by Kumar Sivasubramanian with Chitoku Teshima (Fanfare-Ponent Mon)
ISBN: 978-1-91209-743-2 (HB)
Chichi no Koyami by Jiro Taniguchi © Papier/1995 Jiro Taniguchi. All rights reserved. © 2021 Potent Mon for the English language edition.

Catalyst
By Asia Alfasi, Charlotte Bailey, Jason Chuang, Dominique Duong, Catherine Anyango Grünewald, Shuning Ji,Pris Lemons, Sonia Leong, Calico N.M., Tyrell Osborne & Woodrow Phoenix, edited by Ayoola Solarin(SelfMadeHero)
ISBN: 978-1-91142-402-7 (PB)
All stories and artwork © their respective creators. All rights reserved.

Jinx Freeze
By Hurk (Avery Hill Publishing)
ISBN: 978-1-910395-59-2 (TPB)
© Hurk, 2021.

The Chagos Betrayal – How Britain Robbed an Island and Made Its People Disappear
By Florian Grosset (Myriad Editions)
ISBN: 978-1-912408-67-2 (TPB) eISBN 978-1-912408-93-1
© 2021 Florian Grosset. All rights reserved.

The Stringer
By Ted Rall & Pablo Callejo (NBM)
ISBN: 978-1-68112-272-4 (Album HB) eISBN: 978-1-68112-273-1
© 2021 Ted Rall & Pablo G. Callejo. © 2021 NBM for the English translation.

All the Places in Between
By John Cei Douglas (Liminal 11)
ISBN: 978-1-912634-23-1 (PB)
© 2020 John Cei Douglas. All rights reserved.

Pulling Weeds from a Cactus Garden – Life is Full of Pricks
By Nathalie Tierce (Indigo Raven)
ISBN: 978-1-73783-260-7 (PB) eISBN: 978-1-734174-4-1
© 2021 Indigo Raven. © 2021 Nathalie Tierce. All rights reserved.

Farewell, Brindavoine
By Tardi, translated by Jenna Allen (Fantagraphics)
ISBN: 978-1-68396-433-9 (Album HB)
This edition of Farewell, Brindavoine © 2021 Fantagraphics Books, Inc. Adieu Brindavoine © 2011 Casterman. Translation © 2021 Jenna Allen. Preface © 2021 Benoít Mouchart. All rights reserved.

Canciones – Federico García Lorca Drawn by Tobias Tak
Adapted and translated by Tobias Tak (NBM)
ISBN: 978-1-68112-274-8 (HB) eISBN 978-1-68112-275-5
© 2017 Tobias Tak/Scratch Books. Foreword © 2017 Christopher Maurer. Introduction © 2017 Joost Swarte.

The Roles We Play
By Sabba Khan (Myriad Editions)
ISBN: 978-1-912408-30-6 (Deluxe Paperback) eISBN: 978-1-912408-98-8
© Sabba Khan 2021. All rights reserved.

Knock Out! – The True Story of Emile Griffith
By Reinhard Kleist, translated by Michael Waaler (SelfMadeHero)
ISBN: 978-1-91059-386-8 (TPB)
© Text and illustrations 2019 CARLSEN Verlag GmbH, Hamburg, Germany. English translation © 2021 SelfMadeHero. All rights reserved.

Love Me Please – The Story of Janis Joplin (1943-1970)
By Nicolas Finet, Christopher & Degreff: translated by Montana Kane (NBM)
ISBN: 978-1-681122-76-2 (HB) eISBN: 978-1-681122-77-9
© Hatchette Livre (Marabout) 2020. © 2021 NBM for the English translation. All rights reserved.

The Dancing Plague
By Gareth Brookes (SelfMadeHero)
ISBN: 978-1-910593-98-1 (PB)
Text and images © 2021 Gareth Brookes. All rights reserved.

Coma
By Zara Slattery (Myriad Editions)
ISBN: 978-1-912408-66-5 (PB) eISBN: 978-1-912408-78-8
© Zara Slattery 2021. All rights reserved.

Buñuel in the Labyrinth of the Turtles
By Fermín Solís, translated by Lawrence Schimel (SelfMadeHero)
ISBN: 978-1-910593-84-4 (PB)
© 2008, 2019 Fermín Solís. © 2019 Penguin Random House Grupo Editorial, S.A.U. All rights reserved.

I Never Promised You a Rose Garden
By Mannie Murphy (Fantagraphics Books)
ISBN: 978-1-68396-410-0 (HB)
© 2021 Mannie Murphy. This edition © 2021 Fantagraphics Books, Inc. All rights reserved.

Hypnotwist/Scarlet by Starlight
By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-68396-204-5 (HB)
Hypnotwist/Scarlet by Starlight © 2021 Gilbert Hernandez. This edition © 2021 Fantagraphics Books, Inc. All rights reserved.

Yakari volume 19: The Devil in the Woods


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-037-1 (Album PB)

Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo, working on The Smurfs strips for venerable weekly Le Journal de Spirou.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic illustrated action epics – went on to become one of the Continent’s most prolific and revered creators.

Many of Derib’s stunning works feature his cherished Western themes; magnificent geographical backdrops and epic landscapes, with Yakari considered by fans and critics to be the strip which first led him to deserved mega-stardom. Debuting in 1969, it details the life of a young Oglala Lakota boy on the Great Plains: set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The content and set-up are both stunningly simple and effectively timeless, affording new readers total enjoyment with a minimum of required familiarity or foreknowledge. The series – which has generated two separate animated TV series and a movie release last year – has achieved 40 albums thus far: a testament to the strip’s evergreen vitality and the brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis. Generally they are resolved without fuss, fame or fanfare by a little lad who is smart, brave and can – thanks to a boon of his totem guide the Great Eagle – chat with all animals. This time, however, the conclusion is far from cheery or cosy and presages dark times ahead for some…

It begins in the depths of winter, with deep snow covering the plains and provender scarce for all. As the youngsters Rainbow, Buffalo Seed and Yakari amuse themselves with his pony Little Thunder, the talkative boy’s father Bold Gazeand hunter Taut Bow urgently seek food. Luck turns their way when a large hehaka (wapiti) rushes right into their arrows. By nightfall the entire tribe has eaten well and the leftovers are preserved and dressed to provide more food in the days to come.

The adults cannot shake the impression that their welcome repast was fleeing from something worse than their arrows, and that apprehension is confirmed in the morning when the tribe discover all the remaining food has gone. The fresh snow carries no trace of the thief…

Ever-inquisitive Yakari wants an explanation and sets out to ask his animal pals, eventually finding strange tracks that might belong to some sort of bear. Incautiously following, he sees the footprints peter out just as beaver chieftain Double-Tooth pops up.

The jolly rodent is disturbed by the news and helps in searching, but as Yakari and Double-Tooth follow tracks that constantly seem to vanish into thin air, Bold Gaze and Taut Bow are trailing the thief with the camp dogs. It’s  a horrific mistake as something unseen kills and eats the valiant hounds!

Dread haunts the humans huddled in their tents that night, but in the morning Yakari and Little Thunder check out and eliminate all the local bears – even the notoriously grumpy and insomniac Grizzly who’s having difficulty hibernating – from the suspect list, unaware that something sinister and malign is tracking them…

Baffled and scared that one of their ursine pals has gone mad, Yakari and the beaver clan build a wonderful trap to catch the mysterious thief, but again the stalker outwits them all: even diverting their suspicions to the most unlikely culprit whilst retaliating by destroying the beavers’ precious dam and home…

With all creatures equally endangered by the “devil”, Yakari and his allies convince the mighty and increasingly irate Grizzly to help them hunt, and before long the arrogant quarry rises to the challenge. It confronts its pursuers but the resultant battle is swift, terrible and sadly inconclusive as their brutal clash triggers an avalanche…

In the eerie aftermath, the Great Eagle arrives and shares some disturbing thoughts that may have terrible implications in days to come…

Originally released in 1994, Le diable des bois was the 20th European album, and although its suspenseful, ominous tone feels like a dark departure from the cheery norm, there’s still plenty of humour and slapstick hijinks to balance the grim proceedings, and – in deference to the younger readers – everything is carried out with sensitivity and wit.

As ever, Derib & Job display astounding and compelling narrative virtuosity in this glorious graphic tour de force highlighting the appealing courage of our diminutive heroes, in a visually stunning, seductively smart saga to delight young and old alike.

Yakari is one of the most unfailingly absorbing all-ages strips ever conceived and should be in every home, right beside Tintin, Uncle Scrooge, Asterix and The Moomins.

Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s. a.) 2000. All rights reserved. English translation 2021 © Cinebook Ltd.

Green Lantern/Green Arrow: Space Traveling Heroes


By Denny O’Neil, Frank McGinty, Elliot S! Maggin, Mike Grell, Alex Saviuk, Vince Colletta & various (DC Comics)
ISBN: 978-1401295530 (HB)

After their hugely successful revival and reworking of The Flash, DC were keen to build on a resurgent superhero trend. Showcase #22 hit newsstands at the same time as the fourth issue of the new Flash comic book (#108) and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane – usually inked by Joe Giella – and the issue revealed a Space Age reconfiguration of the Golden Age superhero with magic replaced by super-science.

Hal Jordan was a young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his power ring – a device for materialising thoughts – to seek out a replacement officer, honest and without fear.

Scanning the planet, it selected Jordan and brought him to the crash site. The dying alien bequeaths his ring, lantern-shaped Battery of Power and professional vocation to the astonished Earthman.

Having established characters, scenario and narrative thrust of a series that would become the spine of all DC continuity, the editors were confident of their ground. Unlike the years-long, practically glacial debut of The Flash, the next two Showcase issues carried the new costumed champion to even greater exploits, and six months later Green Lantern #1 was released.

In this iteration the Emerald Gladiators are a universal police force (Jordan’s “beat” is Space Sector 2814), and over many traumatic years, he grew into one of the greatest members of the serried band of law-enforcers. The Green Lantern Corps has safeguarded the cosmos from all evil and disaster for billions of years, policing countless sentient beings under the severe but benevolent auspices of immortal super-beings who consider themselves the Guardians of the Universe.

These undying patrons of Order were one of the first races to evolve and dwelt in sublime, emotionless security and tranquillity on the world of Oa at the very centre of creation.

Green Lanterns are chosen for their capacity to overcome fear and are equipped with a ring that creates solid constructs out of emerald light. The miracle weapon is fuelled by the strength of the user’s willpower, making it – in the right hands – one of the mightiest tools imaginable…

For eons, a single individual from each of the 3600 sectors of known space was selected to patrol his, her or its own beat, but being cautious and meticulous masters, the Guardians laid contingency plans as appointing designated reserve officers.

The series a ran for a decade before changing tastes pushed it into radical territory as a soap box for social injustice and environmental issues. The “relevancy period” generated landmark groundbreaking tales from Denny O’Neil & Neal Adams that revolutionised the industry, whilst registering such poor sales that the book was cancelled and the twinned heroes (a cost-cutting concept had seen GL paired with liberal firebrand Green Arrow as a walking, rip-roaring conscious for the conservative ring-wielder) unceremoniously shipped into the back of another comic book – the marginally more successful Flash.

The Flash #217-246 saw the transition from Adams to new art sensation Mike Grell: a run that precipitated the viridian vigilantes back into their own title. With the emphasis shifting back to crime, adventure and space opera, Green Lantern was again popular enough for his own book and he naturally brought the boisterous bowman along for the ride….

Collecting Green Lantern #90-106 (August/September 1976-July 1978) this hardback and digital compendium sees them (mostly) return to the starry firmament for cosmic duties beginning with #90 (August/September 1976) as ‘Those who Worship Evil’s Might’ – by Denny O’Neil & Mike Grell – finds the Green Gladiators investigating a starship buried in the Las Vegas desert for countless years. When it disgorges an ancient evil the heroes also meet the freshly awakened officers of a force used by the Guardians of the Universe before green rings were invented…

Issue #91 depicts the return of arch-nemesis Sinestro who inflicts ‘The Revenge of the Renegade’ upon his foes after taking over a poverty-stricken third world monarchy. When the tables are turned, he flees into space and across dimensions, arriving with the green team on a primitive world in dire need of champions legendarily saved via ‘The Legend of the Green Arrow’ (inked by Robert “Bob” Smith).

Inked by Terry Austin, #93’s ‘War Against The World-Builders’ finds aliens abducting homeless people to build a colony world. As GL interrupts his Thanksgiving dinner to play saviour, however, his lover Carol Ferris, Black Canary and Green Arrow are ambushed by government spooks and the archer is abducted. Rogue agents need him to kill someone and believe they have the perfect inducement in #94’s ‘Lure for an Assassin’ (Austin & Dick Giordano inks) but didn’t count on his ingenuity and the return of substitute GL John Stewart, culminating in a political scandal barely averted in concluding chapter ‘Terminal for a Tragedy’ with Vince Colletta signing on as regular inker.

Bouncing back to the big black yonder, #96’s ‘How Can an Immortal Die?‘ sees the reappearance of alien Lantern Katma Tui, crashing to Earth and bringing warning of a terrible threat that has infiltrated the Guardians. Rushing rashly to the rescue, Jordan battles his comrades and patrons to solve and defuse ‘The Mystery of the Mocker’ in a spectacular romp that marks the series’ restoration to monthly status.

The plan doesn’t end well and #98 finds the mind monster loose on Earth and tormenting Black Canary with visions of the dead in ‘Listen to the Mocking Bird’. Tracing the abominable mocker Ffa’rzz to an antediluvian and impossibly distant space station, Jordan Katma Tui, the Arrow and enigmatic space critter Itty infiltrate the monolith and face constant nightmare as they realise ‘We Are on the Edge of the Ultimate Ending!’ Thankfully, devious plotter Ollie Queen has a plan to save everything…

Double-sized Green Lantern/Green Arrow #100 carried a January 1978 cover-date and two tales, beginning with O’Neil, Alex Saviuk & Colletta’s ‘Rider of the Air Waves’ which expanded the Jordan family by introducing a distant cousin. Also called Hal Jordan, this kid had inherited his father Larry‘s title as Air Wave (a Golden Age Great using the power of radio to crush crooks) but got trapped in energy form by debuting dastard Master-Tek. It didn’t take long to sort things out and find little Hal a tutor after which Elliot S! Maggin, Grell & Colletta took Ollie, the Canary and former sidekick Roy “Speedy” Harper back to Star City in ‘Beware the Blazing Inferno!’ the task of stopping a ring of bombers opened old wounds however, and the archer again opted to try fixing things from within by running for Mayor…

Frank McGinty, Saviuk & Colletta deconstructed ‘The Big Braintrust Boom’ in #101 as freewheeling trucker Hal – the elder – Jordan uncovers a mind-bending, potentially world-dominating cult run by old enemies Hector Hammond and Bill Baggett, before O’Neil, Saviuk & Colletta reveal a cunning alien plot to shanghai humans as batteries in ‘Sign Up… and See the Universe’ which intensifies into a full blown invasion in #103’s ‘Earth – Asylum for an Alien’ with David Hunt stepping in to ink. Happily our heroes are up to the challenge, but when a valued comrade suddenly dies the consequences are not just tragic but simply catastrophic in #104’s ‘Proof of the Peril’ by O’Neil, Saviuk, Colletta. Even this is not the end, however, as the bizarre events herald the vengeful assault of old enemy Sonar in follow-up yarn ‘Thunder Doom’leading to a close call with an all-consuming atrocity and revelatory conclusion  ‘Panic… in High Places and Low’ by O’Neil, Grell & Bruce Patterson in last inclusion #106.

Although still laced with satire and political barbs, this tome sees challenging tales of rebellion give way to plot-driven sagas of wit and courage, packed with a less shining, less optimistic sense of wonder albeit still bristling with high-octane action. Here are evergreen adventures that confirmed the end of the Silver Age of Comics and the birth of something new. Illustrated by some of the most revered names in the business, the exploits in this volume closed one chapter in the life of Green Lantern and opened the doors to today’s sleek and stellar sentinels of the stars.
© 1976, 1977, 1978, 2020 DC Comics. All Rights Reserved.

Fantastic Four Marvel Masterworks volume 17


By Roy Thomas, Len Wein, Mike Friedrich, Gerry Conway, Bill Mantlo, Jim Shooter, Archie Goodwin, Marv Wolfman, George Pérez, Sal Buscema, Ron Wilson, Joe Sinnott & various (Marvel)
ISBN: 978-0-7851-9192-6 (HB)

Monolithic Marvel truly began at the end of 1961 with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company produces now is due to the quirky quartet and the groundbreaking, inspired efforts of Stan Lee and Jack Kirby. Happy Anniversary, all…

With Lee & Kirby long gone but their mark very much still stamped onto every page of the still-prestigious title, this full-colour compendium – available in hardcover and digital editions – collects Fantastic Four #176-191, spanning November 1976 to February 1978.

What You Should Already Know: maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimmand Sue’s teenaged tag-along little brother Johnny miraculously survived an ill-starred private space-shot after cosmic rays penetrated their stolen ship’s inadequate shielding. As they crashed back to Earth the uncanny radiation mutated them all in unimaginable ways…

Richards’ body became astoundingly elastic, Sue gained the power to turn invisible and project forcefields whilst Johnny could turn into living flame and tragic Ben devolved into a shambling, rocky freak. They agreed to use their abilities to benefit mankind and thus was born the Fantastic Four.

Following a Preface by outgoing scribe Roy Thomas and Introduction from incoming writer/editor Len Wein a new direction begins with #176 and ‘Improbable as it May Seem…The Impossible Man is Back in Town!’ by Thomas, George Pérez & Joe Sinnott as the mighty manic shapeshifter – having just saved everybody from World-Devourer Galactus – returns to Earth with our heroes and promptly turns the city upside down in his search for amusement and entertainment…

High point of the day is his impromptu visit to the Marvel Bullpen where even more hilarity and hysteria ensue…

By the time the flustered four drag him back to the Baxter Building in #177 it’s straight into an ambush as ‘Look Out for the Frightful Four!’ finds their evil counterparts gain the upper hand. There are only three – The Wizard , Sandman and Trapster – but with the heroes shackled there’s no better time for a casting call of evil and soon a succession of potential fourths (such as latterday B-Listers Texas Twister and Captain Ultra) are filing through in search of fame and glory…

Also in the queue are a few valiant allies such as Thundra and Tigra who almost manage a last-minute rescue until an unstoppable mystery candidate crushes all opposition and hurls the Thing into the antimatter Negative Zone…

Inked by Dave Hunt, FF #178 ‘Call My Killer… The Brute!’ sees a devious, deadly monster revealed as the Reed Richards of Counter-Earth, carrying grudges and enacting his own masterplan until Impossible Man – oblivious to everything since discovering television – now responds to the horrific home invasion in typical manner. The Fantastic Four, Thundra and Tigra soon rescue Ben and drive off the bad guys but in the melee the Brute is fittingly lost in the Negative Zone.

At least, one of the Reeds is…

A joint effort by Thomas, Gerry Conway, Ron Wilson & Sinnott, FF #179 sees the good Dr. Richards ‘A Robinson Crusoe in the Negative Zone!’ and – deprived of his stretching powers (a long running plot-thread finally paying off) – struggling to survive in hostile conditions against appalling monsters…

Until ultimate predator Annihilus finds him…

Back on Earth, everything seems fine and the deadly doppelganger continues to insinuate himself into all aspects of FF life. The power loss works to his advantage and reed’s oldest friend Ben is distracted by a giant robbing robot and an increasingly flirtatious Tigra…

Fantastic Four #180 was a new Jack Kirby cover on a deadline-busting reprint (from issue #101) so only it stands between us and next episode ‘Side by Side with… Annihilus??’ – from #181 by Thomas, Wilson & Sinnott – wherein the zone-lost genius allies with the antimatter monster.

Meanwhile, Ben, Impy, Tigra and Thundra form an impromptu quartet to sort out that robot and Susan Richards – just starting to suspect something’s wrong with her man – is distracted when former governess and still-current witch Agatha Harkness flamboyantly abducts her old charge Franklin from Sue’s arms…

Fantastic Four #182 reveals the nigh-omnipotent Annihilus has a problem he can’t handle: an incredibly adaptable, constantly mutating android once banished to the Zone after failing to destroy the quirky quartet. Now its creator has regained control and ‘Enter: The Mad Thinker!’ (Bill Mantlo, with Len Wein, Jim Shooter, Archie Goodwin, Sal Buscema & Sinnott) sees Reed and Annihilus working together to stop it even as on Earth evil Reed tricks the Thing and the Torch into the Negative Zone too. Sue, meanwhile, has rushed to spooky Whisper Hill to confront Harkness and arrives just in time to see the eldritch elder and Franklin spirited away by ghostly beings…

Her return to the Baxter Building is even more traumatic as the now exposed Brute attempts to murder her, culminating in a spectacular all action conclusion from Mantlo, Sal Buscema & Sinnott as #183’s ‘Battleground: The Baxter Building!’sees all the opposing elements clash and an unexpected turn of events restore the status quo with one last-minute change of heart and tragic sacrifice…

A new era dawned as Wein took on the role of writer/editor and his artist partners George Pérez & Joe Sinnott began as they meant to go on with #184 as ‘Aftermath: The Eliminator!’ saw romantic rivals Tigra and Thundra go their own ways as the restored First Family of heroes took up the search for missing Franklin and arrive at the Whisper Hill mansion just as mystic cyborg began removing all traces of it and its former occupier…

Brutal, pointless battle proved useless but science scored again in #185 as Reed tracks the Eliminator to the Colorado Rockies and the team – with Richards using tech to pinch-hit for his lost powers – head incognito for the isolated town of New Salem. Once there they soon discover ‘Here There Be Witches!’… and they be hostile…

The next issue and ‘Enter: Salem’s Seven!’ delivers an explanation for Harkness’ actions, Franklin’s kidnapping and tantalising hints of a hidden town of mystic refugees led by deranged demagogue Nicholas Scratch, whose dark secret doesn’t stop him unleashing a septet of sorcerous sentinels on the cosmic-powered but woefully human heroes. It does, sadly, ultimately lose him the support of his peers and the battle, leaving #187 to see our heroes and the help heading home just in time for ‘Trouble Times Two!’ When “Master of Sound” Klaw and the almighty Molecule Man ambush the FF, the furious fight raises the ire of TV-addicted Impy and the resultant rumble results in the Molecule Man’s disembodied intellect possessing Reed’s weary body…

‘The Rampage of Reed Richards!’ in #188 sees the city wrecked and events of cosmic import occur, with Uatu the Watcher closely observing as the heroes triumph in the end, but only at the cost of their leader’s confidence. Weary, devoid of superpowers, Richard makes the only logical decision and calls it a day for the team…

At the time tensions were especially enhanced as the next issue was another reprint (from FF Annual #4 and again represented here only by the cover art of #189) before normal service resumes with #190 and next writer/editor Marv Wolfman collaborating with Sal Buscema & Tony DeZuñiga to reassess past glories in ‘The Way It Was’. Shellshocked Ben and girlfriend Alicia Masters review the glory days leading up to his current unemployment, before #191 closes this compilation’s story component with ‘Four No More’ wherein Wein, Pérez & Sinnott detail the decommissioning of the Baxter Building and track the fond farewells as the team go their separate ways. However, even here there’s time and space for one last hurrah as the scurrilous Plunderer tries to steal all the FF’s toys and rapidly learns to regret his impertinence…

To Be Continued…

This power-packed package also includes the letters page from FF #176, explaining how the Impossible Man’s visit to the Marvel Bullpen came about, and full biographies to satisfy the completists in attendance…

Although the “World’s Greatest Comics Magazine” never quite returned to the stratospheric heights of the Kirby era, this collection offers a tantalising taste-echo of those heady heights. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and enthral the generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement.
© 2017 Marvel Characters, Inc. All rights reserved.

Aquaman: The Death of a Prince Deluxe Edition


By Paul Levitz, David Michelinie, Paul Kupperberg, Steve Skeates, Martin Pasko, Gerry Conway, Mike Grell, Jim Aparo, Don Newton, Carl Potts, Juan Ortiz & various (DC Comics)
ISBN: 978-1-7795-0095-3 (HB)

Aquaman is one of that hallowed handful of costumed champions to survive the superhero collapse at the end of the Golden Age. For most of that time he was a rather nondescript and genial guy who – when not rescuing fish and people from sub-sea disasters – solved maritime crimes and mysteries.

The Sea King was created by Mort Weisinger & Paul Norris, debuting in More Fun Comics #73 (November 1941) in the wake of and in response to Timely Comics’ antihero Namor the Sub-Mariner. Strictly a second stringer for most of his career, Aquaman nevertheless swam on beyond many stronger features; illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew almost every adventure from 1951 to 1961.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash in 1956, National/DC updated its band of superhero survivors, especially Green Arrow and the Subsea Sentinel.

As the sixties opened, Aquaman was a back-up feature in Detective Comics and World’s Finest Comics, but made his big leap following a team up with Hawkman in Brave and the Bold # 51 and his own try-out run in Showcase #30-33. After two decades of continuous nautical service, the marine marvel was at last awarded his own comic book (cover-dated January/February 1962).

With his own title and soon featuring in groundbreaking must-see cartoon show The Superman/Aquaman Hour of Adventure, our Finned Fury seemed destined for super-stardom, but despite increasingly bold and innovative tales presented with stunning art, his title was cancelled as the decade closed. Towards the end, outrageously outlandish crime and sci fi yarns gave way to grittily hard-edged epics steered by revolutionary editor Dick Giordano and hot new talents Steve Skeates & Jim Aparo that might arguably be the first sallies of comic books’ landmark socially conscious “relevancy” period…

This compelling follow-up compilation features material released after a 3 year hiatus following cancellation in 1971. Offering potent dramas heralding a new era of costumed capers primarily from a fresh generation of creators, it gathers material from Adventure Comics #435-437, 441-455 and Aquaman volume 1 #57-63 (spanning September/October 1974 to August- September 1978) and is available in hardback and digital formats,.

Way back in Aquaman #18, (December 1964 and not included here) the marine marvel – also called Arthur Curry – met extradimensional princess Mera, who became ‘The Wife of Aquaman’ in one of the first superhero weddings of the Silver Age. Talk about instant responsibilities…

In quick-smart time along came a little Aquababy – eventually and occasionally called Arthur Jr. – and the undersea nuclear family became a given constant for years…

We open with revelatory Introduction ‘Confessions’ from scripter, editor and publisher Paul Levitz, and a fact-filled pin-up of ‘The Aquafamily’ by Gerry Conway & Jim Aparo, first seen in Adventure Comics #444. Then it’s drama all the way with #435’s ‘As the Undersea city Sleeps’ by Steve Skeates & Mike Grell, offering a quick reintroduction with the Atlantean monarch battling a mysterious subsea sleeping plague caused by old enemy Black Manta. After that, ‘The King is Dead; Long Live the King’ (#436) sees the monarch uncover a rash of robot duplicates infiltrating the city and summoning massive monsters before #437 finds Levitz & Grell setting the scene for larger events to come with Aquaman undertaking many mini-missions on ‘A Quiet Day in Atlantis’…

Cover-dated September/October 1975, Adventure Comics #441 opens extended epic “The Sea King in Exile” with ‘The Pirate who Plundered Atlantis’ by Levitz, David Michelinie and triumphantly returning Jim Aparo detailing how an invasion by modern-day undersea buccaneers is repelled by the Sea King and Mera, tragically unaware of a longer game in play…

More pieces fall into place when NATO General Horgan warns that a hijacked nuclear materials transporter is going to be sunk – over Atlantean farms – to prevent terrorists using the cargo for dirty bombs. That’s when Aquaman takes charge in ‘H is for Holocaust’ – by Levitz & Aparo – after which the Sea Lord stays topside to crush ‘The Dolphin Connection’(Levitz, Michelinie & Aparo) when old enemy The Fisherman trains cetaceans to deliver drugs to the French underworld. All the surface duty does not play well in Atlantis, however, and a grass roots (kelp roots?) political movement makes startling inroads in its demands to elect a new stay-at-home ruler…

The unthinkable happens in Adventure 444 as Levitz, Gerry Conway & Aparo show Aquaman blackmailed into stealing an Atlantean superweapon by his villainous brother Ocean Master before being smoothly ousted and replaced by new king Karshon in ‘And Death before Dishonor’…

Exiled and setting up home in the old “Aquacave”, Arthur, Mera and the toddler determine to make the best of their new life, but are soon abducted by ‘Toxxin’s Raiders’ (Michelinie & Aparo): subsea primitives who need a true champion to destroy the beast haunting their village. It’s a huge mistake all around…

The Sea Exile then learns that ‘The Manta-Ray Means Murder!’ (Levitz, Martin Pasko & Aparo) as Aqualad and Aquagirl– currently busting surface-world  smugglers – are attacked by Black Manta, simultaneously exposing a deadly plot just as their mentor arrives to lower the boom and uncover the villain is gun-running to Atlantis…

Issue 447 sees Levitz, Pasko & Aparo detail a ‘Prelude to Armageddon” as Aquaman tracks Manta’s shipments and falls foul of the Fisherman, unaware of a silent partner dictating the flow of events. Full disclosure and a classic conclusion come in ‘Crown, Crisis and Cataclysm’ (Levitz & Aparo) as master manipulator Karshon is revealed as a deadly former Green Lantern foe who turns assured victory into crushing defeat through sheer overconfidence…

Reuniting Skeates & Aparo, Adventure Comics #449 features ‘The Menace of the Marine Marauder’ as a surface science criminal usurps the Sea Sentinel’s telepathic power to control sea creatures. Plundering shipping – specifically a crucially needed vaccine – until Aquaman and Mera step up, he’s just an interlude before Michelinie & Aparo detail ‘The Watery War of the Weather Wizard’ in #450, with the Flash rogue becoming the latest larcenous loon to underestimate the King of the Seas.

…And in the background, Aqualad is lured away by a seeming madman claiming the junior sea crusader stole his son and sets out on a personal quest that will change his life forever…

Issue #451 reveals ‘The Secret of the Sinister Abyss’ as Arthur Jr. is inexplicably abducted by faithful octopus companion Topo and swiftly-pursuing Aquaman stumbles into another sea bed civilisation – the Idylists -  and a rapidly regenerating new iteration of extraterrestrial terror Starro the Conqueror.

On defeating the starfish clone, Aquaman talks to the pacifist sea-voyagers it imperilled and learns they are seeking a lost brother who can be their champion: his partner Aqualad…

Big things were happening for the Sea King as his Adventure tenure was giving way to a resurrected solo title. Issue #452’s ‘Dark Destiny, Deadly Dreams’ (Michelinie & Aparo) sees Aquaman and the Idylists confronting the occupiers of the pacifist city and discovering Black Manta is offering it as a homeland and refuge for lost and hopeless surface men…

His methods are far from altruistic and his only successful convert to water-breathing – Cal Durham – has serious doubts, but Manta won’t be deterred. and when he captures them and Aqualad, he forces them to fight each other to the death to save Arthur Jr.

It doesn’t work and the boy dies…

The tragedy catapults the hero back into his own revived comic book with Aquaman volume 1 #57 (August/September 1977) where Michelinie & Aparo’s ‘A Life for a Life’ follows his vengeful wake to a brutal – but not final – clash with Manta, hurtful estrangement from Aqualad and a new scheme involving the Fisherman and latest abductee General Horgan…

Anthological Adventure Comics #453 (September/October 1977) overlapped the renewed bi-monthly with a solo sidekick feature as Paul Kupperberg, Carl Potts & Joe Rubinstein asked ‘Aqualad, Who is Thy Father?’ Believing himself an orphan his entire life, the youthful warrior is strident in his demands to learn of the Idylist who sired him, but is setting himself up for even more betrayal and heartbreak before Aquaman #58 sees Michelinie & Aparo peer ‘Through a Past, Darkly’ to review Aquaman’s origins as the Fisherman strikes at the lighthouse where the Sea King was reared. The tale is backed up by Mera short ‘Return to Disaster’ (Kupperberg, Juan Ortiz & Vince Colletta) as the distraught mother learns her son is not quite dead and travels to her home dimension Xebel in search of a remedy but finding instead only chaos and tyranny…

Adventure Comics #454 (November/December 1977) finds Aqualad paying for ‘Sins of the Father’ as Kupperberg, Potts & Dick Giordano reveal not why but who killed his progenitor Thar, before Aquaman #59 (December 1977-January 1978) rings in a new year with ‘Prey Perilous’ by Michelinie & Aparo. Here Fisherman and The Scavenger clash over a sunken spy ship’s secrets and Aquaman endures unwanted NATO interference before justice is done, whilst in the back Mera battles dictator Leron over ‘The Kingdom of Doom’ (Kupperberg, Ortiz & Colletta).

The Adventure Comics run ends with #455 (January/February 1978) as Kupperberg, Potts & Giordano use ‘Legacy’ to give  Aqualad his answers and line up all the disparate plotlines for Aquaman #60.

Crafted by Michelinie and stunning new illustrator Don Newton (with inks by veteran John Celardo) ‘Scavenger, Ravager, Plunderer, Thief’ brings together the NATO elements and assorted supervillains as hidden mastermind and potential global overlord Kobra reveals his latest deadly scheme whilst Mera crosses ‘The Edge of Nowhere’ (Kupperberg, Ortiz & Colletta) when she learns all her efforts have been for nothing…

Issue #61 guest stars Batman and Green Lantern as Michelinie, Newton & Bob McLeod expose ‘The Armageddon Conspiracy’ as the true contents of that sunken spy ship threaten all life on Earth and Aquaman shows his real power and nature…

After a stellar run and powerful groundbreaking stories, the series abruptly ended, once again a victim of economics as comic books again endured a mass sales downturn. However, it all ended on an emotional high as Aquaman #62 sees Kupperberg, Newton & McLeod deliver ‘And the Walls Came Tumbling Down’ with bereaved Mera and Arthur savagely separating over their son’s murder and the Sea King taking out his feelings on handy wannabe supervillain Seaquake as he attempts to make his rep by tectonically trashing Atlantis. A painful reconciliation with Mera is then threatened in final issue #63 as Ocean Master strikes again, compelling Aqualad to also hastily forgive, forget and rejoin the fold for one last clash in ‘My Brother’s Keeper’ by Michelinie, Newton & David Hunt.

This a superb treasury of lost wonders, packed with stellar stories sublimely illustrated by comics masters worthy of far more attention than they’ve received. Surely, there’s no better time than now to balance those scales, adventure fans…
© 1974, 1975, 1976, 1977, 1978, 2020 DC Comics. All Rights Reserved.

Marvel Two-in-One Marvel Masterworks volume 5


By Mark Gruenwald, Ralph Macchio, Bill Mantlo, Jo Duffy, John Byrne, Peter B. Gillis, Steven Grant, Marv Wolfman, Allyn Brodsky, David Michelinie, George Pérez, Chic Stone, Alan Kupperberg, Frank Miller, Jim Craig& various (Marvel)
ISBN: 978-1-3029-2220-7 (HB)

It’s the anniversary of the Fantastic Four this year and we couldn’t let it go without celebrating the team’s most iconic member…

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in the Human Torch.

In those long-ago days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man‘s guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most popular star. They began with a brace of test runs in Marvel Feature #11-12 before awarding him his own team-up title, with this fifth classy compendium gathering in hardback or digital editions the contents of Marvel Two-In-One #47-60, MTIO Annuals #2-3 and Avengers Annual #4, covering January 1979-February 1980. Preceded by a comprehensive and informative reminiscence in Ralph Macchio’s Introduction, the action begins a true golden age for the title.

The innate problem with team-up tales was always a lack of continuity – something Marvel always prided itself upon – and which writer/editor Marv Wolfman had sought to address during his tenure through the simple expedient of having stories link-up through evolving, overarching plots which took Ben from place to place and from guest to guest.

Arguably the very best of these closes this volume; the vast-scaled, supremely convoluted saga known as “The Project Pegasus Saga”…

Although the company’s glory-days were undoubtedly the era of Lee, Kirby & Ditko leading through to the Adams, Buscema(s), Englehart, Gerber, Steranko and Windsor-Smith “Second Wave”, a lot of superb material came out the middle years when Marvel was transforming from inspirational small business to corporate heavyweight.

This is not said to demean or denigrate the many fine creators who worked on the tide of titles published after that heady opening period, but only to indicate that after that time a certain revolutionary spontaneity was markedly absent from the line.

It should also be remembered that this was not deliberate. Every creator does the best job he/she can: posterity and critical response is the only arbiter of what is classic and what is simply one more comicbook. Certainly high sales don’t necessarily define a masterpiece – unless you’re a publisher…

Nevertheless, every so often everyone involved in a particular tale seems to catch fire at the same time and magic occurred. Before that, though, a gradual increase in overall quality begins after perpetual gadflies The Yancy Street Gangheadlined in MT-I-O #47 as ‘Happy Deathday, Mister Grimm!’ (Bill Mantlo & Chic Stone) saw a cybernetic tyrant take over Ben’s old neighbourhood. The invasion concluded – once awesome alien energy powerhouse Jack of Hearts joined the fight – with ‘My Master, Machinesmith!’ in #48 by Mantlo, Stone & Tex Blaisdell.

Mary Jo Duffy, Alan Kupperberg & Gene Day piled on spooky laughs in #49 as the ‘Curse of Crawl-Inswood’ found Doctor Strange manipulating Ben into helping crush a paranormal incursion in a quaint and quiet seaside resort…

Anniversary issue #50 was everything a special issue should be. ‘Remembrance of Things Past’ by Byrne & Joe Sinnott took a powerful and poignant look at the Thing’s history as a monster outcast and posited a few what-might-have-beens…

Following another failure by Reed Richards to cure Ben’s rocky condition, The Thing steals the chemical and travels into his own past, determined to use the remedy on his younger, less mutated self, but his bitter, brooding, brittle earlier incarnation is hardly prepared to listen to another monster and inevitably, catastrophic combat ensues…

Issue #51 was even better. ‘Full House… Dragons High!’ by Peter Gillis, up-&-coming artist Frank Miller & Bob McLeod, details how a weekly poker session at Avengers Mansion is interrupted by rogue US General Pollock, who again tries to conquer America with stolen technology. Happily, Ben and Nick Fury finds Ms. Marvel (not today’s teenager Kamala Khan but Carol Danvers – the current Captain Marvel), Wonder Man and the Beast better combat comrades than Poker opponents…

A note of sinister paranoia creeps in with Marvel Two-In-One #52 in ‘A Little Knight Music!’ (by Steven Grant, Jim Craig & Marcos), as the mysterious Moon Knight joins the Thing to stop CIA Psy-Ops master Crossfire from brainwashing the city’s superheroes into killing each other…

Marvel Two-In-One Annual #4 then provides an old-fashioned, world-busting blockbuster as ‘A Mission of Gravity!’(plotted by Allyn Brodsky, scripted by David Michelinie and illustrated by Jim Craig, Bob Budiansky & Bruce Patterson) brings the Thing and Inhuman monarch Black Bolt together to stop unstable maniac Graviton turning into a black hole and taking the world with him…

That disaster averted, the Thing hits that aforementioned high note in the self-contained mini-saga which partnered him with a succession of Marvel’s quirkiest B-listers and newcomers…

Project Pegasus had debuted in Marvel T-I-O #42-43: a federal research station tasked with investigating new and alternative energy sources and a sensible place to dump super-powered baddies when they’ve been trounced. Ten issues later writers Mark Gruenwald & Ralph Macchio flexed their creative muscles with a 6-issue epic seeing Ben return to Pegasus just as a sinister scheme by a mysterious mastermind to eradicate the facility goes into full effect.

Scripted by Mark Gruenwald & Macchio, it begins as ‘The Inner War!’ (illustrated by Byrne & Joe Sinnott) sees Ben visiting his educationally and emotionally challenged ward Wundarr – who had been left at the secret base after exposure to a reality-warping Cosmic Cube.

Ben meets light-powered security chief Quasar – who technically debuts here, although he was first seen as Marvel Boy in Captain America – only to stumble into a treacherous plot to sabotage the facility…

The consequent clash is augmented by a handy schematic of The Federal research station designated the Potential EnergyGroup/Alternate Sources/United States that will prove invaluable as the saga unfolds.

The tension mounts in ‘Blood and Bionics’ as a reprogrammed Deathlok cyborg stalks the base until the Thing and Quasar crush it. Elsewhere, Ben’s old sparring partner Thundra is recruited by a team of super-powered women wrestlers (I know what you’re thinking, but trust me, it works) with a secret and nefarious sideline…

One of the resident scientists at Pegasus is Bill Foster – who had a brief costumed career as Black Goliath – and he resumes adventuring with a new/old name just in time to help tackle freshly-liberated atomic monster Nuklo in ‘Giants in the Earth’. Sadly, the traitor who let the infantile walking atomic inferno out is still undiscovered and, in the darkest part of the Project, something strange is whispering to the comatose Wundarr…

George Pérez & Gene Day took over as illustrators from #56 as Thundra and her new friends invade in ‘The Deadlier of the Species!’ but even their blistering assault is merely a feint for the real threat and soon a final countdown to disaster is in effect. Doomsday begins ‘When Walks Wundarr!’ and, in his mesmerised wake, a horde of energy-projecting villains incarcerated in the research facility break free…

With chaos everywhere the traitor triggers an extra-dimensional catastrophe, intent on destroying Pegasus ‘To the Nth Power!’, but as a living singularity tries to suck the entire institution into infinity, the end of everything is countered by the ascension of a new kind of hero as The Aquarian debuts to save the day…

Released as one of Marvel’s earliest trade paperback collections, the high-tension bombastic action of The Project Pegasus Saga rattles along without the appearance of any major stars – a daring move for a team-up title but one which greatly enhanced the power and depth of The Thing.

Moreover, by concentrating on rebooting moribund characters such as Deathlok and Giant-Man whilst launching fresh faces Quasar and The Aquarian instead of looking for ill-fitting, big-name sales-boosters, the story truly proves the old adage about there being no bad characters…

Another sound decision was the use of Byrne & Sinnott for the first half and Pérez & the late, great Gene Day to finish off the tale. Both pencillers were in their early ascendancy here and the artistic energy just jumps off the pages.

Publishing schedules wait for no one, however, and the landmark epic is immediately followed by a rather lesser yarn as Marv Wolfman, Macchio, Chic Stone & Al Gordon depict ‘Trial and Error!’ in #59 as Ben and the Human Torch play matchmaker for a dopey dreamer, after which #60 balances the thrills with fun and frolics with Ben and impish ET Impossible Man in hilarious combat with three of Marvel’s earliest bad guys….

Augmented by original art and covers by Pérez; Macchio’s essay ‘Project Prelude’ from that early Marvel collection and its wraparound cover by Ron Frenz; covers from reprint title The Adventures of the Thing (by Sam Keith and Joe Quesada) and biographies for the legion of creators contained herein, this tome of tales from Marvel’s Middle Period are admittedly of variable quality. They are, however, offset by truly timeless classics, still as captivating today as they ever were. Most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 2020 MARVEL.

Marvel Presents The X-Men Collector’s Edition (1982 Annual)


By Roy Thomas, Neal Adams, Tom Palmer & various (Grandreams/Marvel Comics International)
ISBN: 0-86227-038-3 (HB Annual)

When Stan Lee stormed the American comic-book industry in the early 1960s, his greatest weapon wasn’t the compact and brilliant talent pool available nor even the proverbial idea whose time had come, but rather his canny hucksterism and grasp of marketing and promotion. DC, Dell/Gold Key and Charlton all had limited overseas licenses (usually in black-and-white reprint anthologies) but Lee went further, reselling Marvel’s revolutionary early efforts all over the world.

In Britain, the material appeared in Class Comics and reformatted in weeklies like Pow!, Wham!, Smash! and even the venerable Eagle. There were also two almost wholly Marvel-ised papers, Fantastic and Terrific, which ran from 1967 to 1968 with only one UK originated strip in each. These slick format comics mimicked Marvel’s US “split-books” and originally featured three key Marvel properties in each. However, appearing every seven days quickly exhausted the company’s back catalogue.

After years of guesting in other publications, Marvel secured their own UK Annuals at the end of the 1960s through the publishing arm of World Distributors and – after launching their own British-based subsidiary – began a line of hardback premium reprints which made Christmas a special treat for growing Marvelites across the Kingdom and the House of Ideas a mainstay of the Yuletide season…

This particular oddment stems from 1982: a slim, sleekly repackaged but brutally trimmed down tome abridging a classic but somewhat tale from the end of the Silver Age: specifically, X-Men volume 1, #56-59, courtesy of Roy Thomas, Neal Adams & Tom Palmer.

It begins by asking ‘What is… the Power?’ and reveals an uncanny connection between the villainous Living Pharaoh and emergent mutant Alex Summers younger brother of team leader Cyclops.

By imprisoning Alex the Egyptian mastermind transforms into a colossal Living Monolith, but when he breaks free the terrified boy’s mutant energies are unleashed with catastrophic results. Savagely edited together with issue #57 the story jumps to reveal the team’s most relentless adversaries have returned and a public witch-hunt prompts the mutant-hunting Sentinels to capture X-Men and other Homo superior across the globe.

Chapter 2, ‘Mission: Murder!’ ramps up the tension as the toll of fallen mutants increases, with Iceman, the Pharaoh, Angel and Mesmero all falling to the murderous mechanoids, but when their human controller discovers an unsuspected secret the automatons strike out on their own…

With most mutants in the Marvel universe captured, Cyclops, Marvel Girl and Beast are reduced to a suicidal frontal assault, pulling off a spectacular victory, but only at great cost…

Gone are the text stories, quizzes and game pages which traditionally padded out most British Christmas books, replaced with cover-to-cover superhero action produced by the House of Ideas at the very peak of its creativity. Moreover, it’s in full colour throughout – an almost unheard-of largesse at the time.

More a sign of changing attitudes than a celebration of good old days, this is still a quirky nostalgic treat for all concerned.
© MARVEL COMICS INTERNATIONAL LTD. All rights reserved